src/work/alpar/path.h
changeset 686 fc8a3393e0d9
parent 683 3cbf51510180
equal deleted inserted replaced
0:4840a3f718ee -1:000000000000
     1 // -*- c++ -*- //
       
     2 
       
     3 /**
       
     4 @defgroup paths Path Structures
       
     5 @ingroup datas
       
     6 \brief Path structures implemented in Hugo.
       
     7 
       
     8 Hugolib provides flexible data structures
       
     9 to work with paths.
       
    10 
       
    11 All of them have the same interface, especially they can be built or extended
       
    12 using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
       
    13 algorithm to store its result in any kind of path structure.
       
    14 
       
    15 */
       
    16 
       
    17 ///\ingroup paths
       
    18 ///\file
       
    19 ///\brief Classes for representing paths in graphs.
       
    20 
       
    21 #ifndef HUGO_PATH_H
       
    22 #define HUGO_PATH_H
       
    23 
       
    24 #include <deque>
       
    25 #include <vector>
       
    26 #include <algorithm>
       
    27 
       
    28 #include <hugo/invalid.h>
       
    29 #include <hugo/error.h>
       
    30 #include <debug.h>
       
    31 
       
    32 namespace hugo {
       
    33 
       
    34   /// \addtogroup paths
       
    35   /// @{
       
    36 
       
    37 
       
    38   //! \brief A structure for representing directed path in a graph.
       
    39   //!
       
    40   //! A structure for representing directed path in a graph.
       
    41   //! \param Graph The graph type in which the path is.
       
    42   //! \param DM DebugMode, defaults to DefaultDebugMode.
       
    43   //! 
       
    44   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
       
    45   //! and \c EdgeIt with the same usage. These types converts to the \c Node
       
    46   //! and \c Edge of the original graph.
       
    47   //!
       
    48   //! \todo Thoroughfully check all the range and consistency tests.
       
    49   template<typename Graph, typename DM = DefaultDebugMode>
       
    50   class DirPath {
       
    51   public:
       
    52     /// Edge type of the underlying graph.
       
    53     typedef typename Graph::Edge GraphEdge; 
       
    54     /// Node type of the underlying graph.
       
    55     typedef typename Graph::Node GraphNode;
       
    56     class NodeIt;
       
    57     class EdgeIt;
       
    58 
       
    59   protected:
       
    60     const Graph *gr;
       
    61     typedef std::vector<GraphEdge> Container;
       
    62     Container edges;
       
    63 
       
    64   public:
       
    65 
       
    66     /// \param _G The graph in which the path is.
       
    67     ///
       
    68     DirPath(const Graph &_G) : gr(&_G) {}
       
    69 
       
    70     /// \brief Subpath constructor.
       
    71     ///
       
    72     /// Subpath defined by two nodes.
       
    73     /// \warning It is an error if the two edges are not in order!
       
    74     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
       
    75       if( DM::range_check && (!a.valid() || !b.valid) ) {
       
    76 	// FIXME: this check should be more elaborate...
       
    77 	fault("DirPath, subpath ctor: invalid bounding nodes");
       
    78       }
       
    79       gr = P.gr;
       
    80       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
       
    81     }
       
    82 
       
    83     /// \brief Subpath constructor.
       
    84     ///
       
    85     /// Subpath defined by two edges. Contains edges in [a,b)
       
    86     /// \warning It is an error if the two edges are not in order!
       
    87     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
       
    88       if( DM::range_check && (!a.valid() || !b.valid) ) {
       
    89 	// FIXME: this check should be more elaborate...
       
    90 	fault("DirPath, subpath ctor: invalid bounding nodes");
       
    91       }
       
    92       gr = P.gr;
       
    93       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
       
    94     }
       
    95 
       
    96     /// Length of the path.
       
    97     size_t length() const { return edges.size(); }
       
    98     /// Returns whether the path is empty.
       
    99     bool empty() const { return edges.empty(); }
       
   100 
       
   101     /// Resets the path to an empty path.
       
   102     void clear() { edges.clear(); }
       
   103 
       
   104     /// \brief Starting point of the path.
       
   105     ///
       
   106     /// Starting point of the path.
       
   107     /// Returns INVALID if the path is empty.
       
   108     GraphNode from() const {
       
   109       return empty() ? INVALID : gr->tail(edges[0]);
       
   110     }
       
   111     /// \brief End point of the path.
       
   112     ///
       
   113     /// End point of the path.
       
   114     /// Returns INVALID if the path is empty.
       
   115     GraphNode to() const {
       
   116       return empty() ? INVALID : gr->head(edges[length()-1]);
       
   117     }
       
   118 
       
   119     /// \brief Initializes node or edge iterator to point to the first
       
   120     /// node or edge.
       
   121     ///
       
   122     /// \sa nth
       
   123     template<typename It>
       
   124     It& first(It &i) const { return i=It(*this); }
       
   125 
       
   126     /// \brief Initializes node iterator to point to the node of a given index.
       
   127     NodeIt& nth(NodeIt &i, int n) const {
       
   128       if( DM::range_check && (n<0 || n>int(length())) )
       
   129 	fault("DirPath::nth: index out of range");
       
   130       return i=NodeIt(*this, n);
       
   131     }
       
   132 
       
   133     /// \brief Initializes edge iterator to point to the edge of a given index.
       
   134     EdgeIt& nth(EdgeIt &i, int n) const {
       
   135       if( DM::range_check && (n<0 || n>=int(length())) )
       
   136 	fault("DirPath::nth: index out of range");
       
   137       return i=EdgeIt(*this, n);
       
   138     }
       
   139 
       
   140     /// Checks validity of a node or edge iterator.
       
   141     template<typename It>
       
   142     static
       
   143     bool valid(const It &i) { return i.valid(); }
       
   144 
       
   145     /// Steps the given node or edge iterator.
       
   146     template<typename It>
       
   147     static
       
   148     It& next(It &e) {
       
   149       if( DM::range_check && !e.valid() )
       
   150 	fault("DirPath::next() on invalid iterator");
       
   151       return ++e;
       
   152     }
       
   153 
       
   154     /// \brief Returns node iterator pointing to the head node of the
       
   155     /// given edge iterator.
       
   156     NodeIt head(const EdgeIt& e) const {
       
   157       if( DM::range_check && !e.valid() )
       
   158 	fault("DirPath::head() on invalid iterator");
       
   159       return NodeIt(*this, e.idx+1);
       
   160     }
       
   161 
       
   162     /// \brief Returns node iterator pointing to the tail node of the
       
   163     /// given edge iterator.
       
   164     NodeIt tail(const EdgeIt& e) const {
       
   165       if( DM::range_check && !e.valid() )
       
   166 	fault("DirPath::tail() on invalid iterator");
       
   167       return NodeIt(*this, e.idx);
       
   168     }
       
   169 
       
   170 
       
   171     /* Iterator classes */
       
   172 
       
   173     /**
       
   174      * \brief Iterator class to iterate on the edges of the paths
       
   175      * 
       
   176      * \ingroup paths
       
   177      * This class is used to iterate on the edges of the paths
       
   178      *
       
   179      * Of course it converts to Graph::Edge
       
   180      * 
       
   181      * \todo Its interface differs from the standard edge iterator.
       
   182      * Yes, it shouldn't.
       
   183      */
       
   184     class EdgeIt {
       
   185       friend class DirPath;
       
   186 
       
   187       int idx;
       
   188       const DirPath *p;
       
   189     public:
       
   190       /// Default constructor
       
   191       EdgeIt() {}
       
   192       /// Invalid constructor
       
   193       EdgeIt(Invalid) : idx(-1), p(0) {}
       
   194       /// Constructor with starting point
       
   195       EdgeIt(const DirPath &_p, int _idx = 0) :
       
   196 	idx(_idx), p(&_p) { validate(); }
       
   197 
       
   198       ///Validity check
       
   199       bool valid() const { return idx!=-1; }
       
   200 
       
   201       ///Conversion to Graph::Edge
       
   202       operator GraphEdge () const {
       
   203 	return valid() ? p->edges[idx] : INVALID;
       
   204       }
       
   205 
       
   206       /// Next edge
       
   207       EdgeIt& operator++() { ++idx; validate(); return *this; }
       
   208 
       
   209       /// Comparison operator
       
   210       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
       
   211       /// Comparison operator
       
   212       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
       
   213       /// Comparison operator
       
   214       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
       
   215 
       
   216     private:
       
   217       // FIXME: comparison between signed and unsigned...
       
   218       // Jo ez igy? Vagy esetleg legyen a length() int?
       
   219       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
       
   220     };
       
   221 
       
   222     /**
       
   223      * \brief Iterator class to iterate on the nodes of the paths
       
   224      * 
       
   225      * \ingroup paths
       
   226      * This class is used to iterate on the nodes of the paths
       
   227      *
       
   228      * Of course it converts to Graph::Node
       
   229      * 
       
   230      * \todo Its interface differs from the standard node iterator.
       
   231      * Yes, it shouldn't.
       
   232      */
       
   233     class NodeIt {
       
   234       friend class DirPath;
       
   235 
       
   236       int idx;
       
   237       const DirPath *p;
       
   238     public:
       
   239       /// Default constructor
       
   240       NodeIt() {}
       
   241       /// Invalid constructor
       
   242       NodeIt(Invalid) : idx(-1), p(0) {}
       
   243       /// Constructor with starting point
       
   244       NodeIt(const DirPath &_p, int _idx = 0) :
       
   245 	idx(_idx), p(&_p) { validate(); }
       
   246 
       
   247       ///Validity check
       
   248       bool valid() const { return idx!=-1; }
       
   249 
       
   250       ///Conversion to Graph::Node
       
   251       operator const GraphNode& () const {
       
   252 	if(idx >= p->length())
       
   253 	  return p->to();
       
   254 	else if(idx >= 0)
       
   255 	  return p->gr->tail(p->edges[idx]);
       
   256 	else
       
   257 	  return INVALID;
       
   258       }
       
   259       /// Next node
       
   260       NodeIt& operator++() { ++idx; validate(); return *this; }
       
   261 
       
   262       /// Comparison operator
       
   263       bool operator==(const NodeIt& e) const { return idx==e.idx; }
       
   264       /// Comparison operator
       
   265       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
       
   266       /// Comparison operator
       
   267       bool operator<(const NodeIt& e) const { return idx<e.idx; }
       
   268 
       
   269     private:
       
   270       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
       
   271     };
       
   272 
       
   273     friend class Builder;    
       
   274 
       
   275     /**
       
   276      * \brief Class to build paths
       
   277      * 
       
   278      * \ingroup paths
       
   279      * This class is used to fill a path with edges.
       
   280      *
       
   281      * You can push new edges to the front and to the back of the path in
       
   282      * arbitrary order then you should commit these changes to the graph.
       
   283      *
       
   284      * Fundamentally, for most "Paths" (classes fulfilling the
       
   285      * PathConcept) while the builder is active (after the first modifying
       
   286      * operation and until the commit()) the original Path is in a
       
   287      * "transitional" state (operations on it have undefined result). But
       
   288      * in the case of DirPath the original path remains unchanged until the
       
   289      * commit. However we don't recomend that you use this feature.
       
   290      */
       
   291     class Builder {
       
   292       DirPath &P;
       
   293       Container front, back;
       
   294 
       
   295     public:
       
   296       ///\param _P the path you want to fill in.
       
   297       ///
       
   298       Builder(DirPath &_P) : P(_P) {}
       
   299 
       
   300       /// Sets the starting node of the path.
       
   301       
       
   302       /// Sets the starting node of the path. Edge added to the path
       
   303       /// afterwards have to be incident to this node.
       
   304       /// It should be called iff the path is empty and before any call to
       
   305       /// \ref pushFront() or \ref pushBack()
       
   306       void setStart(const GraphNode &) {}
       
   307 
       
   308       ///Push a new edge to the front of the path
       
   309 
       
   310       ///Push a new edge to the front of the path.
       
   311       ///\sa setStart
       
   312       void pushFront(const GraphEdge& e) {
       
   313 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
       
   314 	  fault("DirPath::Builder::pushFront: nonincident edge");
       
   315 	}
       
   316 	front.push_back(e);
       
   317       }
       
   318 
       
   319       ///Push a new edge to the back of the path
       
   320 
       
   321       ///Push a new edge to the back of the path.
       
   322       ///\sa setStart
       
   323       void pushBack(const GraphEdge& e) {
       
   324 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
       
   325 	  fault("DirPath::Builder::pushBack: nonincident edge");
       
   326 	}
       
   327 	back.push_back(e);
       
   328       }
       
   329 
       
   330       ///Commit the changes to the path.
       
   331       void commit() {
       
   332 	if( !(front.empty() && back.empty()) ) {
       
   333 	  Container tmp;
       
   334 	  tmp.reserve(front.size()+back.size()+P.length());
       
   335 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
       
   336 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
       
   337 	  tmp.insert(tmp.end(), back.begin(), back.end());
       
   338 	  P.edges.swap(tmp);
       
   339 	  front.clear();
       
   340 	  back.clear();
       
   341 	}
       
   342       }
       
   343 
       
   344       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
       
   345       // Hogy kenyelmes egy ilyet hasznalni?
       
   346   
       
   347       ///Reserve storage in advance for the builder
       
   348 
       
   349       ///If you know an reasonable upper bound of the number of the edges
       
   350       ///to add, using this function you can speed up the building.
       
   351       void reserve(size_t r) {
       
   352 	front.reserve(r);
       
   353 	back.reserve(r);
       
   354       }
       
   355 
       
   356     private:
       
   357       bool empty() {
       
   358 	return front.empty() && back.empty() && P.empty();
       
   359       }
       
   360 
       
   361       GraphNode from() const {
       
   362 	if( ! front.empty() )
       
   363 	  return P.gr->tail(front[front.size()-1]);
       
   364 	else if( ! P.empty() )
       
   365 	  return P.gr->tail(P.edges[0]);
       
   366 	else if( ! back.empty() )
       
   367 	  return P.gr->tail(back[0]);
       
   368 	else
       
   369 	  return INVALID;
       
   370       }
       
   371       GraphNode to() const {
       
   372 	if( ! back.empty() )
       
   373 	  return P.gr->head(back[back.size()-1]);
       
   374 	else if( ! P.empty() )
       
   375 	  return P.gr->head(P.edges[P.length()-1]);
       
   376 	else if( ! front.empty() )
       
   377 	  return P.gr->head(front[0]);
       
   378 	else
       
   379 	  return INVALID;
       
   380       }
       
   381 
       
   382     };
       
   383 
       
   384   };
       
   385 
       
   386 
       
   387 
       
   388 
       
   389 
       
   390 
       
   391   /**********************************************************************/
       
   392 
       
   393 
       
   394   //! \brief A structure for representing undirected path in a graph.
       
   395   //!
       
   396   //! A structure for representing undirected path in a graph. Ie. this is
       
   397   //! a path in a \e directed graph but the edges should not be directed
       
   398   //! forward.
       
   399   //!
       
   400   //! \param Graph The graph type in which the path is.
       
   401   //! \param DM DebugMode, defaults to DefaultDebugMode.
       
   402   //! 
       
   403   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
       
   404   //! and \c EdgeIt with the same usage. These types converts to the \c Node
       
   405   //! and \c Edge of the original graph.
       
   406   //!
       
   407   //! \todo Thoroughfully check all the range and consistency tests.
       
   408   template<typename Graph, typename DM = DefaultDebugMode>
       
   409   class UndirPath {
       
   410   public:
       
   411     /// Edge type of the underlying graph.
       
   412     typedef typename Graph::Edge GraphEdge;
       
   413      /// Node type of the underlying graph.
       
   414    typedef typename Graph::Node GraphNode;
       
   415     class NodeIt;
       
   416     class EdgeIt;
       
   417 
       
   418   protected:
       
   419     const Graph *gr;
       
   420     typedef std::vector<GraphEdge> Container;
       
   421     Container edges;
       
   422 
       
   423   public:
       
   424 
       
   425     /// \param _G The graph in which the path is.
       
   426     ///
       
   427     UndirPath(const Graph &_G) : gr(&_G) {}
       
   428 
       
   429     /// \brief Subpath constructor.
       
   430     ///
       
   431     /// Subpath defined by two nodes.
       
   432     /// \warning It is an error if the two edges are not in order!
       
   433     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
       
   434       if( DM::range_check && (!a.valid() || !b.valid) ) {
       
   435 	// FIXME: this check should be more elaborate...
       
   436 	fault("UndirPath, subpath ctor: invalid bounding nodes");
       
   437       }
       
   438       gr = P.gr;
       
   439       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
       
   440     }
       
   441 
       
   442     /// \brief Subpath constructor.
       
   443     ///
       
   444     /// Subpath defined by two edges. Contains edges in [a,b)
       
   445     /// \warning It is an error if the two edges are not in order!
       
   446     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
       
   447       if( DM::range_check && (!a.valid() || !b.valid) ) {
       
   448 	// FIXME: this check should be more elaborate...
       
   449 	fault("UndirPath, subpath ctor: invalid bounding nodes");
       
   450       }
       
   451       gr = P.gr;
       
   452       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
       
   453     }
       
   454 
       
   455     /// Length of the path.
       
   456     size_t length() const { return edges.size(); }
       
   457     /// Returns whether the path is empty.
       
   458     bool empty() const { return edges.empty(); }
       
   459 
       
   460     /// Resets the path to an empty path.
       
   461     void clear() { edges.clear(); }
       
   462 
       
   463     /// \brief Starting point of the path.
       
   464     ///
       
   465     /// Starting point of the path.
       
   466     /// Returns INVALID if the path is empty.
       
   467     GraphNode from() const {
       
   468       return empty() ? INVALID : gr->tail(edges[0]);
       
   469     }
       
   470     /// \brief End point of the path.
       
   471     ///
       
   472     /// End point of the path.
       
   473     /// Returns INVALID if the path is empty.
       
   474     GraphNode to() const {
       
   475       return empty() ? INVALID : gr->head(edges[length()-1]);
       
   476     }
       
   477 
       
   478     /// \brief Initializes node or edge iterator to point to the first
       
   479     /// node or edge.
       
   480     ///
       
   481     /// \sa nth
       
   482     template<typename It>
       
   483     It& first(It &i) const { return i=It(*this); }
       
   484 
       
   485     /// \brief Initializes node iterator to point to the node of a given index.
       
   486     NodeIt& nth(NodeIt &i, int n) const {
       
   487       if( DM::range_check && (n<0 || n>int(length())) )
       
   488 	fault("UndirPath::nth: index out of range");
       
   489       return i=NodeIt(*this, n);
       
   490     }
       
   491 
       
   492     /// \brief Initializes edge iterator to point to the edge of a given index.
       
   493     EdgeIt& nth(EdgeIt &i, int n) const {
       
   494       if( DM::range_check && (n<0 || n>=int(length())) )
       
   495 	fault("UndirPath::nth: index out of range");
       
   496       return i=EdgeIt(*this, n);
       
   497     }
       
   498 
       
   499     /// Checks validity of a node or edge iterator.
       
   500     template<typename It>
       
   501     static
       
   502     bool valid(const It &i) { return i.valid(); }
       
   503 
       
   504     /// Steps the given node or edge iterator.
       
   505     template<typename It>
       
   506     static
       
   507     It& next(It &e) {
       
   508       if( DM::range_check && !e.valid() )
       
   509 	fault("UndirPath::next() on invalid iterator");
       
   510       return ++e;
       
   511     }
       
   512 
       
   513     /// \brief Returns node iterator pointing to the head node of the
       
   514     /// given edge iterator.
       
   515     NodeIt head(const EdgeIt& e) const {
       
   516       if( DM::range_check && !e.valid() )
       
   517 	fault("UndirPath::head() on invalid iterator");
       
   518       return NodeIt(*this, e.idx+1);
       
   519     }
       
   520 
       
   521     /// \brief Returns node iterator pointing to the tail node of the
       
   522     /// given edge iterator.
       
   523     NodeIt tail(const EdgeIt& e) const {
       
   524       if( DM::range_check && !e.valid() )
       
   525 	fault("UndirPath::tail() on invalid iterator");
       
   526       return NodeIt(*this, e.idx);
       
   527     }
       
   528 
       
   529 
       
   530 
       
   531     /**
       
   532      * \brief Iterator class to iterate on the edges of the paths
       
   533      * 
       
   534      * \ingroup paths
       
   535      * This class is used to iterate on the edges of the paths
       
   536      *
       
   537      * Of course it converts to Graph::Edge
       
   538      * 
       
   539      * \todo Its interface differs from the standard edge iterator.
       
   540      * Yes, it shouldn't.
       
   541      */
       
   542     class EdgeIt {
       
   543       friend class UndirPath;
       
   544 
       
   545       int idx;
       
   546       const UndirPath *p;
       
   547     public:
       
   548       /// Default constructor
       
   549       EdgeIt() {}
       
   550       /// Invalid constructor
       
   551       EdgeIt(Invalid) : idx(-1), p(0) {}
       
   552       /// Constructor with starting point
       
   553       EdgeIt(const UndirPath &_p, int _idx = 0) :
       
   554 	idx(_idx), p(&_p) { validate(); }
       
   555 
       
   556       ///Validity check
       
   557       bool valid() const { return idx!=-1; }
       
   558 
       
   559       ///Conversion to Graph::Edge
       
   560       operator GraphEdge () const {
       
   561 	return valid() ? p->edges[idx] : INVALID;
       
   562       }
       
   563       /// Next edge
       
   564      EdgeIt& operator++() { ++idx; validate(); return *this; }
       
   565 
       
   566       /// Comparison operator
       
   567       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
       
   568       /// Comparison operator
       
   569       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
       
   570       /// Comparison operator
       
   571       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
       
   572 
       
   573     private:
       
   574       // FIXME: comparison between signed and unsigned...
       
   575       // Jo ez igy? Vagy esetleg legyen a length() int?
       
   576       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
       
   577     };
       
   578 
       
   579     /**
       
   580      * \brief Iterator class to iterate on the nodes of the paths
       
   581      * 
       
   582      * \ingroup paths
       
   583      * This class is used to iterate on the nodes of the paths
       
   584      *
       
   585      * Of course it converts to Graph::Node
       
   586      * 
       
   587      * \todo Its interface differs from the standard node iterator.
       
   588      * Yes, it shouldn't.
       
   589      */
       
   590     class NodeIt {
       
   591       friend class UndirPath;
       
   592 
       
   593       int idx;
       
   594       const UndirPath *p;
       
   595     public:
       
   596       /// Default constructor
       
   597       NodeIt() {}
       
   598       /// Invalid constructor
       
   599       NodeIt(Invalid) : idx(-1), p(0) {}
       
   600       /// Constructor with starting point
       
   601       NodeIt(const UndirPath &_p, int _idx = 0) :
       
   602 	idx(_idx), p(&_p) { validate(); }
       
   603 
       
   604       ///Validity check
       
   605       bool valid() const { return idx!=-1; }
       
   606 
       
   607       ///Conversion to Graph::Node
       
   608       operator const GraphNode& () const {
       
   609 	if(idx >= p->length())
       
   610 	  return p->to();
       
   611 	else if(idx >= 0)
       
   612 	  return p->gr->tail(p->edges[idx]);
       
   613 	else
       
   614 	  return INVALID;
       
   615       }
       
   616       /// Next node
       
   617       NodeIt& operator++() { ++idx; validate(); return *this; }
       
   618 
       
   619       /// Comparison operator
       
   620       bool operator==(const NodeIt& e) const { return idx==e.idx; }
       
   621       /// Comparison operator
       
   622       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
       
   623        /// Comparison operator
       
   624      bool operator<(const NodeIt& e) const { return idx<e.idx; }
       
   625 
       
   626     private:
       
   627       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
       
   628     };
       
   629 
       
   630     friend class Builder;    
       
   631 
       
   632     /**
       
   633      * \brief Class to build paths
       
   634      * 
       
   635      * \ingroup paths
       
   636      * This class is used to fill a path with edges.
       
   637      *
       
   638      * You can push new edges to the front and to the back of the path in
       
   639      * arbitrary order then you should commit these changes to the graph.
       
   640      *
       
   641      * Fundamentally, for most "Paths" (classes fulfilling the
       
   642      * PathConcept) while the builder is active (after the first modifying
       
   643      * operation and until the commit()) the original Path is in a
       
   644      * "transitional" state (operations ot it have undefined result). But
       
   645      * in the case of UndirPath the original path is unchanged until the
       
   646      * commit. However we don't recomend that you use this feature.
       
   647      */
       
   648     class Builder {
       
   649       UndirPath &P;
       
   650       Container front, back;
       
   651 
       
   652     public:
       
   653       ///\param _P the path you want to fill in.
       
   654       ///
       
   655       Builder(UndirPath &_P) : P(_P) {}
       
   656 
       
   657       /// Sets the starting node of the path.
       
   658       
       
   659       /// Sets the starting node of the path. Edge added to the path
       
   660       /// afterwards have to be incident to this node.
       
   661       /// It should be called iff the path is empty and before any call to
       
   662       /// \ref pushFront() or \ref pushBack()
       
   663       void setStart(const GraphNode &) {}
       
   664 
       
   665       ///Push a new edge to the front of the path
       
   666 
       
   667       ///Push a new edge to the front of the path.
       
   668       ///\sa setStart
       
   669       void pushFront(const GraphEdge& e) {
       
   670 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
       
   671 	  fault("UndirPath::Builder::pushFront: nonincident edge");
       
   672 	}
       
   673 	front.push_back(e);
       
   674       }
       
   675 
       
   676       ///Push a new edge to the back of the path
       
   677 
       
   678       ///Push a new edge to the back of the path.
       
   679       ///\sa setStart
       
   680       void pushBack(const GraphEdge& e) {
       
   681 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
       
   682 	  fault("UndirPath::Builder::pushBack: nonincident edge");
       
   683 	}
       
   684 	back.push_back(e);
       
   685       }
       
   686 
       
   687       ///Commit the changes to the path.
       
   688       void commit() {
       
   689 	if( !(front.empty() && back.empty()) ) {
       
   690 	  Container tmp;
       
   691 	  tmp.reserve(front.size()+back.size()+P.length());
       
   692 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
       
   693 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
       
   694 	  tmp.insert(tmp.end(), back.begin(), back.end());
       
   695 	  P.edges.swap(tmp);
       
   696 	  front.clear();
       
   697 	  back.clear();
       
   698 	}
       
   699       }
       
   700 
       
   701       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
       
   702       // Hogy kenyelmes egy ilyet hasznalni?
       
   703 
       
   704       ///Reserve storage in advance for the builder
       
   705 
       
   706       ///If you know an reasonable upper bound of the number of the edges
       
   707       ///to add, using this function you can speed up the building.
       
   708        void reserve(size_t r) {
       
   709 	front.reserve(r);
       
   710 	back.reserve(r);
       
   711       }
       
   712 
       
   713     private:
       
   714       bool empty() {
       
   715 	return front.empty() && back.empty() && P.empty();
       
   716       }
       
   717 
       
   718       GraphNode from() const {
       
   719 	if( ! front.empty() )
       
   720 	  return P.gr->tail(front[front.size()-1]);
       
   721 	else if( ! P.empty() )
       
   722 	  return P.gr->tail(P.edges[0]);
       
   723 	else if( ! back.empty() )
       
   724 	  return P.gr->tail(back[0]);
       
   725 	else
       
   726 	  return INVALID;
       
   727       }
       
   728       GraphNode to() const {
       
   729 	if( ! back.empty() )
       
   730 	  return P.gr->head(back[back.size()-1]);
       
   731 	else if( ! P.empty() )
       
   732 	  return P.gr->head(P.edges[P.length()-1]);
       
   733 	else if( ! front.empty() )
       
   734 	  return P.gr->head(front[0]);
       
   735 	else
       
   736 	  return INVALID;
       
   737       }
       
   738 
       
   739     };
       
   740 
       
   741   };
       
   742 
       
   743 
       
   744   ///@}
       
   745 
       
   746 } // namespace hugo
       
   747 
       
   748 #endif // HUGO_PATH_H