src/work/peter/edgepathgraph.h
changeset 755 a8c2e828ce0b
child 826 056fbb112b30
equal deleted inserted replaced
-1:000000000000 0:62d7205c4b7b
       
     1 // -*- c++ -*-
       
     2 #ifndef HUGO_NET_GRAPH_H
       
     3 #define HUGO_NET_GRAPH_H
       
     4 
       
     5 ///\file
       
     6 ///\brief Declaration of EdgePathGraph.
       
     7 
       
     8 #include <hugo/invalid.h>
       
     9 #include <hugo/maps.h>
       
    10 
       
    11 /// The namespace of HugoLib
       
    12 namespace hugo {
       
    13 
       
    14   // @defgroup empty_graph The EdgePathGraph class
       
    15   // @{
       
    16 
       
    17   /// A graph class in that a simple edge can represent a path.
       
    18   
       
    19   /// This class provides all the common features of a graph structure
       
    20   /// that represents a network. You can handle with it layers. This
       
    21   /// means that an edge in one layer can be a complete path in a nother
       
    22   /// layer.
       
    23 
       
    24   template <typename P, class Gact, class Gsub>
       
    25   class EdgePathGraph
       
    26   {
       
    27 
       
    28   public:
       
    29 
       
    30     /// The actual layer
       
    31     Gact actuallayer;
       
    32 
       
    33 
       
    34     /// The layer on which the edges in this layer can represent paths.
       
    35     Gsub * sublayer;
       
    36 
       
    37 
       
    38     /// Map of nodes that represent the nodes of this layer in the sublayer
       
    39     typename Gact::template NodeMap<typename Gsub::Node *> projection;
       
    40 
       
    41 
       
    42     /// Map of routes that are represented by some edges in this layer
       
    43     typename Gact::template EdgeMap<P *> edgepath;
       
    44 
       
    45 
       
    46     /// Defalult constructor.
       
    47     /// We don't need any extra lines, because the actuallayer
       
    48     /// variable has run its constructor, when we have created this class
       
    49     /// So only the two maps has to be initialised here.
       
    50     EdgePathGraph() : projection(actuallayer), edgepath(actuallayer)
       
    51     {
       
    52     }
       
    53 
       
    54 
       
    55     ///Copy consructor.
       
    56     EdgePathGraph(const EdgePathGraph<P, Gact, Gsub> & EPG ) : actuallayer(EPG.actuallayer) , edgepath(actuallayer), projection(actuallayer)
       
    57     {
       
    58     }
       
    59 
       
    60 
       
    61     /// Map adder
       
    62 
       
    63     /// This function gets two edgemaps. One belongs to the actual layer and the
       
    64     /// other belongs to the sublayer.
       
    65     /// The function iterates through all of the edges in the edgemap belonging to the actual layer.
       
    66     /// It gets the value that belongs to the actual edge, and adds it to the value of each edge in the
       
    67     /// path represented by itself in the edgemap that belongs to the sublayer.
       
    68     
       
    69     template <typename T1, typename T2> void addMap (typename Gact::EdgeMap<T1> & actmap, typename Gsub::EdgeMap<T2> & submap)
       
    70     {
       
    71       for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e))
       
    72       {
       
    73 	typedef typename P::EdgeIt PEdgeIt;
       
    74 	PEdgeIt f;
       
    75 
       
    76 	//dep//cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is";
       
    77 	T1 incr=actmap[e];
       
    78 	//cout << incr << endl;
       
    79 
       
    80         if(edgepath[e])
       
    81 	{
       
    82 	  //dep//cout << endl << "Path";
       
    83 	  for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f))
       
    84 	  {
       
    85 	    //dep//cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f));
       
    86 	    submap[f]+=incr;
       
    87 	  }
       
    88 	  //dep////cout << EPGr2.id(EPGr2.head(f)) << endl;
       
    89 	  //dep//cout << endl;
       
    90 	}
       
    91 	else
       
    92 	{
       
    93 	  //dep//cout << " itself." <<endl;
       
    94 	}
       
    95       }  
       
    96 
       
    97     };
       
    98 
       
    99 
       
   100     /// Describe
       
   101     /// This function walks thorugh the edges of the actual layer
       
   102     /// and displays the path represented by the actual edge.
       
   103     void describe ()
       
   104     {
       
   105       for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e))
       
   106       {
       
   107 	typedef typename P::EdgeIt PEdgeIt;
       
   108 	PEdgeIt f;
       
   109 
       
   110 	cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is";
       
   111         if(edgepath[e])
       
   112 	{
       
   113 	  cout << endl << "Path";
       
   114 	  for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f))
       
   115 	  {
       
   116 	    cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f));
       
   117 	  }
       
   118 	  //cout << EPGr2.id(EPGr2.head(f)) << endl;
       
   119 	  cout << endl;
       
   120 	}
       
   121 	else
       
   122 	{
       
   123 	  cout << " itself." <<endl;
       
   124 	}
       
   125       }  
       
   126 
       
   127     };
       
   128 
       
   129 
       
   130 
       
   131 
       
   132     /// The base type of the node iterators.
       
   133 
       
   134     /// This is the base type of each node iterators,
       
   135     /// thus each kind of node iterator will convert to this.
       
   136     /// The Node type of the EdgePathGraph is the Node type of the actual layer.
       
   137     typedef typename Gact::Node Node;
       
   138 
       
   139     
       
   140     /// This iterator goes through each node.
       
   141 
       
   142     /// Its usage is quite simple, for example you can count the number
       
   143     /// of nodes in graph \c G of type \c Graph like this:
       
   144     /// \code
       
   145     ///int count=0;
       
   146     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
       
   147     /// \endcode
       
   148     /// The NodeIt type of the EdgePathGraph is the NodeIt type of the actual layer.
       
   149     typedef typename Gact::NodeIt NodeIt;
       
   150     
       
   151     
       
   152     /// The base type of the edge iterators.
       
   153     /// The Edge type of the EdgePathGraph is the Edge type of the actual layer.
       
   154     typedef typename  Gact::Edge Edge;
       
   155 
       
   156     
       
   157     /// This iterator goes trough the outgoing edges of a node.
       
   158 
       
   159     /// This iterator goes trough the \e outgoing edges of a certain node
       
   160     /// of a graph.
       
   161     /// Its usage is quite simple, for example you can count the number
       
   162     /// of outgoing edges of a node \c n
       
   163     /// in graph \c G of type \c Graph as follows.
       
   164     /// \code
       
   165     ///int count=0;
       
   166     ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
       
   167     /// \endcode
       
   168     /// The OutEdgeIt type of the EdgePathGraph is the OutEdgeIt type of the actual layer.
       
   169     typedef typename Gact::OutEdgeIt OutEdgeIt;
       
   170 
       
   171 
       
   172     /// This iterator goes trough the incoming edges of a node.
       
   173 
       
   174     /// This iterator goes trough the \e incoming edges of a certain node
       
   175     /// of a graph.
       
   176     /// Its usage is quite simple, for example you can count the number
       
   177     /// of outgoing edges of a node \c n
       
   178     /// in graph \c G of type \c Graph as follows.
       
   179     /// \code
       
   180     ///int count=0;
       
   181     ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
       
   182     /// \endcode
       
   183     /// The InEdgeIt type of the EdgePathGraph is the InEdgeIt type of the actual layer.
       
   184     typedef typename Gact::InEdgeIt InEdgeIt;
       
   185 
       
   186 
       
   187     /// This iterator goes through each edge.
       
   188 
       
   189     /// This iterator goes through each edge of a graph.
       
   190     /// Its usage is quite simple, for example you can count the number
       
   191     /// of edges in a graph \c G of type \c Graph as follows:
       
   192     /// \code
       
   193     ///int count=0;
       
   194     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
       
   195     /// \endcode
       
   196     /// The EdgeIt type of the EdgePathGraph is the EdgeIt type of the actual layer.
       
   197     typedef typename Gact::EdgeIt EdgeIt;
       
   198 
       
   199 
       
   200     /// First node of the graph.
       
   201 
       
   202     /// \retval i the first node.
       
   203     /// \return the first node.
       
   204     typename Gact::NodeIt &first(typename Gact::NodeIt &i) const { return actuallayer.first(i);}
       
   205 
       
   206 
       
   207     /// The first incoming edge.
       
   208     typename Gact::InEdgeIt &first(typename Gact::InEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);}
       
   209 
       
   210 
       
   211     /// The first outgoing edge.
       
   212     typename Gact::OutEdgeIt &first(typename Gact::OutEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);}
       
   213 
       
   214 
       
   215     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
       
   216     /// The first edge of the Graph.
       
   217     typename Gact::EdgeIt &first(typename Gact::EdgeIt &i) const { return actuallayer.first(i);}
       
   218 
       
   219 
       
   220 //     Node getNext(Node) const {}
       
   221 //     InEdgeIt getNext(InEdgeIt) const {}
       
   222 //     OutEdgeIt getNext(OutEdgeIt) const {}
       
   223 //     //SymEdgeIt getNext(SymEdgeIt) const {}
       
   224 //     EdgeIt getNext(EdgeIt) const {}
       
   225 
       
   226 
       
   227     /// Go to the next node.
       
   228     typename Gact::NodeIt &next(typename Gact::NodeIt &i) const { return actuallayer.next(i);}
       
   229     /// Go to the next incoming edge.
       
   230     typename Gact::InEdgeIt &next(typename Gact::InEdgeIt &i) const { return actuallayer.next(i);}
       
   231     /// Go to the next outgoing edge.
       
   232     typename Gact::OutEdgeIt &next(typename Gact::OutEdgeIt &i) const { return actuallayer.next(i);}
       
   233     //SymEdgeIt &next(SymEdgeIt &) const {}
       
   234     /// Go to the next edge.
       
   235     typename Gact::EdgeIt &next(typename Gact::EdgeIt &i) const { return actuallayer.next(i);}
       
   236 
       
   237     ///Gives back the head node of an edge.
       
   238     typename Gact::Node head(typename Gact::Edge edge) const { return actuallayer.head(edge); }
       
   239     ///Gives back the tail node of an edge.
       
   240     typename Gact::Node tail(typename Gact::Edge edge) const { return actuallayer.tail(edge); }
       
   241   
       
   242     //   Node aNode(InEdgeIt) const {}
       
   243     //   Node aNode(OutEdgeIt) const {}
       
   244     //   Node aNode(SymEdgeIt) const {}
       
   245 
       
   246     //   Node bNode(InEdgeIt) const {}
       
   247     //   Node bNode(OutEdgeIt) const {}
       
   248     //   Node bNode(SymEdgeIt) const {}
       
   249 
       
   250     /// Checks if a node iterator is valid
       
   251 
       
   252     ///\todo Maybe, it would be better if iterator converted to
       
   253     ///bool directly, as Jacint prefers.
       
   254     bool valid(const typename Gact::Node& node) const { return actuallayer.valid(node);}
       
   255     /// Checks if an edge iterator is valid
       
   256 
       
   257     ///\todo Maybe, it would be better if iterator converted to
       
   258     ///bool directly, as Jacint prefers.
       
   259     bool valid(const typename Gact::Edge& edge) const { return actuallayer.valid(edge);}
       
   260 
       
   261     ///Gives back the \e id of a node.
       
   262 
       
   263     ///\warning Not all graph structures provide this feature.
       
   264     ///
       
   265     int id(const typename Gact::Node & node) const { return actuallayer.id(node);}
       
   266     ///Gives back the \e id of an edge.
       
   267 
       
   268     ///\warning Not all graph structures provide this feature.
       
   269     ///
       
   270     int id(const typename Gact::Edge & edge) const { return actuallayer.id(edge);}
       
   271 
       
   272     //void setInvalid(Node &) const {};
       
   273     //void setInvalid(Edge &) const {};
       
   274   
       
   275     ///Add a new node to the graph.
       
   276 
       
   277     /// \return the new node.
       
   278     ///
       
   279     typename Gact::Node addNode() { return actuallayer.addNode();}
       
   280     ///Add a new edge to the graph.
       
   281 
       
   282     ///Add a new edge to the graph with tail node \c tail
       
   283     ///and head node \c head.
       
   284     ///\return the new edge.
       
   285     typename Gact::Edge addEdge(typename Gact::Node node1, typename Gact::Node node2) { return actuallayer.addEdge(node1, node2);}
       
   286     
       
   287     /// Resets the graph.
       
   288 
       
   289     /// This function deletes all edges and nodes of the graph.
       
   290     /// It also frees the memory allocated to store them.
       
   291     void clear() {actuallayer.clear();}
       
   292 
       
   293     int nodeNum() const { return actuallayer.nodeNum();}
       
   294     int edgeNum() const { return actuallayer.edgeNum();}
       
   295 
       
   296     ///Read/write/reference map of the nodes to type \c T.
       
   297 
       
   298     ///Read/write/reference map of the nodes to type \c T.
       
   299     /// \sa MemoryMapSkeleton
       
   300     /// \todo We may need copy constructor
       
   301     /// \todo We may need conversion from other nodetype
       
   302     /// \todo We may need operator=
       
   303     /// \warning Making maps that can handle bool type (NodeMap<bool>)
       
   304     /// needs extra attention!
       
   305 
       
   306     template<class T> class NodeMap
       
   307     {
       
   308     public:
       
   309       typedef T ValueType;
       
   310       typedef Node KeyType;
       
   311 
       
   312       NodeMap(const EdgePathGraph &) {}
       
   313       NodeMap(const EdgePathGraph &, T) {}
       
   314 
       
   315       template<typename TT> NodeMap(const NodeMap<TT> &) {}
       
   316 
       
   317       /// Sets the value of a node.
       
   318 
       
   319       /// Sets the value associated with node \c i to the value \c t.
       
   320       ///
       
   321       void set(Node, T) {}
       
   322       // Gets the value of a node.
       
   323       //T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary?
       
   324       T &operator[](Node) {return *(T*)0;}
       
   325       const T &operator[](Node) const {return *(T*)0;}
       
   326 
       
   327       /// Updates the map if the graph has been changed
       
   328 
       
   329       /// \todo Do we need this?
       
   330       ///
       
   331       void update() {}
       
   332       void update(T a) {}   //FIXME: Is it necessary
       
   333     };
       
   334 
       
   335     ///Read/write/reference map of the edges to type \c T.
       
   336 
       
   337     ///Read/write/reference map of the edges to type \c T.
       
   338     ///It behaves exactly in the same way as \ref NodeMap.
       
   339     /// \sa NodeMap
       
   340     /// \sa MemoryMapSkeleton
       
   341     /// \todo We may need copy constructor
       
   342     /// \todo We may need conversion from other edgetype
       
   343     /// \todo We may need operator=
       
   344     template<class T> class EdgeMap
       
   345     {
       
   346     public:
       
   347       typedef T ValueType;
       
   348       typedef Edge KeyType;
       
   349 
       
   350       EdgeMap(const EdgePathGraph &) {}
       
   351       EdgeMap(const EdgePathGraph &, T ) {}
       
   352     
       
   353       ///\todo It can copy between different types.
       
   354       ///
       
   355       template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
       
   356 
       
   357       void set(Edge, T) {}
       
   358       //T get(Edge) const {return *(T*)0;}
       
   359       T &operator[](Edge) {return *(T*)0;}
       
   360       const T &operator[](Edge) const {return *(T*)0;}
       
   361     
       
   362       void update() {}
       
   363       void update(T a) {}   //FIXME: Is it necessary
       
   364     };
       
   365   };
       
   366 
       
   367   /// An empty eraseable graph class.
       
   368   
       
   369   /// This class provides all the common features of an \e eraseable graph
       
   370   /// structure,
       
   371   /// however completely without implementations and real data structures
       
   372   /// behind the interface.
       
   373   /// All graph algorithms should compile with this class, but it will not
       
   374   /// run properly, of course.
       
   375   ///
       
   376   /// \todo This blabla could be replaced by a sepatate description about
       
   377   /// Skeletons.
       
   378   ///
       
   379   /// It can be used for checking the interface compatibility,
       
   380   /// or it can serve as a skeleton of a new graph structure.
       
   381   /// 
       
   382   /// Also, you will find here the full documentation of a certain graph
       
   383   /// feature, the documentation of a real graph imlementation
       
   384   /// like @ref ListGraph or
       
   385   /// @ref SmartGraph will just refer to this structure.
       
   386   template <typename P, typename Gact, typename Gsub>
       
   387   class EraseableEdgePathGraph : public EdgePathGraph<P, Gact, Gsub>
       
   388   {
       
   389   public:
       
   390     /// Deletes a node.
       
   391     void erase(typename Gact::Node n) {actuallayer.erase(n);}
       
   392     /// Deletes an edge.
       
   393     void erase(typename Gact::Edge e) {actuallayer.erase(e);}
       
   394 
       
   395     /// Defalult constructor.
       
   396     EraseableEdgePathGraph() {}
       
   397     ///Copy consructor.
       
   398     EraseableEdgePathGraph(const EdgePathGraph<P, Gact, Gsub> &EPG) {}
       
   399   };
       
   400 
       
   401   
       
   402   // @}
       
   403 
       
   404 } //namespace hugo
       
   405 
       
   406 
       
   407 #endif // HUGO_SKELETON_GRAPH_H