src/lemon/concept/graph.h
changeset 1435 8e85e6bbefdf
parent 1434 d8475431bbbb
child 1436 e0beb94d08bf
     1.1 --- a/src/lemon/concept/graph.h	Sat May 21 21:04:57 2005 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,578 +0,0 @@
     1.4 -/* -*- C++ -*-
     1.5 - * src/lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
     1.6 - *
     1.7 - * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     1.8 - * (Egervary Research Group on Combinatorial Optimization, EGRES).
     1.9 - *
    1.10 - * Permission to use, modify and distribute this software is granted
    1.11 - * provided that this copyright notice appears in all copies. For
    1.12 - * precise terms see the accompanying LICENSE file.
    1.13 - *
    1.14 - * This software is provided "AS IS" with no warranty of any kind,
    1.15 - * express or implied, and with no claim as to its suitability for any
    1.16 - * purpose.
    1.17 - *
    1.18 - */
    1.19 -
    1.20 -#ifndef LEMON_CONCEPT_GRAPH_H
    1.21 -#define LEMON_CONCEPT_GRAPH_H
    1.22 -
    1.23 -///\ingroup graph_concepts
    1.24 -///\file
    1.25 -///\brief Declaration of Graph.
    1.26 -
    1.27 -#include <lemon/invalid.h>
    1.28 -#include <lemon/concept/maps.h>
    1.29 -#include <lemon/concept_check.h>
    1.30 -#include <lemon/concept/graph_component.h>
    1.31 -
    1.32 -namespace lemon {
    1.33 -  namespace concept {
    1.34 -
    1.35 -    
    1.36 -    /// \addtogroup graph_concepts
    1.37 -    /// @{
    1.38 -
    1.39 -    /**************** The full-featured graph concepts ****************/
    1.40 -
    1.41 -
    1.42 -    /// \brief Modular static graph class.
    1.43 -    ///     
    1.44 -    /// It should be the same as the \c StaticGraph class.
    1.45 -    class _StaticGraph 
    1.46 -      :  virtual public BaseGraphComponent,
    1.47 -         public IterableGraphComponent, public MappableGraphComponent {
    1.48 -    public:
    1.49 -      typedef BaseGraphComponent::Node Node;
    1.50 -      typedef BaseGraphComponent::Edge Edge;
    1.51 -
    1.52 -      template <typename _Graph>
    1.53 -      struct Constraints {
    1.54 -        void constraints() {
    1.55 -          checkConcept<IterableGraphComponent, _Graph>();
    1.56 -          checkConcept<MappableGraphComponent, _Graph>();
    1.57 -        }
    1.58 -      };
    1.59 -    };
    1.60 -
    1.61 -    /// \brief Modular extendable graph class.
    1.62 -    ///     
    1.63 -    /// It should be the same as the \c ExtendableGraph class.
    1.64 -    class _ExtendableGraph 
    1.65 -      :  virtual public BaseGraphComponent, public _StaticGraph,
    1.66 -         public ExtendableGraphComponent, public ClearableGraphComponent {
    1.67 -    public:
    1.68 -      typedef BaseGraphComponent::Node Node;
    1.69 -      typedef BaseGraphComponent::Edge Edge;
    1.70 -
    1.71 -      template <typename _Graph>
    1.72 -      struct Constraints {
    1.73 -        void constraints() {
    1.74 -          checkConcept<_StaticGraph, _Graph >();
    1.75 -          checkConcept<ExtendableGraphComponent, _Graph >();
    1.76 -          checkConcept<ClearableGraphComponent, _Graph >();
    1.77 -        }
    1.78 -      };
    1.79 -    };
    1.80 -
    1.81 -    /// \brief Modular erasable graph class.
    1.82 -    ///     
    1.83 -    /// It should be the same as the \c ErasableGraph class.
    1.84 -    class _ErasableGraph 
    1.85 -      :  virtual public BaseGraphComponent, public _ExtendableGraph,
    1.86 -         public ErasableGraphComponent {
    1.87 -    public:
    1.88 -      typedef BaseGraphComponent::Node Node;
    1.89 -      typedef BaseGraphComponent::Edge Edge;
    1.90 -
    1.91 -      template <typename _Graph>
    1.92 -      struct Constraints {
    1.93 -        void constraints() {
    1.94 -          checkConcept<_ExtendableGraph, _Graph >();
    1.95 -          checkConcept<ErasableGraphComponent, _Graph >();
    1.96 -        }
    1.97 -      };
    1.98 -    };
    1.99 -
   1.100 -    /// An empty static graph class.
   1.101 -  
   1.102 -    /// This class provides all the common features of a graph structure,
   1.103 -    /// however completely without implementations and real data structures
   1.104 -    /// behind the interface.
   1.105 -    /// All graph algorithms should compile with this class, but it will not
   1.106 -    /// run properly, of course.
   1.107 -    ///
   1.108 -    /// It can be used for checking the interface compatibility,
   1.109 -    /// or it can serve as a skeleton of a new graph structure.
   1.110 -    /// 
   1.111 -    /// Also, you will find here the full documentation of a certain graph
   1.112 -    /// feature, the documentation of a real graph imlementation
   1.113 -    /// like @ref ListGraph or
   1.114 -    /// @ref SmartGraph will just refer to this structure.
   1.115 -    ///
   1.116 -    /// \todo A pages describing the concept of concept description would
   1.117 -    /// be nice.
   1.118 -    class StaticGraph
   1.119 -    {
   1.120 -    public:
   1.121 -      /// Defalult constructor.
   1.122 -
   1.123 -      /// Defalult constructor.
   1.124 -      ///
   1.125 -      StaticGraph() { }
   1.126 -      ///Copy consructor.
   1.127 -
   1.128 -//       ///\todo It is not clear, what we expect from a copy constructor.
   1.129 -//       ///E.g. How to assign the nodes/edges to each other? What about maps?
   1.130 -//       StaticGraph(const StaticGraph& g) { }
   1.131 -
   1.132 -      /// The base type of node iterators, 
   1.133 -      /// or in other words, the trivial node iterator.
   1.134 -
   1.135 -      /// This is the base type of each node iterator,
   1.136 -      /// thus each kind of node iterator converts to this.
   1.137 -      /// More precisely each kind of node iterator should be inherited 
   1.138 -      /// from the trivial node iterator.
   1.139 -      class Node {
   1.140 -      public:
   1.141 -        /// Default constructor
   1.142 -
   1.143 -        /// @warning The default constructor sets the iterator
   1.144 -        /// to an undefined value.
   1.145 -        Node() { }
   1.146 -        /// Copy constructor.
   1.147 -
   1.148 -        /// Copy constructor.
   1.149 -        ///
   1.150 -        Node(const Node&) { }
   1.151 -
   1.152 -        /// Invalid constructor \& conversion.
   1.153 -
   1.154 -        /// This constructor initializes the iterator to be invalid.
   1.155 -        /// \sa Invalid for more details.
   1.156 -        Node(Invalid) { }
   1.157 -        /// Equality operator
   1.158 -
   1.159 -        /// Two iterators are equal if and only if they point to the
   1.160 -        /// same object or both are invalid.
   1.161 -        bool operator==(Node) const { return true; }
   1.162 -
   1.163 -        /// Inequality operator
   1.164 -        
   1.165 -        /// \sa operator==(Node n)
   1.166 -        ///
   1.167 -        bool operator!=(Node) const { return true; }
   1.168 -
   1.169 -      };
   1.170 -    
   1.171 -      /// This iterator goes through each node.
   1.172 -
   1.173 -      /// This iterator goes through each node.
   1.174 -      /// Its usage is quite simple, for example you can count the number
   1.175 -      /// of nodes in graph \c g of type \c Graph like this:
   1.176 -      /// \code
   1.177 -      /// int count=0;
   1.178 -      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   1.179 -      /// \endcode
   1.180 -      class NodeIt : public Node {
   1.181 -      public:
   1.182 -        /// Default constructor
   1.183 -
   1.184 -        /// @warning The default constructor sets the iterator
   1.185 -        /// to an undefined value.
   1.186 -        NodeIt() { }
   1.187 -        /// Copy constructor.
   1.188 -        
   1.189 -        /// Copy constructor.
   1.190 -        ///
   1.191 -        NodeIt(const NodeIt& n) : Node(n) { }
   1.192 -        /// Invalid constructor \& conversion.
   1.193 -
   1.194 -        /// Initialize the iterator to be invalid.
   1.195 -        /// \sa Invalid for more details.
   1.196 -        NodeIt(Invalid) { }
   1.197 -        /// Sets the iterator to the first node.
   1.198 -
   1.199 -        /// Sets the iterator to the first node of \c g.
   1.200 -        ///
   1.201 -        NodeIt(const StaticGraph&) { }
   1.202 -        /// Node -> NodeIt conversion.
   1.203 -
   1.204 -        /// Sets the iterator to the node of \c g pointed by the trivial 
   1.205 -        /// iterator n.
   1.206 -        /// This feature necessitates that each time we 
   1.207 -        /// iterate the edge-set, the iteration order is the same.
   1.208 -        NodeIt(const StaticGraph& g, const Node& n) { }
   1.209 -        /// Next node.
   1.210 -
   1.211 -        /// Assign the iterator to the next node.
   1.212 -        ///
   1.213 -        NodeIt& operator++() { return *this; }
   1.214 -      };
   1.215 -    
   1.216 -    
   1.217 -      /// The base type of the edge iterators.
   1.218 -
   1.219 -      /// The base type of the edge iterators.
   1.220 -      ///
   1.221 -      class Edge {
   1.222 -      public:
   1.223 -        /// Default constructor
   1.224 -
   1.225 -        /// @warning The default constructor sets the iterator
   1.226 -        /// to an undefined value.
   1.227 -        Edge() { }
   1.228 -        /// Copy constructor.
   1.229 -
   1.230 -        /// Copy constructor.
   1.231 -        ///
   1.232 -        Edge(const Edge&) { }
   1.233 -        /// Initialize the iterator to be invalid.
   1.234 -
   1.235 -        /// Initialize the iterator to be invalid.
   1.236 -        ///
   1.237 -        Edge(Invalid) { }
   1.238 -        /// Equality operator
   1.239 -
   1.240 -        /// Two iterators are equal if and only if they point to the
   1.241 -        /// same object or both are invalid.
   1.242 -        bool operator==(Edge) const { return true; }
   1.243 -        /// Inequality operator
   1.244 -
   1.245 -        /// \sa operator==(Node n)
   1.246 -        ///
   1.247 -        bool operator!=(Edge) const { return true; }
   1.248 -      };
   1.249 -    
   1.250 -      /// This iterator goes trough the outgoing edges of a node.
   1.251 -
   1.252 -      /// This iterator goes trough the \e outgoing edges of a certain node
   1.253 -      /// of a graph.
   1.254 -      /// Its usage is quite simple, for example you can count the number
   1.255 -      /// of outgoing edges of a node \c n
   1.256 -      /// in graph \c g of type \c Graph as follows.
   1.257 -      /// \code
   1.258 -      /// int count=0;
   1.259 -      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   1.260 -      /// \endcode
   1.261 -    
   1.262 -      class OutEdgeIt : public Edge {
   1.263 -      public:
   1.264 -        /// Default constructor
   1.265 -
   1.266 -        /// @warning The default constructor sets the iterator
   1.267 -        /// to an undefined value.
   1.268 -        OutEdgeIt() { }
   1.269 -        /// Copy constructor.
   1.270 -
   1.271 -        /// Copy constructor.
   1.272 -        ///
   1.273 -        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
   1.274 -        /// Initialize the iterator to be invalid.
   1.275 -
   1.276 -        /// Initialize the iterator to be invalid.
   1.277 -        ///
   1.278 -        OutEdgeIt(Invalid) { }
   1.279 -        /// This constructor sets the iterator to the first outgoing edge.
   1.280 -    
   1.281 -        /// This constructor sets the iterator to the first outgoing edge of
   1.282 -        /// the node.
   1.283 -        ///@param n the node
   1.284 -        ///@param g the graph
   1.285 -        OutEdgeIt(const StaticGraph&, const Node&) { }
   1.286 -        /// Edge -> OutEdgeIt conversion
   1.287 -
   1.288 -        /// Sets the iterator to the value of the trivial iterator \c e.
   1.289 -        /// This feature necessitates that each time we 
   1.290 -        /// iterate the edge-set, the iteration order is the same.
   1.291 -        OutEdgeIt(const StaticGraph& g, const Edge& e) { }
   1.292 -        ///Next outgoing edge
   1.293 -        
   1.294 -        /// Assign the iterator to the next 
   1.295 -        /// outgoing edge of the corresponding node.
   1.296 -        OutEdgeIt& operator++() { return *this; }
   1.297 -      };
   1.298 -
   1.299 -      /// This iterator goes trough the incoming edges of a node.
   1.300 -
   1.301 -      /// This iterator goes trough the \e incoming edges of a certain node
   1.302 -      /// of a graph.
   1.303 -      /// Its usage is quite simple, for example you can count the number
   1.304 -      /// of outgoing edges of a node \c n
   1.305 -      /// in graph \c g of type \c Graph as follows.
   1.306 -      /// \code
   1.307 -      /// int count=0;
   1.308 -      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   1.309 -      /// \endcode
   1.310 -
   1.311 -      class InEdgeIt : public Edge {
   1.312 -      public:
   1.313 -        /// Default constructor
   1.314 -
   1.315 -        /// @warning The default constructor sets the iterator
   1.316 -        /// to an undefined value.
   1.317 -        InEdgeIt() { }
   1.318 -        /// Copy constructor.
   1.319 -
   1.320 -        /// Copy constructor.
   1.321 -        ///
   1.322 -        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
   1.323 -        /// Initialize the iterator to be invalid.
   1.324 -
   1.325 -        /// Initialize the iterator to be invalid.
   1.326 -        ///
   1.327 -        InEdgeIt(Invalid) { }
   1.328 -        /// This constructor sets the iterator to first incoming edge.
   1.329 -    
   1.330 -        /// This constructor set the iterator to the first incoming edge of
   1.331 -        /// the node.
   1.332 -        ///@param n the node
   1.333 -        ///@param g the graph
   1.334 -        InEdgeIt(const StaticGraph&, const Node&) { }
   1.335 -        /// Edge -> InEdgeIt conversion
   1.336 -
   1.337 -        /// Sets the iterator to the value of the trivial iterator \c e.
   1.338 -        /// This feature necessitates that each time we 
   1.339 -        /// iterate the edge-set, the iteration order is the same.
   1.340 -        InEdgeIt(const StaticGraph&, const Edge&) { }
   1.341 -        /// Next incoming edge
   1.342 -
   1.343 -        /// Assign the iterator to the next inedge of the corresponding node.
   1.344 -        ///
   1.345 -        InEdgeIt& operator++() { return *this; }
   1.346 -      };
   1.347 -      /// This iterator goes through each edge.
   1.348 -
   1.349 -      /// This iterator goes through each edge of a graph.
   1.350 -      /// Its usage is quite simple, for example you can count the number
   1.351 -      /// of edges in a graph \c g of type \c Graph as follows:
   1.352 -      /// \code
   1.353 -      /// int count=0;
   1.354 -      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   1.355 -      /// \endcode
   1.356 -      class EdgeIt : public Edge {
   1.357 -      public:
   1.358 -        /// Default constructor
   1.359 -
   1.360 -        /// @warning The default constructor sets the iterator
   1.361 -        /// to an undefined value.
   1.362 -        EdgeIt() { }
   1.363 -        /// Copy constructor.
   1.364 -
   1.365 -        /// Copy constructor.
   1.366 -        ///
   1.367 -        EdgeIt(const EdgeIt& e) : Edge(e) { }
   1.368 -        /// Initialize the iterator to be invalid.
   1.369 -
   1.370 -        /// Initialize the iterator to be invalid.
   1.371 -        ///
   1.372 -        EdgeIt(Invalid) { }
   1.373 -        /// This constructor sets the iterator to the first edge.
   1.374 -    
   1.375 -        /// This constructor sets the iterator to the first edge of \c g.
   1.376 -        ///@param g the graph
   1.377 -        EdgeIt(const StaticGraph&) { }
   1.378 -        /// Edge -> EdgeIt conversion
   1.379 -
   1.380 -        /// Sets the iterator to the value of the trivial iterator \c e.
   1.381 -        /// This feature necessitates that each time we 
   1.382 -        /// iterate the edge-set, the iteration order is the same.
   1.383 -        EdgeIt(const StaticGraph&, const Edge&) { } 
   1.384 -        ///Next edge
   1.385 -        
   1.386 -        /// Assign the iterator to the next edge.
   1.387 -        EdgeIt& operator++() { return *this; }
   1.388 -      };
   1.389 -      ///Gives back the target node of an edge.
   1.390 -
   1.391 -      ///Gives back the target node of an edge.
   1.392 -      ///
   1.393 -      Node target(Edge) const { return INVALID; }
   1.394 -      ///Gives back the source node of an edge.
   1.395 -
   1.396 -      ///Gives back the source node of an edge.
   1.397 -      ///
   1.398 -      Node source(Edge) const { return INVALID; }
   1.399 -      /// Read write map of the nodes to type \c T.
   1.400 -
   1.401 -      /// \ingroup concept
   1.402 -      /// ReadWrite map of the nodes to type \c T.
   1.403 -      /// \sa Reference
   1.404 -      /// \warning Making maps that can handle bool type (NodeMap<bool>)
   1.405 -      /// needs some extra attention!
   1.406 -      template<class T> 
   1.407 -      class NodeMap : public ReadWriteMap< Node, T >
   1.408 -      {
   1.409 -      public:
   1.410 -
   1.411 -        ///\e
   1.412 -        NodeMap(const StaticGraph&) { }
   1.413 -        ///\e
   1.414 -        NodeMap(const StaticGraph&, T) { }
   1.415 -
   1.416 -        ///Copy constructor
   1.417 -        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
   1.418 -        ///Assignment operator
   1.419 -        NodeMap& operator=(const NodeMap&) { return *this; }
   1.420 -        // \todo fix this concept
   1.421 -      };
   1.422 -
   1.423 -      /// Read write map of the edges to type \c T.
   1.424 -
   1.425 -      /// \ingroup concept
   1.426 -      ///Reference map of the edges to type \c T.
   1.427 -      /// \sa Reference
   1.428 -      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   1.429 -      /// needs some extra attention!
   1.430 -      template<class T> 
   1.431 -      class EdgeMap : public ReadWriteMap<Edge,T>
   1.432 -      {
   1.433 -      public:
   1.434 -
   1.435 -        ///\e
   1.436 -        EdgeMap(const StaticGraph&) { }
   1.437 -        ///\e
   1.438 -        EdgeMap(const StaticGraph&, T) { }
   1.439 -        ///Copy constructor
   1.440 -        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
   1.441 -        ///Assignment operator
   1.442 -        EdgeMap& operator=(const EdgeMap&) { return *this; }
   1.443 -        // \todo fix this concept    
   1.444 -      };
   1.445 -
   1.446 -      template <typename _Graph>
   1.447 -      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
   1.448 -
   1.449 -    };
   1.450 -
   1.451 -    /// An empty non-static graph class.
   1.452 -    
   1.453 -    /// This class provides everything that \ref StaticGraph does.
   1.454 -    /// Additionally it enables building graphs from scratch.
   1.455 -    class ExtendableGraph : public StaticGraph
   1.456 -    {
   1.457 -    public:
   1.458 -      /// Defalult constructor.
   1.459 -
   1.460 -      /// Defalult constructor.
   1.461 -      ///
   1.462 -      ExtendableGraph() { }
   1.463 -      ///Add a new node to the graph.
   1.464 -
   1.465 -      /// \return the new node.
   1.466 -      ///
   1.467 -      Node addNode() { return INVALID; }
   1.468 -      ///Add a new edge to the graph.
   1.469 -
   1.470 -      ///Add a new edge to the graph with source node \c s
   1.471 -      ///and target node \c t.
   1.472 -      ///\return the new edge.
   1.473 -      Edge addEdge(Node, Node) { return INVALID; }
   1.474 -    
   1.475 -      /// Resets the graph.
   1.476 -
   1.477 -      /// This function deletes all edges and nodes of the graph.
   1.478 -      /// It also frees the memory allocated to store them.
   1.479 -      /// \todo It might belong to \ref ErasableGraph.
   1.480 -      void clear() { }
   1.481 -
   1.482 -      template <typename _Graph>
   1.483 -      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
   1.484 -
   1.485 -    };
   1.486 -
   1.487 -    /// An empty erasable graph class.
   1.488 -  
   1.489 -    /// This class is an extension of \ref ExtendableGraph. It makes it
   1.490 -    /// possible to erase edges or nodes.
   1.491 -    class ErasableGraph : public ExtendableGraph
   1.492 -    {
   1.493 -    public:
   1.494 -      /// Defalult constructor.
   1.495 -
   1.496 -      /// Defalult constructor.
   1.497 -      ///
   1.498 -      ErasableGraph() { }
   1.499 -      /// Deletes a node.
   1.500 -
   1.501 -      /// Deletes node \c n node.
   1.502 -      ///
   1.503 -      void erase(Node) { }
   1.504 -      /// Deletes an edge.
   1.505 -
   1.506 -      /// Deletes edge \c e edge.
   1.507 -      ///
   1.508 -      void erase(Edge) { }
   1.509 -
   1.510 -      template <typename _Graph>
   1.511 -      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
   1.512 -
   1.513 -    };
   1.514 -
   1.515 -    
   1.516 -    /************* New GraphBase stuff **************/
   1.517 -
   1.518 -
   1.519 -//     /// A minimal GraphBase concept
   1.520 -
   1.521 -//     /// This class describes a minimal concept which can be extended to a
   1.522 -//     /// full-featured graph with \ref GraphFactory.
   1.523 -//     class GraphBase {
   1.524 -//     public:
   1.525 -
   1.526 -//       GraphBase() {}
   1.527 -
   1.528 -//       /// \bug Should we demand that Node and Edge be subclasses of the
   1.529 -//       /// Graph class???
   1.530 -
   1.531 -//       typedef GraphItem<'n'> Node;
   1.532 -//       typedef GraphItem<'e'> Edge;
   1.533 -
   1.534 -// //       class Node : public BaseGraphItem<'n'> {};
   1.535 -// //       class Edge : public BaseGraphItem<'e'> {};
   1.536 -
   1.537 -//       // Graph operation
   1.538 -//       void firstNode(Node &n) const { }
   1.539 -//       void firstEdge(Edge &e) const { }
   1.540 -
   1.541 -//       void firstOutEdge(Edge &e, Node) const { }
   1.542 -//       void firstInEdge(Edge &e, Node) const { }
   1.543 -
   1.544 -//       void nextNode(Node &n) const { }
   1.545 -//       void nextEdge(Edge &e) const { }
   1.546 -
   1.547 -
   1.548 -//       // Question: isn't it reasonable if this methods have a Node
   1.549 -//       // parameter? Like this:
   1.550 -//       // Edge& nextOut(Edge &e, Node) const { return e; }
   1.551 -//       void nextOutEdge(Edge &e) const { }
   1.552 -//       void nextInEdge(Edge &e) const { }
   1.553 -
   1.554 -//       Node target(Edge) const { return Node(); }
   1.555 -//       Node source(Edge) const { return Node(); }
   1.556 -      
   1.557 -
   1.558 -//       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
   1.559 -//       // concept?
   1.560 -
   1.561 -
   1.562 -//       // Maps.
   1.563 -//       //
   1.564 -//       // We need a special slimer concept which does not provide maps (it
   1.565 -//       // wouldn't be strictly slimer, cause for map-factory id() & friends
   1.566 -//       // a required...)
   1.567 -
   1.568 -//       template<typename T>
   1.569 -//       class NodeMap : public GraphMap<GraphBase, Node, T> {};
   1.570 -
   1.571 -//       template<typename T>
   1.572 -//       class EdgeMap : public GraphMap<GraphBase, Node, T> {};
   1.573 -//     };
   1.574 -
   1.575 -    // @}
   1.576 -  } //namespace concept  
   1.577 -} //namespace lemon
   1.578 -
   1.579 -
   1.580 -
   1.581 -#endif // LEMON_CONCEPT_GRAPH_H