src/hugo/unionfind.h
author alpar
Wed, 16 Jun 2004 09:44:30 +0000
changeset 686 fc8a3393e0d9
parent 542 69bde1d90c04
child 774 4297098d9677
permissions -rw-r--r--
src/work/alpar/path.h (docs) is merged into src/work/klao/path.h
(and removed)
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// -*- c++ -*- //
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#ifndef HUGO_UNION_FIND_H
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#define HUGO_UNION_FIND_H
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//!\ingroup auxdat
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//!\file
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//!\brief Union-Find data structures.
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#include <vector>
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#include <list>
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#include <utility>
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#include <algorithm>
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#include <hugo/invalid.h>
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namespace hugo {
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  //! \addtogroup auxdat
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  //! @{
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  /**
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   * \brief A \e Union-Find data structure implementation
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   *
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   * The class implements the \e Union-Find data structure. 
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   * The union operation uses rank heuristic, while
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   * the find operation uses path compression.
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   * This is a very simple but efficient implementation, providing 
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   * only four methods: join (union), find, insert and size.
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   * For more features see the \ref UnionFindEnum class.
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   *
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   * \pre The elements are automatically added only if the map 
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   * given to the constructor was filled with -1's. Otherwise you
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   * need to add all the elements by the \ref insert() method.
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   */
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  template <typename T, typename TIntMap>
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  class UnionFind {
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  public:
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    typedef T ElementType;
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    typedef std::pair<int,int> PairType;
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  private:
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    std::vector<PairType> data;
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    TIntMap& map;
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  public:
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    UnionFind(TIntMap& m) : map(m) {}
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    /**
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     * \brief Returns the index of the element's component.
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     *
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     * The method returns the index of the element's component.
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     * This is an integer between zero and the number of inserted elements.
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     */
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    int find(T a)
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    {
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      int comp0 = map[a];
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      if (comp0 < 0) {
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	return insert(a);
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      }
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      int comp = comp0;
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      int next;
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      while ( (next = data[comp].first) != comp) {
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	comp = next;
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      }
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      while ( (next = data[comp0].first) != comp) {
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	data[comp0].first = comp;
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	comp0 = next;
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      }
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      return comp;
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    }
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    /**
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     * \brief Insert a new element into the structure.
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     *
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     * This method inserts a new element into the data structure. 
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     *
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     * It is not required to use this method:
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     * if the map given to the constructor was filled 
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     * with -1's then it is called automatically
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     * on the first \ref find or \ref join.
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     *
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     * The method returns the index of the new component.
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     */
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    int insert(T a)
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    {
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      int n = data.size();
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      data.push_back(std::make_pair(n, 1));
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      map.set(a,n);
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      return n;
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    }
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    /**
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     * \brief Joining the components of element \e a and element \e b.
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     *
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     * This is the \e union operation of the Union-Find structure. 
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     * Joins the component of elemenent \e a and component of
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     * element \e b. If \e a and \e b are in the same component then
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     * it returns false otherwise it returns true.
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     */
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    bool join(T a, T b)
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    {
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      int ca = find(a);
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      int cb = find(b);
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      if ( ca == cb ) 
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	return false;
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      if ( data[ca].second > data[cb].second ) {
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	data[cb].first = ca;
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	data[ca].second += data[cb].second;
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      }
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      else {
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	data[ca].first = cb;
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	data[cb].second += data[ca].second;
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      }
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      return true;
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    }
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    /**
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     * \brief Returns the size of the component of element \e a.
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     *
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     * Returns the size of the component of element \e a.
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     */
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    int size(T a)
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    {
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      int ca = find(a);
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      return data[ca].second;
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    }
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  };
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  /*******************************************************/
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#ifdef DEVELOPMENT_DOCS
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  /**
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   * \brief The auxiliary class for the \ref UnionFindEnum class.
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   *
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   * In the \ref UnionFindEnum class all components are represented as
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   * a std::list. 
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   * Items of these lists are UnionFindEnumItem structures.
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   *
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   * The class has four fields:
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   *  - T me - the actual element 
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   *  - IIter parent - the parent of the element in the union-find structure
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   *  - int size - the size of the component of the element. 
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   *            Only valid if the element
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   *            is the leader of the component.
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   *  - CIter my_class - pointer into the list of components 
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   *            pointing to the component of the element.
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   *            Only valid if the element is the leader of the component.
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   */
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#endif
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  template <typename T>
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  struct UnionFindEnumItem {
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    typedef std::list<UnionFindEnumItem> ItemList;
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    typedef std::list<ItemList> ClassList;
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    typedef typename ItemList::iterator IIter;
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    typedef typename ClassList::iterator CIter;
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    T me;
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    IIter parent;
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    int size;
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    CIter my_class;
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    UnionFindEnumItem() {}
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    UnionFindEnumItem(const T &_me, CIter _my_class): 
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      me(_me), size(1), my_class(_my_class) {}
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  };
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  /**
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   * \brief A \e Union-Find data structure implementation which
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   * is able to enumerate the components.
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   *
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   * The class implements a \e Union-Find data structure
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   * which is able to enumerate the components and the items in
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   * a component. If you don't need this feature then perhaps it's
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   * better to use the \ref UnionFind class which is more efficient.
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   *
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   * The union operation uses rank heuristic, while
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   * the find operation uses path compression.
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   *
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   * \pre You
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   * need to add all the elements by the \ref insert() method.
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   */
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  template <typename T, template <typename Item> class Map>
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  class UnionFindEnum {
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    typedef std::list<UnionFindEnumItem<T> > ItemList;
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    typedef std::list<ItemList> ClassList;
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    typedef typename ItemList::iterator IIter;
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    typedef typename ItemList::const_iterator IcIter;
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    typedef typename ClassList::iterator CIter;
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    typedef typename ClassList::const_iterator CcIter;
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  public:
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    typedef T ElementType;
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    typedef UnionFindEnumItem<T> ItemType;
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    typedef Map< IIter > MapType;
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  private:
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    MapType& m;
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    ClassList classes;
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    IIter _find(IIter a) const {
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      IIter comp = a;
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      IIter next;
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      while( (next = comp->parent) != comp ) {
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	comp = next;
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      }
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      IIter comp1 = a;
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      while( (next = comp1->parent) != comp ) {
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	comp1->parent = comp->parent;
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	comp1 = next;
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      }
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      return comp;
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    }
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  public:
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    UnionFindEnum(MapType& _m) : m(_m) {}
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    /**
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     * \brief Insert the given element into a new component.
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     *
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     * This method creates a new component consisting only of the
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     * given element.
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     */
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    void insert(const T &a)
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    {
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      classes.push_back(ItemList());
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      CIter aclass = classes.end();
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      --aclass;
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      ItemList &alist = *aclass;
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      alist.push_back(ItemType(a, aclass));
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      IIter ai = alist.begin();
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      ai->parent = ai;
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      m.set(a, ai);
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    }
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    /**
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     * \brief Insert the given element into the component of the others.
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     *
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     * This methods insert the element \e a into the component of the
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     * element \e comp. 
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     */
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    void insert(const T &a, const T &comp) {
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      IIter clit = _find(m[comp]);
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      ItemList &c = *clit->my_class;
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      c.push_back(ItemType(a,0));
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      IIter ai = c.end();
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      --ai;
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      ai->parent = clit;
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      m.set(a, ai);
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      ++clit->size;
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    }
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    /**
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     * \brief Find the leader of the component of the given element.
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     *
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     * The method returns the leader of the component of the given element.
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     */
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    T find(const T &a) const {
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      return _find(m[a])->me;
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    }
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    /**
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     * \brief Joining the component of element \e a and element \e b.
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     *
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     * This is the \e union operation of the Union-Find structure. 
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     * Joins the component of elemenent \e a and component of
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     * element \e b. If \e a and \e b are in the same component then
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     * returns false else returns true.
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     */
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    bool join(T a, T b) {
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      IIter ca = _find(m[a]);
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      IIter cb = _find(m[b]);
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      if ( ca == cb ) {
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	return false;
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      }
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      if ( ca->size > cb->size ) {
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	cb->parent = ca->parent;
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	ca->size += cb->size;
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	ItemList &alist = *ca->my_class;
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	alist.splice(alist.end(),*cb->my_class);
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	classes.erase(cb->my_class);
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	cb->my_class = 0;
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      }
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      else {
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	ca->parent = cb->parent;
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	cb->size += ca->size;
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	ItemList &blist = *cb->my_class;
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	blist.splice(blist.end(),*ca->my_class);
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	classes.erase(ca->my_class);
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	ca->my_class = 0;
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      }
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      return true;
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    }
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    /**
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     * \brief Returns the size of the component of element \e a.
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     *
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     * Returns the size of the component of element \e a.
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     */
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    int size(const T &a) const {
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      return _find(m[a])->size;
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    }
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    /**
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     * \brief Split up the component of the element. 
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     *
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     * Splitting the component of the element into sigleton
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     * components (component of size one).
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     */
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    void split(const T &a) {
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      IIter ca = _find(m[a]);
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      if ( ca->size == 1 )
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	return;
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      CIter aclass = ca->my_class;
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      for(IIter curr = ca; ++curr != aclass->end(); curr=ca) {
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	classes.push_back(ItemList());
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	CIter nl = --classes.end();
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	nl->splice(nl->end(), *aclass, curr);
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	curr->size=1;
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	curr->parent=curr;
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	curr->my_class = nl;
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      }
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      ca->size=1;
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      return;
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    }
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    /**
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     * \brief Set the given element to the leader element of its component.
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     *
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     * Set the given element to the leader element of its component.
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     */
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    void makeRep(const T &a) {
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      IIter ia = m[a];
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      IIter la = _find(ia);
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      if (la == ia) return;
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      ia->my_class = la->my_class;
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      la->my_class = 0;
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      ia->size = la->size;
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      CIter l = ia->my_class;
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      l->splice(l->begin(),*l,ia);
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      ia->parent = ia;
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      la->parent = ia;
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    }
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    /**
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     * \brief Move the given element to an other component.
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     *
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     * This method moves the element \e a from its component
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     * to the component of \e comp.
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     * If \e a and \e comp are in the same component then
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     * it returns false otherwise it returns true.
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     */
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    bool move(const T &a, const T &comp) {
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      IIter ai = m[a];
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      IIter lai = _find(ai);
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      IIter clit = _find(m[comp]);
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      if (lai == clit)
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	return false;
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   425
beckerjc@483
   426
      ItemList &c = *clit->my_class;
beckerjc@483
   427
beckerjc@483
   428
      bool is_leader = (lai == ai);
beckerjc@483
   429
      bool singleton = false;
beckerjc@483
   430
beckerjc@483
   431
      if (is_leader) {
beckerjc@483
   432
	++lai;
beckerjc@483
   433
      }
beckerjc@483
   434
beckerjc@483
   435
      c.splice(c.end(), *lai->my_class, ai);
beckerjc@483
   436
beckerjc@483
   437
      if (is_leader) {
beckerjc@483
   438
	if (ai->size == 1) {
beckerjc@483
   439
	  classes.erase(ai->my_class);
beckerjc@483
   440
	  singleton = true;
beckerjc@483
   441
	}
beckerjc@483
   442
	else {
beckerjc@483
   443
	  lai->size = ai->size; 
beckerjc@483
   444
	  lai->my_class = ai->my_class;	
beckerjc@483
   445
	}
beckerjc@483
   446
      }
beckerjc@483
   447
      if (!singleton) {
beckerjc@483
   448
	for (IIter i = lai; i != lai->my_class->end(); ++i)
beckerjc@483
   449
	  i->parent = lai;
beckerjc@483
   450
	--lai->size;
beckerjc@483
   451
      }
beckerjc@483
   452
beckerjc@483
   453
      ai->parent = clit;
beckerjc@483
   454
      ai->my_class = 0;
beckerjc@483
   455
      ++clit->size;
beckerjc@483
   456
beckerjc@483
   457
      return true;
beckerjc@483
   458
    }
beckerjc@483
   459
beckerjc@483
   460
beckerjc@483
   461
    /**
beckerjc@483
   462
     * \brief Remove the given element from the structure.
beckerjc@483
   463
     *
beckerjc@483
   464
     * Remove the given element from the structure.
beckerjc@483
   465
     *
beckerjc@483
   466
     * Removes the element from its component and if the component becomes
beckerjc@483
   467
     * empty then removes that component from the component list.
beckerjc@483
   468
     */
beckerjc@483
   469
    void erase(const T &a) {
beckerjc@483
   470
beckerjc@483
   471
      IIter ma = m[a];
beckerjc@483
   472
      if (ma == 0) return;
beckerjc@483
   473
beckerjc@483
   474
      IIter la = _find(ma);
beckerjc@483
   475
      if (la == ma) {
beckerjc@483
   476
	if (ma -> size == 1){
beckerjc@483
   477
	  classes.erase(ma->my_class);
beckerjc@483
   478
	  m.set(a,0);
beckerjc@483
   479
	  return;
beckerjc@483
   480
	}
beckerjc@483
   481
	++la;
beckerjc@483
   482
	la->size = ma->size; 
beckerjc@483
   483
	la->my_class = ma->my_class;	
beckerjc@483
   484
      }
beckerjc@483
   485
beckerjc@483
   486
      for (IIter i = la; i != la->my_class->end(); ++i) {
beckerjc@483
   487
	i->parent = la;
beckerjc@483
   488
      }
beckerjc@483
   489
beckerjc@483
   490
      la->size--;
beckerjc@483
   491
      la->my_class->erase(ma);
beckerjc@483
   492
      m.set(a,0);
beckerjc@483
   493
    }
beckerjc@483
   494
beckerjc@483
   495
    /**
beckerjc@483
   496
     * \brief Removes the component of the given element from the structure.
beckerjc@483
   497
     *
beckerjc@483
   498
     * Removes the component of the given element from the structure.
beckerjc@483
   499
     */
beckerjc@483
   500
beckerjc@483
   501
    void eraseClass(const T &a) {
beckerjc@483
   502
      IIter ma = m[a];
beckerjc@483
   503
      if (ma == 0) return;
beckerjc@483
   504
#     ifdef DEBUG
beckerjc@483
   505
      CIter c = _find(ma)->my_class;
beckerjc@483
   506
      for (IIter i=c->begin(); i!=c->end(); ++i)
beckerjc@483
   507
	m.set(i->me, 0);
beckerjc@483
   508
#     endif
beckerjc@483
   509
      classes.erase(_find(ma)->my_class);
beckerjc@483
   510
    }
beckerjc@483
   511
beckerjc@483
   512
beckerjc@483
   513
    class ClassIt {
beckerjc@483
   514
      friend class UnionFindEnum;
beckerjc@483
   515
beckerjc@483
   516
      CcIter i;
beckerjc@483
   517
    public:
beckerjc@483
   518
      ClassIt(Invalid): i(0) {}
beckerjc@483
   519
      ClassIt() {}
beckerjc@483
   520
      
beckerjc@483
   521
      operator const T& () const { 
beckerjc@483
   522
	ItemList const &ll = *i;
beckerjc@483
   523
	return (ll.begin())->me; }
beckerjc@483
   524
      bool operator == (ClassIt it) const {
beckerjc@483
   525
	return (i == it.i);
beckerjc@483
   526
      }
beckerjc@483
   527
      bool operator != (ClassIt it) const {
beckerjc@483
   528
	return (i != it.i);
beckerjc@483
   529
      }
beckerjc@483
   530
      bool operator < (ClassIt it) const {
beckerjc@483
   531
	return (i < it.i);
beckerjc@483
   532
      }
beckerjc@483
   533
beckerjc@483
   534
      bool valid() const { return i != 0; }
beckerjc@483
   535
    private:
beckerjc@483
   536
      void first(const ClassList &l) { i = l.begin(); validate(l); }
beckerjc@483
   537
      void next(const ClassList &l) {
beckerjc@483
   538
	++i; 
beckerjc@483
   539
	validate(l);
beckerjc@483
   540
      }
beckerjc@483
   541
      void validate(const ClassList &l) {
beckerjc@483
   542
	if ( i == l.end() ) 
beckerjc@483
   543
	  i = 0;
beckerjc@483
   544
      }
beckerjc@483
   545
    };
beckerjc@483
   546
beckerjc@483
   547
    /**
beckerjc@483
   548
     * \brief Sets the iterator to point to the first component.
beckerjc@483
   549
     * 
beckerjc@483
   550
     * Sets the iterator to point to the first component.
beckerjc@483
   551
     *
beckerjc@483
   552
     * With the \ref first, \ref valid and \ref next methods you can
beckerjc@483
   553
     * iterate through the components. For example:
beckerjc@483
   554
     * \code
beckerjc@483
   555
     * UnionFindEnum<Graph::Node, Graph::NodeMap>::MapType map(G);
beckerjc@483
   556
     * UnionFindEnum<Graph::Node, Graph::NodeMap> U(map);
beckerjc@483
   557
     * UnionFindEnum<Graph::Node, Graph::NodeMap>::ClassIt iter;
beckerjc@483
   558
     *  for (U.first(iter); U.valid(iter); U.next(iter)) {
beckerjc@483
   559
     *    // iter is convertible to Graph::Node
beckerjc@483
   560
     *    cout << iter << endl;
beckerjc@483
   561
     *  }
beckerjc@483
   562
     * \endcode
beckerjc@483
   563
     */
beckerjc@483
   564
beckerjc@483
   565
    ClassIt& first(ClassIt& it) const {
beckerjc@483
   566
      it.first(classes);
beckerjc@483
   567
      return it;
beckerjc@483
   568
    }
beckerjc@483
   569
beckerjc@483
   570
    /**
beckerjc@483
   571
     * \brief Returns whether the iterator is valid.
beckerjc@483
   572
     *
beckerjc@483
   573
     * Returns whether the iterator is valid.
beckerjc@483
   574
     *
beckerjc@483
   575
     * With the \ref first, \ref valid and \ref next methods you can
beckerjc@483
   576
     * iterate through the components. See the example here: \ref first.
beckerjc@483
   577
     */
beckerjc@483
   578
beckerjc@483
   579
    bool valid(ClassIt const &it) const {
beckerjc@483
   580
      return it.valid(); 
beckerjc@483
   581
    }
beckerjc@483
   582
beckerjc@483
   583
    /**
beckerjc@483
   584
     * \brief Steps the iterator to the next component. 
beckerjc@483
   585
     *
beckerjc@483
   586
     * Steps the iterator to the next component.
beckerjc@483
   587
     *
beckerjc@483
   588
     * With the \ref first, \ref valid and \ref next methods you can
beckerjc@483
   589
     * iterate through the components. See the example here: \ref first.
beckerjc@483
   590
     */
beckerjc@483
   591
beckerjc@483
   592
    ClassIt& next(ClassIt& it) const {
beckerjc@483
   593
      it.next(classes);
beckerjc@483
   594
      return it;
beckerjc@483
   595
    }
beckerjc@483
   596
beckerjc@483
   597
beckerjc@483
   598
    class ItemIt {
beckerjc@483
   599
      friend class UnionFindEnum;
beckerjc@483
   600
beckerjc@483
   601
      IcIter i;
beckerjc@483
   602
      const ItemList *l;
beckerjc@483
   603
    public:
beckerjc@483
   604
      ItemIt(Invalid): i(0) {}
beckerjc@483
   605
      ItemIt() {}
beckerjc@483
   606
      
beckerjc@483
   607
      operator const T& () const { return i->me; }
beckerjc@483
   608
      bool operator == (ItemIt it) const {
beckerjc@483
   609
	return (i == it.i);
beckerjc@483
   610
      }
beckerjc@483
   611
      bool operator != (ItemIt it) const {
beckerjc@483
   612
	return (i != it.i);
beckerjc@483
   613
      }
beckerjc@483
   614
      bool operator < (ItemIt it) const {
beckerjc@483
   615
	return (i < it.i);
beckerjc@483
   616
      }
beckerjc@483
   617
beckerjc@483
   618
      bool valid() const { return i != 0; }
beckerjc@483
   619
    private:
beckerjc@483
   620
      void first(const ItemList &il) { l=&il; i = l->begin(); validate(); }
beckerjc@483
   621
      void next() {
beckerjc@483
   622
	++i; 
beckerjc@483
   623
	validate();
beckerjc@483
   624
      }
beckerjc@483
   625
      void validate() {
beckerjc@483
   626
	if ( i == l->end() ) 
beckerjc@483
   627
	  i = 0;
beckerjc@483
   628
      }
beckerjc@483
   629
    };
beckerjc@483
   630
beckerjc@483
   631
beckerjc@483
   632
beckerjc@483
   633
    /**
beckerjc@483
   634
     * \brief Sets the iterator to point to the first element of the component.
beckerjc@483
   635
     * 
beckerjc@483
   636
     * \anchor first2 
beckerjc@483
   637
     * Sets the iterator to point to the first element of the component.
beckerjc@483
   638
     *
beckerjc@483
   639
     * With the \ref first2 "first", \ref valid2 "valid" 
beckerjc@483
   640
     * and \ref next2 "next" methods you can
beckerjc@483
   641
     * iterate through the elements of a component. For example
beckerjc@483
   642
     * (iterating through the component of the node \e node):
beckerjc@483
   643
     * \code
beckerjc@483
   644
     * Graph::Node node = ...;
beckerjc@483
   645
     * UnionFindEnum<Graph::Node, Graph::NodeMap>::MapType map(G);
beckerjc@483
   646
     * UnionFindEnum<Graph::Node, Graph::NodeMap> U(map);
beckerjc@483
   647
     * UnionFindEnum<Graph::Node, Graph::NodeMap>::ItemIt iiter;
beckerjc@483
   648
     *   for (U.first(iiter, node); U.valid(iiter); U.next(iiter)) {
beckerjc@483
   649
     *     // iiter is convertible to Graph::Node
beckerjc@483
   650
     *     cout << iiter << endl;
beckerjc@483
   651
     *   }
beckerjc@483
   652
     * \endcode
beckerjc@483
   653
     */
beckerjc@483
   654
    
beckerjc@483
   655
    ItemIt& first(ItemIt& it, const T& a) const {
beckerjc@483
   656
      it.first( * _find(m[a])->my_class );
beckerjc@483
   657
      return it;
beckerjc@483
   658
    }
beckerjc@483
   659
beckerjc@483
   660
    /**
beckerjc@483
   661
     * \brief Returns whether the iterator is valid.
beckerjc@483
   662
     *
beckerjc@483
   663
     * \anchor valid2
beckerjc@483
   664
     * Returns whether the iterator is valid.
beckerjc@483
   665
     *
beckerjc@483
   666
     * With the \ref first2 "first", \ref valid2 "valid" 
beckerjc@483
   667
     * and \ref next2 "next" methods you can
beckerjc@483
   668
     * iterate through the elements of a component.
beckerjc@483
   669
     * See the example here: \ref first2 "first".
beckerjc@483
   670
     */
beckerjc@483
   671
beckerjc@483
   672
    bool valid(ItemIt const &it) const {
beckerjc@483
   673
      return it.valid(); 
beckerjc@483
   674
    }
beckerjc@483
   675
beckerjc@483
   676
    /**
beckerjc@483
   677
     * \brief Steps the iterator to the next component. 
beckerjc@483
   678
     *
beckerjc@483
   679
     * \anchor next2
beckerjc@483
   680
     * Steps the iterator to the next component.
beckerjc@483
   681
     *
beckerjc@483
   682
     * With the \ref first2 "first", \ref valid2 "valid" 
beckerjc@483
   683
     * and \ref next2 "next" methods you can
beckerjc@483
   684
     * iterate through the elements of a component.
beckerjc@483
   685
     * See the example here: \ref first2 "first".
beckerjc@483
   686
     */
beckerjc@483
   687
beckerjc@483
   688
    ItemIt& next(ItemIt& it) const {
beckerjc@483
   689
      it.next();
beckerjc@483
   690
      return it;
beckerjc@483
   691
    }
beckerjc@483
   692
    
beckerjc@483
   693
  };
beckerjc@483
   694
beckerjc@483
   695
beckerjc@483
   696
  //! @}
beckerjc@483
   697
beckerjc@483
   698
} //namespace hugo
beckerjc@483
   699
beckerjc@483
   700
#endif //HUGO_UNION_FIND_H