lemon/list_graph.h
changeset 2095 5ed8ef40a483
parent 2031 080d51024ac5
child 2098 12f67fa3df7d
equal deleted inserted replaced
23:254e59a01490 24:a1e8c413f6bf
   564 
   564 
   565   ///@}
   565   ///@}
   566 
   566 
   567   /**************** Undirected List Graph ****************/
   567   /**************** Undirected List Graph ****************/
   568 
   568 
   569   typedef UGraphExtender<UGraphBaseExtender<
   569   typedef UGraphExtender<UndirGraphExtender<ListGraphBase> > 
   570     ListGraphBase> > ExtendedListUGraphBase;
   570   ExtendedListUGraphBase;
   571 
   571 
   572   /// \addtogroup graphs
   572   /// \addtogroup graphs
   573   /// @{
   573   /// @{
   574 
   574 
   575   ///An undirected list graph class.
   575   ///An undirected list graph class.
   649 
   649 
   650     struct NodeT {
   650     struct NodeT {
   651       int first_edge, next_node;
   651       int first_edge, next_node;
   652     };
   652     };
   653 
   653 
   654     struct EdgeT {
   654     struct UEdgeT {
   655       int aNode, prev_out, next_out;
   655       int aNode, prev_out, next_out;
   656       int bNode, prev_in, next_in;
   656       int bNode, prev_in, next_in;
   657     };
   657     };
   658 
   658 
   659     std::vector<NodeT> aNodes;
   659     std::vector<NodeT> aNodes;
   660     std::vector<NodeT> bNodes;
   660     std::vector<NodeT> bNodes;
   661 
   661 
   662     std::vector<EdgeT> edges;
   662     std::vector<UEdgeT> edges;
   663 
   663 
   664     int first_anode;
   664     int first_anode;
   665     int first_free_anode;
   665     int first_free_anode;
   666 
   666 
   667     int first_bnode;
   667     int first_bnode;
   683       bool operator==(const Node i) const {return id==i.id;}
   683       bool operator==(const Node i) const {return id==i.id;}
   684       bool operator!=(const Node i) const {return id!=i.id;}
   684       bool operator!=(const Node i) const {return id!=i.id;}
   685       bool operator<(const Node i) const {return id<i.id;}
   685       bool operator<(const Node i) const {return id<i.id;}
   686     };
   686     };
   687 
   687 
   688     class Edge {
   688     class UEdge {
   689       friend class ListBpUGraphBase;
   689       friend class ListBpUGraphBase;
   690     protected:
   690     protected:
   691       int id;
   691       int id;
   692 
   692 
   693       explicit Edge(int _id) { id = _id;}
   693       explicit UEdge(int _id) { id = _id;}
   694     public:
   694     public:
   695       Edge() {}
   695       UEdge() {}
   696       Edge (Invalid) { id = -1; }
   696       UEdge (Invalid) { id = -1; }
   697       bool operator==(const Edge i) const {return id==i.id;}
   697       bool operator==(const UEdge i) const {return id==i.id;}
   698       bool operator!=(const Edge i) const {return id!=i.id;}
   698       bool operator!=(const UEdge i) const {return id!=i.id;}
   699       bool operator<(const Edge i) const {return id<i.id;}
   699       bool operator<(const UEdge i) const {return id<i.id;}
   700     };
   700     };
   701 
   701 
   702     ListBpUGraphBase()
   702     ListBpUGraphBase()
   703       : first_anode(-1), first_free_anode(-1),
   703       : first_anode(-1), first_free_anode(-1),
   704         first_bnode(-1), first_free_bnode(-1),
   704         first_bnode(-1), first_free_bnode(-1),
   738       } else {
   738       } else {
   739         node.id = bNodes[node.id >> 1].next_node;
   739         node.id = bNodes[node.id >> 1].next_node;
   740       }
   740       }
   741     }
   741     }
   742   
   742   
   743     void first(Edge& edge) const {
   743     void first(UEdge& edge) const {
   744       int aNodeId = first_anode;
   744       int aNodeId = first_anode;
   745       while (aNodeId != -1 && aNodes[aNodeId].first_edge == -1) {
   745       while (aNodeId != -1 && aNodes[aNodeId].first_edge == -1) {
   746         aNodeId = aNodes[aNodeId].next_node != -1 ? 
   746         aNodeId = aNodes[aNodeId].next_node != -1 ? 
   747           aNodes[aNodeId].next_node >> 1 : -1;
   747           aNodes[aNodeId].next_node >> 1 : -1;
   748       }
   748       }
   750         edge.id = aNodes[aNodeId].first_edge;
   750         edge.id = aNodes[aNodeId].first_edge;
   751       } else {
   751       } else {
   752         edge.id = -1;
   752         edge.id = -1;
   753       }
   753       }
   754     }
   754     }
   755     void next(Edge& edge) const {
   755     void next(UEdge& edge) const {
   756       int aNodeId = edges[edge.id].aNode >> 1;
   756       int aNodeId = edges[edge.id].aNode >> 1;
   757       edge.id = edges[edge.id].next_out;
   757       edge.id = edges[edge.id].next_out;
   758       if (edge.id == -1) {
   758       if (edge.id == -1) {
   759         aNodeId = aNodes[aNodeId].next_node != -1 ? 
   759         aNodeId = aNodes[aNodeId].next_node != -1 ? 
   760           aNodes[aNodeId].next_node >> 1 : -1;
   760           aNodes[aNodeId].next_node >> 1 : -1;
   768           edge.id = -1;
   768           edge.id = -1;
   769         }
   769         }
   770       }
   770       }
   771     }
   771     }
   772 
   772 
   773     void firstOut(Edge& edge, const Node& node) const {
   773     void firstFromANode(UEdge& edge, const Node& node) const {
   774       LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
   774       LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
   775       edge.id = aNodes[node.id >> 1].first_edge;
   775       edge.id = aNodes[node.id >> 1].first_edge;
   776     }
   776     }
   777     void nextOut(Edge& edge) const {
   777     void nextFromANode(UEdge& edge) const {
   778       edge.id = edges[edge.id].next_out;
   778       edge.id = edges[edge.id].next_out;
   779     }
   779     }
   780 
   780 
   781     void firstIn(Edge& edge, const Node& node) const {
   781     void firstFromBNode(UEdge& edge, const Node& node) const {
   782       LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
   782       LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
   783       edge.id = bNodes[node.id >> 1].first_edge;
   783       edge.id = bNodes[node.id >> 1].first_edge;
   784     }
   784     }
   785     void nextIn(Edge& edge) const {
   785     void nextFromBNode(UEdge& edge) const {
   786       edge.id = edges[edge.id].next_in;
   786       edge.id = edges[edge.id].next_in;
   787     }
   787     }
   788 
   788 
   789     static int id(const Node& node) {
   789     static int id(const Node& node) {
   790       return node.id;
   790       return node.id;
   795     int maxNodeId() const {
   795     int maxNodeId() const {
   796       return aNodes.size() > bNodes.size() ?
   796       return aNodes.size() > bNodes.size() ?
   797 	aNodes.size() * 2 - 2 : bNodes.size() * 2 - 1;
   797 	aNodes.size() * 2 - 2 : bNodes.size() * 2 - 1;
   798     }
   798     }
   799   
   799   
   800     static int id(const Edge& edge) {
   800     static int id(const UEdge& edge) {
   801       return edge.id;
   801       return edge.id;
   802     }
   802     }
   803     static Edge edgeFromId(int id) {
   803     static UEdge uEdgeFromId(int id) {
   804       return Edge(id);
   804       return UEdge(id);
   805     }
   805     }
   806     int maxEdgeId() const {
   806     int maxUEdgeId() const {
   807       return edges.size();
   807       return edges.size();
   808     }
   808     }
   809   
   809   
   810     static int aNodeId(const Node& node) {
   810     static int aNodeId(const Node& node) {
   811       return node.id >> 1;
   811       return node.id >> 1;
   825     }
   825     }
   826     int maxBNodeId() const {
   826     int maxBNodeId() const {
   827       return bNodes.size();
   827       return bNodes.size();
   828     }
   828     }
   829 
   829 
   830     Node aNode(const Edge& edge) const {
   830     Node aNode(const UEdge& edge) const {
   831       return Node(edges[edge.id].aNode);
   831       return Node(edges[edge.id].aNode);
   832     }
   832     }
   833     Node bNode(const Edge& edge) const {
   833     Node bNode(const UEdge& edge) const {
   834       return Node(edges[edge.id].bNode);
   834       return Node(edges[edge.id].bNode);
   835     }
   835     }
   836 
   836 
   837     static bool aNode(const Node& node) {
   837     static bool aNode(const Node& node) {
   838       return (node.id & 1) == 0;
   838       return (node.id & 1) == 0;
   872       first_bnode = bNodeId;
   872       first_bnode = bNodeId;
   873       bNodes[bNodeId].first_edge = -1;
   873       bNodes[bNodeId].first_edge = -1;
   874       return Node((bNodeId << 1) + 1);
   874       return Node((bNodeId << 1) + 1);
   875     }
   875     }
   876 
   876 
   877     Edge addEdge(const Node& source, const Node& target) {
   877     UEdge addEdge(const Node& source, const Node& target) {
   878       LEMON_ASSERT(((source.id ^ target.id) & 1) == 1, NodeSetError());
   878       LEMON_ASSERT(((source.id ^ target.id) & 1) == 1, NodeSetError());
   879       int edgeId;
   879       int edgeId;
   880       if (first_free_edge != -1) {
   880       if (first_free_edge != -1) {
   881         edgeId = first_free_edge;
   881         edgeId = first_free_edge;
   882         first_free_edge = edges[edgeId].next_out;
   882         first_free_edge = edges[edgeId].next_out;
   883       } else {
   883       } else {
   884         edgeId = edges.size();
   884         edgeId = edges.size();
   885         edges.push_back(EdgeT());
   885         edges.push_back(UEdgeT());
   886       }
   886       }
   887       if ((source.id & 1) == 0) {
   887       if ((source.id & 1) == 0) {
   888 	edges[edgeId].aNode = source.id;
   888 	edges[edgeId].aNode = source.id;
   889 	edges[edgeId].bNode = target.id;
   889 	edges[edgeId].bNode = target.id;
   890       } else {
   890       } else {
   901       edges[edgeId].prev_in = -1;
   901       edges[edgeId].prev_in = -1;
   902       if (bNodes[edges[edgeId].bNode >> 1].first_edge != -1) {
   902       if (bNodes[edges[edgeId].bNode >> 1].first_edge != -1) {
   903         edges[bNodes[edges[edgeId].bNode >> 1].first_edge].prev_in = edgeId;
   903         edges[bNodes[edges[edgeId].bNode >> 1].first_edge].prev_in = edgeId;
   904       }
   904       }
   905       bNodes[edges[edgeId].bNode >> 1].first_edge = edgeId;
   905       bNodes[edges[edgeId].bNode >> 1].first_edge = edgeId;
   906       return Edge(edgeId);
   906       return UEdge(edgeId);
   907     }
   907     }
   908 
   908 
   909     void erase(const Node& node) {
   909     void erase(const Node& node) {
   910       if (aNode(node)) {
   910       if (aNode(node)) {
   911         int aNodeId = node.id >> 1;
   911         int aNodeId = node.id >> 1;
   916         bNodes[bNodeId].next_node = first_free_bnode;
   916         bNodes[bNodeId].next_node = first_free_bnode;
   917         first_free_bnode = bNodeId;
   917         first_free_bnode = bNodeId;
   918       }
   918       }
   919     }
   919     }
   920 
   920 
   921     void erase(const Edge& edge) {
   921     void erase(const UEdge& edge) {
   922       if (edges[edge.id].prev_out != -1) {
   922       if (edges[edge.id].prev_out != -1) {
   923         edges[edges[edge.id].prev_out].next_out = edges[edge.id].next_out;
   923         edges[edges[edge.id].prev_out].next_out = edges[edge.id].next_out;
   924       } else {
   924       } else {
   925         aNodes[edges[edge.id].aNode].first_edge = edges[edge.id].next_out;
   925         aNodes[edges[edge.id].aNode].first_edge = edges[edge.id].next_out;
   926       }
   926       }
   951     }
   951     }
   952 
   952 
   953   };
   953   };
   954 
   954 
   955 
   955 
   956   typedef BpUGraphExtender< BpUGraphBaseExtender<
   956   typedef BpUGraphExtender< ListBpUGraphBase > ExtendedListBpUGraphBase;
   957     ListBpUGraphBase> > ExtendedListBpUGraphBase;
       
   958 
   957 
   959   /// \ingroup graphs
   958   /// \ingroup graphs
   960   ///
   959   ///
   961   /// \brief A smart bipartite undirected graph class.
   960   /// \brief A smart bipartite undirected graph class.
   962   ///
   961   ///