doc/getting_started.dox
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     1 /**
     1 /**
     2 \page getting_started Getting Started
     2 \page getting_started Getting Started
     3 
     3 
     4 At the beginning we hardly suggest that you open your favorite text editor
     4 At the beginning we strongly suggest that you open your favorite text
     5 and enter the code simultaneously as you read it. Compiling the demos is also
     5 editor and enter the code simultaneously as you read it. Compiling the
     6 a good exercise.
     6 demos is also a good exercise.
     7 
     7 
     8 As the first example we show you a lemon style "Hello World" program. Now we
     8 As the first example we show you a lemon style "Hello World"
     9 explain almost every line, but later we will skip the basics and focus on new
     9 program. Now we explain almost every line, but later we will skip the
    10 things.
    10 basics and focus on new things.
    11 
    11 
    12 \section hello_world Hello World in LEMON
    12 \section hello_world Hello World in LEMON
    13 
    13 
    14 In this little program we give you a taste of the LEMON programming.
    14 In this little program we give you a taste of the LEMON programming.
    15 
    15 
    26 The next few lines are not necessary but useful shortcuts, if you don't
    26 The next few lines are not necessary but useful shortcuts, if you don't
    27 want to type \c lemon::ListGraph::Node every time.
    27 want to type \c lemon::ListGraph::Node every time.
    28 \skip using
    28 \skip using
    29 \until Edge
    29 \until Edge
    30 
    30 
    31 For this demo we need to declare a ListGraph and a special NodeMap to store the
    31 For this demo we need to declare a ListGraph and a special NodeMap to
    32 characters associated to the graph's nodes.
    32 store the characters associated to the graph's nodes.  
    33 \skip main
    33 \skip main
    34 \until char_map
    34 \until char_map
    35 
    35 
    36 Adding nodes to the graph is very easy.
    36 Adding nodes to the graph is very easy.
    37 \skip new_node
    37 \skip new_node
    38 \until addNode
    38 \until addNode
    39 
    39 
    40 When a new node or edge to the graph the assigned maps are automatically resized.
    40 When a new node or edge is added to the graph the assigned maps are automatically resized.
    41 So graphs can be build dynamically. The usage of a map is very natural.
    41 So graphs can be built dynamically. The usage of a map is very natural.
    42 \skip char_map
    42 \skip char_map
    43 \until char_map
    43 \until char_map
    44 
    44 
    45 Notice that no reference or additional assignment needed to work with nodes.
    45 Notice that no reference or additional assignment is needed to work with nodes.
    46 They won't become illegal or won't lead to throwing any exceptions.
    46 They won't become illegal or won't lead to throwing any exceptions.
    47 You can declare and handle node like every other basic type such as \c int.
    47 You can declare and handle a node like every other basic type such as \c int.
    48 \skip Store
    48 \skip Store
    49 \until char_map
    49 \until char_map
    50 
    50 
    51 As one expects adding an Edge is similar. You need to define the \b source node
    51 As one expects adding an Edge is similar. You need to define the \b source node
    52 and the \b destination node. The nodes must belong to the graph of course. The
    52 and the \b destination node. The nodes must belong to the graph of course. The
    53 Edge has the direction from the source to the destination. In some case you don't
    53 Edge has the direction from the source to the destination. In some cases you don't
    54 want the edges to be directed - then you use an undirected graph. For example
    54 want the edges to be directed - then you use an undirected graph. For example
    55 lemon::ListUGraph.
    55 lemon::ListUGraph.
    56 \skip addEdge
    56 \skip addEdge
    57 \until addEdge
    57 \until addEdge
    58 
    58