doc/basic_concepts.dox
changeset 2347 0aaa7ada5395
parent 2195 f47faf6913ab
child 2350 eb371753e814
equal deleted inserted replaced
0:916279fcf452 1:52b92680b9d8
     1 /**
     1 /**
     2 \page basic_concepts Basic concepts
     2 \page basic_concepts Basic concepts
     3 
     3 
     4 \section basic_graph The graph classes
     4 \section basic_graph The graph classes
     5 The most important classes in LEMON are the graph classes. A instance of a graph
     5 The most important classes in LEMON are the graph classes. An instance of a graph
     6 class is the representation of the mathematical graph. It holds the topology and
     6 class is the representation of the mathematical graph. It holds the topology and
     7 every structural information of the graph. The structural manipulations are also
     7 every structural information of the graph. The structural manipulations are also
     8 provided by the graph object. There is no universal graph class instead we have
     8 provided by the graph object. There is no universal graph class instead we have
     9 different classes for different purposes. They can differ in many ways, but all
     9 different classes for different purposes. They can differ in many ways, but all
    10 have to satisfy one or more \ref concept "graph concepts" which are standardized
    10 have to satisfy one or more \ref concept "graph concepts" which are standardized
    11 interfaces to work whit the rest of the library. The most basic concept is the
    11 interfaces to work with the rest of the library. The most basic concept is the
    12 \ref Graph.<br>
    12 \ref Graph.<br>
    13 A good example is the \ref ListGraph which we already know from Hello World and
    13 A good example is the \ref ListGraph which we already know from Hello World and
    14 will be used in our examples as well.
    14 will be used in our examples as well.
    15 
    15 
    16 One main advantage of the templates are, that you can write your own graph classes.
    16 One main advantage of the templates are, that you can write your own graph classes.
    24 have the Node public type for this purpose. Stacking by the last example:
    24 have the Node public type for this purpose. Stacking by the last example:
    25 \code lemon::ListGraph::Node \endcode
    25 \code lemon::ListGraph::Node \endcode
    26 
    26 
    27 If the graph fits the ExtendableGraphComponent concept, then you can add new nodes
    27 If the graph fits the ExtendableGraphComponent concept, then you can add new nodes
    28 to the graph with the addNode() member function. It returns the newly added node
    28 to the graph with the addNode() member function. It returns the newly added node
    29 (as value). So if you need the new node to do something useful with it, for example
    29 (as value). So if you need the new node to do something useful with, for example
    30 create a edge, assign a value to it through \ref map1 maps.
    30 create an edge, assign a value to it through \ref map1 maps.
    31 \code lemon::ListGraph::Node  new_node = graph.addNode(); \endcode
    31 \code lemon::ListGraph::Node  new_node = graph.addNode(); \endcode
    32 
    32 
    33 If the graph fits the ErasableGraphComponent concept you also can remove nodes
    33 If the graph fits into the ErasableGraphComponent concept you can also remove nodes
    34 from the graph with the erase() member function.
    34 from the graph with the erase() member function.
    35 \code graph.erase( new_node ); \endcode
    35 \code graph.erase( new_node ); \endcode
    36 
    36 
    37 You don't have to store every node in a variable, you can access individual nodes
    37 You don't have to store every node in a variable, you can access individual nodes
    38 with node iterators discussed in the next section. But how do you know which
    38 with node iterators discussed in the next section. But how do you know which
    41 assigned to every node.
    41 assigned to every node.
    42 
    42 
    43 
    43 
    44 \subsection basic_edge Edges
    44 \subsection basic_edge Edges
    45 An Edge is what you think it is. It goes from one node to another node (they can
    45 An Edge is what you think it is. It goes from one node to another node (they can
    46 be identical). If the graph class is directed, the Edge is directed too. Otherwise
    46 be identical if the edge is a loop). If the graph class is directed, the Edge is directed too. Otherwise
    47 the edge is considered undirected and called UEdge.
    47 the edge is considered undirected and called UEdge.
    48 \code lemon::ListUGraph::UEdge \endcode
    48 \code lemon::ListUGraph::UEdge \endcode
    49 
    49 
    50 The addEdge() member function will create a new edge. It has two arguments, the
    50 The addEdge() member function will create a new edge. It has two arguments, the
    51 source node and the target node. The graph class must be extendable.
    51 source node and the target node. The graph class must be extendable.
    52 \code lemon::ListGraph::Edge  new_edge = graph.addEdge( src_node, trg_node ); \endcode
    52 \code lemon::ListGraph::Edge  new_edge = graph.addEdge( src_node, trg_node ); \endcode
    53 You can handle edge similar as nodes. The erase() member function has an edge taking
    53 You can handle edges similar as nodes. The erase() member function has an edge taking
    54 overload too.
    54 overload too.
    55 
    55 
    56 You can ask for the source or target node of the edge by the corresponding member
    56 You can ask for the source or target node of the edge by the corresponding member
    57 functions:
    57 functions:
    58 \code
    58 \code
    62 default direction.
    62 default direction.
    63 
    63 
    64 
    64 
    65 \section basic_iterators Iterators
    65 \section basic_iterators Iterators
    66 Graphs are some kind of containers. And as you expect they have iterator types.
    66 Graphs are some kind of containers. And as you expect they have iterator types.
    67 One fore nodes and a couple for edges - and special classes can have additional
    67 One for nodes and a couple for edges - and special classes can have additional
    68 iterators too. An example:
    68 iterators too. An example:
    69 \code lemon::ListGraph::NodeIt \endcode
    69 \code lemon::ListGraph::NodeIt \endcode
    70 That is a node iterator. Every iterator type starts whit an name what refers to
    70 This is a node iterator. Every iterator type starts with a name that refers to
    71 the iterated object, and ends whit 'It'.
    71 the iterated object, and ends with 'It'.
    72 
    72 
    73 LEMON style iterators differs from \c stl or \c boost iterators in a very tasty
    73 LEMON style iterators differ from \c stl or \c boost iterators in a very tasty
    74 way. A graph has no begin or end - or at least a generic graph class has none.
    74 way. A graph has no begin or end - or at least a generic graph class has none.
    75 If by some topology you could pick a good begin node, it would be misleading and
    75 If by some topology you could pick a good begin node, it would be misleading and
    76 incorrect. A LEMON style iterator must be initialized at construction time.
    76 incorrect. A LEMON style iterator must be initialized at construction time.
    77 The constructor takes the needed parameters - by a node iterator it's the graph
    77 The constructor takes the needed parameters - by a node iterator it's the graph
    78 object. And will be compared to the lemon::INVALID to check if it's still valid.
    78 object. And will be compared to the lemon::INVALID to check if it's still valid.
    79 Every iterator can be compared to INVALID. No \c begin() or \c end() needed.<br>
    79 Every iterator can be compared to INVALID. No \c begin() or \c end() needed.<br>
    80 Let's see these things working together:
    80 Let's see these things working together:
    81 \code
    81 \code
    82 for( ListGraph::NodeIt n(graph); n != INVALID; ++n )
    82 for( ListGraph::NodeIt n(graph); n != INVALID; ++n )
    83     do_useful_things_whit_node(n);
    83     do_useful_things_with_node(n);
    84 \endcode
    84 \endcode
    85 Note that the function \c do_useful_things_with_node() expects a Node type argument
    85 Note that the function \c do_useful_things_with_node() expects a Node type argument
    86 ad we just gave him the iterator. LEMON style iterators must provide "on demand
    86 ad we just gave him the iterator. LEMON style iterators must provide "on demand
    87 dereferencing". For example a NodeIt can be used everywhere a Node could. (In some
    87 dereferencing". For example a NodeIt can be used everywhere a Node could. (In some
    88 graph classes Node is the base class of NodeIt. But in other cases this is implemented
    88 graph classes Node is the base class of NodeIt. But in other cases this is implemented
    89 through typecast operator.)
    89 through typecast operator.)
    90 
    90 
    91 <b>Very important!</b> The iteration has no defined order. There is absolutely no
    91 <b>Very important!</b> The iteration has no defined order. There is absolutely no
    92 guaranty that the next time the iteration will give us the nodes in the same order.
    92 warranty that the next time the iteration will give us the nodes in the same order.
    93 Don't use this order to identify nodes! Use the \c id() member function of the
    93 Don't use this order to identify nodes! Use the \c id() member function of the
    94 graph class described above. (There is a powerful technique using maps right in
    94 graph class described above. (There is a powerful technique using maps right in
    95 the next page.)
    95 the next page.)
    96 
    96 
    97 The \ref EdgeIt works exactly the same - nothing more to say. But there are \ref InEdgeIt
    97 The \ref EdgeIt works exactly the same - nothing more to say. But there are \ref InEdgeIt