src/lemon/skeletons/graph.h
changeset 959 c80ef5912903
parent 938 70e2886211d5
equal deleted inserted replaced
2:b26783595b64 -1:000000000000
     1 /* -*- C++ -*-
       
     2  * src/lemon/skeletons/graph.h - Part of LEMON, a generic C++ optimization library
       
     3  *
       
     4  * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
       
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
       
     6  *
       
     7  * Permission to use, modify and distribute this software is granted
       
     8  * provided that this copyright notice appears in all copies. For
       
     9  * precise terms see the accompanying LICENSE file.
       
    10  *
       
    11  * This software is provided "AS IS" with no warranty of any kind,
       
    12  * express or implied, and with no claim as to its suitability for any
       
    13  * purpose.
       
    14  *
       
    15  */
       
    16 
       
    17 #ifndef LEMON_SKELETON_GRAPH_H
       
    18 #define LEMON_SKELETON_GRAPH_H
       
    19 
       
    20 ///\ingroup skeletons
       
    21 ///\file
       
    22 ///\brief Declaration of Graph.
       
    23 
       
    24 #include <lemon/invalid.h>
       
    25 #include <lemon/skeletons/maps.h>
       
    26 #include <lemon/concept_check.h>
       
    27 #include <lemon/skeletons/graph_component.h>
       
    28 
       
    29 namespace lemon {
       
    30   namespace skeleton {
       
    31     
       
    32     /// \addtogroup skeletons
       
    33     /// @{
       
    34 
       
    35 //     /// An empty static graph class.
       
    36   
       
    37 //     /// This class provides all the common features of a graph structure,
       
    38 //     /// however completely without implementations and real data structures
       
    39 //     /// behind the interface.
       
    40 //     /// All graph algorithms should compile with this class, but it will not
       
    41 //     /// run properly, of course.
       
    42 //     ///
       
    43 //     /// It can be used for checking the interface compatibility,
       
    44 //     /// or it can serve as a skeleton of a new graph structure.
       
    45 //     /// 
       
    46 //     /// Also, you will find here the full documentation of a certain graph
       
    47 //     /// feature, the documentation of a real graph imlementation
       
    48 //     /// like @ref ListGraph or
       
    49 //     /// @ref SmartGraph will just refer to this structure.
       
    50 //     ///
       
    51 //     /// \todo A pages describing the concept of concept description would
       
    52 //     /// be nice.
       
    53 //     class StaticGraph
       
    54 //     {
       
    55 //     public:
       
    56 //       /// Defalult constructor.
       
    57 
       
    58 //       /// Defalult constructor.
       
    59 //       ///
       
    60 //       StaticGraph() { }
       
    61 //       ///Copy consructor.
       
    62 
       
    63 // //       ///\todo It is not clear, what we expect from a copy constructor.
       
    64 // //       ///E.g. How to assign the nodes/edges to each other? What about maps?
       
    65 // //       StaticGraph(const StaticGraph& g) { }
       
    66 
       
    67 //       /// The base type of node iterators, 
       
    68 //       /// or in other words, the trivial node iterator.
       
    69 
       
    70 //       /// This is the base type of each node iterator,
       
    71 //       /// thus each kind of node iterator converts to this.
       
    72 //       /// More precisely each kind of node iterator should be inherited 
       
    73 //       /// from the trivial node iterator.
       
    74 //       class Node {
       
    75 //       public:
       
    76 // 	/// Default constructor
       
    77 
       
    78 // 	/// @warning The default constructor sets the iterator
       
    79 // 	/// to an undefined value.
       
    80 // 	Node() { }
       
    81 // 	/// Copy constructor.
       
    82 
       
    83 // 	/// Copy constructor.
       
    84 // 	///
       
    85 // 	Node(const Node&) { }
       
    86 
       
    87 // 	/// Invalid constructor \& conversion.
       
    88 
       
    89 // 	/// This constructor initializes the iterator to be invalid.
       
    90 // 	/// \sa Invalid for more details.
       
    91 // 	Node(Invalid) { }
       
    92 // 	/// Equality operator
       
    93 
       
    94 // 	/// Two iterators are equal if and only if they point to the
       
    95 // 	/// same object or both are invalid.
       
    96 // 	bool operator==(Node) const { return true; }
       
    97 
       
    98 // 	/// Inequality operator
       
    99 	
       
   100 // 	/// \sa operator==(Node n)
       
   101 // 	///
       
   102 // 	bool operator!=(Node) const { return true; }
       
   103 
       
   104 //  	///Comparison operator.
       
   105 
       
   106 // 	///This is a strict ordering between the nodes.
       
   107 // 	///
       
   108 // 	///This ordering can be different from the order in which NodeIt
       
   109 // 	///goes through the nodes.
       
   110 // 	///\todo Possibly we don't need it.
       
   111 // 	bool operator<(Node) const { return true; }
       
   112 //       };
       
   113     
       
   114 //       /// This iterator goes through each node.
       
   115 
       
   116 //       /// This iterator goes through each node.
       
   117 //       /// Its usage is quite simple, for example you can count the number
       
   118 //       /// of nodes in graph \c g of type \c Graph like this:
       
   119 //       /// \code
       
   120 //       /// int count=0;
       
   121 //       /// for (Graph::NodeIt n(g); n!=INVALID ++n) ++count;
       
   122 //       /// \endcode
       
   123 //       class NodeIt : public Node {
       
   124 //       public:
       
   125 // 	/// Default constructor
       
   126 
       
   127 // 	/// @warning The default constructor sets the iterator
       
   128 // 	/// to an undefined value.
       
   129 // 	NodeIt() { }
       
   130 // 	/// Copy constructor.
       
   131 	
       
   132 // 	/// Copy constructor.
       
   133 // 	///
       
   134 // 	NodeIt(const NodeIt&) { }
       
   135 // 	/// Invalid constructor \& conversion.
       
   136 
       
   137 // 	/// Initialize the iterator to be invalid.
       
   138 // 	/// \sa Invalid for more details.
       
   139 // 	NodeIt(Invalid) { }
       
   140 // 	/// Sets the iterator to the first node.
       
   141 
       
   142 // 	/// Sets the iterator to the first node of \c g.
       
   143 // 	///
       
   144 // 	NodeIt(const StaticGraph& g) { }
       
   145 // 	/// Node -> NodeIt conversion.
       
   146 
       
   147 // 	/// Sets the iterator to the node of \c g pointed by the trivial 
       
   148 // 	/// iterator n.
       
   149 // 	/// This feature necessitates that each time we 
       
   150 // 	/// iterate the edge-set, the iteration order is the same.
       
   151 // 	NodeIt(const StaticGraph& g, const Node& n) { }
       
   152 // 	/// Next node.
       
   153 
       
   154 // 	/// Assign the iterator to the next node.
       
   155 // 	///
       
   156 // 	NodeIt& operator++() { return *this; }
       
   157 //       };
       
   158     
       
   159     
       
   160 //       /// The base type of the edge iterators.
       
   161 
       
   162 //       /// The base type of the edge iterators.
       
   163 //       ///
       
   164 //       class Edge {
       
   165 //       public:
       
   166 // 	/// Default constructor
       
   167 
       
   168 // 	/// @warning The default constructor sets the iterator
       
   169 // 	/// to an undefined value.
       
   170 // 	Edge() { }
       
   171 // 	/// Copy constructor.
       
   172 
       
   173 // 	/// Copy constructor.
       
   174 // 	///
       
   175 // 	Edge(const Edge&) { }
       
   176 // 	/// Initialize the iterator to be invalid.
       
   177 
       
   178 // 	/// Initialize the iterator to be invalid.
       
   179 // 	///
       
   180 // 	Edge(Invalid) { }
       
   181 // 	/// Equality operator
       
   182 
       
   183 // 	/// Two iterators are equal if and only if they point to the
       
   184 // 	/// same object or both are invalid.
       
   185 // 	bool operator==(Edge) const { return true; }
       
   186 // 	/// Inequality operator
       
   187 
       
   188 // 	/// \sa operator==(Node n)
       
   189 // 	///
       
   190 // 	bool operator!=(Edge) const { return true; }
       
   191 //  	///Comparison operator.
       
   192 
       
   193 // 	///This is a strict ordering between the nodes.
       
   194 // 	///
       
   195 // 	///This ordering can be different from the order in which NodeIt
       
   196 // 	///goes through the nodes.
       
   197 // 	///\todo Possibly we don't need it.
       
   198 //  	bool operator<(Edge) const { return true; }
       
   199 //       };
       
   200     
       
   201 //       /// This iterator goes trough the outgoing edges of a node.
       
   202 
       
   203 //       /// This iterator goes trough the \e outgoing edges of a certain node
       
   204 //       /// of a graph.
       
   205 //       /// Its usage is quite simple, for example you can count the number
       
   206 //       /// of outgoing edges of a node \c n
       
   207 //       /// in graph \c g of type \c Graph as follows.
       
   208 //       /// \code
       
   209 //       /// int count=0;
       
   210 //       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
       
   211 //       /// \endcode
       
   212     
       
   213 //       class OutEdgeIt : public Edge {
       
   214 //       public:
       
   215 // 	/// Default constructor
       
   216 
       
   217 // 	/// @warning The default constructor sets the iterator
       
   218 // 	/// to an undefined value.
       
   219 // 	OutEdgeIt() { }
       
   220 // 	/// Copy constructor.
       
   221 
       
   222 // 	/// Copy constructor.
       
   223 // 	///
       
   224 // 	OutEdgeIt(const OutEdgeIt&) { }
       
   225 // 	/// Initialize the iterator to be invalid.
       
   226 
       
   227 // 	/// Initialize the iterator to be invalid.
       
   228 // 	///
       
   229 // 	OutEdgeIt(Invalid) { }
       
   230 // 	/// This constructor sets the iterator to first outgoing edge.
       
   231     
       
   232 // 	/// This constructor set the iterator to the first outgoing edge of
       
   233 // 	/// node
       
   234 // 	///@param n the node
       
   235 // 	///@param g the graph
       
   236 // 	OutEdgeIt(const StaticGraph& g, const Node& n) { }
       
   237 // 	/// Edge -> OutEdgeIt conversion
       
   238 
       
   239 // 	/// Sets the iterator to the value of the trivial iterator \c e.
       
   240 // 	/// This feature necessitates that each time we 
       
   241 // 	/// iterate the edge-set, the iteration order is the same.
       
   242 // 	OutEdgeIt(const StaticGraph& g, const Edge& e) { }
       
   243 // 	///Next outgoing edge
       
   244 	
       
   245 // 	/// Assign the iterator to the next 
       
   246 // 	/// outgoing edge of the corresponding node.
       
   247 // 	OutEdgeIt& operator++() { return *this; }
       
   248 //       };
       
   249 
       
   250 //       /// This iterator goes trough the incoming edges of a node.
       
   251 
       
   252 //       /// This iterator goes trough the \e incoming edges of a certain node
       
   253 //       /// of a graph.
       
   254 //       /// Its usage is quite simple, for example you can count the number
       
   255 //       /// of outgoing edges of a node \c n
       
   256 //       /// in graph \c g of type \c Graph as follows.
       
   257 //       /// \code
       
   258 //       /// int count=0;
       
   259 //       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
       
   260 //       /// \endcode
       
   261 
       
   262 //       class InEdgeIt : public Edge {
       
   263 //       public:
       
   264 // 	/// Default constructor
       
   265 
       
   266 // 	/// @warning The default constructor sets the iterator
       
   267 // 	/// to an undefined value.
       
   268 // 	InEdgeIt() { }
       
   269 // 	/// Copy constructor.
       
   270 
       
   271 // 	/// Copy constructor.
       
   272 // 	///
       
   273 // 	InEdgeIt(const InEdgeIt&) { }
       
   274 // 	/// Initialize the iterator to be invalid.
       
   275 
       
   276 // 	/// Initialize the iterator to be invalid.
       
   277 // 	///
       
   278 // 	InEdgeIt(Invalid) { }
       
   279 // 	/// This constructor sets the iterator to first incoming edge.
       
   280     
       
   281 // 	/// This constructor set the iterator to the first incoming edge of
       
   282 // 	/// node
       
   283 // 	///@param n the node
       
   284 // 	///@param g the graph
       
   285 // 	InEdgeIt(const StaticGraph& g, const Node& n) { }
       
   286 // 	/// Edge -> InEdgeIt conversion
       
   287 
       
   288 // 	/// Sets the iterator to the value of the trivial iterator \c e.
       
   289 // 	/// This feature necessitates that each time we 
       
   290 // 	/// iterate the edge-set, the iteration order is the same.
       
   291 // 	InEdgeIt(const StaticGraph& g, const Edge& n) { }
       
   292 // 	/// Next incoming edge
       
   293 
       
   294 // 	/// Assign the iterator to the next inedge of the corresponding node.
       
   295 // 	///
       
   296 // 	InEdgeIt& operator++() { return *this; }
       
   297 //       };
       
   298 //       /// This iterator goes through each edge.
       
   299 
       
   300 //       /// This iterator goes through each edge of a graph.
       
   301 //       /// Its usage is quite simple, for example you can count the number
       
   302 //       /// of edges in a graph \c g of type \c Graph as follows:
       
   303 //       /// \code
       
   304 //       /// int count=0;
       
   305 //       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
       
   306 //       /// \endcode
       
   307 //       class EdgeIt : public Edge {
       
   308 //       public:
       
   309 // 	/// Default constructor
       
   310 
       
   311 // 	/// @warning The default constructor sets the iterator
       
   312 // 	/// to an undefined value.
       
   313 // 	EdgeIt() { }
       
   314 // 	/// Copy constructor.
       
   315 
       
   316 // 	/// Copy constructor.
       
   317 // 	///
       
   318 // 	EdgeIt(const EdgeIt&) { }
       
   319 // 	/// Initialize the iterator to be invalid.
       
   320 
       
   321 // 	/// Initialize the iterator to be invalid.
       
   322 // 	///
       
   323 // 	EdgeIt(Invalid) { }
       
   324 // 	/// This constructor sets the iterator to first edge.
       
   325     
       
   326 // 	/// This constructor set the iterator to the first edge of
       
   327 // 	/// node
       
   328 // 	///@param g the graph
       
   329 // 	EdgeIt(const StaticGraph& g) { }
       
   330 // 	/// Edge -> EdgeIt conversion
       
   331 
       
   332 // 	/// Sets the iterator to the value of the trivial iterator \c e.
       
   333 // 	/// This feature necessitates that each time we 
       
   334 // 	/// iterate the edge-set, the iteration order is the same.
       
   335 // 	EdgeIt(const StaticGraph&, const Edge&) { } 
       
   336 //     	///Next edge
       
   337 	
       
   338 // 	/// Assign the iterator to the next 
       
   339 // 	/// edge of the corresponding node.
       
   340 // 	EdgeIt& operator++() { return *this; }
       
   341 //       };
       
   342 
       
   343 //       /// First node of the graph.
       
   344 
       
   345 //       /// \retval i the first node.
       
   346 //       /// \return the first node.
       
   347 //       ///
       
   348 //       NodeIt& first(NodeIt& i) const { return i; }
       
   349 
       
   350 //       /// The first incoming edge.
       
   351 
       
   352 //       /// The first incoming edge.
       
   353 //       ///
       
   354 //       InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
       
   355 //       /// The first outgoing edge.
       
   356 
       
   357 //       /// The first outgoing edge.
       
   358 //       ///
       
   359 //       OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
       
   360 //       /// The first edge of the Graph.
       
   361 
       
   362 //       /// The first edge of the Graph.
       
   363 //       ///
       
   364 //       EdgeIt& first(EdgeIt& i) const { return i; }
       
   365 
       
   366 //       ///Gives back the head node of an edge.
       
   367 
       
   368 //       ///Gives back the head node of an edge.
       
   369 //       ///
       
   370 //       Node head(Edge) const { return INVALID; }
       
   371 //       ///Gives back the tail node of an edge.
       
   372 
       
   373 //       ///Gives back the tail node of an edge.
       
   374 //       ///
       
   375 //       Node tail(Edge) const { return INVALID; }
       
   376   
       
   377 //       ///Gives back the \e id of a node.
       
   378 
       
   379 //       ///\warning Not all graph structures provide this feature.
       
   380 //       ///
       
   381 //       ///\todo Should each graph provide \c id?
       
   382 //       int id(const Node&) const { return 0; }
       
   383 //       ///Gives back the \e id of an edge.
       
   384 
       
   385 //       ///\warning Not all graph structures provide this feature.
       
   386 //       ///
       
   387 //       ///\todo Should each graph provide \c id?
       
   388 //       int id(const Edge&) const { return 0; }
       
   389 
       
   390 //       ///\e
       
   391       
       
   392 //       ///\todo Should it be in the concept?
       
   393 //       ///
       
   394 //       int nodeNum() const { return 0; }
       
   395 //       ///\e
       
   396 
       
   397 //       ///\todo Should it be in the concept?
       
   398 //       ///
       
   399 //       int edgeNum() const { return 0; }
       
   400 
       
   401 
       
   402 //       ///Reference map of the nodes to type \c T.
       
   403 
       
   404 //       /// \ingroup skeletons
       
   405 //       ///Reference map of the nodes to type \c T.
       
   406 //       /// \sa Reference
       
   407 //       /// \warning Making maps that can handle bool type (NodeMap<bool>)
       
   408 //       /// needs some extra attention!
       
   409 //       template<class T> class NodeMap : public ReferenceMap< Node, T >
       
   410 //       {
       
   411 //       public:
       
   412 
       
   413 // 	///\e
       
   414 // 	NodeMap(const StaticGraph&) { }
       
   415 // 	///\e
       
   416 // 	NodeMap(const StaticGraph&, T) { }
       
   417 
       
   418 // 	///Copy constructor
       
   419 // 	template<typename TT> NodeMap(const NodeMap<TT>&) { }
       
   420 // 	///Assignment operator
       
   421 // 	template<typename TT> NodeMap& operator=(const NodeMap<TT>&)
       
   422 // 	{ return *this; }
       
   423 //       };
       
   424 
       
   425 //       ///Reference map of the edges to type \c T.
       
   426 
       
   427 //       /// \ingroup skeletons
       
   428 //       ///Reference map of the edges to type \c T.
       
   429 //       /// \sa Reference
       
   430 //       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
       
   431 //       /// needs some extra attention!
       
   432 //       template<class T> class EdgeMap
       
   433 // 	: public ReferenceMap<Edge,T>
       
   434 //       {
       
   435 //       public:
       
   436 
       
   437 // 	///\e
       
   438 // 	EdgeMap(const StaticGraph&) { }
       
   439 // 	///\e
       
   440 // 	EdgeMap(const StaticGraph&, T) { }
       
   441     
       
   442 // 	///Copy constructor
       
   443 // 	template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
       
   444 // 	///Assignment operator
       
   445 // 	template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&)
       
   446 // 	{ return *this; }
       
   447 //       };
       
   448 //     };
       
   449 
       
   450 //     struct DummyType {
       
   451 //       int value;
       
   452 //       DummyType() {}
       
   453 //       DummyType(int p) : value(p) {}
       
   454 //       DummyType& operator=(int p) { value = p; return *this;}
       
   455 //     };
       
   456     
       
   457 //     ///\brief Checks whether \c G meets the
       
   458 //     ///\ref lemon::skeleton::StaticGraph "StaticGraph" concept
       
   459 //     template<class Graph> void checkCompileStaticGraph(Graph &G) 
       
   460 //     {
       
   461 //       typedef typename Graph::Node Node;
       
   462 //       typedef typename Graph::NodeIt NodeIt;
       
   463 //       typedef typename Graph::Edge Edge;
       
   464 //       typedef typename Graph::EdgeIt EdgeIt;
       
   465 //       typedef typename Graph::InEdgeIt InEdgeIt;
       
   466 //       typedef typename Graph::OutEdgeIt OutEdgeIt;
       
   467   
       
   468 //       {
       
   469 // 	Node i; Node j(i); Node k(INVALID);
       
   470 // 	i=j;
       
   471 // 	bool b; b=true;
       
   472 // 	b=(i==INVALID); b=(i!=INVALID);
       
   473 // 	b=(i==j); b=(i!=j); b=(i<j);
       
   474 //       }
       
   475 //       {
       
   476 // 	NodeIt i; NodeIt j(i); NodeIt k(INVALID); NodeIt l(G);
       
   477 // 	i=j;
       
   478 // 	j=G.first(i);
       
   479 // 	j=++i;
       
   480 // 	bool b; b=true;
       
   481 // 	b=(i==INVALID); b=(i!=INVALID);
       
   482 // 	Node n(i);
       
   483 // 	n=i;
       
   484 // 	b=(i==j); b=(i!=j); b=(i<j);
       
   485 // 	//Node ->NodeIt conversion
       
   486 // 	NodeIt ni(G,n);
       
   487 //       }
       
   488 //       {
       
   489 // 	Edge i; Edge j(i); Edge k(INVALID);
       
   490 // 	i=j;
       
   491 // 	bool b; b=true;
       
   492 // 	b=(i==INVALID); b=(i!=INVALID);
       
   493 // 	b=(i==j); b=(i!=j); b=(i<j);
       
   494 //       }
       
   495 //       {
       
   496 // 	EdgeIt i; EdgeIt j(i); EdgeIt k(INVALID); EdgeIt l(G);
       
   497 // 	i=j;
       
   498 // 	j=G.first(i);
       
   499 // 	j=++i;
       
   500 // 	bool b; b=true;
       
   501 // 	b=(i==INVALID); b=(i!=INVALID);
       
   502 // 	Edge e(i);
       
   503 // 	e=i;
       
   504 // 	b=(i==j); b=(i!=j); b=(i<j);
       
   505 // 	//Edge ->EdgeIt conversion
       
   506 // 	EdgeIt ei(G,e);
       
   507 //       }
       
   508 //       {
       
   509 // 	Node n;
       
   510 // 	InEdgeIt i; InEdgeIt j(i); InEdgeIt k(INVALID); InEdgeIt l(G,n);
       
   511 // 	i=j;
       
   512 // 	j=G.first(i,n);
       
   513 // 	j=++i;
       
   514 // 	bool b; b=true;
       
   515 // 	b=(i==INVALID); b=(i!=INVALID);
       
   516 // 	Edge e(i);
       
   517 // 	e=i;
       
   518 // 	b=(i==j); b=(i!=j); b=(i<j);
       
   519 // 	//Edge ->InEdgeIt conversion
       
   520 // 	InEdgeIt ei(G,e);
       
   521 //       }
       
   522 //       {
       
   523 // 	Node n;
       
   524 // 	OutEdgeIt i; OutEdgeIt j(i); OutEdgeIt k(INVALID); OutEdgeIt l(G,n);
       
   525 // 	i=j;
       
   526 // 	j=G.first(i,n);
       
   527 // 	j=++i;
       
   528 // 	bool b; b=true;
       
   529 // 	b=(i==INVALID); b=(i!=INVALID);
       
   530 // 	Edge e(i);
       
   531 // 	e=i;
       
   532 // 	b=(i==j); b=(i!=j); b=(i<j);
       
   533 // 	//Edge ->OutEdgeIt conversion
       
   534 // 	OutEdgeIt ei(G,e);
       
   535 //       }
       
   536 //       {
       
   537 // 	Node n,m;
       
   538 // 	n=m=INVALID;
       
   539 // 	Edge e;
       
   540 // 	e=INVALID;
       
   541 // 	n=G.tail(e);
       
   542 // 	n=G.head(e);
       
   543 //       }
       
   544 //       // id tests
       
   545 //       { Node n; int i=G.id(n); i=i; }
       
   546 //       { Edge e; int i=G.id(e); i=i; }
       
   547 //       //NodeMap tests
       
   548 //       {
       
   549 // 	Node k;
       
   550 // 	typename Graph::template NodeMap<int> m(G);
       
   551 // 	//Const map
       
   552 // 	typename Graph::template NodeMap<int> const &cm = m;
       
   553 // 	//Inicialize with default value
       
   554 // 	typename Graph::template NodeMap<int> mdef(G,12);
       
   555 // 	//Copy
       
   556 // 	typename Graph::template NodeMap<int> mm(cm);
       
   557 // 	//Copy from another type
       
   558 // 	typename Graph::template NodeMap<double> dm(cm);
       
   559 // 	//Copy to more complex type
       
   560 // 	typename Graph::template NodeMap<DummyType> em(cm);
       
   561 // 	int v;
       
   562 // 	v=m[k]; m[k]=v; m.set(k,v);
       
   563 // 	v=cm[k];
       
   564     
       
   565 // 	m=cm;  
       
   566 // 	dm=cm; //Copy from another type  
       
   567 // 	em=cm; //Copy to more complex type
       
   568 // 	{
       
   569 // 	  //Check the typedef's
       
   570 // 	  typename Graph::template NodeMap<int>::ValueType val;
       
   571 // 	  val=1;
       
   572 // 	  typename Graph::template NodeMap<int>::KeyType key;
       
   573 // 	  key = typename Graph::NodeIt(G);
       
   574 // 	}
       
   575 //       }  
       
   576 //       { //bool NodeMap
       
   577 // 	Node k;
       
   578 // 	typename Graph::template NodeMap<bool> m(G);
       
   579 // 	typename Graph::template NodeMap<bool> const &cm = m;  //Const map
       
   580 // 	//Inicialize with default value
       
   581 // 	typename Graph::template NodeMap<bool> mdef(G,12);
       
   582 // 	typename Graph::template NodeMap<bool> mm(cm);   //Copy
       
   583 // 	typename Graph::template NodeMap<int> dm(cm); //Copy from another type
       
   584 // 	bool v;
       
   585 // 	v=m[k]; m[k]=v; m.set(k,v);
       
   586 // 	v=cm[k];
       
   587     
       
   588 // 	m=cm;  
       
   589 // 	dm=cm; //Copy from another type
       
   590 // 	m=dm; //Copy to another type
       
   591 
       
   592 // 	{
       
   593 // 	  //Check the typedef's
       
   594 // 	  typename Graph::template NodeMap<bool>::ValueType val;
       
   595 // 	  val=true;
       
   596 // 	  typename Graph::template NodeMap<bool>::KeyType key;
       
   597 // 	  key= typename Graph::NodeIt(G);
       
   598 // 	}
       
   599 //       }
       
   600 //       //EdgeMap tests
       
   601 //       {
       
   602 // 	Edge k;
       
   603 // 	typename Graph::template EdgeMap<int> m(G);
       
   604 // 	typename Graph::template EdgeMap<int> const &cm = m;  //Const map
       
   605 // 	//Inicialize with default value
       
   606 // 	typename Graph::template EdgeMap<int> mdef(G,12);
       
   607 // 	typename Graph::template EdgeMap<int> mm(cm);   //Copy
       
   608 // 	typename Graph::template EdgeMap<double> dm(cm);//Copy from another type
       
   609 // 	int v;
       
   610 // 	v=m[k]; m[k]=v; m.set(k,v);
       
   611 // 	v=cm[k];
       
   612     
       
   613 // 	m=cm;  
       
   614 // 	dm=cm; //Copy from another type
       
   615 // 	{
       
   616 // 	  //Check the typedef's
       
   617 // 	  typename Graph::template EdgeMap<int>::ValueType val;
       
   618 // 	  val=1;
       
   619 // 	  typename Graph::template EdgeMap<int>::KeyType key;
       
   620 // 	  key= typename Graph::EdgeIt(G);
       
   621 // 	}
       
   622 //       }  
       
   623 //       { //bool EdgeMap
       
   624 // 	Edge k;
       
   625 // 	typename Graph::template EdgeMap<bool> m(G);
       
   626 // 	typename Graph::template EdgeMap<bool> const &cm = m;  //Const map
       
   627 // 	//Inicialize with default value
       
   628 // 	typename Graph::template EdgeMap<bool> mdef(G,12);
       
   629 // 	typename Graph::template EdgeMap<bool> mm(cm);   //Copy
       
   630 // 	typename Graph::template EdgeMap<int> dm(cm); //Copy from another type
       
   631 // 	bool v;
       
   632 // 	v=m[k]; m[k]=v; m.set(k,v);
       
   633 // 	v=cm[k];
       
   634     
       
   635 // 	m=cm;  
       
   636 // 	dm=cm; //Copy from another type
       
   637 // 	m=dm; //Copy to another type
       
   638 // 	{
       
   639 // 	  //Check the typedef's
       
   640 // 	  typename Graph::template EdgeMap<bool>::ValueType val;
       
   641 // 	  val=true;
       
   642 // 	  typename Graph::template EdgeMap<bool>::KeyType key;
       
   643 // 	  key= typename Graph::EdgeIt(G);
       
   644 // 	}
       
   645 //       }
       
   646 //     }
       
   647     
       
   648 //     /// An empty non-static graph class.
       
   649     
       
   650 //     /// This class provides everything that \ref StaticGraph
       
   651 //     /// with additional functionality which enables to build a
       
   652 //     /// graph from scratch.
       
   653 //     class ExtendableGraph : public StaticGraph
       
   654 //     {
       
   655 //     public:
       
   656 //       /// Defalult constructor.
       
   657 
       
   658 //       /// Defalult constructor.
       
   659 //       ///
       
   660 //       ExtendableGraph() { }
       
   661 //       ///Add a new node to the graph.
       
   662 
       
   663 //       /// \return the new node.
       
   664 //       ///
       
   665 //       Node addNode() { return INVALID; }
       
   666 //       ///Add a new edge to the graph.
       
   667 
       
   668 //       ///Add a new edge to the graph with tail node \c t
       
   669 //       ///and head node \c h.
       
   670 //       ///\return the new edge.
       
   671 //       Edge addEdge(Node h, Node t) { return INVALID; }
       
   672     
       
   673 //       /// Resets the graph.
       
   674 
       
   675 //       /// This function deletes all edges and nodes of the graph.
       
   676 //       /// It also frees the memory allocated to store them.
       
   677 //       /// \todo It might belong to \ref ErasableGraph.
       
   678 //       void clear() { }
       
   679 //     };
       
   680 
       
   681     
       
   682 //     ///\brief Checks whether \c G meets the
       
   683 //     ///\ref lemon::skeleton::ExtendableGraph "ExtendableGraph" concept
       
   684 //     template<class Graph> void checkCompileExtendableGraph(Graph &G) 
       
   685 //     {
       
   686 //       checkCompileStaticGraph(G);
       
   687 
       
   688 //       typedef typename Graph::Node Node;
       
   689 //       typedef typename Graph::NodeIt NodeIt;
       
   690 //       typedef typename Graph::Edge Edge;
       
   691 //       typedef typename Graph::EdgeIt EdgeIt;
       
   692 //       typedef typename Graph::InEdgeIt InEdgeIt;
       
   693 //       typedef typename Graph::OutEdgeIt OutEdgeIt;
       
   694   
       
   695 //       Node n,m;
       
   696 //       n=G.addNode();
       
   697 //       m=G.addNode();
       
   698 //       Edge e;
       
   699 //       e=G.addEdge(n,m); 
       
   700   
       
   701 //       //  G.clear();
       
   702 //     }
       
   703 
       
   704 
       
   705 //     /// An empty erasable graph class.
       
   706   
       
   707 //     /// This class is an extension of \ref ExtendableGraph. It also makes it
       
   708 //     /// possible to erase edges or nodes.
       
   709 //     class ErasableGraph : public ExtendableGraph
       
   710 //     {
       
   711 //     public:
       
   712 //       /// Defalult constructor.
       
   713 
       
   714 //       /// Defalult constructor.
       
   715 //       ///
       
   716 //       ErasableGraph() { }
       
   717 //       /// Deletes a node.
       
   718 
       
   719 //       /// Deletes node \c n node.
       
   720 //       ///
       
   721 //       void erase(Node n) { }
       
   722 //       /// Deletes an edge.
       
   723 
       
   724 //       /// Deletes edge \c e edge.
       
   725 //       ///
       
   726 //       void erase(Edge e) { }
       
   727 //     };
       
   728     
       
   729 //     template<class Graph> void checkCompileGraphEraseEdge(Graph &G) 
       
   730 //     {
       
   731 //       typename Graph::Edge e;
       
   732 //       G.erase(e);
       
   733 //     }
       
   734 
       
   735 //     template<class Graph> void checkCompileGraphEraseNode(Graph &G) 
       
   736 //     {
       
   737 //       typename Graph::Node n;
       
   738 //       G.erase(n);
       
   739 //     }
       
   740 
       
   741 //     ///\brief Checks whether \c G meets the
       
   742 //     ///\ref lemon::skeleton::EresableGraph "EresableGraph" concept
       
   743 //     template<class Graph> void checkCompileErasableGraph(Graph &G) 
       
   744 //     {
       
   745 //       checkCompileExtendableGraph(G);
       
   746 //       checkCompileGraphEraseNode(G);
       
   747 //       checkCompileGraphEraseEdge(G);
       
   748 //     }
       
   749 
       
   750 //     ///Checks whether a graph has findEdge() member function.
       
   751     
       
   752 //     ///\todo findEdge() might be a global function.
       
   753 //     ///
       
   754 //     template<class Graph> void checkCompileGraphFindEdge(Graph &G) 
       
   755 //     {
       
   756 //       typedef typename Graph::NodeIt Node;
       
   757 //       typedef typename Graph::NodeIt NodeIt;
       
   758 
       
   759 //       G.findEdge(NodeIt(G),++NodeIt(G),G.findEdge(NodeIt(G),++NodeIt(G)));
       
   760 //       G.findEdge(Node(),Node(),G.findEdge(Node(),Node()));  
       
   761 //     }
       
   762 
       
   763 
       
   764 
       
   765     /************* New GraphBase stuff **************/
       
   766 
       
   767 
       
   768     /// \bug The nodes and edges are not allowed to inherit from the
       
   769     /// same baseclass.
       
   770 
       
   771     class BaseGraphItem {
       
   772     public:
       
   773       BaseGraphItem() {}
       
   774       BaseGraphItem(Invalid) {}
       
   775 
       
   776       // We explicitely list these:
       
   777       BaseGraphItem(BaseGraphItem const&) {}
       
   778       BaseGraphItem& operator=(BaseGraphItem const&) { return *this; }
       
   779 
       
   780       bool operator==(BaseGraphItem) const { return false; }
       
   781       bool operator!=(BaseGraphItem) const { return false; }
       
   782 
       
   783       // Technical requirement. Do we really need this?
       
   784       bool operator<(BaseGraphItem) const { return false; }
       
   785     };
       
   786 
       
   787 
       
   788     /// A minimal GraphBase concept
       
   789 
       
   790     /// This class describes a minimal concept which can be extended to a
       
   791     /// full-featured graph with \ref GraphFactory.
       
   792     class GraphBase {
       
   793     public:
       
   794 
       
   795       GraphBase() {}
       
   796 
       
   797 
       
   798       /// \bug Nodes and Edges are comparable each other
       
   799       
       
   800       class Node : public BaseGraphItem {};
       
   801       class Edge : public BaseGraphItem {};
       
   802 
       
   803       // Graph operation
       
   804       void firstNode(Node &n) const { }
       
   805       void firstEdge(Edge &e) const { }
       
   806 
       
   807       void firstOutEdge(Edge &e, Node) const { }
       
   808       void firstInEdge(Edge &e, Node) const { }
       
   809 
       
   810       void nextNode(Node &n) const { }
       
   811       void nextEdge(Edge &e) const { }
       
   812 
       
   813 
       
   814       // Question: isn't it reasonable if this methods have a Node
       
   815       // parameter? Like this:
       
   816       // Edge& nextOut(Edge &e, Node) const { return e; }
       
   817       void nextOutEdge(Edge &e) const { }
       
   818       void nextInEdge(Edge &e) const { }
       
   819 
       
   820       Node head(Edge) const { return Node(); }
       
   821       Node tail(Edge) const { return Node(); }
       
   822       
       
   823 
       
   824       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
       
   825       // concept?
       
   826 
       
   827 
       
   828       // Maps.
       
   829       //
       
   830       // We need a special slimer concept which does not provide maps (it
       
   831       // wouldn't be strictly slimer, cause for map-factory id() & friends
       
   832       // a required...)
       
   833 
       
   834       template<typename T>
       
   835       class NodeMap : public GraphMap<Node, T, GraphBase> {};
       
   836 
       
   837       template<typename T>
       
   838       class EdgeMap : public GraphMap<Edge, T, GraphBase> {};
       
   839     };
       
   840 
       
   841 
       
   842 
       
   843     /**************** Concept checking classes ****************/
       
   844 
       
   845     template<typename BGI>
       
   846     struct BaseGraphItemConcept {
       
   847       void constraints() {
       
   848 	BGI i1;
       
   849 	BGI i2 = i1;
       
   850 	BGI i3 = INVALID;
       
   851 	
       
   852 	i1 = i3;
       
   853 	if( i1 == i3 ) {
       
   854 	  if ( i2 != i3 && i3 < i2 )
       
   855 	    return;
       
   856 	}
       
   857       }
       
   858     };
       
   859 
       
   860     
       
   861     
       
   862     class StaticGraph 
       
   863       :  virtual public BaseGraphComponent, public IterableGraphComponent, public MappableGraphComponent {
       
   864     public:
       
   865       typedef BaseGraphComponent::Node Node;
       
   866       typedef BaseGraphComponent::Edge Edge;
       
   867     };
       
   868 
       
   869     template <typename Graph>
       
   870     struct StaticGraphConcept {
       
   871       void constraints() {
       
   872 	function_requires<BaseGraphComponentConcept<Graph> >();
       
   873 	function_requires<IterableGraphComponentConcept<Graph> >();
       
   874 	function_requires<MappableGraphComponentConcept<Graph> >();
       
   875       }
       
   876       Graph& graph;
       
   877     };
       
   878 
       
   879     class ExtendableGraph 
       
   880       :  virtual public BaseGraphComponent, public StaticGraph, public ExtendableGraphComponent, public ClearableGraphComponent {
       
   881     public:
       
   882       typedef BaseGraphComponent::Node Node;
       
   883       typedef BaseGraphComponent::Edge Edge;
       
   884     };
       
   885 
       
   886     template <typename Graph>
       
   887     struct ExtendableGraphConcept {
       
   888       void constraints() {
       
   889 	function_requires<StaticGraphConcept<Graph> >();
       
   890 	function_requires<ExtendableGraphComponentConcept<Graph> >();
       
   891 	function_requires<ClearableGraphComponentConcept<Graph> >();
       
   892       }
       
   893       Graph& graph;
       
   894     };
       
   895 
       
   896     class ErasableGraph 
       
   897       :  virtual public BaseGraphComponent, public ExtendableGraph, public ErasableGraphComponent {
       
   898     public:
       
   899       typedef BaseGraphComponent::Node Node;
       
   900       typedef BaseGraphComponent::Edge Edge;
       
   901     };
       
   902 
       
   903     template <typename Graph>
       
   904     struct ErasableGraphConcept {
       
   905       void constraints() {
       
   906 	function_requires<ExtendableGraphConcept<Graph> >();
       
   907 	function_requires<ErasableGraphComponentConcept<Graph> >();
       
   908       }
       
   909       Graph& graph;
       
   910     };
       
   911 
       
   912     // @}
       
   913   } //namespace skeleton  
       
   914 } //namespace lemon
       
   915 
       
   916 
       
   917 
       
   918 #endif // LEMON_SKELETON_GRAPH_H