lemon/concept/bpugraph.h
changeset 2173 b4de9aed7709
parent 2126 2c8adbee9fa6
child 2231 06faf3f06d67
equal deleted inserted replaced
8:e42809c6cc53 9:08a809dfb53e
    53     ///
    53     ///
    54     /// You can assume that all undirected bipartite graph can be handled
    54     /// You can assume that all undirected bipartite graph can be handled
    55     /// as an undirected graph and consequently as a static graph.
    55     /// as an undirected graph and consequently as a static graph.
    56     ///
    56     ///
    57     /// The bipartite graph stores two types of nodes which are named
    57     /// The bipartite graph stores two types of nodes which are named
    58     /// ANode and BNode. The graph type contains two types ANode and BNode
    58     /// ANode and BNode. The graph type contains two types ANode and
    59     /// which are inherited from Node type. Moreover they have
    59     /// BNode which are inherited from Node type. Moreover they have
    60     /// constructor which converts Node to either ANode or BNode when it is
    60     /// constructor which converts Node to either ANode or BNode when
    61     /// possible. Therefor everywhere the Node type can be used instead of
    61     /// it is possible. Therefor everywhere the Node type can be used
    62     /// ANode and BNode. So the usage of the ANode and BNode is suggested.  
    62     /// instead of ANode and BNode. So the usage of the ANode and
       
    63     /// BNode is not suggested.
    63     ///
    64     ///
    64     /// The iteration on the partition can be done with the ANodeIt and 
    65     /// The iteration on the partition can be done with the ANodeIt and 
    65     /// BNodeIt classes. The node map can be used to map values to the nodes
    66     /// BNodeIt classes. The node map can be used to map values to the nodes
    66     /// and similarly we can use to map values for just the ANodes and
    67     /// and similarly we can use to map values for just the ANodes and
    67     /// BNodes the ANodeMap and BNodeMap template classes.
    68     /// BNodes the ANodeMap and BNodeMap template classes.
    68 
    69 
    69     class BpUGraph {
    70     class BpUGraph {
    70     public:
    71     public:
    71       /// \todo undocumented
    72       /// \brief The undirected graph should be tagged by the
    72       ///
    73       /// UndirectedTag.
       
    74       ///
       
    75       /// The undirected graph should be tagged by the UndirectedTag. This
       
    76       /// tag helps the enable_if technics to make compile time 
       
    77       /// specializations for undirected graphs.  
    73       typedef True UndirectedTag;
    78       typedef True UndirectedTag;
    74 
    79 
    75       /// \brief The base type of node iterators, 
    80       /// \brief The base type of node iterators, 
    76       /// or in other words, the trivial node iterator.
    81       /// or in other words, the trivial node iterator.
    77       ///
    82       ///
   120 	/// ordering of the items.
   125 	/// ordering of the items.
   121 	bool operator<(Node) const { return false; }
   126 	bool operator<(Node) const { return false; }
   122 
   127 
   123       };
   128       };
   124 
   129 
   125       /// \brief The base type of anode iterators, 
   130       /// \brief Helper class for ANodes.
   126       /// or in other words, the trivial anode iterator.
   131       ///
   127       ///
   132       /// This class is just a helper class for ANodes, it is not
   128       /// This is the base type of each anode iterator,
   133       /// suggested to use it directly. It can be converted easily to
   129       /// thus each kind of anode iterator converts to this.
   134       /// node and vice versa. The usage of this class is limited
   130       /// More precisely each kind of node iterator should be inherited 
   135       /// two use just as template parameters for special map types. 
   131       /// from the trivial anode iterator. The ANode class should be used
       
   132       /// only in special cases. Usually the Node type should be used insted
       
   133       /// of it. 
       
   134       class ANode {
   136       class ANode {
   135       public:
   137       public:
   136         /// Default constructor
   138         /// Default constructor
   137 
   139 
   138         /// @warning The default constructor sets the iterator
   140         /// @warning The default constructor sets the iterator
   177 	/// ordering of the items.
   179 	/// ordering of the items.
   178 	bool operator<(ANode) const { return false; }
   180 	bool operator<(ANode) const { return false; }
   179 
   181 
   180       };
   182       };
   181 
   183 
   182       /// \brief The base type of bnode iterators, 
   184       /// \brief Helper class for BNodes.
   183       /// or in other words, the trivial bnode iterator.
   185       ///
   184       ///
   186       /// This class is just a helper class for BNodes, it is not
   185       /// This is the base type of each anode iterator,
   187       /// suggested to use it directly. It can be converted easily to
   186       /// thus each kind of anode iterator converts to this.
   188       /// node and vice versa. The usage of this class is limited
   187       /// More precisely each kind of node iterator should be inherited 
   189       /// two use just as template parameters for special map types. 
   188       /// from the trivial anode iterator. The BNode class should be used
       
   189       /// only in special cases. Usually the Node type should be used insted
       
   190       /// of it. 
       
   191       class BNode {
   190       class BNode {
   192       public:
   191       public:
   193         /// Default constructor
   192         /// Default constructor
   194 
   193 
   195         /// @warning The default constructor sets the iterator
   194         /// @warning The default constructor sets the iterator
   288       /// of nodes in graph \c g of type \c Graph like this:
   287       /// of nodes in graph \c g of type \c Graph like this:
   289       ///\code
   288       ///\code
   290       /// int count=0;
   289       /// int count=0;
   291       /// for (Graph::ANodeIt n(g); n!=INVALID; ++n) ++count;
   290       /// for (Graph::ANodeIt n(g); n!=INVALID; ++n) ++count;
   292       ///\endcode
   291       ///\endcode
   293       class ANodeIt : public ANode {
   292       class ANodeIt : public Node {
   294       public:
   293       public:
   295         /// Default constructor
   294         /// Default constructor
   296 
   295 
   297         /// @warning The default constructor sets the iterator
   296         /// @warning The default constructor sets the iterator
   298         /// to an undefined value.
   297         /// to an undefined value.
   333       /// of nodes in graph \c g of type \c Graph like this:
   332       /// of nodes in graph \c g of type \c Graph like this:
   334       ///\code
   333       ///\code
   335       /// int count=0;
   334       /// int count=0;
   336       /// for (Graph::BNodeIt n(g); n!=INVALID; ++n) ++count;
   335       /// for (Graph::BNodeIt n(g); n!=INVALID; ++n) ++count;
   337       ///\endcode
   336       ///\endcode
   338       class BNodeIt : public BNode {
   337       class BNodeIt : public Node {
   339       public:
   338       public:
   340         /// Default constructor
   339         /// Default constructor
   341 
   340 
   342         /// @warning The default constructor sets the iterator
   341         /// @warning The default constructor sets the iterator
   343         /// to an undefined value.
   342         /// to an undefined value.
   816       };
   815       };
   817 
   816 
   818       /// \brief Direct the given undirected edge.
   817       /// \brief Direct the given undirected edge.
   819       ///
   818       ///
   820       /// Direct the given undirected edge. The returned edge source
   819       /// Direct the given undirected edge. The returned edge source
   821       /// will be the given edge.
   820       /// will be the given node.
   822       Edge direct(const UEdge&, const Node&) const {
   821       Edge direct(const UEdge&, const Node&) const {
   823 	return INVALID;
   822 	return INVALID;
   824       }
   823       }
   825 
   824 
   826       /// \brief Direct the given undirected edge.
   825       /// \brief Direct the given undirected edge.
   827       ///
   826       ///
   828       /// Direct the given undirected edge. The returned edge source
   827       /// Direct the given undirected edge. The returned edge
   829       /// will be the source of the undirected edge if the given bool
   828       /// represents the given undireted edge and the direction comes
   830       /// is true.
   829       /// from the given bool.  The source of the undirected edge and
       
   830       /// the directed edge is the same when the given bool is true.
   831       Edge direct(const UEdge&, bool) const {
   831       Edge direct(const UEdge&, bool) const {
   832 	return INVALID;
   832 	return INVALID;
   833       }
   833       }
   834 
   834 
   835       /// \brief Returns true when the given node is an ANode.
   835       /// \brief Returns true when the given node is an ANode.
   853       Node bNode(UEdge) const { return INVALID;}
   853       Node bNode(UEdge) const { return INVALID;}
   854 
   854 
   855       /// \brief Returns true if the edge has default orientation.
   855       /// \brief Returns true if the edge has default orientation.
   856       ///
   856       ///
   857       /// Returns whether the given directed edge is same orientation as
   857       /// Returns whether the given directed edge is same orientation as
   858       /// the corresponding undirected edge.
   858       /// the corresponding undirected edge's default orientation.
   859       bool direction(Edge) const { return true; }
   859       bool direction(Edge) const { return true; }
   860 
   860 
   861       /// \brief Returns the opposite directed edge.
   861       /// \brief Returns the opposite directed edge.
   862       ///
   862       ///
   863       /// Returns the opposite directed edge.
   863       /// Returns the opposite directed edge.
   864       Edge oppositeEdge(Edge) const { return INVALID; }
   864       Edge oppositeEdge(Edge) const { return INVALID; }
   865 
   865 
   866       /// \brief Opposite node on an edge
   866       /// \brief Opposite node on an edge
   867       ///
   867       ///
   868       /// \return the opposite of the given Node on the given Edge
   868       /// \return the opposite of the given Node on the given UEdge
   869       Node oppositeNode(Node, UEdge) const { return INVALID; }
   869       Node oppositeNode(Node, UEdge) const { return INVALID; }
   870 
   870 
   871       /// \brief First node of the undirected edge.
   871       /// \brief First node of the undirected edge.
   872       ///
   872       ///
   873       /// \return the first node of the given UEdge.
   873       /// \return the first node of the given UEdge.
   874       ///
   874       ///
   875       /// Naturally uectected edges don't have direction and thus
   875       /// Naturally undirected edges don't have direction and thus
   876       /// don't have source and target node. But we use these two methods
   876       /// don't have source and target node. But we use these two methods
   877       /// to query the two endnodes of the edge. The direction of the edge
   877       /// to query the two endnodes of the edge. The direction of the edge
   878       /// which arises this way is called the inherent direction of the
   878       /// which arises this way is called the inherent direction of the
   879       /// undirected edge, and is used to define the "default" direction
   879       /// undirected edge, and is used to define the "default" direction
   880       /// of the directed versions of the edges.
   880       /// of the directed versions of the edges.