src/work/peter/path/path_skeleton.h
changeset 1365 c280de819a73
parent 1364 ee5959aa4410
child 1366 d00b85f8be45
     1.1 --- a/src/work/peter/path/path_skeleton.h	Sun Apr 17 18:57:22 2005 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,223 +0,0 @@
     1.4 -#define SKELETON
     1.5 -// -*- c++ -*- //
     1.6 -
     1.7 -///\ingroup concept
     1.8 -///\file
     1.9 -///\brief Classes for representing paths in graphs.
    1.10 -
    1.11 -#ifndef LEMON_PATH_H
    1.12 -#define LEMON_PATH_H
    1.13 -
    1.14 -#include <lemon/invalid.h>
    1.15 -
    1.16 -namespace lemon {
    1.17 -  namespace concept {
    1.18 -    /// \addtogroup concept
    1.19 -    /// @{
    1.20 -    
    1.21 -    
    1.22 -    //! \brief A skeleton structure for representing directed paths in a graph.
    1.23 -    //!
    1.24 -    //! A skeleton structure for representing directed paths in a graph.
    1.25 -    //! \param GR The graph type in which the path is.
    1.26 -    //! 
    1.27 -    //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    1.28 -    //! and \c EdgeIt with the same usage. These types converts to the \c Node
    1.29 -    //! and \c Edge of the original graph.
    1.30 -    template<typename GR>
    1.31 -    class Path {
    1.32 -    public:
    1.33 -      
    1.34 -      /// Type of the underlying graph.
    1.35 -      typedef /*typename*/ GR Graph;
    1.36 -      /// Edge type of the underlying graph.
    1.37 -      typedef typename Graph::Edge GraphEdge; 
    1.38 -      /// Node type of the underlying graph.
    1.39 -     typedef typename Graph::Node GraphNode;
    1.40 -      class NodeIt;
    1.41 -      class EdgeIt;
    1.42 -      
    1.43 -      /// \param _G The graph in which the path is.
    1.44 -      ///
    1.45 -      Path(const Graph &_G) {}
    1.46 -      
    1.47 -      /// Length of the path.
    1.48 -      size_t length() const {}
    1.49 -      /// Returns whether the path is empty.
    1.50 -      bool empty() const {}
    1.51 -      
    1.52 -      /// Resets the path to an empty path.
    1.53 -      void clear() {}
    1.54 -
    1.55 -      /// \brief Starting point of the path.
    1.56 -      ///
    1.57 -      /// Starting point of the path.
    1.58 -      /// Returns INVALID if the path is empty.
    1.59 -      GraphNode target() const {}
    1.60 -      /// \brief End point of the path.
    1.61 -      ///
    1.62 -      /// End point of the path.
    1.63 -      /// Returns INVALID if the path is empty.
    1.64 -      GraphNode source() const {}
    1.65 -
    1.66 -      /// \brief First NodeIt/EdgeIt.
    1.67 -      ///
    1.68 -      /// Initializes node or edge iterator to point to the first
    1.69 -      /// node or edge.
    1.70 -      template<typename It>
    1.71 -      It& first(It &i) const { return i=It(*this); }
    1.72 -
    1.73 -      /// \brief The target of an edge.
    1.74 -      ///
    1.75 -      /// Returns node iterator pointing to the target node of the
    1.76 -      /// given edge iterator.
    1.77 -      NodeIt target(const EdgeIt& e) const {}
    1.78 -
    1.79 -      /// \brief The source of an edge.
    1.80 -      ///
    1.81 -      /// Returns node iterator pointing to the source node of the
    1.82 -      /// given edge iterator.
    1.83 -      NodeIt source(const EdgeIt& e) const {}
    1.84 -
    1.85 -
    1.86 -      /* Iterator classes */
    1.87 -
    1.88 -      /**
    1.89 -       * \brief Iterator class to iterate on the edges of the paths
    1.90 -       * 
    1.91 -       * \ingroup concept
    1.92 -       * This class is used to iterate on the edges of the paths
    1.93 -       *
    1.94 -       * Of course it converts to Graph::Edge
    1.95 -       * 
    1.96 -       */
    1.97 -      class EdgeIt {
    1.98 -      public:
    1.99 -	/// Default constructor
   1.100 -	EdgeIt() {}
   1.101 -	/// Invalid constructor
   1.102 -	EdgeIt(Invalid) {}
   1.103 -	/// Constructor with starting point
   1.104 -	EdgeIt(const Path &_p) {}
   1.105 -
   1.106 -	operator GraphEdge () const {}
   1.107 -
   1.108 -	/// Next edge
   1.109 -	EdgeIt& operator++() {}
   1.110 -
   1.111 -	/// Comparison operator
   1.112 -	bool operator==(const EdgeIt& e) const {}
   1.113 -	/// Comparison operator
   1.114 -	bool operator!=(const EdgeIt& e) const {}
   1.115 -// 	/// Comparison operator
   1.116 -//      /// \todo It is not clear what is the "natural" ordering.
   1.117 -// 	bool operator<(const EdgeIt& e) const {}
   1.118 -
   1.119 -      };
   1.120 -
   1.121 -      /**
   1.122 -       * \brief Iterator class to iterate on the nodes of the paths
   1.123 -       * 
   1.124 -       * \ingroup concept
   1.125 -       * This class is used to iterate on the nodes of the paths
   1.126 -       *
   1.127 -       * Of course it converts to Graph::Node.
   1.128 -       * 
   1.129 -       */
   1.130 -      class NodeIt {
   1.131 -      public:
   1.132 -	/// Default constructor
   1.133 -	NodeIt() {}
   1.134 -	/// Invalid constructor
   1.135 -	NodeIt(Invalid) {}
   1.136 -	/// Constructor with starting point
   1.137 -	NodeIt(const Path &_p) {}
   1.138 -
   1.139 -	///Conversion to Graph::Node
   1.140 -	operator const GraphNode& () const {}
   1.141 -	/// Next node
   1.142 -	NodeIt& operator++() {}
   1.143 -
   1.144 -	/// Comparison operator
   1.145 -	bool operator==(const NodeIt& e) const {}
   1.146 -	/// Comparison operator
   1.147 -	bool operator!=(const NodeIt& e) const {}
   1.148 -// 	/// Comparison operator
   1.149 -//      /// \todo It is not clear what is the "natural" ordering.
   1.150 -// 	bool operator<(const NodeIt& e) const {}
   1.151 -
   1.152 -      };
   1.153 -
   1.154 -      friend class Builder;    
   1.155 -
   1.156 -      /**
   1.157 -       * \brief Class to build paths
   1.158 -       * 
   1.159 -       * \ingroup concept
   1.160 -       * This class is used to fill a path with edges.
   1.161 -       *
   1.162 -       * You can push new edges to the front and to the back of the path in
   1.163 -       * arbitrary order then you should commit these changes to the graph.
   1.164 -       *
   1.165 -       * While the builder is active (after the first modifying
   1.166 -       * operation and until the call of \ref commit())
   1.167 -       * the underlining Path is in a
   1.168 -       * "transitional" state (operations on it have undefined result).
   1.169 -       */
   1.170 -      class Builder {
   1.171 -      public:
   1.172 -
   1.173 -        Path &P;
   1.174 -
   1.175 -	///\param _P the path you want to fill in.
   1.176 -	///
   1.177 -	Builder(Path &_P) : P(_P) {}
   1.178 -
   1.179 -	/// Sets the starting node of the path.
   1.180 -      
   1.181 -	/// Sets the starting node of the path. Edge added to the path
   1.182 -	/// afterwards have to be incident to this node.
   1.183 -	/// You \em must start building an empry path with this functions.
   1.184 -	/// (And you \em must \em not use it later).
   1.185 -	/// \sa pushFront()
   1.186 -	/// \sa pushBack()
   1.187 -	void setStartNode(const GraphNode &) {}
   1.188 -
   1.189 -	///Push a new edge to the front of the path
   1.190 -
   1.191 -	///Push a new edge to the front of the path.
   1.192 -	///If the path is empty, you \em must call \ref setStartNode() before
   1.193 -	///the first use of \ref pushFront().
   1.194 -	void pushFront(const GraphEdge& e) {}
   1.195 -
   1.196 -	///Push a new edge to the back of the path
   1.197 -
   1.198 -	///Push a new edge to the back of the path.
   1.199 -	///If the path is empty, you \em must call \ref setStartNode() before
   1.200 -	///the first use of \ref pushBack().
   1.201 -	void pushBack(const GraphEdge& e) {}
   1.202 -
   1.203 -	///Commit the changes to the path.
   1.204 -	void commit() {}
   1.205 -
   1.206 -	///Reserve (front) storage for the builder in advance.
   1.207 -
   1.208 -	///If you know an reasonable upper bound of the number of the edges
   1.209 -	///to add to the front of the path,
   1.210 -	///using this function you may speed up the building.
   1.211 -	void reserveFront(size_t r) {}
   1.212 -	///Reserve (back) storage for the builder in advance.
   1.213 -
   1.214 -	///If you know an reasonable upper bound of the number of the edges
   1.215 -	///to add to the back of the path,
   1.216 -	///using this function you may speed up the building.
   1.217 -	void reserveBack(size_t r) {}
   1.218 -      };
   1.219 -    };
   1.220 -
   1.221 -  ///@}
   1.222 -  }
   1.223 -  
   1.224 -} // namespace lemon
   1.225 -
   1.226 -#endif // LEMON_PATH_H