src/work/alpar/list_graph.h
changeset 578 159f1cbf8a45
parent 577 e8703f0a6e2f
child 579 859f8c7e2a40
     1.1 --- a/src/work/alpar/list_graph.h	Fri May 07 11:57:34 2004 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,1597 +0,0 @@
     1.4 -// -*- mode:C++ -*-
     1.5 -
     1.6 -#ifndef HUGO_LIST_GRAPH_H
     1.7 -#define HUGO_LIST_GRAPH_H
     1.8 -
     1.9 -///\ingroup graphs
    1.10 -///\file
    1.11 -///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
    1.12 -
    1.13 -#include <vector>
    1.14 -#include <limits.h>
    1.15 -
    1.16 -#include <hugo/invalid.h>
    1.17 -
    1.18 -namespace hugo {
    1.19 -
    1.20 -/// \addtogroup graphs
    1.21 -/// @{
    1.22 -
    1.23 -  class SymListGraph;
    1.24 -
    1.25 -  ///A list graph class.
    1.26 -
    1.27 -  ///This is a simple and fast erasable graph implementation.
    1.28 -  ///
    1.29 -  ///It conforms to the graph interface documented under
    1.30 -  ///the description of \ref GraphSkeleton.
    1.31 -  ///\sa \ref GraphSkeleton.
    1.32 -  class ListGraph {
    1.33 -
    1.34 -    //Nodes are double linked.
    1.35 -    //The free nodes are only single linked using the "next" field.
    1.36 -    struct NodeT 
    1.37 -    {
    1.38 -      int first_in,first_out;
    1.39 -      int prev, next;
    1.40 -      //      NodeT() {}
    1.41 -    };
    1.42 -    //Edges are double linked.
    1.43 -    //The free edges are only single linked using the "next_in" field.
    1.44 -    struct EdgeT 
    1.45 -    {
    1.46 -      int head, tail;
    1.47 -      int prev_in, prev_out;
    1.48 -      int next_in, next_out;
    1.49 -      //FIXME: is this necessary?
    1.50 -      //      EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {}  
    1.51 -    };
    1.52 -
    1.53 -    std::vector<NodeT> nodes;
    1.54 -    //The first node
    1.55 -    int first_node;
    1.56 -    //The first free node
    1.57 -    int first_free_node;
    1.58 -    std::vector<EdgeT> edges;
    1.59 -    //The first free edge
    1.60 -    int first_free_edge;
    1.61 -    
    1.62 -  protected:
    1.63 -    
    1.64 -    template <typename Key> class DynMapBase
    1.65 -    {
    1.66 -    protected:
    1.67 -      const ListGraph* G; 
    1.68 -    public:
    1.69 -      virtual void add(const Key k) = 0;
    1.70 -      virtual void erase(const Key k) = 0;
    1.71 -      DynMapBase(const ListGraph &_G) : G(&_G) {}
    1.72 -      virtual ~DynMapBase() {}
    1.73 -      friend class ListGraph;
    1.74 -    };
    1.75 -    
    1.76 -  public:
    1.77 -    template <typename T> class EdgeMap;
    1.78 -    template <typename T> class NodeMap;
    1.79 -    
    1.80 -    class Node;
    1.81 -    class Edge;
    1.82 -
    1.83 -    //  protected:
    1.84 -    // HELPME:
    1.85 -  protected:
    1.86 -    ///\bug It must be public because of SymEdgeMap.
    1.87 -    ///
    1.88 -    mutable std::vector<DynMapBase<Node> * > dyn_node_maps;
    1.89 -    ///\bug It must be public because of SymEdgeMap.
    1.90 -    ///
    1.91 -    mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps;
    1.92 -    
    1.93 -  public:
    1.94 -
    1.95 -    class NodeIt;
    1.96 -    class EdgeIt;
    1.97 -    class OutEdgeIt;
    1.98 -    class InEdgeIt;
    1.99 -    
   1.100 -    template <typename T> class NodeMap;
   1.101 -    template <typename T> class EdgeMap;
   1.102 -    
   1.103 -  public:
   1.104 -
   1.105 -    ListGraph() : nodes(), first_node(-1),
   1.106 -		  first_free_node(-1), edges(), first_free_edge(-1) {}
   1.107 -    ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node),
   1.108 -				     first_free_node(_g.first_free_node),
   1.109 -				     edges(_g.edges),
   1.110 -				     first_free_edge(_g.first_free_edge) {}
   1.111 -    
   1.112 -    ~ListGraph()
   1.113 -    {
   1.114 -      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
   1.115 -	  i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
   1.116 -      for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
   1.117 -	  i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
   1.118 -    }
   1.119 -
   1.120 -    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
   1.121 -    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
   1.122 -
   1.123 -    ///\bug This function does something different than
   1.124 -    ///its name would suggests...
   1.125 -    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
   1.126 -    ///\bug This function does something different than
   1.127 -    ///its name would suggests...
   1.128 -    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
   1.129 -
   1.130 -    Node tail(Edge e) const { return edges[e.n].tail; }
   1.131 -    Node head(Edge e) const { return edges[e.n].head; }
   1.132 -
   1.133 -    Node aNode(OutEdgeIt e) const { return edges[e.n].tail; }
   1.134 -    Node aNode(InEdgeIt e) const { return edges[e.n].head; }
   1.135 -
   1.136 -    Node bNode(OutEdgeIt e) const { return edges[e.n].head; }
   1.137 -    Node bNode(InEdgeIt e) const { return edges[e.n].tail; }
   1.138 -
   1.139 -    NodeIt& first(NodeIt& v) const { 
   1.140 -      v=NodeIt(*this); return v; }
   1.141 -    EdgeIt& first(EdgeIt& e) const { 
   1.142 -      e=EdgeIt(*this); return e; }
   1.143 -    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   1.144 -      e=OutEdgeIt(*this,v); return e; }
   1.145 -    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   1.146 -      e=InEdgeIt(*this,v); return e; }
   1.147 -
   1.148 -//     template< typename It >
   1.149 -//     It first() const { It e; first(e); return e; }
   1.150 -
   1.151 -//     template< typename It >
   1.152 -//     It first(Node v) const { It e; first(e,v); return e; }
   1.153 -
   1.154 -    bool valid(Edge e) const { return e.n!=-1; }
   1.155 -    bool valid(Node n) const { return n.n!=-1; }
   1.156 -    
   1.157 -    void setInvalid(Edge &e) { e.n=-1; }
   1.158 -    void setInvalid(Node &n) { n.n=-1; }
   1.159 -    
   1.160 -    template <typename It> It getNext(It it) const
   1.161 -    { It tmp(it); return next(tmp); }
   1.162 -
   1.163 -    NodeIt& next(NodeIt& it) const { 
   1.164 -      it.n=nodes[it.n].next; 
   1.165 -      return it; 
   1.166 -    }
   1.167 -    OutEdgeIt& next(OutEdgeIt& it) const
   1.168 -    { it.n=edges[it.n].next_out; return it; }
   1.169 -    InEdgeIt& next(InEdgeIt& it) const
   1.170 -    { it.n=edges[it.n].next_in; return it; }
   1.171 -    EdgeIt& next(EdgeIt& it) const {
   1.172 -      if(edges[it.n].next_in!=-1) { 
   1.173 -	it.n=edges[it.n].next_in;
   1.174 -      }
   1.175 -      else {
   1.176 -	int n;
   1.177 -	for(n=nodes[edges[it.n].head].next;
   1.178 -	    n!=-1 && nodes[n].first_in == -1;
   1.179 -	    n = nodes[n].next) ;
   1.180 -	it.n = (n==-1)?-1:nodes[n].first_in;
   1.181 -      }
   1.182 -      return it;
   1.183 -    }
   1.184 -
   1.185 -    int id(Node v) const { return v.n; }
   1.186 -    int id(Edge e) const { return e.n; }
   1.187 -
   1.188 -    /// Adds a new node to the graph.
   1.189 -
   1.190 -    /// \todo It adds the nodes in a reversed order.
   1.191 -    /// (i.e. the lastly added node becomes the first.)
   1.192 -    Node addNode() {
   1.193 -      int n;
   1.194 -      
   1.195 -      if(first_free_node==-1)
   1.196 -	{
   1.197 -	  n = nodes.size();
   1.198 -	  nodes.push_back(NodeT());
   1.199 -	}
   1.200 -      else {
   1.201 -	n = first_free_node;
   1.202 -	first_free_node = nodes[n].next;
   1.203 -      }
   1.204 -      
   1.205 -      nodes[n].next = first_node;
   1.206 -      if(first_node != -1) nodes[first_node].prev = n;
   1.207 -      first_node = n;
   1.208 -      nodes[n].prev = -1;
   1.209 -      
   1.210 -      nodes[n].first_in = nodes[n].first_out = -1;
   1.211 -      
   1.212 -      Node nn; nn.n=n;
   1.213 -
   1.214 -      //Update dynamic maps
   1.215 -      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
   1.216 -	  i!=dyn_node_maps.end(); ++i) (**i).add(nn);
   1.217 -
   1.218 -      return nn;
   1.219 -    }
   1.220 -    
   1.221 -    Edge addEdge(Node u, Node v) {
   1.222 -      int n;
   1.223 -      
   1.224 -      if(first_free_edge==-1)
   1.225 -	{
   1.226 -	  n = edges.size();
   1.227 -	  edges.push_back(EdgeT());
   1.228 -	}
   1.229 -      else {
   1.230 -	n = first_free_edge;
   1.231 -	first_free_edge = edges[n].next_in;
   1.232 -      }
   1.233 -      
   1.234 -      edges[n].tail = u.n; edges[n].head = v.n;
   1.235 -
   1.236 -      edges[n].next_out = nodes[u.n].first_out;
   1.237 -      if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
   1.238 -      edges[n].next_in = nodes[v.n].first_in;
   1.239 -      if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
   1.240 -      edges[n].prev_in = edges[n].prev_out = -1;
   1.241 -	
   1.242 -      nodes[u.n].first_out = nodes[v.n].first_in = n;
   1.243 -
   1.244 -      Edge e; e.n=n;
   1.245 -
   1.246 -      //Update dynamic maps
   1.247 -      for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
   1.248 -	  i!=dyn_edge_maps.end(); ++i) (**i).add(e);
   1.249 -
   1.250 -      return e;
   1.251 -    }
   1.252 -
   1.253 -  private:
   1.254 -    void eraseEdge(int n) {
   1.255 -      
   1.256 -      if(edges[n].next_in!=-1)
   1.257 -	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   1.258 -      if(edges[n].prev_in!=-1)
   1.259 -	edges[edges[n].prev_in].next_in = edges[n].next_in;
   1.260 -      else nodes[edges[n].head].first_in = edges[n].next_in;
   1.261 -      
   1.262 -      if(edges[n].next_out!=-1)
   1.263 -	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   1.264 -      if(edges[n].prev_out!=-1)
   1.265 -	edges[edges[n].prev_out].next_out = edges[n].next_out;
   1.266 -      else nodes[edges[n].tail].first_out = edges[n].next_out;
   1.267 -      
   1.268 -      edges[n].next_in = first_free_edge;
   1.269 -      first_free_edge = -1;      
   1.270 -
   1.271 -      //Update dynamic maps
   1.272 -      Edge e; e.n=n;
   1.273 -      for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
   1.274 -	  i!=dyn_edge_maps.end(); ++i) (**i).erase(e);
   1.275 -    }
   1.276 -      
   1.277 -  public:
   1.278 -
   1.279 -    void erase(Node nn) {
   1.280 -      int n=nn.n;
   1.281 -      
   1.282 -      int m;
   1.283 -      while((m=nodes[n].first_in)!=-1) eraseEdge(m);
   1.284 -      while((m=nodes[n].first_out)!=-1) eraseEdge(m);
   1.285 -
   1.286 -      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   1.287 -      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   1.288 -      else first_node = nodes[n].next;
   1.289 -      
   1.290 -      nodes[n].next = first_free_node;
   1.291 -      first_free_node = n;
   1.292 -
   1.293 -      //Update dynamic maps
   1.294 -      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
   1.295 -	  i!=dyn_node_maps.end(); ++i) (**i).erase(nn);
   1.296 -    }
   1.297 -    
   1.298 -    void erase(Edge e) { eraseEdge(e.n); }
   1.299 -
   1.300 -    ///\bug Dynamic maps must be updated!
   1.301 -    ///
   1.302 -    void clear() {
   1.303 -      nodes.clear();edges.clear();
   1.304 -      first_node=first_free_node=first_free_edge=-1;
   1.305 -    }
   1.306 -
   1.307 -    class Node {
   1.308 -      friend class ListGraph;
   1.309 -      template <typename T> friend class NodeMap;
   1.310 -       
   1.311 -      friend class Edge;
   1.312 -      friend class OutEdgeIt;
   1.313 -      friend class InEdgeIt;
   1.314 -      friend class SymEdge;
   1.315 -
   1.316 -    protected:
   1.317 -      int n;
   1.318 -      friend int ListGraph::id(Node v) const; 
   1.319 -      Node(int nn) {n=nn;}
   1.320 -    public:
   1.321 -      Node() {}
   1.322 -      Node (Invalid) { n=-1; }
   1.323 -      bool operator==(const Node i) const {return n==i.n;}
   1.324 -      bool operator!=(const Node i) const {return n!=i.n;}
   1.325 -      bool operator<(const Node i) const {return n<i.n;}
   1.326 -    };
   1.327 -    
   1.328 -    class NodeIt : public Node {
   1.329 -      friend class ListGraph;
   1.330 -    public:
   1.331 -      NodeIt() : Node() { }
   1.332 -      NodeIt(Invalid i) : Node(i) { }
   1.333 -      NodeIt(const ListGraph& G) : Node(G.first_node) { }
   1.334 -    };
   1.335 -
   1.336 -    class Edge {
   1.337 -      friend class ListGraph;
   1.338 -      template <typename T> friend class EdgeMap;
   1.339 -
   1.340 -      //template <typename T> friend class SymListGraph::SymEdgeMap;      
   1.341 -      //friend Edge SymListGraph::opposite(Edge) const;
   1.342 -      
   1.343 -      friend class Node;
   1.344 -      friend class NodeIt;
   1.345 -    protected:
   1.346 -      int n;
   1.347 -      friend int ListGraph::id(Edge e) const;
   1.348 -
   1.349 -      Edge(int nn) {n=nn;}
   1.350 -    public:
   1.351 -      Edge() { }
   1.352 -      Edge (Invalid) { n=-1; }
   1.353 -      bool operator==(const Edge i) const {return n==i.n;}
   1.354 -      bool operator!=(const Edge i) const {return n!=i.n;}
   1.355 -      bool operator<(const Edge i) const {return n<i.n;}
   1.356 -      ///\bug This is a workaround until somebody tells me how to
   1.357 -      ///make class \c SymListGraph::SymEdgeMap friend of Edge
   1.358 -      int &idref() {return n;}
   1.359 -      const int &idref() const {return n;}
   1.360 -    };
   1.361 -    
   1.362 -    class EdgeIt : public Edge {
   1.363 -      friend class ListGraph;
   1.364 -    public:
   1.365 -      EdgeIt(const ListGraph& G) : Edge() {
   1.366 -      	int m;
   1.367 -	for(m=G.first_node;
   1.368 -	    m!=-1 && G.nodes[m].first_in == -1; m = G.nodes[m].next);
   1.369 -	n = (m==-1)?-1:G.nodes[m].first_in;
   1.370 -      }
   1.371 -      EdgeIt (Invalid i) : Edge(i) { }
   1.372 -      EdgeIt() : Edge() { }
   1.373 -      ///\bug This is a workaround until somebody tells me how to
   1.374 -      ///make class \c SymListGraph::SymEdgeMap friend of Edge
   1.375 -      int &idref() {return n;}
   1.376 -    };
   1.377 -    
   1.378 -    class OutEdgeIt : public Edge {
   1.379 -      friend class ListGraph;
   1.380 -    public: 
   1.381 -      OutEdgeIt() : Edge() { }
   1.382 -      OutEdgeIt (Invalid i) : Edge(i) { }
   1.383 -
   1.384 -      OutEdgeIt(const ListGraph& G,const Node v)
   1.385 -	: Edge(G.nodes[v.n].first_out) {}
   1.386 -    };
   1.387 -    
   1.388 -    class InEdgeIt : public Edge {
   1.389 -      friend class ListGraph;
   1.390 -    public: 
   1.391 -      InEdgeIt() : Edge() { }
   1.392 -      InEdgeIt (Invalid i) : Edge(i) { }
   1.393 -      InEdgeIt(const ListGraph& G,Node v) :Edge(G.nodes[v.n].first_in){}
   1.394 -    };
   1.395 -
   1.396 -    template <typename T> class NodeMap : public DynMapBase<Node>
   1.397 -    {
   1.398 -      std::vector<T> container;
   1.399 -
   1.400 -    public:
   1.401 -      typedef T ValueType;
   1.402 -      typedef Node KeyType;
   1.403 -
   1.404 -      NodeMap(const ListGraph &_G) :
   1.405 -	DynMapBase<Node>(_G), container(_G.maxNodeId())
   1.406 -      {
   1.407 -	G->dyn_node_maps.push_back(this);
   1.408 -      }
   1.409 -      NodeMap(const ListGraph &_G,const T &t) :
   1.410 -	DynMapBase<Node>(_G), container(_G.maxNodeId(),t)
   1.411 -      {
   1.412 -	G->dyn_node_maps.push_back(this);
   1.413 -      }
   1.414 -      
   1.415 -      NodeMap(const NodeMap<T> &m) :
   1.416 - 	DynMapBase<Node>(*m.G), container(m.container)
   1.417 -      {
   1.418 - 	G->dyn_node_maps.push_back(this);
   1.419 -      }
   1.420 -
   1.421 -      template<typename TT> friend class NodeMap;
   1.422 - 
   1.423 -      ///\todo It can copy between different types.
   1.424 -      ///
   1.425 -      template<typename TT> NodeMap(const NodeMap<TT> &m) :
   1.426 -	DynMapBase<Node>(*m.G)
   1.427 -      {
   1.428 -	G->dyn_node_maps.push_back(this);
   1.429 -	typename std::vector<TT>::const_iterator i;
   1.430 -	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   1.431 -	    i!=m.container.end();
   1.432 -	    i++)
   1.433 -	  container.push_back(*i);
   1.434 -      }
   1.435 -      ~NodeMap()
   1.436 -      {
   1.437 -	if(G) {
   1.438 -	  std::vector<DynMapBase<Node>* >::iterator i;
   1.439 -	  for(i=G->dyn_node_maps.begin();
   1.440 -	      i!=G->dyn_node_maps.end() && *i!=this; ++i) ;
   1.441 -	  //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow...
   1.442 -	  //A better way to do that: (Is this really important?)
   1.443 -	  if(*i==this) {
   1.444 -	    *i=G->dyn_node_maps.back();
   1.445 -	    G->dyn_node_maps.pop_back();
   1.446 -	  }
   1.447 -	}
   1.448 -      }
   1.449 -
   1.450 -      void add(const Node k) 
   1.451 -      {
   1.452 -	if(k.n>=int(container.size())) container.resize(k.n+1);
   1.453 -      }
   1.454 -
   1.455 -      void erase(const Node) { }
   1.456 -      
   1.457 -      void set(Node n, T a) { container[n.n]=a; }
   1.458 -      //'T& operator[](Node n)' would be wrong here
   1.459 -      typename std::vector<T>::reference
   1.460 -      operator[](Node n) { return container[n.n]; }
   1.461 -      //'const T& operator[](Node n)' would be wrong here
   1.462 -      typename std::vector<T>::const_reference 
   1.463 -      operator[](Node n) const { return container[n.n]; }
   1.464 -
   1.465 -      ///\warning There is no safety check at all!
   1.466 -      ///Using operator = between maps attached to different graph may
   1.467 -      ///cause serious problem.
   1.468 -      ///\todo Is this really so?
   1.469 -      ///\todo It can copy between different types.
   1.470 -      const NodeMap<T>& operator=(const NodeMap<T> &m)
   1.471 -      {
   1.472 -	container = m.container;
   1.473 -	return *this;
   1.474 -      }
   1.475 -      template<typename TT>
   1.476 -      const NodeMap<T>& operator=(const NodeMap<TT> &m)
   1.477 -      {
   1.478 -	std::copy(m.container.begin(), m.container.end(), container.begin());
   1.479 -	return *this;
   1.480 -      }
   1.481 -      
   1.482 -      void update() {}    //Useless for Dynamic Maps
   1.483 -      void update(T a) {}  //Useless for Dynamic Maps
   1.484 -    };
   1.485 -    
   1.486 -    template <typename T> class EdgeMap : public DynMapBase<Edge>
   1.487 -    {
   1.488 -      std::vector<T> container;
   1.489 -
   1.490 -    public:
   1.491 -      typedef T ValueType;
   1.492 -      typedef Edge KeyType;
   1.493 -
   1.494 -      EdgeMap(const ListGraph &_G) :
   1.495 -	DynMapBase<Edge>(_G), container(_G.maxEdgeId())
   1.496 -      {
   1.497 -	//FIXME: What if there are empty Id's?
   1.498 -	//FIXME: Can I use 'this' in a constructor?
   1.499 -	G->dyn_edge_maps.push_back(this);
   1.500 -      }
   1.501 -      EdgeMap(const ListGraph &_G,const T &t) :
   1.502 -	DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t)
   1.503 -      {
   1.504 -	G->dyn_edge_maps.push_back(this);
   1.505 -      } 
   1.506 -      EdgeMap(const EdgeMap<T> &m) :
   1.507 - 	DynMapBase<Edge>(*m.G), container(m.container)
   1.508 -      {
   1.509 - 	G->dyn_edge_maps.push_back(this);
   1.510 -      }
   1.511 -
   1.512 -      template<typename TT> friend class EdgeMap;
   1.513 -
   1.514 -      ///\todo It can copy between different types.
   1.515 -      ///
   1.516 -      template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
   1.517 -	DynMapBase<Edge>(*m.G)
   1.518 -      {
   1.519 -	G->dyn_edge_maps.push_back(this);
   1.520 -	typename std::vector<TT>::const_iterator i;
   1.521 -	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   1.522 -	    i!=m.container.end();
   1.523 -	    i++)
   1.524 -	  container.push_back(*i);
   1.525 -      }
   1.526 -      ~EdgeMap()
   1.527 -      {
   1.528 -	if(G) {
   1.529 -	  std::vector<DynMapBase<Edge>* >::iterator i;
   1.530 -	  for(i=G->dyn_edge_maps.begin();
   1.531 -	      i!=G->dyn_edge_maps.end() && *i!=this; ++i) ;
   1.532 -	  //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
   1.533 -	  //A better way to do that: (Is this really important?)
   1.534 -	  if(*i==this) {
   1.535 -	    *i=G->dyn_edge_maps.back();
   1.536 -	    G->dyn_edge_maps.pop_back();
   1.537 -	  }
   1.538 -	}
   1.539 -      }
   1.540 -      
   1.541 -      void add(const Edge k) 
   1.542 -      {
   1.543 -	if(k.n>=int(container.size())) container.resize(k.n+1);
   1.544 -      }
   1.545 -      void erase(const Edge) { }
   1.546 -      
   1.547 -      void set(Edge n, T a) { container[n.n]=a; }
   1.548 -      //T get(Edge n) const { return container[n.n]; }
   1.549 -      typename std::vector<T>::reference
   1.550 -      operator[](Edge n) { return container[n.n]; }
   1.551 -      typename std::vector<T>::const_reference
   1.552 -      operator[](Edge n) const { return container[n.n]; }
   1.553 -
   1.554 -      ///\warning There is no safety check at all!
   1.555 -      ///Using operator = between maps attached to different graph may
   1.556 -      ///cause serious problem.
   1.557 -      ///\todo Is this really so?
   1.558 -      ///\todo It can copy between different types.
   1.559 -      const EdgeMap<T>& operator=(const EdgeMap<T> &m)
   1.560 -      {
   1.561 -	container = m.container;
   1.562 -	return *this;
   1.563 -      }
   1.564 -      template<typename TT>
   1.565 -      const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
   1.566 -      {
   1.567 -	std::copy(m.container.begin(), m.container.end(), container.begin());
   1.568 -	return *this;
   1.569 -      }
   1.570 -      
   1.571 -      void update() {}    //Useless for DynMaps
   1.572 -      void update(T a) {}  //Useless for DynMaps
   1.573 -    };
   1.574 -
   1.575 -  };
   1.576 -
   1.577 -  ///Graph for bidirectional edges.
   1.578 -
   1.579 -  ///The purpose of this graph structure is to handle graphs
   1.580 -  ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
   1.581 -  ///of oppositely directed edges.
   1.582 -  ///There is a new edge map type called
   1.583 -  ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
   1.584 -  ///that complements this
   1.585 -  ///feature by
   1.586 -  ///storing shared values for the edge pairs. The usual
   1.587 -  ///\ref GraphSkeleton::EdgeMap "EdgeMap"
   1.588 -  ///can be used
   1.589 -  ///as well.
   1.590 -  ///
   1.591 -  ///The oppositely directed edge can also be obtained easily
   1.592 -  ///using \ref opposite.
   1.593 -  ///
   1.594 -  ///Here erase(Edge) deletes a pair of edges.
   1.595 -  ///
   1.596 -  ///\todo this date structure need some reconsiderations. Maybe it
   1.597 -  ///should be implemented independently from ListGraph.
   1.598 -
   1.599 -  class SymListGraph : public ListGraph
   1.600 -  {
   1.601 -  public:
   1.602 -    template<typename T> class SymEdgeMap;
   1.603 -    template<typename T> friend class SymEdgeMap;
   1.604 -
   1.605 -    SymListGraph() : ListGraph() { }
   1.606 -    SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
   1.607 -    ///Adds a pair of oppositely directed edges to the graph.
   1.608 -    Edge addEdge(Node u, Node v)
   1.609 -    {
   1.610 -      Edge e = ListGraph::addEdge(u,v);
   1.611 -      ListGraph::addEdge(v,u);
   1.612 -      return e;
   1.613 -    }
   1.614 -
   1.615 -    void erase(Node n) { ListGraph::erase(n); }
   1.616 -    ///The oppositely directed edge.
   1.617 -
   1.618 -    ///Returns the oppositely directed
   1.619 -    ///pair of the edge \c e.
   1.620 -    Edge opposite(Edge e) const
   1.621 -    {
   1.622 -      Edge f;
   1.623 -      f.idref() = e.idref() - 2*(e.idref()%2) + 1;
   1.624 -      return f;
   1.625 -    }
   1.626 -    
   1.627 -    ///Removes a pair of oppositely directed edges to the graph.
   1.628 -    void erase(Edge e) {
   1.629 -      ListGraph::erase(opposite(e));
   1.630 -      ListGraph::erase(e);
   1.631 -    }
   1.632 -    
   1.633 -    ///Common data storage for the edge pairs.
   1.634 -
   1.635 -    ///This map makes it possible to store data shared by the oppositely
   1.636 -    ///directed pairs of edges.
   1.637 -    template <typename T> class SymEdgeMap : public DynMapBase<Edge>
   1.638 -    {
   1.639 -      std::vector<T> container;
   1.640 -      
   1.641 -    public:
   1.642 -      typedef T ValueType;
   1.643 -      typedef Edge KeyType;
   1.644 -
   1.645 -      SymEdgeMap(const SymListGraph &_G) :
   1.646 -	DynMapBase<Edge>(_G), container(_G.maxEdgeId()/2)
   1.647 -      {
   1.648 -	static_cast<const SymListGraph*>(G)->dyn_edge_maps.push_back(this);
   1.649 -      }
   1.650 -      SymEdgeMap(const SymListGraph &_G,const T &t) :
   1.651 -	DynMapBase<Edge>(_G), container(_G.maxEdgeId()/2,t)
   1.652 -      {
   1.653 -	G->dyn_edge_maps.push_back(this);
   1.654 -      }
   1.655 -
   1.656 -      SymEdgeMap(const SymEdgeMap<T> &m) :
   1.657 - 	DynMapBase<SymEdge>(*m.G), container(m.container)
   1.658 -      {
   1.659 - 	G->dyn_node_maps.push_back(this);
   1.660 -      }
   1.661 -
   1.662 -      //      template<typename TT> friend class SymEdgeMap;
   1.663 -
   1.664 -      ///\todo It can copy between different types.
   1.665 -      ///
   1.666 -
   1.667 -      template<typename TT> SymEdgeMap(const SymEdgeMap<TT> &m) :
   1.668 -	DynMapBase<SymEdge>(*m.G)
   1.669 -      {
   1.670 -	G->dyn_node_maps.push_back(this);
   1.671 -	typename std::vector<TT>::const_iterator i;
   1.672 -	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   1.673 -	    i!=m.container.end();
   1.674 -	    i++)
   1.675 -	  container.push_back(*i);
   1.676 -      }
   1.677 - 
   1.678 -      ~SymEdgeMap()
   1.679 -      {
   1.680 -	if(G) {
   1.681 -	  std::vector<DynMapBase<Edge>* >::iterator i;
   1.682 -	  for(i=static_cast<const SymListGraph*>(G)->dyn_edge_maps.begin();
   1.683 -	      i!=static_cast<const SymListGraph*>(G)->dyn_edge_maps.end()
   1.684 -		&& *i!=this; ++i) ;
   1.685 -	  //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
   1.686 -	  //A better way to do that: (Is this really important?)
   1.687 -	  if(*i==this) {
   1.688 -	    *i=static_cast<const SymListGraph*>(G)->dyn_edge_maps.back();
   1.689 -	    static_cast<const SymListGraph*>(G)->dyn_edge_maps.pop_back();
   1.690 -	  }
   1.691 -	}
   1.692 -      }
   1.693 -      
   1.694 -      void add(const Edge k) 
   1.695 -      {
   1.696 -	if(!k.idref()%2&&k.idref()/2>=int(container.size()))
   1.697 -	  container.resize(k.idref()/2+1);
   1.698 -      }
   1.699 -      void erase(const Edge k) { }
   1.700 -      
   1.701 -      void set(Edge n, T a) { container[n.idref()/2]=a; }
   1.702 -      //T get(Edge n) const { return container[n.idref()/2]; }
   1.703 -      typename std::vector<T>::reference
   1.704 -      operator[](Edge n) { return container[n.idref()/2]; }
   1.705 -      typename std::vector<T>::const_reference
   1.706 -      operator[](Edge n) const { return container[n.idref()/2]; }
   1.707 -
   1.708 -      ///\warning There is no safety check at all!
   1.709 -      ///Using operator = between maps attached to different graph may
   1.710 -      ///cause serious problem.
   1.711 -      ///\todo Is this really so?
   1.712 -      ///\todo It can copy between different types.
   1.713 -      const SymEdgeMap<T>& operator=(const SymEdgeMap<T> &m)
   1.714 -      {
   1.715 -	container = m.container;
   1.716 -	return *this;
   1.717 -      }
   1.718 -      template<typename TT>
   1.719 -      const SymEdgeMap<T>& operator=(const SymEdgeMap<TT> &m)
   1.720 -      {
   1.721 -	std::copy(m.container.begin(), m.container.end(), container.begin());
   1.722 -	return *this;
   1.723 -      }
   1.724 -      
   1.725 -      void update() {}    //Useless for DynMaps
   1.726 -      void update(T a) {}  //Useless for DynMaps
   1.727 -
   1.728 -    };
   1.729 -
   1.730 -  };
   1.731 -  
   1.732 -
   1.733 -  ///A graph class containing only nodes.
   1.734 -
   1.735 -  ///This class implements a graph structure without edges.
   1.736 -  ///The most useful application of this class is to be the node set of an
   1.737 -  ///\ref EdgeSet class.
   1.738 -  ///
   1.739 -  ///It conforms to the graph interface documented under
   1.740 -  ///the description of \ref GraphSkeleton with the exception that you cannot
   1.741 -  ///add (or delete) edges. The usual edge iterators are exists, but they are
   1.742 -  ///always \ref INVALID.
   1.743 -  ///\sa \ref GraphSkeleton
   1.744 -  ///\sa \ref EdgeSet
   1.745 -  class NodeSet {
   1.746 -
   1.747 -    //Nodes are double linked.
   1.748 -    //The free nodes are only single linked using the "next" field.
   1.749 -    struct NodeT 
   1.750 -    {
   1.751 -      int first_in,first_out;
   1.752 -      int prev, next;
   1.753 -      //      NodeT() {}
   1.754 -    };
   1.755 -
   1.756 -    std::vector<NodeT> nodes;
   1.757 -    //The first node
   1.758 -    int first_node;
   1.759 -    //The first free node
   1.760 -    int first_free_node;
   1.761 -    
   1.762 -  protected:
   1.763 -    
   1.764 -    template <typename Key> class DynMapBase
   1.765 -    {
   1.766 -    protected:
   1.767 -      const NodeSet* G; 
   1.768 -    public:
   1.769 -      virtual void add(const Key k) = 0;
   1.770 -      virtual void erase(const Key k) = 0;
   1.771 -      DynMapBase(const NodeSet &_G) : G(&_G) {}
   1.772 -      virtual ~DynMapBase() {}
   1.773 -      friend class NodeSet;
   1.774 -    };
   1.775 -    
   1.776 -  public:
   1.777 -    template <typename T> class EdgeMap;
   1.778 -    template <typename T> class NodeMap;
   1.779 -    
   1.780 -    class Node;
   1.781 -    class Edge;
   1.782 -
   1.783 -    //  protected:
   1.784 -    // HELPME:
   1.785 -  protected:
   1.786 -    ///\bug It must be public because of SymEdgeMap.
   1.787 -    ///
   1.788 -    mutable std::vector<DynMapBase<Node> * > dyn_node_maps;
   1.789 -    //mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps;
   1.790 -    
   1.791 -  public:
   1.792 -
   1.793 -    class NodeIt;
   1.794 -    class EdgeIt;
   1.795 -    class OutEdgeIt;
   1.796 -    class InEdgeIt;
   1.797 -    
   1.798 -    template <typename T> class NodeMap;
   1.799 -    template <typename T> class EdgeMap;
   1.800 -    
   1.801 -  public:
   1.802 -
   1.803 -    ///Default constructor
   1.804 -    NodeSet() : nodes(), first_node(-1),
   1.805 -		  first_free_node(-1) {}
   1.806 -    ///Copy constructor
   1.807 -    NodeSet(const NodeSet &_g) : nodes(_g.nodes), first_node(_g.first_node),
   1.808 -				     first_free_node(_g.first_free_node) {}
   1.809 -    
   1.810 -    ~NodeSet()
   1.811 -    {
   1.812 -      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
   1.813 -	  i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
   1.814 -      //for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
   1.815 -      //	  i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
   1.816 -    }
   1.817 -
   1.818 -    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
   1.819 -    int edgeNum() const { return 0; }  //FIXME: What is this?
   1.820 -
   1.821 -    ///\bug This function does something different than
   1.822 -    ///its name would suggests...
   1.823 -    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
   1.824 -    ///\bug This function does something different than
   1.825 -    ///its name would suggests...
   1.826 -    int maxEdgeId() const { return 0; }  //FIXME: What is this?
   1.827 -
   1.828 -    Node tail(Edge e) const { return INVALID; }
   1.829 -    Node head(Edge e) const { return INVALID; }
   1.830 -
   1.831 -    Node aNode(OutEdgeIt e) const { return INVALID; }
   1.832 -    Node aNode(InEdgeIt e) const { return INVALID; }
   1.833 -
   1.834 -    Node bNode(OutEdgeIt e) const { return INVALID; }
   1.835 -    Node bNode(InEdgeIt e) const { return INVALID; }
   1.836 -
   1.837 -    NodeIt& first(NodeIt& v) const { 
   1.838 -      v=NodeIt(*this); return v; }
   1.839 -    EdgeIt& first(EdgeIt& e) const { 
   1.840 -      e=EdgeIt(*this); return e; }
   1.841 -    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   1.842 -      e=OutEdgeIt(*this,v); return e; }
   1.843 -    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   1.844 -      e=InEdgeIt(*this,v); return e; }
   1.845 -
   1.846 -//     template< typename It >
   1.847 -//     It first() const { It e; first(e); return e; }
   1.848 -
   1.849 -//     template< typename It >
   1.850 -//     It first(Node v) const { It e; first(e,v); return e; }
   1.851 -
   1.852 -    bool valid(Edge e) const { return false; }
   1.853 -    bool valid(Node n) const { return n.n!=-1; }
   1.854 -    
   1.855 -    void setInvalid(Edge &e) { }
   1.856 -    void setInvalid(Node &n) { n.n=-1; }
   1.857 -    
   1.858 -    template <typename It> It getNext(It it) const
   1.859 -    { It tmp(it); return next(tmp); }
   1.860 -
   1.861 -    NodeIt& next(NodeIt& it) const { 
   1.862 -      it.n=nodes[it.n].next; 
   1.863 -      return it; 
   1.864 -    }
   1.865 -    OutEdgeIt& next(OutEdgeIt& it) const { return it; }
   1.866 -    InEdgeIt& next(InEdgeIt& it) const { return it; }
   1.867 -    EdgeIt& next(EdgeIt& it) const { return it; }
   1.868 -
   1.869 -    int id(Node v) const { return v.n; }
   1.870 -    int id(Edge e) const { return -1; }
   1.871 -
   1.872 -    /// Adds a new node to the graph.
   1.873 -
   1.874 -    /// \todo It adds the nodes in a reversed order.
   1.875 -    /// (i.e. the lastly added node becomes the first.)
   1.876 -    Node addNode() {
   1.877 -      int n;
   1.878 -      
   1.879 -      if(first_free_node==-1)
   1.880 -	{
   1.881 -	  n = nodes.size();
   1.882 -	  nodes.push_back(NodeT());
   1.883 -	}
   1.884 -      else {
   1.885 -	n = first_free_node;
   1.886 -	first_free_node = nodes[n].next;
   1.887 -      }
   1.888 -      
   1.889 -      nodes[n].next = first_node;
   1.890 -      if(first_node != -1) nodes[first_node].prev = n;
   1.891 -      first_node = n;
   1.892 -      nodes[n].prev = -1;
   1.893 -      
   1.894 -      nodes[n].first_in = nodes[n].first_out = -1;
   1.895 -      
   1.896 -      Node nn; nn.n=n;
   1.897 -
   1.898 -      //Update dynamic maps
   1.899 -      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
   1.900 -	  i!=dyn_node_maps.end(); ++i) (**i).add(nn);
   1.901 -
   1.902 -      return nn;
   1.903 -    }
   1.904 -    
   1.905 -    void erase(Node nn) {
   1.906 -      int n=nn.n;
   1.907 -      
   1.908 -      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   1.909 -      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   1.910 -      else first_node = nodes[n].next;
   1.911 -      
   1.912 -      nodes[n].next = first_free_node;
   1.913 -      first_free_node = n;
   1.914 -
   1.915 -      //Update dynamic maps
   1.916 -      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
   1.917 -	  i!=dyn_node_maps.end(); ++i) (**i).erase(nn);
   1.918 -    }
   1.919 -    
   1.920 -    ///\bug Dynamic maps must be updated!
   1.921 -    ///
   1.922 -    void clear() {
   1.923 -      nodes.clear();
   1.924 -      first_node = first_free_node = -1;
   1.925 -    }
   1.926 -
   1.927 -    class Node {
   1.928 -      friend class NodeSet;
   1.929 -      template <typename T> friend class NodeMap;
   1.930 -      
   1.931 -      friend class Edge;
   1.932 -      friend class OutEdgeIt;
   1.933 -      friend class InEdgeIt;
   1.934 -
   1.935 -    protected:
   1.936 -      int n;
   1.937 -      friend int NodeSet::id(Node v) const; 
   1.938 -      Node(int nn) {n=nn;}
   1.939 -    public:
   1.940 -      Node() {}
   1.941 -      Node (Invalid i) { n=-1; }
   1.942 -      bool operator==(const Node i) const {return n==i.n;}
   1.943 -      bool operator!=(const Node i) const {return n!=i.n;}
   1.944 -      bool operator<(const Node i) const {return n<i.n;}
   1.945 -    };
   1.946 -    
   1.947 -    class NodeIt : public Node {
   1.948 -      friend class NodeSet;
   1.949 -    public:
   1.950 -      NodeIt(const NodeSet& G) : Node(G.first_node) { }
   1.951 -      NodeIt() : Node() { }
   1.952 -    };
   1.953 -
   1.954 -    class Edge {
   1.955 -      //friend class NodeSet;
   1.956 -      //template <typename T> friend class EdgeMap;
   1.957 -
   1.958 -      //template <typename T> friend class SymNodeSet::SymEdgeMap;      
   1.959 -      //friend Edge SymNodeSet::opposite(Edge) const;
   1.960 -      
   1.961 -      //      friend class Node;
   1.962 -      //      friend class NodeIt;
   1.963 -    protected:
   1.964 -      //friend int NodeSet::id(Edge e) const;
   1.965 -      //      Edge(int nn) {}
   1.966 -    public:
   1.967 -      Edge() { }
   1.968 -      Edge (Invalid) { }
   1.969 -      bool operator==(const Edge i) const {return true;}
   1.970 -      bool operator!=(const Edge i) const {return false;}
   1.971 -      bool operator<(const Edge i) const {return false;}
   1.972 -      ///\bug This is a workaround until somebody tells me how to
   1.973 -      ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   1.974 -      //      int idref() {return -1;}
   1.975 -      //      int idref() const {return -1;}
   1.976 -    };
   1.977 -    
   1.978 -    class EdgeIt : public Edge {
   1.979 -      //friend class NodeSet;
   1.980 -    public:
   1.981 -      EdgeIt(const NodeSet& G) : Edge() { }
   1.982 -      EdgeIt (Invalid i) : Edge(i) { }
   1.983 -      EdgeIt() : Edge() { }
   1.984 -      ///\bug This is a workaround until somebody tells me how to
   1.985 -      ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   1.986 -      //      int idref() {return -1;}
   1.987 -    };
   1.988 -    
   1.989 -    class OutEdgeIt : public Edge {
   1.990 -      friend class NodeSet;
   1.991 -    public: 
   1.992 -      OutEdgeIt() : Edge() { }
   1.993 -      OutEdgeIt (Invalid i) : Edge(i) { }
   1.994 -      OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
   1.995 -    };
   1.996 -    
   1.997 -    class InEdgeIt : public Edge {
   1.998 -      friend class NodeSet;
   1.999 -    public: 
  1.1000 -      InEdgeIt() : Edge() { }
  1.1001 -      InEdgeIt (Invalid i) : Edge(i) { }
  1.1002 -      InEdgeIt(const NodeSet& G,Node v) :Edge() {}
  1.1003 -    };
  1.1004 -
  1.1005 -    template <typename T> class NodeMap : public DynMapBase<Node>
  1.1006 -    {
  1.1007 -      std::vector<T> container;
  1.1008 -
  1.1009 -    public:
  1.1010 -      typedef T ValueType;
  1.1011 -      typedef Node KeyType;
  1.1012 -
  1.1013 -      NodeMap(const NodeSet &_G) :
  1.1014 -	DynMapBase<Node>(_G), container(_G.maxNodeId())
  1.1015 -      {
  1.1016 -	G->dyn_node_maps.push_back(this);
  1.1017 -      }
  1.1018 -      NodeMap(const NodeSet &_G,const T &t) :
  1.1019 -	DynMapBase<Node>(_G), container(_G.maxNodeId(),t)
  1.1020 -      {
  1.1021 -	G->dyn_node_maps.push_back(this);
  1.1022 -      }
  1.1023 -      
  1.1024 -      NodeMap(const NodeMap<T> &m) :
  1.1025 - 	DynMapBase<Node>(*m.G), container(m.container)
  1.1026 -      {
  1.1027 - 	G->dyn_node_maps.push_back(this);
  1.1028 -      }
  1.1029 -
  1.1030 -      template<typename TT> friend class NodeMap;
  1.1031 - 
  1.1032 -      ///\todo It can copy between different types.
  1.1033 -      ///
  1.1034 -      template<typename TT> NodeMap(const NodeMap<TT> &m) :
  1.1035 -	DynMapBase<Node>(*m.G)
  1.1036 -      {
  1.1037 -	G->dyn_node_maps.push_back(this);
  1.1038 -	typename std::vector<TT>::const_iterator i;
  1.1039 -	for(typename std::vector<TT>::const_iterator i=m.container.begin();
  1.1040 -	    i!=m.container.end();
  1.1041 -	    i++)
  1.1042 -	  container.push_back(*i);
  1.1043 -      }
  1.1044 -      ~NodeMap()
  1.1045 -      {
  1.1046 -	if(G) {
  1.1047 -	  std::vector<DynMapBase<Node>* >::iterator i;
  1.1048 -	  for(i=G->dyn_node_maps.begin();
  1.1049 -	      i!=G->dyn_node_maps.end() && *i!=this; ++i) ;
  1.1050 -	  //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow...
  1.1051 -	  //A better way to do that: (Is this really important?)
  1.1052 -	  if(*i==this) {
  1.1053 -	    *i=G->dyn_node_maps.back();
  1.1054 -	    G->dyn_node_maps.pop_back();
  1.1055 -	  }
  1.1056 -	}
  1.1057 -      }
  1.1058 -
  1.1059 -      void add(const Node k) 
  1.1060 -      {
  1.1061 -	if(k.n>=int(container.size())) container.resize(k.n+1);
  1.1062 -      }
  1.1063 -
  1.1064 -      void erase(const Node) { }
  1.1065 -      
  1.1066 -      void set(Node n, T a) { container[n.n]=a; }
  1.1067 -      //'T& operator[](Node n)' would be wrong here
  1.1068 -      typename std::vector<T>::reference
  1.1069 -      operator[](Node n) { return container[n.n]; }
  1.1070 -      //'const T& operator[](Node n)' would be wrong here
  1.1071 -      typename std::vector<T>::const_reference 
  1.1072 -      operator[](Node n) const { return container[n.n]; }
  1.1073 -
  1.1074 -      ///\warning There is no safety check at all!
  1.1075 -      ///Using operator = between maps attached to different graph may
  1.1076 -      ///cause serious problem.
  1.1077 -      ///\todo Is this really so?
  1.1078 -      ///\todo It can copy between different types.
  1.1079 -      const NodeMap<T>& operator=(const NodeMap<T> &m)
  1.1080 -      {
  1.1081 -	container = m.container;
  1.1082 -	return *this;
  1.1083 -      }
  1.1084 -      template<typename TT>
  1.1085 -      const NodeMap<T>& operator=(const NodeMap<TT> &m)
  1.1086 -      {
  1.1087 -	std::copy(m.container.begin(), m.container.end(), container.begin());
  1.1088 -	return *this;
  1.1089 -      }
  1.1090 -      
  1.1091 -      void update() {}    //Useless for Dynamic Maps
  1.1092 -      void update(T a) {}  //Useless for Dynamic Maps
  1.1093 -    };
  1.1094 -    
  1.1095 -    template <typename T> class EdgeMap
  1.1096 -    {
  1.1097 -    public:
  1.1098 -      typedef T ValueType;
  1.1099 -      typedef Edge KeyType;
  1.1100 -
  1.1101 -      EdgeMap(const NodeSet &) { }
  1.1102 -      EdgeMap(const NodeSet &,const T &) { }
  1.1103 -      EdgeMap(const EdgeMap<T> &) { }
  1.1104 -      //      template<typename TT> friend class EdgeMap;
  1.1105 -
  1.1106 -      ///\todo It can copy between different types.
  1.1107 -      ///
  1.1108 -      template<typename TT> EdgeMap(const EdgeMap<TT> &) { }
  1.1109 -      ~EdgeMap() { }
  1.1110 -
  1.1111 -      void add(const Edge  ) { }
  1.1112 -      void erase(const Edge) { }
  1.1113 -      
  1.1114 -      void set(Edge, T) { }
  1.1115 -      //T get(Edge n) const { return container[n.n]; }
  1.1116 -      ValueType &operator[](Edge) { return *((T*)(NULL)); }
  1.1117 -      const ValueType &operator[](Edge) const { return *((T*)(NULL)); }
  1.1118 -
  1.1119 -      const EdgeMap<T>& operator=(const EdgeMap<T> &) { return *this; }
  1.1120 -    
  1.1121 -      template<typename TT>
  1.1122 -      const EdgeMap<T>& operator=(const EdgeMap<TT> &m) { return *this; }
  1.1123 -      
  1.1124 -      void update() {}
  1.1125 -      void update(T a) {}
  1.1126 -    };
  1.1127 -  };
  1.1128 -
  1.1129 -
  1.1130 -
  1.1131 -  ///Graph structure using a node set of another graph.
  1.1132 -
  1.1133 -  ///This structure can be used to establish another graph over a node set
  1.1134 -  /// of an existing one. The node iterator will go through the nodes of the
  1.1135 -  /// original graph, and the NodeMap's of both graphs will convert to
  1.1136 -  /// each other.
  1.1137 -  ///
  1.1138 -  ///\warning Adding or deleting nodes from the graph is not safe if an
  1.1139 -  ///\ref EdgeSet is currently attached to it!
  1.1140 -  ///
  1.1141 -  ///\todo Make it possible to add/delete edges from the base graph
  1.1142 -  ///(and from \ref EdgeSet, as well)
  1.1143 -  ///
  1.1144 -  ///\param GG The type of the graph which shares its node set with this class.
  1.1145 -  ///Its interface must conform with \ref GraphSkeleton.
  1.1146 -  ///
  1.1147 -  ///It conforms to the graph interface documented under
  1.1148 -  ///the description of \ref GraphSkeleton.
  1.1149 -  ///\sa \ref GraphSkeleton.
  1.1150 -  ///\sa \ref NodeSet.
  1.1151 -  template<typename GG>
  1.1152 -  class EdgeSet {
  1.1153 -
  1.1154 -    typedef GG NodeGraphType;
  1.1155 -
  1.1156 -    NodeGraphType &G;
  1.1157 -
  1.1158 -  public:
  1.1159 -    class Node;
  1.1160 -    int id(Node v) const; 
  1.1161 -
  1.1162 -    class Node : public NodeGraphType::Node {
  1.1163 -      friend class EdgeSet;
  1.1164 -      //      template <typename T> friend class NodeMap;
  1.1165 -      
  1.1166 -      friend class Edge;
  1.1167 -      friend class OutEdgeIt;
  1.1168 -      friend class InEdgeIt;
  1.1169 -      friend class SymEdge;
  1.1170 -
  1.1171 -    public:
  1.1172 -      friend int EdgeSet::id(Node v) const; 
  1.1173 -      //      Node(int nn) {n=nn;}
  1.1174 -    public:
  1.1175 -      Node() : NodeGraphType::Node() {}
  1.1176 -      Node (Invalid i) : NodeGraphType::Node(i) {}
  1.1177 -      Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
  1.1178 -    };
  1.1179 -    
  1.1180 -    class NodeIt : public NodeGraphType::NodeIt {
  1.1181 -      friend class EdgeSet;
  1.1182 -    public:
  1.1183 -      NodeIt() : NodeGraphType::NodeIt() { }
  1.1184 -      NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
  1.1185 -      NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
  1.1186 -      NodeIt(const typename NodeGraphType::NodeIt &n)
  1.1187 -	: NodeGraphType::NodeIt(n) {}
  1.1188 -      operator Node() { return Node(*this);}
  1.1189 -    };
  1.1190 -
  1.1191 -  private:
  1.1192 -    //Edges are double linked.
  1.1193 -    //The free edges are only single linked using the "next_in" field.
  1.1194 -    struct NodeT 
  1.1195 -    {
  1.1196 -      int first_in,first_out;
  1.1197 -      NodeT() : first_in(-1), first_out(-1) { }
  1.1198 -    };
  1.1199 -
  1.1200 -    struct EdgeT 
  1.1201 -    {
  1.1202 -      Node head, tail;
  1.1203 -      int prev_in, prev_out;
  1.1204 -      int next_in, next_out;
  1.1205 -    };
  1.1206 -
  1.1207 -    
  1.1208 -    typename NodeGraphType::template NodeMap<NodeT> nodes;
  1.1209 -    
  1.1210 -    std::vector<EdgeT> edges;
  1.1211 -    //The first free edge
  1.1212 -    int first_free_edge;
  1.1213 -    
  1.1214 -  protected:
  1.1215 -    
  1.1216 -    template <typename Key> class DynMapBase
  1.1217 -    {
  1.1218 -    protected:
  1.1219 -      const EdgeSet* G; 
  1.1220 -    public:
  1.1221 -      virtual void add(const Key k) = 0;
  1.1222 -      virtual void erase(const Key k) = 0;
  1.1223 -      DynMapBase(const EdgeSet &_G) : G(&_G) {}
  1.1224 -      virtual ~DynMapBase() {}
  1.1225 -      friend class EdgeSet;
  1.1226 -    };
  1.1227 -    
  1.1228 -  public:
  1.1229 -    //template <typename T> class NodeMap;
  1.1230 -    template <typename T> class EdgeMap;
  1.1231 -    
  1.1232 -    class Node;
  1.1233 -    class Edge;
  1.1234 -
  1.1235 -    //  protected:
  1.1236 -    // HELPME:
  1.1237 -  protected:
  1.1238 -    // mutable std::vector<DynMapBase<Node> * > dyn_node_maps;
  1.1239 -    ///\bug It must be public because of SymEdgeMap.
  1.1240 -    ///
  1.1241 -    mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps;
  1.1242 -    
  1.1243 -  public:
  1.1244 -
  1.1245 -    class NodeIt;
  1.1246 -    class EdgeIt;
  1.1247 -    class OutEdgeIt;
  1.1248 -    class InEdgeIt;
  1.1249 -    
  1.1250 -    template <typename T> class NodeMap;
  1.1251 -    template <typename T> class EdgeMap;
  1.1252 -    
  1.1253 -  public:
  1.1254 -
  1.1255 -    ///Constructor
  1.1256 -    
  1.1257 -    ///Construates a new graph based on the nodeset of an existing one.
  1.1258 -    ///\param _G the base graph.
  1.1259 -    ///\todo It looks like a copy constructor, but it isn't.
  1.1260 -    EdgeSet(NodeGraphType &_G) : G(_G),
  1.1261 -				 nodes(_G), edges(),
  1.1262 -				 first_free_edge(-1) { }
  1.1263 -    ///Copy constructor
  1.1264 -
  1.1265 -    ///Makes a copy of an EdgeSet.
  1.1266 -    ///It will be based on the same graph.
  1.1267 -    EdgeSet(const EdgeSet &_g) : G(_g.G), nodes(_g.G), edges(_g.edges),
  1.1268 -				 first_free_edge(_g.first_free_edge) { }
  1.1269 -    
  1.1270 -    ~EdgeSet()
  1.1271 -    {
  1.1272 -      // for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
  1.1273 -      //  i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
  1.1274 -      for(typename std::vector<DynMapBase<Edge> * >::iterator
  1.1275 -	    i=dyn_edge_maps.begin();
  1.1276 -	  i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
  1.1277 -    }
  1.1278 -
  1.1279 -    int nodeNum() const { return G.nodeNum(); }  //FIXME: What is this?
  1.1280 -    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
  1.1281 -
  1.1282 -    ///\bug This function does something different than
  1.1283 -    ///its name would suggests...
  1.1284 -    int maxNodeId() const { return G.maxNodeId(); }  //FIXME: What is this?
  1.1285 -    ///\bug This function does something different than
  1.1286 -    ///its name would suggests...
  1.1287 -    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
  1.1288 -
  1.1289 -    Node tail(Edge e) const { return edges[e.n].tail; }
  1.1290 -    Node head(Edge e) const { return edges[e.n].head; }
  1.1291 -
  1.1292 -    Node aNode(OutEdgeIt e) const { return edges[e.n].tail; }
  1.1293 -    Node aNode(InEdgeIt e) const { return edges[e.n].head; }
  1.1294 -
  1.1295 -    Node bNode(OutEdgeIt e) const { return edges[e.n].head; }
  1.1296 -    Node bNode(InEdgeIt e) const { return edges[e.n].tail; }
  1.1297 -
  1.1298 -    NodeIt& first(NodeIt& v) const { 
  1.1299 -      v=NodeIt(*this); return v; }
  1.1300 -    EdgeIt& first(EdgeIt& e) const { 
  1.1301 -      e=EdgeIt(*this); return e; }
  1.1302 -    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
  1.1303 -      e=OutEdgeIt(*this,v); return e; }
  1.1304 -    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
  1.1305 -      e=InEdgeIt(*this,v); return e; }
  1.1306 -
  1.1307 -//     template< typename It >
  1.1308 -//     It first() const { It e; first(e); return e; }
  1.1309 -
  1.1310 -//     template< typename It >
  1.1311 -//     It first(Node v) const { It e; first(e,v); return e; }
  1.1312 -
  1.1313 -    bool valid(Edge e) const { return e.n!=-1; }
  1.1314 -    bool valid(Node n) const { return G.valid(n); }
  1.1315 -    
  1.1316 -    void setInvalid(Edge &e) { e.n=-1; }
  1.1317 -    void setInvalid(Node &n) { G.setInvalid(n); }
  1.1318 -    
  1.1319 -    template <typename It> It getNext(It it) const
  1.1320 -    { It tmp(it); return next(tmp); }
  1.1321 -
  1.1322 -    NodeIt& next(NodeIt& it) const { G.next(it); return it; }
  1.1323 -    OutEdgeIt& next(OutEdgeIt& it) const
  1.1324 -    { it.n=edges[it.n].next_out; return it; }
  1.1325 -    InEdgeIt& next(InEdgeIt& it) const
  1.1326 -    { it.n=edges[it.n].next_in; return it; }
  1.1327 -    EdgeIt& next(EdgeIt& it) const {
  1.1328 -      if(edges[it.n].next_in!=-1) { 
  1.1329 -	it.n=edges[it.n].next_in;
  1.1330 -      }
  1.1331 -      else {
  1.1332 -	NodeIt n;
  1.1333 -	for(n=next(edges[it.n].head);
  1.1334 -	    valid(n) && nodes[n].first_in == -1;
  1.1335 -	    next(n)) ;
  1.1336 -	it.n = (valid(n))?-1:nodes[n].first_in;
  1.1337 -      }
  1.1338 -      return it;
  1.1339 -    }
  1.1340 -
  1.1341 -    int id(Edge e) const { return e.n; }
  1.1342 -
  1.1343 -    /// Adds a new node to the graph.
  1.1344 -    Node addNode() { return G.AddNode(); }
  1.1345 -    
  1.1346 -    Edge addEdge(Node u, Node v) {
  1.1347 -      int n;
  1.1348 -      
  1.1349 -      if(first_free_edge==-1)
  1.1350 -	{
  1.1351 -	  n = edges.size();
  1.1352 -	  edges.push_back(EdgeT());
  1.1353 -	}
  1.1354 -      else {
  1.1355 -	n = first_free_edge;
  1.1356 -	first_free_edge = edges[n].next_in;
  1.1357 -      }
  1.1358 -      
  1.1359 -      edges[n].tail = u; edges[n].head = v;
  1.1360 -
  1.1361 -      edges[n].next_out = nodes[u].first_out;
  1.1362 -      if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
  1.1363 -      edges[n].next_in = nodes[v].first_in;
  1.1364 -      if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
  1.1365 -      edges[n].prev_in = edges[n].prev_out = -1;
  1.1366 -	
  1.1367 -      nodes[u].first_out = nodes[v].first_in = n;
  1.1368 -
  1.1369 -      Edge e; e.n=n;
  1.1370 -
  1.1371 -      //Update dynamic maps
  1.1372 -      for(typename std::vector<DynMapBase<Edge> * >::iterator
  1.1373 -	    i=dyn_edge_maps.begin();
  1.1374 -	  i!=dyn_edge_maps.end(); ++i) (**i).add(e);
  1.1375 -
  1.1376 -      return e;
  1.1377 -    }
  1.1378 -
  1.1379 -  private:
  1.1380 -    void eraseEdge(int n) {
  1.1381 -      
  1.1382 -      if(edges[n].next_in!=-1)
  1.1383 -	edges[edges[n].next_in].prev_in = edges[n].prev_in;
  1.1384 -      if(edges[n].prev_in!=-1)
  1.1385 -	edges[edges[n].prev_in].next_in = edges[n].next_in;
  1.1386 -      else nodes[edges[n].head].first_in = edges[n].next_in;
  1.1387 -      
  1.1388 -      if(edges[n].next_out!=-1)
  1.1389 -	edges[edges[n].next_out].prev_out = edges[n].prev_out;
  1.1390 -      if(edges[n].prev_out!=-1)
  1.1391 -	edges[edges[n].prev_out].next_out = edges[n].next_out;
  1.1392 -      else nodes[edges[n].tail].first_out = edges[n].next_out;
  1.1393 -      
  1.1394 -      edges[n].next_in = first_free_edge;
  1.1395 -      first_free_edge = -1;      
  1.1396 -
  1.1397 -      //Update dynamic maps
  1.1398 -      Edge e; e.n=n;
  1.1399 -      for(typename std::vector<DynMapBase<Edge> * >::iterator
  1.1400 -	    i=dyn_edge_maps.begin();
  1.1401 -	  i!=dyn_edge_maps.end(); ++i) (**i).erase(e);
  1.1402 -    }
  1.1403 -      
  1.1404 -  public:
  1.1405 -
  1.1406 -//     void erase(Node nn) {
  1.1407 -//       int n=nn.n;
  1.1408 -//       int m;
  1.1409 -//       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
  1.1410 -//       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
  1.1411 -//     }
  1.1412 -    
  1.1413 -    void erase(Edge e) { eraseEdge(e.n); }
  1.1414 -
  1.1415 -//     //\bug Dynamic maps must be updated!
  1.1416 -//     //
  1.1417 -//     void clear() {
  1.1418 -//       nodes.clear();edges.clear();
  1.1419 -//       first_node=first_free_node=first_free_edge=-1;
  1.1420 -//     }
  1.1421 -
  1.1422 -    class Edge {
  1.1423 -      friend class EdgeSet;
  1.1424 -      template <typename T> friend class EdgeMap;
  1.1425 -
  1.1426 -      //template <typename T> friend class SymEdgeSet::SymEdgeMap;      
  1.1427 -      //friend Edge SymEdgeSet::opposite(Edge) const;
  1.1428 -      
  1.1429 -      friend class Node;
  1.1430 -      friend class NodeIt;
  1.1431 -    protected:
  1.1432 -      int n;
  1.1433 -      friend int EdgeSet::id(Edge e) const;
  1.1434 -
  1.1435 -      Edge(int nn) {n=nn;}
  1.1436 -    public:
  1.1437 -      Edge() { }
  1.1438 -      Edge (Invalid) { n=-1; }
  1.1439 -      bool operator==(const Edge i) const {return n==i.n;}
  1.1440 -      bool operator!=(const Edge i) const {return n!=i.n;}
  1.1441 -      bool operator<(const Edge i) const {return n<i.n;}
  1.1442 -      ///\bug This is a workaround until somebody tells me how to
  1.1443 -      ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1.1444 -      int &idref() {return n;}
  1.1445 -      const int &idref() const {return n;}
  1.1446 -    };
  1.1447 -    
  1.1448 -    class EdgeIt : public Edge {
  1.1449 -      friend class EdgeSet;
  1.1450 -    public:
  1.1451 -      EdgeIt(const EdgeSet& G) : Edge() {
  1.1452 -	//      	typename NodeGraphType::Node m;
  1.1453 -        NodeIt m;
  1.1454 -	for(G.first(m);
  1.1455 -	    G.valid(m) && G.nodes[m].first_in == -1;  G.next(m));
  1.1456 -	//AJJAJ! This is a non sense!!!!!!!
  1.1457 -	this->n = G.valid(m)?-1:G.nodes[m].first_in;
  1.1458 -      }
  1.1459 -      EdgeIt (Invalid i) : Edge(i) { }
  1.1460 -      EdgeIt() : Edge() { }
  1.1461 -      ///\bug This is a workaround until somebody tells me how to
  1.1462 -      ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
  1.1463 -      int &idref() {return this->n;}
  1.1464 -    };
  1.1465 -    
  1.1466 -    class OutEdgeIt : public Edge {
  1.1467 -      friend class EdgeSet;
  1.1468 -    public: 
  1.1469 -      OutEdgeIt() : Edge() { }
  1.1470 -      OutEdgeIt (Invalid i) : Edge(i) { }
  1.1471 -
  1.1472 -      OutEdgeIt(const EdgeSet& G,const Node v) : Edge(nodes[v].first_out) { }
  1.1473 -    };
  1.1474 -    
  1.1475 -    class InEdgeIt : public Edge {
  1.1476 -      friend class EdgeSet;
  1.1477 -    public: 
  1.1478 -      InEdgeIt() : Edge() { }
  1.1479 -      InEdgeIt (Invalid i) : Edge(i) { }
  1.1480 -      InEdgeIt(const EdgeSet& G,Node v) :Edge(nodes[v].first_in) { }
  1.1481 -    };
  1.1482 -
  1.1483 -    template <typename T> class NodeMap : 
  1.1484 -      public NodeGraphType::template NodeMap<T>
  1.1485 -    {
  1.1486 -    public:
  1.1487 -      NodeMap(const EdgeSet &_G) :
  1.1488 -        NodeGraphType::NodeMap(_G.G) { } //AJAJJ <T> would be wrong!!!
  1.1489 -      NodeMap(const EdgeSet &_G,const T &t) :
  1.1490 -	NodeGraphType::NodeMap(_G.G,t) { }
  1.1491 -      //It is unnecessary
  1.1492 -      NodeMap(const typename NodeGraphType::template NodeMap<T> &m) :
  1.1493 -	NodeGraphType::NodeMap(m) { }
  1.1494 -
  1.1495 -      ///\todo It can copy between different types.
  1.1496 -      ///
  1.1497 -      template<typename TT>
  1.1498 -      NodeMap(const typename NodeGraphType::template NodeMap<TT> &m)
  1.1499 -	: NodeGraphType::NodeMap(m) { }
  1.1500 -    };
  1.1501 -    
  1.1502 -    template <typename T> class EdgeMap : public DynMapBase<Edge>
  1.1503 -    {
  1.1504 -      std::vector<T> container;
  1.1505 -
  1.1506 -    public:
  1.1507 -      typedef T ValueType;
  1.1508 -      typedef Edge KeyType;
  1.1509 -
  1.1510 -      EdgeMap(const EdgeSet &_G) :
  1.1511 -	DynMapBase<Edge>(_G), container(_G.maxEdgeId())
  1.1512 -      {
  1.1513 -	//FIXME: What if there are empty Id's?
  1.1514 -	//FIXME: Can I use 'this' in a constructor?
  1.1515 -	G->dyn_edge_maps.push_back(this);
  1.1516 -      }
  1.1517 -      EdgeMap(const EdgeSet &_G,const T &t) :
  1.1518 -	DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t)
  1.1519 -      {
  1.1520 -	G->dyn_edge_maps.push_back(this);
  1.1521 -      } 
  1.1522 -      EdgeMap(const EdgeMap<T> &m) :
  1.1523 - 	DynMapBase<Edge>(*m.G), container(m.container)
  1.1524 -      {
  1.1525 - 	G->dyn_edge_maps.push_back(this);
  1.1526 -      }
  1.1527 -
  1.1528 -      template<typename TT> friend class EdgeMap;
  1.1529 -
  1.1530 -      ///\todo It can copy between different types.
  1.1531 -      ///
  1.1532 -      template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
  1.1533 -	DynMapBase<Edge>(*m.G)
  1.1534 -      {
  1.1535 -	G->dyn_edge_maps.push_back(this);
  1.1536 -	typename std::vector<TT>::const_iterator i;
  1.1537 -	for(typename std::vector<TT>::const_iterator i=m.container.begin();
  1.1538 -	    i!=m.container.end();
  1.1539 -	    i++)
  1.1540 -	  container.push_back(*i);
  1.1541 -      }
  1.1542 -      ~EdgeMap()
  1.1543 -      {
  1.1544 -	if(G) {
  1.1545 -	  typename std::vector<DynMapBase<Edge>* >::iterator i;
  1.1546 -	  for(i=G->dyn_edge_maps.begin();
  1.1547 -	      i!=G->dyn_edge_maps.end() && *i!=this; ++i) ;
  1.1548 -	  //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
  1.1549 -	  //A better way to do that: (Is this really important?)
  1.1550 -	  if(*i==this) {
  1.1551 -	    *i=G->dyn_edge_maps.back();
  1.1552 -	    G->dyn_edge_maps.pop_back();
  1.1553 -	  }
  1.1554 -	}
  1.1555 -      }
  1.1556 -      
  1.1557 -      void add(const Edge k) 
  1.1558 -      {
  1.1559 -	if(k.n>=int(container.size())) container.resize(k.n+1);
  1.1560 -      }
  1.1561 -      void erase(const Edge) { }
  1.1562 -      
  1.1563 -      void set(Edge n, T a) { container[n.n]=a; }
  1.1564 -      //T get(Edge n) const { return container[n.n]; }
  1.1565 -      typename std::vector<T>::reference
  1.1566 -      operator[](Edge n) { return container[n.n]; }
  1.1567 -      typename std::vector<T>::const_reference
  1.1568 -      operator[](Edge n) const { return container[n.n]; }
  1.1569 -
  1.1570 -      ///\warning There is no safety check at all!
  1.1571 -      ///Using operator = between maps attached to different graph may
  1.1572 -      ///cause serious problem.
  1.1573 -      ///\todo Is this really so?
  1.1574 -      ///\todo It can copy between different types.
  1.1575 -      const EdgeMap<T>& operator=(const EdgeMap<T> &m)
  1.1576 -      {
  1.1577 -	container = m.container;
  1.1578 -	return *this;
  1.1579 -      }
  1.1580 -      template<typename TT>
  1.1581 -      const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
  1.1582 -      {
  1.1583 -	std::copy(m.container.begin(), m.container.end(), container.begin());
  1.1584 -	return *this;
  1.1585 -      }
  1.1586 -      
  1.1587 -      void update() {}    //Useless for DynMaps
  1.1588 -      void update(T a) {}  //Useless for DynMaps
  1.1589 -    };
  1.1590 -
  1.1591 -  };
  1.1592 -
  1.1593 -  template< typename GG>
  1.1594 -  int EdgeSet<GG>::id(Node v) const { return G.id(v); }
  1.1595 -
  1.1596 -/// @}  
  1.1597 -
  1.1598 -} //namespace hugo
  1.1599 -
  1.1600 -#endif //HUGO_LIST_GRAPH_H