src/work/jacint/fib_heap.h
changeset 169 940b13aba5ff
child 173 de9849252e78
equal deleted inserted replaced
-1:000000000000 2:3f754e234bc0
       
     1 // -*- C++ -*-
       
     2 /*
       
     3  *template <typename Item, 
       
     4  *          typename Prio, 
       
     5  *          typename ItemIntMap, 
       
     6  *          typename Compare = std::less<Prio> >
       
     7  * 
       
     8  *constructors:
       
     9  *
       
    10  *FibHeap(ItemIntMap),   FibHeap(ItemIntMap, Compare)
       
    11  *
       
    12  *Member functions:
       
    13  *
       
    14  *int size() : returns the number of elements in the heap
       
    15  *
       
    16  *bool empty() : true iff size()=0
       
    17  *
       
    18  *void set(Item, Prio) : calls push(Item, Prio) if Item is not
       
    19  *     in the heap, and calls decrease/increase(Item, Prio) otherwise
       
    20  *
       
    21  *void push(Item, Prio) : pushes Item to the heap with priority Prio. Item
       
    22  *     mustn't be in the heap.
       
    23  *
       
    24  *Item top() : returns the Item with least Prio
       
    25  *
       
    26  *Prio prio() : returns the least Prio
       
    27  *  
       
    28  *Prio get(Item) : returns Prio of Item
       
    29  *
       
    30  *void pop() : deletes the Item with least Prio
       
    31  *
       
    32  *void erase(Item) : deletes Item from the heap if it was already there
       
    33  *
       
    34  *void decrease(Item, P) : decreases prio of Item to P. 
       
    35  *     Item must be in the heap with prio at least P.
       
    36  *
       
    37  *void increase(Item, P) : sets prio of Item to P. 
       
    38  *
       
    39  *state_enum state(Item) : returns PRE_HEAP if Item has not been in the 
       
    40  *     heap until now, IN_HEAP if it is in the heap at the moment, and 
       
    41  *     POST_HEAP otherwise. In the latter case it is possible that Item
       
    42  *     will get back to the heap again. 
       
    43  *
       
    44  *In Fibonacci heaps, increase and erase are not efficient, in case of
       
    45  *many calls to these operations, it is better to use bin_heap.
       
    46  */
       
    47 
       
    48 #ifndef FIB_HEAP_H
       
    49 #define FIB_HEAP_H
       
    50 
       
    51 #include <vector>
       
    52 #include <functional>
       
    53 #include <math.h>
       
    54 
       
    55 namespace hugo {
       
    56   
       
    57   template <typename Item, typename Prio, typename ItemIntMap, 
       
    58     typename Compare = std::less<Prio> >
       
    59  
       
    60   class FibHeap {
       
    61   
       
    62     typedef Prio PrioType;
       
    63     
       
    64     class store;
       
    65     
       
    66     std::vector<store> container;
       
    67     int minimum;
       
    68     bool blank;
       
    69     ItemIntMap &iimap;
       
    70     Compare comp;
       
    71 
       
    72     enum state_enum {
       
    73       IN_HEAP = 0,
       
    74       PRE_HEAP = -1,
       
    75       POST_HEAP = -2
       
    76     };
       
    77     
       
    78   public :
       
    79     
       
    80     FibHeap(ItemIntMap &_iimap) : minimum(), blank(true), iimap(_iimap) {} 
       
    81     FibHeap(ItemIntMap &_iimap, const Compare &_comp) : minimum(), 
       
    82       blank(true), iimap(_iimap), comp(_comp) {}
       
    83     
       
    84     
       
    85     int size() const {
       
    86       int s=0;
       
    87       for ( unsigned int i=0; i!=container.size(); ++i )
       
    88 	if ( container[i].in ) ++s;
       
    89       return s; 
       
    90     }
       
    91 
       
    92 
       
    93     bool empty() const { return blank; }
       
    94 
       
    95 
       
    96     void set (Item const it, PrioType const value) {
       
    97       int i=iimap.get(it);
       
    98       if ( i >= 0 && container[i].in ) {
       
    99 	if ( !comp(container[i].prio, value) ) decrease(it, value); 
       
   100 	if ( comp(container[i].prio, value) ) increase(it, value); 
       
   101       } else push(it, value);
       
   102     }
       
   103     
       
   104 
       
   105     void push (Item const it, PrioType const value) {
       
   106       int i=iimap.get(it);      
       
   107       if ( i < 0 ) {
       
   108 	int s=container.size();
       
   109 	iimap.set( it, s );	
       
   110 	store st;
       
   111 	st.name=it;
       
   112 	container.push_back(st);
       
   113 	i=s;
       
   114       } else {
       
   115 	container[i].parent=container[i].child=-1;
       
   116 	container[i].degree=0;
       
   117 	container[i].in=true;
       
   118 	container[i].marked=false;
       
   119       }
       
   120 
       
   121       if ( !blank ) {
       
   122 	container[container[minimum].right_neighbor].left_neighbor=i;
       
   123 	container[i].right_neighbor=container[minimum].right_neighbor;
       
   124 	container[minimum].right_neighbor=i;
       
   125 	container[i].left_neighbor=minimum;
       
   126 	if ( !comp( container[minimum].prio, value) ) minimum=i; 
       
   127       } else {
       
   128 	container[i].right_neighbor=container[i].left_neighbor=i;
       
   129 	minimum=i;	
       
   130 	blank=false;
       
   131       }
       
   132       container[i].prio=value;
       
   133     }
       
   134     
       
   135 
       
   136     Item top() const {
       
   137       if ( !blank ) { 
       
   138 	return container[minimum].name;
       
   139       } else {
       
   140 	return Item();
       
   141       }
       
   142     }
       
   143     
       
   144     
       
   145     PrioType prio() const {
       
   146       if ( !blank ) { 
       
   147 	return container[minimum].prio;
       
   148       } else {
       
   149 	return PrioType();
       
   150       }
       
   151     }
       
   152     
       
   153 
       
   154     const PrioType get(const Item& it) const {
       
   155       int i=iimap.get(it);
       
   156       
       
   157       if ( i >= 0 && container[i].in ) { 
       
   158 	return container[i].prio;
       
   159       } else {
       
   160 	return PrioType();
       
   161       }
       
   162     }
       
   163 
       
   164 
       
   165 
       
   166 
       
   167     void pop() {
       
   168       /*The first case is that there are only one root.*/
       
   169       if ( container[minimum].left_neighbor==minimum ) {
       
   170 	container[minimum].in=false;
       
   171 	if ( container[minimum].degree==0 ) blank=true; 
       
   172 	else { 
       
   173 	  makeroot(container[minimum].child);
       
   174 	  minimum=container[minimum].child;
       
   175 	  balance();
       
   176 	} 
       
   177       } else {
       
   178 	int right=container[minimum].right_neighbor;
       
   179 	unlace(minimum);
       
   180 	container[minimum].in=false;
       
   181 	if ( container[minimum].degree > 0 ) {
       
   182 	  int left=container[minimum].left_neighbor;
       
   183 	  int child=container[minimum].child;
       
   184 	  int last_child=container[child].left_neighbor;
       
   185 	
       
   186 	  makeroot(child);
       
   187 	  
       
   188 	  container[left].right_neighbor=child;
       
   189 	  container[child].left_neighbor=left;
       
   190 	  container[right].left_neighbor=last_child;
       
   191 	  container[last_child].right_neighbor=right;
       
   192 	}
       
   193 	minimum=right;
       
   194 	balance();
       
   195       } // the case where there are more roots
       
   196     }
       
   197 
       
   198     
       
   199     void erase (const Item& it) {
       
   200       int i=iimap.get(it);
       
   201       
       
   202       if ( i >= 0 && container[i].in ) { 
       
   203 	
       
   204        if ( container[i].parent!=-1 ) {
       
   205 	 int p=container[i].parent;
       
   206 	 cut(i,p);	    
       
   207 	 cascade(p);
       
   208 	 minimum=i;     //As if its prio would be -infinity
       
   209        }
       
   210        pop();
       
   211      }
       
   212    }
       
   213     
       
   214 
       
   215     void decrease (Item it, PrioType const value) {
       
   216       int i=iimap.get(it);
       
   217       container[i].prio=value;
       
   218       int p=container[i].parent;
       
   219       
       
   220       if ( p!=-1 && comp(value, container[p].prio) ) {
       
   221 	cut(i,p);	    
       
   222 	cascade(p);
       
   223 	if ( comp(value, container[minimum].prio) ) minimum=i; 
       
   224       }
       
   225     }
       
   226    
       
   227 
       
   228     void increase (Item it, PrioType const value) {
       
   229       erase(it);
       
   230       push(it, value);
       
   231     }
       
   232 
       
   233 
       
   234     state_enum state(const Item &it) const {
       
   235       int i=iimap.get(it);
       
   236       if( i>=0 ) {
       
   237 	if ( container[i].in ) i=0;
       
   238 	else i=-2; 
       
   239       }
       
   240       return state_enum(i);
       
   241     }
       
   242 
       
   243 
       
   244   private:
       
   245     
       
   246     void balance() {      
       
   247 
       
   248     int maxdeg=int( floor( 2.08*log(double(container.size()))))+1;
       
   249   
       
   250     std::vector<int> A(maxdeg,-1); 
       
   251     
       
   252     /*
       
   253      *Recall that now minimum does not point to the minimum prio element.
       
   254      *We set minimum to this during balance().
       
   255      */
       
   256     int anchor=container[minimum].left_neighbor; 
       
   257     int next=minimum; 
       
   258     bool end=false; 
       
   259     	
       
   260        do {
       
   261 	int active=next;
       
   262 	if ( anchor==active ) end=true;
       
   263 	int d=container[active].degree;
       
   264 	next=container[active].right_neighbor;
       
   265 
       
   266 	while (A[d]!=-1) {	  
       
   267 	  if( comp(container[active].prio, container[A[d]].prio) ) {
       
   268 	    fuse(active,A[d]); 
       
   269 	  } else { 
       
   270 	    fuse(A[d],active);
       
   271 	    active=A[d];
       
   272 	  } 
       
   273 	  A[d]=-1;
       
   274 	  ++d;
       
   275 	}	
       
   276 	A[d]=active;
       
   277        } while ( !end );
       
   278 
       
   279 
       
   280        while ( container[minimum].parent >=0 ) minimum=container[minimum].parent;
       
   281        int s=minimum;
       
   282        int m=minimum;
       
   283        do {  
       
   284 	 if ( comp(container[s].prio, container[minimum].prio) ) minimum=s;
       
   285 	 s=container[s].right_neighbor;
       
   286        } while ( s != m );
       
   287     }
       
   288 
       
   289 
       
   290     void makeroot (int c) {
       
   291       int s=c;
       
   292       do {  
       
   293 	container[s].parent=-1;
       
   294 	s=container[s].right_neighbor;
       
   295       } while ( s != c );
       
   296     }
       
   297     
       
   298 
       
   299     void cut (int a, int b) {    
       
   300       /*
       
   301        *Replacing a from the children of b.
       
   302        */
       
   303       --container[b].degree;
       
   304       
       
   305       if ( container[b].degree !=0 ) {
       
   306 	int child=container[b].child;
       
   307 	if ( child==a ) 
       
   308 	  container[b].child=container[child].right_neighbor;
       
   309 	unlace(a);
       
   310       }
       
   311       
       
   312       
       
   313       /*Lacing i to the roots.*/
       
   314       int right=container[minimum].right_neighbor;
       
   315       container[minimum].right_neighbor=a;
       
   316       container[a].left_neighbor=minimum;
       
   317       container[a].right_neighbor=right;
       
   318       container[right].left_neighbor=a;
       
   319 
       
   320       container[a].parent=-1;
       
   321       container[a].marked=false;
       
   322     }
       
   323 
       
   324 
       
   325     void cascade (int a) 
       
   326     {
       
   327       if ( container[a].parent!=-1 ) {
       
   328 	int p=container[a].parent;
       
   329 	
       
   330 	if ( container[a].marked==false ) container[a].marked=true;
       
   331 	else {
       
   332 	  cut(a,p);
       
   333 	  cascade(p);
       
   334 	}
       
   335       }
       
   336     }
       
   337 
       
   338 
       
   339     void fuse (int a, int b) {
       
   340       unlace(b);
       
   341       
       
   342       /*Lacing b under a.*/
       
   343       container[b].parent=a;
       
   344 
       
   345       if (container[a].degree==0) {
       
   346 	container[b].left_neighbor=b;
       
   347 	container[b].right_neighbor=b;
       
   348 	container[a].child=b;	
       
   349       } else {
       
   350 	int child=container[a].child;
       
   351 	int last_child=container[child].left_neighbor;
       
   352 	container[child].left_neighbor=b;
       
   353 	container[b].right_neighbor=child;
       
   354 	container[last_child].right_neighbor=b;
       
   355 	container[b].left_neighbor=last_child;
       
   356       }
       
   357 
       
   358       ++container[a].degree;
       
   359       
       
   360       container[b].marked=false;
       
   361     }
       
   362 
       
   363 
       
   364     /*
       
   365      *It is invoked only if a has siblings.
       
   366      */
       
   367     void unlace (int a) {      
       
   368       int leftn=container[a].left_neighbor;
       
   369       int rightn=container[a].right_neighbor;
       
   370       container[leftn].right_neighbor=rightn;
       
   371       container[rightn].left_neighbor=leftn;
       
   372     }
       
   373 
       
   374 
       
   375     class store {
       
   376       friend class FibHeap;
       
   377       
       
   378       Item name;
       
   379       int parent;
       
   380       int left_neighbor;
       
   381       int right_neighbor;
       
   382       int child;
       
   383       int degree;  
       
   384       bool marked;
       
   385       bool in;
       
   386       PrioType prio;
       
   387 
       
   388       store() : parent(-1), child(-1), degree(), marked(false), in(true) {} 
       
   389     };
       
   390     
       
   391   };
       
   392   
       
   393 } //namespace hugo
       
   394 #endif 
       
   395 
       
   396 
       
   397 
       
   398 
       
   399 
       
   400