lemon/max_matching.h
changeset 1920 e9e27c5a53bf
parent 1875 98698b69a902
child 1956 a055123339d5
equal deleted inserted replaced
2:c9c7d710dfdf 3:2f2c9b4fddb0
    57 
    57 
    58   protected:
    58   protected:
    59 
    59 
    60     typedef typename Graph::Node Node;
    60     typedef typename Graph::Node Node;
    61     typedef typename Graph::Edge Edge;
    61     typedef typename Graph::Edge Edge;
    62     typedef typename Graph::UndirEdge UndirEdge;
    62     typedef typename Graph::UEdge UEdge;
    63     typedef typename Graph::UndirEdgeIt UndirEdgeIt;
    63     typedef typename Graph::UEdgeIt UEdgeIt;
    64     typedef typename Graph::NodeIt NodeIt;
    64     typedef typename Graph::NodeIt NodeIt;
    65     typedef typename Graph::IncEdgeIt IncEdgeIt;
    65     typedef typename Graph::IncEdgeIt IncEdgeIt;
    66 
    66 
    67     typedef UnionFindEnum<Node, Graph::template NodeMap> UFE;
    67     typedef UnionFindEnum<Node, Graph::template NodeMap> UFE;
    68 
    68 
    96 
    96 
    97     ///Runs Edmonds' algorithm for sparse graphs (number of edges <
    97     ///Runs Edmonds' algorithm for sparse graphs (number of edges <
    98     ///2*number of nodes), and a heuristical Edmonds' algorithm with a
    98     ///2*number of nodes), and a heuristical Edmonds' algorithm with a
    99     ///heuristic of postponing shrinks for dense graphs. 
    99     ///heuristic of postponing shrinks for dense graphs. 
   100     void run() {
   100     void run() {
   101       if ( countUndirEdges(g) < HEUR_density*countNodes(g) ) {
   101       if ( countUEdges(g) < HEUR_density*countNodes(g) ) {
   102 	greedyMatching();
   102 	greedyMatching();
   103 	runEdmonds(0);
   103 	runEdmonds(0);
   104       } else runEdmonds(1);
   104       } else runEdmonds(1);
   105     }
   105     }
   106 
   106 
   210       for(NodeIt v(g); v!=INVALID; ++v) {
   210       for(NodeIt v(g); v!=INVALID; ++v) {
   211 	map.set(v,_mate[v]);   
   211 	map.set(v,_mate[v]);   
   212       } 
   212       } 
   213     } 
   213     } 
   214 
   214 
   215     ///Reads a matching from an \c UndirEdge valued \c Node map.
   215     ///Reads a matching from an \c UEdge valued \c Node map.
   216 
   216 
   217     ///Reads a matching from an \c UndirEdge valued \c Node map. \c
   217     ///Reads a matching from an \c UEdge valued \c Node map. \c
   218     ///map[v] must be an \c UndirEdge incident to \c v. This map must
   218     ///map[v] must be an \c UEdge incident to \c v. This map must
   219     ///have the property that if \c g.oppositeNode(u,map[u])==v then
   219     ///have the property that if \c g.oppositeNode(u,map[u])==v then
   220     ///\c \c g.oppositeNode(v,map[v])==u holds, and now some edge
   220     ///\c \c g.oppositeNode(v,map[v])==u holds, and now some edge
   221     ///joining \c u to \c v will be an edge of the matching.
   221     ///joining \c u to \c v will be an edge of the matching.
   222     template<typename NMapE>
   222     template<typename NMapE>
   223     void readNMapEdge(NMapE& map) {
   223     void readNMapEdge(NMapE& map) {
   224      for(NodeIt v(g); v!=INVALID; ++v) {
   224      for(NodeIt v(g); v!=INVALID; ++v) {
   225        UndirEdge e=map[v];
   225        UEdge e=map[v];
   226 	if ( e!=INVALID )
   226 	if ( e!=INVALID )
   227 	  _mate.set(v,g.oppositeNode(v,e));
   227 	  _mate.set(v,g.oppositeNode(v,e));
   228       } 
   228       } 
   229     } 
   229     } 
   230     
   230     
   231     ///Writes the matching stored to an \c UndirEdge valued \c Node map.
   231     ///Writes the matching stored to an \c UEdge valued \c Node map.
   232 
   232 
   233     ///Writes the stored matching to an \c UndirEdge valued \c Node
   233     ///Writes the stored matching to an \c UEdge valued \c Node
   234     ///map. \c map[v] will be an \c UndirEdge incident to \c v. This
   234     ///map. \c map[v] will be an \c UEdge incident to \c v. This
   235     ///map will have the property that if \c g.oppositeNode(u,map[u])
   235     ///map will have the property that if \c g.oppositeNode(u,map[u])
   236     ///== v then \c map[u]==map[v] holds, and now this edge is an edge
   236     ///== v then \c map[u]==map[v] holds, and now this edge is an edge
   237     ///of the matching.
   237     ///of the matching.
   238     template<typename NMapE>
   238     template<typename NMapE>
   239     void writeNMapEdge (NMapE& map)  const {
   239     void writeNMapEdge (NMapE& map)  const {
   261     ///must have the property that there are no two incident edges \c
   261     ///must have the property that there are no two incident edges \c
   262     ///e, \c f with \c map[e]==map[f]==true. The edges \c e with \c
   262     ///e, \c f with \c map[e]==map[f]==true. The edges \c e with \c
   263     ///map[e]==true form the matching.
   263     ///map[e]==true form the matching.
   264     template<typename EMapB>
   264     template<typename EMapB>
   265     void readEMapBool(EMapB& map) {
   265     void readEMapBool(EMapB& map) {
   266       for(UndirEdgeIt e(g); e!=INVALID; ++e) {
   266       for(UEdgeIt e(g); e!=INVALID; ++e) {
   267 	if ( map[e] ) {
   267 	if ( map[e] ) {
   268 	  Node u=g.source(e);	  
   268 	  Node u=g.source(e);	  
   269 	  Node v=g.target(e);
   269 	  Node v=g.target(e);
   270 	  _mate.set(u,v);
   270 	  _mate.set(u,v);
   271 	  _mate.set(v,u);
   271 	  _mate.set(v,u);
   280     ///map. This map will have the property that there are no two
   280     ///map. This map will have the property that there are no two
   281     ///incident edges \c e, \c f with \c map[e]==map[f]==true. The
   281     ///incident edges \c e, \c f with \c map[e]==map[f]==true. The
   282     ///edges \c e with \c map[e]==true form the matching.
   282     ///edges \c e with \c map[e]==true form the matching.
   283     template<typename EMapB>
   283     template<typename EMapB>
   284     void writeEMapBool (EMapB& map) const {
   284     void writeEMapBool (EMapB& map) const {
   285       for(UndirEdgeIt e(g); e!=INVALID; ++e) map.set(e,false);
   285       for(UEdgeIt e(g); e!=INVALID; ++e) map.set(e,false);
   286 
   286 
   287       typename Graph::template NodeMap<bool> todo(g,true); 
   287       typename Graph::template NodeMap<bool> todo(g,true); 
   288       for(NodeIt v(g); v!=INVALID; ++v) {
   288       for(NodeIt v(g); v!=INVALID; ++v) {
   289 	if ( todo[v] && _mate[v]!=INVALID ) {
   289 	if ( todo[v] && _mate[v]!=INVALID ) {
   290 	  Node u=_mate[v];
   290 	  Node u=_mate[v];