lemon/bucket_heap.h
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     1 /* -*- C++ -*-
       
     2  *
       
     3  * This file is a part of LEMON, a generic C++ optimization library
       
     4  *
       
     5  * Copyright (C) 2003-2006
       
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
       
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
       
     8  *
       
     9  * Permission to use, modify and distribute this software is granted
       
    10  * provided that this copyright notice appears in all copies. For
       
    11  * precise terms see the accompanying LICENSE file.
       
    12  *
       
    13  * This software is provided "AS IS" with no warranty of any kind,
       
    14  * express or implied, and with no claim as to its suitability for any
       
    15  * purpose.
       
    16  *
       
    17  */
       
    18 
       
    19 #ifndef LEMON_BUCKET_HEAP_H
       
    20 #define LEMON_BUCKET_HEAP_H
       
    21 
       
    22 ///\ingroup auxdat
       
    23 ///\file
       
    24 ///\brief Bucket Heap implementation.
       
    25 
       
    26 #include <vector>
       
    27 #include <utility>
       
    28 #include <functional>
       
    29 
       
    30 namespace lemon {
       
    31 
       
    32   /// \ingroup auxdat
       
    33 
       
    34   /// \brief A Bucket Heap implementation.
       
    35   ///
       
    36   /// This class implements the \e bucket \e heap data structure. A \e heap
       
    37   /// is a data structure for storing items with specified values called \e
       
    38   /// priorities in such a way that finding the item with minimum priority is
       
    39   /// efficient. The bucket heap is very simple implementation, it can store
       
    40   /// only integer priorities and it stores for each priority in the [0..C]
       
    41   /// range a list of items. So it should be used only when the priorities
       
    42   /// are small. It is not intended to use as dijkstra heap.
       
    43   ///
       
    44   /// \param _Item Type of the items to be stored.  
       
    45   /// \param _ItemIntMap A read and writable Item int map, used internally
       
    46   /// to handle the cross references.
       
    47   /// \param minimize If the given parameter is true then the heap gives back
       
    48   /// the lowest priority. 
       
    49   template <typename _Item, typename _ItemIntMap, bool minimize = true >
       
    50   class BucketHeap {
       
    51 
       
    52   public:
       
    53     typedef _Item Item;
       
    54     typedef int Prio;
       
    55     typedef std::pair<Item, Prio> Pair;
       
    56     typedef _ItemIntMap ItemIntMap;
       
    57 
       
    58     /// \brief Type to represent the items states.
       
    59     ///
       
    60     /// Each Item element have a state associated to it. It may be "in heap",
       
    61     /// "pre heap" or "post heap". The latter two are indifferent from the
       
    62     /// heap's point of view, but may be useful to the user.
       
    63     ///
       
    64     /// The ItemIntMap \e should be initialized in such way that it maps
       
    65     /// PRE_HEAP (-1) to any element to be put in the heap...
       
    66     enum state_enum {
       
    67       IN_HEAP = 0,
       
    68       PRE_HEAP = -1,
       
    69       POST_HEAP = -2
       
    70     };
       
    71 
       
    72   public:
       
    73     /// \brief The constructor.
       
    74     ///
       
    75     /// The constructor.
       
    76     /// \param _index should be given to the constructor, since it is used
       
    77     /// internally to handle the cross references. The value of the map
       
    78     /// should be PRE_HEAP (-1) for each element.
       
    79     explicit BucketHeap(ItemIntMap &_index) : index(_index), minimal(0) {}
       
    80     
       
    81     /// The number of items stored in the heap.
       
    82     ///
       
    83     /// \brief Returns the number of items stored in the heap.
       
    84     int size() const { return data.size(); }
       
    85     
       
    86     /// \brief Checks if the heap stores no items.
       
    87     ///
       
    88     /// Returns \c true if and only if the heap stores no items.
       
    89     bool empty() const { return data.empty(); }
       
    90 
       
    91     /// \brief Make empty this heap.
       
    92     /// 
       
    93     /// Make empty this heap.
       
    94     void clear() { 
       
    95       for (int i = 0; i < (int)data.size(); ++i) {
       
    96 	index[data[i].item] = -2;
       
    97       }
       
    98       data.clear(); first.clear(); minimal = 0;
       
    99     }
       
   100 
       
   101   private:
       
   102 
       
   103     void relocate_last(int idx) {
       
   104       if (idx + 1 < (int)data.size()) {
       
   105 	data[idx] = data.back();
       
   106 	if (data[idx].prev != -1) {
       
   107 	  data[data[idx].prev].next = idx;
       
   108 	} else {
       
   109 	  first[data[idx].value] = idx;
       
   110 	}
       
   111 	if (data[idx].next != -1) {
       
   112 	  data[data[idx].next].prev = idx;
       
   113 	}
       
   114 	index[data[idx].item] = idx;
       
   115       }
       
   116       data.pop_back();
       
   117     }
       
   118 
       
   119     void unlace(int idx) {
       
   120       if (data[idx].prev != -1) {
       
   121 	data[data[idx].prev].next = data[idx].next;
       
   122       } else {
       
   123 	first[data[idx].value] = data[idx].next;
       
   124       }
       
   125       if (data[idx].next != -1) {
       
   126 	data[data[idx].next].prev = data[idx].prev;
       
   127       }
       
   128     }
       
   129 
       
   130     void lace(int idx) {
       
   131       if ((int)first.size() <= data[idx].value) {
       
   132 	first.resize(data[idx].value + 1, -1);
       
   133       }
       
   134       data[idx].next = first[data[idx].value];
       
   135       if (data[idx].next != -1) {
       
   136 	data[data[idx].next].prev = idx;
       
   137       }
       
   138       first[data[idx].value] = idx;
       
   139       data[idx].prev = -1;
       
   140     }
       
   141 
       
   142   public:
       
   143     /// \brief Insert a pair of item and priority into the heap.
       
   144     ///
       
   145     /// Adds \c p.first to the heap with priority \c p.second.
       
   146     /// \param p The pair to insert.
       
   147     void push(const Pair& p) {
       
   148       push(p.first, p.second);
       
   149     }
       
   150 
       
   151     /// \brief Insert an item into the heap with the given priority.
       
   152     ///    
       
   153     /// Adds \c i to the heap with priority \c p. 
       
   154     /// \param i The item to insert.
       
   155     /// \param p The priority of the item.
       
   156     void push(const Item &i, const Prio &p) { 
       
   157       int idx = data.size();
       
   158       index[i] = idx;
       
   159       data.push_back(BucketItem(i, p));
       
   160       lace(idx);
       
   161       if (p < minimal) {
       
   162 	minimal = p;
       
   163       }
       
   164     }
       
   165 
       
   166     /// \brief Returns the item with minimum priority.
       
   167     ///
       
   168     /// This method returns the item with minimum priority.
       
   169     /// \pre The heap must be nonempty.  
       
   170     Item top() const {
       
   171       while (first[minimal] == -1) {
       
   172 	++minimal;
       
   173       }
       
   174       return data[first[minimal]].item;
       
   175     }
       
   176 
       
   177     /// \brief Returns the minimum priority.
       
   178     ///
       
   179     /// It returns the minimum priority.
       
   180     /// \pre The heap must be nonempty.
       
   181     Prio prio() const {
       
   182       while (first[minimal] == -1) {
       
   183 	++minimal;
       
   184       }
       
   185       return minimal;
       
   186     }
       
   187 
       
   188     /// \brief Deletes the item with minimum priority.
       
   189     ///
       
   190     /// This method deletes the item with minimum priority from the heap.  
       
   191     /// \pre The heap must be non-empty.  
       
   192     void pop() {
       
   193       while (first[minimal] == -1) {
       
   194 	++minimal;
       
   195       }
       
   196       int idx = first[minimal];
       
   197       index[data[idx].item] = -2;
       
   198       unlace(idx);
       
   199       relocate_last(idx);
       
   200     }
       
   201 
       
   202     /// \brief Deletes \c i from the heap.
       
   203     ///
       
   204     /// This method deletes item \c i from the heap, if \c i was
       
   205     /// already stored in the heap.
       
   206     /// \param i The item to erase. 
       
   207     void erase(const Item &i) {
       
   208       int idx = index[i];
       
   209       index[data[idx].item] = -2;
       
   210       unlace(idx);
       
   211       relocate_last(idx);
       
   212     }
       
   213 
       
   214     
       
   215     /// \brief Returns the priority of \c i.
       
   216     ///
       
   217     /// This function returns the priority of item \c i.  
       
   218     /// \pre \c i must be in the heap.
       
   219     /// \param i The item.
       
   220     Prio operator[](const Item &i) const {
       
   221       int idx = index[i];
       
   222       return data[idx].value;
       
   223     }
       
   224 
       
   225     /// \brief \c i gets to the heap with priority \c p independently 
       
   226     /// if \c i was already there.
       
   227     ///
       
   228     /// This method calls \ref push(\c i, \c p) if \c i is not stored
       
   229     /// in the heap and sets the priority of \c i to \c p otherwise.
       
   230     /// \param i The item.
       
   231     /// \param p The priority.
       
   232     void set(const Item &i, const Prio &p) {
       
   233       int idx = index[i];
       
   234       if (idx < 0) {
       
   235 	push(i,p);
       
   236       } else if (p > data[idx].value) {
       
   237 	increase(i, p);
       
   238       } else {
       
   239 	decrease(i, p);
       
   240       }
       
   241     }
       
   242 
       
   243     /// \brief Decreases the priority of \c i to \c p.
       
   244 
       
   245     /// This method decreases the priority of item \c i to \c p.
       
   246     /// \pre \c i must be stored in the heap with priority at least \c
       
   247     /// p relative to \c Compare.
       
   248     /// \param i The item.
       
   249     /// \param p The priority.
       
   250     void decrease(const Item &i, const Prio &p) {
       
   251       int idx = index[i];
       
   252       unlace(idx);
       
   253       data[idx].value = p;
       
   254       if (p < minimal) {
       
   255 	minimal = p;
       
   256       }
       
   257       lace(idx);
       
   258     }
       
   259     
       
   260     /// \brief Increases the priority of \c i to \c p.
       
   261     ///
       
   262     /// This method sets the priority of item \c i to \c p. 
       
   263     /// \pre \c i must be stored in the heap with priority at most \c
       
   264     /// p relative to \c Compare.
       
   265     /// \param i The item.
       
   266     /// \param p The priority.
       
   267     void increase(const Item &i, const Prio &p) {
       
   268       int idx = index[i];
       
   269       unlace(idx);
       
   270       data[idx].value = p;
       
   271       lace(idx);
       
   272     }
       
   273 
       
   274     /// \brief Returns if \c item is in, has already been in, or has 
       
   275     /// never been in the heap.
       
   276     ///
       
   277     /// This method returns PRE_HEAP if \c item has never been in the
       
   278     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
       
   279     /// otherwise. In the latter case it is possible that \c item will
       
   280     /// get back to the heap again.
       
   281     /// \param i The item.
       
   282     state_enum state(const Item &i) const {
       
   283       int idx = index[i];
       
   284       if (idx >= 0) idx = 0;
       
   285       return state_enum(idx);
       
   286     }
       
   287 
       
   288     /// \brief Sets the state of the \c item in the heap.
       
   289     ///
       
   290     /// Sets the state of the \c item in the heap. It can be used to
       
   291     /// manually clear the heap when it is important to achive the
       
   292     /// better time complexity.
       
   293     /// \param i The item.
       
   294     /// \param st The state. It should not be \c IN_HEAP. 
       
   295     void state(const Item& i, state_enum st) {
       
   296       switch (st) {
       
   297       case POST_HEAP:
       
   298       case PRE_HEAP:
       
   299         if (state(i) == IN_HEAP) {
       
   300           erase(i);
       
   301         }
       
   302         index[i] = st;
       
   303         break;
       
   304       case IN_HEAP:
       
   305         break;
       
   306       }
       
   307     }
       
   308 
       
   309   private:
       
   310 
       
   311     struct BucketItem {
       
   312       BucketItem(const Item& _item, int _value) 
       
   313 	: item(_item), value(_value) {}
       
   314 
       
   315       Item item;
       
   316       int value;
       
   317 
       
   318       int prev, next;
       
   319     };
       
   320 
       
   321     ItemIntMap& index;
       
   322     std::vector<int> first;
       
   323     std::vector<BucketItem> data;
       
   324     mutable int minimal;
       
   325 
       
   326   }; // class BucketHeap
       
   327 
       
   328 
       
   329   template <typename _Item, typename _ItemIntMap>
       
   330   class BucketHeap<_Item, _ItemIntMap, false> {
       
   331 
       
   332   public:
       
   333     typedef _Item Item;
       
   334     typedef int Prio;
       
   335     typedef std::pair<Item, Prio> Pair;
       
   336     typedef _ItemIntMap ItemIntMap;
       
   337 
       
   338     enum state_enum {
       
   339       IN_HEAP = 0,
       
   340       PRE_HEAP = -1,
       
   341       POST_HEAP = -2
       
   342     };
       
   343 
       
   344   public:
       
   345 
       
   346     explicit BucketHeap(ItemIntMap &_index) : index(_index), maximal(-1) {}
       
   347 
       
   348     int size() const { return data.size(); }
       
   349     bool empty() const { return data.empty(); }
       
   350 
       
   351     void clear() { 
       
   352       for (int i = 0; i < (int)data.size(); ++i) {
       
   353 	index[data[i].item] = -2;
       
   354       }
       
   355       data.clear(); first.clear(); maximal = -1; 
       
   356     }
       
   357 
       
   358   private:
       
   359 
       
   360     void relocate_last(int idx) {
       
   361       if (idx + 1 != (int)data.size()) {
       
   362 	data[idx] = data.back();
       
   363 	if (data[idx].prev != -1) {
       
   364 	  data[data[idx].prev].next = idx;
       
   365 	} else {
       
   366 	  first[data[idx].value] = idx;
       
   367 	}
       
   368 	if (data[idx].next != -1) {
       
   369 	  data[data[idx].next].prev = idx;
       
   370 	}
       
   371 	index[data[idx].item] = idx;
       
   372       }
       
   373       data.pop_back();
       
   374     }
       
   375 
       
   376     void unlace(int idx) {
       
   377       if (data[idx].prev != -1) {
       
   378 	data[data[idx].prev].next = data[idx].next;
       
   379       } else {
       
   380 	first[data[idx].value] = data[idx].next;
       
   381       }
       
   382       if (data[idx].next != -1) {
       
   383 	data[data[idx].next].prev = data[idx].prev;
       
   384       }
       
   385     }
       
   386 
       
   387     void lace(int idx) {
       
   388       if ((int)first.size() <= data[idx].value) {
       
   389 	first.resize(data[idx].value + 1, -1);
       
   390       }
       
   391       data[idx].next = first[data[idx].value];
       
   392       if (data[idx].next != -1) {
       
   393 	data[data[idx].next].prev = idx;
       
   394       }
       
   395       first[data[idx].value] = idx;
       
   396       data[idx].prev = -1;
       
   397     }
       
   398 
       
   399   public:
       
   400 
       
   401     void push(const Pair& p) {
       
   402       push(p.first, p.second);
       
   403     }
       
   404 
       
   405     void push(const Item &i, const Prio &p) { 
       
   406       int idx = data.size();
       
   407       index[i] = idx;
       
   408       data.push_back(BucketItem(i, p));
       
   409       lace(idx);
       
   410       if (data[idx].value > maximal) {
       
   411 	maximal = data[idx].value;
       
   412       }
       
   413     }
       
   414 
       
   415     Item top() const {
       
   416       while (first[maximal] == -1) {
       
   417 	--maximal;
       
   418       }
       
   419       return data[first[maximal]].item;
       
   420     }
       
   421 
       
   422     Prio prio() const {
       
   423       while (first[maximal] == -1) {
       
   424 	--maximal;
       
   425       }
       
   426       return maximal;
       
   427     }
       
   428 
       
   429     void pop() {
       
   430       while (first[maximal] == -1) {
       
   431 	--maximal;
       
   432       }
       
   433       int idx = first[maximal];
       
   434       index[data[idx].item] = -2;
       
   435       unlace(idx);
       
   436       relocate_last(idx);
       
   437     }
       
   438 
       
   439     void erase(const Item &i) {
       
   440       int idx = index[i];
       
   441       index[data[idx].item] = -2;
       
   442       unlace(idx);
       
   443       relocate_last(idx);
       
   444     }
       
   445 
       
   446     Prio operator[](const Item &i) const {
       
   447       int idx = index[i];
       
   448       return data[idx].value;
       
   449     }
       
   450 
       
   451     void set(const Item &i, const Prio &p) {
       
   452       int idx = index[i];
       
   453       if (idx < 0) {
       
   454 	push(i,p);
       
   455       } else if (p > data[idx].value) {
       
   456 	decrease(i, p);
       
   457       } else {
       
   458 	increase(i, p);
       
   459       }
       
   460     }
       
   461 
       
   462     void decrease(const Item &i, const Prio &p) {
       
   463       int idx = index[i];
       
   464       unlace(idx);
       
   465       data[idx].value = p;
       
   466       if (p > maximal) {
       
   467 	maximal = p;
       
   468       }
       
   469       lace(idx);
       
   470     }
       
   471     
       
   472     void increase(const Item &i, const Prio &p) {
       
   473       int idx = index[i];
       
   474       unlace(idx);
       
   475       data[idx].value = p;
       
   476       lace(idx);
       
   477     }
       
   478 
       
   479     state_enum state(const Item &i) const {
       
   480       int idx = index[i];
       
   481       if (idx >= 0) idx = 0;
       
   482       return state_enum(idx);
       
   483     }
       
   484 
       
   485     void state(const Item& i, state_enum st) {
       
   486       switch (st) {
       
   487       case POST_HEAP:
       
   488       case PRE_HEAP:
       
   489         if (state(i) == IN_HEAP) {
       
   490           erase(i);
       
   491         }
       
   492         index[i] = st;
       
   493         break;
       
   494       case IN_HEAP:
       
   495         break;
       
   496       }
       
   497     }
       
   498 
       
   499   private:
       
   500 
       
   501     struct BucketItem {
       
   502       BucketItem(const Item& _item, int _value) 
       
   503 	: item(_item), value(_value) {}
       
   504 
       
   505       Item item;
       
   506       int value;
       
   507 
       
   508       int prev, next;
       
   509     };
       
   510 
       
   511     ItemIntMap& index;
       
   512     std::vector<int> first;
       
   513     std::vector<BucketItem> data;
       
   514     mutable int maximal;
       
   515 
       
   516   }; // class BucketHeap
       
   517 
       
   518 }
       
   519   
       
   520 #endif