1.1 --- a/src/hugo/dijkstra.h Fri Sep 17 15:11:39 2004 +0000
1.2 +++ b/src/hugo/dijkstra.h Fri Sep 17 15:51:50 2004 +0000
1.3 @@ -18,10 +18,11 @@
1.4
1.5 ///This class provides an efficient implementation of %Dijkstra algorithm.
1.6 ///The edge lengths are passed to the algorithm using a
1.7 - ///\ref ReadMapSkeleton "readable map",
1.8 + ///\ref skeleton::ReadMap "ReadMap",
1.9 ///so it is easy to change it to any kind of length.
1.10 ///
1.11 - ///The type of the length is determined by the \c ValueType of the length map.
1.12 + ///The type of the length is determined by the
1.13 + ///\ref skeleton::ReadMap::ValueType "ValueType" of the length map.
1.14 ///
1.15 ///It is also possible to change the underlying priority heap.
1.16 ///
1.17 @@ -32,7 +33,7 @@
1.18 ///lengths of the edges. It is read once for each edge, so the map
1.19 ///may involve in relatively time consuming process to compute the edge
1.20 ///length if it is necessary. The default map type is
1.21 - ///\ref GraphSkeleton::EdgeMap "Graph::EdgeMap<int>"
1.22 + ///\ref skeleton::StaticGraph::EdgeMap "Graph::EdgeMap<int>"
1.23 ///\param Heap The heap type used by the %Dijkstra
1.24 ///algorithm. The default
1.25 ///is using \ref BinHeap "binary heap".