lemon/concept/graph.h
changeset 1435 8e85e6bbefdf
parent 1426 91eb70983697
child 1448 0274acee0e35
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/lemon/concept/graph.h	Mon May 23 04:48:14 2005 +0000
     1.3 @@ -0,0 +1,578 @@
     1.4 +/* -*- C++ -*-
     1.5 + * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
     1.6 + *
     1.7 + * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     1.8 + * (Egervary Research Group on Combinatorial Optimization, EGRES).
     1.9 + *
    1.10 + * Permission to use, modify and distribute this software is granted
    1.11 + * provided that this copyright notice appears in all copies. For
    1.12 + * precise terms see the accompanying LICENSE file.
    1.13 + *
    1.14 + * This software is provided "AS IS" with no warranty of any kind,
    1.15 + * express or implied, and with no claim as to its suitability for any
    1.16 + * purpose.
    1.17 + *
    1.18 + */
    1.19 +
    1.20 +#ifndef LEMON_CONCEPT_GRAPH_H
    1.21 +#define LEMON_CONCEPT_GRAPH_H
    1.22 +
    1.23 +///\ingroup graph_concepts
    1.24 +///\file
    1.25 +///\brief Declaration of Graph.
    1.26 +
    1.27 +#include <lemon/invalid.h>
    1.28 +#include <lemon/concept/maps.h>
    1.29 +#include <lemon/concept_check.h>
    1.30 +#include <lemon/concept/graph_component.h>
    1.31 +
    1.32 +namespace lemon {
    1.33 +  namespace concept {
    1.34 +
    1.35 +    
    1.36 +    /// \addtogroup graph_concepts
    1.37 +    /// @{
    1.38 +
    1.39 +    /**************** The full-featured graph concepts ****************/
    1.40 +
    1.41 +
    1.42 +    /// \brief Modular static graph class.
    1.43 +    ///     
    1.44 +    /// It should be the same as the \c StaticGraph class.
    1.45 +    class _StaticGraph 
    1.46 +      :  virtual public BaseGraphComponent,
    1.47 +         public IterableGraphComponent, public MappableGraphComponent {
    1.48 +    public:
    1.49 +      typedef BaseGraphComponent::Node Node;
    1.50 +      typedef BaseGraphComponent::Edge Edge;
    1.51 +
    1.52 +      template <typename _Graph>
    1.53 +      struct Constraints {
    1.54 +        void constraints() {
    1.55 +          checkConcept<IterableGraphComponent, _Graph>();
    1.56 +          checkConcept<MappableGraphComponent, _Graph>();
    1.57 +        }
    1.58 +      };
    1.59 +    };
    1.60 +
    1.61 +    /// \brief Modular extendable graph class.
    1.62 +    ///     
    1.63 +    /// It should be the same as the \c ExtendableGraph class.
    1.64 +    class _ExtendableGraph 
    1.65 +      :  virtual public BaseGraphComponent, public _StaticGraph,
    1.66 +         public ExtendableGraphComponent, public ClearableGraphComponent {
    1.67 +    public:
    1.68 +      typedef BaseGraphComponent::Node Node;
    1.69 +      typedef BaseGraphComponent::Edge Edge;
    1.70 +
    1.71 +      template <typename _Graph>
    1.72 +      struct Constraints {
    1.73 +        void constraints() {
    1.74 +          checkConcept<_StaticGraph, _Graph >();
    1.75 +          checkConcept<ExtendableGraphComponent, _Graph >();
    1.76 +          checkConcept<ClearableGraphComponent, _Graph >();
    1.77 +        }
    1.78 +      };
    1.79 +    };
    1.80 +
    1.81 +    /// \brief Modular erasable graph class.
    1.82 +    ///     
    1.83 +    /// It should be the same as the \c ErasableGraph class.
    1.84 +    class _ErasableGraph 
    1.85 +      :  virtual public BaseGraphComponent, public _ExtendableGraph,
    1.86 +         public ErasableGraphComponent {
    1.87 +    public:
    1.88 +      typedef BaseGraphComponent::Node Node;
    1.89 +      typedef BaseGraphComponent::Edge Edge;
    1.90 +
    1.91 +      template <typename _Graph>
    1.92 +      struct Constraints {
    1.93 +        void constraints() {
    1.94 +          checkConcept<_ExtendableGraph, _Graph >();
    1.95 +          checkConcept<ErasableGraphComponent, _Graph >();
    1.96 +        }
    1.97 +      };
    1.98 +    };
    1.99 +
   1.100 +    /// An empty static graph class.
   1.101 +  
   1.102 +    /// This class provides all the common features of a graph structure,
   1.103 +    /// however completely without implementations and real data structures
   1.104 +    /// behind the interface.
   1.105 +    /// All graph algorithms should compile with this class, but it will not
   1.106 +    /// run properly, of course.
   1.107 +    ///
   1.108 +    /// It can be used for checking the interface compatibility,
   1.109 +    /// or it can serve as a skeleton of a new graph structure.
   1.110 +    /// 
   1.111 +    /// Also, you will find here the full documentation of a certain graph
   1.112 +    /// feature, the documentation of a real graph imlementation
   1.113 +    /// like @ref ListGraph or
   1.114 +    /// @ref SmartGraph will just refer to this structure.
   1.115 +    ///
   1.116 +    /// \todo A pages describing the concept of concept description would
   1.117 +    /// be nice.
   1.118 +    class StaticGraph
   1.119 +    {
   1.120 +    public:
   1.121 +      /// Defalult constructor.
   1.122 +
   1.123 +      /// Defalult constructor.
   1.124 +      ///
   1.125 +      StaticGraph() { }
   1.126 +      ///Copy consructor.
   1.127 +
   1.128 +//       ///\todo It is not clear, what we expect from a copy constructor.
   1.129 +//       ///E.g. How to assign the nodes/edges to each other? What about maps?
   1.130 +//       StaticGraph(const StaticGraph& g) { }
   1.131 +
   1.132 +      /// The base type of node iterators, 
   1.133 +      /// or in other words, the trivial node iterator.
   1.134 +
   1.135 +      /// This is the base type of each node iterator,
   1.136 +      /// thus each kind of node iterator converts to this.
   1.137 +      /// More precisely each kind of node iterator should be inherited 
   1.138 +      /// from the trivial node iterator.
   1.139 +      class Node {
   1.140 +      public:
   1.141 +        /// Default constructor
   1.142 +
   1.143 +        /// @warning The default constructor sets the iterator
   1.144 +        /// to an undefined value.
   1.145 +        Node() { }
   1.146 +        /// Copy constructor.
   1.147 +
   1.148 +        /// Copy constructor.
   1.149 +        ///
   1.150 +        Node(const Node&) { }
   1.151 +
   1.152 +        /// Invalid constructor \& conversion.
   1.153 +
   1.154 +        /// This constructor initializes the iterator to be invalid.
   1.155 +        /// \sa Invalid for more details.
   1.156 +        Node(Invalid) { }
   1.157 +        /// Equality operator
   1.158 +
   1.159 +        /// Two iterators are equal if and only if they point to the
   1.160 +        /// same object or both are invalid.
   1.161 +        bool operator==(Node) const { return true; }
   1.162 +
   1.163 +        /// Inequality operator
   1.164 +        
   1.165 +        /// \sa operator==(Node n)
   1.166 +        ///
   1.167 +        bool operator!=(Node) const { return true; }
   1.168 +
   1.169 +      };
   1.170 +    
   1.171 +      /// This iterator goes through each node.
   1.172 +
   1.173 +      /// This iterator goes through each node.
   1.174 +      /// Its usage is quite simple, for example you can count the number
   1.175 +      /// of nodes in graph \c g of type \c Graph like this:
   1.176 +      /// \code
   1.177 +      /// int count=0;
   1.178 +      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   1.179 +      /// \endcode
   1.180 +      class NodeIt : public Node {
   1.181 +      public:
   1.182 +        /// Default constructor
   1.183 +
   1.184 +        /// @warning The default constructor sets the iterator
   1.185 +        /// to an undefined value.
   1.186 +        NodeIt() { }
   1.187 +        /// Copy constructor.
   1.188 +        
   1.189 +        /// Copy constructor.
   1.190 +        ///
   1.191 +        NodeIt(const NodeIt& n) : Node(n) { }
   1.192 +        /// Invalid constructor \& conversion.
   1.193 +
   1.194 +        /// Initialize the iterator to be invalid.
   1.195 +        /// \sa Invalid for more details.
   1.196 +        NodeIt(Invalid) { }
   1.197 +        /// Sets the iterator to the first node.
   1.198 +
   1.199 +        /// Sets the iterator to the first node of \c g.
   1.200 +        ///
   1.201 +        NodeIt(const StaticGraph&) { }
   1.202 +        /// Node -> NodeIt conversion.
   1.203 +
   1.204 +        /// Sets the iterator to the node of \c g pointed by the trivial 
   1.205 +        /// iterator n.
   1.206 +        /// This feature necessitates that each time we 
   1.207 +        /// iterate the edge-set, the iteration order is the same.
   1.208 +        NodeIt(const StaticGraph& g, const Node& n) { }
   1.209 +        /// Next node.
   1.210 +
   1.211 +        /// Assign the iterator to the next node.
   1.212 +        ///
   1.213 +        NodeIt& operator++() { return *this; }
   1.214 +      };
   1.215 +    
   1.216 +    
   1.217 +      /// The base type of the edge iterators.
   1.218 +
   1.219 +      /// The base type of the edge iterators.
   1.220 +      ///
   1.221 +      class Edge {
   1.222 +      public:
   1.223 +        /// Default constructor
   1.224 +
   1.225 +        /// @warning The default constructor sets the iterator
   1.226 +        /// to an undefined value.
   1.227 +        Edge() { }
   1.228 +        /// Copy constructor.
   1.229 +
   1.230 +        /// Copy constructor.
   1.231 +        ///
   1.232 +        Edge(const Edge&) { }
   1.233 +        /// Initialize the iterator to be invalid.
   1.234 +
   1.235 +        /// Initialize the iterator to be invalid.
   1.236 +        ///
   1.237 +        Edge(Invalid) { }
   1.238 +        /// Equality operator
   1.239 +
   1.240 +        /// Two iterators are equal if and only if they point to the
   1.241 +        /// same object or both are invalid.
   1.242 +        bool operator==(Edge) const { return true; }
   1.243 +        /// Inequality operator
   1.244 +
   1.245 +        /// \sa operator==(Node n)
   1.246 +        ///
   1.247 +        bool operator!=(Edge) const { return true; }
   1.248 +      };
   1.249 +    
   1.250 +      /// This iterator goes trough the outgoing edges of a node.
   1.251 +
   1.252 +      /// This iterator goes trough the \e outgoing edges of a certain node
   1.253 +      /// of a graph.
   1.254 +      /// Its usage is quite simple, for example you can count the number
   1.255 +      /// of outgoing edges of a node \c n
   1.256 +      /// in graph \c g of type \c Graph as follows.
   1.257 +      /// \code
   1.258 +      /// int count=0;
   1.259 +      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   1.260 +      /// \endcode
   1.261 +    
   1.262 +      class OutEdgeIt : public Edge {
   1.263 +      public:
   1.264 +        /// Default constructor
   1.265 +
   1.266 +        /// @warning The default constructor sets the iterator
   1.267 +        /// to an undefined value.
   1.268 +        OutEdgeIt() { }
   1.269 +        /// Copy constructor.
   1.270 +
   1.271 +        /// Copy constructor.
   1.272 +        ///
   1.273 +        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
   1.274 +        /// Initialize the iterator to be invalid.
   1.275 +
   1.276 +        /// Initialize the iterator to be invalid.
   1.277 +        ///
   1.278 +        OutEdgeIt(Invalid) { }
   1.279 +        /// This constructor sets the iterator to the first outgoing edge.
   1.280 +    
   1.281 +        /// This constructor sets the iterator to the first outgoing edge of
   1.282 +        /// the node.
   1.283 +        ///@param n the node
   1.284 +        ///@param g the graph
   1.285 +        OutEdgeIt(const StaticGraph&, const Node&) { }
   1.286 +        /// Edge -> OutEdgeIt conversion
   1.287 +
   1.288 +        /// Sets the iterator to the value of the trivial iterator \c e.
   1.289 +        /// This feature necessitates that each time we 
   1.290 +        /// iterate the edge-set, the iteration order is the same.
   1.291 +        OutEdgeIt(const StaticGraph& g, const Edge& e) { }
   1.292 +        ///Next outgoing edge
   1.293 +        
   1.294 +        /// Assign the iterator to the next 
   1.295 +        /// outgoing edge of the corresponding node.
   1.296 +        OutEdgeIt& operator++() { return *this; }
   1.297 +      };
   1.298 +
   1.299 +      /// This iterator goes trough the incoming edges of a node.
   1.300 +
   1.301 +      /// This iterator goes trough the \e incoming edges of a certain node
   1.302 +      /// of a graph.
   1.303 +      /// Its usage is quite simple, for example you can count the number
   1.304 +      /// of outgoing edges of a node \c n
   1.305 +      /// in graph \c g of type \c Graph as follows.
   1.306 +      /// \code
   1.307 +      /// int count=0;
   1.308 +      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   1.309 +      /// \endcode
   1.310 +
   1.311 +      class InEdgeIt : public Edge {
   1.312 +      public:
   1.313 +        /// Default constructor
   1.314 +
   1.315 +        /// @warning The default constructor sets the iterator
   1.316 +        /// to an undefined value.
   1.317 +        InEdgeIt() { }
   1.318 +        /// Copy constructor.
   1.319 +
   1.320 +        /// Copy constructor.
   1.321 +        ///
   1.322 +        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
   1.323 +        /// Initialize the iterator to be invalid.
   1.324 +
   1.325 +        /// Initialize the iterator to be invalid.
   1.326 +        ///
   1.327 +        InEdgeIt(Invalid) { }
   1.328 +        /// This constructor sets the iterator to first incoming edge.
   1.329 +    
   1.330 +        /// This constructor set the iterator to the first incoming edge of
   1.331 +        /// the node.
   1.332 +        ///@param n the node
   1.333 +        ///@param g the graph
   1.334 +        InEdgeIt(const StaticGraph&, const Node&) { }
   1.335 +        /// Edge -> InEdgeIt conversion
   1.336 +
   1.337 +        /// Sets the iterator to the value of the trivial iterator \c e.
   1.338 +        /// This feature necessitates that each time we 
   1.339 +        /// iterate the edge-set, the iteration order is the same.
   1.340 +        InEdgeIt(const StaticGraph&, const Edge&) { }
   1.341 +        /// Next incoming edge
   1.342 +
   1.343 +        /// Assign the iterator to the next inedge of the corresponding node.
   1.344 +        ///
   1.345 +        InEdgeIt& operator++() { return *this; }
   1.346 +      };
   1.347 +      /// This iterator goes through each edge.
   1.348 +
   1.349 +      /// This iterator goes through each edge of a graph.
   1.350 +      /// Its usage is quite simple, for example you can count the number
   1.351 +      /// of edges in a graph \c g of type \c Graph as follows:
   1.352 +      /// \code
   1.353 +      /// int count=0;
   1.354 +      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   1.355 +      /// \endcode
   1.356 +      class EdgeIt : public Edge {
   1.357 +      public:
   1.358 +        /// Default constructor
   1.359 +
   1.360 +        /// @warning The default constructor sets the iterator
   1.361 +        /// to an undefined value.
   1.362 +        EdgeIt() { }
   1.363 +        /// Copy constructor.
   1.364 +
   1.365 +        /// Copy constructor.
   1.366 +        ///
   1.367 +        EdgeIt(const EdgeIt& e) : Edge(e) { }
   1.368 +        /// Initialize the iterator to be invalid.
   1.369 +
   1.370 +        /// Initialize the iterator to be invalid.
   1.371 +        ///
   1.372 +        EdgeIt(Invalid) { }
   1.373 +        /// This constructor sets the iterator to the first edge.
   1.374 +    
   1.375 +        /// This constructor sets the iterator to the first edge of \c g.
   1.376 +        ///@param g the graph
   1.377 +        EdgeIt(const StaticGraph&) { }
   1.378 +        /// Edge -> EdgeIt conversion
   1.379 +
   1.380 +        /// Sets the iterator to the value of the trivial iterator \c e.
   1.381 +        /// This feature necessitates that each time we 
   1.382 +        /// iterate the edge-set, the iteration order is the same.
   1.383 +        EdgeIt(const StaticGraph&, const Edge&) { } 
   1.384 +        ///Next edge
   1.385 +        
   1.386 +        /// Assign the iterator to the next edge.
   1.387 +        EdgeIt& operator++() { return *this; }
   1.388 +      };
   1.389 +      ///Gives back the target node of an edge.
   1.390 +
   1.391 +      ///Gives back the target node of an edge.
   1.392 +      ///
   1.393 +      Node target(Edge) const { return INVALID; }
   1.394 +      ///Gives back the source node of an edge.
   1.395 +
   1.396 +      ///Gives back the source node of an edge.
   1.397 +      ///
   1.398 +      Node source(Edge) const { return INVALID; }
   1.399 +      /// Read write map of the nodes to type \c T.
   1.400 +
   1.401 +      /// \ingroup concept
   1.402 +      /// ReadWrite map of the nodes to type \c T.
   1.403 +      /// \sa Reference
   1.404 +      /// \warning Making maps that can handle bool type (NodeMap<bool>)
   1.405 +      /// needs some extra attention!
   1.406 +      template<class T> 
   1.407 +      class NodeMap : public ReadWriteMap< Node, T >
   1.408 +      {
   1.409 +      public:
   1.410 +
   1.411 +        ///\e
   1.412 +        NodeMap(const StaticGraph&) { }
   1.413 +        ///\e
   1.414 +        NodeMap(const StaticGraph&, T) { }
   1.415 +
   1.416 +        ///Copy constructor
   1.417 +        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
   1.418 +        ///Assignment operator
   1.419 +        NodeMap& operator=(const NodeMap&) { return *this; }
   1.420 +        // \todo fix this concept
   1.421 +      };
   1.422 +
   1.423 +      /// Read write map of the edges to type \c T.
   1.424 +
   1.425 +      /// \ingroup concept
   1.426 +      ///Reference map of the edges to type \c T.
   1.427 +      /// \sa Reference
   1.428 +      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   1.429 +      /// needs some extra attention!
   1.430 +      template<class T> 
   1.431 +      class EdgeMap : public ReadWriteMap<Edge,T>
   1.432 +      {
   1.433 +      public:
   1.434 +
   1.435 +        ///\e
   1.436 +        EdgeMap(const StaticGraph&) { }
   1.437 +        ///\e
   1.438 +        EdgeMap(const StaticGraph&, T) { }
   1.439 +        ///Copy constructor
   1.440 +        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
   1.441 +        ///Assignment operator
   1.442 +        EdgeMap& operator=(const EdgeMap&) { return *this; }
   1.443 +        // \todo fix this concept    
   1.444 +      };
   1.445 +
   1.446 +      template <typename _Graph>
   1.447 +      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
   1.448 +
   1.449 +    };
   1.450 +
   1.451 +    /// An empty non-static graph class.
   1.452 +    
   1.453 +    /// This class provides everything that \ref StaticGraph does.
   1.454 +    /// Additionally it enables building graphs from scratch.
   1.455 +    class ExtendableGraph : public StaticGraph
   1.456 +    {
   1.457 +    public:
   1.458 +      /// Defalult constructor.
   1.459 +
   1.460 +      /// Defalult constructor.
   1.461 +      ///
   1.462 +      ExtendableGraph() { }
   1.463 +      ///Add a new node to the graph.
   1.464 +
   1.465 +      /// \return the new node.
   1.466 +      ///
   1.467 +      Node addNode() { return INVALID; }
   1.468 +      ///Add a new edge to the graph.
   1.469 +
   1.470 +      ///Add a new edge to the graph with source node \c s
   1.471 +      ///and target node \c t.
   1.472 +      ///\return the new edge.
   1.473 +      Edge addEdge(Node, Node) { return INVALID; }
   1.474 +    
   1.475 +      /// Resets the graph.
   1.476 +
   1.477 +      /// This function deletes all edges and nodes of the graph.
   1.478 +      /// It also frees the memory allocated to store them.
   1.479 +      /// \todo It might belong to \ref ErasableGraph.
   1.480 +      void clear() { }
   1.481 +
   1.482 +      template <typename _Graph>
   1.483 +      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
   1.484 +
   1.485 +    };
   1.486 +
   1.487 +    /// An empty erasable graph class.
   1.488 +  
   1.489 +    /// This class is an extension of \ref ExtendableGraph. It makes it
   1.490 +    /// possible to erase edges or nodes.
   1.491 +    class ErasableGraph : public ExtendableGraph
   1.492 +    {
   1.493 +    public:
   1.494 +      /// Defalult constructor.
   1.495 +
   1.496 +      /// Defalult constructor.
   1.497 +      ///
   1.498 +      ErasableGraph() { }
   1.499 +      /// Deletes a node.
   1.500 +
   1.501 +      /// Deletes node \c n node.
   1.502 +      ///
   1.503 +      void erase(Node) { }
   1.504 +      /// Deletes an edge.
   1.505 +
   1.506 +      /// Deletes edge \c e edge.
   1.507 +      ///
   1.508 +      void erase(Edge) { }
   1.509 +
   1.510 +      template <typename _Graph>
   1.511 +      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
   1.512 +
   1.513 +    };
   1.514 +
   1.515 +    
   1.516 +    /************* New GraphBase stuff **************/
   1.517 +
   1.518 +
   1.519 +//     /// A minimal GraphBase concept
   1.520 +
   1.521 +//     /// This class describes a minimal concept which can be extended to a
   1.522 +//     /// full-featured graph with \ref GraphFactory.
   1.523 +//     class GraphBase {
   1.524 +//     public:
   1.525 +
   1.526 +//       GraphBase() {}
   1.527 +
   1.528 +//       /// \bug Should we demand that Node and Edge be subclasses of the
   1.529 +//       /// Graph class???
   1.530 +
   1.531 +//       typedef GraphItem<'n'> Node;
   1.532 +//       typedef GraphItem<'e'> Edge;
   1.533 +
   1.534 +// //       class Node : public BaseGraphItem<'n'> {};
   1.535 +// //       class Edge : public BaseGraphItem<'e'> {};
   1.536 +
   1.537 +//       // Graph operation
   1.538 +//       void firstNode(Node &n) const { }
   1.539 +//       void firstEdge(Edge &e) const { }
   1.540 +
   1.541 +//       void firstOutEdge(Edge &e, Node) const { }
   1.542 +//       void firstInEdge(Edge &e, Node) const { }
   1.543 +
   1.544 +//       void nextNode(Node &n) const { }
   1.545 +//       void nextEdge(Edge &e) const { }
   1.546 +
   1.547 +
   1.548 +//       // Question: isn't it reasonable if this methods have a Node
   1.549 +//       // parameter? Like this:
   1.550 +//       // Edge& nextOut(Edge &e, Node) const { return e; }
   1.551 +//       void nextOutEdge(Edge &e) const { }
   1.552 +//       void nextInEdge(Edge &e) const { }
   1.553 +
   1.554 +//       Node target(Edge) const { return Node(); }
   1.555 +//       Node source(Edge) const { return Node(); }
   1.556 +      
   1.557 +
   1.558 +//       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
   1.559 +//       // concept?
   1.560 +
   1.561 +
   1.562 +//       // Maps.
   1.563 +//       //
   1.564 +//       // We need a special slimer concept which does not provide maps (it
   1.565 +//       // wouldn't be strictly slimer, cause for map-factory id() & friends
   1.566 +//       // a required...)
   1.567 +
   1.568 +//       template<typename T>
   1.569 +//       class NodeMap : public GraphMap<GraphBase, Node, T> {};
   1.570 +
   1.571 +//       template<typename T>
   1.572 +//       class EdgeMap : public GraphMap<GraphBase, Node, T> {};
   1.573 +//     };
   1.574 +
   1.575 +    // @}
   1.576 +  } //namespace concept  
   1.577 +} //namespace lemon
   1.578 +
   1.579 +
   1.580 +
   1.581 +#endif // LEMON_CONCEPT_GRAPH_H