src/work/marci/graph_concept.h
changeset 651 a56e043aeab1
parent 334 63703ea7d02f
child 652 4dfa1f79bf3e
     1.1 --- a/src/work/marci/graph_concept.h	Thu May 20 15:40:59 2004 +0000
     1.2 +++ b/src/work/marci/graph_concept.h	Thu May 20 16:57:18 2004 +0000
     1.3 @@ -3,14 +3,13 @@
     1.4  #define HUGO_GRAPH_H
     1.5  
     1.6  ///\file
     1.7 -///\brief Declaration of GraphSkeleturo.
     1.8 +///\brief Declaration of GraphConcept.
     1.9  
    1.10 -#include <invalid.h>
    1.11 +#include <hugo/invalid.h>
    1.12  
    1.13 -/// The namespace of HugoLib
    1.14  namespace hugo {
    1.15  
    1.16 -  /// @defgroup empty_graph The GraphSkeleturo class
    1.17 +  /// @defgroup empty_graph The GraphConcept class
    1.18    /// @{
    1.19  
    1.20    /// An empty graph class.
    1.21 @@ -28,34 +27,38 @@
    1.22    /// feature, the documentation of a real graph imlementation
    1.23    /// like @ref ListGraph or
    1.24    /// @ref SmartGraph will just refer to this structure.
    1.25 -  class GraphSkeleturo
    1.26 +  class GraphConcept
    1.27    {
    1.28    public:
    1.29      /// Defalult constructor.
    1.30 -    GraphSkeleturo() {}
    1.31 -    ///Copy consructor.
    1.32 +    GraphConcept() { }
    1.33  
    1.34 -    ///\todo It is not clear, what we expect from a copy constructor.
    1.35 -    ///E.g. How to assign the nodes/edges to each other? What about maps?
    1.36 -    GraphSkeleturo(const GraphSkeleturo &G) {}
    1.37 +    /// \brief Copy consructor.
    1.38 +    /// 
    1.39 +    /// \todo It is not clear, what we expect from a copy constructor.
    1.40 +    /// E.g. How to assign the nodes/edges to each other? What about maps?
    1.41 +    GraphConcept(const GraphConcept&) { }
    1.42  
    1.43 -    /// The base type of the node iterators.
    1.44 -
    1.45 +    /// \brief The base type of the node iterators.
    1.46 +    ///
    1.47      /// This is the base type of each node iterators,
    1.48      /// thus each kind of node iterator will convert to this.
    1.49 +    /// Sometimes it is said to be a trivial iterator.
    1.50      class Node {
    1.51      public:
    1.52        /// @warning The default constructor sets the iterator
    1.53        /// to an undefined value.
    1.54 -      Node() {}   //FIXME
    1.55 -      /// Invalid constructor \& conversion.
    1.56 +      Node() { }   //FIXME
    1.57  
    1.58 +      // /// Copy constructor.
    1.59 +      // Node(const Node&) { }
    1.60 +
    1.61 +      /// \brief Invalid constructor \& conversion.
    1.62 +      /// 
    1.63        /// This constructor initializes the iterator to be invalid.
    1.64        /// \sa Invalid for more details.
    1.65 -
    1.66 -      Node(Invalid) {}
    1.67 -      //Node(const Node &) {}
    1.68 -
    1.69 +      Node(const Invalid&) { }
    1.70 +      
    1.71        /// Two iterators are equal if and only if they point to the
    1.72        /// same object or both are invalid.
    1.73        bool operator==(Node n) const { return true; }
    1.74 @@ -67,41 +70,18 @@
    1.75        bool operator<(Node n) const { return true; }
    1.76      };
    1.77      
    1.78 -    /// This iterator goes through each node.
    1.79 -
    1.80 -    /// This iterator goes through each node.
    1.81 -    /// Its usage is quite simple, for example you can count the number
    1.82 -    /// of nodes in graph \c G of type \c Graph like this:
    1.83 -    /// \code
    1.84 -    ///int count=0;
    1.85 -    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
    1.86 -    /// \endcode
    1.87 -    class NodeIt : public Node {
    1.88 -    public:
    1.89 -      /// @warning The default constructor sets the iterator
    1.90 -      /// to an undefined value.
    1.91 -      NodeIt() {} //FIXME
    1.92 -      /// Invalid constructor \& conversion.
    1.93 -
    1.94 -      /// Initialize the iterator to be invalid
    1.95 -      /// \sa Invalid for more details.
    1.96 -      NodeIt(Invalid) {}
    1.97 -      /// Sets the iterator to the first node of \c G.
    1.98 -      NodeIt(const GraphSkeleturo &G) {}
    1.99 -      /// @warning The default constructor sets the iterator
   1.100 -      /// to an undefined value.
   1.101 -      NodeIt(const NodeIt &) {}
   1.102 -    };
   1.103 -    
   1.104 -    
   1.105      /// The base type of the edge iterators.
   1.106      class Edge {
   1.107      public:
   1.108        /// @warning The default constructor sets the iterator
   1.109        /// to an undefined value.
   1.110 -      Edge() {}   //FIXME
   1.111 +      Edge() { }   //FIXME
   1.112 +
   1.113 +      // /// Copy constructor.
   1.114 +      // Edge(const Edge&) { }
   1.115 +
   1.116        /// Initialize the iterator to be invalid
   1.117 -      Edge(Invalid) {}
   1.118 +      Edge(const Invalid&) { }
   1.119        /// Two iterators are equal if and only if they point to the
   1.120        /// same object or both are invalid.
   1.121        bool operator==(Edge n) const { return true; }
   1.122 @@ -111,38 +91,8 @@
   1.123      
   1.124      //  class SymEdgeIt : public Edge {};
   1.125  
   1.126 -    /// This iterator goes through each edge.
   1.127  
   1.128 -    /// This iterator goes through each edge of a graph.
   1.129 -    /// Its usage is quite simple, for example you can count the number
   1.130 -    /// of edges in a graph \c G of type \c Graph as follows:
   1.131 -    /// \code
   1.132 -    ///int count=0;
   1.133 -    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
   1.134 -    /// \endcode
   1.135 -    class EdgeIt : public Edge {
   1.136 -    public:
   1.137 -      /// @warning The default constructor sets the iterator
   1.138 -      /// to an undefined value.
   1.139 -      EdgeIt() {}
   1.140 -      /// Initialize the iterator to be invalid
   1.141 -      EdgeIt(Invalid) {}
   1.142 -      EdgeIt(const GraphSkeleturo &) {}
   1.143 -    };
   1.144 -
   1.145 -    /// First node of the graph.
   1.146 -
   1.147 -    /// \post \c i and the return value will be the first node.
   1.148 -    ///
   1.149 -    NodeIt &first(NodeIt &i) const { return i;}
   1.150 -
   1.151 -    /// The first incoming edge.
   1.152 -    InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
   1.153 -    /// The first outgoing edge.
   1.154 -    OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
   1.155      //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
   1.156 -    /// The first edge of the Graph.
   1.157 -    EdgeIt &first(EdgeIt &i) const { return i;}
   1.158  
   1.159  //     Node getNext(Node) const {}
   1.160  //     InEdgeIt getNext(InEdgeIt) const {}
   1.161 @@ -150,76 +100,64 @@
   1.162  //     //SymEdgeIt getNext(SymEdgeIt) const {}
   1.163  //     EdgeIt getNext(EdgeIt) const {}
   1.164  
   1.165 -    /// Go to the next node.
   1.166 -    NodeIt &next(NodeIt &i) const { return i;}
   1.167 -    /// Go to the next incoming edge.
   1.168 -    InEdgeIt &next(InEdgeIt &i) const { return i;}
   1.169 -    /// Go to the next outgoing edge.
   1.170 -    OutEdgeIt &next(OutEdgeIt &i) const { return i;}
   1.171      //SymEdgeIt &next(SymEdgeIt &) const {}
   1.172 -    /// Go to the next edge.
   1.173 -    EdgeIt &next(EdgeIt &i) const { return i;}
   1.174  
   1.175 -    ///Gives back the head node of an edge.
   1.176 -    Node head(Edge) const { return INVALID; }
   1.177 -    ///Gives back the tail node of an edge.
   1.178 -    Node tail(Edge) const { return INVALID; }
   1.179 +
   1.180 +    /// Gives back the head node of an edge.
   1.181 +    Node head(const Edge&) const { return INVALID; }
   1.182 +    /// Gives back the tail node of an edge.
   1.183 +    Node tail(const Edge&) const { return INVALID; }
   1.184    
   1.185 -    //   Node aNode(InEdgeIt) const {}
   1.186 -    //   Node aNode(OutEdgeIt) const {}
   1.187      //   Node aNode(SymEdgeIt) const {}
   1.188 -
   1.189 -    //   Node bNode(InEdgeIt) const {}
   1.190 -    //   Node bNode(OutEdgeIt) const {}
   1.191      //   Node bNode(SymEdgeIt) const {}
   1.192  
   1.193 -    /// Checks if a node iterator is valid
   1.194 +    /// \brief Checks if a node iterator is valid
   1.195 +    /// 
   1.196 +    /// \todo Maybe, it would be better if iterator converted to
   1.197 +    /// bool directly, as Jacint prefers.
   1.198 +    bool valid(const Node&) const { return true; }
   1.199 +    /// \brief Checks if an edge iterator is valid
   1.200 +    /// 
   1.201 +    /// \todo Maybe, it would be better if iterator converted to
   1.202 +    /// bool directly, as Jacint prefers.
   1.203 +    bool valid(const Edge&) const { return true; }
   1.204  
   1.205 -    ///\todo Maybe, it would be better if iterator converted to
   1.206 -    ///bool directly, as Jacint prefers.
   1.207 -    bool valid(const Node&) const { return true;}
   1.208 -    /// Checks if an edge iterator is valid
   1.209 -
   1.210 -    ///\todo Maybe, it would be better if iterator converted to
   1.211 -    ///bool directly, as Jacint prefers.
   1.212 -    bool valid(const Edge&) const { return true;}
   1.213 -
   1.214 -    ///Gives back the \e id of a node.
   1.215 -
   1.216 -    ///\warning Not all graph structures provide this feature.
   1.217 +    /// \brief Gives back the \e id of a node.
   1.218 +    /// 
   1.219 +    /// \warning Not all graph structures provide this feature.
   1.220      ///
   1.221 -    int id(const Node&) const { return 0;}
   1.222 -    ///Gives back the \e id of an edge.
   1.223 -
   1.224 -    ///\warning Not all graph structures provide this feature.
   1.225 +    int id(const Node&) const { return 0; }
   1.226 +    /// \brief Gives back the \e id of an edge.
   1.227      ///
   1.228 -    int id(const Edge&) const { return 0;}
   1.229 +    /// \warning Not all graph structures provide this feature.
   1.230 +    ///
   1.231 +    int id(const Edge&) const { return 0; }
   1.232  
   1.233      //void setInvalid(Node &) const {};
   1.234      //void setInvalid(Edge &) const {};
   1.235    
   1.236 -    ///Add a new node to the graph.
   1.237 -
   1.238 +    /// \brief Add a new node to the graph.
   1.239 +    ///
   1.240      /// \return the new node.
   1.241 +    Node addNode() { return INVALID; }
   1.242 +    /// \brief Add a new edge to the graph.
   1.243      ///
   1.244 -    Node addNode() { return INVALID;}
   1.245 -    ///Add a new edge to the graph.
   1.246 -
   1.247 -    ///Add a new edge to the graph with tail node \c tail
   1.248 -    ///and head node \c head.
   1.249 -    ///\return the new edge.
   1.250 -    Edge addEdge(Node tail, Node head) { return INVALID;}
   1.251 +    /// Add a new edge to the graph with tail node \c tail
   1.252 +    /// and head node \c head.
   1.253 +    /// \return the new edge.
   1.254 +    Edge addEdge(const Node& tail, const Node& head) { return INVALID; }
   1.255      
   1.256 -    /// Resets the graph.
   1.257 -
   1.258 +    /// \brief Resets the graph.
   1.259 +    /// 
   1.260      /// This function deletes all edges and nodes of the graph.
   1.261      /// It also frees the memory allocated to store them.
   1.262 -    void clear() {}
   1.263 +    /// \todo What happens with the maps?
   1.264 +    void clear() { }
   1.265  
   1.266 -    ///Read/write/reference map of the nodes to type \c T.
   1.267 +    /// Read/write/reference map of the nodes to type \c T.
   1.268  
   1.269 -    ///Read/write/reference map of the nodes to type \c T.
   1.270 -    /// \sa MemoryMapSkeleturo
   1.271 +    /// Read/write/reference map of the nodes to type \c T.
   1.272 +    /// \sa MemoryMapConcept
   1.273      /// \todo We may need copy constructor
   1.274      /// \todo We may need conversion from other nodetype
   1.275      /// \todo We may need operator=
   1.276 @@ -232,10 +170,10 @@
   1.277        typedef T ValueType;
   1.278        typedef Node KeyType;
   1.279  
   1.280 -      NodeMap(const GraphSkeleturo &G) {}
   1.281 -      NodeMap(const GraphSkeleturo &G, T t) {}
   1.282 +      NodeMap(const GraphConcept& g) { }
   1.283 +      NodeMap(const GraphConcept& g, T t) { }
   1.284  
   1.285 -      template<typename TT> NodeMap(const NodeMap<TT> &m) {}
   1.286 +      template<typename TT> NodeMap(const NodeMap<TT>& m) { }
   1.287  
   1.288        /// Sets the value of a node.
   1.289  
   1.290 @@ -251,16 +189,16 @@
   1.291  
   1.292        /// \todo Do we need this?
   1.293        ///
   1.294 -      void update() {}
   1.295 -      void update(T a) {}   //FIXME: Is it necessary
   1.296 +      void update() { }
   1.297 +      //void update(T a) { }   //FIXME: Is it necessary
   1.298      };
   1.299  
   1.300      ///Read/write/reference map of the edges to type \c T.
   1.301  
   1.302 -    ///Read/write/reference map of the edges to type \c T.
   1.303 -    ///It behaves exactly in the same way as \ref NodeMap.
   1.304 +    /// Read/write/reference map of the edges to type \c T.
   1.305 +    /// It behaves exactly in the same way as \ref NodeMap.
   1.306      /// \sa NodeMap
   1.307 -    /// \sa MemoryMapSkeleturo
   1.308 +    /// \sa MemoryMapConcept
   1.309      /// \todo We may need copy constructor
   1.310      /// \todo We may need conversion from other edgetype
   1.311      /// \todo We may need operator=
   1.312 @@ -270,174 +208,260 @@
   1.313        typedef T ValueType;
   1.314        typedef Edge KeyType;
   1.315  
   1.316 -      EdgeMap(const GraphSkeleturo &G) {}
   1.317 -      EdgeMap(const GraphSkeleturo &G, T t) {}
   1.318 +      EdgeMap(const GraphConcept& g) {}
   1.319 +      EdgeMap(const GraphConcept& g, T t) {}
   1.320      
   1.321        void set(Edge i, T t) {}
   1.322        T get(Edge i) const {return *(T*)0;}
   1.323        T &operator[](Edge i) {return *(T*)0;}
   1.324      
   1.325 -      void update() {}
   1.326 -      void update(T a) {}   //FIXME: Is it necessary
   1.327 +      void update() { }
   1.328 +      //void update(T a) { }   //FIXME: Is it necessary
   1.329      };
   1.330    };
   1.331  
   1.332 -  /// An empty eraseable graph class.
   1.333 -  
   1.334 -  /// This class provides all the common features of an \e eraseable graph
   1.335 -  /// structure,
   1.336 -  /// however completely without implementations and real data structures
   1.337 -  /// behind the interface.
   1.338 -  /// All graph algorithms should compile with this class, but it will not
   1.339 -  /// run properly, of course.
   1.340 +
   1.341 +  /// \brief Node-iterable graph concept.
   1.342    ///
   1.343 -  /// \todo This blabla could be replaced by a sepatate description about
   1.344 -  /// Skeleturos.
   1.345 -  ///
   1.346 -  /// It can be used for checking the interface compatibility,
   1.347 -  /// or it can serve as a skeleton of a new graph structure.
   1.348 -  /// 
   1.349 -  /// Also, you will find here the full documentation of a certain graph
   1.350 -  /// feature, the documentation of a real graph imlementation
   1.351 -  /// like @ref ListGraph or
   1.352 -  /// @ref SmartGraph will just refer to this structure.
   1.353 -  class EraseableGraphSkeleturo : public GraphSkeleturo
   1.354 -  {
   1.355 -  public:
   1.356 -    /// Deletes a node.
   1.357 -    void erase(Node n) {}
   1.358 -    /// Deletes an edge.
   1.359 -    void erase(Edge e) {}
   1.360 -
   1.361 -    /// Defalult constructor.
   1.362 -    GraphSkeleturo() {}
   1.363 -    ///Copy consructor.
   1.364 -    GraphSkeleturo(const GraphSkeleturo &G) {}
   1.365 -  };
   1.366 -
   1.367 -  /// An empty out-edge-iterable graph class.
   1.368 -  
   1.369 -  /// An empty graph class which provides a function to 
   1.370 -  /// iterate on out-edges of any node.
   1.371 -  class OutEdgeIterableGraphSkeleturo : public GraphSkeleturo
   1.372 +  /// A graph class which provides functions to 
   1.373 +  /// iterate on its nodes.
   1.374 +  class NodeIterableGraphConcept : virtual public GraphConcept
   1.375    {
   1.376    public:
   1.377  
   1.378 -    /// This iterator goes trough the outgoing edges of a node.
   1.379 +    /// \brief This iterator goes trough the nodes of the graph.
   1.380 +    ///
   1.381 +    /// This iterator goes trough the \e nodes of the graph.
   1.382 +    /// Its usage is quite simple, for example you can count the number
   1.383 +    /// of nodes in graph \c g of type \c Graph as follows.
   1.384 +    /// \code
   1.385 +    /// int count=0;
   1.386 +    /// for(Graph::NodeIt n(g); g.valid(n); g.next(n)) ++count;
   1.387 +    /// \endcode
   1.388 +    class NodeIt : public Node {
   1.389 +    public:
   1.390 +      /// @warning The default constructor sets the iterator.
   1.391 +      /// to an undefined value.
   1.392 +      NodeIt() { }
   1.393 +      // /// Copy constructor
   1.394 +      //NodeIt(const NodeIt& n) { }
   1.395 +      /// Initialize the iterator to be invalid.
   1.396 +      NodeIt(const Invalid&) { }
   1.397 +      /// \brief This constructor sets the iterator to first node.
   1.398 +      ///
   1.399 +      /// This constructor set the iterator to the first 
   1.400 +      /// node of the graph \c g.
   1.401 +      ///
   1.402 +      ///@param g the graph
   1.403 +      NodeIt(const GraphConcept& g) { }
   1.404 +    };
   1.405  
   1.406 +    /// The first node.
   1.407 +    NodeIt &first(NodeIt &i) const { return i; }
   1.408 +
   1.409 +    /// Go to the next node.
   1.410 +    NodeIt &next(NodeIt &i) const { return i; }
   1.411 +  };
   1.412 +
   1.413 +
   1.414 +  /// \brief Edge-iterable graph concept.
   1.415 +  ///
   1.416 +  /// A graph class which provides functions to 
   1.417 +  /// iterate on its edges.
   1.418 +  class EdgeIterableGraphConcept : virtual public GraphConcept
   1.419 +  {
   1.420 +  public:
   1.421 +
   1.422 +    /// \brief This iterator goes trough the edges of the graph.
   1.423 +    ///
   1.424 +    /// This iterator goes trough the \e edges of the graph.
   1.425 +    /// Its usage is quite simple, for example you can count the number
   1.426 +    /// of edges in graph \c g of type \c Graph as follows.
   1.427 +    /// \code
   1.428 +    /// int count=0;
   1.429 +    /// for(Graph::EdgeIt e(g); g.valid(e); g.next(e)) ++count;
   1.430 +    /// \endcode
   1.431 +    class EdgeIt : public Edge {
   1.432 +    public:
   1.433 +      /// @warning The default constructor sets the iterator.
   1.434 +      /// to an undefined value.
   1.435 +      EdgeIt() { }
   1.436 +      // /// Copy constructor
   1.437 +      // EdgeIt(const EdgeIt&) { }
   1.438 +      /// Initialize the iterator to be invalid.
   1.439 +      EdgeIt(const Invalid&) { }
   1.440 +      /// \brief This constructor sets the iterator to first edge.
   1.441 +      ///
   1.442 +      /// This constructor set the iterator to the first 
   1.443 +      /// edge of the graph \c g.
   1.444 +      ///
   1.445 +      ///@param g the graph
   1.446 +      EdgeIt(const GraphConcept& g) { }
   1.447 +    };
   1.448 +
   1.449 +    /// The first edge.
   1.450 +    EdgeIt &first(EdgeIt &i) const { return i; }
   1.451 +
   1.452 +    /// Go to the next edge.
   1.453 +    EdgeIt &next(EdgeIt &i) const { return i; }
   1.454 +  };
   1.455 +
   1.456 +
   1.457 +  /// \brief Out-edge-iterable graph concept.
   1.458 +  ///
   1.459 +  /// A graph class which provides functions to 
   1.460 +  /// iterate on out-edges of any node.
   1.461 +  class OutEdgeIterableGraphConcept : virtual public GraphConcept
   1.462 +  {
   1.463 +  public:
   1.464 +
   1.465 +    /// \brief This iterator goes trough the outgoing edges of a node.
   1.466 +    ///
   1.467      /// This iterator goes trough the \e outgoing edges of a certain node
   1.468      /// of a graph.
   1.469      /// Its usage is quite simple, for example you can count the number
   1.470      /// of outgoing edges of a node \c n
   1.471 -    /// in graph \c G of type \c Graph as follows.
   1.472 +    /// in graph \c g of type \c Graph as follows.
   1.473      /// \code
   1.474 -    ///int count=0;
   1.475 -    ///for(Graph::OutEdgeIt e(G,n); G.valid(e); G.next(e)) ++count;
   1.476 +    /// int count=0;
   1.477 +    /// for(Graph::OutEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
   1.478      /// \endcode
   1.479      class OutEdgeIt : public Edge {
   1.480      public:
   1.481 -      /// @warning The default constructor sets the iterator
   1.482 +      /// @warning The default constructor sets the iterator.
   1.483        /// to an undefined value.
   1.484 -      OutEdgeIt() {}
   1.485 -      /// Initialize the iterator to be invalid
   1.486 -      OutEdgeIt(Invalid) {}
   1.487 -      /// This constructor sets the iterator to first outgoing edge.
   1.488 -    
   1.489 +      OutEdgeIt() { }
   1.490 +      /// Initialize the iterator to be invalid.
   1.491 +      OutEdgeIt(const Invalid&) { }
   1.492 +      /// \brief This constructor sets the iterator to first outgoing edge.
   1.493 +      ///
   1.494        /// This constructor set the iterator to the first outgoing edge of
   1.495        /// node
   1.496        ///@param n the node
   1.497 -      ///@param G the graph
   1.498 -      OutEdgeIt(const GraphSkeleturo & G, Node n) {}
   1.499 +      ///@param g the graph
   1.500 +      OutEdgeIt(const GraphConcept& g, const Node& n) { }
   1.501      };
   1.502 +
   1.503 +    /// The first outgoing edge.
   1.504 +    OutEdgeIt &first(OutEdgeIt &i, const Node& n) const { return i; }
   1.505 +
   1.506 +    /// Go to the next outgoing edge.
   1.507 +    OutEdgeIt &next(OutEdgeIt &i) const { return i; }
   1.508 +
   1.509 +    Node aNode(const OutEdgeIt&) const { return Node(); }
   1.510 +    Node bNode(const OutEdgeIt&) const { return Node(); }
   1.511    };
   1.512  
   1.513 -  /// An empty in-edge-iterable graph class.
   1.514 -  
   1.515 -  /// An empty graph class which provides a function to 
   1.516 +
   1.517 +  /// \brief In-edge-iterable graph concept.
   1.518 +  ///
   1.519 +  /// A Graph class which provides a function to 
   1.520    /// iterate on in-edges of any node.
   1.521 -  class InEdgeIterableGraphSkeleturo : public GraphSkeleturo
   1.522 +  class InEdgeIterableGraphConcept : virtual public GraphConcept
   1.523    {
   1.524    public:
   1.525  
   1.526 -    /// This iterator goes trough the incoming edges of a node.
   1.527 -
   1.528 +    /// \brief This iterator goes trough the incoming edges of a node.
   1.529 +    /// 
   1.530      /// This iterator goes trough the \e incoming edges of a certain node
   1.531      /// of a graph.
   1.532      /// Its usage is quite simple, for example you can count the number
   1.533      /// of incoming edges of a node \c n
   1.534 -    /// in graph \c G of type \c Graph as follows.
   1.535 +    /// in graph \c g of type \c Graph as follows.
   1.536      /// \code
   1.537 -    ///int count=0;
   1.538 -    ///for(Graph::InEdgeIt e(G,n); G.valid(e); G.next(e)) ++count;
   1.539 +    /// int count=0;
   1.540 +    /// for(Graph::InEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
   1.541      /// \endcode
   1.542      class InEdgeIt : public Edge {
   1.543      public:
   1.544        /// @warning The default constructor sets the iterator
   1.545        /// to an undefined value.
   1.546 -      InEdgeIt() {}
   1.547 +      InEdgeIt() { }
   1.548        /// Initialize the iterator to be invalid
   1.549 -      InEdgeIt(Invalid) {}
   1.550 -      /// This constructor sets the iterator to first incomig edge.
   1.551 -    
   1.552 +      InEdgeIt(const Invalid&) { }
   1.553 +      /// \brief This constructor sets the iterator to first incomig edge.
   1.554 +      /// 
   1.555        /// This constructor set the iterator to the first incomig edge of
   1.556        /// node
   1.557        ///@param n the node
   1.558 -      ///@param G the graph
   1.559 -      InEdgeIt(const GraphSkeleturo & G, Node n) {}
   1.560 +      ///@param g the graph
   1.561 +      InEdgeIt(const GraphConcept& g, const Node& n) { }
   1.562      };
   1.563 +
   1.564 +    /// The first incoming edge.
   1.565 +    InEdgeIt &first(InEdgeIt &i, const Node& n) const { return i; }
   1.566 +
   1.567 +    /// Go to the next incoming edge.
   1.568 +    InEdgeIt &next(InEdgeIt &i) const { return i; }
   1.569 +
   1.570 +    Node aNode(const InEdgeIt&) const { return Node(); }
   1.571 +    Node bNode(const InEdgeIt&) const { return Node(); }
   1.572    };
   1.573  
   1.574  
   1.575 -  /// An empty node-eraseable graph class.
   1.576 -  
   1.577 -  /// An empty graph class which provides a function to 
   1.578 +  /// \brief Node-eraseable graph concept.
   1.579 +  ///
   1.580 +  /// A graph class which provides a function to 
   1.581    /// delete any of its nodes.
   1.582 -  class NodeEraseableGraphSkeleturo : public GraphSkeleturo
   1.583 +  class NodeEraseableGraphConcept : virtual public GraphConcept
   1.584    {
   1.585    public:
   1.586      /// Deletes a node.
   1.587 -    void erase(Node n) {}
   1.588 +    void erase(const Node& n) { }
   1.589    };
   1.590  
   1.591 -  /// An empty edge-eraseable graph class.
   1.592 -  
   1.593 -  /// An empty graph class which provides a function to delete any 
   1.594 +
   1.595 +  /// \brief Edge-eraseable graph concept.
   1.596 +  /// 
   1.597 +  /// A graph class which provides a function to delete any 
   1.598    /// of its edges.
   1.599 -  class EdgeEraseableGraphSkeleturo : public GraphSkeleturo
   1.600 +  class EdgeEraseableGraphConcept : virtual public GraphConcept
   1.601    {
   1.602    public:
   1.603      /// Deletes a node.
   1.604 -    void erase(Edge n) {}
   1.605 +    void erase(const Edge& n) { }
   1.606    };
   1.607  
   1.608 -  /// An empty graph class which provides a function to get the number of its nodes.
   1.609 -  
   1.610 +
   1.611 +  /// \brief An empty graph class which provides a function to 
   1.612 +  /// get the number of its nodes.
   1.613 +  /// 
   1.614    /// This graph class provides a function for getting the number of its 
   1.615    /// nodes. 
   1.616    /// Clearly, for physical graph structures it can be expected to have such a 
   1.617    /// function. For wrappers or graphs which are given in an implicit way, 
   1.618    /// the implementation can be circumstantial, that is why this composes a 
   1.619    /// separate concept.
   1.620 -  class NodeCountingGraphSkeleturo : public GraphSkeleturo
   1.621 +  class NodeCountingGraphConcept : virtual public GraphConcept
   1.622    {
   1.623    public:
   1.624      /// Returns the number of nodes.
   1.625 -    int nodeNum() const { return 0;}
   1.626 +    int nodeNum() const { return 0; }
   1.627    };
   1.628  
   1.629 -  /// An empty graph class which provides a function to get the number of its edges.
   1.630 -  
   1.631 +
   1.632 +  /// \brief An empty graph class which provides a function to 
   1.633 +  /// get the number of its edges.
   1.634 +  /// 
   1.635    /// This graph class provides a function for getting the number of its 
   1.636    /// edges. 
   1.637    /// Clearly, for physical graph structures it can be expected to have such a 
   1.638    /// function. For wrappers or graphs which are given in an implicit way, 
   1.639    /// the implementation can be circumstantial, that is why this composes a 
   1.640    /// separate concept.
   1.641 -  class EdgeCountingGraphSkeleturo : public GraphSkeleturo
   1.642 +  class EdgeCountingGraphConcept : virtual public GraphConcept
   1.643    {
   1.644    public:
   1.645      /// Returns the number of edges.
   1.646 -    int edgeNum() const { return 0;}
   1.647 +    int edgeNum() const { return 0; }
   1.648 +  };
   1.649 +
   1.650 +  class FullFeatureGraphConcept : public NodeIterableGraphConcept,
   1.651 +				  public EdgeIterableGraphConcept, 
   1.652 +				  public OutEdgeIterableGraphConcept, 
   1.653 +				  public InEdgeIterableGraphConcept {
   1.654 +  public:
   1.655 +    FullFeatureGraphConcept() { }
   1.656    };
   1.657    
   1.658    /// @}
   1.659 @@ -446,7 +470,7 @@
   1.660  
   1.661  
   1.662  
   1.663 -// class EmptyBipGraph : public Graph Skeleturo
   1.664 +// class EmptyBipGraph : public Graph Concept
   1.665  // {
   1.666  //   class ANode {};
   1.667  //   class BNode {};