src/hugo/skeletons/path.h
changeset 896 3a98a1aa5a8f
parent 823 afba7fbbb239
child 906 17f31d280385
equal deleted inserted replaced
5:925800f0fc78 6:d678931b4c2d
     1 #define SKELETON
       
     2 // -*- c++ -*- //
     1 // -*- c++ -*- //
     3 
     2 
     4 ///\ingroup skeletons
     3 ///\ingroup skeletons
     5 ///\file
     4 ///\file
     6 ///\brief Classes for representing paths in graphs.
     5 ///\brief Classes for representing paths in graphs.
     7 
     6 
     8 #ifndef HUGO_PATH_H
     7 #ifndef HUGO_SKELETON_PATH_H
     9 #define HUGO_PATH_H
     8 #define HUGO_SKELETON_PATH_H
    10 
     9 
    11 #include <hugo/invalid.h>
    10 #include <hugo/invalid.h>
    12 
    11 
    13 namespace hugo {
    12 namespace hugo {
    14   namespace skeleton {
    13   namespace skeleton {
    15     /// \addtogroup skeletons
    14     /// \addtogroup skeletons
    16     /// @{
    15     /// @{
    17     
    16 
    18     
    17 
    19     //! \brief A skeletom structure for representing directed paths in a graph.
    18     //! \brief A skeletom structure for representing directed paths in a graph.
    20     //!
    19     //!
    21     //! A skeleton structure for representing directed paths in a graph.
    20     //! A skeleton structure for representing directed paths in a graph.
    22     //! \param GR The graph type in which the path is.
    21     //! \param GR The graph type in which the path is.
    23     //! 
    22     //!
    24     //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    23     //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    25     //! and \c EdgeIt with the same usage. These types converts to the \c Node
    24     //! and \c EdgeIt with the same usage. These types converts to the \c Node
    26     //! and \c Edge of the original graph.
    25     //! and \c Edge of the original graph.
    27     template<typename GR>
    26     template<typename GR>
    28     class Path {
    27     class Path {
    29     public:
    28     public:
    30       
    29 
    31       /// Type of the underlying graph.
    30       /// Type of the underlying graph.
    32       typedef /*typename*/ GR Graph;
    31       typedef /*typename*/ GR Graph;
    33       /// Edge type of the underlying graph.
    32       /// Edge type of the underlying graph.
    34       typedef typename Graph::Edge GraphEdge; 
    33       typedef typename Graph::Edge GraphEdge;
    35       /// Node type of the underlying graph.
    34       /// Node type of the underlying graph.
    36      typedef typename Graph::Node GraphNode;
    35      typedef typename Graph::Node GraphNode;
    37       class NodeIt;
    36       class NodeIt;
    38       class EdgeIt;
    37       class EdgeIt;
    39       
    38 
    40       /// \param _G The graph in which the path is.
    39       /// \param _G The graph in which the path is.
    41       ///
    40       ///
    42       Path(const Graph &_G) {}
    41       Path(const Graph &_G) {}
    43       
    42 
    44       /// Length of the path.
    43       /// Length of the path.
    45       size_t length() const {return 0;}
    44       size_t length() const {return 0;}
    46       /// Returns whether the path is empty.
    45       /// Returns whether the path is empty.
    47       bool empty() const {}
    46       bool empty() const { return true;}
    48       
    47 
    49       /// Resets the path to an empty path.
    48       /// Resets the path to an empty path.
    50       void clear() {}
    49       void clear() {}
    51 
    50 
    52       /// \brief Starting point of the path.
    51       /// \brief Starting point of the path.
    53       ///
    52       ///
    69 
    68 
    70       /// \brief The head of an edge.
    69       /// \brief The head of an edge.
    71       ///
    70       ///
    72       /// Returns node iterator pointing to the head node of the
    71       /// Returns node iterator pointing to the head node of the
    73       /// given edge iterator.
    72       /// given edge iterator.
    74       NodeIt head(const EdgeIt& e) const {}
    73       NodeIt head(const EdgeIt& e) const {return INVALID;}
    75 
    74 
    76       /// \brief The tail of an edge.
    75       /// \brief The tail of an edge.
    77       ///
    76       ///
    78       /// Returns node iterator pointing to the tail node of the
    77       /// Returns node iterator pointing to the tail node of the
    79       /// given edge iterator.
    78       /// given edge iterator.
    80       NodeIt tail(const EdgeIt& e) const {}
    79       NodeIt tail(const EdgeIt& e) const {return INVALID;}
    81 
    80 
    82 
    81 
    83       /* Iterator classes */
    82       /* Iterator classes */
    84 
    83 
    85       /**
    84       /**
    86        * \brief Iterator class to iterate on the edges of the paths
    85        * \brief Iterator class to iterate on the edges of the paths
    87        * 
    86        *
    88        * \ingroup skeletons
    87        * \ingroup skeletons
    89        * This class is used to iterate on the edges of the paths
    88        * This class is used to iterate on the edges of the paths
    90        *
    89        *
    91        * Of course it converts to Graph::Edge
    90        * Of course it converts to Graph::Edge
    92        * 
    91        *
    93        */
    92        */
    94       class EdgeIt {
    93       class EdgeIt {
    95       public:
    94       public:
    96 	/// Default constructor
    95 	/// Default constructor
    97 	EdgeIt() {}
    96 	EdgeIt() {}
   101 	EdgeIt(const Path &_p) {}
   100 	EdgeIt(const Path &_p) {}
   102 
   101 
   103 	operator GraphEdge () const {}
   102 	operator GraphEdge () const {}
   104 
   103 
   105 	/// Next edge
   104 	/// Next edge
   106 	EdgeIt& operator++() {}
   105 	EdgeIt& operator++() {return *this;}
   107 
   106 
   108 	/// Comparison operator
   107 	/// Comparison operator
   109 	bool operator==(const EdgeIt& e) const {return true;}
   108 	bool operator==(const EdgeIt& e) const {return true;}
   110 	/// Comparison operator
   109 	/// Comparison operator
   111 	bool operator!=(const EdgeIt& e) const {return true;}
   110 	bool operator!=(const EdgeIt& e) const {return true;}
   115 
   114 
   116       };
   115       };
   117 
   116 
   118       /**
   117       /**
   119        * \brief Iterator class to iterate on the nodes of the paths
   118        * \brief Iterator class to iterate on the nodes of the paths
   120        * 
   119        *
   121        * \ingroup skeletons
   120        * \ingroup skeletons
   122        * This class is used to iterate on the nodes of the paths
   121        * This class is used to iterate on the nodes of the paths
   123        *
   122        *
   124        * Of course it converts to Graph::Node.
   123        * Of course it converts to Graph::Node.
   125        * 
   124        *
   126        */
   125        */
   127       class NodeIt {
   126       class NodeIt {
   128       public:
   127       public:
   129 	/// Default constructor
   128 	/// Default constructor
   130 	NodeIt() {}
   129 	NodeIt() {}
   134 	NodeIt(const Path &_p) {}
   133 	NodeIt(const Path &_p) {}
   135 
   134 
   136 	///Conversion to Graph::Node
   135 	///Conversion to Graph::Node
   137 	operator const GraphNode& () const {}
   136 	operator const GraphNode& () const {}
   138 	/// Next node
   137 	/// Next node
   139 	NodeIt& operator++() {}
   138 	NodeIt& operator++() {return *this;}
   140 
   139 
   141 	/// Comparison operator
   140 	/// Comparison operator
   142 	bool operator==(const NodeIt& e) const {}
   141 	bool operator==(const NodeIt& e) const {return true;}
   143 	/// Comparison operator
   142 	/// Comparison operator
   144 	bool operator!=(const NodeIt& e) const {}
   143 	bool operator!=(const NodeIt& e) const {return true;}
   145 // 	/// Comparison operator
   144 // 	/// Comparison operator
   146 //      /// \todo It is not clear what is the "natural" ordering.
   145 //      /// \todo It is not clear what is the "natural" ordering.
   147 // 	bool operator<(const NodeIt& e) const {}
   146 // 	bool operator<(const NodeIt& e) const {}
   148 
   147 
   149       };
   148       };
   150 
   149 
   151       friend class Builder;    
   150       friend class Builder;
   152 
   151 
   153       /**
   152       /**
   154        * \brief Class to build paths
   153        * \brief Class to build paths
   155        * 
   154        *
   156        * \ingroup skeletons
   155        * \ingroup skeletons
   157        * This class is used to fill a path with edges.
   156        * This class is used to fill a path with edges.
   158        *
   157        *
   159        * You can push new edges to the front and to the back of the path in
   158        * You can push new edges to the front and to the back of the path in
   160        * arbitrary order then you should commit these changes to the graph.
   159        * arbitrary order then you should commit these changes to the graph.
   172 	///\param _P the path you want to fill in.
   171 	///\param _P the path you want to fill in.
   173 	///
   172 	///
   174 	Builder(Path &_P) : P(_P) {}
   173 	Builder(Path &_P) : P(_P) {}
   175 
   174 
   176 	/// Sets the starting node of the path.
   175 	/// Sets the starting node of the path.
   177       
   176 
   178 	/// Sets the starting node of the path. Edge added to the path
   177 	/// Sets the starting node of the path. Edge added to the path
   179 	/// afterwards have to be incident to this node.
   178 	/// afterwards have to be incident to this node.
   180 	/// You \em must start building an empry path with this functions.
   179 	/// You \em must start building an empry path with this functions.
   181 	/// (And you \em must \em not use it later).
   180 	/// (And you \em must \em not use it later).
   182 	/// \sa pushFront()
   181 	/// \sa pushFront()
   215       };
   214       };
   216     };
   215     };
   217 
   216 
   218   ///@}
   217   ///@}
   219   }
   218   }
   220   
   219 
   221 } // namespace hugo
   220 } // namespace hugo
   222 
   221 
   223 #endif // HUGO_PATH_H
   222 #endif // HUGO_SKELETON_PATH_H