lemon/edge_set.h
changeset 2498 290e43cddc1a
parent 2391 14a343be7a5a
child 2553 bfced05fa852
     1.1 --- a/lemon/edge_set.h	Fri Oct 19 13:50:13 2007 +0000
     1.2 +++ b/lemon/edge_set.h	Fri Oct 19 15:21:07 2007 +0000
     1.3 @@ -241,8 +241,6 @@
     1.4    /// this class. Its interface must conform to the \ref concepts::Graph
     1.5    /// "Graph" concept.
     1.6    ///
     1.7 -  /// In the edge extension and removing it conforms to the 
     1.8 -  /// \ref concepts::Graph "Graph" concept.
     1.9    template <typename _Graph>
    1.10    class ListEdgeSet : public EdgeSetExtender<ListEdgeSetBase<_Graph> > {
    1.11  
    1.12 @@ -320,6 +318,315 @@
    1.13      
    1.14    };
    1.15  
    1.16 +  template <typename _Graph>
    1.17 +  class ListUEdgeSetBase {
    1.18 +  public:
    1.19 +
    1.20 +    typedef _Graph Graph;
    1.21 +    typedef typename Graph::Node Node;
    1.22 +    typedef typename Graph::NodeIt NodeIt;
    1.23 +
    1.24 +  protected:
    1.25 +
    1.26 +    struct NodeT {
    1.27 +      int first_out;
    1.28 +      NodeT() : first_out(-1) {}
    1.29 +    };
    1.30 +
    1.31 +    typedef DefaultMap<Graph, Node, NodeT> NodesImplBase;
    1.32 +
    1.33 +    NodesImplBase* nodes;
    1.34 +
    1.35 +    struct EdgeT {
    1.36 +      Node target;
    1.37 +      int prev_out, next_out;
    1.38 +      EdgeT() : prev_out(-1), next_out(-1) {}
    1.39 +    };
    1.40 +
    1.41 +    std::vector<EdgeT> edges;
    1.42 +
    1.43 +    int first_edge;
    1.44 +    int first_free_edge;
    1.45 +
    1.46 +    const Graph* graph;
    1.47 +
    1.48 +    void initalize(const Graph& _graph, NodesImplBase& _nodes) {
    1.49 +      graph = &_graph;
    1.50 +      nodes = &_nodes;
    1.51 +    }
    1.52 +    
    1.53 +  public:
    1.54 +
    1.55 +    class UEdge {
    1.56 +      friend class ListUEdgeSetBase;
    1.57 +    protected:
    1.58 +
    1.59 +      int id;
    1.60 +      explicit UEdge(int _id) { id = _id;}
    1.61 +
    1.62 +    public:
    1.63 +      UEdge() {}
    1.64 +      UEdge (Invalid) { id = -1; }
    1.65 +      bool operator==(const UEdge& edge) const {return id == edge.id;}
    1.66 +      bool operator!=(const UEdge& edge) const {return id != edge.id;}
    1.67 +      bool operator<(const UEdge& edge) const {return id < edge.id;}
    1.68 +    };
    1.69 +
    1.70 +    class Edge {
    1.71 +      friend class ListUEdgeSetBase;
    1.72 +    protected:
    1.73 +      Edge(int _id) : id(_id) {}
    1.74 +      int id;
    1.75 +    public:
    1.76 +      operator UEdge() const { return uEdgeFromId(id / 2); }
    1.77 +
    1.78 +      Edge() {}
    1.79 +      Edge(Invalid) : id(-1) {}
    1.80 +      bool operator==(const Edge& edge) const { return id == edge.id; }
    1.81 +      bool operator!=(const Edge& edge) const { return id != edge.id; }
    1.82 +      bool operator<(const Edge& edge) const { return id < edge.id; }
    1.83 +    };
    1.84 +
    1.85 +    ListUEdgeSetBase() : first_edge(-1), first_free_edge(-1) {} 
    1.86 +
    1.87 +    UEdge addEdge(const Node& u, const Node& v) {
    1.88 +      int n;
    1.89 +
    1.90 +      if (first_free_edge == -1) {
    1.91 +	n = edges.size();
    1.92 +	edges.push_back(EdgeT());
    1.93 +	edges.push_back(EdgeT());
    1.94 +      } else {
    1.95 +	n = first_free_edge;
    1.96 +	first_free_edge = edges[n].next_out;
    1.97 +      }
    1.98 +      
    1.99 +      edges[n].target = u;
   1.100 +      edges[n | 1].target = v;
   1.101 +
   1.102 +      edges[n].next_out = (*nodes)[v].first_out;
   1.103 +      if ((*nodes)[v].first_out != -1) {
   1.104 +	edges[(*nodes)[v].first_out].prev_out = n;
   1.105 +      }
   1.106 +      (*nodes)[v].first_out = n;
   1.107 +      edges[n].prev_out = -1;
   1.108 +      
   1.109 +      if ((*nodes)[u].first_out != -1) {
   1.110 +	edges[(*nodes)[u].first_out].prev_out = (n | 1);
   1.111 +      }
   1.112 +      edges[n | 1].next_out = (*nodes)[u].first_out;
   1.113 +      (*nodes)[u].first_out = (n | 1);
   1.114 +      edges[n | 1].prev_out = -1;
   1.115 +
   1.116 +      return UEdge(n / 2);
   1.117 +    }
   1.118 +
   1.119 +    void erase(const UEdge& edge) {
   1.120 +      int n = edge.id * 2;
   1.121 +      
   1.122 +      if (edges[n].next_out != -1) {
   1.123 +	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   1.124 +      } 
   1.125 +
   1.126 +      if (edges[n].prev_out != -1) {
   1.127 +	edges[edges[n].prev_out].next_out = edges[n].next_out;
   1.128 +      } else {
   1.129 +	(*nodes)[edges[n | 1].target].first_out = edges[n].next_out;
   1.130 +      }
   1.131 +
   1.132 +      if (edges[n | 1].next_out != -1) {
   1.133 +	edges[edges[n | 1].next_out].prev_out = edges[n | 1].prev_out;
   1.134 +      } 
   1.135 +
   1.136 +      if (edges[n | 1].prev_out != -1) {
   1.137 +	edges[edges[n | 1].prev_out].next_out = edges[n | 1].next_out;
   1.138 +      } else {
   1.139 +	(*nodes)[edges[n].target].first_out = edges[n | 1].next_out;
   1.140 +      }
   1.141 +      
   1.142 +      edges[n].next_out = first_free_edge;
   1.143 +      first_free_edge = n;      
   1.144 +           
   1.145 +    }
   1.146 +
   1.147 +    void clear() {
   1.148 +      Node node;
   1.149 +      for (first(node); node != INVALID; next(node)) {
   1.150 +        (*nodes)[node].first_out = -1;
   1.151 +      }
   1.152 +      edges.clear();
   1.153 +      first_edge = -1;
   1.154 +      first_free_edge = -1;
   1.155 +    }
   1.156 +
   1.157 +    void first(Node& node) const {
   1.158 +      graph->first(node);
   1.159 +    }
   1.160 +
   1.161 +    void next(Node& node) const {
   1.162 +      graph->next(node);
   1.163 +    }
   1.164 +
   1.165 +    void first(Edge& edge) const {
   1.166 +      Node node;
   1.167 +      first(node);
   1.168 +      while (node != INVALID && (*nodes)[node].first_out == -1) {
   1.169 +        next(node);
   1.170 +      }
   1.171 +      edge.id = (node == INVALID) ? -1 : (*nodes)[node].first_out;
   1.172 +    }
   1.173 +
   1.174 +    void next(Edge& edge) const {
   1.175 +      if (edges[edge.id].next_out != -1) {
   1.176 +	edge.id = edges[edge.id].next_out;
   1.177 +      } else {
   1.178 +	Node node = edges[edge.id ^ 1].target;
   1.179 +	next(node);
   1.180 +        while(node != INVALID && (*nodes)[node].first_out == -1) {
   1.181 +          next(node);
   1.182 +        }
   1.183 +	edge.id = (node == INVALID) ? -1 : (*nodes)[node].first_out;
   1.184 +      }      
   1.185 +    }
   1.186 +
   1.187 +    void first(UEdge& uedge) const {
   1.188 +      Node node;
   1.189 +      first(node);
   1.190 +      while (node != INVALID) {
   1.191 +        uedge.id = (*nodes)[node].first_out;
   1.192 +        while ((uedge.id & 1) != 1) {
   1.193 +          uedge.id = edges[uedge.id].next_out;
   1.194 +        }
   1.195 +        if (uedge.id != -1) {
   1.196 +          uedge.id /= 2;
   1.197 +          return;
   1.198 +        } 
   1.199 +        next(node);
   1.200 +      }
   1.201 +      uedge.id = -1;
   1.202 +    }
   1.203 +
   1.204 +    void next(UEdge& uedge) const {
   1.205 +      Node node = edges[uedge.id * 2].target;
   1.206 +      uedge.id = edges[(uedge.id * 2) | 1].next_out;
   1.207 +      while ((uedge.id & 1) != 1) {
   1.208 +        uedge.id = edges[uedge.id].next_out;
   1.209 +      }
   1.210 +      if (uedge.id != -1) {
   1.211 +        uedge.id /= 2;
   1.212 +        return;
   1.213 +      } 
   1.214 +      next(node);
   1.215 +      while (node != INVALID) {
   1.216 +        uedge.id = (*nodes)[node].first_out;
   1.217 +        while ((uedge.id & 1) != 1) {
   1.218 +          uedge.id = edges[uedge.id].next_out;
   1.219 +        }
   1.220 +        if (uedge.id != -1) {
   1.221 +          uedge.id /= 2;
   1.222 +          return;
   1.223 +        } 
   1.224 +	next(node);
   1.225 +      }
   1.226 +      uedge.id = -1;
   1.227 +    }
   1.228 +
   1.229 +    void firstOut(Edge& edge, const Node& node) const {
   1.230 +      edge.id = (*nodes)[node].first_out;
   1.231 +    }
   1.232 +    
   1.233 +    void nextOut(Edge& edge) const {
   1.234 +      edge.id = edges[edge.id].next_out;        
   1.235 +    }
   1.236 +
   1.237 +    void firstIn(Edge& edge, const Node& node) const {
   1.238 +      edge.id = (((*nodes)[node].first_out) ^ 1);
   1.239 +      if (edge.id == -2) edge.id = -1;
   1.240 +    }
   1.241 +
   1.242 +    void nextIn(Edge& edge) const {
   1.243 +      edge.id = ((edges[edge.id ^ 1].next_out) ^ 1);
   1.244 +      if (edge.id == -2) edge.id = -1;
   1.245 +    }
   1.246 +
   1.247 +    void firstInc(UEdge &edge, bool& dir, const Node& node) const {
   1.248 +      int de = (*nodes)[node].first_out;
   1.249 +      if (de != -1 ) {
   1.250 +        edge.id = de / 2;
   1.251 +        dir = ((de & 1) == 1);
   1.252 +      } else {
   1.253 +        edge.id = -1;
   1.254 +        dir = true;
   1.255 +      }
   1.256 +    }
   1.257 +    void nextInc(UEdge &edge, bool& dir) const {
   1.258 +      int de = (edges[(edge.id * 2) | (dir ? 1 : 0)].next_out);
   1.259 +      if (de != -1 ) {
   1.260 +        edge.id = de / 2;
   1.261 +        dir = ((de & 1) == 1);
   1.262 +      } else {
   1.263 +        edge.id = -1;
   1.264 +        dir = true;
   1.265 +      }
   1.266 +    }
   1.267 +
   1.268 +    static bool direction(Edge edge) {
   1.269 +      return (edge.id & 1) == 1;
   1.270 +    }
   1.271 +
   1.272 +    static Edge direct(UEdge uedge, bool dir) {
   1.273 +      return Edge(uedge.id * 2 + (dir ? 1 : 0));
   1.274 +    }
   1.275 +
   1.276 +    int id(const Node& node) const { return graph->id(node); }
   1.277 +    static int id(Edge e) { return e.id; }
   1.278 +    static int id(UEdge e) { return e.id; }
   1.279 +
   1.280 +    Node nodeFromId(int id) const { return graph->nodeFromId(id); }
   1.281 +    static Edge edgeFromId(int id) { return Edge(id);}
   1.282 +    static UEdge uEdgeFromId(int id) { return UEdge(id);}
   1.283 +
   1.284 +    int maxNodeId() const { return graph->maxNodeId(); };
   1.285 +    int maxUEdgeId() const { return edges.size() / 2 - 1; }
   1.286 +    int maxEdgeId() const { return edges.size()-1; }
   1.287 +
   1.288 +    Node source(Edge e) const { return edges[e.id ^ 1].target; }
   1.289 +    Node target(Edge e) const { return edges[e.id].target; }
   1.290 +
   1.291 +    Node source(UEdge e) const { return edges[2 * e.id].target; }
   1.292 +    Node target(UEdge e) const { return edges[2 * e.id + 1].target; }
   1.293 +
   1.294 +    typedef typename ItemSetTraits<Graph, Node>::ItemNotifier NodeNotifier;
   1.295 +
   1.296 +    NodeNotifier& notifier(Node) const {
   1.297 +      return graph->notifier(Node());
   1.298 +    } 
   1.299 +
   1.300 +    template <typename _Value>
   1.301 +    class NodeMap : public Graph::template NodeMap<_Value> {
   1.302 +    public:
   1.303 +
   1.304 +      typedef typename _Graph::template NodeMap<_Value> Parent;
   1.305 +
   1.306 +      explicit NodeMap(const ListUEdgeSetBase<Graph>& edgeset) 
   1.307 +	: Parent(*edgeset.graph) {}
   1.308 +
   1.309 +      NodeMap(const ListUEdgeSetBase<Graph>& edgeset, const _Value& value)
   1.310 +	: Parent(*edgeset.graph, value) {}
   1.311 +
   1.312 +      NodeMap& operator=(const NodeMap& cmap) {
   1.313 +        return operator=<NodeMap>(cmap);
   1.314 +      }
   1.315 +
   1.316 +      template <typename CMap>
   1.317 +      NodeMap& operator=(const CMap& cmap) {
   1.318 +        Parent::operator=(cmap);
   1.319 +        return *this;
   1.320 +      }
   1.321 +    };
   1.322 +
   1.323 +  };
   1.324 +
   1.325    /// \ingroup semi_adaptors
   1.326    ///
   1.327    /// \brief Graph using a node set of another graph and an
   1.328 @@ -336,13 +643,11 @@
   1.329    /// In the edge extension and removing it conforms to the 
   1.330    /// \ref concepts::UGraph "UGraph" concept.
   1.331    template <typename _Graph>
   1.332 -  class ListUEdgeSet 
   1.333 -    : public UEdgeSetExtender<UndirGraphExtender<ListEdgeSetBase<_Graph> > > {
   1.334 +  class ListUEdgeSet : public UEdgeSetExtender<ListUEdgeSetBase<_Graph> > {
   1.335  
   1.336    public:
   1.337  
   1.338 -    typedef UEdgeSetExtender<UndirGraphExtender<
   1.339 -      ListEdgeSetBase<_Graph> > > Parent;
   1.340 +    typedef UEdgeSetExtender<ListUEdgeSetBase<_Graph> > Parent;
   1.341      
   1.342      typedef typename Parent::Node Node;
   1.343      typedef typename Parent::Edge Edge;
   1.344 @@ -661,6 +966,220 @@
   1.345      
   1.346    };
   1.347  
   1.348 +
   1.349 +  template <typename _Graph>
   1.350 +  class SmartUEdgeSetBase {
   1.351 +  public:
   1.352 +
   1.353 +    typedef _Graph Graph;
   1.354 +    typedef typename Graph::Node Node;
   1.355 +    typedef typename Graph::NodeIt NodeIt;
   1.356 +
   1.357 +  protected:
   1.358 +
   1.359 +    struct NodeT {
   1.360 +      int first_out;
   1.361 +      NodeT() : first_out(-1) {}
   1.362 +    };
   1.363 +
   1.364 +    typedef DefaultMap<Graph, Node, NodeT> NodesImplBase;
   1.365 +
   1.366 +    NodesImplBase* nodes;
   1.367 +
   1.368 +    struct EdgeT {
   1.369 +      Node target;
   1.370 +      int next_out;
   1.371 +      EdgeT() {}
   1.372 +    };
   1.373 +
   1.374 +    std::vector<EdgeT> edges;
   1.375 +
   1.376 +    const Graph* graph;
   1.377 +
   1.378 +    void initalize(const Graph& _graph, NodesImplBase& _nodes) {
   1.379 +      graph = &_graph;
   1.380 +      nodes = &_nodes;
   1.381 +    }
   1.382 +    
   1.383 +  public:
   1.384 +
   1.385 +    class UEdge {
   1.386 +      friend class SmartUEdgeSetBase;
   1.387 +    protected:
   1.388 +
   1.389 +      int id;
   1.390 +      explicit UEdge(int _id) { id = _id;}
   1.391 +
   1.392 +    public:
   1.393 +      UEdge() {}
   1.394 +      UEdge (Invalid) { id = -1; }
   1.395 +      bool operator==(const UEdge& edge) const {return id == edge.id;}
   1.396 +      bool operator!=(const UEdge& edge) const {return id != edge.id;}
   1.397 +      bool operator<(const UEdge& edge) const {return id < edge.id;}
   1.398 +    };
   1.399 +
   1.400 +    class Edge {
   1.401 +      friend class SmartUEdgeSetBase;
   1.402 +    protected:
   1.403 +      Edge(int _id) : id(_id) {}
   1.404 +      int id;
   1.405 +    public:
   1.406 +      operator UEdge() const { return uEdgeFromId(id / 2); }
   1.407 +
   1.408 +      Edge() {}
   1.409 +      Edge(Invalid) : id(-1) {}
   1.410 +      bool operator==(const Edge& edge) const { return id == edge.id; }
   1.411 +      bool operator!=(const Edge& edge) const { return id != edge.id; }
   1.412 +      bool operator<(const Edge& edge) const { return id < edge.id; }
   1.413 +    };
   1.414 +
   1.415 +    SmartUEdgeSetBase() {} 
   1.416 +
   1.417 +    UEdge addEdge(const Node& u, const Node& v) {
   1.418 +      int n = edges.size();
   1.419 +      edges.push_back(EdgeT());
   1.420 +      edges.push_back(EdgeT());
   1.421 +      
   1.422 +      edges[n].target = u;
   1.423 +      edges[n | 1].target = v;
   1.424 +
   1.425 +      edges[n].next_out = (*nodes)[v].first_out;
   1.426 +      (*nodes)[v].first_out = n;
   1.427 +
   1.428 +      edges[n | 1].next_out = (*nodes)[u].first_out;	
   1.429 +      (*nodes)[u].first_out = (n | 1);
   1.430 +
   1.431 +      return UEdge(n / 2);
   1.432 +    }
   1.433 +
   1.434 +    void clear() {
   1.435 +      Node node;
   1.436 +      for (first(node); node != INVALID; next(node)) {
   1.437 +        (*nodes)[node].first_out = -1;
   1.438 +      }
   1.439 +      edges.clear();
   1.440 +    }
   1.441 +
   1.442 +    void first(Node& node) const {
   1.443 +      graph->first(node);
   1.444 +    }
   1.445 +
   1.446 +    void next(Node& node) const {
   1.447 +      graph->next(node);
   1.448 +    }
   1.449 +
   1.450 +    void first(Edge& edge) const { 
   1.451 +      edge.id = edges.size() - 1;
   1.452 +    }
   1.453 +
   1.454 +    void next(Edge& edge) const {
   1.455 +      --edge.id;
   1.456 +    }
   1.457 +
   1.458 +    void first(UEdge& edge) const { 
   1.459 +      edge.id = edges.size() / 2 - 1;
   1.460 +    }
   1.461 +
   1.462 +    void next(UEdge& edge) const {
   1.463 +      --edge.id;
   1.464 +    }
   1.465 +
   1.466 +    void firstOut(Edge& edge, const Node& node) const {
   1.467 +      edge.id = (*nodes)[node].first_out;    
   1.468 +    }
   1.469 +    
   1.470 +    void nextOut(Edge& edge) const {
   1.471 +      edge.id = edges[edge.id].next_out;        
   1.472 +    }
   1.473 +
   1.474 +    void firstIn(Edge& edge, const Node& node) const {
   1.475 +      edge.id = (((*nodes)[node].first_out) ^ 1);
   1.476 +      if (edge.id == -2) edge.id = -1;
   1.477 +    }
   1.478 +
   1.479 +    void nextIn(Edge& edge) const {
   1.480 +      edge.id = ((edges[edge.id ^ 1].next_out) ^ 1);
   1.481 +      if (edge.id == -2) edge.id = -1;
   1.482 +    }
   1.483 +
   1.484 +    void firstInc(UEdge &edge, bool& dir, const Node& node) const {
   1.485 +      int de = (*nodes)[node].first_out;
   1.486 +      if (de != -1 ) {
   1.487 +        edge.id = de / 2;
   1.488 +        dir = ((de & 1) == 1);
   1.489 +      } else {
   1.490 +        edge.id = -1;
   1.491 +        dir = true;
   1.492 +      }
   1.493 +    }
   1.494 +    void nextInc(UEdge &edge, bool& dir) const {
   1.495 +      int de = (edges[(edge.id * 2) | (dir ? 1 : 0)].next_out);
   1.496 +      if (de != -1 ) {
   1.497 +        edge.id = de / 2;
   1.498 +        dir = ((de & 1) == 1);
   1.499 +      } else {
   1.500 +        edge.id = -1;
   1.501 +        dir = true;
   1.502 +      }
   1.503 +    }
   1.504 +
   1.505 +    static bool direction(Edge edge) {
   1.506 +      return (edge.id & 1) == 1;
   1.507 +    }
   1.508 +
   1.509 +    static Edge direct(UEdge uedge, bool dir) {
   1.510 +      return Edge(uedge.id * 2 + (dir ? 1 : 0));
   1.511 +    }
   1.512 +
   1.513 +    int id(Node node) const { return graph->id(node); }
   1.514 +    static int id(Edge edge) { return edge.id; }
   1.515 +    static int id(UEdge edge) { return edge.id; }
   1.516 +
   1.517 +    Node nodeFromId(int id) const { return graph->nodeFromId(id); }
   1.518 +    static Edge edgeFromId(int id) { return Edge(id); }
   1.519 +    static UEdge uEdgeFromId(int id) { return UEdge(id);}
   1.520 +
   1.521 +    int maxNodeId() const { return graph->maxNodeId(); };
   1.522 +    int maxEdgeId() const { return edges.size() - 1; }
   1.523 +    int maxUEdgeId() const { return edges.size() / 2 - 1; }
   1.524 +
   1.525 +    Node source(Edge e) const { return edges[e.id ^ 1].target; }
   1.526 +    Node target(Edge e) const { return edges[e.id].target; }
   1.527 +
   1.528 +    Node source(UEdge e) const { return edges[2 * e.id].target; }
   1.529 +    Node target(UEdge e) const { return edges[2 * e.id + 1].target; }
   1.530 +
   1.531 +    typedef typename ItemSetTraits<Graph, Node>::ItemNotifier NodeNotifier;
   1.532 +
   1.533 +    NodeNotifier& notifier(Node) const {
   1.534 +      return graph->notifier(Node());
   1.535 +    } 
   1.536 +
   1.537 +    template <typename _Value>
   1.538 +    class NodeMap : public Graph::template NodeMap<_Value> {
   1.539 +    public:
   1.540 +
   1.541 +      typedef typename _Graph::template NodeMap<_Value> Parent;
   1.542 +
   1.543 +      explicit NodeMap(const SmartUEdgeSetBase<Graph>& edgeset) 
   1.544 +	: Parent(*edgeset.graph) { }
   1.545 +
   1.546 +      NodeMap(const SmartUEdgeSetBase<Graph>& edgeset, const _Value& value)
   1.547 +	: Parent(*edgeset.graph, value) { }
   1.548 +
   1.549 +      NodeMap& operator=(const NodeMap& cmap) {
   1.550 +        return operator=<NodeMap>(cmap);
   1.551 +      }
   1.552 +
   1.553 +      template <typename CMap>
   1.554 +      NodeMap& operator=(const CMap& cmap) {
   1.555 +        Parent::operator=(cmap);
   1.556 +        return *this;
   1.557 +      }
   1.558 +    };
   1.559 +
   1.560 +  };
   1.561 +
   1.562    /// \ingroup semi_adaptors
   1.563    ///
   1.564    /// \brief Graph using a node set of another graph and an
   1.565 @@ -677,13 +1196,11 @@
   1.566    /// In the edge extension and removing it conforms to the 
   1.567    /// \ref concepts::UGraph "UGraph" concept.
   1.568    template <typename _Graph>
   1.569 -  class SmartUEdgeSet 
   1.570 -    : public UEdgeSetExtender<UndirGraphExtender<SmartEdgeSetBase<_Graph> > > {
   1.571 +  class SmartUEdgeSet : public UEdgeSetExtender<SmartUEdgeSetBase<_Graph> > {
   1.572  
   1.573    public:
   1.574  
   1.575 -    typedef UEdgeSetExtender<UndirGraphExtender<
   1.576 -      SmartEdgeSetBase<_Graph> > > Parent;
   1.577 +    typedef UEdgeSetExtender<SmartUEdgeSetBase<_Graph> > Parent;
   1.578      
   1.579      typedef typename Parent::Node Node;
   1.580      typedef typename Parent::Edge Edge;