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/* -*- C++ -*-
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* src/lemon/full_graph.h - Part of LEMON, a generic C++ optimization library
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*
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* Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Combinatorial Optimization Research Group, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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#ifndef LEMON_FULL_GRAPH_H
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#define LEMON_FULL_GRAPH_H
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#include <lemon/idmappable_graph_extender.h>
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#include <lemon/iterable_graph_extender.h>
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#include <lemon/alteration_observer_registry.h>
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#include <lemon/default_map.h>
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///\ingroup graphs
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///\file
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///\brief FullGraph and SymFullGraph classes.
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#include <lemon/invalid.h>
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namespace lemon {
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/// \addtogroup graphs
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/// @{
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class FullGraphBase {
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int NodeNum;
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int EdgeNum;
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public:
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typedef FullGraphBase Graph;
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class Node;
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class Edge;
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public:
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FullGraphBase() {}
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///Creates a full graph with \c n nodes.
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void construct(int n) { NodeNum = n; EdgeNum = n * n; }
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///
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// FullGraphBase(const FullGraphBase &_g)
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// : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { }
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///Number of nodes.
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int nodeNum() const { return NodeNum; }
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///Number of edges.
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int edgeNum() const { return EdgeNum; }
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/// Maximum node ID.
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/// Maximum node ID.
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///\sa id(Node)
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int maxNodeId() const { return NodeNum-1; }
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/// Maximum edge ID.
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/// Maximum edge ID.
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///\sa id(Edge)
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int maxEdgeId() const { return EdgeNum-1; }
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Node tail(Edge e) const { return e.id % NodeNum; }
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Node head(Edge e) const { return e.id / NodeNum; }
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/// Node ID.
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/// The ID of a valid Node is a nonnegative integer not greater than
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/// \ref maxNodeId(). The range of the ID's is not surely continuous
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/// and the greatest node ID can be actually less then \ref maxNodeId().
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///
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/// The ID of the \ref INVALID node is -1.
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///\return The ID of the node \c v.
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static int id(Node v) { return v.id; }
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/// Edge ID.
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/// The ID of a valid Edge is a nonnegative integer not greater than
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/// \ref maxEdgeId(). The range of the ID's is not surely continuous
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/// and the greatest edge ID can be actually less then \ref maxEdgeId().
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///
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/// The ID of the \ref INVALID edge is -1.
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///\return The ID of the edge \c e.
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static int id(Edge e) { return e.id; }
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/// Finds an edge between two nodes.
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/// Finds an edge from node \c u to node \c v.
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///
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/// If \c prev is \ref INVALID (this is the default value), then
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/// It finds the first edge from \c u to \c v. Otherwise it looks for
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/// the next edge from \c u to \c v after \c prev.
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/// \return The found edge or INVALID if there is no such an edge.
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Edge findEdge(Node u,Node v, Edge prev = INVALID)
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{
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return prev.id == -1 ? Edge(*this, u.id, v.id) : INVALID;
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}
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class Node {
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friend class FullGraphBase;
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protected:
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int id;
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Node(int _id) { id = _id;}
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public:
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Node() {}
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Node (Invalid) { id = -1; }
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bool operator==(const Node node) const {return id == node.id;}
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bool operator!=(const Node node) const {return id != node.id;}
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bool operator<(const Node node) const {return id < node.id;}
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};
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class Edge {
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friend class FullGraphBase;
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protected:
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int id; // NodeNum * head + tail;
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Edge(int _id) : id(_id) {}
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Edge(const FullGraphBase& _graph, int tail, int head)
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: id(_graph.NodeNum * head+tail) {}
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public:
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Edge() { }
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Edge (Invalid) { id = -1; }
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bool operator==(const Edge edge) const {return id == edge.id;}
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bool operator!=(const Edge edge) const {return id != edge.id;}
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bool operator<(const Edge edge) const {return id < edge.id;}
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};
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void first(Node& node) const {
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node.id = NodeNum-1;
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}
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static void next(Node& node) {
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--node.id;
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}
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void first(Edge& edge) const {
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edge.id = EdgeNum-1;
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}
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static void next(Edge& edge) {
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--edge.id;
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}
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void firstOut(Edge& edge, const Node& node) const {
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edge.id = EdgeNum + node.id - NodeNum;
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}
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void nextOut(Edge& edge) const {
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edge.id -= NodeNum;
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if (edge.id < 0) edge.id = -1;
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}
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void firstIn(Edge& edge, const Node& node) const {
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edge.id = node.id * NodeNum;
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}
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void nextIn(Edge& edge) const {
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++edge.id;
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if (edge.id % NodeNum == 0) edge.id = -1;
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}
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};
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typedef AlterableGraphExtender<FullGraphBase> AlterableFullGraphBase;
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typedef IterableGraphExtender<AlterableFullGraphBase> IterableFullGraphBase;
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typedef IdMappableGraphExtender<IterableFullGraphBase> IdMappableFullGraphBase;
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typedef DefaultMappableGraphExtender<IdMappableFullGraphBase> MappableFullGraphBase;
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///A full graph class.
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///This is a simple and fast directed full graph implementation.
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///It is completely static, so you can neither add nor delete either
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///edges or nodes.
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///Thus it conforms to
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///the \ref skeleton::StaticGraph "StaticGraph" concept
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///\sa skeleton::StaticGraph.
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///\todo What about loops?
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///\todo Don't we need SymEdgeMap?
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///
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///\author Alpar Juttner
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class FullGraph : public MappableFullGraphBase {
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public:
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FullGraph(int n) { construct(n); }
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};
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template <>
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int countNodes<FullGraph>(const FullGraph& graph) {
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return graph.nodeNum();
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}
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template <>
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int countEdges<FullGraph>(const FullGraph& graph) {
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return graph.edgeNum();
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}
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/// @}
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} //namespace lemon
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#endif //LEMON_FULL_GRAPH_H
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