src/hugo/skeletons/graph.h
changeset 777 a82713ed19f3
parent 732 33cbc0635e92
child 794 d9ec436d11fe
equal deleted inserted replaced
2:fca22a588d08 3:e928a348762e
    32     /// @ref SmartGraph will just refer to this structure.
    32     /// @ref SmartGraph will just refer to this structure.
    33     class StaticGraphSkeleton
    33     class StaticGraphSkeleton
    34     {
    34     {
    35     public:
    35     public:
    36       /// Defalult constructor.
    36       /// Defalult constructor.
    37       StaticGraphSkeleton() {}
    37       StaticGraphSkeleton() { }
    38       ///Copy consructor.
    38       ///Copy consructor.
    39 
    39 
    40       ///\todo It is not clear, what we expect from a copy constructor.
    40       ///\todo It is not clear, what we expect from a copy constructor.
    41       ///E.g. How to assign the nodes/edges to each other? What about maps?
    41       ///E.g. How to assign the nodes/edges to each other? What about maps?
    42       StaticGraphSkeleton(const StaticGraphSkeleton &G) {}
    42       StaticGraphSkeleton(const StaticGraphSkeleton& g) { }
    43 
    43 
    44       /// The base type of the node iterators.
    44       /// The base type of node iterators, 
    45 
    45       /// or in other words, the trivial node iterator.
    46       /// This is the base type of each node iterators,
    46 
    47       /// thus each kind of node iterator will convert to this.
    47       /// This is the base type of each node iterator,
       
    48       /// thus each kind of node iterator converts to this.
       
    49       /// More precisely each kind of node iterator have to be inherited 
       
    50       /// from the trivial node iterator.
    48       class Node {
    51       class Node {
    49       public:
    52       public:
    50 	/// @warning The default constructor sets the iterator
    53 	/// @warning The default constructor sets the iterator
    51 	/// to an undefined value.
    54 	/// to an undefined value.
    52 	Node() {}   //FIXME
    55 	Node() { }
       
    56 	/// Copy constructor.
       
    57 	Node(const Node&) { }
    53 	/// Invalid constructor \& conversion.
    58 	/// Invalid constructor \& conversion.
    54 
    59 
    55 	/// This constructor initializes the iterator to be invalid.
    60 	/// This constructor initializes the iterator to be invalid.
    56 	/// \sa Invalid for more details.
    61 	/// \sa Invalid for more details.
    57 
    62 	Node(Invalid) { }
    58 	Node(Invalid) {}
       
    59 	//Node(const Node &) {}
       
    60 
       
    61 	/// Two iterators are equal if and only if they point to the
    63 	/// Two iterators are equal if and only if they point to the
    62 	/// same object or both are invalid.
    64 	/// same object or both are invalid.
    63 	bool operator==(Node) const { return true; }
    65 	bool operator==(Node) const { return true; }
    64 
    66 
    65 	/// \sa \ref operator==(Node n)
    67 	/// \sa \ref operator==(Node n)
    71     
    73     
    72       /// This iterator goes through each node.
    74       /// This iterator goes through each node.
    73 
    75 
    74       /// This iterator goes through each node.
    76       /// This iterator goes through each node.
    75       /// Its usage is quite simple, for example you can count the number
    77       /// Its usage is quite simple, for example you can count the number
    76       /// of nodes in graph \c G of type \c Graph like this:
    78       /// of nodes in graph \c g of type \c Graph like this:
    77       /// \code
    79       /// \code
    78       ///int count=0;
    80       /// int count=0;
    79       ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
    81       /// for (Graph::NodeIt n(g); g.valid(n); ++n) ++count;
    80       /// \endcode
    82       /// \endcode
    81       class NodeIt : public Node {
    83       class NodeIt : public Node {
    82       public:
    84       public:
    83 	/// @warning The default constructor sets the iterator
    85 	/// @warning The default constructor sets the iterator
    84 	/// to an undefined value.
    86 	/// to an undefined value.
    85 	NodeIt() {} //FIXME
    87 	NodeIt() { }
       
    88 	/// Copy constructor.
       
    89 	NodeIt(const NodeIt&) { }
    86 	/// Invalid constructor \& conversion.
    90 	/// Invalid constructor \& conversion.
    87 
    91 
    88 	/// Initialize the iterator to be invalid
    92 	/// Initialize the iterator to be invalid.
    89 	/// \sa Invalid for more details.
    93 	/// \sa Invalid for more details.
    90 	NodeIt(Invalid) {}
    94 	NodeIt(Invalid) { }
    91 	/// Sets the iterator to the first node of \c G.
    95 	/// Sets the iterator to the first node of \c g.
    92 	NodeIt(const StaticGraphSkeleton &) {}
    96 	NodeIt(const StaticGraphSkeleton& g) { }
    93 	/// @warning The default constructor sets the iterator
    97 	/// Sets the iterator to the node of \c g pointed by the trivial 
    94 	/// to an undefined value.
    98 	/// iterator n. This feature necessitates that each time we 
    95 	NodeIt(const NodeIt &n) : Node(n) {}
    99 	/// iterate the node-set, the iteration order is the same.
       
   100 	NodeIt(const StaticGraphSkeleton& g, const Node& n) { }
       
   101 	/// Assign the iterator to the next node.
       
   102 	NodeIt& operator++() { return *this; }
    96       };
   103       };
    97     
   104     
    98     
   105     
    99       /// The base type of the edge iterators.
   106       /// The base type of the edge iterators.
   100       class Edge {
   107       class Edge {
   101       public:
   108       public:
   102 	/// @warning The default constructor sets the iterator
   109 	/// @warning The default constructor sets the iterator
   103 	/// to an undefined value.
   110 	/// to an undefined value.
   104 	Edge() {}   //FIXME
   111 	Edge() { }
   105 	/// Initialize the iterator to be invalid
   112 	/// Copy constructor.
   106 	Edge(Invalid) {}
   113 	Edge(const Edge&) { }
       
   114 	/// Initialize the iterator to be invalid.
       
   115 	Edge(Invalid) { }
   107 	/// Two iterators are equal if and only if they point to the
   116 	/// Two iterators are equal if and only if they point to the
   108 	/// same object or both are invalid.
   117 	/// same object or both are invalid.
   109 	bool operator==(Edge) const { return true; }
   118 	bool operator==(Edge) const { return true; }
   110 	bool operator!=(Edge) const { return true; }
   119 	bool operator!=(Edge) const { return true; }
   111 	bool operator<(Edge) const { return true; }
   120 	bool operator<(Edge) const { return true; }
   115 
   124 
   116       /// This iterator goes trough the \e outgoing edges of a certain node
   125       /// This iterator goes trough the \e outgoing edges of a certain node
   117       /// of a graph.
   126       /// of a graph.
   118       /// Its usage is quite simple, for example you can count the number
   127       /// Its usage is quite simple, for example you can count the number
   119       /// of outgoing edges of a node \c n
   128       /// of outgoing edges of a node \c n
   120       /// in graph \c G of type \c Graph as follows.
   129       /// in graph \c g of type \c Graph as follows.
   121       /// \code
   130       /// \code
   122       ///int count=0;
   131       /// int count=0;
   123       ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   132       /// for (Graph::OutEdgeIt e(g, n); g.valid(e); ++e) ++count;
   124       /// \endcode
   133       /// \endcode
   125     
   134     
   126       class OutEdgeIt : public Edge {
   135       class OutEdgeIt : public Edge {
   127       public:
   136       public:
   128 	/// @warning The default constructor sets the iterator
   137 	/// @warning The default constructor sets the iterator
   129 	/// to an undefined value.
   138 	/// to an undefined value.
   130 	OutEdgeIt() {}
   139 	OutEdgeIt() { }
   131 	/// Initialize the iterator to be invalid
   140 	/// Copy constructor.
   132 	OutEdgeIt(Invalid) {}
   141 	OutEdgeIt(const OutEdgeIt&) { }
       
   142 	/// Initialize the iterator to be invalid.
       
   143 	OutEdgeIt(Invalid) { }
   133 	/// This constructor sets the iterator to first outgoing edge.
   144 	/// This constructor sets the iterator to first outgoing edge.
   134     
   145     
   135 	/// This constructor set the iterator to the first outgoing edge of
   146 	/// This constructor set the iterator to the first outgoing edge of
   136 	/// node
   147 	/// node
   137 	///@param n the node
   148 	///@param n the node
   138 	///@param G the graph
   149 	///@param g the graph
   139 	OutEdgeIt(const StaticGraphSkeleton &, Node) {}
   150 	OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
       
   151 	/// Sets the iterator to the value of the trivial iterator \c e.
       
   152 	/// This feature necessitates that each time we 
       
   153 	/// iterate the edge-set, the iteration order is the same.
       
   154 	OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { }
       
   155 	/// Assign the iterator to the next outedge of the corresponding node.
       
   156 	OutEdgeIt& operator++() { return *this; }
   140       };
   157       };
   141 
   158 
   142       /// This iterator goes trough the incoming edges of a node.
   159       /// This iterator goes trough the incoming edges of a node.
   143 
   160 
   144       /// This iterator goes trough the \e incoming edges of a certain node
   161       /// This iterator goes trough the \e incoming edges of a certain node
   145       /// of a graph.
   162       /// of a graph.
   146       /// Its usage is quite simple, for example you can count the number
   163       /// Its usage is quite simple, for example you can count the number
   147       /// of outgoing edges of a node \c n
   164       /// of outgoing edges of a node \c n
   148       /// in graph \c G of type \c Graph as follows.
   165       /// in graph \c g of type \c Graph as follows.
   149       /// \code
   166       /// \code
   150       ///int count=0;
   167       /// int count=0;
   151       ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   168       /// for(Graph::InEdgeIt e(g, n); g.valid(e); ++) ++count;
   152       /// \endcode
   169       /// \endcode
   153 
   170 
   154       class InEdgeIt : public Edge {
   171       class InEdgeIt : public Edge {
   155       public:
   172       public:
   156 	/// @warning The default constructor sets the iterator
   173 	/// @warning The default constructor sets the iterator
   157 	/// to an undefined value.
   174 	/// to an undefined value.
   158 	InEdgeIt() {}
   175 	InEdgeIt() { }
   159 	/// Initialize the iterator to be invalid
   176 	/// Copy constructor.
   160 	InEdgeIt(Invalid) {}
   177 	InEdgeIt(const InEdgeIt&) { }
   161 	InEdgeIt(const StaticGraphSkeleton &, Node) {}    
   178 	/// Initialize the iterator to be invalid.
       
   179 	InEdgeIt(Invalid) { }
       
   180 	/// .
       
   181 	InEdgeIt(const StaticGraphSkeleton&, const Node&) { }
       
   182 	/// .
       
   183 	InEdgeIt(const StaticGraphSkeleton&, const Edge&) { }
       
   184 	/// Assign the iterator to the next inedge of the corresponding node.
       
   185 	InEdgeIt& operator++() { return *this; }
   162       };
   186       };
   163       //  class SymEdgeIt : public Edge {};
   187       //  class SymEdgeIt : public Edge {};
   164 
   188 
   165       /// This iterator goes through each edge.
   189       /// This iterator goes through each edge.
   166 
   190 
   167       /// This iterator goes through each edge of a graph.
   191       /// This iterator goes through each edge of a graph.
   168       /// Its usage is quite simple, for example you can count the number
   192       /// Its usage is quite simple, for example you can count the number
   169       /// of edges in a graph \c G of type \c Graph as follows:
   193       /// of edges in a graph \c g of type \c Graph as follows:
   170       /// \code
   194       /// \code
   171       ///int count=0;
   195       /// int count=0;
   172       ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
   196       /// for(Graph::EdgeIt e(g); g.valid(e); ++e) ++count;
   173       /// \endcode
   197       /// \endcode
   174       class EdgeIt : public Edge {
   198       class EdgeIt : public Edge {
   175       public:
   199       public:
   176 	/// @warning The default constructor sets the iterator
   200 	/// @warning The default constructor sets the iterator
   177 	/// to an undefined value.
   201 	/// to an undefined value.
   178 	EdgeIt() {}
   202 	EdgeIt() { }
   179 	/// Initialize the iterator to be invalid
   203 	/// Copy constructor.
   180 	EdgeIt(Invalid) {}
   204 	EdgeIt(const EdgeIt&) { }
   181 	EdgeIt(const StaticGraphSkeleton &) {}
   205 	/// Initialize the iterator to be invalid.
       
   206 	EdgeIt(Invalid) { }
       
   207 	/// .
       
   208 	EdgeIt(const StaticGraphSkeleton&) { }
       
   209 	/// .
       
   210 	EdgeIt(const StaticGraphSkeleton&, const Edge&) { } 
       
   211 	EdgeIt& operator++() { return *this; }
   182       };
   212       };
   183 
   213 
   184       /// First node of the graph.
   214       /// First node of the graph.
   185 
   215 
   186       /// \retval i the first node.
   216       /// \retval i the first node.
   187       /// \return the first node.
   217       /// \return the first node.
   188       ///
   218       ///
   189       NodeIt &first(NodeIt &i) const { return i;}
   219       NodeIt& first(NodeIt& i) const { return i; }
   190 
   220 
   191       /// The first incoming edge.
   221       /// The first incoming edge.
   192       InEdgeIt &first(InEdgeIt &i, Node) const { return i;}
   222       InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
   193       /// The first outgoing edge.
   223       /// The first outgoing edge.
   194       OutEdgeIt &first(OutEdgeIt &i, Node) const { return i;}
   224       OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
   195       //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
   225       //  SymEdgeIt& first(SymEdgeIt&, Node) const { return i; }
   196       /// The first edge of the Graph.
   226       /// The first edge of the Graph.
   197       EdgeIt &first(EdgeIt &i) const { return i;}
   227       EdgeIt& first(EdgeIt& i) const { return i; }
   198 
   228 
   199       //     Node getNext(Node) const {}
   229       //     Node getNext(Node) const {}
   200       //     InEdgeIt getNext(InEdgeIt) const {}
   230       //     InEdgeIt getNext(InEdgeIt) const {}
   201       //     OutEdgeIt getNext(OutEdgeIt) const {}
   231       //     OutEdgeIt getNext(OutEdgeIt) const {}
   202       //     //SymEdgeIt getNext(SymEdgeIt) const {}
   232       //     //SymEdgeIt getNext(SymEdgeIt) const {}
   203       //     EdgeIt getNext(EdgeIt) const {}
   233       //     EdgeIt getNext(EdgeIt) const {}
   204 
   234 
   205       /// Go to the next node.
   235       /// Go to the next node.
   206       NodeIt &next(NodeIt &i) const { return i;}
   236       NodeIt& next(NodeIt& i) const { return i; }
   207       /// Go to the next incoming edge.
   237       /// Go to the next incoming edge.
   208       InEdgeIt &next(InEdgeIt &i) const { return i;}
   238       InEdgeIt& next(InEdgeIt& i) const { return i; }
   209       /// Go to the next outgoing edge.
   239       /// Go to the next outgoing edge.
   210       OutEdgeIt &next(OutEdgeIt &i) const { return i;}
   240       OutEdgeIt& next(OutEdgeIt& i) const { return i; }
   211       //SymEdgeIt &next(SymEdgeIt &) const {}
   241       //SymEdgeIt& next(SymEdgeIt&) const { }
   212       /// Go to the next edge.
   242       /// Go to the next edge.
   213       EdgeIt &next(EdgeIt &i) const { return i;}
   243       EdgeIt& next(EdgeIt& i) const { return i; }
   214 
   244 
   215       ///Gives back the head node of an edge.
   245       ///Gives back the head node of an edge.
   216       Node head(Edge) const { return INVALID; }
   246       Node head(Edge) const { return INVALID; }
   217       ///Gives back the tail node of an edge.
   247       ///Gives back the tail node of an edge.
   218       Node tail(Edge) const { return INVALID; }
   248       Node tail(Edge) const { return INVALID; }
   227 
   257 
   228       /// Checks if a node iterator is valid
   258       /// Checks if a node iterator is valid
   229 
   259 
   230       ///\todo Maybe, it would be better if iterator converted to
   260       ///\todo Maybe, it would be better if iterator converted to
   231       ///bool directly, as Jacint prefers.
   261       ///bool directly, as Jacint prefers.
   232       bool valid(const Node&) const { return true;}
   262       bool valid(const Node&) const { return true; }
   233       /// Checks if an edge iterator is valid
   263       /// Checks if an edge iterator is valid
   234 
   264 
   235       ///\todo Maybe, it would be better if iterator converted to
   265       ///\todo Maybe, it would be better if iterator converted to
   236       ///bool directly, as Jacint prefers.
   266       ///bool directly, as Jacint prefers.
   237       bool valid(const Edge&) const { return true;}
   267       bool valid(const Edge&) const { return true; }
   238 
   268 
   239       ///Gives back the \e id of a node.
   269       ///Gives back the \e id of a node.
   240 
   270 
   241       ///\warning Not all graph structures provide this feature.
   271       ///\warning Not all graph structures provide this feature.
   242       ///
   272       ///
   243       int id(const Node&) const { return 0;}
   273       int id(const Node&) const { return 0; }
   244       ///Gives back the \e id of an edge.
   274       ///Gives back the \e id of an edge.
   245 
   275 
   246       ///\warning Not all graph structures provide this feature.
   276       ///\warning Not all graph structures provide this feature.
   247       ///
   277       ///
   248       int id(const Edge&) const { return 0;}
   278       int id(const Edge&) const { return 0; }
   249 
   279 
   250       /// Resets the graph.
   280       /// Resets the graph.
   251 
   281 
   252       /// This function deletes all edges and nodes of the graph.
   282       /// This function deletes all edges and nodes of the graph.
   253       /// It also frees the memory allocated to store them.
   283       /// It also frees the memory allocated to store them.
   254       void clear() {}
   284       void clear() { }
   255 
   285 
   256       int nodeNum() const { return 0;}
   286       int nodeNum() const { return 0; }
   257       int edgeNum() const { return 0;}
   287       int edgeNum() const { return 0; }
   258 
       
   259 
   288 
   260 
   289 
   261       ///Reference map of the nodes to type \c T.
   290       ///Reference map of the nodes to type \c T.
   262 
   291 
   263       ///Reference map of the nodes to type \c T.
   292       ///Reference map of the nodes to type \c T.
   268       template<class T> class NodeMap
   297       template<class T> class NodeMap
   269 	: public ReferenceMap< Node, T >
   298 	: public ReferenceMap< Node, T >
   270       {
   299       {
   271       public:
   300       public:
   272 
   301 
   273 	class ReferenceMap<Node,T>;
   302 	NodeMap(const StaticGraphSkeleton&) { }
   274 
   303 	NodeMap(const StaticGraphSkeleton&, T) { }
   275 	NodeMap(const StaticGraphSkeleton &) {}
       
   276 	NodeMap(const StaticGraphSkeleton &, T) {}
       
   277 
   304 
   278 	///Copy constructor
   305 	///Copy constructor
   279 	template<typename TT> NodeMap(const NodeMap<TT> &) {}
   306 	template<typename TT> NodeMap(const NodeMap<TT>&) { }
   280 	///Assignment operator
   307 	///Assignment operator
   281 	template<typename TT> NodeMap &operator=(const NodeMap<TT> &)
   308 	template<typename TT> NodeMap& operator=(const NodeMap<TT>&)
   282 	{return *this;}
   309 	{ return *this; }
   283       };
   310       };
   284 
   311 
   285       ///Reference map of the edges to type \c T.
   312       ///Reference map of the edges to type \c T.
   286 
   313 
   287       ///Reference map of the edges to type \c T.
   314       ///Reference map of the edges to type \c T.
   293       {
   320       {
   294       public:
   321       public:
   295 	typedef T ValueType;
   322 	typedef T ValueType;
   296 	typedef Edge KeyType;
   323 	typedef Edge KeyType;
   297 
   324 
   298 	EdgeMap(const StaticGraphSkeleton &) {}
   325 	EdgeMap(const StaticGraphSkeleton&) { }
   299 	EdgeMap(const StaticGraphSkeleton &, T ) {}
   326 	EdgeMap(const StaticGraphSkeleton&, T) { }
   300     
   327     
   301 	///Copy constructor
   328 	///Copy constructor
   302 	template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
   329 	template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
   303 	///Assignment operator
   330 	///Assignment operator
   304 	template<typename TT> EdgeMap &operator=(const EdgeMap<TT> &)
   331 	template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&)
   305 	{return *this;}
   332 	{ return *this; }
   306       };
   333       };
   307     };
   334     };
   308 
   335 
   309 
   336 
   310   
   337   
   315     /// graph from scratch.
   342     /// graph from scratch.
   316     class GraphSkeleton : public StaticGraphSkeleton
   343     class GraphSkeleton : public StaticGraphSkeleton
   317     {
   344     {
   318     public:
   345     public:
   319       /// Defalult constructor.
   346       /// Defalult constructor.
   320       GraphSkeleton() {}
   347       GraphSkeleton() { }
   321       ///Copy consructor.
   348       ///Copy consructor.
   322 
   349 
   323       ///\todo It is not clear, what we expect from a copy constructor.
   350       ///\todo It is not clear, what we expect from a copy constructor.
   324       ///E.g. How to assign the nodes/edges to each other? What about maps?
   351       ///E.g. How to assign the nodes/edges to each other? What about maps?
   325       GraphSkeleton(const GraphSkeleton &G) {}
   352       GraphSkeleton(const GraphSkeleton&) { }
   326 
   353 
   327       ///Add a new node to the graph.
   354       ///Add a new node to the graph.
   328 
   355 
   329       /// \return the new node.
   356       /// \return the new node.
   330       ///
   357       ///
   331       Node addNode() { return INVALID;}
   358       Node addNode() { return INVALID; }
   332       ///Add a new edge to the graph.
   359       ///Add a new edge to the graph.
   333 
   360 
   334       ///Add a new edge to the graph with tail node \c tail
   361       ///Add a new edge to the graph with tail node \c tail
   335       ///and head node \c head.
   362       ///and head node \c head.
   336       ///\return the new edge.
   363       ///\return the new edge.
   337       Edge addEdge(Node, Node) { return INVALID;}
   364       Edge addEdge(Node, Node) { return INVALID; }
   338     
   365     
   339       /// Resets the graph.
   366       /// Resets the graph.
   340 
   367 
   341       /// This function deletes all edges and nodes of the graph.
   368       /// This function deletes all edges and nodes of the graph.
   342       /// It also frees the memory allocated to store them.
   369       /// It also frees the memory allocated to store them.
   343       /// \todo It might belong to \c EraseableGraphSkeleton.
   370       /// \todo It might belong to \c EraseableGraphSkeleton.
   344       void clear() {}
   371       void clear() { }
   345     };
   372     };
   346 
   373 
   347     /// An empty eraseable graph class.
   374     /// An empty eraseable graph class.
   348   
   375   
   349     /// This class is an extension of \c GraphSkeleton. It also makes it
   376     /// This class is an extension of \c GraphSkeleton. It also makes it
   350     /// possible to erase edges or nodes.
   377     /// possible to erase edges or nodes.
   351     class EraseableGraphSkeleton : public GraphSkeleton
   378     class EraseableGraphSkeleton : public GraphSkeleton
   352     {
   379     {
   353     public:
   380     public:
   354       /// Deletes a node.
   381       /// Deletes a node.
   355       void erase(Node n) {}
   382       void erase(Node n) { }
   356       /// Deletes an edge.
   383       /// Deletes an edge.
   357       void erase(Edge e) {}
   384       void erase(Edge e) { }
   358 
   385 
   359       /// Defalult constructor.
   386       /// Defalult constructor.
   360       EraseableGraphSkeleton() {}
   387       EraseableGraphSkeleton() { }
   361       ///Copy consructor.
   388       ///Copy consructor.
   362       EraseableGraphSkeleton(const GraphSkeleton &G) {}
   389       EraseableGraphSkeleton(const GraphSkeleton&) { }
   363     };
   390     };
   364 
   391 
   365     // @}
   392     // @}
   366   } //namespace skeleton
   393   } //namespace skeleton
   367   
   394