src/work/klao/path.h
author jacint
Mon, 26 Apr 2004 17:05:22 +0000
changeset 422 ede61a3d229b
parent 227 cea88d0854a9
child 434 1ce1b4cd8dd5
permissions -rw-r--r--
macro erase
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// -*- c++ -*- //
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/**
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 *
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 * Class for representing paths in graphs.
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 *
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 */
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#ifndef HUGO_PATH_H
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#define HUGO_PATH_H
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#include <deque>
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#include <vector>
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#include <algorithm>
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#include <invalid.h>
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namespace hugo {
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  template<typename Graph>
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  class DirPath {
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  public:
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    typedef typename Graph::Edge GraphEdge;
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    typedef typename Graph::Node GraphNode;
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    class NodeIt;
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    class EdgeIt;
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  protected:
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    const Graph *gr;
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    typedef std::vector<GraphEdge> Container;
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    Container edges;
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  public:
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    DirPath(const Graph &_G) : gr(&_G) {}
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    /// Subpath defined by two nodes.
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    /// It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b);
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    /// Subpath defined by two edges. Contains edges in [a,b)
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    /// It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b);
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    size_t length() const { return edges.size(); }
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    bool empty() const { return edges.empty(); }
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    GraphNode from() const {
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      return empty() ? INVALID : gr->tail(edges[0]);
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    }
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    GraphNode to() const {
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      return empty() ? INVALID : gr->head(edges[length()-1]);
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    }
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    template<typename It>
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    It& first(It &i) const { return i=It(*this); }
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    template<typename It>
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    It& nth(It &i, int n) const { return i=It(*this, n); }
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    template<typename It>
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    bool valid(const It &i) const { return i.valid(); }
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    template<typename It>
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    It& next(It &e) const { return ++e; }
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    /// \todo !
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    NodeIt head(const EdgeIt& e) const;
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    NodeIt tail(const EdgeIt& e) const;
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    /*** Iterator classes ***/
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    class EdgeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      EdgeIt() {}
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      EdgeIt(Invalid) : idx(-1), p(0) {}
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      EdgeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      bool valid() const { return idx!=-1; }
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      operator GraphEdge () const {
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	return valid() ? p->edges[idx] : INVALID;
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      }
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      EdgeIt& operator++() { ++idx; validate(); return *this; }
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      // FIXME: comparison between signed and unsigned...
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      // Jo ez igy? Vagy esetleg legyen a length() int?
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      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
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    };
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    class NodeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      NodeIt() {}
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      NodeIt(Invalid) : idx(-1), p(0) {}
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      NodeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      bool valid() const { return idx!=-1; }
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      operator const GraphEdge& () const {
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	if(idx >= p->length())
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	  return p->to();
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	else if(idx >= 0)
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	  return p->gr->tail(p->edges[idx]);
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	else
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	  return INVALID;
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      }
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      NodeIt& operator++() { ++idx; validate(); return *this; }
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      bool operator==(const NodeIt& e) const { return idx==e.idx; }
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      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
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      bool operator<(const NodeIt& e) const { return idx<e.idx; }
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    private:
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      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
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    };
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    friend class Builder;    
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    class Builder {
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      DirPath &P;
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      Container d;
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    public:
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      Builder(DirPath &_P) : P(_P) {}
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      bool pushFront(const GraphEdge& e) {
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	if( empty() || P.gr->head(e)==from() ) {
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	  d.push_back(e);
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	  return true;
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	}
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	return false;
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      }
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      bool pushBack(const GraphEdge& e) {
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	if( empty() || P.gr->tail(e)==to() ) {
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	  P.edges.push_back(e);
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	  return true;
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	}
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	return false;
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      }
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      void commit() {
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	if( !d.empty() ) {
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	  P.edges.insert(P.edges.begin(), d.rbegin(), d.rend());
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	  d.clear();
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	}
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      }
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      ~Builder() { commit(); }
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      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
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      // Hogy kenyelmes egy ilyet hasznalni?
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      void reserve(size_t r) {
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	d.reserve(r);
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	P.edges.reserve(P.length()+r);
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      }
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    private:
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      bool empty() { return d.empty() && P.empty(); }
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      GraphNode from() const {
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	if( ! d.empty() )
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	  return P.gr->tail(d[d.size()-1]);
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	else if( ! P.empty() )
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	  return P.gr->tail(P.edges[0]);
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	else
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	  return INVALID;
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      }
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      GraphNode to() const {
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	if( ! P.empty() )
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	  return P.gr->head(P.edges[P.length()-1]);
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	else if( ! d.empty() )
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	  return P.gr->head(d[0]);
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	else
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	  return INVALID;
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      }
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    };
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  };
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  /**********************************************************************/
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  /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
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     elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
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  template<typename Graph>
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  class DynamicPath {
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  public:
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    typedef typename Graph::Edge GraphEdge;
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    typedef typename Graph::Node GraphNode;
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    class NodeIt;
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    class EdgeIt;
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  protected:
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    Graph& G;
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    // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
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    // iranyitasat:
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    GraphNode _first, _last;
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    typedef std::deque<GraphEdge> Container;
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    Container edges;
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  public:
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    DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
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    /// Subpath defined by two nodes.
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    /// Nodes may be in reversed order, then
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    /// we contstruct the reversed path.
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    DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
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    /// Subpath defined by two edges. Contains edges in [a,b)
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    /// It is an error if the two edges are not in order!
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    DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
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    size_t length() const { return edges.size(); }
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    GraphNode from() const { return _first; }
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    GraphNode to() const { return _last; }
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    NodeIt& first(NodeIt &n) const { return nth(n, 0); }
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    EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
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    template<typename It>
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    It first() const { 
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      It e;
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      first(e);
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      return e; 
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    }
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    NodeIt& nth(NodeIt &, size_t) const;
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    EdgeIt& nth(EdgeIt &, size_t) const;
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    template<typename It>
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    It nth(size_t n) const { 
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      It e;
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      nth(e, n);
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      return e; 
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    }
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    bool valid(const NodeIt &n) const { return n.idx <= length(); }
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    bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
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    bool isForward(const EdgeIt &e) const { return e.forw; }
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    /// index of a node on the path. Returns length+2 for the invalid NodeIt
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    int index(const NodeIt &n) const { return n.idx; }
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    /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
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    int index(const EdgeIt &e) const { return e.it - edges.begin(); }
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    EdgeIt& next(EdgeIt &e) const;
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    NodeIt& next(NodeIt &n) const;
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    template <typename It>
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    It getNext(It it) const {
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      It tmp(it); return next(tmp);
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    }
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    // A path is constructed using the following four functions.
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    // They return false if the requested operation is inconsistent
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    // with the path constructed so far.
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    // If your path has only one edge you MUST set either "from" or "to"!
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    // So you probably SHOULD call it in any case to be safe (and check the
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    // returned value to check if your path is consistent with your idea).
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    bool pushFront(const GraphEdge &e);
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    bool pushBack(const GraphEdge &e);
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    bool setFrom(const GraphNode &n);
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    bool setTo(const GraphNode &n);
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    // WARNING: these two functions return the head/tail of an edge with
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    // respect to the direction of the path!
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    // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
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    // P.forward(e) is true (or the edge is a loop)!
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    NodeIt head(const EdgeIt& e) const;
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    NodeIt tail(const EdgeIt& e) const;
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    // FIXME: ezeknek valami jobb nev kellene!!!
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    GraphEdge graphEdge(const EdgeIt& e) const;
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    GraphNode graphNode(const NodeIt& n) const;
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    /*** Iterator classes ***/
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    class EdgeIt {
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      friend class DynamicPath;
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      typename Container::const_iterator it;
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      bool forw;
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    public:
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      // FIXME: jarna neki ilyen is...
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      // EdgeIt(Invalid);
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      bool forward() const { return forw; }
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      bool operator==(const EdgeIt& e) const { return it==e.it; }
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      bool operator!=(const EdgeIt& e) const { return it!=e.it; }
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      bool operator<(const EdgeIt& e) const { return it<e.it; }
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    };
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    class NodeIt {
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      friend class DynamicPath;
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      size_t idx;
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      bool tail;  // Is this node the tail of the edge with same idx?
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    public:
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      // FIXME: jarna neki ilyen is...
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      // NodeIt(Invalid);
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      bool operator==(const NodeIt& n) const { return idx==n.idx; }
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      bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
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      bool operator<(const NodeIt& n) const { return idx<n.idx; }
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    };
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  private:
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    bool edgeIncident(const GraphEdge &e, const GraphNode &a,
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		      GraphNode &b);
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    bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
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  };
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  template<typename Gr>
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  typename DynamicPath<Gr>::EdgeIt&
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  DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
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    if( e.it == edges.end() ) 
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      return e;
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    GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
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    ++e.it;
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    // Invalid edgeit is always forward :)
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    if( e.it == edges.end() ) {
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      e.forw = true;
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      return e;
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    }
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    e.forw = ( G.tail(*e.it) == common_node );
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    return e;
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  }
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  template<typename Gr>
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  typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
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    if( n.idx >= length() ) {
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      // FIXME: invalid
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      n.idx = length()+1;
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      return n;
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    }
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    GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
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			      G.tail(edges[n.idx]) );
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    ++n.idx;
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    if( n.idx < length() ) {
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      n.tail = ( next_node == G.tail(edges[n.idx]) );
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    }
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    else {
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      n.tail = true;
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    }
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    return n;
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  }
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  template<typename Gr>
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  bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
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			  GraphNode &b) {
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    if( G.tail(e) == a ) {
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      b=G.head(e);
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      return true;
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    }
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    if( G.head(e) == a ) {
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      b=G.tail(e);
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      return true;
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    }
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    return false;
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  }
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  template<typename Gr>
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  bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
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			     const GraphEdge &f) {
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   396
    if( edgeIncident(f, G.tail(e), _last) ) {
klao@225
   397
      _first = G.head(e);
klao@225
   398
      return true;
klao@225
   399
    }
klao@225
   400
    if( edgeIncident(f, G.head(e), _last) ) {
klao@225
   401
      _first = G.tail(e);
klao@225
   402
      return true;
klao@225
   403
    }
klao@225
   404
    return false;
klao@225
   405
  }
klao@225
   406
klao@225
   407
  template<typename Gr>
klao@369
   408
  bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
klao@225
   409
    if( G.valid(_first) ) {
klao@225
   410
	if( edgeIncident(e, _first, _first) ) {
klao@225
   411
	  edges.push_front(e);
klao@225
   412
	  return true;
klao@225
   413
	}
klao@225
   414
	else
klao@225
   415
	  return false;
klao@225
   416
    }
klao@225
   417
    else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
klao@225
   418
      edges.push_front(e);
klao@225
   419
      return true;
klao@225
   420
    }
klao@225
   421
    else
klao@225
   422
      return false;
klao@225
   423
  }
klao@225
   424
klao@225
   425
  template<typename Gr>
klao@369
   426
  bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
klao@225
   427
    if( G.valid(_last) ) {
klao@225
   428
	if( edgeIncident(e, _last, _last) ) {
klao@225
   429
	  edges.push_back(e);
klao@225
   430
	  return true;
klao@225
   431
	}
klao@225
   432
	else
klao@225
   433
	  return false;
klao@225
   434
    }
klao@225
   435
    else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
klao@225
   436
      edges.push_back(e);
klao@225
   437
      return true;
klao@225
   438
    }
klao@225
   439
    else
klao@225
   440
      return false;
klao@225
   441
  }
klao@225
   442
klao@225
   443
klao@225
   444
  template<typename Gr>
klao@369
   445
  bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
klao@225
   446
    if( G.valid(_first) ) {
klao@225
   447
      return _first == n;
klao@225
   448
    }
klao@225
   449
    else {
klao@225
   450
      if( length() > 0) {
klao@225
   451
	if( edgeIncident(edges[0], n, _last) ) {
klao@225
   452
	  _first = n;
klao@225
   453
	  return true;
klao@225
   454
	}
klao@225
   455
	else return false;
klao@225
   456
      }
klao@225
   457
      else {
klao@225
   458
	_first = _last = n;
klao@225
   459
	return true;
klao@225
   460
      }
klao@225
   461
    }
klao@225
   462
  }
klao@225
   463
klao@225
   464
  template<typename Gr>
klao@369
   465
  bool DynamicPath<Gr>::setTo(const GraphNode &n) {
klao@225
   466
    if( G.valid(_last) ) {
klao@225
   467
      return _last == n;
klao@225
   468
    }
klao@225
   469
    else {
klao@225
   470
      if( length() > 0) {
klao@225
   471
	if( edgeIncident(edges[0], n, _first) ) {
klao@225
   472
	  _last = n;
klao@225
   473
	  return true;
klao@225
   474
	}
klao@225
   475
	else return false;
klao@225
   476
      }
klao@225
   477
      else {
klao@225
   478
	_first = _last = n;
klao@225
   479
	return true;
klao@225
   480
      }
klao@225
   481
    }
klao@225
   482
  }
klao@225
   483
klao@225
   484
klao@225
   485
  template<typename Gr>
klao@369
   486
  typename DynamicPath<Gr>::NodeIt
klao@369
   487
  DynamicPath<Gr>::tail(const EdgeIt& e) const {
klao@225
   488
    NodeIt n;
klao@225
   489
klao@225
   490
    if( e.it == edges.end() ) {
klao@225
   491
      // FIXME: invalid-> invalid
klao@225
   492
      n.idx = length() + 1;
klao@225
   493
      n.tail = true;
klao@225
   494
      return n;
klao@225
   495
    }
klao@225
   496
klao@225
   497
    n.idx = e.it-edges.begin();
klao@225
   498
    n.tail = e.forw;
klao@226
   499
    return n;
klao@225
   500
  }
klao@225
   501
klao@225
   502
  template<typename Gr>
klao@369
   503
  typename DynamicPath<Gr>::NodeIt
klao@369
   504
  DynamicPath<Gr>::head(const EdgeIt& e) const {
klao@225
   505
    if( e.it == edges.end()-1 ) {
klao@225
   506
      return _last;
klao@225
   507
    }
klao@225
   508
klao@225
   509
    EdgeIt next_edge = e;
klao@225
   510
    next(next_edge);
klao@225
   511
    return tail(next_edge);
klao@225
   512
  }
klao@225
   513
      
klao@225
   514
  template<typename Gr>
klao@369
   515
  typename DynamicPath<Gr>::GraphEdge
klao@369
   516
  DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
klao@225
   517
    if( e.it != edges.end() ) {
klao@225
   518
      return *e.it;
klao@225
   519
    }
klao@225
   520
    else {
klao@225
   521
      return INVALID;
klao@225
   522
    }
klao@225
   523
  }
klao@225
   524
  
klao@225
   525
  template<typename Gr>
klao@369
   526
  typename DynamicPath<Gr>::GraphNode
klao@369
   527
  DynamicPath<Gr>::graphNode(const NodeIt& n) const {
klao@225
   528
    if( n.idx < length() ) {
klao@225
   529
      return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
klao@225
   530
    }
klao@225
   531
    else if( n.idx == length() ) {
klao@225
   532
      return _last;
klao@225
   533
    }
klao@225
   534
    else {
klao@225
   535
      return INVALID;
klao@225
   536
    }
klao@225
   537
  }
klao@225
   538
klao@225
   539
  template<typename Gr>
klao@369
   540
  typename DynamicPath<Gr>::EdgeIt&
klao@369
   541
  DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
klao@225
   542
    if( k<0 || k>=length() ) {
klao@225
   543
      // FIXME: invalid EdgeIt
klao@225
   544
      e.it = edges.end();
klao@225
   545
      e.forw = true;
klao@225
   546
      return e;
klao@225
   547
    }
klao@225
   548
klao@225
   549
    e.it = edges.begin()+k;
klao@225
   550
    if(k==0) {
klao@225
   551
      e.forw = ( G.tail(*e.it) == _first );
klao@225
   552
    }
klao@225
   553
    else {
klao@225
   554
      e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
klao@225
   555
		 G.tail(*e.it) == G.head(edges[k-1]) );
klao@225
   556
    }
klao@225
   557
    return e;
klao@225
   558
  }
klao@225
   559
    
klao@225
   560
  template<typename Gr>
klao@369
   561
  typename DynamicPath<Gr>::NodeIt&
klao@369
   562
  DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
klao@225
   563
    if( k<0 || k>length() ) {
klao@225
   564
      // FIXME: invalid NodeIt
klao@225
   565
      n.idx = length()+1;
klao@225
   566
      n.tail = true;
klao@225
   567
      return n;
klao@225
   568
    }
klao@225
   569
    if( k==length() ) {
klao@225
   570
      n.idx = length();
klao@225
   571
      n.tail = true;
klao@225
   572
      return n;
klao@225
   573
    }
klao@225
   574
    n = tail(nth<EdgeIt>(k));
klao@225
   575
    return n;
klao@225
   576
  }
klao@225
   577
klao@226
   578
  // Reszut konstruktorok:
klao@226
   579
klao@226
   580
klao@226
   581
  template<typename Gr>
klao@369
   582
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
klao@369
   583
			       const EdgeIt &b) :
klao@226
   584
    G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
klao@226
   585
  {
klao@226
   586
    if( G.valid(P._first) && a.it < P.edges.end() ) {
klao@226
   587
      _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
klao@226
   588
      if( b.it < P.edges.end() ) {
klao@226
   589
	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
klao@226
   590
      }
klao@226
   591
      else {
klao@226
   592
	_last = P._last;
klao@226
   593
      }
klao@226
   594
    }
klao@226
   595
  }
klao@226
   596
klao@226
   597
  template<typename Gr>
klao@369
   598
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
klao@369
   599
			       const NodeIt &b) : G(P.G)
klao@226
   600
  {
klao@226
   601
    if( !P.valid(a) || !P.valid(b) )
klao@226
   602
      return;
klao@226
   603
klao@226
   604
    int ai = a.idx, bi = b.idx;
klao@226
   605
    if( bi<ai )
klao@226
   606
      swap(ai,bi);
klao@226
   607
    
klao@226
   608
    edges.resize(bi-ai);
klao@226
   609
    copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
klao@226
   610
klao@226
   611
    _first = P.graphNode(a);
klao@226
   612
    _last = P.graphNode(b);
klao@226
   613
  }
klao@226
   614
klao@225
   615
klao@225
   616
} // namespace hugo
klao@225
   617
klao@225
   618
#endif // HUGO_PATH_H