lemon/concept/ugraph.h
changeset 2216 1e45cdeea3cc
parent 2126 2c8adbee9fa6
child 2231 06faf3f06d67
equal deleted inserted replaced
11:6eb1dc17292a 12:d97dc8715d68
    33 
    33 
    34     /// \addtogroup graph_concepts
    34     /// \addtogroup graph_concepts
    35     /// @{
    35     /// @{
    36 
    36 
    37 
    37 
    38     /// Class describing the concept of Undirected Graphs.
    38     /// \brief Class describing the concept of Undirected Graphs.
    39 
    39     ///
    40     /// This class describes the common interface of all Undirected
    40     /// This class describes the common interface of all Undirected
    41     /// Graphs.
    41     /// Graphs.
    42     ///
    42     ///
    43     /// As all concept describing classes it provides only interface
    43     /// As all concept describing classes it provides only interface
    44     /// without any sensible implementation. So any algorithm for
    44     /// without any sensible implementation. So any algorithm for
    45     /// undirected graph should compile with this class, but it will not
    45     /// undirected graph should compile with this class, but it will not
    46     /// run properly, of couse.
    46     /// run properly, of course.
    47     ///
    47     ///
    48     /// In LEMON undirected graphs also fulfill the concept of directed
    48     /// The LEMON undirected graphs also fulfill the concept of
    49     /// graphs (\ref lemon::concept::Graph "Graph Concept"). For
    49     /// directed graphs (\ref lemon::concept::Graph "Graph
    50     /// explanation of this and more see also the page \ref graphs,
    50     /// Concept"). Each undirected edges can be seen as two opposite
    51     /// a tutorial about graphs.
    51     /// directed edge and consequently the undirected graph can be
       
    52     /// seen as the direceted graph of these directed edges. The
       
    53     /// UGraph has the UEdge inner class for the undirected edges and
       
    54     /// the Edge type for the directed edges. The Edge type is
       
    55     /// convertible to UEdge or inherited from it so from a directed
       
    56     /// edge we can get the represented undirected edge.
    52     ///
    57     ///
    53     /// You can assume that all undirected graph can be handled
    58     /// In the sense of the LEMON each undirected edge has a default
    54     /// as a directed graph. This way it is fully conform
    59     /// direction (it should be in every computer implementation,
    55     /// to the Graph concept.
    60     /// because the order of undirected edge's nodes defines an
    56 
    61     /// orientation). With the default orientation we can define that
       
    62     /// the directed edge is forward or backward directed. With the \c
       
    63     /// direction() and \c direct() function we can get the direction
       
    64     /// of the directed edge and we can direct an undirected edge.
       
    65     ///
       
    66     /// The UEdgeIt is an iterator for the undirected edges. We can use
       
    67     /// the UEdgeMap to map values for the undirected edges. The InEdgeIt and
       
    68     /// OutEdgeIt iterates on the same undirected edges but with opposite
       
    69     /// direction. The IncEdgeIt iterates also on the same undirected edges
       
    70     /// as the OutEdgeIt and InEdgeIt but it is not convertible to Edge just
       
    71     /// to UEdge.  
    57     class UGraph {
    72     class UGraph {
    58     public:
    73     public:
    59       ///\e
    74       /// \brief The undirected graph should be tagged by the
    60 
    75       /// UndirectedTag.
    61       ///\todo undocumented
    76       ///
    62       ///
    77       /// The undirected graph should be tagged by the UndirectedTag. This
       
    78       /// tag helps the enable_if technics to make compile time 
       
    79       /// specializations for undirected graphs.  
    63       typedef True UndirectedTag;
    80       typedef True UndirectedTag;
    64 
    81 
    65       /// \brief The base type of node iterators, 
    82       /// \brief The base type of node iterators, 
    66       /// or in other words, the trivial node iterator.
    83       /// or in other words, the trivial node iterator.
    67       ///
    84       ///
   294       };
   311       };
   295 
   312 
   296       /// The directed edge type.
   313       /// The directed edge type.
   297 
   314 
   298       /// The directed edge type. It can be converted to the
   315       /// The directed edge type. It can be converted to the
   299       /// undirected edge.
   316       /// undirected edge or it should be inherited from the undirected
       
   317       /// edge.
   300       class Edge : public UEdge {
   318       class Edge : public UEdge {
   301       public:
   319       public:
   302         /// Default constructor
   320         /// Default constructor
   303 
   321 
   304         /// @warning The default constructor sets the iterator
   322         /// @warning The default constructor sets the iterator
   560       };
   578       };
   561 
   579 
   562       /// \brief Direct the given undirected edge.
   580       /// \brief Direct the given undirected edge.
   563       ///
   581       ///
   564       /// Direct the given undirected edge. The returned edge source
   582       /// Direct the given undirected edge. The returned edge source
   565       /// will be the given edge.
   583       /// will be the given node.
   566       Edge direct(const UEdge&, const Node&) const {
   584       Edge direct(const UEdge&, const Node&) const {
   567 	return INVALID;
   585 	return INVALID;
   568       }
   586       }
   569 
   587 
   570       /// \brief Direct the given undirected edge.
   588       /// \brief Direct the given undirected edge.
   571       ///
   589       ///
   572       /// Direct the given undirected edge. The returned edge source
   590       /// Direct the given undirected edge. The returned edge
   573       /// will be the source of the undirected edge if the given bool
   591       /// represents the given undireted edge and the direction comes
   574       /// is true.
   592       /// from the given bool.  The source of the undirected edge and
       
   593       /// the directed edge is the same when the given bool is true.
   575       Edge direct(const UEdge&, bool) const {
   594       Edge direct(const UEdge&, bool) const {
   576 	return INVALID;
   595 	return INVALID;
   577       }
   596       }
   578 
   597 
   579       /// \brief Returns true if the edge has default orientation.
   598       /// \brief Returns true if the edge has default orientation.
   580       ///
   599       ///
   581       /// Returns whether the given directed edge is same orientation as
   600       /// Returns whether the given directed edge is same orientation as
   582       /// the corresponding undirected edge.
   601       /// the corresponding undirected edge's default orientation.
   583       bool direction(Edge) const { return true; }
   602       bool direction(Edge) const { return true; }
   584 
   603 
   585       /// \brief Returns the opposite directed edge.
   604       /// \brief Returns the opposite directed edge.
   586       ///
   605       ///
   587       /// Returns the opposite directed edge.
   606       /// Returns the opposite directed edge.
   588       Edge oppositeEdge(Edge) const { return INVALID; }
   607       Edge oppositeEdge(Edge) const { return INVALID; }
   589 
   608 
   590       /// \brief Opposite node on an edge
   609       /// \brief Opposite node on an edge
   591       ///
   610       ///
   592       /// \return the opposite of the given Node on the given Edge
   611       /// \return the opposite of the given Node on the given UEdge
   593       Node oppositeNode(Node, UEdge) const { return INVALID; }
   612       Node oppositeNode(Node, UEdge) const { return INVALID; }
   594 
   613 
   595       /// \brief First node of the undirected edge.
   614       /// \brief First node of the undirected edge.
   596       ///
   615       ///
   597       /// \return the first node of the given UEdge.
   616       /// \return the first node of the given UEdge.
   598       ///
   617       ///
   599       /// Naturally uectected edges don't have direction and thus
   618       /// Naturally undirected edges don't have direction and thus
   600       /// don't have source and target node. But we use these two methods
   619       /// don't have source and target node. But we use these two methods
   601       /// to query the two endnodes of the edge. The direction of the edge
   620       /// to query the two nodes of the edge. The direction of the edge
   602       /// which arises this way is called the inherent direction of the
   621       /// which arises this way is called the inherent direction of the
   603       /// undirected edge, and is used to define the "default" direction
   622       /// undirected edge, and is used to define the "default" direction
   604       /// of the directed versions of the edges.
   623       /// of the directed versions of the edges.
   605       /// \sa direction
   624       /// \sa direction
   606       Node source(UEdge) const { return INVALID; }
   625       Node source(UEdge) const { return INVALID; }