src/work/alpar/fullgraph.h
changeset 592 5961cce7ec53
parent 591 eb532eef6170
child 593 b83b36ee7f10
     1.1 --- a/src/work/alpar/fullgraph.h	Sun May 09 16:22:49 2004 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,295 +0,0 @@
     1.4 -// -*- mode:C++ -*-
     1.5 -
     1.6 -#ifndef HUGO_FULL_GRAPH_H
     1.7 -#define HUGO_FULL_GRAPH_H
     1.8 -
     1.9 -///\ingroup graphs
    1.10 -///\file
    1.11 -///\brief FullGraph and SymFullGraph classes.
    1.12 -
    1.13 -#include <vector>
    1.14 -#include <limits.h>
    1.15 -
    1.16 -#include <hugo/invalid.h>
    1.17 -
    1.18 -namespace hugo {
    1.19 -
    1.20 -/// \addtogroup graphs
    1.21 -/// @{
    1.22 -
    1.23 -  ///A full graph class.
    1.24 -
    1.25 -  ///This is a simple and fast directed full graph implementation.
    1.26 -  ///It it completely static, so you can neither add nor delete either
    1.27 -  ///edges or nodes.
    1.28 -  ///Otherwise it conforms to the graph interface documented under
    1.29 -  ///the description of \ref GraphSkeleton.
    1.30 -  ///\sa \ref GraphSkeleton.
    1.31 -  ///\todo Shouldn't we avoid loops?
    1.32 -  ///
    1.33 -  ///\author Alpar Juttner
    1.34 -  class FullGraph {
    1.35 -    int NodeNum;
    1.36 -    int EdgeNum;
    1.37 -  public:
    1.38 -    template <typename T> class EdgeMap;
    1.39 -    template <typename T> class NodeMap;
    1.40 -
    1.41 -    class Node;
    1.42 -    class Edge;
    1.43 -    class NodeIt;
    1.44 -    class EdgeIt;
    1.45 -    class OutEdgeIt;
    1.46 -    class InEdgeIt;
    1.47 -    
    1.48 -    template <typename T> class NodeMap;
    1.49 -    template <typename T> class EdgeMap;
    1.50 -    
    1.51 -  public:
    1.52 -
    1.53 -    ///Creates a full graph with \c n nodes.
    1.54 -    FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { }
    1.55 -    ///
    1.56 -    FullGraph(const FullGraph &_g)
    1.57 -      : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { }
    1.58 -    
    1.59 -    int nodeNum() const { return NodeNum; }  //FIXME: What is this?
    1.60 -    int edgeNum() const { return EdgeNum; }  //FIXME: What is this?
    1.61 -
    1.62 -    int maxNodeId() const { return NodeNum; }  //FIXME: What is this?
    1.63 -    int maxEdgeId() const { return EdgeNum; }  //FIXME: What is this?
    1.64 -
    1.65 -    Node tail(Edge e) const { return e.n%NodeNum; }
    1.66 -    Node head(Edge e) const { return e.n/NodeNum; }
    1.67 -
    1.68 -    Node aNode(OutEdgeIt e) const { return tail(e); }
    1.69 -    Node aNode(InEdgeIt e) const { return head(e); }
    1.70 -
    1.71 -    Node bNode(OutEdgeIt e) const { return head(e); }
    1.72 -    Node bNode(InEdgeIt e) const { return tail(e); }
    1.73 -
    1.74 -    NodeIt& first(NodeIt& v) const {
    1.75 -      v=NodeIt(*this); return v; }
    1.76 -    EdgeIt& first(EdgeIt& e) const { 
    1.77 -      e=EdgeIt(*this); return e; }
    1.78 -    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
    1.79 -      e=OutEdgeIt(*this,v); return e; }
    1.80 -    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
    1.81 -      e=InEdgeIt(*this,v); return e; }
    1.82 -
    1.83 -    bool valid(Edge e) const { return e.n!=-1; }
    1.84 -    bool valid(Node n) const { return n.n!=-1; }
    1.85 -    
    1.86 -    template <typename It> It getNext(It it) const
    1.87 -    { It tmp(it); return next(tmp); }
    1.88 -
    1.89 -    NodeIt& next(NodeIt& it) const { 
    1.90 -      it.n=(it.n+2)%(NodeNum+1)-1; 
    1.91 -      return it; 
    1.92 -    }
    1.93 -    OutEdgeIt& next(OutEdgeIt& it) const
    1.94 -    { it.n+=NodeNum; if(it.n>=EdgeNum) it.n=-1; return it; }
    1.95 -    InEdgeIt& next(InEdgeIt& it) const
    1.96 -    { if(!((++it.n)%NodeNum)) it.n=-1; return it; }
    1.97 -    EdgeIt& next(EdgeIt& it) const { --it.n; return it; }
    1.98 -
    1.99 -    int id(Node v) const { return v.n; }
   1.100 -    int id(Edge e) const { return e.n; }
   1.101 -
   1.102 -    class Node {
   1.103 -      friend class FullGraph;
   1.104 -      template <typename T> friend class NodeMap;
   1.105 -
   1.106 -      friend class Edge;
   1.107 -      friend class OutEdgeIt;
   1.108 -      friend class InEdgeIt;
   1.109 -      friend class SymEdge;
   1.110 -
   1.111 -    protected:
   1.112 -      int n;
   1.113 -      friend int FullGraph::id(Node v) const; 
   1.114 -      Node(int nn) {n=nn;}
   1.115 -    public:
   1.116 -      Node() {}
   1.117 -      Node (Invalid) { n=-1; }
   1.118 -      bool operator==(const Node i) const {return n==i.n;}
   1.119 -      bool operator!=(const Node i) const {return n!=i.n;}
   1.120 -      bool operator<(const Node i) const {return n<i.n;}
   1.121 -    };
   1.122 -    
   1.123 -    class NodeIt : public Node {
   1.124 -      friend class FullGraph;
   1.125 -    public:
   1.126 -      NodeIt() : Node() { }
   1.127 -      NodeIt(Invalid i) : Node(i) { }
   1.128 -      NodeIt(const FullGraph& G) : Node(G.NodeNum?0:-1) { }
   1.129 -      ///\todo Undocumented conversion Node -\> NodeIt.
   1.130 -      NodeIt(const FullGraph& G, const Node &n) : Node(n) { }
   1.131 -    };
   1.132 -
   1.133 -    class Edge {
   1.134 -      friend class FullGraph;
   1.135 -      template <typename T> friend class EdgeMap;
   1.136 -      
   1.137 -      friend class Node;
   1.138 -      friend class NodeIt;
   1.139 -    protected:
   1.140 -      int n; //NodeNum*head+tail;
   1.141 -      friend int FullGraph::id(Edge e) const;
   1.142 -
   1.143 -      Edge(int nn) {n=nn;}
   1.144 -    public:
   1.145 -      Edge() { }
   1.146 -      Edge (Invalid) { n=-1; }
   1.147 -      bool operator==(const Edge i) const {return n==i.n;}
   1.148 -      bool operator!=(const Edge i) const {return n!=i.n;}
   1.149 -      bool operator<(const Edge i) const {return n<i.n;}
   1.150 -      ///\bug This is a workaround until somebody tells me how to
   1.151 -      ///make class \c SymFullGraph::SymEdgeMap friend of Edge
   1.152 -      int &idref() {return n;}
   1.153 -      const int &idref() const {return n;}
   1.154 -    };
   1.155 -    
   1.156 -    class EdgeIt : public Edge {
   1.157 -      friend class FullGraph;
   1.158 -    public:
   1.159 -      EdgeIt(const FullGraph& G) : Edge(G.EdgeNum-1) { }
   1.160 -      EdgeIt (Invalid i) : Edge(i) { }
   1.161 -      EdgeIt() : Edge() { }
   1.162 -      ///\bug This is a workaround until somebody tells me how to
   1.163 -      ///make class \c SymFullGraph::SymEdgeMap friend of Edge
   1.164 -      int &idref() {return n;}
   1.165 -    };
   1.166 -    
   1.167 -    class OutEdgeIt : public Edge {
   1.168 -      friend class FullGraph;
   1.169 -    public: 
   1.170 -      OutEdgeIt() : Edge() { }
   1.171 -      OutEdgeIt (Invalid i) : Edge(i) { }
   1.172 -
   1.173 -      OutEdgeIt(const FullGraph& G,const Node v)
   1.174 -	: Edge(v.n) {}
   1.175 -    };
   1.176 -    
   1.177 -    class InEdgeIt : public Edge {
   1.178 -      friend class FullGraph;
   1.179 -    public: 
   1.180 -      InEdgeIt() : Edge() { }
   1.181 -      InEdgeIt (Invalid i) : Edge(i) { }
   1.182 -      InEdgeIt(const FullGraph& G,Node v) :Edge(v.n*G.NodeNum){}
   1.183 -    };
   1.184 -
   1.185 -    template <typename T> class NodeMap
   1.186 -    {
   1.187 -      std::vector<T> container;
   1.188 -
   1.189 -    public:
   1.190 -      typedef T ValueType;
   1.191 -      typedef Node KeyType;
   1.192 -
   1.193 -      NodeMap(const FullGraph &_G) : container(_G.NodeNum) { }
   1.194 -      NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { }
   1.195 -      NodeMap(const NodeMap<T> &m) : container(m.container) { }
   1.196 -
   1.197 -      template<typename TT> friend class NodeMap;
   1.198 -      ///\todo It can copy between different types.
   1.199 -      template<typename TT> NodeMap(const NodeMap<TT> &m)
   1.200 -	: container(m.container.size())
   1.201 -      {
   1.202 -	typename std::vector<TT>::const_iterator i;
   1.203 -	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   1.204 -	    i!=m.container.end();
   1.205 -	    i++)
   1.206 -	  container.push_back(*i);
   1.207 -      }
   1.208 -      void set(Node n, T a) { container[n.n]=a; }
   1.209 -      //'T& operator[](Node n)' would be wrong here
   1.210 -      typename std::vector<T>::reference
   1.211 -      operator[](Node n) { return container[n.n]; }
   1.212 -      //'const T& operator[](Node n)' would be wrong here
   1.213 -      typename std::vector<T>::const_reference 
   1.214 -      operator[](Node n) const { return container[n.n]; }
   1.215 -
   1.216 -      ///\warning There is no safety check at all!
   1.217 -      ///Using operator = between maps attached to different graph may
   1.218 -      ///cause serious problem.
   1.219 -      ///\todo Is this really so?
   1.220 -      ///\todo It can copy between different types.
   1.221 -      const NodeMap<T>& operator=(const NodeMap<T> &m)
   1.222 -      {
   1.223 -	container = m.container;
   1.224 -	return *this;
   1.225 -      }
   1.226 -      template<typename TT>
   1.227 -      const NodeMap<T>& operator=(const NodeMap<TT> &m)
   1.228 -      {
   1.229 -	std::copy(m.container.begin(), m.container.end(), container.begin());
   1.230 -	return *this;
   1.231 -      }
   1.232 -      
   1.233 -      void update() {}    //Useless for Dynamic Maps
   1.234 -      void update(T a) {}  //Useless for Dynamic Maps
   1.235 -    };
   1.236 -    
   1.237 -    template <typename T> class EdgeMap
   1.238 -    {
   1.239 -      std::vector<T> container;
   1.240 -
   1.241 -    public:
   1.242 -      typedef T ValueType;
   1.243 -      typedef Edge KeyType;
   1.244 -
   1.245 -      EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { }
   1.246 -      EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { } 
   1.247 -      EdgeMap(const EdgeMap<T> &m) : container(m.container) { }
   1.248 -
   1.249 -      template<typename TT> friend class EdgeMap;
   1.250 -      ///\todo It can copy between different types. 
   1.251 -      ///\todo We could use 'copy'
   1.252 -      template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
   1.253 -	container(m.container.size())
   1.254 -      {
   1.255 -	typename std::vector<TT>::const_iterator i;
   1.256 -	for(typename std::vector<TT>::const_iterator i=m.container.begin();
   1.257 -	    i!=m.container.end();
   1.258 -	    i++)
   1.259 -	  container.push_back(*i);
   1.260 -      }
   1.261 -      void set(Edge n, T a) { container[n.n]=a; }
   1.262 -      //T get(Edge n) const { return container[n.n]; }
   1.263 -      typename std::vector<T>::reference
   1.264 -      operator[](Edge n) { return container[n.n]; }
   1.265 -      typename std::vector<T>::const_reference
   1.266 -      operator[](Edge n) const { return container[n.n]; }
   1.267 -
   1.268 -      ///\warning There is no safety check at all!
   1.269 -      ///Using operator = between maps attached to different graph may
   1.270 -      ///cause serious problem.
   1.271 -      ///\todo Is this really so?
   1.272 -      ///\todo It can copy between different types.
   1.273 -      const EdgeMap<T>& operator=(const EdgeMap<T> &m)
   1.274 -      {
   1.275 -	container = m.container;
   1.276 -	return *this;
   1.277 -      }
   1.278 -      template<typename TT>
   1.279 -      const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
   1.280 -      {
   1.281 -	std::copy(m.container.begin(), m.container.end(), container.begin());
   1.282 -	return *this;
   1.283 -      }
   1.284 -      
   1.285 -      void update() {}
   1.286 -      void update(T a) {}
   1.287 -    };
   1.288 -
   1.289 -  };
   1.290 -
   1.291 -  /// @}  
   1.292 -
   1.293 -} //namespace hugo
   1.294 -
   1.295 -
   1.296 -
   1.297 -
   1.298 -#endif //HUGO_FULL_GRAPH_H