lemon/hypercube_graph.h
author alpar
Wed, 22 Feb 2006 12:45:59 +0000
changeset 1978 ef2d00e46897
parent 1956 a055123339d5
child 1979 c2992fd74dad
permissions -rw-r--r--
vmap.h: Enables one to create maps with a virtual base class.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef HYPERCUBE_GRAPH_H
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#define HYPERCUBE_GRAPH_H
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#include <iostream>
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#include <vector>
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#include <lemon/invalid.h>
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#include <lemon/utility.h>
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#include <lemon/error.h>
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#include <lemon/bits/iterable_graph_extender.h>
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#include <lemon/bits/alteration_notifier.h>
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#include <lemon/bits/static_map.h>
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#include <lemon/bits/graph_extender.h>
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///\ingroup graphs
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///\file
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///\brief HyperCubeGraph class.
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namespace lemon {
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  /// \brief Base graph for HyperCubeGraph.
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  ///
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  /// Base graph for hyper-cube graph. It describes some member functions
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  /// which can be used in the HyperCubeGraph.
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  ///
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  /// \warning Always use the HyperCubeGraph instead of this.
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  /// \see HyperCubeGraph
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  class HyperCubeGraphBase {
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  public:
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    typedef HyperCubeGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    HyperCubeGraphBase() {}
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  protected:
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    /// \brief Creates a hypercube graph with the given size.
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    ///
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    /// Creates a hypercube graph with the given size.
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    void construct(int dim) {
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      _dim = dim;
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      _nodeNum = 1 << dim;
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    }
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  public:
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _nodeNum * _dim; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxNodeId() const { return nodeNum() - 1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxEdgeId() const { return edgeNum() - 1; }
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    /// \brief Gives back the source node of an edge.
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    ///    
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    /// Gives back the source node of an edge.
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    Node source(Edge e) const {
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      return e.id / _dim;
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    }
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    /// \brief Gives back the target node of an edge.
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    ///    
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    /// Gives back the target node of an edge.
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    Node target(Edge e) const {
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      return (e.id / _dim) ^ ( 1 << (e.id % _dim));
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    }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    static Node nodeFromId(int id) { return Node(id);}
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    static Edge edgeFromId(int id) { return Edge(id);}
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    class Node {
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      friend class HyperCubeGraphBase;
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    protected:
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      int id;
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      Node(int _id) { id = _id;}
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    public:
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      Node() {}
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      Node (Invalid) { id = -1; }
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class HyperCubeGraphBase;
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    protected:
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      int id; 
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      Edge(int _id) : id(_id) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = nodeNum() - 1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = edgeNum() - 1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {
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      edge.id = node.id * _dim;
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    }
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    void nextOut(Edge& edge) const {
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      ++edge.id;
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      if (edge.id % _dim == 0) edge.id = -1;
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      edge.id = (node.id ^ 1) * _dim;
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    }
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    void nextIn(Edge& edge) const {
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      int cnt = edge.id % _dim;
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      if ((cnt + 1) % _dim == 0) {
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	edge.id = -1;
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      } else {
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	edge.id = ((edge.id / _dim) ^ ((1 << cnt) * 3)) * _dim + cnt + 1; 
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      }
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    }
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    /// \brief Gives back the number of the dimensions.
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    ///
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    /// Gives back the number of the dimensions.
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    int dimension() const {
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      return _dim;
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    }
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    /// \brief Returns true if the n'th bit of the node is one.
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    ///
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    /// Returns true if the n'th bit of the node is one. 
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    bool projection(Node node, int n) const {
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      return (bool)(node.id & (1 << n));
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    }
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    /// \brief The dimension id of the edge.
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    ///
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    /// It returns the dimension id of the edge. It can
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    /// be in the ${0, 1, dim-1}$ intervall.
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    int dimension(Edge edge) const {
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      return edge.id % _dim;
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    }
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    /// \brief Gives back the index of the node.
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    ///
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    /// Gives back the index of the node. The lower bits of the
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    /// integer describe the node.
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    int index(Node node) const {
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      return node.id;
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    }
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    /// \brief Gives back the node by its index.
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    ///
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    ///  Gives back the node by its index.
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    Node node(int index) const {
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      return Node(index);
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    }
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  private:
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    int _dim, _nodeNum;
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  };
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  typedef StaticMappableGraphExtender<
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    IterableGraphExtender<
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    AlterableGraphExtender<
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    GraphExtender<
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    HyperCubeGraphBase> > > > ExtendedHyperCubeGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief HyperCube graph class
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  ///
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  /// This class implements a special graph type. The nodes of the
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  /// graph can be indiced with integers with at most \c dim binary length.
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  /// Two nodes are connected in the graph if the indices differ only
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  /// on one position in the binary form. 
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  ///
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  /// \note The type of the \c ids is chosen to \c int because efficiency
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  /// reasons. This way the maximal dimension of this implementation
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  /// is 26. 
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  ///
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  /// The graph type is fully conform to the \ref concept::StaticGraph
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  /// concept but it does not conform to the \ref concept::UGraph.
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  ///
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  /// \see HyperCubeGraphBase
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  /// \author Balazs Dezso
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  class HyperCubeGraph : public ExtendedHyperCubeGraphBase {
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  public:
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    /// \brief Construct a graph with \c dim dimension.
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    ///
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    /// Construct a graph with \c dim dimension.
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    HyperCubeGraph(int dim) { construct(dim); }
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    /// \brief Linear combination map.
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    ///
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    /// It makes possible to give back a linear combination
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    /// for each node. This function works like the \c std::accumulate
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    /// so it accumulates the \c bf binary function with the \c fv
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    /// first value. The map accumulates only on that dimensions where
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    /// the node's index is one. The accumulated values should be
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    /// given by the \c begin and \c end iterators and this range's length
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    /// should be the dimension number of the graph.
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    /// 
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    ///\code
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    /// const int DIM = 3;
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    /// HyperCubeGraph graph(DIM);
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    /// xy<double> base[DIM];
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    /// for (int k = 0; k < DIM; ++k) {
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    ///   base[k].x = rand() / (RAND_MAX + 1.0);
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    ///   base[k].y = rand() / (RAND_MAX + 1.0);
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    /// } 
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    /// HyperCubeGraph::HyperMap<xy<double> > 
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    ///   pos(graph, base, base + DIM, xy<double>(0.0, 0.0));
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    ///\endcode
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    ///
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    /// \see HyperCubeGraph
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    template <typename T, typename BF = std::plus<T> >
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    class HyperMap {
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    public:
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      typedef Node Key;
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      typedef T Value;
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      /// \brief Constructor for HyperMap. 
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      ///
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      /// Construct a HyperMap for the given graph. The accumulated values 
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      /// should be given by the \c begin and \c end iterators and this 
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      /// range's length should be the dimension number of the graph.
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      ///
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      /// This function accumulates the \c bf binary function with 
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      /// the \c fv first value. The map accumulates only on that dimensions 
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      /// where the node's index is one.           
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      template <typename It>
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      HyperMap(const Graph& graph, It begin, It end, 
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		   T fv = 0.0, const BF& bf = BF()) 
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	: _graph(graph), _values(begin, end), _first_value(fv), _bin_func(bf) {
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	LEMON_ASSERT(_values.size() == graph.dimension(), 
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		     "Wrong size of dimension");
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      }
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      /// \brief Gives back the partial accumulated value.
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      ///
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      /// Gives back the partial accumulated value.
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      Value operator[](Key k) const {
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	Value val = _first_value;
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	int id = _graph.index(k); 
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	int n = 0;
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	while (id != 0) {
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	  if (id & 1) {
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	    val = _bin_func(_values[n], _first_value);
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	  }
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	  id >>= 1;
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	  ++n;
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	}
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	return val;
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      }
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    private:
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      const Graph& _graph;
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      std::vector<T> _values;
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      T _first_value;
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      BF _bin_func;
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    };    
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  };
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}
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#endif
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