src/hugo/skeletons/graph.h
changeset 807 ce85435185c3
parent 794 d9ec436d11fe
child 826 056fbb112b30
equal deleted inserted replaced
4:99a0c9cd97de 5:8c9fbd2e5e54
    33     /// @ref SmartGraph will just refer to this structure.
    33     /// @ref SmartGraph will just refer to this structure.
    34     class StaticGraphSkeleton
    34     class StaticGraphSkeleton
    35     {
    35     {
    36     public:
    36     public:
    37       /// Defalult constructor.
    37       /// Defalult constructor.
       
    38 
       
    39       /// Defalult constructor.
       
    40       ///
    38       StaticGraphSkeleton() { }
    41       StaticGraphSkeleton() { }
    39       ///Copy consructor.
    42       ///Copy consructor.
    40 
    43 
    41       ///\todo It is not clear, what we expect from a copy constructor.
    44 //       ///\todo It is not clear, what we expect from a copy constructor.
    42       ///E.g. How to assign the nodes/edges to each other? What about maps?
    45 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
    43       StaticGraphSkeleton(const StaticGraphSkeleton& g) { }
    46 //       StaticGraphSkeleton(const StaticGraphSkeleton& g) { }
    44 
    47 
    45       /// The base type of node iterators, 
    48       /// The base type of node iterators, 
    46       /// or in other words, the trivial node iterator.
    49       /// or in other words, the trivial node iterator.
    47 
    50 
    48       /// This is the base type of each node iterator,
    51       /// This is the base type of each node iterator,
    49       /// thus each kind of node iterator converts to this.
    52       /// thus each kind of node iterator converts to this.
    50       /// More precisely each kind of node iterator have to be inherited 
    53       /// More precisely each kind of node iterator should be inherited 
    51       /// from the trivial node iterator.
    54       /// from the trivial node iterator.
    52       class Node {
    55       class Node {
    53       public:
    56       public:
       
    57 	/// Default constructor
       
    58 
    54 	/// @warning The default constructor sets the iterator
    59 	/// @warning The default constructor sets the iterator
    55 	/// to an undefined value.
    60 	/// to an undefined value.
    56 	Node() { }
    61 	Node() { }
    57 	/// Copy constructor.
    62 	/// Copy constructor.
       
    63 
       
    64 	/// Copy constructor.
       
    65 	///
    58 	Node(const Node&) { }
    66 	Node(const Node&) { }
       
    67 
    59 	/// Invalid constructor \& conversion.
    68 	/// Invalid constructor \& conversion.
    60 
    69 
    61 	/// This constructor initializes the iterator to be invalid.
    70 	/// This constructor initializes the iterator to be invalid.
    62 	/// \sa Invalid for more details.
    71 	/// \sa Invalid for more details.
    63 	Node(Invalid) { }
    72 	Node(Invalid) { }
       
    73 	/// Equality operator
       
    74 
    64 	/// Two iterators are equal if and only if they point to the
    75 	/// Two iterators are equal if and only if they point to the
    65 	/// same object or both are invalid.
    76 	/// same object or both are invalid.
    66 	bool operator==(Node) const { return true; }
    77 	bool operator==(Node) const { return true; }
    67 
    78 
       
    79 	/// Inequality operator
       
    80 	
    68 	/// \sa \ref operator==(Node n)
    81 	/// \sa \ref operator==(Node n)
    69 	///
    82 	///
    70 	bool operator!=(Node) const { return true; }
    83 	bool operator!=(Node) const { return true; }
    71 
    84 
       
    85  	///Comparison operator.
       
    86 
       
    87 	///This is a strict ordering between the nodes.
       
    88 	///
       
    89 	///This ordering can be different from the order in which NodeIt
       
    90 	///goes through the nodes.
       
    91 	///\todo Possibly we don't need it.
    72 	bool operator<(Node) const { return true; }
    92 	bool operator<(Node) const { return true; }
    73       };
    93       };
    74     
    94     
    75       /// This iterator goes through each node.
    95       /// This iterator goes through each node.
    76 
    96 
    77       /// This iterator goes through each node.
    97       /// This iterator goes through each node.
    78       /// Its usage is quite simple, for example you can count the number
    98       /// Its usage is quite simple, for example you can count the number
    79       /// of nodes in graph \c g of type \c Graph like this:
    99       /// of nodes in graph \c g of type \c Graph like this:
    80       /// \code
   100       /// \code
    81       /// int count=0;
   101       /// int count=0;
    82       /// for (Graph::NodeIt n(g); g.valid(n); ++n) ++count;
   102       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
    83       /// \endcode
   103       /// \endcode
    84       class NodeIt : public Node {
   104       class NodeIt : public Node {
    85       public:
   105       public:
       
   106 	/// Default constructor
       
   107 
    86 	/// @warning The default constructor sets the iterator
   108 	/// @warning The default constructor sets the iterator
    87 	/// to an undefined value.
   109 	/// to an undefined value.
    88 	NodeIt() { }
   110 	NodeIt() { }
    89 	/// Copy constructor.
   111 	/// Copy constructor.
       
   112 	
       
   113 	/// Copy constructor.
       
   114 	///
    90 	NodeIt(const NodeIt&) { }
   115 	NodeIt(const NodeIt&) { }
    91 	/// Invalid constructor \& conversion.
   116 	/// Invalid constructor \& conversion.
    92 
   117 
    93 	/// Initialize the iterator to be invalid.
   118 	/// Initialize the iterator to be invalid.
    94 	/// \sa Invalid for more details.
   119 	/// \sa Invalid for more details.
    95 	NodeIt(Invalid) { }
   120 	NodeIt(Invalid) { }
       
   121 	/// Sets the iterator to the first node.
       
   122 
    96 	/// Sets the iterator to the first node of \c g.
   123 	/// Sets the iterator to the first node of \c g.
       
   124 	///
    97 	NodeIt(const StaticGraphSkeleton& g) { }
   125 	NodeIt(const StaticGraphSkeleton& g) { }
       
   126 	/// Node -> NodeIt conversion.
       
   127 
    98 	/// Sets the iterator to the node of \c g pointed by the trivial 
   128 	/// Sets the iterator to the node of \c g pointed by the trivial 
    99 	/// iterator n. This feature necessitates that each time we 
   129 	/// iterator n.
   100 	/// iterate the node-set, the iteration order is the same.
   130 	/// This feature necessitates that each time we 
       
   131 	/// iterate the edge-set, the iteration order is the same.
   101 	NodeIt(const StaticGraphSkeleton& g, const Node& n) { }
   132 	NodeIt(const StaticGraphSkeleton& g, const Node& n) { }
       
   133 	/// Next node.
       
   134 
   102 	/// Assign the iterator to the next node.
   135 	/// Assign the iterator to the next node.
       
   136 	///
   103 	NodeIt& operator++() { return *this; }
   137 	NodeIt& operator++() { return *this; }
   104       };
   138       };
   105     
   139     
   106     
   140     
   107       /// The base type of the edge iterators.
   141       /// The base type of the edge iterators.
       
   142 
       
   143       /// The base type of the edge iterators.
       
   144       ///
   108       class Edge {
   145       class Edge {
   109       public:
   146       public:
       
   147 	/// Default constructor
       
   148 
   110 	/// @warning The default constructor sets the iterator
   149 	/// @warning The default constructor sets the iterator
   111 	/// to an undefined value.
   150 	/// to an undefined value.
   112 	Edge() { }
   151 	Edge() { }
   113 	/// Copy constructor.
   152 	/// Copy constructor.
       
   153 
       
   154 	/// Copy constructor.
       
   155 	///
   114 	Edge(const Edge&) { }
   156 	Edge(const Edge&) { }
   115 	/// Initialize the iterator to be invalid.
   157 	/// Initialize the iterator to be invalid.
       
   158 
       
   159 	/// Initialize the iterator to be invalid.
       
   160 	///
   116 	Edge(Invalid) { }
   161 	Edge(Invalid) { }
       
   162 	/// Equality operator
       
   163 
   117 	/// Two iterators are equal if and only if they point to the
   164 	/// Two iterators are equal if and only if they point to the
   118 	/// same object or both are invalid.
   165 	/// same object or both are invalid.
   119 	bool operator==(Edge) const { return true; }
   166 	bool operator==(Edge) const { return true; }
       
   167 	/// Inequality operator
       
   168 
       
   169 	/// \sa \ref operator==(Node n)
       
   170 	///
   120 	bool operator!=(Edge) const { return true; }
   171 	bool operator!=(Edge) const { return true; }
   121 	bool operator<(Edge) const { return true; }
   172  	///Comparison operator.
       
   173 
       
   174 	///This is a strict ordering between the nodes.
       
   175 	///
       
   176 	///This ordering can be different from the order in which NodeIt
       
   177 	///goes through the nodes.
       
   178 	///\todo Possibly we don't need it.
       
   179  	bool operator<(Edge) const { return true; }
   122       };
   180       };
   123     
   181     
   124       /// This iterator goes trough the outgoing edges of a node.
   182       /// This iterator goes trough the outgoing edges of a node.
   125 
   183 
   126       /// This iterator goes trough the \e outgoing edges of a certain node
   184       /// This iterator goes trough the \e outgoing edges of a certain node
   128       /// Its usage is quite simple, for example you can count the number
   186       /// Its usage is quite simple, for example you can count the number
   129       /// of outgoing edges of a node \c n
   187       /// of outgoing edges of a node \c n
   130       /// in graph \c g of type \c Graph as follows.
   188       /// in graph \c g of type \c Graph as follows.
   131       /// \code
   189       /// \code
   132       /// int count=0;
   190       /// int count=0;
   133       /// for (Graph::OutEdgeIt e(g, n); g.valid(e); ++e) ++count;
   191       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   134       /// \endcode
   192       /// \endcode
   135     
   193     
   136       class OutEdgeIt : public Edge {
   194       class OutEdgeIt : public Edge {
   137       public:
   195       public:
       
   196 	/// Default constructor
       
   197 
   138 	/// @warning The default constructor sets the iterator
   198 	/// @warning The default constructor sets the iterator
   139 	/// to an undefined value.
   199 	/// to an undefined value.
   140 	OutEdgeIt() { }
   200 	OutEdgeIt() { }
   141 	/// Copy constructor.
   201 	/// Copy constructor.
       
   202 
       
   203 	/// Copy constructor.
       
   204 	///
   142 	OutEdgeIt(const OutEdgeIt&) { }
   205 	OutEdgeIt(const OutEdgeIt&) { }
   143 	/// Initialize the iterator to be invalid.
   206 	/// Initialize the iterator to be invalid.
       
   207 
       
   208 	/// Initialize the iterator to be invalid.
       
   209 	///
   144 	OutEdgeIt(Invalid) { }
   210 	OutEdgeIt(Invalid) { }
   145 	/// This constructor sets the iterator to first outgoing edge.
   211 	/// This constructor sets the iterator to first outgoing edge.
   146     
   212     
   147 	/// This constructor set the iterator to the first outgoing edge of
   213 	/// This constructor set the iterator to the first outgoing edge of
   148 	/// node
   214 	/// node
   149 	///@param n the node
   215 	///@param n the node
   150 	///@param g the graph
   216 	///@param g the graph
   151 	OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
   217 	OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
       
   218 	/// Edge -> OutEdgeIt conversion
       
   219 
   152 	/// Sets the iterator to the value of the trivial iterator \c e.
   220 	/// Sets the iterator to the value of the trivial iterator \c e.
   153 	/// This feature necessitates that each time we 
   221 	/// This feature necessitates that each time we 
   154 	/// iterate the edge-set, the iteration order is the same.
   222 	/// iterate the edge-set, the iteration order is the same.
   155 	OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { }
   223 	OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { }
   156 	/// Assign the iterator to the next outedge of the corresponding node.
   224 	///Next outgoing edge
       
   225 	
       
   226 	/// Assign the iterator to the next 
       
   227 	/// outgoing edge of the corresponding node.
   157 	OutEdgeIt& operator++() { return *this; }
   228 	OutEdgeIt& operator++() { return *this; }
   158       };
   229       };
   159 
   230 
   160       /// This iterator goes trough the incoming edges of a node.
   231       /// This iterator goes trough the incoming edges of a node.
   161 
   232 
   164       /// Its usage is quite simple, for example you can count the number
   235       /// Its usage is quite simple, for example you can count the number
   165       /// of outgoing edges of a node \c n
   236       /// of outgoing edges of a node \c n
   166       /// in graph \c g of type \c Graph as follows.
   237       /// in graph \c g of type \c Graph as follows.
   167       /// \code
   238       /// \code
   168       /// int count=0;
   239       /// int count=0;
   169       /// for(Graph::InEdgeIt e(g, n); g.valid(e); ++) ++count;
   240       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   170       /// \endcode
   241       /// \endcode
   171 
   242 
   172       class InEdgeIt : public Edge {
   243       class InEdgeIt : public Edge {
   173       public:
   244       public:
       
   245 	/// Default constructor
       
   246 
   174 	/// @warning The default constructor sets the iterator
   247 	/// @warning The default constructor sets the iterator
   175 	/// to an undefined value.
   248 	/// to an undefined value.
   176 	InEdgeIt() { }
   249 	InEdgeIt() { }
   177 	/// Copy constructor.
   250 	/// Copy constructor.
       
   251 
       
   252 	/// Copy constructor.
       
   253 	///
   178 	InEdgeIt(const InEdgeIt&) { }
   254 	InEdgeIt(const InEdgeIt&) { }
   179 	/// Initialize the iterator to be invalid.
   255 	/// Initialize the iterator to be invalid.
       
   256 
       
   257 	/// Initialize the iterator to be invalid.
       
   258 	///
   180 	InEdgeIt(Invalid) { }
   259 	InEdgeIt(Invalid) { }
   181 	/// .
   260 	/// This constructor sets the iterator to first incoming edge.
   182 	InEdgeIt(const StaticGraphSkeleton&, const Node&) { }
   261     
   183 	/// .
   262 	/// This constructor set the iterator to the first incoming edge of
   184 	InEdgeIt(const StaticGraphSkeleton&, const Edge&) { }
   263 	/// node
       
   264 	///@param n the node
       
   265 	///@param g the graph
       
   266 	InEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
       
   267 	/// Edge -> InEdgeIt conversion
       
   268 
       
   269 	/// Sets the iterator to the value of the trivial iterator \c e.
       
   270 	/// This feature necessitates that each time we 
       
   271 	/// iterate the edge-set, the iteration order is the same.
       
   272 	InEdgeIt(const StaticGraphSkeleton& g, const Edge& n) { }
       
   273 	/// Next incoming edge
       
   274 
   185 	/// Assign the iterator to the next inedge of the corresponding node.
   275 	/// Assign the iterator to the next inedge of the corresponding node.
       
   276 	///
   186 	InEdgeIt& operator++() { return *this; }
   277 	InEdgeIt& operator++() { return *this; }
   187       };
   278       };
   188       //  class SymEdgeIt : public Edge {};
       
   189 
       
   190       /// This iterator goes through each edge.
   279       /// This iterator goes through each edge.
   191 
   280 
   192       /// This iterator goes through each edge of a graph.
   281       /// This iterator goes through each edge of a graph.
   193       /// Its usage is quite simple, for example you can count the number
   282       /// Its usage is quite simple, for example you can count the number
   194       /// of edges in a graph \c g of type \c Graph as follows:
   283       /// of edges in a graph \c g of type \c Graph as follows:
   195       /// \code
   284       /// \code
   196       /// int count=0;
   285       /// int count=0;
   197       /// for(Graph::EdgeIt e(g); g.valid(e); ++e) ++count;
   286       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   198       /// \endcode
   287       /// \endcode
   199       class EdgeIt : public Edge {
   288       class EdgeIt : public Edge {
   200       public:
   289       public:
       
   290 	/// Default constructor
       
   291 
   201 	/// @warning The default constructor sets the iterator
   292 	/// @warning The default constructor sets the iterator
   202 	/// to an undefined value.
   293 	/// to an undefined value.
   203 	EdgeIt() { }
   294 	EdgeIt() { }
   204 	/// Copy constructor.
   295 	/// Copy constructor.
       
   296 
       
   297 	/// Copy constructor.
       
   298 	///
   205 	EdgeIt(const EdgeIt&) { }
   299 	EdgeIt(const EdgeIt&) { }
   206 	/// Initialize the iterator to be invalid.
   300 	/// Initialize the iterator to be invalid.
       
   301 
       
   302 	/// Initialize the iterator to be invalid.
       
   303 	///
   207 	EdgeIt(Invalid) { }
   304 	EdgeIt(Invalid) { }
   208 	/// .
   305 	/// This constructor sets the iterator to first edge.
   209 	EdgeIt(const StaticGraphSkeleton&) { }
   306     
   210 	/// .
   307 	/// This constructor set the iterator to the first edge of
       
   308 	/// node
       
   309 	///@param g the graph
       
   310 	EdgeIt(const StaticGraphSkeleton& g) { }
       
   311 	/// Edge -> EdgeIt conversion
       
   312 
       
   313 	/// Sets the iterator to the value of the trivial iterator \c e.
       
   314 	/// This feature necessitates that each time we 
       
   315 	/// iterate the edge-set, the iteration order is the same.
   211 	EdgeIt(const StaticGraphSkeleton&, const Edge&) { } 
   316 	EdgeIt(const StaticGraphSkeleton&, const Edge&) { } 
       
   317     	///Next edge
       
   318 	
       
   319 	/// Assign the iterator to the next 
       
   320 	/// edge of the corresponding node.
   212 	EdgeIt& operator++() { return *this; }
   321 	EdgeIt& operator++() { return *this; }
   213       };
   322       };
   214 
   323 
   215       /// First node of the graph.
   324       /// First node of the graph.
   216 
   325 
   218       /// \return the first node.
   327       /// \return the first node.
   219       ///
   328       ///
   220       NodeIt& first(NodeIt& i) const { return i; }
   329       NodeIt& first(NodeIt& i) const { return i; }
   221 
   330 
   222       /// The first incoming edge.
   331       /// The first incoming edge.
       
   332 
       
   333       /// The first incoming edge.
       
   334       ///
   223       InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
   335       InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
   224       /// The first outgoing edge.
   336       /// The first outgoing edge.
       
   337 
       
   338       /// The first outgoing edge.
       
   339       ///
   225       OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
   340       OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
   226       //  SymEdgeIt& first(SymEdgeIt&, Node) const { return i; }
       
   227       /// The first edge of the Graph.
   341       /// The first edge of the Graph.
       
   342 
       
   343       /// The first edge of the Graph.
       
   344       ///
   228       EdgeIt& first(EdgeIt& i) const { return i; }
   345       EdgeIt& first(EdgeIt& i) const { return i; }
   229 
   346 
   230       //     Node getNext(Node) const {}
       
   231       //     InEdgeIt getNext(InEdgeIt) const {}
       
   232       //     OutEdgeIt getNext(OutEdgeIt) const {}
       
   233       //     //SymEdgeIt getNext(SymEdgeIt) const {}
       
   234       //     EdgeIt getNext(EdgeIt) const {}
       
   235 
       
   236       /// Go to the next node.
       
   237       NodeIt& next(NodeIt& i) const { return i; }
       
   238       /// Go to the next incoming edge.
       
   239       InEdgeIt& next(InEdgeIt& i) const { return i; }
       
   240       /// Go to the next outgoing edge.
       
   241       OutEdgeIt& next(OutEdgeIt& i) const { return i; }
       
   242       //SymEdgeIt& next(SymEdgeIt&) const { }
       
   243       /// Go to the next edge.
       
   244       EdgeIt& next(EdgeIt& i) const { return i; }
       
   245 
       
   246       ///Gives back the head node of an edge.
   347       ///Gives back the head node of an edge.
       
   348 
       
   349       ///Gives back the head node of an edge.
       
   350       ///
   247       Node head(Edge) const { return INVALID; }
   351       Node head(Edge) const { return INVALID; }
   248       ///Gives back the tail node of an edge.
   352       ///Gives back the tail node of an edge.
       
   353 
       
   354       ///Gives back the tail node of an edge.
       
   355       ///
   249       Node tail(Edge) const { return INVALID; }
   356       Node tail(Edge) const { return INVALID; }
   250   
   357   
   251       //   Node aNode(InEdgeIt) const {}
       
   252       //   Node aNode(OutEdgeIt) const {}
       
   253       //   Node aNode(SymEdgeIt) const {}
       
   254 
       
   255       //   Node bNode(InEdgeIt) const {}
       
   256       //   Node bNode(OutEdgeIt) const {}
       
   257       //   Node bNode(SymEdgeIt) const {}
       
   258 
       
   259       /// Checks if a node iterator is valid
       
   260 
       
   261       ///\todo Maybe, it would be better if iterator converted to
       
   262       ///bool directly, as Jacint prefers.
       
   263       bool valid(const Node&) const { return true; }
       
   264       /// Checks if an edge iterator is valid
       
   265 
       
   266       ///\todo Maybe, it would be better if iterator converted to
       
   267       ///bool directly, as Jacint prefers.
       
   268       bool valid(const Edge&) const { return true; }
       
   269 
       
   270       ///Gives back the \e id of a node.
   358       ///Gives back the \e id of a node.
   271 
   359 
   272       ///\warning Not all graph structures provide this feature.
   360       ///\warning Not all graph structures provide this feature.
   273       ///
   361       ///
       
   362       ///\todo Should each graph provide \c id?
   274       int id(const Node&) const { return 0; }
   363       int id(const Node&) const { return 0; }
   275       ///Gives back the \e id of an edge.
   364       ///Gives back the \e id of an edge.
   276 
   365 
   277       ///\warning Not all graph structures provide this feature.
   366       ///\warning Not all graph structures provide this feature.
   278       ///
   367       ///
       
   368       ///\todo Should each graph provide \c id?
   279       int id(const Edge&) const { return 0; }
   369       int id(const Edge&) const { return 0; }
   280 
   370 
   281       /// Resets the graph.
   371       /// .
   282 
   372       
   283       /// This function deletes all edges and nodes of the graph.
   373       ///\todo What is this?
   284       /// It also frees the memory allocated to store them.
   374       ///
   285       void clear() { }
       
   286 
       
   287       int nodeNum() const { return 0; }
   375       int nodeNum() const { return 0; }
       
   376       /// .
       
   377       ///\todo What is this?
       
   378       ///
   288       int edgeNum() const { return 0; }
   379       int edgeNum() const { return 0; }
   289 
   380 
   290 
   381 
   291       ///Reference map of the nodes to type \c T.
   382       ///Reference map of the nodes to type \c T.
   292 
   383 
   293       ///Reference map of the nodes to type \c T.
   384       ///Reference map of the nodes to type \c T.
   294       /// \sa ReferenceSkeleton
   385       /// \sa ReferenceSkeleton
   295       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   386       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   296       /// needs extra attention!
   387       /// needs some extra attention!
   297 
   388       template<class T> class NodeMap: public ReferenceMap< Node, T >
   298       template<class T> class NodeMap
       
   299 	: public ReferenceMap< Node, T >
       
   300       {
   389       {
   301       public:
   390       public:
   302 
   391 
       
   392 	/// .
   303 	NodeMap(const StaticGraphSkeleton&) { }
   393 	NodeMap(const StaticGraphSkeleton&) { }
       
   394 	/// .
   304 	NodeMap(const StaticGraphSkeleton&, T) { }
   395 	NodeMap(const StaticGraphSkeleton&, T) { }
   305 
   396 
   306 	///Copy constructor
   397 	///Copy constructor
   307 	template<typename TT> NodeMap(const NodeMap<TT>&) { }
   398 	template<typename TT> NodeMap(const NodeMap<TT>&) { }
   308 	///Assignment operator
   399 	///Assignment operator
   313       ///Reference map of the edges to type \c T.
   404       ///Reference map of the edges to type \c T.
   314 
   405 
   315       ///Reference map of the edges to type \c T.
   406       ///Reference map of the edges to type \c T.
   316       /// \sa ReferenceSkeleton
   407       /// \sa ReferenceSkeleton
   317       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   408       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   318       /// needs extra attention!
   409       /// needs some extra attention!
   319       template<class T> class EdgeMap
   410       template<class T> class EdgeMap
   320 	: public ReferenceMap<Edge,T>
   411 	: public ReferenceMap<Edge,T>
   321       {
   412       {
   322       public:
   413       public:
   323 	typedef T ValueType;
   414 
   324 	typedef Edge KeyType;
   415 	/// .
   325 
       
   326 	EdgeMap(const StaticGraphSkeleton&) { }
   416 	EdgeMap(const StaticGraphSkeleton&) { }
       
   417 	/// .
   327 	EdgeMap(const StaticGraphSkeleton&, T) { }
   418 	EdgeMap(const StaticGraphSkeleton&, T) { }
   328     
   419     
   329 	///Copy constructor
   420 	///Copy constructor
   330 	template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
   421 	template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
   331 	///Assignment operator
   422 	///Assignment operator
   334       };
   425       };
   335     };
   426     };
   336 
   427 
   337 
   428 
   338   
   429   
   339     /// An empty graph class.
   430     /// An empty non-static graph class.
   340 
   431 
   341     /// This class provides everything that \c StaticGraphSkeleton
   432     /// This class provides everything that \c StaticGraphSkeleton
   342     /// with additional functionality which enables to build a
   433     /// with additional functionality which enables to build a
   343     /// graph from scratch.
   434     /// graph from scratch.
   344     class GraphSkeleton : public StaticGraphSkeleton
   435     class GraphSkeleton : public StaticGraphSkeleton
   345     {
   436     {
   346     public:
   437     public:
   347       /// Defalult constructor.
   438       /// Defalult constructor.
       
   439 
       
   440       /// Defalult constructor.
       
   441       ///
   348       GraphSkeleton() { }
   442       GraphSkeleton() { }
   349       ///Copy consructor.
       
   350 
       
   351       ///\todo It is not clear, what we expect from a copy constructor.
       
   352       ///E.g. How to assign the nodes/edges to each other? What about maps?
       
   353       GraphSkeleton(const GraphSkeleton&) { }
       
   354 
       
   355       ///Add a new node to the graph.
   443       ///Add a new node to the graph.
   356 
   444 
   357       /// \return the new node.
   445       /// \return the new node.
   358       ///
   446       ///
   359       Node addNode() { return INVALID; }
   447       Node addNode() { return INVALID; }
   377     /// This class is an extension of \c GraphSkeleton. It also makes it
   465     /// This class is an extension of \c GraphSkeleton. It also makes it
   378     /// possible to erase edges or nodes.
   466     /// possible to erase edges or nodes.
   379     class EraseableGraphSkeleton : public GraphSkeleton
   467     class EraseableGraphSkeleton : public GraphSkeleton
   380     {
   468     {
   381     public:
   469     public:
       
   470       /// Defalult constructor.
       
   471 
       
   472       /// Defalult constructor.
       
   473       ///
       
   474       EraseableGraphSkeleton() { }
   382       /// Deletes a node.
   475       /// Deletes a node.
       
   476 
       
   477       /// Deletes node \c n node.
       
   478       ///
   383       void erase(Node n) { }
   479       void erase(Node n) { }
   384       /// Deletes an edge.
   480       /// Deletes an edge.
       
   481 
       
   482       /// Deletes edge \c e edge.
       
   483       ///
   385       void erase(Edge e) { }
   484       void erase(Edge e) { }
   386 
       
   387       /// Defalult constructor.
       
   388       EraseableGraphSkeleton() { }
       
   389       ///Copy consructor.
       
   390       EraseableGraphSkeleton(const GraphSkeleton&) { }
       
   391     };
   485     };
   392 
   486 
   393     // @}
   487     // @}
   394   } //namespace skeleton
   488   } //namespace skeleton  
   395   
       
   396 } //namespace hugo
   489 } //namespace hugo
   397 
   490 
   398 
   491 
   399 
   492 
   400 // class EmptyBipGraph : public Graph Skeleton
       
   401 // {
       
   402 //   class ANode {};
       
   403 //   class BNode {};
       
   404 
       
   405 //   ANode &next(ANode &) {}
       
   406 //   BNode &next(BNode &) {}
       
   407 
       
   408 //   ANode &getFirst(ANode &) const {}
       
   409 //   BNode &getFirst(BNode &) const {}
       
   410 
       
   411 //   enum NodeClass { A = 0, B = 1 };
       
   412 //   NodeClass getClass(Node n) {}
       
   413 
       
   414 // }
       
   415 
       
   416 #endif // HUGO_SKELETON_GRAPH_H
   493 #endif // HUGO_SKELETON_GRAPH_H