src/hugo/skeletons/path.h
changeset 921 818510fa3d99
parent 831 b6ae3446098a
equal deleted inserted replaced
7:6b1b3a5c3f1f -1:000000000000
     1 /* -*- C++ -*-
       
     2  * src/hugo/skeletons/path.h - Part of HUGOlib, a generic C++ optimization library
       
     3  *
       
     4  * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
       
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
       
     6  *
       
     7  * Permission to use, modify and distribute this software is granted
       
     8  * provided that this copyright notice appears in all copies. For
       
     9  * precise terms see the accompanying LICENSE file.
       
    10  *
       
    11  * This software is provided "AS IS" with no warranty of any kind,
       
    12  * express or implied, and with no claim as to its suitability for any
       
    13  * purpose.
       
    14  *
       
    15  */
       
    16 
       
    17 ///\ingroup skeletons
       
    18 ///\file
       
    19 ///\brief Classes for representing paths in graphs.
       
    20 
       
    21 #ifndef HUGO_SKELETON_PATH_H
       
    22 #define HUGO_SKELETON_PATH_H
       
    23 
       
    24 #include <hugo/invalid.h>
       
    25 
       
    26 namespace hugo {
       
    27   namespace skeleton {
       
    28     /// \addtogroup skeletons
       
    29     /// @{
       
    30 
       
    31 
       
    32     //! \brief A skeletom structure for representing directed paths in a graph.
       
    33     //!
       
    34     //! A skeleton structure for representing directed paths in a graph.
       
    35     //! \param GR The graph type in which the path is.
       
    36     //!
       
    37     //! In a sense, the path can be treated as a graph, for is has \c NodeIt
       
    38     //! and \c EdgeIt with the same usage. These types converts to the \c Node
       
    39     //! and \c Edge of the original graph.
       
    40     template<typename GR>
       
    41     class Path {
       
    42     public:
       
    43 
       
    44       /// Type of the underlying graph.
       
    45       typedef /*typename*/ GR Graph;
       
    46       /// Edge type of the underlying graph.
       
    47       typedef typename Graph::Edge GraphEdge;
       
    48       /// Node type of the underlying graph.
       
    49      typedef typename Graph::Node GraphNode;
       
    50       class NodeIt;
       
    51       class EdgeIt;
       
    52 
       
    53       /// \param _G The graph in which the path is.
       
    54       ///
       
    55       Path(const Graph &_G) {}
       
    56 
       
    57       /// Length of the path.
       
    58       size_t length() const {return 0;}
       
    59       /// Returns whether the path is empty.
       
    60       bool empty() const { return true;}
       
    61 
       
    62       /// Resets the path to an empty path.
       
    63       void clear() {}
       
    64 
       
    65       /// \brief Starting point of the path.
       
    66       ///
       
    67       /// Starting point of the path.
       
    68       /// Returns INVALID if the path is empty.
       
    69       GraphNode/*It*/ head() const {return INVALID;}
       
    70       /// \brief End point of the path.
       
    71       ///
       
    72       /// End point of the path.
       
    73       /// Returns INVALID if the path is empty.
       
    74       GraphNode/*It*/ tail() const {return INVALID;}
       
    75 
       
    76       /// \brief First NodeIt/EdgeIt.
       
    77       ///
       
    78       /// Initializes node or edge iterator to point to the first
       
    79       /// node or edge.
       
    80       template<typename It>
       
    81       It& first(It &i) const { return i=It(*this); }
       
    82 
       
    83       /// \brief The head of an edge.
       
    84       ///
       
    85       /// Returns node iterator pointing to the head node of the
       
    86       /// given edge iterator.
       
    87       NodeIt head(const EdgeIt& e) const {return INVALID;}
       
    88 
       
    89       /// \brief The tail of an edge.
       
    90       ///
       
    91       /// Returns node iterator pointing to the tail node of the
       
    92       /// given edge iterator.
       
    93       NodeIt tail(const EdgeIt& e) const {return INVALID;}
       
    94 
       
    95 
       
    96       /* Iterator classes */
       
    97 
       
    98       /**
       
    99        * \brief Iterator class to iterate on the edges of the paths
       
   100        *
       
   101        * \ingroup skeletons
       
   102        * This class is used to iterate on the edges of the paths
       
   103        *
       
   104        * Of course it converts to Graph::Edge
       
   105        *
       
   106        */
       
   107       class EdgeIt {
       
   108       public:
       
   109 	/// Default constructor
       
   110 	EdgeIt() {}
       
   111 	/// Invalid constructor
       
   112 	EdgeIt(Invalid) {}
       
   113 	/// Constructor with starting point
       
   114 	EdgeIt(const Path &_p) {}
       
   115 
       
   116 	operator GraphEdge () const {}
       
   117 
       
   118 	/// Next edge
       
   119 	EdgeIt& operator++() {return *this;}
       
   120 
       
   121 	/// Comparison operator
       
   122 	bool operator==(const EdgeIt& e) const {return true;}
       
   123 	/// Comparison operator
       
   124 	bool operator!=(const EdgeIt& e) const {return true;}
       
   125 // 	/// Comparison operator
       
   126 //      /// \todo It is not clear what is the "natural" ordering.
       
   127 // 	bool operator<(const EdgeIt& e) const {}
       
   128 
       
   129       };
       
   130 
       
   131       /**
       
   132        * \brief Iterator class to iterate on the nodes of the paths
       
   133        *
       
   134        * \ingroup skeletons
       
   135        * This class is used to iterate on the nodes of the paths
       
   136        *
       
   137        * Of course it converts to Graph::Node.
       
   138        *
       
   139        */
       
   140       class NodeIt {
       
   141       public:
       
   142 	/// Default constructor
       
   143 	NodeIt() {}
       
   144 	/// Invalid constructor
       
   145 	NodeIt(Invalid) {}
       
   146 	/// Constructor with starting point
       
   147 	NodeIt(const Path &_p) {}
       
   148 
       
   149 	///Conversion to Graph::Node
       
   150 	operator const GraphNode& () const {}
       
   151 	/// Next node
       
   152 	NodeIt& operator++() {return *this;}
       
   153 
       
   154 	/// Comparison operator
       
   155 	bool operator==(const NodeIt& e) const {return true;}
       
   156 	/// Comparison operator
       
   157 	bool operator!=(const NodeIt& e) const {return true;}
       
   158 // 	/// Comparison operator
       
   159 //      /// \todo It is not clear what is the "natural" ordering.
       
   160 // 	bool operator<(const NodeIt& e) const {}
       
   161 
       
   162       };
       
   163 
       
   164       friend class Builder;
       
   165 
       
   166       /**
       
   167        * \brief Class to build paths
       
   168        *
       
   169        * \ingroup skeletons
       
   170        * This class is used to fill a path with edges.
       
   171        *
       
   172        * You can push new edges to the front and to the back of the path in
       
   173        * arbitrary order then you should commit these changes to the graph.
       
   174        *
       
   175        * While the builder is active (after the first modifying
       
   176        * operation and until the call of \ref commit())
       
   177        * the underlining Path is in a
       
   178        * "transitional" state (operations on it have undefined result).
       
   179        */
       
   180       class Builder {
       
   181       public:
       
   182 
       
   183         Path &P;
       
   184 
       
   185 	///\param _P the path you want to fill in.
       
   186 	///
       
   187 	Builder(Path &_P) : P(_P) {}
       
   188 
       
   189 	/// Sets the starting node of the path.
       
   190 
       
   191 	/// Sets the starting node of the path. Edge added to the path
       
   192 	/// afterwards have to be incident to this node.
       
   193 	/// You \em must start building an empry path with this functions.
       
   194 	/// (And you \em must \em not use it later).
       
   195 	/// \sa pushFront()
       
   196 	/// \sa pushBack()
       
   197 	void setStartNode(const GraphNode &) {}
       
   198 
       
   199 	///Push a new edge to the front of the path
       
   200 
       
   201 	///Push a new edge to the front of the path.
       
   202 	///If the path is empty, you \em must call \ref setStartNode() before
       
   203 	///the first use of \ref pushFront().
       
   204 	void pushFront(const GraphEdge& e) {}
       
   205 
       
   206 	///Push a new edge to the back of the path
       
   207 
       
   208 	///Push a new edge to the back of the path.
       
   209 	///If the path is empty, you \em must call \ref setStartNode() before
       
   210 	///the first use of \ref pushBack().
       
   211 	void pushBack(const GraphEdge& e) {}
       
   212 
       
   213 	///Commit the changes to the path.
       
   214 	void commit() {}
       
   215 
       
   216 	///Reserve (front) storage for the builder in advance.
       
   217 
       
   218 	///If you know an reasonable upper bound of the number of the edges
       
   219 	///to add to the front of the path,
       
   220 	///using this function you may speed up the building.
       
   221 	void reserveFront(size_t r) {}
       
   222 	///Reserve (back) storage for the builder in advance.
       
   223 
       
   224 	///If you know an reasonable upper bound of the number of the edges
       
   225 	///to add to the back of the path,
       
   226 	///using this function you may speed up the building.
       
   227 	void reserveBack(size_t r) {}
       
   228       };
       
   229     };
       
   230 
       
   231   ///@}
       
   232   }
       
   233 
       
   234 } // namespace hugo
       
   235 
       
   236 #endif // HUGO_SKELETON_PATH_H