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32 { |
32 { |
33 public: |
33 public: |
34 /// Defalult constructor. |
34 /// Defalult constructor. |
35 GraphSkeleton() {} |
35 GraphSkeleton() {} |
36 ///Copy consructor. |
36 ///Copy consructor. |
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37 |
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38 ///\todo It is not clear, what we expect from a copy constructor. |
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39 ///E.g. How to assign the nodes/edges to each other? What about maps? |
37 GraphSkeleton(const GraphSkeleton &G) {} |
40 GraphSkeleton(const GraphSkeleton &G) {} |
38 |
41 |
39 /// The base type of the node iterators. |
42 /// The base type of the node iterators. |
40 |
43 |
41 /// This is the base type of each node iterators, |
44 /// This is the base type of each node iterators, |