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/* -*- C++ -*-
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* src/lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
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*
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* Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Combinatorial Optimization Research Group, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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#ifndef LEMON_CONCEPT_GRAPH_H
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#define LEMON_CONCEPT_GRAPH_H
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///\ingroup graph_concepts
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///\file
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///\brief Declaration of Graph.
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#include <lemon/invalid.h>
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#include <lemon/concept/maps.h>
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#include <lemon/concept_check.h>
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#include <lemon/concept/graph_component.h>
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namespace lemon {
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namespace concept {
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/// \addtogroup graph_concepts
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/// @{
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/**************** The full-featured graph concepts ****************/
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/// \brief Modular builded static graph class.
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///
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/// It should be the same as the \c StaticGraph class.
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class _StaticGraph
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: virtual public BaseGraphComponent,
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public IterableGraphComponent, public MappableGraphComponent {
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public:
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typedef BaseGraphComponent::Node Node;
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typedef BaseGraphComponent::Edge Edge;
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template <typename _Graph>
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struct Constraints {
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void constraints() {
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checkConcept<IterableGraphComponent, _Graph>();
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checkConcept<MappableGraphComponent, _Graph>();
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}
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};
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};
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/// \brief Modular builded extendable graph class.
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///
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/// It should be the same as the \c ExtendableGraph class.
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class _ExtendableGraph
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: virtual public BaseGraphComponent, public _StaticGraph,
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public ExtendableGraphComponent, public ClearableGraphComponent {
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public:
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typedef BaseGraphComponent::Node Node;
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typedef BaseGraphComponent::Edge Edge;
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template <typename _Graph>
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struct Constraints {
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void constraints() {
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checkConcept<_StaticGraph, _Graph >();
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checkConcept<ExtendableGraphComponent, _Graph >();
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checkConcept<ClearableGraphComponent, _Graph >();
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}
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};
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};
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/// \brief Modular builded erasable graph class.
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///
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/// It should be the same as the \c ErasableGraph class.
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class _ErasableGraph
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: virtual public BaseGraphComponent, public _ExtendableGraph,
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public ErasableGraphComponent {
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public:
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typedef BaseGraphComponent::Node Node;
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typedef BaseGraphComponent::Edge Edge;
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template <typename _Graph>
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struct Constraints {
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void constraints() {
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checkConcept<_ExtendableGraph, _Graph >();
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checkConcept<ErasableGraphComponent, _Graph >();
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}
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};
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};
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/// An empty static graph class.
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/// This class provides all the common features of a graph structure,
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/// however completely without implementations and real data structures
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/// behind the interface.
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/// All graph algorithms should compile with this class, but it will not
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/// run properly, of course.
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///
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/// It can be used for checking the interface compatibility,
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/// or it can serve as a skeleton of a new graph structure.
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///
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/// Also, you will find here the full documentation of a certain graph
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/// feature, the documentation of a real graph imlementation
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/// like @ref ListGraph or
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/// @ref SmartGraph will just refer to this structure.
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///
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/// \todo A pages describing the concept of concept description would
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/// be nice.
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class StaticGraph
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{
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public:
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/// Defalult constructor.
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/// Defalult constructor.
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///
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StaticGraph() { }
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///Copy consructor.
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// ///\todo It is not clear, what we expect from a copy constructor.
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// ///E.g. How to assign the nodes/edges to each other? What about maps?
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// StaticGraph(const StaticGraph& g) { }
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/// The base type of node iterators,
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/// or in other words, the trivial node iterator.
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/// This is the base type of each node iterator,
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/// thus each kind of node iterator converts to this.
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/// More precisely each kind of node iterator should be inherited
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/// from the trivial node iterator.
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class Node {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Node() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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Node(const Node&) { }
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/// Invalid constructor \& conversion.
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/// This constructor initializes the iterator to be invalid.
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/// \sa Invalid for more details.
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Node(Invalid) { }
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/// Equality operator
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Node) const { return true; }
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/// Inequality operator
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/// \sa operator==(Node n)
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///
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bool operator!=(Node) const { return true; }
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};
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/// This iterator goes through each node.
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/// This iterator goes through each node.
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/// Its usage is quite simple, for example you can count the number
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/// of nodes in graph \c g of type \c Graph like this:
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/// \code
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/// int count=0;
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/// for (Graph::NodeIt n(g); n!=INVALID ++n) ++count;
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/// \endcode
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class NodeIt : public Node {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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NodeIt() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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NodeIt(const NodeIt&) { }
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/// Invalid constructor \& conversion.
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/// Initialize the iterator to be invalid.
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/// \sa Invalid for more details.
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NodeIt(Invalid) { }
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/// Sets the iterator to the first node.
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/// Sets the iterator to the first node of \c g.
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///
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NodeIt(const StaticGraph& g) { }
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/// Node -> NodeIt conversion.
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/// Sets the iterator to the node of \c g pointed by the trivial
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/// iterator n.
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/// This feature necessitates that each time we
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/// iterate the edge-set, the iteration order is the same.
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NodeIt(const StaticGraph& g, const Node& n) { }
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/// Next node.
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/// Assign the iterator to the next node.
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///
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NodeIt& operator++() { return *this; }
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};
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/// The base type of the edge iterators.
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/// The base type of the edge iterators.
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///
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class Edge {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Edge() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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Edge(const Edge&) { }
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/// Initialize the iterator to be invalid.
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/// Initialize the iterator to be invalid.
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///
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Edge(Invalid) { }
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/// Equality operator
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Edge) const { return true; }
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/// Inequality operator
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/// \sa operator==(Node n)
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///
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bool operator!=(Edge) const { return true; }
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};
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/// This iterator goes trough the outgoing edges of a node.
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/// This iterator goes trough the \e outgoing edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c g of type \c Graph as follows.
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/// \code
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/// int count=0;
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/// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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/// \endcode
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class OutEdgeIt : public Edge {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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OutEdgeIt() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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OutEdgeIt(const OutEdgeIt&) { }
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/// Initialize the iterator to be invalid.
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/// Initialize the iterator to be invalid.
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///
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OutEdgeIt(Invalid) { }
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/// This constructor sets the iterator to first outgoing edge.
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/// This constructor set the iterator to the first outgoing edge of
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/// node
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///@param n the node
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///@param g the graph
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OutEdgeIt(const StaticGraph& g, const Node& n) { }
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/// Edge -> OutEdgeIt conversion
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/// Sets the iterator to the value of the trivial iterator \c e.
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/// This feature necessitates that each time we
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/// iterate the edge-set, the iteration order is the same.
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OutEdgeIt(const StaticGraph& g, const Edge& e) { }
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///Next outgoing edge
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/// Assign the iterator to the next
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/// outgoing edge of the corresponding node.
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OutEdgeIt& operator++() { return *this; }
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};
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/// This iterator goes trough the incoming edges of a node.
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/// This iterator goes trough the \e incoming edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c g of type \c Graph as follows.
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/// \code
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/// int count=0;
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/// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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/// \endcode
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class InEdgeIt : public Edge {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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InEdgeIt() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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InEdgeIt(const InEdgeIt&) { }
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/// Initialize the iterator to be invalid.
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/// Initialize the iterator to be invalid.
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///
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InEdgeIt(Invalid) { }
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deba@1136
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325 |
/// This constructor sets the iterator to first incoming edge.
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/// This constructor set the iterator to the first incoming edge of
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/// node
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///@param n the node
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|
330 |
///@param g the graph
|
deba@1136
|
331 |
InEdgeIt(const StaticGraph& g, const Node& n) { }
|
deba@1136
|
332 |
/// Edge -> InEdgeIt conversion
|
deba@1136
|
333 |
|
deba@1136
|
334 |
/// Sets the iterator to the value of the trivial iterator \c e.
|
deba@1136
|
335 |
/// This feature necessitates that each time we
|
deba@1136
|
336 |
/// iterate the edge-set, the iteration order is the same.
|
deba@1136
|
337 |
InEdgeIt(const StaticGraph& g, const Edge& n) { }
|
deba@1136
|
338 |
/// Next incoming edge
|
deba@1136
|
339 |
|
deba@1136
|
340 |
/// Assign the iterator to the next inedge of the corresponding node.
|
deba@1136
|
341 |
///
|
deba@1136
|
342 |
InEdgeIt& operator++() { return *this; }
|
deba@1136
|
343 |
};
|
deba@1136
|
344 |
/// This iterator goes through each edge.
|
deba@1136
|
345 |
|
deba@1136
|
346 |
/// This iterator goes through each edge of a graph.
|
deba@1136
|
347 |
/// Its usage is quite simple, for example you can count the number
|
deba@1136
|
348 |
/// of edges in a graph \c g of type \c Graph as follows:
|
deba@1136
|
349 |
/// \code
|
deba@1136
|
350 |
/// int count=0;
|
deba@1136
|
351 |
/// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
|
deba@1136
|
352 |
/// \endcode
|
deba@1136
|
353 |
class EdgeIt : public Edge {
|
deba@1136
|
354 |
public:
|
deba@1136
|
355 |
/// Default constructor
|
deba@1136
|
356 |
|
deba@1136
|
357 |
/// @warning The default constructor sets the iterator
|
deba@1136
|
358 |
/// to an undefined value.
|
deba@1136
|
359 |
EdgeIt() { }
|
deba@1136
|
360 |
/// Copy constructor.
|
deba@1136
|
361 |
|
deba@1136
|
362 |
/// Copy constructor.
|
deba@1136
|
363 |
///
|
deba@1136
|
364 |
EdgeIt(const EdgeIt&) { }
|
deba@1136
|
365 |
/// Initialize the iterator to be invalid.
|
deba@1136
|
366 |
|
deba@1136
|
367 |
/// Initialize the iterator to be invalid.
|
deba@1136
|
368 |
///
|
deba@1136
|
369 |
EdgeIt(Invalid) { }
|
deba@1136
|
370 |
/// This constructor sets the iterator to first edge.
|
deba@1136
|
371 |
|
deba@1136
|
372 |
/// This constructor set the iterator to the first edge of
|
deba@1136
|
373 |
/// node
|
deba@1136
|
374 |
///@param g the graph
|
deba@1136
|
375 |
EdgeIt(const StaticGraph& g) { }
|
deba@1136
|
376 |
/// Edge -> EdgeIt conversion
|
deba@1136
|
377 |
|
deba@1136
|
378 |
/// Sets the iterator to the value of the trivial iterator \c e.
|
deba@1136
|
379 |
/// This feature necessitates that each time we
|
deba@1136
|
380 |
/// iterate the edge-set, the iteration order is the same.
|
deba@1136
|
381 |
EdgeIt(const StaticGraph&, const Edge&) { }
|
deba@1136
|
382 |
///Next edge
|
deba@1136
|
383 |
|
deba@1136
|
384 |
/// Assign the iterator to the next
|
deba@1136
|
385 |
/// edge of the corresponding node.
|
deba@1136
|
386 |
EdgeIt& operator++() { return *this; }
|
deba@1136
|
387 |
};
|
deba@1136
|
388 |
///Gives back the target node of an edge.
|
deba@1136
|
389 |
|
deba@1136
|
390 |
///Gives back the target node of an edge.
|
deba@1136
|
391 |
///
|
deba@1136
|
392 |
Node target(Edge) const { return INVALID; }
|
deba@1136
|
393 |
///Gives back the source node of an edge.
|
deba@1136
|
394 |
|
deba@1136
|
395 |
///Gives back the source node of an edge.
|
deba@1136
|
396 |
///
|
deba@1136
|
397 |
Node source(Edge) const { return INVALID; }
|
deba@1136
|
398 |
/// Read write map of the nodes to type \c T.
|
deba@1136
|
399 |
|
deba@1136
|
400 |
/// \ingroup concept
|
deba@1136
|
401 |
/// ReadWrite map of the nodes to type \c T.
|
deba@1136
|
402 |
/// \sa Reference
|
deba@1136
|
403 |
/// \warning Making maps that can handle bool type (NodeMap<bool>)
|
deba@1136
|
404 |
/// needs some extra attention!
|
deba@1136
|
405 |
template<class T>
|
deba@1136
|
406 |
class NodeMap : public ReadWriteMap< Node, T >
|
deba@1136
|
407 |
{
|
deba@1136
|
408 |
public:
|
deba@1136
|
409 |
|
deba@1136
|
410 |
///\e
|
deba@1136
|
411 |
NodeMap(const StaticGraph&) { }
|
deba@1136
|
412 |
///\e
|
deba@1136
|
413 |
NodeMap(const StaticGraph&, T) { }
|
deba@1136
|
414 |
|
deba@1136
|
415 |
///Copy constructor
|
deba@1136
|
416 |
NodeMap(const NodeMap&) { }
|
deba@1136
|
417 |
///Assignment operator
|
deba@1136
|
418 |
NodeMap& operator=(const NodeMap&) { return *this; }
|
deba@1136
|
419 |
// \todo fix this concept
|
deba@1136
|
420 |
};
|
deba@1136
|
421 |
|
deba@1136
|
422 |
/// Read write map of the edges to type \c T.
|
deba@1136
|
423 |
|
deba@1136
|
424 |
/// \ingroup concept
|
deba@1136
|
425 |
///Reference map of the edges to type \c T.
|
deba@1136
|
426 |
/// \sa Reference
|
deba@1136
|
427 |
/// \warning Making maps that can handle bool type (EdgeMap<bool>)
|
deba@1136
|
428 |
/// needs some extra attention!
|
deba@1136
|
429 |
template<class T>
|
deba@1136
|
430 |
class EdgeMap : public ReadWriteMap<Edge,T>
|
deba@1136
|
431 |
{
|
deba@1136
|
432 |
public:
|
deba@1136
|
433 |
|
deba@1136
|
434 |
///\e
|
deba@1136
|
435 |
EdgeMap(const StaticGraph&) { }
|
deba@1136
|
436 |
///\e
|
deba@1136
|
437 |
EdgeMap(const StaticGraph&, T) { }
|
deba@1136
|
438 |
///Copy constructor
|
deba@1136
|
439 |
EdgeMap(const EdgeMap&) { }
|
deba@1136
|
440 |
///Assignment operator
|
deba@1136
|
441 |
EdgeMap& operator=(const EdgeMap&) { return *this; }
|
deba@1136
|
442 |
// \todo fix this concept
|
deba@1136
|
443 |
};
|
deba@1136
|
444 |
|
deba@1136
|
445 |
template <typename _Graph>
|
deba@1136
|
446 |
struct Constraints : public _StaticGraph::Constraints<_Graph> {};
|
deba@1136
|
447 |
|
deba@1136
|
448 |
};
|
deba@1136
|
449 |
|
deba@1136
|
450 |
/// An empty non-static graph class.
|
deba@1136
|
451 |
|
deba@1136
|
452 |
/// This class provides everything that \ref StaticGraph
|
deba@1136
|
453 |
/// with additional functionality which enables to build a
|
deba@1136
|
454 |
/// graph from scratch.
|
deba@1136
|
455 |
class ExtendableGraph : public StaticGraph
|
deba@1136
|
456 |
{
|
deba@1136
|
457 |
public:
|
deba@1136
|
458 |
/// Defalult constructor.
|
deba@1136
|
459 |
|
deba@1136
|
460 |
/// Defalult constructor.
|
deba@1136
|
461 |
///
|
deba@1136
|
462 |
ExtendableGraph() { }
|
deba@1136
|
463 |
///Add a new node to the graph.
|
deba@1136
|
464 |
|
deba@1136
|
465 |
/// \return the new node.
|
deba@1136
|
466 |
///
|
deba@1136
|
467 |
Node addNode() { return INVALID; }
|
deba@1136
|
468 |
///Add a new edge to the graph.
|
deba@1136
|
469 |
|
deba@1136
|
470 |
///Add a new edge to the graph with source node \c s
|
deba@1136
|
471 |
///and target node \c t.
|
deba@1136
|
472 |
///\return the new edge.
|
deba@1136
|
473 |
Edge addEdge(Node s, Node t) { return INVALID; }
|
deba@1136
|
474 |
|
deba@1136
|
475 |
/// Resets the graph.
|
deba@1136
|
476 |
|
deba@1136
|
477 |
/// This function deletes all edges and nodes of the graph.
|
deba@1136
|
478 |
/// It also frees the memory allocated to store them.
|
deba@1136
|
479 |
/// \todo It might belong to \ref ErasableGraph.
|
deba@1136
|
480 |
void clear() { }
|
deba@1136
|
481 |
|
deba@1136
|
482 |
template <typename _Graph>
|
deba@1136
|
483 |
struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
|
deba@1136
|
484 |
|
deba@1136
|
485 |
};
|
deba@1136
|
486 |
|
deba@1136
|
487 |
/// An empty erasable graph class.
|
deba@1136
|
488 |
|
deba@1136
|
489 |
/// This class is an extension of \ref ExtendableGraph. It also makes it
|
deba@1136
|
490 |
/// possible to erase edges or nodes.
|
deba@1136
|
491 |
class ErasableGraph : public ExtendableGraph
|
deba@1136
|
492 |
{
|
deba@1136
|
493 |
public:
|
deba@1136
|
494 |
/// Defalult constructor.
|
deba@1136
|
495 |
|
deba@1136
|
496 |
/// Defalult constructor.
|
deba@1136
|
497 |
///
|
deba@1136
|
498 |
ErasableGraph() { }
|
deba@1136
|
499 |
/// Deletes a node.
|
deba@1136
|
500 |
|
deba@1136
|
501 |
/// Deletes node \c n node.
|
deba@1136
|
502 |
///
|
deba@1136
|
503 |
void erase(Node n) { }
|
deba@1136
|
504 |
/// Deletes an edge.
|
deba@1136
|
505 |
|
deba@1136
|
506 |
/// Deletes edge \c e edge.
|
deba@1136
|
507 |
///
|
deba@1136
|
508 |
void erase(Edge e) { }
|
deba@1136
|
509 |
|
deba@1136
|
510 |
template <typename _Graph>
|
deba@1136
|
511 |
struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
|
deba@1136
|
512 |
|
deba@1136
|
513 |
};
|
deba@1136
|
514 |
|
deba@1136
|
515 |
|
deba@1136
|
516 |
/************* New GraphBase stuff **************/
|
deba@1136
|
517 |
|
deba@1136
|
518 |
|
deba@1136
|
519 |
// /// A minimal GraphBase concept
|
deba@1136
|
520 |
|
deba@1136
|
521 |
// /// This class describes a minimal concept which can be extended to a
|
deba@1136
|
522 |
// /// full-featured graph with \ref GraphFactory.
|
deba@1136
|
523 |
// class GraphBase {
|
deba@1136
|
524 |
// public:
|
deba@1136
|
525 |
|
deba@1136
|
526 |
// GraphBase() {}
|
deba@1136
|
527 |
|
deba@1136
|
528 |
// /// \bug Should we demand that Node and Edge be subclasses of the
|
deba@1136
|
529 |
// /// Graph class???
|
deba@1136
|
530 |
|
deba@1136
|
531 |
// typedef GraphItem<'n'> Node;
|
deba@1136
|
532 |
// typedef GraphItem<'e'> Edge;
|
deba@1136
|
533 |
|
deba@1136
|
534 |
// // class Node : public BaseGraphItem<'n'> {};
|
deba@1136
|
535 |
// // class Edge : public BaseGraphItem<'e'> {};
|
deba@1136
|
536 |
|
deba@1136
|
537 |
// // Graph operation
|
deba@1136
|
538 |
// void firstNode(Node &n) const { }
|
deba@1136
|
539 |
// void firstEdge(Edge &e) const { }
|
deba@1136
|
540 |
|
deba@1136
|
541 |
// void firstOutEdge(Edge &e, Node) const { }
|
deba@1136
|
542 |
// void firstInEdge(Edge &e, Node) const { }
|
deba@1136
|
543 |
|
deba@1136
|
544 |
// void nextNode(Node &n) const { }
|
deba@1136
|
545 |
// void nextEdge(Edge &e) const { }
|
deba@1136
|
546 |
|
deba@1136
|
547 |
|
deba@1136
|
548 |
// // Question: isn't it reasonable if this methods have a Node
|
deba@1136
|
549 |
// // parameter? Like this:
|
deba@1136
|
550 |
// // Edge& nextOut(Edge &e, Node) const { return e; }
|
deba@1136
|
551 |
// void nextOutEdge(Edge &e) const { }
|
deba@1136
|
552 |
// void nextInEdge(Edge &e) const { }
|
deba@1136
|
553 |
|
deba@1136
|
554 |
// Node target(Edge) const { return Node(); }
|
deba@1136
|
555 |
// Node source(Edge) const { return Node(); }
|
deba@1136
|
556 |
|
deba@1136
|
557 |
|
deba@1136
|
558 |
// // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
|
deba@1136
|
559 |
// // concept?
|
deba@1136
|
560 |
|
deba@1136
|
561 |
|
deba@1136
|
562 |
// // Maps.
|
deba@1136
|
563 |
// //
|
deba@1136
|
564 |
// // We need a special slimer concept which does not provide maps (it
|
deba@1136
|
565 |
// // wouldn't be strictly slimer, cause for map-factory id() & friends
|
deba@1136
|
566 |
// // a required...)
|
deba@1136
|
567 |
|
deba@1136
|
568 |
// template<typename T>
|
deba@1136
|
569 |
// class NodeMap : public GraphMap<GraphBase, Node, T> {};
|
deba@1136
|
570 |
|
deba@1136
|
571 |
// template<typename T>
|
deba@1136
|
572 |
// class EdgeMap : public GraphMap<GraphBase, Node, T> {};
|
deba@1136
|
573 |
// };
|
deba@1136
|
574 |
|
klao@959
|
575 |
// @}
|
klao@959
|
576 |
} //namespace concept
|
klao@959
|
577 |
} //namespace lemon
|
klao@959
|
578 |
|
klao@959
|
579 |
|
klao@959
|
580 |
|
klao@959
|
581 |
#endif // LEMON_CONCEPT_GRAPH_H
|