lemon/random.h
changeset 2252 133028e83940
parent 2242 16523135943d
child 2257 0a9393adc747
equal deleted inserted replaced
2:d52140cf5f5f 3:a84599dd1a57
   420   /// initialization and generation phase so they produce two
   420   /// initialization and generation phase so they produce two
   421   /// completly different sequences.
   421   /// completly different sequences.
   422   ///
   422   ///
   423   /// The generator gives back random numbers of serveral types. To
   423   /// The generator gives back random numbers of serveral types. To
   424   /// get a random number from a range of a floating point type you
   424   /// get a random number from a range of a floating point type you
   425   /// can use one form of the \c operator(). If you want to get random
   425   /// can use one form of the \c operator() or the \c real() member
   426   /// number from a the {0, 1, ..., n-1} integer range use the \c
   426   /// function. If you want to get random number from the {0, 1, ...,
   427   /// operator[]. And to get random number from the whole range of an
   427   /// n-1} integer range use the \c operator[] or the \c integer()
   428   /// integer type you can use the \c integer() or \c uinteger()
   428   /// method. And to get random number from the whole range of an
   429   /// functions. After all you can get random bool with equal chance
   429   /// integer type you can use the argumentless \c integer() or \c
   430   /// or given probability with the \c boolean() member function.
   430   /// uinteger() functions. After all you can get random bool with
       
   431   /// equal chance of true and false or given probability of true
       
   432   /// result with the \c boolean() member functions.
   431   ///
   433   ///
   432   ///\code
   434   ///\code
   433   /// int a = rnd[100000];                  // 0..99999
   435   /// // The commented code is identical to the other
       
   436   /// double a = rnd();                     // [0.0, 1.0)
       
   437   /// // double a = rnd.real();             // [0.0, 1.0)
       
   438   /// double b = rnd(100.0);                // [0.0, 100.0)
       
   439   /// // double b = rnd.real(100.0);        // [0.0, 100.0)
       
   440   /// double c = rnd(1.0, 2.0);             // [1.0, 2.0)
       
   441   /// // double c = rnd.real(1.0, 2.0);     // [1.0, 2.0)
       
   442   /// int d = rnd[100000];                  // 0..99999
       
   443   /// // int d = rnd.integer(100000);       // 0..99999
       
   444   /// int e = rnd[6] + 1;                   // 1..6
       
   445   /// // int e = rnd.integer(1, 1 + 6);     // 1..6
   434   /// int b = rnd.uinteger<int>();          // 0 .. 2^31 - 1
   446   /// int b = rnd.uinteger<int>();          // 0 .. 2^31 - 1
   435   /// int c = rnd.integer<int>();           // - 2^31 .. 2^31 - 1
   447   /// int c = rnd.integer<int>();           // - 2^31 .. 2^31 - 1
   436   /// double d = rnd();                     // [0.0, 1.0)
       
   437   /// double e = rnd(100.0);                // [0.0, 100.0)
       
   438   /// double f = rnd(1.0, 2.0);             // [1.0, 2.0)
       
   439   /// bool g = rnd.boolean();               // P(g = true) = 0.5
   448   /// bool g = rnd.boolean();               // P(g = true) = 0.5
   440   /// bool h = rnd.boolean(0.8);            // P(h = true) = 0.8
   449   /// bool h = rnd.boolean(0.8);            // P(h = true) = 0.8
   441   ///\endcode
   450   ///\endcode
   442   ///
   451   ///
   443   /// The lemon provides a global instance of the random number generator
   452   /// The lemon provides a global instance of the random number
   444   /// which name is \c rnd. Usually it is a good programming convenience
   453   /// generator which name is \ref lemon::rnd "rnd". Usually it is a
   445   /// to use this global generator to get random numbers.
   454   /// good programming convenience to use this global generator to get
       
   455   /// random numbers.
   446   ///
   456   ///
   447   /// \author Balazs Dezso
   457   /// \author Balazs Dezso
   448   class Random {
   458   class Random {
   449   private:
   459   private:
   450 
   460 
   451 #if WORD_BIT == 32
   461     // architecture word
   452     typedef unsigned int Word;
       
   453 #elif WORD_BIT == 64
       
   454     typedef unsigned long Word;
   462     typedef unsigned long Word;
   455 #endif
       
   456     
   463     
   457     _random_bits::RandomCore<Word> core;
   464     _random_bits::RandomCore<Word> core;
   458 
   465 
   459   public:
   466   public:
   460 
   467 
   484     }
   491     }
   485 
   492 
   486     /// \brief Copy constructor
   493     /// \brief Copy constructor
   487     ///
   494     ///
   488     /// Copy constructor. The generated sequence will be identical to
   495     /// Copy constructor. The generated sequence will be identical to
   489     /// the other sequence.
   496     /// the other sequence. It can be used to save the current state
       
   497     /// of the generator and later use it to generate the same
       
   498     /// sequence.
   490     Random(const Random& other) {
   499     Random(const Random& other) {
   491       core.copyState(other.core);
   500       core.copyState(other.core);
   492     }
   501     }
   493 
   502 
   494     /// \brief Assign operator
   503     /// \brief Assign operator
   495     ///
   504     ///
   496     /// Assign operator. The generated sequence will be identical to
   505     /// Assign operator. The generated sequence will be identical to
   497     /// the other sequence.
   506     /// the other sequence. It can be used to save the current state
       
   507     /// of the generator and later use it to generate the same
       
   508     /// sequence.
   498     Random& operator=(const Random& other) {
   509     Random& operator=(const Random& other) {
   499       if (&other != this) {
   510       if (&other != this) {
   500         core.copyState(other.core);
   511         core.copyState(other.core);
   501       }
   512       }
   502       return *this;
   513       return *this;
   503     }
   514     }
   504 
   515 
   505     /// \brief Returns a random real number
   516     /// \brief Returns a random real number
   506     ///
   517     ///
   507     /// It returns a random real number from the range [0, 1). The default
   518     /// It returns a random real number from the range [0, 1). The
   508     /// result type of this function is double.
   519     /// default Number type is double.
   509     template <typename Number>
   520     template <typename Number>
   510     Number operator()() {
   521     Number real() {
   511       return _random_bits::RealConversion<Number, Word>::convert(core);
   522       return _random_bits::RealConversion<Number, Word>::convert(core);
   512     }
   523     }
   513 
   524 
       
   525     double real() {
       
   526       return real<double>();
       
   527     }
       
   528 
       
   529     /// \brief Returns a random real number
       
   530     ///
       
   531     /// It returns a random real number from the range [0, b).
       
   532     template <typename Number>
       
   533     Number real(Number b) { 
       
   534       return real<Number>() * b; 
       
   535     }
       
   536 
       
   537     /// \brief Returns a random real number
       
   538     ///
       
   539     /// It returns a random real number from the range [a, b).
       
   540     template <typename Number>
       
   541     Number real(Number a, Number b) { 
       
   542       return real<Number>() * (b - a) + a; 
       
   543     }
       
   544 
       
   545     /// \brief Returns a random real number
       
   546     ///
       
   547     /// It returns a random double from the range [0, 1).
   514     double operator()() {
   548     double operator()() {
   515       return operator()<double>();
   549       return real<double>();
   516     }
   550     }
   517 
   551 
   518     /// \brief Returns a random real number
   552     /// \brief Returns a random real number
   519     ///
   553     ///
   520     /// It returns a random real number from the range [0, b).
   554     /// It returns a random real number from the range [0, b).
   521     template <typename Number>
   555     template <typename Number>
   522     Number operator()(Number b) { 
   556     Number operator()(Number b) { 
   523       return operator()<Number>() * b; 
   557       return real<Number>() * b; 
   524     }
   558     }
   525 
   559 
   526     /// \brief Returns a random real number
   560     /// \brief Returns a random real number
   527     ///
   561     ///
   528     /// It returns a random real number from the range [a, b).
   562     /// It returns a random real number from the range [a, b).
   529     template <typename Number>
   563     template <typename Number>
   530     Number operator()(Number a, Number b) { 
   564     Number operator()(Number a, Number b) { 
   531       return operator()<Number>() * (b - a) + a; 
   565       return real<Number>() * (b - a) + a; 
   532     }
   566     }
   533 
   567 
   534     /// \brief Returns a random integer from a range
   568     /// \brief Returns a random integer from a range
   535     ///
   569     ///
   536     /// It returns a random integer from the range {0, 1, ..., bound - 1}.
   570     /// It returns a random integer from the range {0, 1, ..., b - 1}.
   537     template <typename Number>
   571     template <typename Number>
   538     Number operator[](const Number& bound) {
   572     Number integer(Number b) {
   539       return _random_bits::Mapping<Number, Word>::map(core, bound);
   573       return _random_bits::Mapping<Number, Word>::map(core, b);
       
   574     }
       
   575 
       
   576     /// \brief Returns a random integer from a range
       
   577     ///
       
   578     /// It returns a random integer from the range {a, a + 1, ..., b - 1}.
       
   579     template <typename Number>
       
   580     Number integer(Number a, Number b) {
       
   581       return _random_bits::Mapping<Number, Word>::map(core, b - a) + a;
       
   582     }
       
   583 
       
   584     /// \brief Returns a random integer from a range
       
   585     ///
       
   586     /// It returns a random integer from the range {0, 1, ..., b - 1}.
       
   587     template <typename Number>
       
   588     Number operator[](Number b) {
       
   589       return _random_bits::Mapping<Number, Word>::map(core, b);
   540     }
   590     }
   541 
   591 
   542     /// \brief Returns a random non-negative integer
   592     /// \brief Returns a random non-negative integer
   543     ///
   593     ///
   544     /// It returns a random non-negative integer uniformly from the
   594     /// It returns a random non-negative integer uniformly from the
   584     }
   634     }
   585     
   635     
   586   };
   636   };
   587 
   637 
   588 
   638 
   589   /// \brief Global random number generator instance
       
   590   ///
       
   591   /// A global mersenne twister random number generator instance
       
   592   extern Random rnd;
   639   extern Random rnd;
   593 
   640 
   594 }
   641 }
   595 
   642 
   596 #endif
   643 #endif