lemon/concept/graph_component.h
changeset 1435 8e85e6bbefdf
parent 1375 ebdce4f68ac4
child 1494 ae55ba000ebb
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/lemon/concept/graph_component.h	Mon May 23 04:48:14 2005 +0000
     1.3 @@ -0,0 +1,982 @@
     1.4 +/* -*- C++ -*-
     1.5 + * lemon/concept/graph_component.h - Part of LEMON, a generic C++ optimization library
     1.6 + *
     1.7 + * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     1.8 + * (Egervary Research Group on Combinatorial Optimization, EGRES).
     1.9 + *
    1.10 + * Permission to use, modify and distribute this software is granted
    1.11 + * provided that this copyright notice appears in all copies. For
    1.12 + * precise terms see the accompanying LICENSE file.
    1.13 + *
    1.14 + * This software is provided "AS IS" with no warranty of any kind,
    1.15 + * express or implied, and with no claim as to its suitability for any
    1.16 + * purpose.
    1.17 + *
    1.18 + */
    1.19 +
    1.20 +///\ingroup graph_concepts
    1.21 +///\file
    1.22 +///\brief The graph components.
    1.23 +
    1.24 +
    1.25 +#ifndef LEMON_CONCEPT_GRAPH_COMPONENT_H
    1.26 +#define LEMON_CONCEPT_GRAPH_COMPONENT_H
    1.27 +
    1.28 +#include <lemon/invalid.h>
    1.29 +#include <lemon/concept/maps.h>
    1.30 +
    1.31 +#include <lemon/bits/alteration_notifier.h>
    1.32 +
    1.33 +namespace lemon {
    1.34 +  namespace concept {
    1.35 +
    1.36 +    /// \addtogroup graph_concepts
    1.37 +    /// @{
    1.38 +
    1.39 +    /****************   Graph iterator concepts   ****************/
    1.40 +
    1.41 +    /// Skeleton class for graph Node and Edge types
    1.42 +
    1.43 +    /// This class describes the interface of Node and Edge (and UndirEdge
    1.44 +    /// in undirected graphs) subtypes of graph types.
    1.45 +    ///
    1.46 +    /// \note This class is a template class so that we can use it to
    1.47 +    /// create graph skeleton classes. The reason for this is than Node
    1.48 +    /// and Edge types should \em not derive from the same base class.
    1.49 +    /// For Node you should instantiate it with character 'n' and for Edge
    1.50 +    /// with 'e'.
    1.51 +
    1.52 +#ifndef DOXYGEN
    1.53 +    template <char _selector = '0'>
    1.54 +#endif
    1.55 +    class GraphItem {
    1.56 +    public:
    1.57 +      /// Default constructor.
    1.58 +      
    1.59 +      /// \warning The default constructor is not required to set
    1.60 +      /// the item to some well-defined value. So you should consider it
    1.61 +      /// as uninitialized.
    1.62 +      GraphItem() {}
    1.63 +      /// Copy constructor.
    1.64 +      
    1.65 +      /// Copy constructor.
    1.66 +      ///
    1.67 +      GraphItem(GraphItem const&) {}
    1.68 +      /// Invalid constructor \& conversion.
    1.69 +
    1.70 +      /// This constructor initializes the item to be invalid.
    1.71 +      /// \sa Invalid for more details.
    1.72 +      GraphItem(Invalid) {}
    1.73 +      /// Assign operator for nodes.
    1.74 +
    1.75 +      /// The nodes are assignable. 
    1.76 +      ///
    1.77 +      GraphItem& operator=(GraphItem const&) { return *this; }
    1.78 +      /// Equality operator.
    1.79 +      
    1.80 +      /// Two iterators are equal if and only if they represents the
    1.81 +      /// same node in the graph or both are invalid.
    1.82 +      bool operator==(GraphItem) const { return false; }
    1.83 +      /// Inequality operator.
    1.84 +	
    1.85 +      /// \sa operator==(const Node& n)
    1.86 +      ///
    1.87 +      bool operator!=(GraphItem) const { return false; }
    1.88 +
    1.89 +      /// Artificial ordering operator.
    1.90 +
    1.91 +      /// To allow the use of graph descriptors as key type in std::map or
    1.92 +      /// similar associative container we require this.
    1.93 +      ///
    1.94 +      /// \note This operator only have to define some strict ordering of
    1.95 +      /// the items; this order has nothing to do with the iteration
    1.96 +      /// ordering of the items.
    1.97 +      ///
    1.98 +      /// \bug This is a technical requirement. Do we really need this?
    1.99 +      bool operator<(GraphItem) const { return false; }
   1.100 +
   1.101 +      template<typename _GraphItem>
   1.102 +      struct Constraints {
   1.103 +	void constraints() {
   1.104 +	  _GraphItem i1;
   1.105 +	  _GraphItem i2 = i1;
   1.106 +	  _GraphItem i3 = INVALID;
   1.107 +	  
   1.108 +	  i1 = i2 = i3;
   1.109 +
   1.110 +	  bool b;
   1.111 +	  //	  b = (ia == ib) && (ia != ib) && (ia < ib);
   1.112 +	  b = (ia == ib) && (ia != ib);
   1.113 +	  b = (ia == INVALID) && (ib != INVALID);
   1.114 +	  //	  b = (ia < ib);
   1.115 +	}
   1.116 +
   1.117 +	const _GraphItem &ia;
   1.118 +	const _GraphItem &ib;
   1.119 +      };
   1.120 +    };
   1.121 +
   1.122 +    /// A type describing the concept of graph node
   1.123 +
   1.124 +    /// This is an instantiation of \ref GraphItem which can be used as a
   1.125 +    /// Node subtype in graph skeleton definitions
   1.126 +    typedef GraphItem<'n'> GraphNode;
   1.127 +
   1.128 +    /// A type describing the concept of graph edge
   1.129 +
   1.130 +    /// This is an instantiation of \ref GraphItem which can be used as a
   1.131 +    /// Edge subtype in graph skeleton definitions
   1.132 +    typedef GraphItem<'e'> GraphEdge;
   1.133 +
   1.134 +
   1.135 +    /**************** Basic features of graphs ****************/
   1.136 +
   1.137 +    /// An empty base graph class.
   1.138 +  
   1.139 +    /// This class provides the minimal set of features needed for a graph
   1.140 +    /// structure. All graph concepts have to be conform to this base
   1.141 +    /// graph.
   1.142 +    ///
   1.143 +    /// \bug This is not true. The minimal graph concept is the
   1.144 +    /// BaseIterableGraphComponent.
   1.145 +
   1.146 +    class BaseGraphComponent {
   1.147 +    public:
   1.148 +
   1.149 +      typedef BaseGraphComponent Graph;
   1.150 +      
   1.151 +      /// Node class of the graph.
   1.152 +
   1.153 +      /// This class represents the Nodes of the graph. 
   1.154 +      ///
   1.155 +      typedef GraphItem<'n'> Node;
   1.156 +
   1.157 +      /// Edge class of the graph.
   1.158 +
   1.159 +      /// This class represents the Edges of the graph. 
   1.160 +      ///
   1.161 +      typedef GraphItem<'e'> Edge;
   1.162 +
   1.163 +      ///Gives back the target node of an edge.
   1.164 +
   1.165 +      ///Gives back the target node of an edge.
   1.166 +      ///
   1.167 +      Node target(const Edge&) const { return INVALID;}
   1.168 +
   1.169 +      ///Gives back the source node of an edge.
   1.170 +
   1.171 +      ///Gives back the source node of an edge.
   1.172 +      ///
   1.173 +      Node source(const Edge&) const { return INVALID;}
   1.174 +
   1.175 +
   1.176 +      template <typename _Graph>
   1.177 +      struct Constraints {
   1.178 +	typedef typename _Graph::Node Node;
   1.179 +	typedef typename _Graph::Edge Edge;
   1.180 +      
   1.181 +	void constraints() {
   1.182 +	  checkConcept<GraphItem<'n'>, Node>();
   1.183 +	  checkConcept<GraphItem<'e'>, Edge>();
   1.184 +	  {
   1.185 +	    Node n;
   1.186 +	    Edge e;
   1.187 +	    n = graph.source(e);
   1.188 +	    n = graph.target(e);
   1.189 +	  }      
   1.190 +	}
   1.191 +      
   1.192 +	const _Graph& graph;
   1.193 +      };
   1.194 +    };
   1.195 +
   1.196 +    /// An empty iterable base graph class.
   1.197 +  
   1.198 +    /// This class provides beside the core graph features
   1.199 +    /// core iterable interface for the graph structure.
   1.200 +    /// Most of the base graphs should be conform to this concept.
   1.201 +
   1.202 +    class BaseIterableGraphComponent : virtual public BaseGraphComponent {
   1.203 +    public:
   1.204 +
   1.205 +      typedef BaseGraphComponent::Node Node;
   1.206 +      typedef BaseGraphComponent::Edge Edge;
   1.207 +
   1.208 +      /// Gives back the first Node in the iterating order.
   1.209 +      
   1.210 +      /// Gives back the first Node in the iterating order.
   1.211 +      ///     
   1.212 +      void first(Node&) const {}
   1.213 +
   1.214 +      /// Gives back the next Node in the iterating order.
   1.215 +      
   1.216 +      /// Gives back the next Node in the iterating order.
   1.217 +      ///     
   1.218 +      void next(Node&) const {}
   1.219 +
   1.220 +      /// Gives back the first Edge in the iterating order.
   1.221 +      
   1.222 +      /// Gives back the first Edge in the iterating order.
   1.223 +      ///     
   1.224 +      void first(Edge&) const {}
   1.225 +      /// Gives back the next Edge in the iterating order.
   1.226 +      
   1.227 +      /// Gives back the next Edge in the iterating order.
   1.228 +      ///     
   1.229 +      void next(Edge&) const {}
   1.230 +
   1.231 +
   1.232 +      /// Gives back the first of the Edges point to the given Node.
   1.233 +      
   1.234 +      /// Gives back the first of the Edges point to the given Node.
   1.235 +      ///     
   1.236 +      void firstIn(Edge&, const Node&) const {}
   1.237 +
   1.238 +      /// Gives back the next of the Edges points to the given Node.
   1.239 +
   1.240 +
   1.241 +      /// Gives back the next of the Edges points to the given Node.
   1.242 +      ///
   1.243 +      void nextIn(Edge&) const {}
   1.244 +
   1.245 +      /// Gives back the first of the Edges start from the given Node.
   1.246 +      
   1.247 +      /// Gives back the first of the Edges start from the given Node.
   1.248 +      ///     
   1.249 +      void firstOut(Edge&, const Node&) const {}
   1.250 +
   1.251 +      /// Gives back the next of the Edges start from the given Node.
   1.252 +      
   1.253 +      /// Gives back the next of the Edges start from the given Node.
   1.254 +      ///     
   1.255 +      void nextOut(Edge&) const {}
   1.256 +
   1.257 +
   1.258 +      template <typename _Graph>
   1.259 +      struct Constraints {
   1.260 +      
   1.261 +	void constraints() {
   1.262 +	  checkConcept< BaseGraphComponent, _Graph >();
   1.263 +	  typename _Graph::Node node;      
   1.264 +	  typename _Graph::Edge edge;
   1.265 +	  {
   1.266 +	    graph.first(node);
   1.267 +	    graph.next(node);
   1.268 +	  }
   1.269 +	  {
   1.270 +	    graph.first(edge);
   1.271 +	    graph.next(edge);
   1.272 +	  }
   1.273 +	  {
   1.274 +	    graph.firstIn(edge, node);
   1.275 +	    graph.nextIn(edge);
   1.276 +	  }
   1.277 +	  {
   1.278 +	    graph.firstOut(edge, node);
   1.279 +	    graph.nextOut(edge);
   1.280 +	  }
   1.281 +	}
   1.282 +
   1.283 +	const _Graph& graph;
   1.284 +      };
   1.285 +    };
   1.286 +
   1.287 +    /// An empty idable base graph class.
   1.288 +  
   1.289 +    /// This class provides beside the core graph features
   1.290 +    /// core id functions for the graph structure.
   1.291 +    /// The most of the base graphs should be conform to this concept.
   1.292 +    /// The id's are unique and immutable.
   1.293 +    class IDableGraphComponent : virtual public BaseGraphComponent {
   1.294 +    public:
   1.295 +
   1.296 +      typedef BaseGraphComponent::Node Node;
   1.297 +      typedef BaseGraphComponent::Edge Edge;
   1.298 +
   1.299 +      /// Gives back an unique integer id for the Node. 
   1.300 +
   1.301 +      /// Gives back an unique integer id for the Node. 
   1.302 +      ///
   1.303 +      int id(const Node&) const { return -1;}
   1.304 +
   1.305 +      /// \brief Gives back the node by the unique id.
   1.306 +      ///
   1.307 +      /// Gives back the node by the unique id.
   1.308 +      /// If the graph does not contain node with the given id
   1.309 +      /// then the result of the function is undetermined. 
   1.310 +      Node fromId(int , Node) const { return INVALID;}
   1.311 +
   1.312 +      /// \brief Gives back an unique integer id for the Edge. 
   1.313 +      ///
   1.314 +      /// Gives back an unique integer id for the Edge. 
   1.315 +      ///
   1.316 +      int id(const Edge&) const { return -1;}
   1.317 +
   1.318 +      /// \brief Gives back the edge by the unique id.
   1.319 +      ///
   1.320 +      /// Gives back the edge by the unique id.
   1.321 +      /// If the graph does not contain edge with the given id
   1.322 +      /// then the result of the function is undetermined. 
   1.323 +      Edge fromId(int, Edge) const { return INVALID;}
   1.324 +
   1.325 +      template <typename _Graph>
   1.326 +      struct Constraints {
   1.327 +
   1.328 +	void constraints() {
   1.329 +	  checkConcept< BaseGraphComponent, _Graph >();
   1.330 +	  typename _Graph::Node node;
   1.331 +	  int nid = graph.id(node);
   1.332 +	  nid = graph.id(node);
   1.333 +	  node = graph.fromId(nid, Node());
   1.334 +	  typename _Graph::Edge edge;
   1.335 +	  int eid = graph.id(edge);
   1.336 +	  eid = graph.id(edge);
   1.337 +	  edge = graph.fromId(eid, Edge());
   1.338 +	}
   1.339 +
   1.340 +	const _Graph& graph;
   1.341 +      };
   1.342 +    };
   1.343 +
   1.344 +
   1.345 +    /// An empty max-idable base graph class.
   1.346 +  
   1.347 +    /// This class provides beside the core graph features
   1.348 +    /// core max id functions for the graph structure.
   1.349 +    /// The most of the base graphs should be conform to this concept.
   1.350 +    /// The id's are unique and immutable.
   1.351 +    class MaxIDableGraphComponent : virtual public BaseGraphComponent {
   1.352 +    public:
   1.353 +
   1.354 +      /// Gives back an integer greater or equal to the maximum Node id. 
   1.355 +
   1.356 +      /// Gives back an integer greater or equal to the maximum Node id. 
   1.357 +      ///
   1.358 +      int maxId(Node = INVALID) const { return -1;}
   1.359 +
   1.360 +      /// Gives back an integer greater or equal to the maximum Edge id. 
   1.361 +
   1.362 +      /// Gives back an integer greater or equal to the maximum Edge id. 
   1.363 +      ///
   1.364 +      int maxId(Edge = INVALID) const { return -1;}
   1.365 +
   1.366 +      template <typename _Graph>
   1.367 +      struct Constraints {
   1.368 +
   1.369 +	void constraints() {
   1.370 +	  checkConcept<BaseGraphComponent, _Graph>();
   1.371 +	  int nid = graph.maxId(typename _Graph::Node());
   1.372 +	  ignore_unused_variable_warning(nid);
   1.373 +	  int eid = graph.maxId(typename _Graph::Edge());
   1.374 +	  ignore_unused_variable_warning(eid);
   1.375 +	}
   1.376 +      
   1.377 +	const _Graph& graph;
   1.378 +      };
   1.379 +    };
   1.380 +
   1.381 +    /// An empty extendable base graph class.
   1.382 +  
   1.383 +    /// This class provides beside the core graph features
   1.384 +    /// core graph extend interface for the graph structure.
   1.385 +    /// The most of the base graphs should be conform to this concept.
   1.386 +    class BaseExtendableGraphComponent : virtual public BaseGraphComponent {
   1.387 +    public:
   1.388 +
   1.389 +      typedef BaseGraphComponent::Node Node;
   1.390 +      typedef BaseGraphComponent::Edge Edge;
   1.391 +
   1.392 +      /// Adds a new Node to the graph.
   1.393 +
   1.394 +      /// Adds a new Node to the graph.
   1.395 +      ///
   1.396 +      Node addNode() {
   1.397 +	return INVALID;
   1.398 +      }
   1.399 +    
   1.400 +      /// Adds a new Edge connects the two Nodes to the graph.
   1.401 +
   1.402 +      /// Adds a new Edge connects the two Nodes to the graph.
   1.403 +      ///
   1.404 +      Edge addEdge(const Node&, const Node&) {
   1.405 +	return INVALID;
   1.406 +      }
   1.407 +
   1.408 +      template <typename _Graph>
   1.409 +      struct Constraints {
   1.410 +	void constraints() {
   1.411 +	  checkConcept<BaseGraphComponent, _Graph >();
   1.412 +	  typename _Graph::Node node_a, node_b;
   1.413 +	  node_a = graph.addNode();
   1.414 +	  typename _Graph::Edge edge;
   1.415 +	  edge = graph.addEdge(node_a, node_b);
   1.416 +	}
   1.417 +
   1.418 +	_Graph& graph;
   1.419 +      };
   1.420 +    };
   1.421 +
   1.422 +    /// An empty erasable base graph class.
   1.423 +  
   1.424 +    /// This class provides beside the core graph features
   1.425 +    /// core erase functions for the graph structure.
   1.426 +    /// The most of the base graphs should be conform to this concept.
   1.427 +    class BaseErasableGraphComponent : virtual public BaseGraphComponent {
   1.428 +    public:
   1.429 +
   1.430 +      typedef BaseGraphComponent::Node Node;
   1.431 +      typedef BaseGraphComponent::Edge Edge;
   1.432 +
   1.433 +      /// Erase a Node from the graph.
   1.434 +      
   1.435 +      /// Erase a Node from the graph. This function should not
   1.436 +      /// erase edges connecting to the Node.
   1.437 +      void erase(const Node&) {}    
   1.438 +
   1.439 +      /// Erase an Edge from the graph.
   1.440 +
   1.441 +      /// Erase an Edge from the graph.
   1.442 +      ///
   1.443 +      void erase(const Edge&) {}
   1.444 +
   1.445 +      template <typename _Graph>
   1.446 +      struct Constraints {
   1.447 +	void constraints() {
   1.448 +	  checkConcept<BaseGraphComponent, _Graph>();
   1.449 +	  typename _Graph::Node node;
   1.450 +	  graph.erase(node);
   1.451 +	  typename _Graph::Edge edge;
   1.452 +	  graph.erase(edge);
   1.453 +	}
   1.454 +
   1.455 +	_Graph& graph;
   1.456 +      };
   1.457 +    };
   1.458 +
   1.459 +    /// An empty clearable base graph class.
   1.460 +  
   1.461 +    /// This class provides beside the core graph features
   1.462 +    /// core clear functions for the graph structure.
   1.463 +    /// The most of the base graphs should be conform to this concept.
   1.464 +    class ClearableGraphComponent : virtual public BaseGraphComponent {
   1.465 +    public:
   1.466 +
   1.467 +      /// Erase all the Nodes and Edges from the graph.
   1.468 +
   1.469 +      /// Erase all the Nodes and Edges from the graph.
   1.470 +      ///
   1.471 +      void clear() {}    
   1.472 +
   1.473 +      template <typename _Graph>
   1.474 +      struct Constraints {
   1.475 +	void constraints() {
   1.476 +	  checkConcept<BaseGraphComponent, _Graph>();
   1.477 +	  graph.clear();
   1.478 +	}
   1.479 +
   1.480 +	_Graph graph;
   1.481 +      };
   1.482 +    };
   1.483 +
   1.484 +
   1.485 +    /// Skeleton class for graph NodeIt and EdgeIt
   1.486 +
   1.487 +    /// Skeleton class for graph NodeIt and EdgeIt.
   1.488 +    ///
   1.489 +    template <typename _Graph, typename _Item>
   1.490 +    class GraphIterator : public _Item {
   1.491 +    public:
   1.492 +      /// \todo Don't we need the Item type as typedef?
   1.493 +
   1.494 +      /// Default constructor.
   1.495 +      
   1.496 +      /// @warning The default constructor sets the iterator
   1.497 +      /// to an undefined value.
   1.498 +      GraphIterator() {}
   1.499 +      /// Copy constructor.
   1.500 +      
   1.501 +      /// Copy constructor.
   1.502 +      ///
   1.503 +      GraphIterator(GraphIterator const&) {}
   1.504 +      /// Sets the iterator to the first item.
   1.505 +      
   1.506 +      /// Sets the iterator to the first item of \c the graph.
   1.507 +      ///
   1.508 +      explicit GraphIterator(const _Graph&) {}
   1.509 +      /// Invalid constructor \& conversion.
   1.510 +
   1.511 +      /// This constructor initializes the item to be invalid.
   1.512 +      /// \sa Invalid for more details.
   1.513 +      GraphIterator(Invalid) {}
   1.514 +      /// Assign operator for items.
   1.515 +
   1.516 +      /// The items are assignable. 
   1.517 +      ///
   1.518 +      GraphIterator& operator=(GraphIterator const&) { return *this; }      
   1.519 +      /// Next item.
   1.520 +
   1.521 +      /// Assign the iterator to the next item.
   1.522 +      ///
   1.523 +      GraphIterator& operator++() { return *this; }
   1.524 +      //	Node operator*() const { return INVALID; }
   1.525 +      /// Equality operator
   1.526 +
   1.527 +      /// Two iterators are equal if and only if they point to the
   1.528 +      /// same object or both are invalid.
   1.529 +      bool operator==(const GraphIterator&) const { return true;}
   1.530 +      /// Inequality operator
   1.531 +	
   1.532 +      /// \sa operator==(Node n)
   1.533 +      ///
   1.534 +      bool operator!=(const GraphIterator&) const { return true;}
   1.535 +      
   1.536 +      template<typename _GraphIterator>
   1.537 +      struct Constraints {
   1.538 +	void constraints() {
   1.539 +	  //	  checkConcept< Item, _GraphIterator >();
   1.540 +	  _GraphIterator it1(g);
   1.541 +	
   1.542 +	  /// \todo Do we need NodeIt(Node) kind of constructor?
   1.543 +	  //	_GraphIterator it2(bj);
   1.544 +	  _GraphIterator it2;
   1.545 +
   1.546 +	  it2 = ++it1;
   1.547 +	  ++it2 = it1;
   1.548 +	  ++(++it1);
   1.549 +	  /// \bug This should be: is_base_and_derived<BaseItem, _GraphIterator>
   1.550 +	  _Item bi = it1;
   1.551 +	  bi = it2;
   1.552 +	}
   1.553 +	_Graph& g;
   1.554 +      };
   1.555 +    };
   1.556 +
   1.557 +    /// Skeleton class for graph InEdgeIt and OutEdgeIt
   1.558 +
   1.559 +    /// \note Because InEdgeIt and OutEdgeIt may not inherit from the same
   1.560 +    /// base class, the _selector is a additional template parameter. For 
   1.561 +    /// InEdgeIt you should instantiate it with character 'i' and for 
   1.562 +    /// OutEdgeIt with 'o'.
   1.563 +    /// \todo Is this a good name for this concept?
   1.564 +    template <typename Graph,
   1.565 +	      typename Edge = typename Graph::Edge,
   1.566 +	      char _selector = '0'>
   1.567 +    class GraphIncIterator : public Edge {
   1.568 +    public:
   1.569 +      /// Default constructor.
   1.570 +      
   1.571 +      /// @warning The default constructor sets the iterator
   1.572 +      /// to an undefined value.
   1.573 +      GraphIncIterator() {}
   1.574 +      /// Copy constructor.
   1.575 +      
   1.576 +      /// Copy constructor.
   1.577 +      ///
   1.578 +      GraphIncIterator(GraphIncIterator const& gi) :Edge(gi) {}
   1.579 +      /// Sets the iterator to the first edge incoming into or outgoing 
   1.580 +      /// from the node.
   1.581 +      
   1.582 +      /// Sets the iterator to the first edge incoming into or outgoing 
   1.583 +      /// from the node.
   1.584 +      ///
   1.585 +      explicit GraphIncIterator(const Graph&, const typename Graph::Node&) {}
   1.586 +      /// Invalid constructor \& conversion.
   1.587 +
   1.588 +      /// This constructor initializes the item to be invalid.
   1.589 +      /// \sa Invalid for more details.
   1.590 +      GraphIncIterator(Invalid) {}
   1.591 +      /// Assign operator for nodes.
   1.592 +
   1.593 +      /// The nodes are assignable. 
   1.594 +      ///
   1.595 +      GraphIncIterator& operator=(GraphIncIterator const&) { return *this; }      
   1.596 +      /// Next edge.
   1.597 +
   1.598 +      /// Assign the iterator to the next node.
   1.599 +      ///
   1.600 +      GraphIncIterator& operator++() { return *this; }
   1.601 +
   1.602 +      //	Node operator*() const { return INVALID; }
   1.603 +
   1.604 +      /// Equality operator
   1.605 +
   1.606 +      /// Two iterators are equal if and only if they point to the
   1.607 +      /// same object or both are invalid.
   1.608 +      bool operator==(const GraphIncIterator&) const { return true;}
   1.609 +
   1.610 +      /// Inequality operator
   1.611 +	
   1.612 +      /// \sa operator==(Node n)
   1.613 +      ///
   1.614 +      bool operator!=(const GraphIncIterator&) const { return true;}
   1.615 +
   1.616 +      template <typename _GraphIncIterator>
   1.617 +      struct Constraints {
   1.618 +	typedef typename Graph::Node Node;
   1.619 +	void constraints() {
   1.620 +	  checkConcept<GraphItem<'e'>, _GraphIncIterator>();
   1.621 +	  _GraphIncIterator it1(graph, node);
   1.622 +	  /// \todo Do we need OutEdgeIt(Edge) kind of constructor?
   1.623 +	  //	_GraphIncIterator it2(edge);
   1.624 +	  _GraphIncIterator it2;
   1.625 +
   1.626 +	  it2 = ++it1;
   1.627 +	  ++it2 = it1;
   1.628 +	  ++(++it1);
   1.629 +	  Edge e = it1;
   1.630 +	  e = it2;
   1.631 +
   1.632 +	  const_constraits();
   1.633 +	}
   1.634 +
   1.635 +	void const_constraits() {
   1.636 +	  Node n = graph.baseNode(it);
   1.637 +	  n = graph.runningNode(it);
   1.638 +	}
   1.639 +
   1.640 +	Edge edge;
   1.641 +	Node node;
   1.642 +	Graph graph;
   1.643 +	_GraphIncIterator it;
   1.644 +      };
   1.645 +    };
   1.646 +
   1.647 +
   1.648 +    /// An empty iterable base graph class.
   1.649 +  
   1.650 +    /// This class provides beside the core graph features
   1.651 +    /// iterator based iterable interface for the graph structure.
   1.652 +    /// This concept is part of the StaticGraphConcept.
   1.653 +    class IterableGraphComponent : virtual public BaseGraphComponent {
   1.654 +
   1.655 +    public:
   1.656 +    
   1.657 +      typedef IterableGraphComponent Graph;
   1.658 +
   1.659 +      typedef BaseGraphComponent::Node Node;
   1.660 +      typedef BaseGraphComponent::Edge Edge;
   1.661 +
   1.662 +      /// This iterator goes through each node.
   1.663 +
   1.664 +      /// This iterator goes through each node.
   1.665 +      ///
   1.666 +      typedef GraphIterator<Graph, Node> NodeIt;
   1.667 +      /// This iterator goes through each node.
   1.668 +
   1.669 +      /// This iterator goes through each node.
   1.670 +      ///
   1.671 +      typedef GraphIterator<Graph, Edge> EdgeIt;
   1.672 +      /// This iterator goes trough the incoming edges of a node.
   1.673 +
   1.674 +      /// This iterator goes trough the \e inccoming edges of a certain node
   1.675 +      /// of a graph.
   1.676 +      typedef GraphIncIterator<Graph, Edge, 'i'> InEdgeIt;
   1.677 +      /// This iterator goes trough the outgoing edges of a node.
   1.678 +
   1.679 +      /// This iterator goes trough the \e outgoing edges of a certain node
   1.680 +      /// of a graph.
   1.681 +      typedef GraphIncIterator<Graph, Edge, 'o'> OutEdgeIt;
   1.682 +    };
   1.683 +    
   1.684 +    template <typename _Graph> 
   1.685 +    struct Constraints {
   1.686 +      void constraints() {
   1.687 +  	checkConcept< BaseGraphComponent, _Graph>();
   1.688 +
   1.689 +	checkConcept<GraphIterator<_Graph, typename _Graph::Edge>,
   1.690 +	  typename _Graph::EdgeIt >();
   1.691 +	checkConcept<GraphIterator<_Graph, typename _Graph::Node>,
   1.692 +	  typename _Graph::NodeIt >();
   1.693 +	checkConcept<GraphIncIterator<_Graph>, typename _Graph::InEdgeIt >();
   1.694 +	checkConcept<GraphIncIterator<_Graph>, typename _Graph::OutEdgeIt >();
   1.695 +      }
   1.696 +    };
   1.697 +
   1.698 +    /// An empty alteration notifier base graph class.
   1.699 +  
   1.700 +    /// This class provides beside the core graph features
   1.701 +    /// alteration notifier interface for the graph structure.
   1.702 +    /// This is an observer-notifier pattern. More Obsevers can
   1.703 +    /// be registered into the notifier and whenever an alteration
   1.704 +    /// occured in the graph all the observers will notified about it.
   1.705 +    class AlterableGraphComponent : virtual public BaseGraphComponent {
   1.706 +    public:
   1.707 +
   1.708 +      /// The edge observer registry.
   1.709 +      typedef AlterationNotifier<Edge> EdgeNotifier;
   1.710 +      /// The node observer registry.
   1.711 +      typedef AlterationNotifier<Node> NodeNotifier;
   1.712 +      
   1.713 +      /// \brief Gives back the edge alteration notifier.
   1.714 +      ///
   1.715 +      /// Gives back the edge alteration notifier.
   1.716 +      EdgeNotifier getNotifier(Edge) const {
   1.717 +	return EdgeNotifier();
   1.718 +      }
   1.719 +      
   1.720 +      /// \brief Gives back the node alteration notifier.
   1.721 +      ///
   1.722 +      /// Gives back the node alteration notifier.
   1.723 +      NodeNotifier getNotifier(Node) const {
   1.724 +	return NodeNotifier();
   1.725 +      }
   1.726 +      
   1.727 +    };
   1.728 +
   1.729 +
   1.730 +    /// Class describing the concept of graph maps
   1.731 +
   1.732 +    /// This class describes the common interface of the graph maps
   1.733 +    /// (NodeMap, EdgeMap), that is \ref maps-pages "maps" which can be used to
   1.734 +    /// associate data to graph descriptors (nodes or edges).
   1.735 +    template <typename Graph, typename Item, typename _Value>
   1.736 +    class GraphMap : public ReadWriteMap<Item, _Value> {
   1.737 +    protected:      
   1.738 +      GraphMap() {}
   1.739 +    public:
   1.740 +      /// \brief Construct a new map.
   1.741 +      ///
   1.742 +      /// Construct a new map for the graph.
   1.743 +      explicit GraphMap(const Graph&) {}
   1.744 +      /// \brief Construct a new map with default value.
   1.745 +      ///
   1.746 +      /// Construct a new map for the graph and initalise the values.
   1.747 +      GraphMap(const Graph&, const _Value&) {}
   1.748 +      /// \brief Copy constructor.
   1.749 +      ///
   1.750 +      /// Copy Constructor.
   1.751 +      GraphMap(const GraphMap& gm) :ReadWriteMap<Item, _Value>(gm) {}
   1.752 +      
   1.753 +      /// \brief Assign operator.
   1.754 +      ///
   1.755 +      /// Assign operator.
   1.756 +      GraphMap& operator=(const GraphMap&) { return *this;}
   1.757 +
   1.758 +      template<typename _Map>
   1.759 +      struct Constraints {
   1.760 +	void constraints() {
   1.761 +	  checkConcept<ReadWriteMap<Item, _Value>, _Map >();
   1.762 +	  // Construction with a graph parameter
   1.763 +	  _Map a(g);
   1.764 +	  // Constructor with a graph and a default value parameter
   1.765 +	  _Map a2(g,t);
   1.766 +	  // Copy constructor. Do we need it?
   1.767 +	  _Map b=c;
   1.768 +	  // Copy operator. Do we need it?
   1.769 +	  a=b;
   1.770 +
   1.771 +	  ignore_unused_variable_warning(a2);
   1.772 +	}
   1.773 +
   1.774 +	const _Map &c;
   1.775 +	const Graph &g;
   1.776 +	const typename GraphMap::Value &t;
   1.777 +      };
   1.778 +
   1.779 +    };
   1.780 +
   1.781 +    /// An empty mappable base graph class.
   1.782 +  
   1.783 +    /// This class provides beside the core graph features
   1.784 +    /// map interface for the graph structure.
   1.785 +    /// This concept is part of the StaticGraphConcept.
   1.786 +    class MappableGraphComponent : virtual public BaseGraphComponent {
   1.787 +    public:
   1.788 +
   1.789 +      typedef MappableGraphComponent Graph;
   1.790 +
   1.791 +      typedef BaseGraphComponent::Node Node;
   1.792 +      typedef BaseGraphComponent::Edge Edge;
   1.793 +
   1.794 +      /// ReadWrite map of the nodes.
   1.795 +    
   1.796 +      /// ReadWrite map of the nodes.
   1.797 +      ///
   1.798 +      template <typename _Value>
   1.799 +      class NodeMap : public GraphMap<Graph, Node, _Value> {
   1.800 +      private:
   1.801 +	NodeMap();
   1.802 +      public:
   1.803 +	/// \brief Construct a new map.
   1.804 +	///
   1.805 +	/// Construct a new map for the graph.
   1.806 +	/// \todo call the right parent class constructor
   1.807 +	explicit NodeMap(const Graph&) {}
   1.808 +	/// \brief Construct a new map with default value.
   1.809 +	///
   1.810 +	/// Construct a new map for the graph and initalise the values.
   1.811 +	NodeMap(const Graph&, const _Value&) {}
   1.812 +	/// \brief Copy constructor.
   1.813 +	///
   1.814 +	/// Copy Constructor.
   1.815 +	NodeMap(const NodeMap& nm) : GraphMap<Graph, Node, _Value>(nm) {}
   1.816 +
   1.817 +	/// \brief Assign operator.
   1.818 +	///
   1.819 +	/// Assign operator.
   1.820 +	NodeMap& operator=(const NodeMap&) { return *this;}
   1.821 +
   1.822 +      };
   1.823 +
   1.824 +      /// ReadWrite map of the edges.
   1.825 +    
   1.826 +      /// ReadWrite map of the edges.
   1.827 +      ///
   1.828 +      template <typename _Value>
   1.829 +      class EdgeMap : public GraphMap<Graph, Edge, _Value> {
   1.830 +      private:
   1.831 +	EdgeMap();
   1.832 +      public:
   1.833 +	/// \brief Construct a new map.
   1.834 +	///
   1.835 +	/// Construct a new map for the graph.
   1.836 +	/// \todo call the right parent class constructor
   1.837 +	explicit EdgeMap(const Graph&) {}
   1.838 +	/// \brief Construct a new map with default value.
   1.839 +	///
   1.840 +	/// Construct a new map for the graph and initalise the values.
   1.841 +	EdgeMap(const Graph&, const _Value&) {}
   1.842 +	/// \brief Copy constructor.
   1.843 +	///
   1.844 +	/// Copy Constructor.
   1.845 +	EdgeMap(const EdgeMap& em) :GraphMap<Graph, Edge, _Value>(em) {}
   1.846 +
   1.847 +	/// \brief Assign operator.
   1.848 +	///
   1.849 +	/// Assign operator.
   1.850 +	EdgeMap& operator=(const EdgeMap&) { return *this;}
   1.851 +
   1.852 +      };
   1.853 +
   1.854 +      template <typename _Graph>
   1.855 +      struct Constraints {
   1.856 +
   1.857 +	struct Type {
   1.858 +	  int value;
   1.859 +	  Type() : value(0) {}
   1.860 +	  Type(int _v) : value(_v) {}
   1.861 +	};
   1.862 +
   1.863 +	void constraints() {
   1.864 +	  checkConcept<BaseGraphComponent, _Graph>();
   1.865 +	  { // int map test
   1.866 +	    typedef typename _Graph::template NodeMap<int> IntNodeMap;
   1.867 +	    checkConcept<GraphMap<_Graph, typename _Graph::Node, int>, 
   1.868 +	      IntNodeMap >();
   1.869 +	  } { // bool map test
   1.870 +	    typedef typename _Graph::template NodeMap<bool> BoolNodeMap;
   1.871 +	    checkConcept<GraphMap<_Graph, typename _Graph::Node, bool>,
   1.872 +	      BoolNodeMap >();
   1.873 +	  } { // Type map test
   1.874 +	    typedef typename _Graph::template NodeMap<Type> TypeNodeMap;
   1.875 +	    checkConcept<GraphMap<_Graph, typename _Graph::Node, Type>,
   1.876 +	      TypeNodeMap >();
   1.877 +	  } 
   1.878 +
   1.879 +	  { // int map test
   1.880 +	    typedef typename _Graph::template EdgeMap<int> IntEdgeMap;
   1.881 +	    checkConcept<GraphMap<_Graph, typename _Graph::Edge, int>,
   1.882 +	      IntEdgeMap >();
   1.883 +	  } { // bool map test
   1.884 +	    typedef typename _Graph::template EdgeMap<bool> BoolEdgeMap;
   1.885 +	    checkConcept<GraphMap<_Graph, typename _Graph::Edge, bool>,
   1.886 +	      BoolEdgeMap >();
   1.887 +	  } { // Type map test
   1.888 +	    typedef typename _Graph::template EdgeMap<Type> TypeEdgeMap;
   1.889 +	    checkConcept<GraphMap<_Graph, typename _Graph::Edge, Type>, 
   1.890 +	      TypeEdgeMap >();
   1.891 +	  } 
   1.892 +	}
   1.893 +
   1.894 +	_Graph& graph;
   1.895 +      };
   1.896 +    };
   1.897 +
   1.898 +    /// \brief An empty extendable extended graph class.
   1.899 +    ///
   1.900 +    /// This class provides beside the core graph features
   1.901 +    /// item addition interface for the graph structure.
   1.902 +    /// The difference between this class and the 
   1.903 +    /// \c BaseExtendableGraphComponent is that it should
   1.904 +    /// notify the item alteration observers.
   1.905 +    class ExtendableGraphComponent : virtual public BaseGraphComponent {
   1.906 +    public:
   1.907 +
   1.908 +      typedef ExtendableGraphComponent Graph;
   1.909 +
   1.910 +      typedef BaseGraphComponent::Node Node;
   1.911 +      typedef BaseGraphComponent::Edge Edge;
   1.912 +
   1.913 +      /// \brief Add a node to the graph.
   1.914 +      ///
   1.915 +      /// Add a node to the graph and notify the observers.
   1.916 +      Node addNode() {
   1.917 +	return INVALID;
   1.918 +      }
   1.919 +    
   1.920 +      /// \brief Add an edge to the graph.
   1.921 +      ///
   1.922 +      /// Add an edge to the graph and notify the observers.
   1.923 +      Edge addEdge(const Node&, const Node&) {
   1.924 +	return INVALID;
   1.925 +      }
   1.926 +
   1.927 +      template <typename _Graph>
   1.928 +      struct Constraints {
   1.929 +	void constraints() {
   1.930 +	  checkConcept<BaseGraphComponent, _Graph >();
   1.931 +	  typename _Graph::Node node_a, node_b;
   1.932 +	  node_a = graph.addNode();
   1.933 +	  typename _Graph::Edge edge;
   1.934 +	  edge = graph.addEdge(node_a, node_b);      
   1.935 +	}
   1.936 +	_Graph& graph;
   1.937 +      };
   1.938 +    };
   1.939 +
   1.940 +    /// \brief An empty erasable extended graph class.
   1.941 +    ///
   1.942 +    /// This class provides beside the core graph features
   1.943 +    /// item erase interface for the graph structure.
   1.944 +    /// The difference between this class and the 
   1.945 +    /// \c BaseErasableGraphComponent is that it should
   1.946 +    /// notify the item alteration observers.
   1.947 +    class ErasableGraphComponent : virtual public BaseGraphComponent {
   1.948 +    public:
   1.949 +
   1.950 +      typedef ErasableGraphComponent Graph;
   1.951 +
   1.952 +      typedef BaseGraphComponent::Node Node;
   1.953 +      typedef BaseGraphComponent::Edge Edge;
   1.954 +
   1.955 +      /// \brief Erase the Node and notify the node alteration observers.
   1.956 +      ///
   1.957 +      ///  Erase the Node and notify the node alteration observers.
   1.958 +      void erase(const Node&) {}    
   1.959 +
   1.960 +      /// \brief Erase the Edge and notify the edge alteration observers.
   1.961 +      ///
   1.962 +      ///  Erase the Edge and notify the edge alteration observers.
   1.963 +      void erase(const Edge&) {}
   1.964 +
   1.965 +      template <typename _Graph>
   1.966 +      struct Constraints {
   1.967 +	void constraints() {
   1.968 +	  checkConcept<BaseGraphComponent, _Graph >();
   1.969 +	  typename _Graph::Node node;
   1.970 +	  graph.erase(node);
   1.971 +	  typename _Graph::Edge edge;
   1.972 +	  graph.erase(edge);      
   1.973 +	}
   1.974 +
   1.975 +	_Graph& graph;
   1.976 +      };
   1.977 +    };
   1.978 +
   1.979 +    /// @}
   1.980 +
   1.981 +  }
   1.982 +
   1.983 +}
   1.984 +
   1.985 +#endif