lemon/bits/base_extender.h
changeset 2138 a683f63b54e2
parent 2031 080d51024ac5
child 2187 a54a2dd03f03
equal deleted inserted replaced
1:41005ba9868b 2:791fb1227d13
    35 
    35 
    36   /// \ingroup graphbits
    36   /// \ingroup graphbits
    37   ///
    37   ///
    38   /// \brief BaseExtender for the UGraphs
    38   /// \brief BaseExtender for the UGraphs
    39   template <typename Base>
    39   template <typename Base>
    40   class UGraphBaseExtender : public Base {
    40   class UndirGraphExtender : public Base {
    41 
    41 
    42   public:
    42   public:
    43 
    43 
    44     typedef Base Parent;
    44     typedef Base Parent;
    45     typedef typename Parent::Edge UEdge;
    45     typedef typename Parent::Edge UEdge;
    46     typedef typename Parent::Node Node;
    46     typedef typename Parent::Node Node;
    47 
    47 
    48     typedef True UndirectedTag;
    48     typedef True UndirectedTag;
    49 
    49 
    50     class Edge : public UEdge {
    50     class Edge : public UEdge {
    51       friend class UGraphBaseExtender;
    51       friend class UndirGraphExtender;
    52 
    52 
    53     protected:
    53     protected:
    54       bool forward;
    54       bool forward;
    55 
    55 
    56       Edge(const UEdge &ue, bool _forward) :
    56       Edge(const UEdge &ue, bool _forward) :
   273       }
   273       }
   274       return INVALID;
   274       return INVALID;
   275     }
   275     }
   276   };
   276   };
   277 
   277 
   278 
       
   279   /// \ingroup graphbits
       
   280   ///
       
   281   /// \brief BaseExtender for the BpUGraphs
       
   282   template <typename Base>
       
   283   class BpUGraphBaseExtender : public Base {
       
   284   public:
       
   285     typedef Base Parent;
       
   286     typedef BpUGraphBaseExtender Graph;
       
   287 
       
   288     typedef typename Parent::Node Node;
       
   289     typedef typename Parent::Edge UEdge;
       
   290 
       
   291 
       
   292     using Parent::first;
       
   293     using Parent::next;
       
   294 
       
   295     using Parent::id;
       
   296 
       
   297     class ANode : public Node {
       
   298       friend class BpUGraphBaseExtender;
       
   299     public:
       
   300       ANode() {}
       
   301       ANode(const Node& node) : Node(node) {
       
   302 	LEMON_ASSERT(Parent::aNode(node) || node == INVALID, 
       
   303 		     typename Parent::NodeSetError());
       
   304       }
       
   305       ANode(Invalid) : Node(INVALID) {}
       
   306     };
       
   307 
       
   308     void first(ANode& node) const {
       
   309       Parent::firstANode(static_cast<Node&>(node));
       
   310     }
       
   311     void next(ANode& node) const {
       
   312       Parent::nextANode(static_cast<Node&>(node));
       
   313     }
       
   314 
       
   315     int id(const ANode& node) const {
       
   316       return Parent::aNodeId(node);
       
   317     }
       
   318 
       
   319     class BNode : public Node {
       
   320       friend class BpUGraphBaseExtender;
       
   321     public:
       
   322       BNode() {}
       
   323       BNode(const Node& node) : Node(node) {
       
   324 	LEMON_ASSERT(Parent::bNode(node) || node == INVALID,
       
   325 		     typename Parent::NodeSetError());
       
   326       }
       
   327       BNode(Invalid) : Node(INVALID) {}
       
   328     };
       
   329 
       
   330     void first(BNode& node) const {
       
   331       Parent::firstBNode(static_cast<Node&>(node));
       
   332     }
       
   333     void next(BNode& node) const {
       
   334       Parent::nextBNode(static_cast<Node&>(node));
       
   335     }
       
   336   
       
   337     int id(const BNode& node) const {
       
   338       return Parent::aNodeId(node);
       
   339     }
       
   340 
       
   341     Node source(const UEdge& edge) const {
       
   342       return aNode(edge);
       
   343     }
       
   344     Node target(const UEdge& edge) const {
       
   345       return bNode(edge);
       
   346     }
       
   347 
       
   348     void firstInc(UEdge& edge, bool& direction, const Node& node) const {
       
   349       if (Parent::aNode(node)) {
       
   350 	Parent::firstOut(edge, node);
       
   351 	direction = true;
       
   352       } else {
       
   353 	Parent::firstIn(edge, node);
       
   354 	direction = static_cast<UEdge&>(edge) == INVALID;
       
   355       }
       
   356     }
       
   357     void nextInc(UEdge& edge, bool& direction) const {
       
   358       if (direction) {
       
   359 	Parent::nextOut(edge);
       
   360       } else {
       
   361 	Parent::nextIn(edge);
       
   362 	if (edge == INVALID) direction = true;
       
   363       }
       
   364     }
       
   365 
       
   366     int maxUEdgeId() const {
       
   367       return Parent::maxEdgeId();
       
   368     }
       
   369 
       
   370     UEdge uEdgeFromId(int id) const {
       
   371       return Parent::edgeFromId(id);
       
   372     }
       
   373 
       
   374     class Edge : public UEdge {
       
   375       friend class BpUGraphBaseExtender;
       
   376     protected:
       
   377       bool forward;
       
   378 
       
   379       Edge(const UEdge& edge, bool _forward)
       
   380 	: UEdge(edge), forward(_forward) {}
       
   381 
       
   382     public:
       
   383       Edge() {}
       
   384       Edge (Invalid) : UEdge(INVALID), forward(true) {}
       
   385       bool operator==(const Edge& i) const {
       
   386 	return UEdge::operator==(i) && forward == i.forward;
       
   387       }
       
   388       bool operator!=(const Edge& i) const {
       
   389 	return UEdge::operator!=(i) || forward != i.forward;
       
   390       }
       
   391       bool operator<(const Edge& i) const {
       
   392 	return UEdge::operator<(i) || 
       
   393 	  (!(i.forward<forward) && UEdge(*this)<UEdge(i));
       
   394       }
       
   395     };
       
   396 
       
   397     void first(Edge& edge) const {
       
   398       Parent::first(static_cast<UEdge&>(edge));
       
   399       edge.forward = true;
       
   400     }
       
   401 
       
   402     void next(Edge& edge) const {
       
   403       if (!edge.forward) {
       
   404 	Parent::next(static_cast<UEdge&>(edge));
       
   405       }
       
   406       edge.forward = !edge.forward;
       
   407     }
       
   408 
       
   409     void firstOut(Edge& edge, const Node& node) const {
       
   410       if (Parent::aNode(node)) {
       
   411 	Parent::firstOut(edge, node);
       
   412 	edge.forward = true;
       
   413       } else {
       
   414 	Parent::firstIn(edge, node);
       
   415 	edge.forward = static_cast<UEdge&>(edge) == INVALID;
       
   416       }
       
   417     }
       
   418     void nextOut(Edge& edge) const {
       
   419       if (edge.forward) {
       
   420 	Parent::nextOut(edge);
       
   421       } else {
       
   422 	Parent::nextIn(edge);
       
   423         edge.forward = static_cast<UEdge&>(edge) == INVALID;
       
   424       }
       
   425     }
       
   426 
       
   427     void firstIn(Edge& edge, const Node& node) const {
       
   428       if (Parent::bNode(node)) {
       
   429 	Parent::firstIn(edge, node);
       
   430 	edge.forward = true;	
       
   431       } else {
       
   432 	Parent::firstOut(edge, node);
       
   433 	edge.forward = static_cast<UEdge&>(edge) == INVALID;
       
   434       }
       
   435     }
       
   436     void nextIn(Edge& edge) const {
       
   437       if (edge.forward) {
       
   438 	Parent::nextIn(edge);
       
   439       } else {
       
   440 	Parent::nextOut(edge);
       
   441 	edge.forward = static_cast<UEdge&>(edge) == INVALID;
       
   442       }
       
   443     }
       
   444 
       
   445     Node source(const Edge& edge) const {
       
   446       return edge.forward ? Parent::aNode(edge) : Parent::bNode(edge);
       
   447     }
       
   448     Node target(const Edge& edge) const {
       
   449       return edge.forward ? Parent::bNode(edge) : Parent::aNode(edge);
       
   450     }
       
   451 
       
   452     int id(const Edge& edge) const {
       
   453       return (Parent::id(edge) << 1) + (edge.forward ? 0 : 1);
       
   454     }
       
   455     Edge edgeFromId(int id) const {
       
   456       return Edge(Parent::fromId(id >> 1, UEdge()), (id & 1) == 0);
       
   457     }
       
   458     int maxEdgeId() const {
       
   459       return (Parent::maxId(UEdge()) << 1) + 1;
       
   460     }
       
   461 
       
   462     bool direction(const Edge& edge) const {
       
   463       return edge.forward;
       
   464     }
       
   465 
       
   466     Edge direct(const UEdge& edge, bool direction) const {
       
   467       return Edge(edge, direction);
       
   468     }
       
   469 
       
   470     int edgeNum() const {
       
   471       return 2 * Parent::edgeNum();
       
   472     }
       
   473 
       
   474     int uEdgeNum() const {
       
   475       return Parent::edgeNum();
       
   476     }
       
   477 
       
   478   };
       
   479 
       
   480 }
   278 }
   481 
   279 
   482 #endif
   280 #endif