src/lemon/concept/graph.h
author alpar
Fri, 18 Feb 2005 14:46:04 +0000
changeset 1155 fe0fcdb5687b
parent 1030 c8a41699e613
child 1164 80bb73097736
permissions -rw-r--r--
- Better addSource()
- More docs
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/* -*- C++ -*-
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 * src/lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Combinatorial Optimization Research Group, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_CONCEPT_GRAPH_H
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#define LEMON_CONCEPT_GRAPH_H
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///\ingroup graph_concepts
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///\file
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///\brief Declaration of Graph.
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#include <lemon/invalid.h>
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#include <lemon/concept/maps.h>
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#include <lemon/concept_check.h>
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#include <lemon/concept/graph_component.h>
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namespace lemon {
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  namespace concept {
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    /// \addtogroup graph_concepts
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    /// @{
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    /**************** The full-featured graph concepts ****************/
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    /// \brief Modular builded static graph class.
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    ///     
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    /// It should be the same as the \c StaticGraph class.
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    class _StaticGraph 
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      :  virtual public BaseGraphComponent,
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	 public IterableGraphComponent, public MappableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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	void constraints() {
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	  checkConcept<IterableGraphComponent, _Graph>();
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	  checkConcept<MappableGraphComponent, _Graph>();
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	}
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      };
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    };
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    /// \brief Modular builded extendable graph class.
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    ///     
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    /// It should be the same as the \c ExtendableGraph class.
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    class _ExtendableGraph 
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      :  virtual public BaseGraphComponent, public _StaticGraph,
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	 public ExtendableGraphComponent, public ClearableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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	void constraints() {
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	  checkConcept<_StaticGraph, _Graph >();
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	  checkConcept<ExtendableGraphComponent, _Graph >();
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	  checkConcept<ClearableGraphComponent, _Graph >();
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	}
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      };
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    };
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    /// \brief Modular builded erasable graph class.
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    ///     
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    /// It should be the same as the \c ErasableGraph class.
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    class _ErasableGraph 
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      :  virtual public BaseGraphComponent, public _ExtendableGraph,
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	 public ErasableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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	void constraints() {
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	  checkConcept<_ExtendableGraph, _Graph >();
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	  checkConcept<ErasableGraphComponent, _Graph >();
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	}
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      };
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    };
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    /// An empty static graph class.
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    /// This class provides all the common features of a graph structure,
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    /// however completely without implementations and real data structures
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    /// behind the interface.
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    /// All graph algorithms should compile with this class, but it will not
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    /// run properly, of course.
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    ///
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    /// It can be used for checking the interface compatibility,
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    /// or it can serve as a skeleton of a new graph structure.
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    /// 
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    /// Also, you will find here the full documentation of a certain graph
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    /// feature, the documentation of a real graph imlementation
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    /// like @ref ListGraph or
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    /// @ref SmartGraph will just refer to this structure.
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    ///
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    /// \todo A pages describing the concept of concept description would
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    /// be nice.
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    class StaticGraph
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    {
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    public:
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      /// Defalult constructor.
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      /// Defalult constructor.
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      ///
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      StaticGraph() { }
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      ///Copy consructor.
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//       ///\todo It is not clear, what we expect from a copy constructor.
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//       ///E.g. How to assign the nodes/edges to each other? What about maps?
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//       StaticGraph(const StaticGraph& g) { }
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      /// The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator.
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      class Node {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	Node() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	Node(const Node&) { }
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	/// Invalid constructor \& conversion.
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	/// This constructor initializes the iterator to be invalid.
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	/// \sa Invalid for more details.
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	Node(Invalid) { }
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	/// Equality operator
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	/// Two iterators are equal if and only if they point to the
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	/// same object or both are invalid.
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	bool operator==(Node) const { return true; }
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	/// Inequality operator
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	/// \sa operator==(Node n)
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	///
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	bool operator!=(Node) const { return true; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      /// \code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID ++n) ++count;
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      /// \endcode
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      class NodeIt : public Node {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	NodeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	NodeIt(const NodeIt&) { }
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	/// Invalid constructor \& conversion.
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	/// Initialize the iterator to be invalid.
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	/// \sa Invalid for more details.
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	NodeIt(Invalid) { }
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	/// Sets the iterator to the first node.
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	/// Sets the iterator to the first node of \c g.
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	///
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	NodeIt(const StaticGraph& g) { }
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	/// Node -> NodeIt conversion.
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	/// Sets the iterator to the node of \c g pointed by the trivial 
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	/// iterator n.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	NodeIt(const StaticGraph& g, const Node& n) { }
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	/// Next node.
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	/// Assign the iterator to the next node.
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	///
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	NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the edge iterators.
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      /// The base type of the edge iterators.
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      ///
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      class Edge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	Edge() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	Edge(const Edge&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	Edge(Invalid) { }
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	/// Equality operator
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	/// Two iterators are equal if and only if they point to the
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	/// same object or both are invalid.
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	bool operator==(Edge) const { return true; }
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	/// Inequality operator
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	/// \sa operator==(Node n)
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	///
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	bool operator!=(Edge) const { return true; }
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      };
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      /// This iterator goes trough the outgoing edges of a node.
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      /// This iterator goes trough the \e outgoing edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class OutEdgeIt : public Edge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	OutEdgeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	OutEdgeIt(const OutEdgeIt&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	OutEdgeIt(Invalid) { }
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	/// This constructor sets the iterator to first outgoing edge.
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	/// This constructor set the iterator to the first outgoing edge of
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	/// node
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	///@param n the node
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	///@param g the graph
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	OutEdgeIt(const StaticGraph& g, const Node& n) { }
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	/// Edge -> OutEdgeIt conversion
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	/// Sets the iterator to the value of the trivial iterator \c e.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	OutEdgeIt(const StaticGraph& g, const Edge& e) { }
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	///Next outgoing edge
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	/// Assign the iterator to the next 
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	/// outgoing edge of the corresponding node.
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	OutEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes trough the incoming edges of a node.
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      /// This iterator goes trough the \e incoming edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class InEdgeIt : public Edge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	InEdgeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	InEdgeIt(const InEdgeIt&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	InEdgeIt(Invalid) { }
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	/// This constructor sets the iterator to first incoming edge.
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	/// This constructor set the iterator to the first incoming edge of
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	/// node
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	///@param n the node
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	///@param g the graph
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	InEdgeIt(const StaticGraph& g, const Node& n) { }
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	/// Edge -> InEdgeIt conversion
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	/// Sets the iterator to the value of the trivial iterator \c e.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	InEdgeIt(const StaticGraph& g, const Edge& n) { }
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	/// Next incoming edge
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	/// Assign the iterator to the next inedge of the corresponding node.
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	///
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	InEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      /// \code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class EdgeIt : public Edge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	EdgeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	EdgeIt(const EdgeIt&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	EdgeIt(Invalid) { }
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	/// This constructor sets the iterator to first edge.
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	/// This constructor set the iterator to the first edge of
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	/// node
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	///@param g the graph
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	EdgeIt(const StaticGraph& g) { }
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	/// Edge -> EdgeIt conversion
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	/// Sets the iterator to the value of the trivial iterator \c e.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	EdgeIt(const StaticGraph&, const Edge&) { } 
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    	///Next edge
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	/// Assign the iterator to the next 
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	/// edge of the corresponding node.
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	EdgeIt& operator++() { return *this; }
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      };
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      ///Gives back the target node of an edge.
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      ///Gives back the target node of an edge.
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      ///
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      Node target(Edge) const { return INVALID; }
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      ///Gives back the source node of an edge.
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      ///Gives back the source node of an edge.
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      ///
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      Node source(Edge) const { return INVALID; }
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      /// Read write map of the nodes to type \c T.
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      /// \ingroup concept
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      /// ReadWrite map of the nodes to type \c T.
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      /// \sa Reference
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      /// \warning Making maps that can handle bool type (NodeMap<bool>)
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      /// needs some extra attention!
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      template<class T> 
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      class NodeMap : public ReadWriteMap< Node, T >
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      {
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      public:
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   409
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   410
	///\e
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   411
	NodeMap(const StaticGraph&) { }
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	///\e
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   413
	NodeMap(const StaticGraph&, T) { }
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   414
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	///Copy constructor
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   416
	NodeMap(const NodeMap&) { }
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	///Assignment operator
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	NodeMap& operator=(const NodeMap&) { return *this; }
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	// \todo fix this concept
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      };
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   422
      /// Read write map of the edges to type \c T.
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      /// \ingroup concept
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      ///Reference map of the edges to type \c T.
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      /// \sa Reference
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   427
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
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      /// needs some extra attention!
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   429
      template<class T> 
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   430
      class EdgeMap : public ReadWriteMap<Edge,T>
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   431
      {
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      public:
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   433
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   434
	///\e
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   435
	EdgeMap(const StaticGraph&) { }
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   436
	///\e
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   437
	EdgeMap(const StaticGraph&, T) { }
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   438
	///Copy constructor
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   439
	EdgeMap(const EdgeMap&) { }
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   440
	///Assignment operator
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   441
	EdgeMap& operator=(const EdgeMap&) { return *this; }
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   442
	// \todo fix this concept    
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   443
      };
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   444
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   445
      template <typename _Graph>
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   446
      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
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   447
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   448
    };
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   449
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   450
    /// An empty non-static graph class.
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   451
    
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   452
    /// This class provides everything that \ref StaticGraph
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    /// with additional functionality which enables to build a
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   454
    /// graph from scratch.
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   455
    class ExtendableGraph : public StaticGraph
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   456
    {
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   457
    public:
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   458
      /// Defalult constructor.
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   459
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      /// Defalult constructor.
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      ///
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   462
      ExtendableGraph() { }
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      ///Add a new node to the graph.
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   464
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   465
      /// \return the new node.
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   466
      ///
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   467
      Node addNode() { return INVALID; }
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   468
      ///Add a new edge to the graph.
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   469
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   470
      ///Add a new edge to the graph with source node \c s
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   471
      ///and target node \c t.
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   472
      ///\return the new edge.
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   473
      Edge addEdge(Node s, Node t) { return INVALID; }
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   474
    
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   475
      /// Resets the graph.
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   476
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   477
      /// This function deletes all edges and nodes of the graph.
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   478
      /// It also frees the memory allocated to store them.
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   479
      /// \todo It might belong to \ref ErasableGraph.
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   480
      void clear() { }
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   481
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   482
      template <typename _Graph>
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   483
      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
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   484
deba@1136
   485
    };
deba@1136
   486
deba@1136
   487
    /// An empty erasable graph class.
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   488
  
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   489
    /// This class is an extension of \ref ExtendableGraph. It also makes it
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   490
    /// possible to erase edges or nodes.
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   491
    class ErasableGraph : public ExtendableGraph
deba@1136
   492
    {
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   493
    public:
deba@1136
   494
      /// Defalult constructor.
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   495
deba@1136
   496
      /// Defalult constructor.
deba@1136
   497
      ///
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   498
      ErasableGraph() { }
deba@1136
   499
      /// Deletes a node.
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   500
deba@1136
   501
      /// Deletes node \c n node.
deba@1136
   502
      ///
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   503
      void erase(Node n) { }
deba@1136
   504
      /// Deletes an edge.
deba@1136
   505
deba@1136
   506
      /// Deletes edge \c e edge.
deba@1136
   507
      ///
deba@1136
   508
      void erase(Edge e) { }
deba@1136
   509
deba@1136
   510
      template <typename _Graph>
deba@1136
   511
      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
deba@1136
   512
deba@1136
   513
    };
deba@1136
   514
deba@1136
   515
    
deba@1136
   516
    /************* New GraphBase stuff **************/
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   517
deba@1136
   518
deba@1136
   519
//     /// A minimal GraphBase concept
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   520
deba@1136
   521
//     /// This class describes a minimal concept which can be extended to a
deba@1136
   522
//     /// full-featured graph with \ref GraphFactory.
deba@1136
   523
//     class GraphBase {
deba@1136
   524
//     public:
deba@1136
   525
deba@1136
   526
//       GraphBase() {}
deba@1136
   527
deba@1136
   528
//       /// \bug Should we demand that Node and Edge be subclasses of the
deba@1136
   529
//       /// Graph class???
deba@1136
   530
deba@1136
   531
//       typedef GraphItem<'n'> Node;
deba@1136
   532
//       typedef GraphItem<'e'> Edge;
deba@1136
   533
deba@1136
   534
// //       class Node : public BaseGraphItem<'n'> {};
deba@1136
   535
// //       class Edge : public BaseGraphItem<'e'> {};
deba@1136
   536
deba@1136
   537
//       // Graph operation
deba@1136
   538
//       void firstNode(Node &n) const { }
deba@1136
   539
//       void firstEdge(Edge &e) const { }
deba@1136
   540
deba@1136
   541
//       void firstOutEdge(Edge &e, Node) const { }
deba@1136
   542
//       void firstInEdge(Edge &e, Node) const { }
deba@1136
   543
deba@1136
   544
//       void nextNode(Node &n) const { }
deba@1136
   545
//       void nextEdge(Edge &e) const { }
deba@1136
   546
deba@1136
   547
deba@1136
   548
//       // Question: isn't it reasonable if this methods have a Node
deba@1136
   549
//       // parameter? Like this:
deba@1136
   550
//       // Edge& nextOut(Edge &e, Node) const { return e; }
deba@1136
   551
//       void nextOutEdge(Edge &e) const { }
deba@1136
   552
//       void nextInEdge(Edge &e) const { }
deba@1136
   553
deba@1136
   554
//       Node target(Edge) const { return Node(); }
deba@1136
   555
//       Node source(Edge) const { return Node(); }
deba@1136
   556
      
deba@1136
   557
deba@1136
   558
//       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
deba@1136
   559
//       // concept?
deba@1136
   560
deba@1136
   561
deba@1136
   562
//       // Maps.
deba@1136
   563
//       //
deba@1136
   564
//       // We need a special slimer concept which does not provide maps (it
deba@1136
   565
//       // wouldn't be strictly slimer, cause for map-factory id() & friends
deba@1136
   566
//       // a required...)
deba@1136
   567
deba@1136
   568
//       template<typename T>
deba@1136
   569
//       class NodeMap : public GraphMap<GraphBase, Node, T> {};
deba@1136
   570
deba@1136
   571
//       template<typename T>
deba@1136
   572
//       class EdgeMap : public GraphMap<GraphBase, Node, T> {};
deba@1136
   573
//     };
deba@1136
   574
klao@959
   575
    // @}
klao@959
   576
  } //namespace concept  
klao@959
   577
} //namespace lemon
klao@959
   578
klao@959
   579
klao@959
   580
klao@959
   581
#endif // LEMON_CONCEPT_GRAPH_H