lemon/concept/path.h
author deba
Wed, 28 Jun 2006 15:06:24 +0000
changeset 2111 ea1fa1bc3f6d
parent 1956 a055123339d5
child 2247 269a0dcee70b
permissions -rw-r--r--
Removing concepts for extendable and erasable graphs
Renaming StaticGraph to Graph
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup concept
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///\file
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///\brief Classes for representing paths in graphs.
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///
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///\todo Iterators have obsolete style
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#ifndef LEMON_CONCEPT_PATH_H
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#define LEMON_CONCEPT_PATH_H
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#include <lemon/bits/invalid.h>
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#include <lemon/concept_check.h>
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namespace lemon {
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  namespace concept {
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    /// \addtogroup concept
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    /// @{
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    //! \brief A skeleton structure for representing directed paths in a graph.
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    //!
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    //! A skeleton structure for representing directed paths in a graph.
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    //! \param GR The graph type in which the path is.
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    //!
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    //! In a sense, the path can be treated as a graph, for it has \c NodeIt
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    //! and \c EdgeIt with the same usage. These types converts to the \c Node
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    //! and \c Edge of the original graph.
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    template<typename GR>
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    class Path {
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    public:
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      /// Type of the underlying graph.
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      typedef /*typename*/ GR Graph;
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      /// Edge type of the underlying graph.
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      typedef typename Graph::Edge GraphEdge;
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      /// Node type of the underlying graph.
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     typedef typename Graph::Node GraphNode;
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      class NodeIt;
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      class EdgeIt;
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      /// \param _g The graph in which the path is.
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      ///
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      Path(const Graph &_g) {
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	ignore_unused_variable_warning(_g);
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      }
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      /// Length of the path.
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      int length() const {return 0;}
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      /// Returns whether the path is empty.
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      bool empty() const { return true;}
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      /// Resets the path to an empty path.
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      void clear() {}
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      /// \brief Starting point of the path.
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      ///
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      /// Starting point of the path.
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      /// Returns INVALID if the path is empty.
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      GraphNode/*It*/ target() const {return INVALID;}
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      /// \brief End point of the path.
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      ///
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      /// End point of the path.
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      /// Returns INVALID if the path is empty.
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      GraphNode/*It*/ source() const {return INVALID;}
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      /// \brief First NodeIt/EdgeIt.
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      ///
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      /// Initializes node or edge iterator to point to the first
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      /// node or edge.
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      template<typename It>
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      It& first(It &i) const { return i=It(*this); }
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      /// \brief The target of an edge.
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      ///
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      /// Returns node iterator pointing to the target node of the
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      /// given edge iterator.
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      NodeIt target(const EdgeIt&) const {return INVALID;}
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      /// \brief The source of an edge.
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      ///
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      /// Returns node iterator pointing to the source node of the
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      /// given edge iterator.
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      NodeIt source(const EdgeIt&) const {return INVALID;}
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      /* Iterator classes */
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      /**
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       * \brief Iterator class to iterate on the edges of the paths
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       *
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       * This class is used to iterate on the edges of the paths
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       *
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       * Of course it converts to Graph::Edge
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       *
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       */
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      class EdgeIt {
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      public:
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	/// Default constructor
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	EdgeIt() {}
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	/// Invalid constructor
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	EdgeIt(Invalid) {}
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	/// Constructor with starting point
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	EdgeIt(const Path &) {}
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	operator GraphEdge () const {}
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	/// Next edge
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	EdgeIt& operator++() {return *this;}
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	/// Comparison operator
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	bool operator==(const EdgeIt&) const {return true;}
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	/// Comparison operator
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	bool operator!=(const EdgeIt&) const {return true;}
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// 	/// Comparison operator
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//      /// \todo It is not clear what is the "natural" ordering.
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// 	bool operator<(const EdgeIt& e) const {}
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      };
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      /**
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       * \brief Iterator class to iterate on the nodes of the paths
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       *
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       * This class is used to iterate on the nodes of the paths
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       *
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       * Of course it converts to Graph::Node.
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       *
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       */
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      class NodeIt {
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      public:
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	/// Default constructor
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	NodeIt() {}
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	/// Invalid constructor
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	NodeIt(Invalid) {}
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	/// Constructor with starting point
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	NodeIt(const Path &) {}
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	///Conversion to Graph::Node
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	operator const GraphNode& () const {}
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	/// Next node
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	NodeIt& operator++() {return *this;}
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	/// Comparison operator
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	bool operator==(const NodeIt&) const {return true;}
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	/// Comparison operator
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	bool operator!=(const NodeIt&) const {return true;}
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// 	/// Comparison operator
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//      /// \todo It is not clear what is the "natural" ordering.
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// 	bool operator<(const NodeIt& e) const {}
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      };
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      friend class Builder;
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      /**
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       * \brief Class to build paths
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       *
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       * This class is used to fill a path with edges.
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       *
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       * You can push new edges to the front and to the back of the path in
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       * arbitrary order then you should commit these changes to the graph.
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       *
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       * While the builder is active (after the first modifying
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       * operation and until the call of \ref commit()) the
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       * underlining Path is in a "transitional" state (operations on
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       * it have undefined result).
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       */
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      class Builder {
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      public:
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        Path &P;
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	///\param _p the path you want to fill in.
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	///
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	Builder(Path &_p) : P(_p) {}
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	/// Sets the starting node of the path.
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	/// Sets the starting node of the path. Edge added to the path
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	/// afterwards have to be incident to this node.
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	/// You \em must start building an empty path with these functions.
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	/// (And you \em must \em not use it later).
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	/// \sa pushFront()
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	/// \sa pushBack()
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	void setStartNode(const GraphNode &) {}
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	///Push a new edge to the front of the path
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	///Push a new edge to the front of the path.
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	///If the path is empty, you \em must call \ref setStartNode() before
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	///the first use of \ref pushFront().
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	void pushFront(const GraphEdge&) {}
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	///Push a new edge to the back of the path
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	///Push a new edge to the back of the path.
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	///If the path is empty, you \em must call \ref setStartNode() before
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	///the first use of \ref pushBack().
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	void pushBack(const GraphEdge&) {}
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	///Commit the changes to the path.
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	void commit() {}
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	///Reserve (front) storage for the builder in advance.
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	///If you know a reasonable upper bound on the number of the edges
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	///to add to the front of the path,
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	///using this function you may speed up the building.
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	void reserveFront(size_t) {}
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	///Reserve (back) storage for the builder in advance.
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	///If you know a reasonable upper bound on the number of the edges
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	///to add to the back of the path,
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	///using this function you may speed up the building.
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	void reserveBack(size_t) {}
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      };
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    };
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  ///@}
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  }
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} // namespace lemon
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#endif // LEMON_CONCEPT_PATH_H