doc/getstart.dox
changeset 1274 5676e48ca026
parent 1173 099978eee03f
child 1511 d6b95a59da26
equal deleted inserted replaced
0:04d0c5654f15 1:b0ef6f93f713
     1 /**
     1 /**
     2 \page getstart How to start using LEMON
     2 \page getstart How to start using LEMON
     3 
     3 
       
     4 In this page we detail how to start using LEMON, from downloading it to 
       
     5 your computer, through the steps of installation to showing a simple
       
     6 "Hello World" type program that already uses LEMON. If anything is not 
       
     7 clear write to our FAQ.
       
     8 
       
     9 \todo Is this FAQ thing a good idea here? Is there such a thing? If
       
    10 twice YES then a link comes here.
       
    11 
       
    12 
       
    13 
       
    14 
     4 \section downloadLEMON How to download LEMON
    15 \section downloadLEMON How to download LEMON
     5 
    16 
     6 You can download LEMON from ...
    17 You can download LEMON from the following web site:
       
    18 
     7 
    19 
     8 \section installLEMON How to install LEMON
    20 \section installLEMON How to install LEMON
     9 
    21 
    10 In order to install LEMON you have to do the following
    22 In order to install LEMON you have to do the following
    11 
    23 
       
    24 Ide kell írni:
       
    25  
       
    26 -Hol fordul (Windows-os fordító nem fordítja, unix/linux alatt gcc hanyas verziója kell)
       
    27 -
       
    28 
    12 \section helloworld My first program using LEMON
    29 \section helloworld My first program using LEMON
    13 
    30 
    14 Helloworld program
    31 If you have installed LEMON on your system you can paste the following code
    15 Link to quicktour
    32 segment into a file to have a first working program that uses library LEMON.
       
    33 
       
    34 \code
       
    35 #include <iostream>
       
    36 #include <lemon/list_graph.h>
       
    37 
       
    38 using namespace lemon;
       
    39 
       
    40 int main()
       
    41 {
       
    42   typedef ListGraph Graph;
       
    43   typedef Graph::Edge Edge;
       
    44   typedef Graph::InEdgeIt InEdgeIt;
       
    45   typedef Graph::OutEdgeIt OutEdgeIt;
       
    46   typedef Graph::EdgeIt EdgeIt;
       
    47   typedef Graph::Node Node;
       
    48   typedef Graph::NodeIt NodeIt;
       
    49 
       
    50   Graph g;
       
    51   
       
    52   for (int i = 0; i < 3; i++)
       
    53     g.addNode();
       
    54   
       
    55   for (NodeIt i(g); i!=INVALID; ++i)
       
    56     for (NodeIt j(g); j!=INVALID; ++j)
       
    57       if (i != j) g.addEdge(i, j);
       
    58 
       
    59   std::cout << "Nodes:";
       
    60   for (NodeIt i(g); i!=INVALID; ++i)
       
    61     std::cout << " " << g.id(i);
       
    62   std::cout << std::endl;
       
    63 
       
    64   std::cout << "Edges:";
       
    65   for (EdgeIt i(g); i!=INVALID; ++i)
       
    66     std::cout << " (" << g.id(g.source(i)) << "," << g.id(g.target(i)) << ")";
       
    67   std::cout << std::endl;
       
    68 
       
    69 \endcode
       
    70 
       
    71 
       
    72 ListGraph is one of LEMON's graph classes. It is based on linked lists,
       
    73 therefore iterating throuh its edges and nodes is fast.
       
    74 
       
    75 After some convenient typedefs we create a graph and add three nodes to it.
       
    76 Then we add edges to it to form a complete graph.
       
    77 
       
    78 Then we iterate through all nodes of the graph. We use a constructor of the
       
    79 node iterator to initialize it to the first node. The operator++ is used to
       
    80 step to the next node. Using operator++ on the iterator pointing to the last
       
    81 node invalidates the iterator i.e. sets its value to
       
    82 \ref lemon::INVALID "INVALID". This is what we exploit in the stop condition.
       
    83 
       
    84 We can also iterate through all edges of the graph very similarly. The 
       
    85 \c target and
       
    86 \c source member functions can be used to access the endpoints of an edge.
       
    87 
       
    88 The previous code fragment prints out the following:
       
    89 
       
    90 \code
       
    91 Nodes: 2 1 0
       
    92 
       
    93 Edges: (0,2) (1,2) (0,1) (2,1) (1,0) (2,0)
       
    94 \endcode
       
    95 
       
    96 
       
    97 If you want to see more features, go to the \ref quicktour "Quick Tour to
       
    98 LEMON", if you want to see see some demo programs then go to our 
       
    99 \ref demoprograms "Demo Programs" page! 
    16 
   100 
    17 
   101 
    18 */
   102 */