1 /* -*- C++ -*- |
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2 * src/lemon/skeletons/graph.h - Part of LEMON, a generic C++ optimization library |
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3 * |
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4 * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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5 * (Egervary Combinatorial Optimization Research Group, EGRES). |
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6 * |
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7 * Permission to use, modify and distribute this software is granted |
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8 * provided that this copyright notice appears in all copies. For |
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9 * precise terms see the accompanying LICENSE file. |
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10 * |
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11 * This software is provided "AS IS" with no warranty of any kind, |
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12 * express or implied, and with no claim as to its suitability for any |
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13 * purpose. |
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14 * |
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15 */ |
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16 |
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17 #ifndef LEMON_SKELETON_GRAPH_H |
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18 #define LEMON_SKELETON_GRAPH_H |
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19 |
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20 ///\ingroup skeletons |
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21 ///\file |
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22 ///\brief Declaration of Graph. |
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23 |
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24 #include <lemon/invalid.h> |
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25 #include <lemon/skeletons/maps.h> |
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26 #include <lemon/concept_check.h> |
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27 #include <lemon/skeletons/graph_component.h> |
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28 |
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29 namespace lemon { |
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30 namespace skeleton { |
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31 |
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32 /// \addtogroup skeletons |
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33 /// @{ |
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34 |
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35 // /// An empty static graph class. |
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36 |
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37 // /// This class provides all the common features of a graph structure, |
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38 // /// however completely without implementations and real data structures |
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39 // /// behind the interface. |
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40 // /// All graph algorithms should compile with this class, but it will not |
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41 // /// run properly, of course. |
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42 // /// |
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43 // /// It can be used for checking the interface compatibility, |
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44 // /// or it can serve as a skeleton of a new graph structure. |
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45 // /// |
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46 // /// Also, you will find here the full documentation of a certain graph |
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47 // /// feature, the documentation of a real graph imlementation |
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48 // /// like @ref ListGraph or |
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49 // /// @ref SmartGraph will just refer to this structure. |
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50 // /// |
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51 // /// \todo A pages describing the concept of concept description would |
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52 // /// be nice. |
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53 // class StaticGraph |
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54 // { |
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55 // public: |
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56 // /// Defalult constructor. |
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57 |
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58 // /// Defalult constructor. |
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59 // /// |
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60 // StaticGraph() { } |
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61 // ///Copy consructor. |
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62 |
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63 // // ///\todo It is not clear, what we expect from a copy constructor. |
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64 // // ///E.g. How to assign the nodes/edges to each other? What about maps? |
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65 // // StaticGraph(const StaticGraph& g) { } |
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66 |
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67 // /// The base type of node iterators, |
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68 // /// or in other words, the trivial node iterator. |
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69 |
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70 // /// This is the base type of each node iterator, |
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71 // /// thus each kind of node iterator converts to this. |
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72 // /// More precisely each kind of node iterator should be inherited |
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73 // /// from the trivial node iterator. |
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74 // class Node { |
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75 // public: |
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76 // /// Default constructor |
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77 |
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78 // /// @warning The default constructor sets the iterator |
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79 // /// to an undefined value. |
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80 // Node() { } |
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81 // /// Copy constructor. |
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82 |
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83 // /// Copy constructor. |
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84 // /// |
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85 // Node(const Node&) { } |
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86 |
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87 // /// Invalid constructor \& conversion. |
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88 |
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89 // /// This constructor initializes the iterator to be invalid. |
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90 // /// \sa Invalid for more details. |
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91 // Node(Invalid) { } |
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92 // /// Equality operator |
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93 |
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94 // /// Two iterators are equal if and only if they point to the |
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95 // /// same object or both are invalid. |
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96 // bool operator==(Node) const { return true; } |
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97 |
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98 // /// Inequality operator |
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99 |
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100 // /// \sa operator==(Node n) |
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101 // /// |
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102 // bool operator!=(Node) const { return true; } |
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103 |
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104 // ///Comparison operator. |
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105 |
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106 // ///This is a strict ordering between the nodes. |
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107 // /// |
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108 // ///This ordering can be different from the order in which NodeIt |
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109 // ///goes through the nodes. |
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110 // ///\todo Possibly we don't need it. |
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111 // bool operator<(Node) const { return true; } |
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112 // }; |
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113 |
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114 // /// This iterator goes through each node. |
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115 |
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116 // /// This iterator goes through each node. |
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117 // /// Its usage is quite simple, for example you can count the number |
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118 // /// of nodes in graph \c g of type \c Graph like this: |
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119 // /// \code |
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120 // /// int count=0; |
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121 // /// for (Graph::NodeIt n(g); n!=INVALID ++n) ++count; |
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122 // /// \endcode |
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123 // class NodeIt : public Node { |
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124 // public: |
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125 // /// Default constructor |
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126 |
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127 // /// @warning The default constructor sets the iterator |
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128 // /// to an undefined value. |
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129 // NodeIt() { } |
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130 // /// Copy constructor. |
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131 |
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132 // /// Copy constructor. |
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133 // /// |
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134 // NodeIt(const NodeIt&) { } |
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135 // /// Invalid constructor \& conversion. |
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136 |
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137 // /// Initialize the iterator to be invalid. |
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138 // /// \sa Invalid for more details. |
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139 // NodeIt(Invalid) { } |
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140 // /// Sets the iterator to the first node. |
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141 |
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142 // /// Sets the iterator to the first node of \c g. |
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143 // /// |
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144 // NodeIt(const StaticGraph& g) { } |
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145 // /// Node -> NodeIt conversion. |
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146 |
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147 // /// Sets the iterator to the node of \c g pointed by the trivial |
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148 // /// iterator n. |
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149 // /// This feature necessitates that each time we |
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150 // /// iterate the edge-set, the iteration order is the same. |
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151 // NodeIt(const StaticGraph& g, const Node& n) { } |
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152 // /// Next node. |
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153 |
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154 // /// Assign the iterator to the next node. |
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155 // /// |
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156 // NodeIt& operator++() { return *this; } |
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157 // }; |
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158 |
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159 |
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160 // /// The base type of the edge iterators. |
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161 |
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162 // /// The base type of the edge iterators. |
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163 // /// |
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164 // class Edge { |
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165 // public: |
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166 // /// Default constructor |
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167 |
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168 // /// @warning The default constructor sets the iterator |
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169 // /// to an undefined value. |
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170 // Edge() { } |
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171 // /// Copy constructor. |
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172 |
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173 // /// Copy constructor. |
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174 // /// |
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175 // Edge(const Edge&) { } |
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176 // /// Initialize the iterator to be invalid. |
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177 |
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178 // /// Initialize the iterator to be invalid. |
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179 // /// |
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180 // Edge(Invalid) { } |
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181 // /// Equality operator |
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182 |
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183 // /// Two iterators are equal if and only if they point to the |
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184 // /// same object or both are invalid. |
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185 // bool operator==(Edge) const { return true; } |
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186 // /// Inequality operator |
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187 |
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188 // /// \sa operator==(Node n) |
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189 // /// |
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190 // bool operator!=(Edge) const { return true; } |
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191 // ///Comparison operator. |
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192 |
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193 // ///This is a strict ordering between the nodes. |
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194 // /// |
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195 // ///This ordering can be different from the order in which NodeIt |
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196 // ///goes through the nodes. |
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197 // ///\todo Possibly we don't need it. |
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198 // bool operator<(Edge) const { return true; } |
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199 // }; |
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200 |
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201 // /// This iterator goes trough the outgoing edges of a node. |
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202 |
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203 // /// This iterator goes trough the \e outgoing edges of a certain node |
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204 // /// of a graph. |
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205 // /// Its usage is quite simple, for example you can count the number |
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206 // /// of outgoing edges of a node \c n |
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207 // /// in graph \c g of type \c Graph as follows. |
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208 // /// \code |
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209 // /// int count=0; |
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210 // /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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211 // /// \endcode |
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212 |
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213 // class OutEdgeIt : public Edge { |
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214 // public: |
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215 // /// Default constructor |
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216 |
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217 // /// @warning The default constructor sets the iterator |
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218 // /// to an undefined value. |
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219 // OutEdgeIt() { } |
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220 // /// Copy constructor. |
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221 |
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222 // /// Copy constructor. |
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223 // /// |
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224 // OutEdgeIt(const OutEdgeIt&) { } |
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225 // /// Initialize the iterator to be invalid. |
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226 |
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227 // /// Initialize the iterator to be invalid. |
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228 // /// |
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229 // OutEdgeIt(Invalid) { } |
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230 // /// This constructor sets the iterator to first outgoing edge. |
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231 |
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232 // /// This constructor set the iterator to the first outgoing edge of |
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233 // /// node |
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234 // ///@param n the node |
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235 // ///@param g the graph |
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236 // OutEdgeIt(const StaticGraph& g, const Node& n) { } |
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237 // /// Edge -> OutEdgeIt conversion |
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238 |
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239 // /// Sets the iterator to the value of the trivial iterator \c e. |
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240 // /// This feature necessitates that each time we |
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241 // /// iterate the edge-set, the iteration order is the same. |
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242 // OutEdgeIt(const StaticGraph& g, const Edge& e) { } |
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243 // ///Next outgoing edge |
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244 |
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245 // /// Assign the iterator to the next |
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246 // /// outgoing edge of the corresponding node. |
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247 // OutEdgeIt& operator++() { return *this; } |
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248 // }; |
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249 |
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250 // /// This iterator goes trough the incoming edges of a node. |
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251 |
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252 // /// This iterator goes trough the \e incoming edges of a certain node |
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253 // /// of a graph. |
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254 // /// Its usage is quite simple, for example you can count the number |
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255 // /// of outgoing edges of a node \c n |
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256 // /// in graph \c g of type \c Graph as follows. |
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257 // /// \code |
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258 // /// int count=0; |
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259 // /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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260 // /// \endcode |
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261 |
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262 // class InEdgeIt : public Edge { |
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263 // public: |
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264 // /// Default constructor |
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265 |
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266 // /// @warning The default constructor sets the iterator |
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267 // /// to an undefined value. |
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268 // InEdgeIt() { } |
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269 // /// Copy constructor. |
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270 |
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271 // /// Copy constructor. |
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272 // /// |
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273 // InEdgeIt(const InEdgeIt&) { } |
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274 // /// Initialize the iterator to be invalid. |
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275 |
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276 // /// Initialize the iterator to be invalid. |
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277 // /// |
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278 // InEdgeIt(Invalid) { } |
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279 // /// This constructor sets the iterator to first incoming edge. |
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280 |
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281 // /// This constructor set the iterator to the first incoming edge of |
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282 // /// node |
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283 // ///@param n the node |
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284 // ///@param g the graph |
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285 // InEdgeIt(const StaticGraph& g, const Node& n) { } |
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286 // /// Edge -> InEdgeIt conversion |
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287 |
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288 // /// Sets the iterator to the value of the trivial iterator \c e. |
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289 // /// This feature necessitates that each time we |
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290 // /// iterate the edge-set, the iteration order is the same. |
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291 // InEdgeIt(const StaticGraph& g, const Edge& n) { } |
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292 // /// Next incoming edge |
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293 |
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294 // /// Assign the iterator to the next inedge of the corresponding node. |
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295 // /// |
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296 // InEdgeIt& operator++() { return *this; } |
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297 // }; |
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298 // /// This iterator goes through each edge. |
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299 |
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300 // /// This iterator goes through each edge of a graph. |
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301 // /// Its usage is quite simple, for example you can count the number |
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302 // /// of edges in a graph \c g of type \c Graph as follows: |
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303 // /// \code |
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304 // /// int count=0; |
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305 // /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; |
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306 // /// \endcode |
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307 // class EdgeIt : public Edge { |
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308 // public: |
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309 // /// Default constructor |
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310 |
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311 // /// @warning The default constructor sets the iterator |
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312 // /// to an undefined value. |
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313 // EdgeIt() { } |
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314 // /// Copy constructor. |
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315 |
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316 // /// Copy constructor. |
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317 // /// |
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318 // EdgeIt(const EdgeIt&) { } |
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319 // /// Initialize the iterator to be invalid. |
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320 |
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321 // /// Initialize the iterator to be invalid. |
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322 // /// |
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323 // EdgeIt(Invalid) { } |
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324 // /// This constructor sets the iterator to first edge. |
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325 |
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326 // /// This constructor set the iterator to the first edge of |
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327 // /// node |
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328 // ///@param g the graph |
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329 // EdgeIt(const StaticGraph& g) { } |
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330 // /// Edge -> EdgeIt conversion |
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331 |
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332 // /// Sets the iterator to the value of the trivial iterator \c e. |
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333 // /// This feature necessitates that each time we |
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334 // /// iterate the edge-set, the iteration order is the same. |
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335 // EdgeIt(const StaticGraph&, const Edge&) { } |
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336 // ///Next edge |
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337 |
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338 // /// Assign the iterator to the next |
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339 // /// edge of the corresponding node. |
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340 // EdgeIt& operator++() { return *this; } |
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341 // }; |
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342 |
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343 // /// First node of the graph. |
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344 |
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345 // /// \retval i the first node. |
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346 // /// \return the first node. |
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347 // /// |
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348 // NodeIt& first(NodeIt& i) const { return i; } |
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349 |
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350 // /// The first incoming edge. |
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351 |
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352 // /// The first incoming edge. |
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353 // /// |
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354 // InEdgeIt& first(InEdgeIt &i, Node) const { return i; } |
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355 // /// The first outgoing edge. |
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356 |
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357 // /// The first outgoing edge. |
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358 // /// |
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359 // OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; } |
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360 // /// The first edge of the Graph. |
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361 |
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362 // /// The first edge of the Graph. |
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363 // /// |
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364 // EdgeIt& first(EdgeIt& i) const { return i; } |
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365 |
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366 // ///Gives back the head node of an edge. |
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367 |
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368 // ///Gives back the head node of an edge. |
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369 // /// |
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370 // Node head(Edge) const { return INVALID; } |
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371 // ///Gives back the tail node of an edge. |
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372 |
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373 // ///Gives back the tail node of an edge. |
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374 // /// |
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375 // Node tail(Edge) const { return INVALID; } |
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376 |
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377 // ///Gives back the \e id of a node. |
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378 |
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379 // ///\warning Not all graph structures provide this feature. |
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380 // /// |
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381 // ///\todo Should each graph provide \c id? |
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382 // int id(const Node&) const { return 0; } |
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383 // ///Gives back the \e id of an edge. |
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384 |
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385 // ///\warning Not all graph structures provide this feature. |
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386 // /// |
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387 // ///\todo Should each graph provide \c id? |
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388 // int id(const Edge&) const { return 0; } |
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389 |
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390 // ///\e |
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391 |
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392 // ///\todo Should it be in the concept? |
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393 // /// |
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394 // int nodeNum() const { return 0; } |
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395 // ///\e |
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396 |
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397 // ///\todo Should it be in the concept? |
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398 // /// |
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399 // int edgeNum() const { return 0; } |
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400 |
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401 |
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402 // ///Reference map of the nodes to type \c T. |
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403 |
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404 // /// \ingroup skeletons |
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405 // ///Reference map of the nodes to type \c T. |
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406 // /// \sa Reference |
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407 // /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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408 // /// needs some extra attention! |
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409 // template<class T> class NodeMap : public ReferenceMap< Node, T > |
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410 // { |
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411 // public: |
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412 |
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413 // ///\e |
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414 // NodeMap(const StaticGraph&) { } |
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415 // ///\e |
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416 // NodeMap(const StaticGraph&, T) { } |
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417 |
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418 // ///Copy constructor |
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419 // template<typename TT> NodeMap(const NodeMap<TT>&) { } |
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420 // ///Assignment operator |
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421 // template<typename TT> NodeMap& operator=(const NodeMap<TT>&) |
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422 // { return *this; } |
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423 // }; |
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424 |
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425 // ///Reference map of the edges to type \c T. |
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426 |
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427 // /// \ingroup skeletons |
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428 // ///Reference map of the edges to type \c T. |
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429 // /// \sa Reference |
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430 // /// \warning Making maps that can handle bool type (EdgeMap<bool>) |
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431 // /// needs some extra attention! |
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432 // template<class T> class EdgeMap |
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433 // : public ReferenceMap<Edge,T> |
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434 // { |
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435 // public: |
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436 |
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437 // ///\e |
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438 // EdgeMap(const StaticGraph&) { } |
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439 // ///\e |
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440 // EdgeMap(const StaticGraph&, T) { } |
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441 |
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442 // ///Copy constructor |
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443 // template<typename TT> EdgeMap(const EdgeMap<TT>&) { } |
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444 // ///Assignment operator |
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445 // template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&) |
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446 // { return *this; } |
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447 // }; |
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448 // }; |
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449 |
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450 // struct DummyType { |
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451 // int value; |
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452 // DummyType() {} |
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453 // DummyType(int p) : value(p) {} |
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454 // DummyType& operator=(int p) { value = p; return *this;} |
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455 // }; |
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456 |
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457 // ///\brief Checks whether \c G meets the |
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458 // ///\ref lemon::skeleton::StaticGraph "StaticGraph" concept |
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459 // template<class Graph> void checkCompileStaticGraph(Graph &G) |
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460 // { |
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461 // typedef typename Graph::Node Node; |
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462 // typedef typename Graph::NodeIt NodeIt; |
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463 // typedef typename Graph::Edge Edge; |
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464 // typedef typename Graph::EdgeIt EdgeIt; |
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465 // typedef typename Graph::InEdgeIt InEdgeIt; |
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466 // typedef typename Graph::OutEdgeIt OutEdgeIt; |
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467 |
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468 // { |
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469 // Node i; Node j(i); Node k(INVALID); |
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470 // i=j; |
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471 // bool b; b=true; |
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472 // b=(i==INVALID); b=(i!=INVALID); |
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473 // b=(i==j); b=(i!=j); b=(i<j); |
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474 // } |
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475 // { |
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476 // NodeIt i; NodeIt j(i); NodeIt k(INVALID); NodeIt l(G); |
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477 // i=j; |
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478 // j=G.first(i); |
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479 // j=++i; |
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480 // bool b; b=true; |
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481 // b=(i==INVALID); b=(i!=INVALID); |
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482 // Node n(i); |
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483 // n=i; |
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484 // b=(i==j); b=(i!=j); b=(i<j); |
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485 // //Node ->NodeIt conversion |
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486 // NodeIt ni(G,n); |
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487 // } |
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488 // { |
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489 // Edge i; Edge j(i); Edge k(INVALID); |
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490 // i=j; |
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491 // bool b; b=true; |
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492 // b=(i==INVALID); b=(i!=INVALID); |
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493 // b=(i==j); b=(i!=j); b=(i<j); |
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494 // } |
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495 // { |
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496 // EdgeIt i; EdgeIt j(i); EdgeIt k(INVALID); EdgeIt l(G); |
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497 // i=j; |
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498 // j=G.first(i); |
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499 // j=++i; |
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500 // bool b; b=true; |
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501 // b=(i==INVALID); b=(i!=INVALID); |
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502 // Edge e(i); |
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503 // e=i; |
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504 // b=(i==j); b=(i!=j); b=(i<j); |
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505 // //Edge ->EdgeIt conversion |
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506 // EdgeIt ei(G,e); |
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507 // } |
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508 // { |
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509 // Node n; |
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510 // InEdgeIt i; InEdgeIt j(i); InEdgeIt k(INVALID); InEdgeIt l(G,n); |
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511 // i=j; |
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512 // j=G.first(i,n); |
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513 // j=++i; |
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514 // bool b; b=true; |
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515 // b=(i==INVALID); b=(i!=INVALID); |
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516 // Edge e(i); |
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517 // e=i; |
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518 // b=(i==j); b=(i!=j); b=(i<j); |
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519 // //Edge ->InEdgeIt conversion |
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520 // InEdgeIt ei(G,e); |
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521 // } |
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522 // { |
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523 // Node n; |
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524 // OutEdgeIt i; OutEdgeIt j(i); OutEdgeIt k(INVALID); OutEdgeIt l(G,n); |
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525 // i=j; |
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526 // j=G.first(i,n); |
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527 // j=++i; |
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528 // bool b; b=true; |
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529 // b=(i==INVALID); b=(i!=INVALID); |
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530 // Edge e(i); |
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531 // e=i; |
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532 // b=(i==j); b=(i!=j); b=(i<j); |
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533 // //Edge ->OutEdgeIt conversion |
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534 // OutEdgeIt ei(G,e); |
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535 // } |
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536 // { |
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537 // Node n,m; |
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538 // n=m=INVALID; |
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539 // Edge e; |
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540 // e=INVALID; |
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541 // n=G.tail(e); |
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542 // n=G.head(e); |
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543 // } |
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544 // // id tests |
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545 // { Node n; int i=G.id(n); i=i; } |
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546 // { Edge e; int i=G.id(e); i=i; } |
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547 // //NodeMap tests |
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548 // { |
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549 // Node k; |
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550 // typename Graph::template NodeMap<int> m(G); |
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551 // //Const map |
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552 // typename Graph::template NodeMap<int> const &cm = m; |
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553 // //Inicialize with default value |
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554 // typename Graph::template NodeMap<int> mdef(G,12); |
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555 // //Copy |
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556 // typename Graph::template NodeMap<int> mm(cm); |
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557 // //Copy from another type |
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558 // typename Graph::template NodeMap<double> dm(cm); |
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559 // //Copy to more complex type |
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560 // typename Graph::template NodeMap<DummyType> em(cm); |
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561 // int v; |
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562 // v=m[k]; m[k]=v; m.set(k,v); |
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563 // v=cm[k]; |
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564 |
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565 // m=cm; |
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566 // dm=cm; //Copy from another type |
|
567 // em=cm; //Copy to more complex type |
|
568 // { |
|
569 // //Check the typedef's |
|
570 // typename Graph::template NodeMap<int>::ValueType val; |
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571 // val=1; |
|
572 // typename Graph::template NodeMap<int>::KeyType key; |
|
573 // key = typename Graph::NodeIt(G); |
|
574 // } |
|
575 // } |
|
576 // { //bool NodeMap |
|
577 // Node k; |
|
578 // typename Graph::template NodeMap<bool> m(G); |
|
579 // typename Graph::template NodeMap<bool> const &cm = m; //Const map |
|
580 // //Inicialize with default value |
|
581 // typename Graph::template NodeMap<bool> mdef(G,12); |
|
582 // typename Graph::template NodeMap<bool> mm(cm); //Copy |
|
583 // typename Graph::template NodeMap<int> dm(cm); //Copy from another type |
|
584 // bool v; |
|
585 // v=m[k]; m[k]=v; m.set(k,v); |
|
586 // v=cm[k]; |
|
587 |
|
588 // m=cm; |
|
589 // dm=cm; //Copy from another type |
|
590 // m=dm; //Copy to another type |
|
591 |
|
592 // { |
|
593 // //Check the typedef's |
|
594 // typename Graph::template NodeMap<bool>::ValueType val; |
|
595 // val=true; |
|
596 // typename Graph::template NodeMap<bool>::KeyType key; |
|
597 // key= typename Graph::NodeIt(G); |
|
598 // } |
|
599 // } |
|
600 // //EdgeMap tests |
|
601 // { |
|
602 // Edge k; |
|
603 // typename Graph::template EdgeMap<int> m(G); |
|
604 // typename Graph::template EdgeMap<int> const &cm = m; //Const map |
|
605 // //Inicialize with default value |
|
606 // typename Graph::template EdgeMap<int> mdef(G,12); |
|
607 // typename Graph::template EdgeMap<int> mm(cm); //Copy |
|
608 // typename Graph::template EdgeMap<double> dm(cm);//Copy from another type |
|
609 // int v; |
|
610 // v=m[k]; m[k]=v; m.set(k,v); |
|
611 // v=cm[k]; |
|
612 |
|
613 // m=cm; |
|
614 // dm=cm; //Copy from another type |
|
615 // { |
|
616 // //Check the typedef's |
|
617 // typename Graph::template EdgeMap<int>::ValueType val; |
|
618 // val=1; |
|
619 // typename Graph::template EdgeMap<int>::KeyType key; |
|
620 // key= typename Graph::EdgeIt(G); |
|
621 // } |
|
622 // } |
|
623 // { //bool EdgeMap |
|
624 // Edge k; |
|
625 // typename Graph::template EdgeMap<bool> m(G); |
|
626 // typename Graph::template EdgeMap<bool> const &cm = m; //Const map |
|
627 // //Inicialize with default value |
|
628 // typename Graph::template EdgeMap<bool> mdef(G,12); |
|
629 // typename Graph::template EdgeMap<bool> mm(cm); //Copy |
|
630 // typename Graph::template EdgeMap<int> dm(cm); //Copy from another type |
|
631 // bool v; |
|
632 // v=m[k]; m[k]=v; m.set(k,v); |
|
633 // v=cm[k]; |
|
634 |
|
635 // m=cm; |
|
636 // dm=cm; //Copy from another type |
|
637 // m=dm; //Copy to another type |
|
638 // { |
|
639 // //Check the typedef's |
|
640 // typename Graph::template EdgeMap<bool>::ValueType val; |
|
641 // val=true; |
|
642 // typename Graph::template EdgeMap<bool>::KeyType key; |
|
643 // key= typename Graph::EdgeIt(G); |
|
644 // } |
|
645 // } |
|
646 // } |
|
647 |
|
648 // /// An empty non-static graph class. |
|
649 |
|
650 // /// This class provides everything that \ref StaticGraph |
|
651 // /// with additional functionality which enables to build a |
|
652 // /// graph from scratch. |
|
653 // class ExtendableGraph : public StaticGraph |
|
654 // { |
|
655 // public: |
|
656 // /// Defalult constructor. |
|
657 |
|
658 // /// Defalult constructor. |
|
659 // /// |
|
660 // ExtendableGraph() { } |
|
661 // ///Add a new node to the graph. |
|
662 |
|
663 // /// \return the new node. |
|
664 // /// |
|
665 // Node addNode() { return INVALID; } |
|
666 // ///Add a new edge to the graph. |
|
667 |
|
668 // ///Add a new edge to the graph with tail node \c t |
|
669 // ///and head node \c h. |
|
670 // ///\return the new edge. |
|
671 // Edge addEdge(Node h, Node t) { return INVALID; } |
|
672 |
|
673 // /// Resets the graph. |
|
674 |
|
675 // /// This function deletes all edges and nodes of the graph. |
|
676 // /// It also frees the memory allocated to store them. |
|
677 // /// \todo It might belong to \ref ErasableGraph. |
|
678 // void clear() { } |
|
679 // }; |
|
680 |
|
681 |
|
682 // ///\brief Checks whether \c G meets the |
|
683 // ///\ref lemon::skeleton::ExtendableGraph "ExtendableGraph" concept |
|
684 // template<class Graph> void checkCompileExtendableGraph(Graph &G) |
|
685 // { |
|
686 // checkCompileStaticGraph(G); |
|
687 |
|
688 // typedef typename Graph::Node Node; |
|
689 // typedef typename Graph::NodeIt NodeIt; |
|
690 // typedef typename Graph::Edge Edge; |
|
691 // typedef typename Graph::EdgeIt EdgeIt; |
|
692 // typedef typename Graph::InEdgeIt InEdgeIt; |
|
693 // typedef typename Graph::OutEdgeIt OutEdgeIt; |
|
694 |
|
695 // Node n,m; |
|
696 // n=G.addNode(); |
|
697 // m=G.addNode(); |
|
698 // Edge e; |
|
699 // e=G.addEdge(n,m); |
|
700 |
|
701 // // G.clear(); |
|
702 // } |
|
703 |
|
704 |
|
705 // /// An empty erasable graph class. |
|
706 |
|
707 // /// This class is an extension of \ref ExtendableGraph. It also makes it |
|
708 // /// possible to erase edges or nodes. |
|
709 // class ErasableGraph : public ExtendableGraph |
|
710 // { |
|
711 // public: |
|
712 // /// Defalult constructor. |
|
713 |
|
714 // /// Defalult constructor. |
|
715 // /// |
|
716 // ErasableGraph() { } |
|
717 // /// Deletes a node. |
|
718 |
|
719 // /// Deletes node \c n node. |
|
720 // /// |
|
721 // void erase(Node n) { } |
|
722 // /// Deletes an edge. |
|
723 |
|
724 // /// Deletes edge \c e edge. |
|
725 // /// |
|
726 // void erase(Edge e) { } |
|
727 // }; |
|
728 |
|
729 // template<class Graph> void checkCompileGraphEraseEdge(Graph &G) |
|
730 // { |
|
731 // typename Graph::Edge e; |
|
732 // G.erase(e); |
|
733 // } |
|
734 |
|
735 // template<class Graph> void checkCompileGraphEraseNode(Graph &G) |
|
736 // { |
|
737 // typename Graph::Node n; |
|
738 // G.erase(n); |
|
739 // } |
|
740 |
|
741 // ///\brief Checks whether \c G meets the |
|
742 // ///\ref lemon::skeleton::EresableGraph "EresableGraph" concept |
|
743 // template<class Graph> void checkCompileErasableGraph(Graph &G) |
|
744 // { |
|
745 // checkCompileExtendableGraph(G); |
|
746 // checkCompileGraphEraseNode(G); |
|
747 // checkCompileGraphEraseEdge(G); |
|
748 // } |
|
749 |
|
750 // ///Checks whether a graph has findEdge() member function. |
|
751 |
|
752 // ///\todo findEdge() might be a global function. |
|
753 // /// |
|
754 // template<class Graph> void checkCompileGraphFindEdge(Graph &G) |
|
755 // { |
|
756 // typedef typename Graph::NodeIt Node; |
|
757 // typedef typename Graph::NodeIt NodeIt; |
|
758 |
|
759 // G.findEdge(NodeIt(G),++NodeIt(G),G.findEdge(NodeIt(G),++NodeIt(G))); |
|
760 // G.findEdge(Node(),Node(),G.findEdge(Node(),Node())); |
|
761 // } |
|
762 |
|
763 |
|
764 |
|
765 /************* New GraphBase stuff **************/ |
|
766 |
|
767 |
|
768 /// \bug The nodes and edges are not allowed to inherit from the |
|
769 /// same baseclass. |
|
770 |
|
771 class BaseGraphItem { |
|
772 public: |
|
773 BaseGraphItem() {} |
|
774 BaseGraphItem(Invalid) {} |
|
775 |
|
776 // We explicitely list these: |
|
777 BaseGraphItem(BaseGraphItem const&) {} |
|
778 BaseGraphItem& operator=(BaseGraphItem const&) { return *this; } |
|
779 |
|
780 bool operator==(BaseGraphItem) const { return false; } |
|
781 bool operator!=(BaseGraphItem) const { return false; } |
|
782 |
|
783 // Technical requirement. Do we really need this? |
|
784 bool operator<(BaseGraphItem) const { return false; } |
|
785 }; |
|
786 |
|
787 |
|
788 /// A minimal GraphBase concept |
|
789 |
|
790 /// This class describes a minimal concept which can be extended to a |
|
791 /// full-featured graph with \ref GraphFactory. |
|
792 class GraphBase { |
|
793 public: |
|
794 |
|
795 GraphBase() {} |
|
796 |
|
797 |
|
798 /// \bug Nodes and Edges are comparable each other |
|
799 |
|
800 class Node : public BaseGraphItem {}; |
|
801 class Edge : public BaseGraphItem {}; |
|
802 |
|
803 // Graph operation |
|
804 void firstNode(Node &n) const { } |
|
805 void firstEdge(Edge &e) const { } |
|
806 |
|
807 void firstOutEdge(Edge &e, Node) const { } |
|
808 void firstInEdge(Edge &e, Node) const { } |
|
809 |
|
810 void nextNode(Node &n) const { } |
|
811 void nextEdge(Edge &e) const { } |
|
812 |
|
813 |
|
814 // Question: isn't it reasonable if this methods have a Node |
|
815 // parameter? Like this: |
|
816 // Edge& nextOut(Edge &e, Node) const { return e; } |
|
817 void nextOutEdge(Edge &e) const { } |
|
818 void nextInEdge(Edge &e) const { } |
|
819 |
|
820 Node head(Edge) const { return Node(); } |
|
821 Node tail(Edge) const { return Node(); } |
|
822 |
|
823 |
|
824 // Do we need id, nodeNum, edgeNum and co. in this basic graphbase |
|
825 // concept? |
|
826 |
|
827 |
|
828 // Maps. |
|
829 // |
|
830 // We need a special slimer concept which does not provide maps (it |
|
831 // wouldn't be strictly slimer, cause for map-factory id() & friends |
|
832 // a required...) |
|
833 |
|
834 template<typename T> |
|
835 class NodeMap : public GraphMap<Node, T, GraphBase> {}; |
|
836 |
|
837 template<typename T> |
|
838 class EdgeMap : public GraphMap<Edge, T, GraphBase> {}; |
|
839 }; |
|
840 |
|
841 |
|
842 |
|
843 /**************** Concept checking classes ****************/ |
|
844 |
|
845 template<typename BGI> |
|
846 struct BaseGraphItemConcept { |
|
847 void constraints() { |
|
848 BGI i1; |
|
849 BGI i2 = i1; |
|
850 BGI i3 = INVALID; |
|
851 |
|
852 i1 = i3; |
|
853 if( i1 == i3 ) { |
|
854 if ( i2 != i3 && i3 < i2 ) |
|
855 return; |
|
856 } |
|
857 } |
|
858 }; |
|
859 |
|
860 |
|
861 |
|
862 class StaticGraph |
|
863 : virtual public BaseGraphComponent, public IterableGraphComponent, public MappableGraphComponent { |
|
864 public: |
|
865 typedef BaseGraphComponent::Node Node; |
|
866 typedef BaseGraphComponent::Edge Edge; |
|
867 }; |
|
868 |
|
869 template <typename Graph> |
|
870 struct StaticGraphConcept { |
|
871 void constraints() { |
|
872 function_requires<BaseGraphComponentConcept<Graph> >(); |
|
873 function_requires<IterableGraphComponentConcept<Graph> >(); |
|
874 function_requires<MappableGraphComponentConcept<Graph> >(); |
|
875 } |
|
876 Graph& graph; |
|
877 }; |
|
878 |
|
879 class ExtendableGraph |
|
880 : virtual public BaseGraphComponent, public StaticGraph, public ExtendableGraphComponent, public ClearableGraphComponent { |
|
881 public: |
|
882 typedef BaseGraphComponent::Node Node; |
|
883 typedef BaseGraphComponent::Edge Edge; |
|
884 }; |
|
885 |
|
886 template <typename Graph> |
|
887 struct ExtendableGraphConcept { |
|
888 void constraints() { |
|
889 function_requires<StaticGraphConcept<Graph> >(); |
|
890 function_requires<ExtendableGraphComponentConcept<Graph> >(); |
|
891 function_requires<ClearableGraphComponentConcept<Graph> >(); |
|
892 } |
|
893 Graph& graph; |
|
894 }; |
|
895 |
|
896 class ErasableGraph |
|
897 : virtual public BaseGraphComponent, public ExtendableGraph, public ErasableGraphComponent { |
|
898 public: |
|
899 typedef BaseGraphComponent::Node Node; |
|
900 typedef BaseGraphComponent::Edge Edge; |
|
901 }; |
|
902 |
|
903 template <typename Graph> |
|
904 struct ErasableGraphConcept { |
|
905 void constraints() { |
|
906 function_requires<ExtendableGraphConcept<Graph> >(); |
|
907 function_requires<ErasableGraphComponentConcept<Graph> >(); |
|
908 } |
|
909 Graph& graph; |
|
910 }; |
|
911 |
|
912 // @} |
|
913 } //namespace skeleton |
|
914 } //namespace lemon |
|
915 |
|
916 |
|
917 |
|
918 #endif // LEMON_SKELETON_GRAPH_H |
|