src/hugo/list_graph.h
changeset 775 e46a1f0623a0
parent 722 be8712e1fe07
child 782 df2e45e09652
equal deleted inserted replaced
9:8c905c2a6c9d 10:24f6be559575
   129     int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
   129     int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
   130 
   130 
   131     Node tail(Edge e) const { return edges[e.n].tail; }
   131     Node tail(Edge e) const { return edges[e.n].tail; }
   132     Node head(Edge e) const { return edges[e.n].head; }
   132     Node head(Edge e) const { return edges[e.n].head; }
   133 
   133 
   134     Node aNode(OutEdgeIt e) const { return edges[e.n].tail; }
       
   135     Node aNode(InEdgeIt e) const { return edges[e.n].head; }
       
   136 
       
   137     Node bNode(OutEdgeIt e) const { return edges[e.n].head; }
       
   138     Node bNode(InEdgeIt e) const { return edges[e.n].tail; }
       
   139 
       
   140     NodeIt& first(NodeIt& v) const { 
   134     NodeIt& first(NodeIt& v) const { 
   141       v=NodeIt(*this); return v; }
   135       v=NodeIt(*this); return v; }
   142     EdgeIt& first(EdgeIt& e) const { 
   136     EdgeIt& first(EdgeIt& e) const { 
   143       e=EdgeIt(*this); return e; }
   137       e=EdgeIt(*this); return e; }
   144     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   138     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   145       e=OutEdgeIt(*this,v); return e; }
   139       e=OutEdgeIt(*this,v); return e; }
   146     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   140     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   147       e=InEdgeIt(*this,v); return e; }
   141       e=InEdgeIt(*this,v); return e; }
   148 
   142 
   149 //     template< typename It >
       
   150 //     It first() const { It e; first(e); return e; }
       
   151 
       
   152 //     template< typename It >
       
   153 //     It first(Node v) const { It e; first(e,v); return e; }
       
   154 
       
   155     static bool valid(Edge e) { return e.n!=-1; }
       
   156     static bool valid(Node n) { return n.n!=-1; }
       
   157     
       
   158     static void setInvalid(Edge &e) { e.n=-1; }
       
   159     static void setInvalid(Node &n) { n.n=-1; }
       
   160     
       
   161     template <typename It> static It getNext(It it)
       
   162     { It tmp(it); return next(tmp); }
       
   163 
       
   164     NodeIt& next(NodeIt& it) const { 
       
   165       it.n=nodes[it.n].next; 
       
   166       return it; 
       
   167     }
       
   168     OutEdgeIt& next(OutEdgeIt& it) const
       
   169     { it.n=edges[it.n].next_out; return it; }
       
   170     InEdgeIt& next(InEdgeIt& it) const
       
   171     { it.n=edges[it.n].next_in; return it; }
       
   172     EdgeIt& next(EdgeIt& it) const {
       
   173       if(edges[it.n].next_in!=-1) { 
       
   174 	it.n=edges[it.n].next_in;
       
   175       }
       
   176       else {
       
   177 	int n;
       
   178 	for(n=nodes[edges[it.n].head].next;
       
   179 	    n!=-1 && nodes[n].first_in == -1;
       
   180 	    n = nodes[n].next) ;
       
   181 	it.n = (n==-1)?-1:nodes[n].first_in;
       
   182       }
       
   183       return it;
       
   184     }
       
   185 
       
   186     static int id(Node v) { return v.n; }
   143     static int id(Node v) { return v.n; }
   187     static int id(Edge e) { return e.n; }
   144     static int id(Edge e) { return e.n; }
   188 
   145 
   189     /// Adds a new node to the graph.
   146     /// Adds a new node to the graph.
   190 
   147 
   248       for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
   205       for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
   249 	  i!=dyn_edge_maps.end(); ++i) (**i).add(e);
   206 	  i!=dyn_edge_maps.end(); ++i) (**i).add(e);
   250 
   207 
   251       return e;
   208       return e;
   252     }
   209     }
   253 
   210     
       
   211     /// Finds an edge between two nodes.
       
   212 
       
   213     /// Finds an edge from node \c u to node \c v.
       
   214     ///
       
   215     /// If \c prev is \ref INVALID (this is the default value), then
       
   216     /// It finds the first edge from \c u to \c v. Otherwise it looks for
       
   217     /// the next edge from \c u to \c v after \c prev.
       
   218     /// \return The found edge or INVALID if there is no such an edge.
       
   219     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
       
   220     {
       
   221       int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
       
   222       while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
       
   223       prev.n=e;
       
   224       return prev;
       
   225     }
       
   226     
   254   private:
   227   private:
   255     void eraseEdge(int n) {
   228     void eraseEdge(int n) {
   256       
   229       
   257       if(edges[n].next_in!=-1)
   230       if(edges[n].next_in!=-1)
   258 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   231 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   322       Node() {}
   295       Node() {}
   323       Node (Invalid) { n=-1; }
   296       Node (Invalid) { n=-1; }
   324       bool operator==(const Node i) const {return n==i.n;}
   297       bool operator==(const Node i) const {return n==i.n;}
   325       bool operator!=(const Node i) const {return n!=i.n;}
   298       bool operator!=(const Node i) const {return n!=i.n;}
   326       bool operator<(const Node i) const {return n<i.n;}
   299       bool operator<(const Node i) const {return n<i.n;}
       
   300       //      ///Validity check
       
   301       //      operator bool() { return n!=-1; }
   327     };
   302     };
   328     
   303     
   329     class NodeIt : public Node {
   304     class NodeIt : public Node {
       
   305       const ListGraph *G;
   330       friend class ListGraph;
   306       friend class ListGraph;
   331     public:
   307     public:
   332       NodeIt() : Node() { }
   308       NodeIt() : Node() { }
   333       NodeIt(Invalid i) : Node(i) { }
   309       NodeIt(Invalid i) : Node(i) { }
   334       NodeIt(const ListGraph& G) : Node(G.first_node) { }
   310       NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
   335       ///\todo Undocumented conversion Node -\> NodeIt.
   311       ///\todo Undocumented conversion Node -\> NodeIt.
   336       NodeIt(const ListGraph& G, const Node &n) : Node(n) { }
   312       NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
       
   313       NodeIt &operator++() {
       
   314 	n=G->nodes[n].next; 
       
   315 	return *this; 
       
   316       }
       
   317       //      ///Validity check
       
   318       //      operator bool() { return Node::operator bool(); }      
   337     };
   319     };
   338 
   320 
   339     class Edge {
   321     class Edge {
   340       friend class ListGraph;
   322       friend class ListGraph;
   341       template <typename T> friend class EdgeMap;
   323       template <typename T> friend class EdgeMap;
   362       bool operator!=(const Edge i) const {return n!=i.n;}
   344       bool operator!=(const Edge i) const {return n!=i.n;}
   363       bool operator<(const Edge i) const {return n<i.n;}
   345       bool operator<(const Edge i) const {return n<i.n;}
   364       ///\bug This is a workaround until somebody tells me how to
   346       ///\bug This is a workaround until somebody tells me how to
   365       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   347       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   366       int &idref() {return n;}
   348       int &idref() {return n;}
   367       const int &idref() const {return n;}
   349       const int &idref() const {return n;} 
   368     };
   350       //      ///Validity check
       
   351       //      operator bool() { return n!=-1; }
       
   352    };
   369     
   353     
   370     class EdgeIt : public Edge {
   354     class EdgeIt : public Edge {
       
   355       const ListGraph *G;
   371       friend class ListGraph;
   356       friend class ListGraph;
   372     public:
   357     public:
   373       EdgeIt(const ListGraph& G) : Edge() {
   358       EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
   374       	int m;
   359       	int m;
   375 	for(m=G.first_node;
   360 	for(m=_G.first_node;
   376 	    m!=-1 && G.nodes[m].first_in == -1; m = G.nodes[m].next);
   361 	    m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
   377 	n = (m==-1)?-1:G.nodes[m].first_in;
   362 	n = (m==-1)?-1:_G.nodes[m].first_in;
   378       }
   363       }
   379       EdgeIt (Invalid i) : Edge(i) { }
   364       EdgeIt (Invalid i) : Edge(i) { }
       
   365       EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   380       EdgeIt() : Edge() { }
   366       EdgeIt() : Edge() { }
   381       ///\bug This is a workaround until somebody tells me how to
   367       ///\bug This is a workaround until somebody tells me how to
   382       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   368       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   383       int &idref() {return n;}
   369       int &idref() {return n;}
       
   370       EdgeIt &operator++() {
       
   371 	if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
       
   372 	else {
       
   373 	  int nn;
       
   374 	  for(nn=G->nodes[G->edges[n].head].next;
       
   375 	      nn!=-1 && G->nodes[nn].first_in == -1;
       
   376 	      nn = G->nodes[nn].next) ;
       
   377 	  n = (nn==-1)?-1:G->nodes[nn].first_in;
       
   378 	}
       
   379 	return *this;
       
   380       }
       
   381       //      ///Validity check
       
   382       //      operator bool() { return Edge::operator bool(); }      
   384     };
   383     };
   385     
   384     
   386     class OutEdgeIt : public Edge {
   385     class OutEdgeIt : public Edge {
       
   386       const ListGraph *G;
   387       friend class ListGraph;
   387       friend class ListGraph;
   388     public: 
   388     public: 
   389       OutEdgeIt() : Edge() { }
   389       OutEdgeIt() : Edge() { }
       
   390       OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   390       OutEdgeIt (Invalid i) : Edge(i) { }
   391       OutEdgeIt (Invalid i) : Edge(i) { }
   391 
   392 
   392       OutEdgeIt(const ListGraph& G,const Node v)
   393       OutEdgeIt(const ListGraph& _G,const Node v)
   393 	: Edge(G.nodes[v.n].first_out) {}
   394 	: Edge(_G.nodes[v.n].first_out), G(&_G) {}
       
   395       OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
       
   396       //      ///Validity check
       
   397       //      operator bool() { return Edge::operator bool(); }      
   394     };
   398     };
   395     
   399     
   396     class InEdgeIt : public Edge {
   400     class InEdgeIt : public Edge {
       
   401       const ListGraph *G;
   397       friend class ListGraph;
   402       friend class ListGraph;
   398     public: 
   403     public: 
   399       InEdgeIt() : Edge() { }
   404       InEdgeIt() : Edge() { }
       
   405       InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   400       InEdgeIt (Invalid i) : Edge(i) { }
   406       InEdgeIt (Invalid i) : Edge(i) { }
   401       InEdgeIt(const ListGraph& G,Node v) :Edge(G.nodes[v.n].first_in) {}
   407       InEdgeIt(const ListGraph& _G,Node v)
       
   408 	: Edge(_G.nodes[v.n].first_in), G(&_G) { }
       
   409       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
       
   410       //      ///Validity check
       
   411       //      operator bool() { return Edge::operator bool(); }      
   402     };
   412     };
   403 
   413 
   404     template <typename T> class NodeMap : public DynMapBase<Node>
   414     template <typename T> class NodeMap : public DynMapBase<Node>
   405     {
   415     {
   406       std::vector<T> container;
   416       std::vector<T> container;
   836     int maxEdgeId() const { return 0; }  //FIXME: What is this?
   846     int maxEdgeId() const { return 0; }  //FIXME: What is this?
   837 
   847 
   838     Node tail(Edge e) const { return INVALID; }
   848     Node tail(Edge e) const { return INVALID; }
   839     Node head(Edge e) const { return INVALID; }
   849     Node head(Edge e) const { return INVALID; }
   840 
   850 
   841     Node aNode(OutEdgeIt e) const { return INVALID; }
       
   842     Node aNode(InEdgeIt e) const { return INVALID; }
       
   843 
       
   844     Node bNode(OutEdgeIt e) const { return INVALID; }
       
   845     Node bNode(InEdgeIt e) const { return INVALID; }
       
   846 
       
   847     NodeIt& first(NodeIt& v) const { 
   851     NodeIt& first(NodeIt& v) const { 
   848       v=NodeIt(*this); return v; }
   852       v=NodeIt(*this); return v; }
   849     EdgeIt& first(EdgeIt& e) const { 
   853     EdgeIt& first(EdgeIt& e) const { 
   850       e=EdgeIt(*this); return e; }
   854       e=EdgeIt(*this); return e; }
   851     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   855     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   852       e=OutEdgeIt(*this,v); return e; }
   856       e=OutEdgeIt(*this,v); return e; }
   853     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   857     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   854       e=InEdgeIt(*this,v); return e; }
   858       e=InEdgeIt(*this,v); return e; }
   855 
   859 
   856 //     template< typename It >
       
   857 //     It first() const { It e; first(e); return e; }
       
   858 
       
   859 //     template< typename It >
       
   860 //     It first(Node v) const { It e; first(e,v); return e; }
       
   861 
       
   862     bool valid(Edge e) const { return false; }
       
   863     bool valid(Node n) const { return n.n!=-1; }
       
   864     
       
   865     void setInvalid(Edge &e) { }
       
   866     void setInvalid(Node &n) { n.n=-1; }
       
   867     
       
   868     template <typename It> It getNext(It it) const
       
   869     { It tmp(it); return next(tmp); }
       
   870 
       
   871     NodeIt& next(NodeIt& it) const { 
       
   872       it.n=nodes[it.n].next; 
       
   873       return it; 
       
   874     }
       
   875     OutEdgeIt& next(OutEdgeIt& it) const { return it; }
       
   876     InEdgeIt& next(InEdgeIt& it) const { return it; }
       
   877     EdgeIt& next(EdgeIt& it) const { return it; }
       
   878 
       
   879     int id(Node v) const { return v.n; }
   860     int id(Node v) const { return v.n; }
   880     int id(Edge e) const { return -1; }
   861     int id(Edge e) const { return -1; }
   881 
   862 
   882     /// Adds a new node to the graph.
   863     /// Adds a new node to the graph.
   883 
   864 
   925       //Update dynamic maps
   906       //Update dynamic maps
   926       for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
   907       for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
   927 	  i!=dyn_node_maps.end(); ++i) (**i).erase(nn);
   908 	  i!=dyn_node_maps.end(); ++i) (**i).erase(nn);
   928     }
   909     }
   929     
   910     
       
   911         
       
   912     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
       
   913     {
       
   914       return INVALID;
       
   915     }
       
   916     
   930     ///\bug Dynamic maps must be updated!
   917     ///\bug Dynamic maps must be updated!
   931     ///
   918     ///
   932     void clear() {
   919     void clear() {
   933       nodes.clear();
   920       nodes.clear();
   934       first_node = first_free_node = -1;
   921       first_node = first_free_node = -1;
   953       bool operator!=(const Node i) const {return n!=i.n;}
   940       bool operator!=(const Node i) const {return n!=i.n;}
   954       bool operator<(const Node i) const {return n<i.n;}
   941       bool operator<(const Node i) const {return n<i.n;}
   955     };
   942     };
   956     
   943     
   957     class NodeIt : public Node {
   944     class NodeIt : public Node {
       
   945       const NodeSet *G;
   958       friend class NodeSet;
   946       friend class NodeSet;
   959     public:
   947     public:
   960       NodeIt() : Node() { }
   948       NodeIt() : Node() { }
       
   949       NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
   961       NodeIt(Invalid i) : Node(i) { }
   950       NodeIt(Invalid i) : Node(i) { }
   962       NodeIt(const NodeSet& G) : Node(G.first_node) { }
   951       NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
   963       ///\todo Undocumented conversion Node -\> NodeIt.
   952       NodeIt &operator++() {
   964       NodeIt(const NodeSet& G, const Node &n) : Node(n) { }
   953 	n=G->nodes[n].next; 
   965 
   954 	return *this; 
       
   955       }
   966     };
   956     };
   967 
   957 
   968     class Edge {
   958     class Edge {
   969       //friend class NodeSet;
   959       //friend class NodeSet;
   970       //template <typename T> friend class EdgeMap;
   960       //template <typename T> friend class EdgeMap;
   991     
   981     
   992     class EdgeIt : public Edge {
   982     class EdgeIt : public Edge {
   993       //friend class NodeSet;
   983       //friend class NodeSet;
   994     public:
   984     public:
   995       EdgeIt(const NodeSet& G) : Edge() { }
   985       EdgeIt(const NodeSet& G) : Edge() { }
       
   986       EdgeIt(const NodeSet&, Edge) : Edge() { }
   996       EdgeIt (Invalid i) : Edge(i) { }
   987       EdgeIt (Invalid i) : Edge(i) { }
   997       EdgeIt() : Edge() { }
   988       EdgeIt() : Edge() { }
   998       ///\bug This is a workaround until somebody tells me how to
   989       ///\bug This is a workaround until somebody tells me how to
   999       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   990       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
  1000       //      int idref() {return -1;}
   991       //      int idref() {return -1;}
       
   992       EdgeIt operator++() { return INVALID; }
  1001     };
   993     };
  1002     
   994     
  1003     class OutEdgeIt : public Edge {
   995     class OutEdgeIt : public Edge {
  1004       friend class NodeSet;
   996       friend class NodeSet;
  1005     public: 
   997     public: 
  1006       OutEdgeIt() : Edge() { }
   998       OutEdgeIt() : Edge() { }
       
   999       OutEdgeIt(const NodeSet&, Edge) : Edge() { }
  1007       OutEdgeIt (Invalid i) : Edge(i) { }
  1000       OutEdgeIt (Invalid i) : Edge(i) { }
  1008       OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
  1001       OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
       
  1002       OutEdgeIt operator++() { return INVALID; }
  1009     };
  1003     };
  1010     
  1004     
  1011     class InEdgeIt : public Edge {
  1005     class InEdgeIt : public Edge {
  1012       friend class NodeSet;
  1006       friend class NodeSet;
  1013     public: 
  1007     public: 
  1014       InEdgeIt() : Edge() { }
  1008       InEdgeIt() : Edge() { }
       
  1009       InEdgeIt(const NodeSet&, Edge) : Edge() { }
  1015       InEdgeIt (Invalid i) : Edge(i) { }
  1010       InEdgeIt (Invalid i) : Edge(i) { }
  1016       InEdgeIt(const NodeSet& G,Node v) :Edge() {}
  1011       InEdgeIt(const NodeSet& G,Node v) :Edge() {}
       
  1012       InEdgeIt operator++() { return INVALID; }
  1017     };
  1013     };
  1018 
  1014 
  1019     template <typename T> class NodeMap : public DynMapBase<Node>
  1015     template <typename T> class NodeMap : public DynMapBase<Node>
  1020     {
  1016     {
  1021       std::vector<T> container;
  1017       std::vector<T> container;
  1197     
  1193     
  1198     class NodeIt : public NodeGraphType::NodeIt {
  1194     class NodeIt : public NodeGraphType::NodeIt {
  1199       friend class EdgeSet;
  1195       friend class EdgeSet;
  1200     public:
  1196     public:
  1201       NodeIt() : NodeGraphType::NodeIt() { }
  1197       NodeIt() : NodeGraphType::NodeIt() { }
       
  1198       NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
  1202       NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
  1199       NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
  1203       NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
  1200       NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
  1204       NodeIt(const typename NodeGraphType::NodeIt &n)
  1201       NodeIt(const typename NodeGraphType::NodeIt &n)
  1205 	: NodeGraphType::NodeIt(n) {}
  1202 	: NodeGraphType::NodeIt(n) {}
  1206       ///\todo Undocumented conversion Node -\> NodeIt.
       
  1207       NodeIt(const EdgeSet& _G, const Node &n)
       
  1208 	: NodeGraphType::NodeIt(_G.G,n) { }
       
  1209 
  1203 
  1210       operator Node() { return Node(*this);}
  1204       operator Node() { return Node(*this);}
       
  1205       NodeIt &operator++()
       
  1206       { this->NodeGraphType::NodeIt::operator++(); return *this;} 
  1211     };
  1207     };
  1212 
  1208 
  1213   private:
  1209   private:
  1214     //Edges are double linked.
  1210     //Edges are double linked.
  1215     //The free edges are only single linked using the "next_in" field.
  1211     //The free edges are only single linked using the "next_in" field.
  1308     ///its name would suggests...
  1304     ///its name would suggests...
  1309     int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
  1305     int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
  1310 
  1306 
  1311     Node tail(Edge e) const { return edges[e.n].tail; }
  1307     Node tail(Edge e) const { return edges[e.n].tail; }
  1312     Node head(Edge e) const { return edges[e.n].head; }
  1308     Node head(Edge e) const { return edges[e.n].head; }
  1313 
       
  1314     Node aNode(OutEdgeIt e) const { return edges[e.n].tail; }
       
  1315     Node aNode(InEdgeIt e) const { return edges[e.n].head; }
       
  1316 
       
  1317     Node bNode(OutEdgeIt e) const { return edges[e.n].head; }
       
  1318     Node bNode(InEdgeIt e) const { return edges[e.n].tail; }
       
  1319 
  1309 
  1320     NodeIt& first(NodeIt& v) const { 
  1310     NodeIt& first(NodeIt& v) const { 
  1321       v=NodeIt(*this); return v; }
  1311       v=NodeIt(*this); return v; }
  1322     EdgeIt& first(EdgeIt& e) const { 
  1312     EdgeIt& first(EdgeIt& e) const { 
  1323       e=EdgeIt(*this); return e; }
  1313       e=EdgeIt(*this); return e; }
  1324     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
  1314     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
  1325       e=OutEdgeIt(*this,v); return e; }
  1315       e=OutEdgeIt(*this,v); return e; }
  1326     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
  1316     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
  1327       e=InEdgeIt(*this,v); return e; }
  1317       e=InEdgeIt(*this,v); return e; }
  1328 
  1318 
  1329 //     template< typename It >
       
  1330 //     It first() const { It e; first(e); return e; }
       
  1331 
       
  1332 //     template< typename It >
       
  1333 //     It first(Node v) const { It e; first(e,v); return e; }
       
  1334 
       
  1335     bool valid(Edge e) const { return e.n!=-1; }
       
  1336     bool valid(Node n) const { return G.valid(n); }
       
  1337     
       
  1338     void setInvalid(Edge &e) { e.n=-1; }
       
  1339     void setInvalid(Node &n) { G.setInvalid(n); }
       
  1340     
       
  1341     template <typename It> It getNext(It it) const
       
  1342     { It tmp(it); return next(tmp); }
       
  1343 
       
  1344     NodeIt& next(NodeIt& it) const { G.next(it); return it; }
       
  1345     OutEdgeIt& next(OutEdgeIt& it) const
       
  1346     { it.n=edges[it.n].next_out; return it; }
       
  1347     InEdgeIt& next(InEdgeIt& it) const
       
  1348     { it.n=edges[it.n].next_in; return it; }
       
  1349     EdgeIt& next(EdgeIt& it) const {
       
  1350       if(edges[it.n].next_in!=-1) { 
       
  1351 	it.n=edges[it.n].next_in;
       
  1352       }
       
  1353       else {
       
  1354 	NodeIt n(*this,edges[it.n].head);
       
  1355 	for(n=next(n);
       
  1356 	    valid(n) && nodes[n].first_in == -1;
       
  1357 	    next(n)) ;
       
  1358 	it.n = (valid(n))?-1:nodes[n].first_in;
       
  1359       }
       
  1360       return it;
       
  1361     }
       
  1362 
       
  1363     int id(Edge e) const { return e.n; }
  1319     int id(Edge e) const { return e.n; }
  1364 
  1320 
  1365     /// Adds a new node to the graph.
  1321     /// Adds a new node to the graph.
  1366     Node addNode() { return G.addNode(); }
  1322     Node addNode() { return G.addNode(); }
  1367     
  1323     
  1396 	  i!=dyn_edge_maps.end(); ++i) (**i).add(e);
  1352 	  i!=dyn_edge_maps.end(); ++i) (**i).add(e);
  1397 
  1353 
  1398       return e;
  1354       return e;
  1399     }
  1355     }
  1400 
  1356 
       
  1357     /// Finds an edge between two nodes.
       
  1358 
       
  1359     /// Finds an edge from node \c u to node \c v.
       
  1360     ///
       
  1361     /// If \c prev is \ref INVALID (this is the default value), then
       
  1362     /// It finds the first edge from \c u to \c v. Otherwise it looks for
       
  1363     /// the next edge from \c u to \c v after \c prev.
       
  1364     /// \return The found edge or INVALID if there is no such an edge.
       
  1365     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
       
  1366     {
       
  1367       int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
       
  1368       while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
       
  1369       prev.n=e;
       
  1370       return prev;
       
  1371     }
       
  1372     
  1401   private:
  1373   private:
  1402     void eraseEdge(int n) {
  1374     void eraseEdge(int n) {
  1403       
  1375       
  1404       if(edges[n].next_in!=-1)
  1376       if(edges[n].next_in!=-1)
  1405 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
  1377 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
  1458       template <typename T> friend class EdgeMap;
  1430       template <typename T> friend class EdgeMap;
  1459 
  1431 
  1460       friend class Node;
  1432       friend class Node;
  1461       friend class NodeIt;
  1433       friend class NodeIt;
  1462     public:
  1434     public:
  1463       ///\bug It shoud be at least protected
  1435       ///\bug It should be at least protected
  1464       ///
  1436       ///
  1465       int n;
  1437       int n;
  1466     protected:
  1438     protected:
  1467       friend int EdgeSet::id(Edge e) const;
  1439       friend int EdgeSet::id(Edge e) const;
  1468 
  1440 
  1481     
  1453     
  1482     class EdgeIt : public Edge {
  1454     class EdgeIt : public Edge {
  1483       friend class EdgeSet;
  1455       friend class EdgeSet;
  1484       template <typename T> friend class EdgeMap;
  1456       template <typename T> friend class EdgeMap;
  1485     
  1457     
  1486       
  1458       const EdgeSet *G;
  1487     public:
  1459     public:
  1488       EdgeIt(const EdgeSet& G) : Edge() {
  1460       EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
  1489 	//      	typename NodeGraphType::Node m;
  1461 	//      	typename NodeGraphType::Node m;
  1490         NodeIt m;
  1462         NodeIt m;
  1491 	for(G.first(m);
  1463 	for(G->first(m);
  1492 	    G.valid(m) && G.nodes[m].first_in == -1;  G.next(m));
  1464 	    m!=INVALID && G->nodes[m].first_in == -1;  ++m);
  1493 	//AJJAJ! This is a non sense!!!!!!!
  1465 	///\bug AJJAJ! This is a non sense!!!!!!!
  1494 	this->n = G.valid(m)?-1:G.nodes[m].first_in;
  1466 	this->n = m!=INVALID?-1:G->nodes[m].first_in;
  1495       }
  1467       }
       
  1468       EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1496       EdgeIt (Invalid i) : Edge(i) { }
  1469       EdgeIt (Invalid i) : Edge(i) { }
  1497       EdgeIt() : Edge() { }
  1470       EdgeIt() : Edge() { }
  1498       ///\bug This is a workaround until somebody tells me how to
  1471       ///.
       
  1472       
       
  1473       ///\bug UNIMPLEMENTED!!!!!
       
  1474       //
       
  1475       EdgeIt &operator++() {
       
  1476 	return *this;
       
  1477       }
       
  1478        ///\bug This is a workaround until somebody tells me how to
  1499       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1479       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1500       int &idref() {return this->n;}
  1480       int &idref() {return this->n;}
  1501     };
  1481     };
  1502     
  1482     
  1503     class OutEdgeIt : public Edge {
  1483     class OutEdgeIt : public Edge {
       
  1484       const EdgeSet *G;
  1504       friend class EdgeSet;
  1485       friend class EdgeSet;
  1505     public: 
  1486     public: 
  1506       OutEdgeIt() : Edge() { }
  1487       OutEdgeIt() : Edge() { }
  1507       OutEdgeIt (Invalid i) : Edge(i) { }
  1488       OutEdgeIt (Invalid i) : Edge(i) { }
  1508 
  1489       OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1509       OutEdgeIt(const EdgeSet& G,const Node v) : Edge(G.nodes[v].first_out) { }
  1490 
       
  1491       OutEdgeIt(const EdgeSet& _G,const Node v) :
       
  1492 	Edge(_G.nodes[v].first_out), G(&_G) { }
       
  1493       OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
  1510     };
  1494     };
  1511     
  1495     
  1512     class InEdgeIt : public Edge {
  1496     class InEdgeIt : public Edge {
       
  1497       const EdgeSet *G;
  1513       friend class EdgeSet;
  1498       friend class EdgeSet;
  1514     public: 
  1499     public: 
  1515       InEdgeIt() : Edge() { }
  1500       InEdgeIt() : Edge() { }
  1516       InEdgeIt (Invalid i) : Edge(i) { }
  1501       InEdgeIt (Invalid i) : Edge(i) { }
  1517       InEdgeIt(const EdgeSet& G,Node v) :Edge(G.nodes[v].first_in) { }
  1502       InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
       
  1503       InEdgeIt(const EdgeSet& _G,Node v)
       
  1504 	: Edge(_G.nodes[v].first_in), G(&_G) { }
       
  1505       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
  1518     };
  1506     };
  1519 
  1507 
  1520     template <typename T> class NodeMap : 
  1508     template <typename T> class NodeMap : 
  1521       public NodeGraphType::template NodeMap<T>
  1509       public NodeGraphType::template NodeMap<T>
  1522     {
  1510     {
  1552       EdgeMap(const EdgeSet &_G) :
  1540       EdgeMap(const EdgeSet &_G) :
  1553 	DynMapBase<Edge>(_G), container(_G.maxEdgeId())
  1541 	DynMapBase<Edge>(_G), container(_G.maxEdgeId())
  1554       {
  1542       {
  1555 	//FIXME: What if there are empty Id's?
  1543 	//FIXME: What if there are empty Id's?
  1556 	//FIXME: Can I use 'this' in a constructor?
  1544 	//FIXME: Can I use 'this' in a constructor?
  1557 	G->dyn_edge_maps.push_back(this);
  1545 	this->G->dyn_edge_maps.push_back(this);
  1558       }
  1546       }
  1559       EdgeMap(const EdgeSet &_G,const T &t) :
  1547       EdgeMap(const EdgeSet &_G,const T &t) :
  1560 	DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t)
  1548 	DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t)
  1561       {
  1549       {
  1562 	G->dyn_edge_maps.push_back(this);
  1550 	this->G->dyn_edge_maps.push_back(this);
  1563       } 
  1551       } 
  1564       EdgeMap(const EdgeMap<T> &m) :
  1552       EdgeMap(const EdgeMap<T> &m) :
  1565  	DynMapBase<Edge>(*m.G), container(m.container)
  1553  	DynMapBase<Edge>(*m.G), container(m.container)
  1566       {
  1554       {
  1567  	G->dyn_edge_maps.push_back(this);
  1555  	this->G->dyn_edge_maps.push_back(this);
  1568       }
  1556       }
  1569 
  1557 
  1570       ///\todo It can copy between different types.
  1558       ///\todo It can copy between different types.
  1571       ///
  1559       ///
  1572       template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
  1560       template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
  1573 	DynMapBase<Edge>(*m.G), container(m.container.size())
  1561 	DynMapBase<Edge>(*m.G), container(m.container.size())
  1574       {
  1562       {
  1575 	G->dyn_edge_maps.push_back(this);
  1563 	this->G->dyn_edge_maps.push_back(this);
  1576 	typename std::vector<TT>::const_iterator i;
  1564 	typename std::vector<TT>::const_iterator i;
  1577 	for(typename std::vector<TT>::const_iterator i=m.container.begin();
  1565 	for(typename std::vector<TT>::const_iterator i=m.container.begin();
  1578 	    i!=m.container.end();
  1566 	    i!=m.container.end();
  1579 	    i++)
  1567 	    i++)
  1580 	  container.push_back(*i);
  1568 	  container.push_back(*i);
  1581       }
  1569       }
  1582       ~EdgeMap()
  1570       ~EdgeMap()
  1583       {
  1571       {
  1584 	if(G) {
  1572 	if(this->G) {
  1585 	  typename std::vector<DynMapBase<Edge>* >::iterator i;
  1573 	  typename std::vector<DynMapBase<Edge>* >::iterator i;
  1586 	  for(i=G->dyn_edge_maps.begin();
  1574 	  for(i=this->G->dyn_edge_maps.begin();
  1587 	      i!=G->dyn_edge_maps.end() && *i!=this; ++i) ;
  1575 	      i!=this->G->dyn_edge_maps.end() && *i!=this; ++i) ;
  1588 	  //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
  1576 	  //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
  1589 	  //A better way to do that: (Is this really important?)
  1577 	  //A better way to do that: (Is this really important?)
  1590 	  if(*i==this) {
  1578 	  if(*i==this) {
  1591 	    *i=G->dyn_edge_maps.back();
  1579 	    *i=this->G->dyn_edge_maps.back();
  1592 	    G->dyn_edge_maps.pop_back();
  1580 	    this->G->dyn_edge_maps.pop_back();
  1593 	  }
  1581 	  }
  1594 	}
  1582 	}
  1595       }
  1583       }
  1596       
  1584       
  1597       void add(const Edge k) 
  1585       void add(const Edge k) 
  1600       }
  1588       }
  1601       void erase(const Edge) { }
  1589       void erase(const Edge) { }
  1602       
  1590       
  1603       ///\bug This doesn't work. Why?
  1591       ///\bug This doesn't work. Why?
  1604       ///      void set(Edge n, T a) { container[n.n]=a; }
  1592       ///      void set(Edge n, T a) { container[n.n]=a; }
  1605       void set(Edge n, T a) { container[G->id(n)]=a; }
  1593       void set(Edge n, T a) { container[this->G->id(n)]=a; }
  1606       //T get(Edge n) const { return container[n.n]; }
  1594       //T get(Edge n) const { return container[n.n]; }
  1607       typename std::vector<T>::reference
  1595       typename std::vector<T>::reference
  1608       ///\bug This doesn't work. Why?
  1596       ///\bug This doesn't work. Why?
  1609       ///      operator[](Edge n) { return container[n.n]; }
  1597       ///      operator[](Edge n) { return container[n.n]; }
  1610       operator[](Edge n) { return container[G->id(n)]; }
  1598       operator[](Edge n) { return container[this->G->id(n)]; }
  1611       typename std::vector<T>::const_reference
  1599       typename std::vector<T>::const_reference
  1612       ///\bug This doesn't work. Why?
  1600       ///\bug This doesn't work. Why?
  1613       ///      operator[](Edge n) const { return container[n.n]; }
  1601       ///      operator[](Edge n) const { return container[n.n]; }
  1614       operator[](Edge n) const { return container[G->id(n)]; }
  1602       operator[](Edge n) const { return container[this->G->id(n)]; }
  1615 
  1603 
  1616       ///\warning There is no safety check at all!
  1604       ///\warning There is no safety check at all!
  1617       ///Using operator = between maps attached to different graph may
  1605       ///Using operator = between maps attached to different graph may
  1618       ///cause serious problem.
  1606       ///cause serious problem.
  1619       ///\todo Is this really so?
  1607       ///\todo Is this really so?