src/work/jacint/fib_heap.h
changeset 160 f1a7005e9dff
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     1 // -*- C++ -*-
       
     2 /*
       
     3  *template <typename Item, 
       
     4  *          typename Prio, 
       
     5  *          typename ItemIntMap, 
       
     6  *          typename Compare = std::less<Prio> >
       
     7  * 
       
     8  *constructors:
       
     9  *
       
    10  *FibHeap(ItemIntMap),   FibHeap(ItemIntMap, Compare)
       
    11  *
       
    12  *Member functions:
       
    13  *
       
    14  *int size() : returns the number of elements in the heap
       
    15  *
       
    16  *bool empty() : true iff size()=0
       
    17  *
       
    18  *void push(Item, Prio) : pushes Item to the heap with priority Prio. If
       
    19  *     Item was already in the heap, it calls decrease(Item, Prio) 
       
    20  *
       
    21  *Item top() : returns the Item with least Prio
       
    22  *
       
    23  *Prio prio() : returns the least Prio
       
    24  *  
       
    25  *Prio get(Item) : returns Prio of Item
       
    26  *
       
    27  *void pop() : deletes the Item with least Prio
       
    28  *
       
    29  *void erase(Item) : deletes Item from the heap if it was already there
       
    30  *
       
    31  *void decrease(Item, P) : If Item was not in the heap, then it calls 
       
    32  *     push(Item, P). If item is in the heap with Prio more than P
       
    33  *     then sets its Prio to P.
       
    34  *
       
    35  *void increase(Item, P) : If Item was not in the heap, then it calls 
       
    36  *     push(Item, P). If item is in the heap with Prio less than P
       
    37  *     then sets its Prio to P.
       
    38  *
       
    39  *
       
    40  *In Fibonacci heaps, increase and erase are not efficient, in case of
       
    41  *many calls to these operations, it is better to use bin_heap.
       
    42  */
       
    43 
       
    44 #ifndef FIB_HEAP_H
       
    45 #define FIB_HEAP_H
       
    46 
       
    47 #include <vector>
       
    48 #include <functional>
       
    49 #include <math.h>
       
    50 
       
    51 namespace hugo {
       
    52   
       
    53   template <typename Item, typename Prio, typename ItemIntMap, 
       
    54     typename Compare = std::less<Prio> >
       
    55  
       
    56   class FibHeap {
       
    57   
       
    58     typedef Prio PrioType;
       
    59     
       
    60     class store;
       
    61     
       
    62     std::vector<store> container;
       
    63     int minimum;
       
    64     bool blank;
       
    65     ItemIntMap &iimap;
       
    66     Compare comp;
       
    67     
       
    68   public :
       
    69     
       
    70     FibHeap(ItemIntMap &_iimap) : minimum(), blank(true), iimap(_iimap) {} 
       
    71     FibHeap(ItemIntMap &_iimap, const Compare &_comp) : minimum(), 
       
    72       blank(true), iimap(_iimap), comp(_comp) {}
       
    73     
       
    74     
       
    75     int size() const {
       
    76       int s=0;
       
    77       for ( unsigned int i=0; i!=container.size(); ++i )
       
    78 	if ( container[i].in ) ++s;
       
    79       return s; 
       
    80     }
       
    81 
       
    82 
       
    83    bool empty() const { return blank; }
       
    84     
       
    85     
       
    86    void push (Item const it, PrioType const value) 
       
    87    {
       
    88    
       
    89      int i=iimap.get(it);
       
    90       
       
    91      if ( i >= 0 && container[i].in ) decrease(it, value); 
       
    92      else {
       
    93        if ( i < 0 ) {
       
    94 	 int s=container.size();
       
    95 	 iimap.set( it, s );	
       
    96 	 store st;
       
    97 	 st.name=it;
       
    98 	 container.push_back(st);
       
    99 	 i=s;
       
   100        }
       
   101        
       
   102        if ( !blank ) {
       
   103 	 container[container[minimum].right_neighbor].left_neighbor=i;
       
   104 	 container[i].right_neighbor=container[minimum].right_neighbor;
       
   105 	 container[minimum].right_neighbor=i;
       
   106 	 container[i].left_neighbor=minimum;
       
   107 	 if ( !comp( container[minimum].prio, value) ) minimum=i; 
       
   108 
       
   109 
       
   110 
       
   111        } else {
       
   112 	 container[i].right_neighbor=container[i].left_neighbor=i;
       
   113 	 minimum=i;	
       
   114 	 blank=false;
       
   115        }
       
   116        container[i].prio=value;
       
   117      }
       
   118    }
       
   119 
       
   120 
       
   121     Item top() const {
       
   122       if ( !blank ) { 
       
   123 	return container[minimum].name;
       
   124       } else {
       
   125 	return Item();
       
   126       }
       
   127     }
       
   128     
       
   129     
       
   130     PrioType prio() const {
       
   131       if ( !blank ) { 
       
   132 	return container[minimum].prio;
       
   133       } else {
       
   134 	return PrioType();
       
   135       }
       
   136     }
       
   137     
       
   138 
       
   139     const PrioType get(const Item& it) const
       
   140     {
       
   141       int i=iimap.get(it);
       
   142       
       
   143       if ( i >= 0 && container[i].in ) { 
       
   144 	return container[i].prio;
       
   145       } else {
       
   146 	return PrioType();
       
   147       }
       
   148     }
       
   149 
       
   150 
       
   151     void pop() {
       
   152       if ( !blank ) {
       
   153 	
       
   154 	/*The first case is that there are only one root.*/
       
   155 	if ( container[minimum].left_neighbor==minimum ) {
       
   156 	  container[minimum].in=false;
       
   157 	  if ( container[minimum].degree==0 ) blank=true; 
       
   158 	  else { 
       
   159 	    makeroot(container[minimum].child);
       
   160 	    minimum=container[minimum].child;
       
   161 	    balance();
       
   162 	  } 
       
   163        } else {
       
   164 	 int right=container[minimum].right_neighbor;
       
   165 	 unlace(minimum);
       
   166 	 container[minimum].in=false;
       
   167 	 if ( container[minimum].degree > 0 ) {
       
   168 	   int left=container[minimum].left_neighbor;
       
   169 	   int child=container[minimum].child;
       
   170 	   int last_child=container[child].left_neighbor;
       
   171 	   
       
   172 	   container[left].right_neighbor=child;
       
   173 	   container[child].left_neighbor=left;
       
   174 	   container[right].left_neighbor=last_child;
       
   175 	   container[last_child].right_neighbor=right;
       
   176 	   
       
   177 	   makeroot(child);
       
   178 	 }
       
   179 	 minimum=right;
       
   180 	 balance();
       
   181        } // the case where there are more roots
       
   182      } 
       
   183    }
       
   184 
       
   185     
       
   186    void erase (const Item& it) {
       
   187      int i=iimap.get(it);
       
   188      
       
   189      if ( i >= 0 && container[i].in ) { 
       
   190 	
       
   191        if ( container[i].parent!=-1 ) {
       
   192 	 int p=container[i].parent;
       
   193 	 cut(i,p);	    
       
   194 	 cascade(p);
       
   195 	 minimum=i;     //As if its prio would be -infinity
       
   196        }
       
   197        pop();
       
   198      }
       
   199    }
       
   200     
       
   201 
       
   202    void decrease (Item it, PrioType const value) {
       
   203      int i=iimap.get(it);
       
   204      if ( i >= 0 && container[i].in ) { 
       
   205        
       
   206        if ( comp(value, container[i].prio) ) {
       
   207 	 container[i].prio=value;
       
   208 	 
       
   209 	 if ( container[i].parent!=-1 ) {
       
   210 	   int p=container[i].parent;
       
   211 	    
       
   212 	   if ( !comp(container[p].prio, value) ) { 
       
   213 	     cut(i,p);	    
       
   214 	     cascade(p);
       
   215 	     if ( comp(value, container[minimum].prio) ) minimum=i; 
       
   216 	   }
       
   217 	 } 
       
   218        }
       
   219      } else push(it, value);
       
   220    }
       
   221    
       
   222 
       
   223     void increase (Item it, PrioType const value) {
       
   224       int i=iimap.get(it);
       
   225       
       
   226       if ( i >= 0 && container[i].in ) { 
       
   227 	if ( comp(container[i].prio, value) ) { 
       
   228 	  erase(it);
       
   229 	  push(it, value);
       
   230 	}
       
   231       } else push(it, value);
       
   232     }
       
   233 
       
   234 
       
   235   private:
       
   236     
       
   237     void balance() {      
       
   238     int maxdeg=int( floor( 2.08*log(double(container.size()))))+1;
       
   239   
       
   240     std::vector<int> A(maxdeg,-1); 
       
   241     
       
   242     /*
       
   243      *Recall that now minimum does not point to the minimum prio element.
       
   244      *We set minimum to this during balance().
       
   245      */
       
   246     int anchor=container[minimum].left_neighbor; 
       
   247     int next=minimum; 
       
   248     bool end=false; 
       
   249     	
       
   250        do {
       
   251 	int active=next;
       
   252 	int d=container[active].degree;
       
   253 	if ( anchor==active ) end=true;
       
   254 	next = container[active].right_neighbor;
       
   255 	if ( !comp(container[minimum].prio, container[active].prio) )
       
   256 	  minimum=active;
       
   257 
       
   258 	while (A[d]!=-1) {
       
   259 	  
       
   260 	  if( comp(container[active].prio, container[A[d]].prio) ) {
       
   261 	    fuse(active,A[d]); 
       
   262 	  } else { 
       
   263 	    fuse(A[d],active);
       
   264 	    active=A[d];
       
   265 	  } 
       
   266 	  A[d]=-1;
       
   267 	  ++d;
       
   268 	}
       
   269 	
       
   270 	A[d]=active;
       
   271        } while ( !end );
       
   272   }
       
   273 
       
   274 
       
   275 
       
   276 
       
   277     /*
       
   278      *All the siblings of a are made roots.
       
   279      */
       
   280     void makeroot (int c)  
       
   281     {
       
   282       int s=c;
       
   283       do {  
       
   284 	container[s].parent=-1;
       
   285 	s=container[s].right_neighbor;
       
   286       } while ( s != c );
       
   287     }
       
   288     
       
   289 
       
   290     void cut (int a, int b) 
       
   291     {    
       
   292 
       
   293       /*
       
   294        *Replacing a from the children of b.
       
   295        */
       
   296       --container[b].degree;
       
   297 
       
   298       if ( container[b].degree !=0 ) {
       
   299       int child=container[b].child;
       
   300       if ( child==a ) 
       
   301 	container[b].child=container[child].right_neighbor;
       
   302       
       
   303       unlace(a);
       
   304 	
       
   305       }
       
   306     
       
   307 
       
   308       /*Lacing i to the roots.*/
       
   309       int right=container[minimum].right_neighbor;
       
   310       container[minimum].right_neighbor=a;
       
   311       container[a].left_neighbor=minimum;
       
   312       container[a].right_neighbor=right;
       
   313       container[right].left_neighbor=a;
       
   314 
       
   315       container[a].parent=-1;
       
   316       container[a].marked=false;
       
   317     }
       
   318 
       
   319 
       
   320     void cascade (int a) 
       
   321     {
       
   322       if ( container[a].parent!=-1 ) {
       
   323 	int p=container[a].parent;
       
   324 	
       
   325 	if ( container[a].marked==false ) container[a].marked=true;
       
   326 	else {
       
   327 	  cut(a,p);
       
   328 	  cascade(p);
       
   329 	}
       
   330       }
       
   331     }
       
   332 
       
   333 
       
   334     void fuse (int a, int b) 
       
   335     {
       
   336       
       
   337       unlace(b);
       
   338 
       
   339       
       
   340       /*Lacing b under a.*/
       
   341       container[b].parent=a;
       
   342 
       
   343       if (container[a].degree==0) {
       
   344 	container[b].left_neighbor=b;
       
   345 	container[b].right_neighbor=b;
       
   346 	container[a].child=b;	
       
   347       } else {
       
   348 	int child=container[a].child;
       
   349 	int last_child=container[child].left_neighbor;
       
   350 	container[child].left_neighbor=b;
       
   351 	container[b].right_neighbor=child;
       
   352 	container[last_child].right_neighbor=b;
       
   353 	container[b].left_neighbor=last_child;
       
   354       }
       
   355 
       
   356       ++container[a].degree;
       
   357       
       
   358       container[b].marked=false;
       
   359     }
       
   360 
       
   361 
       
   362     /*
       
   363      *It is invoked only if a has siblings.
       
   364      */
       
   365 
       
   366     void unlace (int a) {      
       
   367       int leftn=container[a].left_neighbor;
       
   368       int rightn=container[a].right_neighbor;
       
   369       container[leftn].right_neighbor=rightn;
       
   370       container[rightn].left_neighbor=leftn;
       
   371     }
       
   372 
       
   373 
       
   374     class store {
       
   375       friend class FibHeap;
       
   376       
       
   377       Item name;
       
   378       int parent;
       
   379       int left_neighbor;
       
   380       int right_neighbor;
       
   381       int child;
       
   382       int degree;  
       
   383       bool marked;
       
   384       bool in;
       
   385       PrioType prio;
       
   386 
       
   387       store() : parent(-1), child(-1), degree(), marked(false), in(true) {} 
       
   388     };
       
   389     
       
   390   };
       
   391   
       
   392 } //namespace hugo
       
   393 #endif 
       
   394 
       
   395 
       
   396 
       
   397 
       
   398 
       
   399