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1 #ifndef VECTOR_EDGE_MAP_H |
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2 #define VECTOR_EDGE_MAP_H |
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3 |
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4 #include <vector> |
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5 |
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6 #include "edge_map_base.h" |
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7 |
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8 template <typename G, typename E, typename V> |
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9 class VectorEdgeMap : public EdgeMapBase<G, E>{ |
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10 public: |
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11 typedef V ValueType; |
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12 |
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13 VectorEdgeMap(Graph& g) : EdgeMapBase<G, E>(g) {} |
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14 |
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15 void add(const E& edge) { |
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16 if (edge->id >= container.size()) { |
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17 container.resize(edge->id); |
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18 } |
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19 } |
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20 |
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21 void erase(const E&) {} |
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22 |
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23 private: |
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24 typedef vector<ValueType> Container; |
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25 |
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26 Container container; |
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27 } |
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28 |
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29 #endif |
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