lemon/path.h
author deba
Thu, 27 Dec 2007 13:40:16 +0000
changeset 2547 f393a8162688
parent 2419 6a567c0f1214
child 2553 bfced05fa852
permissions -rw-r--r--
Renaming state_enum to State
Removing "Type" suffix from typedefs
Moving implementation into the class definition
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2007
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup paths
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///\file
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///\brief Classes for representing paths in graphs.
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///
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#ifndef LEMON_PATH_H
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#define LEMON_PATH_H
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#include <vector>
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#include <algorithm>
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#include <lemon/path_utils.h>
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#include <lemon/error.h>
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#include <lemon/bits/invalid.h>
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namespace lemon {
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  /// \addtogroup paths
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  /// @{
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  /// \brief A structure for representing directed paths in a graph.
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  ///
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  /// A structure for representing directed path in a graph.
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  /// \param Graph The graph type in which the path is.
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  ///
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  /// In a sense, the path can be treated as a list of edges. The
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  /// lemon path type stores just this list. As a consequence it
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  /// cannot enumerate the nodes in the path and the zero length paths
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  /// cannot store the source.
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  ///
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  /// This implementation is a back and front insertable and erasable
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  /// path type. It can be indexed in O(1) time. The front and back
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  /// insertion and erasure is amortized O(1) time. The
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  /// impelementation is based on two opposite organized vectors.
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  template <typename _Graph>
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  class Path {
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  public:
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    typedef _Graph Graph;
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    typedef typename Graph::Edge Edge;
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    /// \brief Default constructor
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    ///
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    /// Default constructor
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    Path() {}
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    /// \brief Template copy constructor
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    ///
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    /// This path can be initialized with any other path type. It just
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    /// makes a copy of the given path.
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    template <typename CPath>
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    Path(const CPath& cpath) {
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      copyPath(*this, cpath);
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    }
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    /// \brief Template copy assignment
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    ///
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    /// This path can be initialized with any other path type. It just
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    /// makes a copy of the given path.
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    template <typename CPath>
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    Path& operator=(const CPath& cpath) {
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      copyPath(*this, cpath);
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      return *this;
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    }
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    /// \brief Lemon style iterator for path edges
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    ///
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    /// This class is used to iterate on the edges of the paths.
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    class EdgeIt {
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      friend class Path;
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    public:
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      /// \brief Default constructor
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      EdgeIt() {}
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      /// \brief Invalid constructor
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      EdgeIt(Invalid) : path(0), idx(-1) {}
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      /// \brief Initializate the constructor to the first edge of path
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      EdgeIt(const Path &_path) 
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        : path(&_path), idx(_path.empty() ? -1 : 0) {}
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    private:
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      EdgeIt(const Path &_path, int _idx) 
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        : path(&_path), idx(_idx) {}
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    public:
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      /// \brief Conversion to Edge
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      operator const Edge&() const {
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        return path->nth(idx);
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      }
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      /// \brief Next edge
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      EdgeIt& operator++() { 
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        ++idx;
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        if (idx >= path->length()) idx = -1; 
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        return *this; 
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      }
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      /// \brief Comparison operator
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      /// \brief Comparison operator
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      /// \brief Comparison operator
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      const Path *path;
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      int idx;
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    };
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    /// \brief Length of the path.
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    int length() const { return head.size() + tail.size(); }
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    /// \brief Returns whether the path is empty.
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    bool empty() const { return head.empty() && tail.empty(); }
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    /// \brief Resets the path to an empty path.
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    void clear() { head.clear(); tail.clear(); }
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    /// \brief Gives back the nth edge.
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    ///
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    /// \pre n is in the [0..length() - 1] range
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    const Edge& nth(int n) const {
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      return n < int(head.size()) ? *(head.rbegin() + n) :
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        *(tail.begin() + (n - head.size()));
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    }
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    /// \brief Initializes edge iterator to point to the nth edge
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    ///
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    /// \pre n is in the [0..length() - 1] range
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    EdgeIt nthIt(int n) const {
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      return EdgeIt(*this, n);
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    }
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    /// \brief Gives back the first edge of the path
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    const Edge& front() const {
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      return head.empty() ? tail.front() : head.back();
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    }
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    /// \brief Add a new edge before the current path
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    void addFront(const Edge& edge) {
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      head.push_back(edge);
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    }
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    /// \brief Erase the first edge of the path
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    void eraseFront() {
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      if (!head.empty()) {
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        head.pop_back();
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      } else {
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        head.clear();
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        int halfsize = tail.size() / 2;
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        head.resize(halfsize);
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        std::copy(tail.begin() + 1, tail.begin() + halfsize + 1,
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                  head.rbegin());
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        std::copy(tail.begin() + halfsize + 1, tail.end(), tail.begin());
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        tail.resize(tail.size() - halfsize - 1);
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      }
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    }
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    /// \brief Gives back the last edge of the path
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    const Edge& back() const {
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      return tail.empty() ? head.front() : tail.back();
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    }
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    /// \brief Add a new edge behind the current path
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    void addBack(const Edge& edge) {
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      tail.push_back(edge);
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    }
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    /// \brief Erase the last edge of the path
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    void eraseBack() {
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      if (!tail.empty()) {
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        tail.pop_back();
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      } else {
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        int halfsize = head.size() / 2;
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        tail.resize(halfsize);
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        std::copy(head.begin() + 1, head.begin() + halfsize + 1,
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                  tail.rbegin());
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        std::copy(head.begin() + halfsize + 1, head.end(), head.begin());
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        head.resize(head.size() - halfsize - 1);
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      }
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    }
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    typedef True BuildTag;
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    template <typename CPath>
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    void build(const CPath& path) {
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      int len = path.length();
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      tail.reserve(len);
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      for (typename CPath::EdgeIt it(path); it != INVALID; ++it) {
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        tail.push_back(it);
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      }
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    }
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    template <typename CPath>
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    void buildRev(const CPath& path) {
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      int len = path.length();
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      head.reserve(len);
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      for (typename CPath::RevEdgeIt it(path); it != INVALID; ++it) {
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        head.push_back(it);
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      }
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    }
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  protected:
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    typedef std::vector<Edge> Container;
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    Container head, tail;
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  };
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  /// \brief A structure for representing directed paths in a graph.
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  ///
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  /// A structure for representing directed path in a graph.
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  /// \param Graph The graph type in which the path is.
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  ///
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  /// In a sense, the path can be treated as a list of edges. The
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  /// lemon path type stores just this list. As a consequence it
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  /// cannot enumerate the nodes in the path and the zero length paths
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  /// cannot store the source.
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  ///
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  /// This implementation is a just back insertable and erasable path
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  /// type. It can be indexed in O(1) time. The back insertion and
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  /// erasure is amortized O(1) time. This implementation is faster
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  /// then the \c Path type because it use just one vector for the
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  /// edges.
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  template <typename _Graph>
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  class SimplePath {
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  public:
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    typedef _Graph Graph;
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    typedef typename Graph::Edge Edge;
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    /// \brief Default constructor
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    ///
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    /// Default constructor
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    SimplePath() {}
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    /// \brief Template copy constructor
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    ///
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    /// This path can be initialized with any other path type. It just
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    /// makes a copy of the given path.
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    template <typename CPath>
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    SimplePath(const CPath& cpath) {
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      copyPath(*this, cpath);
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    }
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    /// \brief Template copy assignment
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    ///
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    /// This path can be initialized with any other path type. It just
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    /// makes a copy of the given path.
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    template <typename CPath>
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    SimplePath& operator=(const CPath& cpath) {
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      copyPath(*this, cpath);
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      return *this;
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    }
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    /// \brief Iterator class to iterate on the edges of the paths
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    ///
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    /// This class is used to iterate on the edges of the paths
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    ///
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    /// Of course it converts to Graph::Edge
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    class EdgeIt {
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      friend class SimplePath;
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    public:
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      /// Default constructor
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      EdgeIt() {}
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      /// Invalid constructor
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      EdgeIt(Invalid) : path(0), idx(-1) {}
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      /// \brief Initializate the constructor to the first edge of path
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      EdgeIt(const SimplePath &_path) 
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        : path(&_path), idx(_path.empty() ? -1 : 0) {}
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    private:
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      /// Constructor with starting point
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      EdgeIt(const SimplePath &_path, int _idx) 
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        : idx(_idx), path(&_path) {}
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    public:
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      ///Conversion to Graph::Edge
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      operator const Edge&() const {
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        return path->nth(idx);
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      }
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      /// Next edge
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      EdgeIt& operator++() { 
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        ++idx;
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        if (idx >= path->length()) idx = -1; 
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        return *this; 
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      }
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      /// Comparison operator
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      const SimplePath *path;
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      int idx;
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    };
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    /// \brief Length of the path.
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    int length() const { return data.size(); }
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    /// \brief Returns whether the path is empty.
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    bool empty() const { return data.empty(); }
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    /// \brief Resets the path to an empty path.
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    void clear() { data.clear(); }
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    /// \brief Gives back the nth edge.
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    ///
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    /// \pre n is in the [0..length() - 1] range
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    const Edge& nth(int n) const {
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      return data[n];
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    }
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    /// \brief  Initializes edge iterator to point to the nth edge.
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    EdgeIt nthIt(int n) const {
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      return EdgeIt(*this, n);
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    }
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    /// \brief Gives back the first edge of the path.
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    const Edge& front() const {
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      return data.front();
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    }
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    /// \brief Gives back the last edge of the path.
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    const Edge& back() const {
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      return data.back();
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    }
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    /// \brief Add a new edge behind the current path.
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    void addBack(const Edge& edge) {
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      data.push_back(edge);
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    }
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    /// \brief Erase the last edge of the path
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    void eraseBack() {
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      data.pop_back();
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    }
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    typedef True BuildTag;
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    template <typename CPath>
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    void build(const CPath& path) {
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      int len = path.length();
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      data.resize(len);
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      int index = 0;
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      for (typename CPath::EdgeIt it(path); it != INVALID; ++it) {
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        data[index] = it;;
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        ++index;
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      }
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    }
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    template <typename CPath>
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    void buildRev(const CPath& path) {
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      int len = path.length();
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      data.resize(len);
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      int index = len;
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      for (typename CPath::RevEdgeIt it(path); it != INVALID; ++it) {
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        --index;
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        data[index] = it;;
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      }
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    }
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  protected:
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    typedef std::vector<Edge> Container;
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    Container data;
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  };
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  /// \brief A structure for representing directed paths in a graph.
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  ///
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  /// A structure for representing directed path in a graph.
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  /// \param Graph The graph type in which the path is.
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  ///
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  /// In a sense, the path can be treated as a list of edges. The
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  /// lemon path type stores just this list. As a consequence it
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  /// cannot enumerate the nodes in the path and the zero length paths
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  /// cannot store the source.
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  ///
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  /// This implementation is a back and front insertable and erasable
deba@2335
   405
  /// path type. It can be indexed in O(k) time, where k is the rank
deba@2335
   406
  /// of the edge in the path. The length can be computed in O(n)
deba@2335
   407
  /// time. The front and back insertion and erasure is O(1) time
deba@2335
   408
  /// and it can be splited and spliced in O(1) time.
deba@2335
   409
  template <typename _Graph>
deba@2335
   410
  class ListPath {
deba@2335
   411
  public:
deba@2335
   412
deba@2335
   413
    typedef _Graph Graph;
deba@2335
   414
    typedef typename Graph::Edge Edge;
deba@2335
   415
deba@2335
   416
  protected:
deba@2335
   417
deba@2335
   418
    // the std::list<> is incompatible 
deba@2335
   419
    // hard to create invalid iterator
deba@2335
   420
    struct Node {
deba@2335
   421
      Edge edge;
deba@2335
   422
      Node *next, *prev;
deba@2335
   423
    };
deba@2335
   424
deba@2335
   425
    Node *first, *last;
deba@2335
   426
deba@2335
   427
    std::allocator<Node> alloc;
deba@2335
   428
deba@2335
   429
  public:
deba@2335
   430
 
deba@2335
   431
    /// \brief Default constructor
deba@2335
   432
    ///
deba@2335
   433
    /// Default constructor
deba@2335
   434
    ListPath() : first(0), last(0) {}
deba@2335
   435
deba@2335
   436
    /// \brief Template copy constructor
deba@2335
   437
    ///
deba@2335
   438
    /// This path can be initialized with any other path type. It just
deba@2335
   439
    /// makes a copy of the given path.
deba@2335
   440
    template <typename CPath>
deba@2335
   441
    ListPath(const CPath& cpath) : first(0), last(0) {
deba@2335
   442
      copyPath(*this, cpath);
deba@2335
   443
    }
deba@2335
   444
deba@2335
   445
    /// \brief Destructor of the path
deba@2335
   446
    ///
deba@2335
   447
    /// Destructor of the path
deba@2335
   448
    ~ListPath() {
deba@2335
   449
      clear();
deba@2335
   450
    }
deba@2335
   451
deba@2335
   452
    /// \brief Template copy assignment
deba@2335
   453
    ///
deba@2335
   454
    /// This path can be initialized with any other path type. It just
deba@2335
   455
    /// makes a copy of the given path.
deba@2335
   456
    template <typename CPath>
deba@2335
   457
    ListPath& operator=(const CPath& cpath) {
deba@2335
   458
      copyPath(*this, cpath);
deba@2335
   459
      return *this;
deba@2335
   460
    }
deba@2335
   461
deba@2335
   462
    /// \brief Iterator class to iterate on the edges of the paths
deba@2335
   463
    ///
deba@2335
   464
    /// This class is used to iterate on the edges of the paths
deba@2335
   465
    ///
deba@2335
   466
    /// Of course it converts to Graph::Edge
deba@2335
   467
    class EdgeIt {
deba@2335
   468
      friend class ListPath;
deba@2335
   469
    public:
deba@2335
   470
      /// Default constructor
deba@2335
   471
      EdgeIt() {}
deba@2335
   472
      /// Invalid constructor
deba@2335
   473
      EdgeIt(Invalid) : path(0), node(0) {}
deba@2335
   474
      /// \brief Initializate the constructor to the first edge of path
deba@2335
   475
      EdgeIt(const ListPath &_path) 
deba@2335
   476
        : path(&_path), node(_path.first) {}
deba@2335
   477
deba@2335
   478
    protected:
deba@2335
   479
deba@2335
   480
      EdgeIt(const ListPath &_path, Node *_node) 
deba@2335
   481
        : path(&_path), node(_node) {}
deba@2335
   482
deba@2335
   483
deba@2335
   484
    public:
deba@2335
   485
deba@2335
   486
      ///Conversion to Graph::Edge
deba@2335
   487
      operator const Edge&() const {
deba@2335
   488
        return node->edge;
deba@2335
   489
      }
deba@2335
   490
deba@2335
   491
      /// Next edge
deba@2335
   492
      EdgeIt& operator++() { 
deba@2335
   493
        node = node->next;
deba@2335
   494
        return *this; 
deba@2335
   495
      }
deba@2335
   496
hegyi@819
   497
      /// Comparison operator
deba@2335
   498
      bool operator==(const EdgeIt& e) const { return node==e.node; }
deba@2335
   499
      /// Comparison operator
deba@2335
   500
      bool operator!=(const EdgeIt& e) const { return node!=e.node; }
deba@2335
   501
      /// Comparison operator
deba@2335
   502
      bool operator<(const EdgeIt& e) const { return node<e.node; }
deba@2247
   503
deba@2335
   504
    private:
deba@2335
   505
      const ListPath *path;
deba@2335
   506
      Node *node;
deba@2335
   507
    };
deba@2335
   508
deba@2335
   509
    /// \brief Gives back the nth edge.
deba@2335
   510
    ///
deba@2335
   511
    /// Gives back the nth edge in O(n) time.
deba@2335
   512
    /// \pre n is in the [0..length() - 1] range
deba@2335
   513
    const Edge& nth(int n) const {
deba@2335
   514
      Node *node = first;
deba@2335
   515
      for (int i = 0; i < n; ++i) {
deba@2335
   516
        node = node->next;
deba@2335
   517
      }
deba@2335
   518
      return node->edge;
deba@2335
   519
    }
deba@2335
   520
deba@2335
   521
    /// \brief Initializes edge iterator to point to the nth edge.
deba@2335
   522
    EdgeIt nthIt(int n) const {
deba@2335
   523
      Node *node = first;
deba@2335
   524
      for (int i = 0; i < n; ++i) {
deba@2335
   525
        node = node->next;
deba@2335
   526
      }
deba@2335
   527
      return EdgeIt(*this, node);
deba@2335
   528
    }
deba@2335
   529
deba@2335
   530
    /// \brief Length of the path.
deba@2335
   531
    int length() const {
deba@2335
   532
      int len = 0;
deba@2335
   533
      Node *node = first;
deba@2335
   534
      while (node != 0) {
deba@2335
   535
        node = node->next;
deba@2335
   536
        ++len;
deba@2335
   537
      }
deba@2335
   538
      return len;
deba@2335
   539
    }
deba@2335
   540
deba@2335
   541
    /// \brief Returns whether the path is empty.
deba@2335
   542
    bool empty() const { return first == 0; }
deba@2335
   543
deba@2335
   544
    /// \brief Resets the path to an empty path.
deba@2335
   545
    void clear() {
deba@2335
   546
      while (first != 0) {
deba@2335
   547
        last = first->next;
deba@2335
   548
        alloc.destroy(first);
deba@2335
   549
        alloc.deallocate(first, 1);
deba@2335
   550
        first = last;
deba@2335
   551
      }
deba@2335
   552
    }
deba@2335
   553
deba@2335
   554
    /// \brief Gives back the first edge of the path
deba@2335
   555
    const Edge& front() const {
deba@2335
   556
      return first->edge;
deba@2335
   557
    }
deba@2335
   558
deba@2335
   559
    /// \brief Add a new edge before the current path
deba@2335
   560
    void addFront(const Edge& edge) {
deba@2335
   561
      Node *node = alloc.allocate(1);
deba@2335
   562
      alloc.construct(node, Node());
deba@2335
   563
      node->prev = 0;
deba@2335
   564
      node->next = first;
deba@2335
   565
      node->edge = edge;
deba@2335
   566
      if (first) {
deba@2335
   567
        first->prev = node;
deba@2335
   568
        first = node;
deba@2335
   569
      } else {
deba@2335
   570
        first = last = node;
deba@2335
   571
      }
deba@2335
   572
    }
deba@2335
   573
deba@2335
   574
    /// \brief Erase the first edge of the path
deba@2335
   575
    void eraseFront() {
deba@2335
   576
      Node *node = first;
deba@2335
   577
      first = first->next;
deba@2335
   578
      if (first) {
deba@2335
   579
        first->prev = 0;
deba@2335
   580
      } else {
deba@2335
   581
        last = 0;
deba@2335
   582
      }
deba@2335
   583
      alloc.destroy(node);
deba@2335
   584
      alloc.deallocate(node, 1);
deba@2335
   585
    }
deba@2335
   586
deba@2335
   587
    /// \brief Gives back the last edge of the path.
deba@2335
   588
    const Edge& back() const {
deba@2335
   589
      return last->edge;
deba@2335
   590
    }
deba@2335
   591
deba@2335
   592
    /// \brief Add a new edge behind the current path.
deba@2335
   593
    void addBack(const Edge& edge) {
deba@2335
   594
      Node *node = alloc.allocate(1);
deba@2335
   595
      alloc.construct(node, Node());
deba@2335
   596
      node->next = 0;
deba@2335
   597
      node->prev = last;
deba@2335
   598
      node->edge = edge;
deba@2335
   599
      if (last) {
deba@2335
   600
        last->next = node;
deba@2335
   601
        last = node;
deba@2335
   602
      } else {
deba@2335
   603
        last = first = node;
deba@2335
   604
      }
deba@2335
   605
    }
deba@2335
   606
deba@2335
   607
    /// \brief Erase the last edge of the path
deba@2335
   608
    void eraseBack() {
deba@2335
   609
      Node *node = last;
deba@2335
   610
      last = last->prev;
deba@2335
   611
      if (last) {
deba@2335
   612
        last->next = 0;
deba@2335
   613
      } else {
deba@2335
   614
        first = 0;
deba@2335
   615
      }
deba@2335
   616
      alloc.destroy(node);
deba@2335
   617
      alloc.deallocate(node, 1);
deba@2335
   618
    }
deba@2335
   619
deba@2335
   620
    /// \brief Splicing the given path to the current path.
deba@2335
   621
    ///
deba@2335
   622
    /// It splices the \c tpath to the back of the current path and \c
deba@2335
   623
    /// tpath becomes empty. The time complexity of this function is
deba@2335
   624
    /// O(1).
deba@2335
   625
    void spliceBack(ListPath& tpath) {
deba@2335
   626
      if (first) {
deba@2335
   627
        if (tpath.first) {
deba@2335
   628
          last->next = tpath.first;
deba@2335
   629
          tpath.first->prev = last;
deba@2335
   630
          last = tpath.last;
deba@2335
   631
        }
deba@2335
   632
      } else {
deba@2335
   633
        first = tpath.first;
deba@2335
   634
        last = tpath.last;
deba@2335
   635
      }
deba@2335
   636
      tpath.first = tpath.last = 0;
deba@2335
   637
    }
deba@2335
   638
deba@2335
   639
    /// \brief Splicing the given path to the current path.
deba@2335
   640
    ///
deba@2335
   641
    /// It splices the \c tpath before the current path and \c tpath
deba@2335
   642
    /// becomes empty. The time complexity of this function
deba@2335
   643
    /// is O(1).
deba@2335
   644
    void spliceFront(ListPath& tpath) {
deba@2335
   645
      if (first) {
deba@2335
   646
        if (tpath.first) {
deba@2335
   647
          first->prev = tpath.last;
deba@2335
   648
          tpath.last->next = first;
deba@2335
   649
          first = tpath.first;
deba@2335
   650
        }
deba@2335
   651
      } else {
deba@2335
   652
        first = tpath.first;
deba@2335
   653
        last = tpath.last;
deba@2335
   654
      }
deba@2335
   655
      tpath.first = tpath.last = 0;
deba@2335
   656
    }
deba@2335
   657
deba@2335
   658
    /// \brief Splicing the given path into the current path.
deba@2335
   659
    ///
deba@2335
   660
    /// It splices the \c tpath into the current path before the
deba@2335
   661
    /// position of \c it iterator and \c tpath becomes empty. The
deba@2335
   662
    /// time complexity of this function is O(1). If the \c it is \c
deba@2335
   663
    /// INVALID then it will splice behind the current path.
deba@2335
   664
    void splice(EdgeIt it, ListPath& tpath) {
deba@2335
   665
      if (it.node) {
deba@2335
   666
        if (tpath.first) {
deba@2335
   667
          tpath.first->prev = it.node->prev;
deba@2335
   668
          if (it.node->prev) {
deba@2335
   669
            it.node->prev->next = tpath.first;
deba@2335
   670
          } else {
deba@2335
   671
            first = tpath.first;
deba@2335
   672
          }
deba@2335
   673
          it.node->prev = tpath.last;
deba@2335
   674
          tpath.last->next = it.node;
deba@2335
   675
        }
deba@2335
   676
      } else {
deba@2335
   677
        if (first) {
deba@2335
   678
          if (tpath.first) {
deba@2335
   679
            last->next = tpath.first;
deba@2335
   680
            tpath.first->prev = last;
deba@2335
   681
            last = tpath.last;
deba@2335
   682
          }
deba@2335
   683
        } else {
deba@2335
   684
          first = tpath.first;
deba@2335
   685
          last = tpath.last;
deba@2335
   686
        }
deba@2335
   687
      }
deba@2335
   688
      tpath.first = tpath.last = 0;
deba@2335
   689
    }
deba@2335
   690
deba@2335
   691
    /// \brief Spliting the current path.
deba@2335
   692
    ///
deba@2335
   693
    /// It splits the current path into two parts. The part before \c
deba@2335
   694
    /// it iterator will remain in the current path and the part from
deba@2335
   695
    /// the it will put into the \c tpath. If the \c tpath had edges
deba@2335
   696
    /// before the operation they will be removed first.  The time
deba@2335
   697
    /// complexity of this function is O(1) plus the clearing of \c
deba@2335
   698
    /// tpath. If the \c it is \c INVALID then it just clears \c
deba@2335
   699
    /// tpath.
deba@2335
   700
    void split(EdgeIt it, ListPath& tpath) {
deba@2335
   701
      tpath.clear();
deba@2335
   702
      if (it.node) {
deba@2335
   703
        tpath.first = it.node;
deba@2335
   704
        tpath.last = last;
deba@2335
   705
        if (it.node->prev) {
deba@2335
   706
          last = it.node->prev;
deba@2335
   707
          last->next = 0;
deba@2335
   708
        } else {
deba@2335
   709
          first = last = 0;
deba@2335
   710
        }
deba@2335
   711
        it.node->prev = 0;
deba@2335
   712
      }
deba@2335
   713
    }
deba@2335
   714
deba@2335
   715
deba@2335
   716
    typedef True BuildTag;
deba@2335
   717
deba@2335
   718
    template <typename CPath>
deba@2335
   719
    void build(const CPath& path) {
deba@2335
   720
      for (typename CPath::EdgeIt it(path); it != INVALID; ++it) {
deba@2335
   721
        addBack(it);
deba@2335
   722
      }
deba@2335
   723
    }
deba@2335
   724
deba@2335
   725
    template <typename CPath>
deba@2335
   726
    void buildRev(const CPath& path) {
deba@2357
   727
      for (typename CPath::RevEdgeIt it(path); it != INVALID; ++it) {
deba@2335
   728
        addFront(it);
deba@2335
   729
      }
deba@2335
   730
    }
deba@2335
   731
deba@2335
   732
  };
deba@2335
   733
deba@2335
   734
  /// \brief A structure for representing directed paths in a graph.
deba@2335
   735
  ///
deba@2335
   736
  /// A structure for representing directed path in a graph.
deba@2335
   737
  /// \param Graph The graph type in which the path is.
deba@2335
   738
  ///
deba@2335
   739
  /// In a sense, the path can be treated as a list of edges. The
deba@2335
   740
  /// lemon path type stores just this list. As a consequence it
deba@2335
   741
  /// cannot enumerate the nodes in the path and the zero length paths
deba@2335
   742
  /// cannot store the source.
deba@2335
   743
  ///
deba@2335
   744
  /// This implementation is completly static, so it cannot be
deba@2335
   745
  /// modified exclude the assign an other path. It is intented to be
athos@2336
   746
  /// used when you want to store a large number of paths because it is
deba@2335
   747
  /// the most memory efficient path type in the lemon.
deba@2335
   748
  template <typename _Graph>
deba@2335
   749
  class StaticPath {
deba@2335
   750
  public:
deba@2335
   751
deba@2335
   752
    typedef _Graph Graph;
deba@2335
   753
    typedef typename Graph::Edge Edge;
deba@2335
   754
deba@2335
   755
    /// \brief Default constructor
deba@2335
   756
    ///
deba@2335
   757
    /// Default constructor
deba@2335
   758
    StaticPath() : len(0), edges(0) {}
deba@2335
   759
    
deba@2335
   760
    /// \brief Template copy constructor
deba@2335
   761
    ///
deba@2335
   762
    /// This path can be initialized with any other path type. It just
deba@2335
   763
    /// makes a copy of the given path.
deba@2335
   764
    template <typename CPath>
deba@2335
   765
    StaticPath(const CPath& cpath) : edges(0) {
deba@2335
   766
      copyPath(*this, cpath);
deba@2335
   767
    }
deba@2335
   768
deba@2335
   769
    /// \brief Destructor of the path
deba@2335
   770
    ///
deba@2335
   771
    /// Destructor of the path
deba@2335
   772
    ~StaticPath() {
deba@2335
   773
      if (edges) delete[] edges;
deba@2335
   774
    }
deba@2335
   775
deba@2335
   776
    /// \brief Template copy assignment
deba@2335
   777
    ///
deba@2335
   778
    /// This path can be initialized with any other path type. It just
deba@2335
   779
    /// makes a copy of the given path.
deba@2335
   780
    template <typename CPath>
deba@2335
   781
    StaticPath& operator=(const CPath& cpath) {
deba@2335
   782
      copyPath(*this, cpath);
deba@2335
   783
      return *this;
deba@2335
   784
    }
deba@2335
   785
deba@2335
   786
    /// \brief Iterator class to iterate on the edges of the paths
deba@2335
   787
    ///
deba@2335
   788
    /// This class is used to iterate on the edges of the paths
deba@2335
   789
    ///
deba@2335
   790
    /// Of course it converts to Graph::Edge
deba@2335
   791
    class EdgeIt {
deba@2335
   792
      friend class StaticPath;
deba@2335
   793
    public:
deba@2335
   794
      /// Default constructor
deba@2335
   795
      EdgeIt() {}
deba@2335
   796
      /// Invalid constructor
deba@2335
   797
      EdgeIt(Invalid) : path(0), idx(-1) {}
deba@2335
   798
      /// Initializate the constructor to the first edge of path
deba@2335
   799
      EdgeIt(const StaticPath &_path) 
deba@2335
   800
        : path(&_path), idx(_path.empty() ? -1 : 0) {}
hegyi@819
   801
hegyi@819
   802
    private:
deba@2247
   803
deba@2335
   804
      /// Constructor with starting point
deba@2335
   805
      EdgeIt(const StaticPath &_path, int _idx) 
deba@2335
   806
        : idx(_idx), path(&_path) {}
deba@2335
   807
deba@2335
   808
    public:
deba@2335
   809
deba@2335
   810
      ///Conversion to Graph::Edge
deba@2335
   811
      operator const Edge&() const {
deba@2335
   812
        return path->nth(idx);
deba@2335
   813
      }
deba@2335
   814
deba@2335
   815
      /// Next edge
deba@2335
   816
      EdgeIt& operator++() { 
deba@2335
   817
        ++idx;
deba@2335
   818
        if (idx >= path->length()) idx = -1; 
deba@2335
   819
        return *this; 
deba@2335
   820
      }
deba@2335
   821
deba@2335
   822
      /// Comparison operator
deba@2335
   823
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
deba@2335
   824
      /// Comparison operator
deba@2335
   825
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
deba@2335
   826
      /// Comparison operator
deba@2335
   827
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
deba@2335
   828
deba@2335
   829
    private:
deba@2335
   830
      const StaticPath *path;
deba@2335
   831
      int idx;
hegyi@819
   832
    };
hegyi@819
   833
deba@2335
   834
    /// \brief Gives back the nth edge.
deba@2335
   835
    ///
deba@2335
   836
    /// \pre n is in the [0..length() - 1] range
deba@2335
   837
    const Edge& nth(int n) const {
deba@2335
   838
      return edges[n];
deba@2335
   839
    }
hegyi@819
   840
deba@2335
   841
    /// \brief Initializes edge iterator to point to the nth edge.
deba@2335
   842
    EdgeIt nthIt(int n) const {
deba@2335
   843
      return EdgeIt(*this, n);
deba@2335
   844
    }
hegyi@819
   845
deba@2335
   846
    /// \brief Gives back the length of the path.
deba@2335
   847
    int length() const { return len; }
hegyi@819
   848
deba@2335
   849
    /// \brief Returns true when the path is empty.
deba@2335
   850
    int empty() const { return len == 0; }
hegyi@819
   851
deba@2335
   852
    /// \break Erase all edge in the graph.
deba@2335
   853
    void clear() {
deba@2335
   854
      len = 0;
deba@2335
   855
      if (edges) delete[] edges;
deba@2335
   856
      edges = 0;
deba@2335
   857
    }
hegyi@819
   858
deba@2335
   859
    /// \brief Gives back the first edge of the path.
deba@2335
   860
    const Edge& front() const {
deba@2335
   861
      return edges[0];
deba@2335
   862
    }
hegyi@819
   863
deba@2335
   864
    /// \brief Gives back the last edge of the path.
deba@2335
   865
    const Edge& back() const {
deba@2335
   866
      return edges[len - 1];
deba@2335
   867
    }
deba@2335
   868
deba@2335
   869
deba@2335
   870
    typedef True BuildTag;
deba@2335
   871
deba@2335
   872
    template <typename CPath>
deba@2335
   873
    void build(const CPath& path) {
deba@2335
   874
      len = path.length();
deba@2335
   875
      edges = new Edge[len];
deba@2335
   876
      int index = 0;
deba@2335
   877
      for (typename CPath::EdgeIt it(path); it != INVALID; ++it) {
deba@2335
   878
        edges[index] = it;
deba@2335
   879
        ++index;
deba@2247
   880
      }
deba@2335
   881
    }
hegyi@819
   882
deba@2335
   883
    template <typename CPath>
deba@2335
   884
    void buildRev(const CPath& path) {
deba@2335
   885
      len = path.length();
deba@2335
   886
      edges = new Edge[len];
deba@2335
   887
      int index = len;
deba@2357
   888
      for (typename CPath::RevEdgeIt it(path); it != INVALID; ++it) {
deba@2335
   889
        --index;
deba@2335
   890
        edges[index] = it;
deba@2247
   891
      }
deba@2335
   892
    }
hegyi@837
   893
deba@2335
   894
  private:
deba@2335
   895
    int len;
deba@2335
   896
    Edge* edges;
hegyi@819
   897
  };
hegyi@819
   898
hegyi@819
   899
  ///@}
hegyi@819
   900
alpar@921
   901
} // namespace lemon
hegyi@819
   902
alpar@921
   903
#endif // LEMON_PATH_H