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// -*- C++ -*- //
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/*
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Union-Find structure
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* Ehhez nagyon fontos, hogy az atadott property map inicializalva legyen
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* minden szobajovo kulcs ertekre, -1 -es ertekkel!
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*/
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#ifndef UNION_FIND_H
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#define UNION_FIND_H
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#include <vector>
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//#include <map>
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namespace hugo {
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template <typename KeyType, typename KeyIntMap>
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class UnionFind {
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KeyIntMap& pointmap;
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struct VectorElementType {
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int boss;
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int count;
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VectorElementType(int _boss, int _count){
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boss = _boss;
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count = _count;
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}
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};
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std::vector<VectorElementType> container;
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public:
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UnionFind(KeyIntMap& _pointmap): pointmap(_pointmap){
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}
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//Give a component of one point to the structure
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int addPoint(KeyType u){
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int _index = container.size();
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VectorElementType buf(_index,1);
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container.push_back(buf);
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return _index;
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}
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//Finds the big boss of u
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int find(KeyType u){
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if (pointmap.get(u)==-1){
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int whoami = addPoint(u);
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pointmap.set(u, whoami);
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return whoami;
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}
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else{
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int emp = pointmap.get(u);
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int boss = container[emp].boss;
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while(emp != boss){
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emp = boss;
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boss = container[emp].boss;
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}
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return boss;
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}
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}
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//Finds u and v in the structures and merges the comopnents, if not equal
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bool findAndMerge(KeyType u,KeyType v){
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int bu = find(u);
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int bv = find(v);
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if (bu != bv){
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unio(bu,bv);
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return true;
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}
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else{
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return false;
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}
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}
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//Merges a into b
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void mergeInto(int a, int b){
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container[a].boss = b;
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container[b].count += container[a].count;
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}
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//Makes the union
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void unio(int b1, int b2){
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if (container[b1].count>container[b2].count){
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mergeInto(b2,b1);
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}
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else{
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mergeInto(b1,b2);
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}
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}//unio
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};
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}//namespace hugo
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#endif
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