lemon/prim.h
changeset 1941 9fe177e0437d
child 1953 d4f411003580
equal deleted inserted replaced
-1:000000000000 0:b0f478062c55
       
     1 /* -*- C++ -*-
       
     2  * lemon/prim.h - Part of LEMON, a generic C++ optimization library
       
     3  *
       
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
       
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
       
     6  *
       
     7  * Permission to use, modify and distribute this software is granted
       
     8  * provided that this copyright notice appears in all copies. For
       
     9  * precise terms see the accompanying LICENSE file.
       
    10  *
       
    11  * This software is provided "AS IS" with no warranty of any kind,
       
    12  * express or implied, and with no claim as to its suitability for any
       
    13  * purpose.
       
    14  *
       
    15  */
       
    16 
       
    17 #ifndef LEMON_PRIM_H
       
    18 #define LEMON_PRIM_H
       
    19 
       
    20 ///\ingroup spantree
       
    21 ///\file
       
    22 ///\brief Prim algorithm to compute minimum spanning tree.
       
    23 
       
    24 #include <lemon/list_graph.h>
       
    25 #include <lemon/bin_heap.h>
       
    26 #include <lemon/invalid.h>
       
    27 #include <lemon/error.h>
       
    28 #include <lemon/maps.h>
       
    29 #include <lemon/traits.h>
       
    30 
       
    31 #include <lemon/concept/ugraph.h>
       
    32 
       
    33 namespace lemon {
       
    34 
       
    35   ///Default traits class of Prim class.
       
    36 
       
    37   ///Default traits class of Prim class.
       
    38   ///\param GR Graph type.
       
    39   ///\param LM Type of cost map.
       
    40   template<class GR, class LM>
       
    41   struct PrimDefaultTraits{
       
    42     ///The graph type the algorithm runs on. 
       
    43     typedef GR UGraph;
       
    44     ///The type of the map that stores the edge costs.
       
    45 
       
    46     ///The type of the map that stores the edge costs.
       
    47     ///It must meet the \ref concept::ReadMap "ReadMap" concept.
       
    48     typedef LM CostMap;
       
    49     //The type of the cost of the edges.
       
    50     typedef typename LM::Value Value;
       
    51     /// The cross reference type used by heap.
       
    52 
       
    53     /// The cross reference type used by heap.
       
    54     /// Usually it is \c UGraph::NodeMap<int>.
       
    55     typedef typename UGraph::template NodeMap<int> HeapCrossRef;
       
    56     ///Instantiates a HeapCrossRef.
       
    57 
       
    58     ///This function instantiates a \ref HeapCrossRef. 
       
    59     /// \param G is the graph, to which we would like to define the 
       
    60     /// HeapCrossRef.
       
    61     static HeapCrossRef *createHeapCrossRef(const GR &_graph){
       
    62       return new HeapCrossRef(_graph);
       
    63     }
       
    64     
       
    65     ///The heap type used by Prim algorithm.
       
    66 
       
    67     ///The heap type used by Prim algorithm.
       
    68     ///
       
    69     ///\sa BinHeap
       
    70     ///\sa Prim
       
    71     typedef BinHeap<typename UGraph::Node, typename LM::Value,
       
    72 		    HeapCrossRef, std::less<Value> > Heap;
       
    73 
       
    74     static Heap *createHeap(HeapCrossRef& _ref){
       
    75       return new Heap(_ref);
       
    76     }
       
    77 
       
    78     ///\brief The type of the map that stores the last
       
    79     ///edges of the minimum spanning tree.
       
    80     /// 
       
    81     ///The type of the map that stores the last
       
    82     ///edges of the minimum spanning tree.
       
    83     ///It must meet the \ref concept::WriteMap "WriteMap" concept.
       
    84     ///
       
    85     typedef typename UGraph::template NodeMap<typename GR::UEdge> PredMap;
       
    86     ///Instantiates a PredMap.
       
    87  
       
    88     ///This function instantiates a \ref PredMap. 
       
    89     ///\param G is the graph, to which we would like to define the PredMap.
       
    90     static PredMap *createPredMap(const GR &_graph){
       
    91       return new PredMap(_graph);
       
    92     }
       
    93 
       
    94     ///The type of the map that stores whether an edge is in the
       
    95     ///spanning tree or not.
       
    96 
       
    97     ///The type of the map that stores whether an edge is in the
       
    98     ///spanning tree or not.
       
    99     ///By default it is a NullMap.
       
   100     typedef NullMap<typename UGraph::UEdge,bool> TreeMap;
       
   101     ///Instantiates a TreeMap.
       
   102 
       
   103     ///This function instantiates a \ref TreeMap.
       
   104     ///\param g is the graph, to which
       
   105     ///we would like to define the \ref TreeMap
       
   106     static TreeMap *createTreeMap(const GR &){
       
   107       return new TreeMap();
       
   108     }
       
   109 
       
   110     ///The type of the map that stores whether a nodes is processed.
       
   111  
       
   112     ///The type of the map that stores whether a nodes is processed.
       
   113     ///It must meet the \ref concept::WriteMap "WriteMap" concept.
       
   114     ///By default it is a NodeMap<bool>.
       
   115     typedef NullMap<typename UGraph::Node,bool> ProcessedMap;
       
   116     ///Instantiates a ProcessedMap.
       
   117  
       
   118     ///This function instantiates a \ref ProcessedMap. 
       
   119     ///\param g is the graph, to which
       
   120     ///we would like to define the \ref ProcessedMap
       
   121 #ifdef DOXYGEN
       
   122     static ProcessedMap *createProcessedMap(const GR &_graph)
       
   123 #else
       
   124     static ProcessedMap *createProcessedMap(const GR &)
       
   125 #endif
       
   126     {
       
   127       return new ProcessedMap();
       
   128     }
       
   129   };
       
   130   
       
   131   ///%Prim algorithm class to find a minimum spanning tree.
       
   132   
       
   133   /// \ingroup spantree
       
   134   ///This class provides an efficient implementation of %Prim algorithm.
       
   135   ///
       
   136   ///The running time is O(e*log n) where e is the number of edges and
       
   137   ///n is the number of nodes in the graph.
       
   138   ///
       
   139   ///The edge costs are passed to the algorithm using a
       
   140   ///\ref concept::ReadMap "ReadMap",
       
   141   ///so it is easy to change it to any kind of cost.
       
   142   ///
       
   143   ///The type of the cost is determined by the
       
   144   ///\ref concept::ReadMap::Value "Value" of the cost map.
       
   145   ///
       
   146   ///It is also possible to change the underlying priority heap.
       
   147   ///
       
   148   ///\param GR The graph type the algorithm runs on. The default value
       
   149   ///is \ref ListUGraph. The value of GR is not used directly by
       
   150   ///Prim, it is only passed to \ref PrimDefaultTraits.
       
   151   ///
       
   152   ///\param LM This read-only UEdgeMap determines the costs of the
       
   153   ///edges. It is read once for each edge, so the map may involve in
       
   154   ///relatively time consuming process to compute the edge cost if
       
   155   ///it is necessary. The default map type is \ref
       
   156   ///concept::UGraph::UEdgeMap "UGraph::UEdgeMap<int>".  The value
       
   157   ///of LM is not used directly by Prim, it is only passed to \ref
       
   158   ///PrimDefaultTraits.
       
   159   ///
       
   160   ///\param TR Traits class to set
       
   161   ///various data types used by the algorithm.  The default traits
       
   162   ///class is \ref PrimDefaultTraits
       
   163   ///"PrimDefaultTraits<GR,LM>".  See \ref
       
   164   ///PrimDefaultTraits for the documentation of a Prim traits
       
   165   ///class.
       
   166   ///
       
   167   ///\author Balazs Attila Mihaly
       
   168 
       
   169 #ifdef DOXYGEN
       
   170   template <typename GR,
       
   171 	    typename LM,
       
   172 	    typename TR>
       
   173 #else
       
   174   template <typename GR=ListUGraph,
       
   175 	    typename LM=typename GR::template UEdgeMap<int>,
       
   176 	    typename TR=PrimDefaultTraits<GR,LM> >
       
   177 #endif
       
   178   class Prim {
       
   179   public:
       
   180     /**
       
   181      * \brief \ref Exception for uninitialized parameters.
       
   182      *
       
   183      * This error represents problems in the initialization
       
   184      * of the parameters of the algorithms.
       
   185      */
       
   186     class UninitializedParameter : public lemon::UninitializedParameter {
       
   187     public:
       
   188       virtual const char* exceptionName() const {
       
   189 	return "lemon::Prim::UninitializedParameter";
       
   190       }
       
   191     };
       
   192 
       
   193     typedef TR Traits;
       
   194     ///The type of the underlying graph.
       
   195     typedef typename TR::UGraph UGraph;
       
   196     ///\e
       
   197     typedef typename UGraph::Node Node;
       
   198     ///\e
       
   199     typedef typename UGraph::NodeIt NodeIt;
       
   200     ///\e
       
   201     typedef typename UGraph::UEdge UEdge;
       
   202     ///\e
       
   203     typedef typename UGraph::IncEdgeIt IncEdgeIt;
       
   204     
       
   205     ///The type of the cost of the edges.
       
   206     typedef typename TR::CostMap::Value Value;
       
   207     ///The type of the map that stores the edge costs.
       
   208     typedef typename TR::CostMap CostMap;
       
   209     ///\brief The type of the map that stores the last
       
   210     ///predecessor edges of the spanning tree.
       
   211     typedef typename TR::PredMap PredMap;
       
   212     ///Edges of the spanning tree.
       
   213     typedef typename TR::TreeMap TreeMap;
       
   214     ///The type of the map indicating if a node is processed.
       
   215     typedef typename TR::ProcessedMap ProcessedMap;
       
   216     ///The cross reference type used for the current heap.
       
   217     typedef typename TR::HeapCrossRef HeapCrossRef;
       
   218     ///The heap type used by the prim algorithm.
       
   219     typedef typename TR::Heap Heap;
       
   220   private:
       
   221     /// Pointer to the underlying graph.
       
   222     const UGraph *graph;
       
   223     /// Pointer to the cost map
       
   224     const CostMap *cost;
       
   225     ///Pointer to the map of predecessors edges.
       
   226     PredMap *_pred;
       
   227     ///Indicates if \ref _pred is locally allocated (\c true) or not.
       
   228     bool local_pred;
       
   229     ///Pointer to the map of tree edges.
       
   230     TreeMap *_tree;
       
   231     ///Indicates if \ref _tree is locally allocated (\c true) or not.
       
   232     bool local_tree;
       
   233     ///Pointer to the map of processed status of the nodes.
       
   234     ProcessedMap *_processed;
       
   235     ///Indicates if \ref _processed is locally allocated (\c true) or not.
       
   236     bool local_processed;
       
   237     ///Pointer to the heap cross references.
       
   238     HeapCrossRef *_heap_cross_ref;
       
   239     ///Indicates if \ref _heap_cross_ref is locally allocated (\c true) or not.
       
   240     bool local_heap_cross_ref;
       
   241     ///Pointer to the heap.
       
   242     Heap *_heap;
       
   243     ///Indicates if \ref _heap is locally allocated (\c true) or not.
       
   244     bool local_heap;
       
   245 
       
   246     ///Creates the maps if necessary.
       
   247     void create_maps(){
       
   248       if(!_pred) {
       
   249 	local_pred = true;
       
   250 	_pred = Traits::createPredMap(*graph);
       
   251       }
       
   252       if(!_tree) {
       
   253 	local_tree = true;
       
   254 	_tree = Traits::createTreeMap(*graph);
       
   255       }
       
   256       if(!_processed) {
       
   257 	local_processed = true;
       
   258 	_processed = Traits::createProcessedMap(*graph);
       
   259       }
       
   260       if (!_heap_cross_ref) {
       
   261 	local_heap_cross_ref = true;
       
   262 	_heap_cross_ref = Traits::createHeapCrossRef(*graph);
       
   263       }
       
   264       if (!_heap) {
       
   265 	local_heap = true;
       
   266 	_heap = Traits::createHeap(*_heap_cross_ref);
       
   267       }
       
   268     }
       
   269     
       
   270   public :
       
   271 
       
   272     typedef Prim Create;
       
   273  
       
   274     ///\name Named template parameters
       
   275 
       
   276     ///@{
       
   277 
       
   278     template <class T>
       
   279     struct DefPredMapTraits : public Traits {
       
   280       typedef T PredMap;
       
   281       static PredMap *createPredMap(const UGraph &_graph){
       
   282 	throw UninitializedParameter();
       
   283       }
       
   284     };
       
   285     ///\ref named-templ-param "Named parameter" for setting PredMap type
       
   286 
       
   287     ///\ref named-templ-param "Named parameter" for setting PredMap type
       
   288     ///
       
   289     template <class T>
       
   290     struct DefPredMap 
       
   291       : public Prim< UGraph, CostMap, DefPredMapTraits<T> > {
       
   292       typedef Prim< UGraph, CostMap, DefPredMapTraits<T> > Create;
       
   293     };
       
   294     
       
   295     template <class T>
       
   296     struct DefProcessedMapTraits : public Traits {
       
   297       typedef T ProcessedMap;
       
   298       static ProcessedMap *createProcessedMap(const UGraph &_graph){
       
   299 	throw UninitializedParameter();
       
   300       }
       
   301     };
       
   302     ///\ref named-templ-param "Named parameter" for setting ProcessedMap type
       
   303 
       
   304     ///\ref named-templ-param "Named parameter" for setting ProcessedMap type
       
   305     ///
       
   306     template <class T>
       
   307     struct DefProcessedMap 
       
   308       : public Prim< UGraph, CostMap, DefProcessedMapTraits<T> > { 
       
   309       typedef Prim< UGraph, CostMap, DefProcessedMapTraits<T> > Create;
       
   310     };
       
   311     
       
   312     struct DefGraphProcessedMapTraits : public Traits {
       
   313       typedef typename UGraph::template NodeMap<bool> ProcessedMap;
       
   314       static ProcessedMap *createProcessedMap(const UGraph &_graph){
       
   315 	return new ProcessedMap(_graph);
       
   316       }
       
   317     };
       
   318 
       
   319 
       
   320     template <class H, class CR>
       
   321     struct DefHeapTraits : public Traits {
       
   322       typedef CR HeapCrossRef;
       
   323       typedef H Heap;
       
   324       static HeapCrossRef *createHeapCrossRef(const UGraph &) {
       
   325 	throw UninitializedParameter();
       
   326       }
       
   327       static Heap *createHeap(HeapCrossRef &){
       
   328 	return UninitializedParameter();
       
   329       }
       
   330     };
       
   331     ///\ref named-templ-param "Named parameter" for setting heap and cross 
       
   332     ///reference type
       
   333 
       
   334     ///\ref named-templ-param "Named parameter" for setting heap and cross 
       
   335     ///reference type
       
   336     ///
       
   337     template <class H, class CR = typename UGraph::template NodeMap<int> >
       
   338     struct DefHeap
       
   339       : public Prim< UGraph, CostMap, DefHeapTraits<H, CR> > {
       
   340       typedef Prim< UGraph, CostMap, DefHeapTraits<H, CR> > Create;
       
   341     };
       
   342 
       
   343     template <class H, class CR>
       
   344     struct DefStandardHeapTraits : public Traits {
       
   345       typedef CR HeapCrossRef;
       
   346       typedef H Heap;
       
   347       static HeapCrossRef *createHeapCrossRef(const UGraph &_graph) {
       
   348 	return new HeapCrossRef(_graph);
       
   349       }
       
   350       static Heap *createHeap(HeapCrossRef &ref){
       
   351 	return new Heap(ref);
       
   352       }
       
   353     };
       
   354     ///\ref named-templ-param "Named parameter" for setting heap and cross 
       
   355     ///reference type with automatic allocation
       
   356 
       
   357     ///\ref named-templ-param "Named parameter" for setting heap and cross 
       
   358     ///reference type. It can allocate the heap and the cross reference 
       
   359     ///object if the cross reference's constructor waits for the graph as 
       
   360     ///parameter and the heap's constructor waits for the cross reference.
       
   361     template <class H, class CR = typename UGraph::template NodeMap<int> >
       
   362     struct DefStandardHeap
       
   363       : public Prim< UGraph, CostMap, DefStandardHeapTraits<H, CR> > { 
       
   364       typedef Prim< UGraph, CostMap, DefStandardHeapTraits<H, CR> > 
       
   365       Create;
       
   366     };
       
   367 
       
   368     template <class TM>
       
   369     struct DefTreeMapTraits : public Traits {
       
   370       typedef TM TreeMap;
       
   371       static TreeMap *createTreeMap(const UGraph &) {
       
   372         throw UninitializedParameter();
       
   373       }
       
   374     };
       
   375     ///\ref named-templ-param "Named parameter" for setting TreeMap
       
   376 
       
   377     ///\ref named-templ-param "Named parameter" for setting TreeMap
       
   378     ///
       
   379     template <class TM>
       
   380     struct DefTreeMap
       
   381       : public Prim< UGraph, CostMap, DefTreeMapTraits<TM> > {
       
   382       typedef Prim< UGraph, CostMap, DefTreeMapTraits<TM> > Create;
       
   383     };    
       
   384 
       
   385     struct DefGraphTreeMapTraits : public Traits {
       
   386       typedef typename UGraph::template NodeMap<bool> TreeMap;
       
   387       static TreeMap *createTreeMap(const UGraph &_graph){
       
   388 	return new TreeMap(_graph);
       
   389       }
       
   390     };
       
   391 
       
   392     ///@}
       
   393 
       
   394 
       
   395   protected:
       
   396 
       
   397     Prim() {}
       
   398 
       
   399   public:      
       
   400     
       
   401     ///Constructor.
       
   402     
       
   403     ///\param _graph the graph the algorithm will run on.
       
   404     ///\param _cost the cost map used by the algorithm.
       
   405     Prim(const UGraph& _graph, const CostMap& _cost) :
       
   406       graph(&_graph), cost(&_cost),
       
   407       _pred(NULL), local_pred(false),
       
   408       _tree(NULL), local_tree(false),
       
   409       _processed(NULL), local_processed(false),
       
   410       _heap_cross_ref(NULL), local_heap_cross_ref(false),
       
   411       _heap(NULL), local_heap(false)
       
   412     {
       
   413       checkConcept<concept::UGraph, UGraph>();
       
   414     }
       
   415     
       
   416     ///Destructor.
       
   417     ~Prim(){
       
   418       if(local_pred) delete _pred;
       
   419       if(local_tree) delete _tree;
       
   420       if(local_processed) delete _processed;
       
   421       if(local_heap_cross_ref) delete _heap_cross_ref;
       
   422       if(local_heap) delete _heap;
       
   423     }
       
   424 
       
   425     ///\brief Sets the cost map.
       
   426 
       
   427     ///Sets the cost map.
       
   428     ///\return <tt> (*this) </tt>
       
   429     Prim &costMap(const CostMap &m){
       
   430       cost = &m;
       
   431       return *this;
       
   432     }
       
   433 
       
   434     ///\brief Sets the map storing the predecessor edges.
       
   435 
       
   436     ///Sets the map storing the predecessor edges.
       
   437     ///If you don't use this function before calling \ref run(),
       
   438     ///it will allocate one. The destuctor deallocates this
       
   439     ///automatically allocated map, of course.
       
   440     ///\return <tt> (*this) </tt>
       
   441     Prim &predMap(PredMap &m){
       
   442       if(local_pred) {
       
   443 	delete _pred;
       
   444 	local_pred=false;
       
   445       }
       
   446       _pred = &m;
       
   447       return *this;
       
   448     }
       
   449 
       
   450     ///\brief Sets the map storing the tree edges.
       
   451 
       
   452     ///Sets the map storing the tree edges.
       
   453     ///If you don't use this function before calling \ref run(),
       
   454     ///it will allocate one. The destuctor deallocates this
       
   455     ///automatically allocated map, of course.
       
   456     ///By default this is a NullMap.
       
   457     ///\return <tt> (*this) </tt>
       
   458     Prim &treeMap(TreeMap &m){
       
   459       if(local_tree) {
       
   460 	delete _tree;
       
   461 	local_tree=false;
       
   462       }
       
   463       _tree = &m;
       
   464       return *this;
       
   465     }
       
   466 
       
   467     ///\brief Sets the heap and the cross reference used by algorithm.
       
   468 
       
   469     ///Sets the heap and the cross reference used by algorithm.
       
   470     ///If you don't use this function before calling \ref run(),
       
   471     ///it will allocate one. The destuctor deallocates this
       
   472     ///automatically allocated map, of course.
       
   473     ///\return <tt> (*this) </tt>
       
   474     Prim &heap(Heap& heap, HeapCrossRef &crossRef){
       
   475       if(local_heap_cross_ref) {
       
   476 	delete _heap_cross_ref;
       
   477 	local_heap_cross_ref=false;
       
   478       }
       
   479       _heap_cross_ref = &crossRef;
       
   480       if(local_heap) {
       
   481 	delete _heap;
       
   482 	local_heap=false;
       
   483       }
       
   484       _heap = &heap;
       
   485       return *this;
       
   486     }
       
   487 
       
   488   public:
       
   489     ///\name Execution control
       
   490     ///The simplest way to execute the algorithm is to use
       
   491     ///one of the member functions called \c run(...).
       
   492     ///\n
       
   493     ///If you need more control on the execution,
       
   494     ///first you must call \ref init(), then you can add several source nodes
       
   495     ///with \ref addSource().
       
   496     ///Finally \ref start() will perform the actual path
       
   497     ///computation.
       
   498 
       
   499     ///@{
       
   500 
       
   501     ///\brief Initializes the internal data structures.
       
   502 
       
   503     ///Initializes the internal data structures.
       
   504     ///
       
   505     void init(){
       
   506       create_maps();
       
   507       _heap->clear();
       
   508       for ( NodeIt u(*graph) ; u!=INVALID ; ++u ) {
       
   509 	_pred->set(u,INVALID);
       
   510 	_processed->set(u,false);
       
   511 	_heap_cross_ref->set(u,Heap::PRE_HEAP);
       
   512       }
       
   513     }
       
   514     
       
   515     ///\brief Adds a new source node.
       
   516 
       
   517     ///Adds a new source node to the priority heap.
       
   518     ///
       
   519     ///It checks if the node has already been added to the heap and
       
   520     ///it is pushed to the heap only if it was not in the heap.
       
   521     void addSource(Node s){
       
   522       if(_heap->state(s) != Heap::IN_HEAP) {
       
   523 	_heap->push(s,Value());
       
   524       }
       
   525     }
       
   526     ///\brief Processes the next node in the priority heap
       
   527 
       
   528     ///Processes the next node in the priority heap.
       
   529     ///
       
   530     ///\return The processed node.
       
   531     ///
       
   532     ///\warning The priority heap must not be empty!
       
   533     Node processNextNode(){
       
   534       Node v=_heap->top(); 
       
   535       _heap->pop();
       
   536       _processed->set(v,true);
       
   537       
       
   538       for(IncEdgeIt e(*graph,v); e!=INVALID; ++e) {
       
   539 	Node w=graph->oppositeNode(v,e);
       
   540 	switch(_heap->state(w)) {
       
   541 	case Heap::PRE_HEAP:
       
   542 	  _heap->push(w,(*cost)[e]);
       
   543 	  _pred->set(w,e);
       
   544 	  break;
       
   545 	case Heap::IN_HEAP:
       
   546 	  if ( (*cost)[e] < (*_heap)[w] ) {
       
   547 	    _heap->decrease(w,(*cost)[e]); 
       
   548 	    _pred->set(w,e);
       
   549 	  }
       
   550 	  break;
       
   551 	case Heap::POST_HEAP:
       
   552 	  break;
       
   553 	}
       
   554       }
       
   555       if ((*_pred)[v]!=INVALID)_tree->set((*_pred)[v],true);
       
   556       return v;
       
   557     }
       
   558 
       
   559     ///\brief Next node to be processed.
       
   560     
       
   561     ///Next node to be processed.
       
   562     ///
       
   563     ///\return The next node to be processed or INVALID if the priority heap
       
   564     /// is empty.
       
   565     Node nextNode(){ 
       
   566       return _heap->empty()?_heap->top():INVALID;
       
   567     }
       
   568  
       
   569     ///\brief Returns \c false if there are nodes to be processed in the priority heap
       
   570     ///
       
   571     ///Returns \c false if there are nodes
       
   572     ///to be processed in the priority heap
       
   573     bool emptyQueue() { return _heap->empty(); }
       
   574     ///\brief Returns the number of the nodes to be processed in the priority heap
       
   575 
       
   576     ///Returns the number of the nodes to be processed in the priority heap
       
   577     ///
       
   578     int queueSize() { return _heap->size(); }
       
   579     
       
   580     ///\brief Executes the algorithm.
       
   581 
       
   582     ///Executes the algorithm.
       
   583     ///
       
   584     ///\pre init() must be called and at least one node should be added
       
   585     ///with addSource() before using this function.
       
   586     ///
       
   587     ///This method runs the %Prim algorithm from the node(s)
       
   588     ///in order to compute the
       
   589     ///minimum spanning tree.
       
   590     ///
       
   591     void start(){
       
   592       while ( !_heap->empty() ) processNextNode();
       
   593     }
       
   594     
       
   595     ///\brief Executes the algorithm until a condition is met.
       
   596 
       
   597     ///Executes the algorithm until a condition is met.
       
   598     ///
       
   599     ///\pre init() must be called and at least one node should be added
       
   600     ///with addSource() before using this function.
       
   601     ///
       
   602     ///\param nm must be a bool (or convertible) node map. The algorithm
       
   603     ///will stop when it reaches a node \c v with <tt>nm[v]==true</tt>.
       
   604     template<class NodeBoolMap>
       
   605     void start(const NodeBoolMap &nm){
       
   606       while ( !_heap->empty() && !nm[_heap->top()] ) processNextNode();
       
   607       if ( !_heap->empty() ) _processed->set(_heap->top(),true);
       
   608     }
       
   609     
       
   610     ///\brief Runs %Prim algorithm.
       
   611     
       
   612     ///This method runs the %Prim algorithm
       
   613     ///in order to compute the
       
   614     ///minimum spanning tree (or minimum spanning forest).
       
   615     ///The method also works on graphs that has more than one components.
       
   616     ///In this case it computes the minimum spanning forest.
       
   617     void run() {
       
   618       init();
       
   619       for(NodeIt it(*graph);it!=INVALID;++it){
       
   620 	if(!processed(it)){
       
   621 	  addSource(it);
       
   622 	  start();
       
   623 	}
       
   624       }
       
   625     }
       
   626 
       
   627     ///\brief Runs %Prim algorithm from node \c s.
       
   628     
       
   629     ///This method runs the %Prim algorithm from node \c s
       
   630     ///in order to
       
   631     ///compute the
       
   632     ///minimun spanning tree
       
   633     ///
       
   634     ///\note d.run(s) is just a shortcut of the following code.
       
   635     ///\code
       
   636     ///  d.init();
       
   637     ///  d.addSource(s);
       
   638     ///  d.start();
       
   639     ///\endcode
       
   640     ///\note If the graph has more than one components, the method
       
   641     ///will compute the minimun spanning tree for only one component.
       
   642     ///
       
   643     ///See \ref run() if you want to compute the minimal spanning forest.
       
   644     void run(Node s){
       
   645       init();
       
   646       addSource(s);
       
   647       start();
       
   648     }
       
   649     
       
   650     ///@}
       
   651 
       
   652     ///\name Query Functions
       
   653     ///The result of the %Prim algorithm can be obtained using these
       
   654     ///functions.\n
       
   655     ///Before the use of these functions,
       
   656     ///either run() or start() must be called.
       
   657     
       
   658     ///@{
       
   659 
       
   660     ///\brief Returns the 'previous edge' of the minimum spanning tree.
       
   661 
       
   662     ///For a node \c v it returns the 'previous edge' of the minimum spanning tree,
       
   663     ///i.e. it returns the edge from where \c v was reached. For a source node
       
   664     ///or an unreachable node it is \ref INVALID.
       
   665     ///The minimum spanning tree used here is equal to the minimum spanning tree used
       
   666     ///in \ref predNode().  \pre \ref run() or \ref start() must be called before
       
   667     ///using this function.
       
   668     UEdge predEdge(Node v) const { return (*_pred)[v]; }
       
   669 
       
   670     ///\brief Returns the 'previous node' of the minimum spanning tree.
       
   671 
       
   672     ///For a node \c v it returns the 'previous node' of the minimum spanning tree,
       
   673     ///i.e. it returns the node from where \c v was reached. For a source node
       
   674     ///or an unreachable node it is \ref INVALID.
       
   675     //The minimum spanning tree used here is equal to the minimum spanning
       
   676     ///tree used in \ref predEdge().  \pre \ref run() or \ref start() must be called
       
   677     ///before using this function.
       
   678     Node predNode(Node v) const { return (*_pred)[v]==INVALID ? INVALID:
       
   679 				  graph->source((*_pred)[v]); }
       
   680     
       
   681     ///\brief Returns a reference to the NodeMap of the edges of the minimum spanning tree.
       
   682 
       
   683     ///Returns a reference to the NodeMap of the edges of the
       
   684     ///minimum spanning tree.
       
   685     ///\pre \ref run() or \ref start() must be called before using this function.
       
   686     const PredMap &predMap() const { return *_pred;}
       
   687  
       
   688     ///\brief Returns a reference to the tree edges map.
       
   689 
       
   690     ///Returns a reference to the TreeEdgeMap of the edges of the
       
   691     ///minimum spanning tree. The value of the map is \c true only if the edge is in
       
   692     ///the minimum spanning tree.
       
   693     ///\warning By default, the TreeEdgeMap is a NullMap.
       
   694     ///
       
   695     ///If it is not set before the execution of the algorithm, use the \ref
       
   696     ///treeMap(TreeMap&) function (after the execution) to set an UEdgeMap with the
       
   697     ///edges of the minimum spanning tree in O(n) time where n is the number of
       
   698     ///nodes in the graph.
       
   699     ///\pre \ref run() or \ref start() must be called before using this function.
       
   700     const TreeMap &treeMap() const { return *_tree;}
       
   701  
       
   702     ///\brief Sets the tree edges map.
       
   703 
       
   704     ///Sets the TreeMap of the edges of the minimum spanning tree.
       
   705     ///The map values belonging to the edges of the minimum
       
   706     ///spanning tree are set to \param tree_edge_value or \c true by default,
       
   707     ///the other map values remain untouched.
       
   708     ///
       
   709     ///\pre \ref run() or \ref start() must be called before using this function.
       
   710 
       
   711     template<class TreeMap>
       
   712     void quickTreeEdges(
       
   713         TreeMap& tree,
       
   714         const typename TreeMap::Value& tree_edge_value=true) const {
       
   715       for(NodeIt i(*graph);i!=INVALID;++i){
       
   716         if((*_pred)[i]!=INVALID) tree.set((*_pred)[i],tree_edge_value);
       
   717       }
       
   718     }
       
   719 
       
   720     ///\brief Sets the tree edges map.
       
   721 
       
   722     ///Sets the TreeMap of the edges of the minimum spanning tree.
       
   723     ///The map values belonging to the edges of the minimum
       
   724     ///spanning tree are set to \param tree_edge_value or \c true by default while
       
   725     ///the edge values not belonging to the minimum spanning tree are set to
       
   726     ///\param tree_default_value or \c false by default.
       
   727     ///
       
   728     ///\pre \ref run() or \ref start() must be called before using this function.
       
   729 
       
   730     template<class TreeMap>
       
   731     void treeEdges(
       
   732         TreeMap& tree,
       
   733         const typename TreeMap::Value& tree_edge_value=true,
       
   734         const typename TreeMap::Value& tree_default_value=false) const {
       
   735       for(typename ItemSetTraits<UGraph,UEdge>::ItemIt i(*graph);i!=INVALID;++i)
       
   736 	tree.set(i,tree_default_value);
       
   737       for(NodeIt i(*graph);i!=INVALID;++i){
       
   738         if((*_pred)[i]!=INVALID) tree.set((*_pred)[i],tree_edge_value);
       
   739       }
       
   740     }
       
   741 
       
   742     ///\brief Checks if a node is reachable from the starting node.
       
   743 
       
   744     ///Returns \c true if \c v is reachable from the starting node.
       
   745     ///\warning The source nodes are inditated as unreached.
       
   746     ///\pre \ref run() or \ref start() must be called before using this function.
       
   747     ///
       
   748     bool reached(Node v) { return (*_heap_cross_ref)[v] != Heap::PRE_HEAP; }
       
   749 
       
   750     ///\brief Checks if a node is processed.
       
   751 
       
   752     ///Returns \c true if \c v is processed, i.e. \c v is already connencted to the
       
   753     ///minimum spanning tree.
       
   754     ///\pre \ref run() or \ref start() must be called before using this function.
       
   755     ///
       
   756     bool processed(Node v) { return (*_heap_cross_ref)[v] == Heap::POST_HEAP; }
       
   757     
       
   758 
       
   759     ///\brief Checks if an edge is in the spanning tree or not.
       
   760 
       
   761     ///Checks if an edge is in the spanning tree or not.
       
   762     ///\param e is the edge that will be checked
       
   763     ///\return \c true if e is in the spanning tree, \c false otherwise
       
   764     bool tree(UEdge e){
       
   765       return (*_pred)[*graph.source(e)]==e || (*_pred)[*graph.target(e)]==e;
       
   766     }
       
   767     ///@}
       
   768   };
       
   769 
       
   770 
       
   771   /// \ingroup spantree
       
   772   ///
       
   773   /// \brief Function type interface for Prim algorithm.
       
   774   ///
       
   775   /// Function type interface for Prim algorithm.
       
   776   /// \param graph the UGraph that the algorithm runs on
       
   777   /// \param cost the CostMap of the edges
       
   778   /// \retval tree the EdgeMap that contains whether an edge is in 
       
   779   /// the spanning tree or not
       
   780   ///
       
   781   ///\sa Prim
       
   782   template<class Graph,class CostMap,class TreeMap>
       
   783   void prim(const Graph& graph, const CostMap& cost,TreeMap& tree){
       
   784     typename Prim<Graph,CostMap>::template DefTreeMap<TreeMap>::
       
   785       Create prm(graph,cost);
       
   786     prm.treeMap(tree);
       
   787     prm.run();
       
   788   };
       
   789 
       
   790 } //END OF NAMESPACE LEMON
       
   791 
       
   792 #endif