doc/getting_started.dox
author deba
Thu, 27 Dec 2007 13:40:16 +0000
changeset 2547 f393a8162688
parent 2408 467ca6d16556
child 2553 bfced05fa852
permissions -rw-r--r--
Renaming state_enum to State
Removing "Type" suffix from typedefs
Moving implementation into the class definition
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2007
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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/**
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\page getting_started Getting Started
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At the beginning we strongly suggest that you open your favorite text
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editor and enter the code simultaneously as you read it. Compiling the
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demos is also a good exercise.
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As the first example we show you a lemon style "Hello World"
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program. Now we explain almost every line, but later we will skip the
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basics and focus on new things.
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\section hello_world Hello World in LEMON
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In this little program we give you a taste of the LEMON programming.
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Let's see the code fragment to fragment!
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\dontinclude hello_world.cc
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\skip include
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\until iostream
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We want to use a \c lemon::ListGraph so the include goes like this:
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\skip include
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\until list_graph
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The next few lines are not necessary but useful shortcuts, if you don't
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want to type \c lemon::ListGraph::Node every time.
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\skip using
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\until Edge
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For this demo we need to declare a ListGraph and a special NodeMap to
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store the characters associated to the graph's nodes.  
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\skip main
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\until char_map
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Adding nodes to the graph is very easy.
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\skip new_node
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\until addNode
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When a new node or edge is added to the graph the assigned maps are automatically resized.
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So graphs can be built dynamically. The usage of a map is very natural.
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\skip char_map
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\until char_map
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Notice that no reference or additional assignment is needed to work with nodes.
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They won't become illegal or won't lead to throwing any exceptions.
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You can declare and handle a node like every other basic type such as \c int.
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\skip Store
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\until char_map
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As one expects adding an Edge is similar. You need to define the \b source node
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and the \b destination node. The nodes must belong to the graph of course. The
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Edge has the direction from the source to the destination. In some cases you don't
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want the edges to be directed - then you use an undirected graph. For example
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lemon::ListUGraph.
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\skip addEdge
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\until addEdge
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In the next few lines we add some more nodes and edges and to the graph we need.
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Those lines are not very interesting so we skip them, but you find the whole
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working program in file hello_world.cc in the demo section.
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The next statement must be familiar. But what is that INVALID in the \c while
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test statement? In LEMON we usually use the INVALID to check if an object
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contains valid information.
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\skip current_node
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\until {
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We take the current node and write out the character assigned to it. Is's easy
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with the \c char_map.
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\skip std
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\until std
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And here comes the trick. OutEdgeIt iterates on outgoing edges of a given node.
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We pass the current node as argument to it, so the \c edge iterator will stand
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on the first outgoing edge of the current node, or will be INVALID if the node
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has no outgoing edges.
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\skip edge
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\until edge
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The graph we built before is linear, so we know that it ends, when no more outgoing
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edges found. Otherwise the current node must be the node the edge points to.
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Basic information about an edge can be requested from the graph.
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\skip if
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\until }
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Finish the code, just to be precise.
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\skip return
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\until }
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\section compile_hw Compiling Hello World
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To compile this program all you have to do is type in
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\code g++ -ohello_world hello_world.cc \endcode
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and press \c Enter! This is the case if you installed LEMON on your system.
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(For more information see the LEMON installation instructions.)
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This is because LEMON is template library and most of it's code has to be available
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as source code during compilation.
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Most programs using LEMON will compile as easy as this one unless you want to
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use some performance measuring tools LEMON can provide. Then you need to link
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an additional library against your program.
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*/