src/lemon/list_graph.h
changeset 946 c94ef40a22ce
parent 937 d4e911acef3d
child 948 bc86b64f958e
     1.1 --- a/src/lemon/list_graph.h	Mon Oct 25 13:29:46 2004 +0000
     1.2 +++ b/src/lemon/list_graph.h	Wed Oct 27 22:38:50 2004 +0000
     1.3 @@ -1,117 +1,87 @@
     1.4 -/* -*- C++ -*-
     1.5 - * src/lemon/list_graph.h - Part of LEMON, a generic C++ optimization library
     1.6 - *
     1.7 - * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     1.8 - * (Egervary Combinatorial Optimization Research Group, EGRES).
     1.9 - *
    1.10 - * Permission to use, modify and distribute this software is granted
    1.11 - * provided that this copyright notice appears in all copies. For
    1.12 - * precise terms see the accompanying LICENSE file.
    1.13 - *
    1.14 - * This software is provided "AS IS" with no warranty of any kind,
    1.15 - * express or implied, and with no claim as to its suitability for any
    1.16 - * purpose.
    1.17 - *
    1.18 - */
    1.19 +// -*- c++ -*-
    1.20  
    1.21  #ifndef LEMON_LIST_GRAPH_H
    1.22  #define LEMON_LIST_GRAPH_H
    1.23  
    1.24 -///\ingroup graphs
    1.25 -///\file
    1.26 -///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
    1.27 +#include <lemon/erasable_graph_extender.h>
    1.28 +#include <lemon/clearable_graph_extender.h>
    1.29 +#include <lemon/extendable_graph_extender.h>
    1.30  
    1.31 -#include <vector>
    1.32 -#include <climits>
    1.33 +#include <lemon/idmappable_graph_extender.h>
    1.34  
    1.35 -#include <lemon/invalid.h>
    1.36 +#include <lemon/iterable_graph_extender.h>
    1.37  
    1.38 -#include <lemon/map_registry.h>
    1.39 -#include <lemon/array_map.h>
    1.40 +#include <lemon/alteration_observer_registry.h>
    1.41  
    1.42 -#include <lemon/map_defines.h>
    1.43 +#include <lemon/default_map.h>
    1.44  
    1.45  
    1.46  namespace lemon {
    1.47  
    1.48 -/// \addtogroup graphs
    1.49 -/// @{
    1.50 +  class ListGraphBase {
    1.51  
    1.52 -  ///A list graph class.
    1.53 -
    1.54 -  ///This is a simple and fast erasable graph implementation.
    1.55 -  ///
    1.56 -  ///It conforms to the
    1.57 -  ///\ref skeleton::ErasableGraph "ErasableGraph" concept.
    1.58 -  ///\sa skeleton::ErasableGraph.
    1.59 -  class ListGraph {
    1.60 -
    1.61 -    //Nodes are double linked.
    1.62 -    //The free nodes are only single linked using the "next" field.
    1.63 -    struct NodeT 
    1.64 -    {
    1.65 +    struct NodeT {
    1.66        int first_in,first_out;
    1.67        int prev, next;
    1.68      };
    1.69 -    //Edges are double linked.
    1.70 -    //The free edges are only single linked using the "next_in" field.
    1.71 -    struct EdgeT 
    1.72 -    {
    1.73 + 
    1.74 +    struct EdgeT {
    1.75        int head, tail;
    1.76        int prev_in, prev_out;
    1.77        int next_in, next_out;
    1.78      };
    1.79  
    1.80      std::vector<NodeT> nodes;
    1.81 -    //The first node
    1.82 +
    1.83      int first_node;
    1.84 -    //The first free node
    1.85 +
    1.86      int first_free_node;
    1.87 +
    1.88      std::vector<EdgeT> edges;
    1.89 -    //The first free edge
    1.90 +
    1.91      int first_free_edge;
    1.92      
    1.93    public:
    1.94      
    1.95 -    typedef ListGraph Graph;
    1.96 +    typedef ListGraphBase Graph;
    1.97      
    1.98 -    class Node;
    1.99 -    class Edge;
   1.100 +    class Node {
   1.101 +      friend class Graph;
   1.102 +    protected:
   1.103  
   1.104 -    
   1.105 -  public:
   1.106 +      int id;
   1.107 +      Node(int pid) { id = pid;}
   1.108  
   1.109 -    class NodeIt;
   1.110 -    class EdgeIt;
   1.111 -    class OutEdgeIt;
   1.112 -    class InEdgeIt;
   1.113 +    public:
   1.114 +      Node() {}
   1.115 +      Node (Invalid) { id = -1; }
   1.116 +      bool operator==(const Node& node) const {return id == node.id;}
   1.117 +      bool operator!=(const Node& node) const {return id != node.id;}
   1.118 +      bool operator<(const Node& node) const {return id < node.id;}
   1.119 +    };
   1.120  
   1.121 -    // Create map registries.
   1.122 -    CREATE_MAP_REGISTRIES;
   1.123 -    // Create node and edge maps.
   1.124 -    CREATE_MAPS(ArrayMap);
   1.125 +    class Edge {
   1.126 +      friend class Graph;
   1.127 +    protected:
   1.128  
   1.129 -  public:
   1.130 +      int id;
   1.131 +      Edge(int pid) { id = pid;}
   1.132  
   1.133 -    ListGraph() 
   1.134 +    public:
   1.135 +      Edge() {}
   1.136 +      Edge (Invalid) { id = -1; }
   1.137 +      bool operator==(const Edge& edge) const {return id == edge.id;}
   1.138 +      bool operator!=(const Edge& edge) const {return id != edge.id;}
   1.139 +      bool operator<(const Edge& edge) const {return id < edge.id;}
   1.140 +    };
   1.141 +
   1.142 +
   1.143 +
   1.144 +    ListGraphBase()
   1.145        : nodes(), first_node(-1),
   1.146  	first_free_node(-1), edges(), first_free_edge(-1) {}
   1.147  
   1.148 -    ListGraph(const ListGraph &_g) 
   1.149 -      : nodes(_g.nodes), first_node(_g.first_node),
   1.150 -	first_free_node(_g.first_free_node), edges(_g.edges),
   1.151 -	first_free_edge(_g.first_free_edge) {}
   1.152      
   1.153 -    /// \bug In the vector can be hole if a node is erased from the graph.
   1.154 -    ///Number of nodes.
   1.155 -    int nodeNum() const { return nodes.size(); }
   1.156 -    ///Number of edges.
   1.157 -    int edgeNum() const { return edges.size(); }
   1.158 -
   1.159 -    ///Set the expected maximum number of edges.
   1.160 -
   1.161 -    ///With this function, it is possible to set the expected number of edges.
   1.162 -    ///The use of this fasten the building of the graph and makes
   1.163      ///it possible to avoid the superfluous memory allocation.
   1.164      void reserveEdge(int n) { edges.reserve(n); };
   1.165      
   1.166 @@ -120,56 +90,75 @@
   1.167      /// Maximum node ID.
   1.168      ///\sa id(Node)
   1.169      int maxNodeId() const { return nodes.size()-1; } 
   1.170 +
   1.171      /// Maximum edge ID.
   1.172      
   1.173      /// Maximum edge ID.
   1.174      ///\sa id(Edge)
   1.175      int maxEdgeId() const { return edges.size()-1; }
   1.176  
   1.177 -    Node tail(Edge e) const { return edges[e.n].tail; }
   1.178 -    Node head(Edge e) const { return edges[e.n].head; }
   1.179 +    Node tail(Edge e) const { return edges[e.id].tail; }
   1.180 +    Node head(Edge e) const { return edges[e.id].head; }
   1.181  
   1.182 -    NodeIt& first(NodeIt& v) const { 
   1.183 -      v=NodeIt(*this); return v; }
   1.184 -    EdgeIt& first(EdgeIt& e) const { 
   1.185 -      e=EdgeIt(*this); return e; }
   1.186 -    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   1.187 -      e=OutEdgeIt(*this,v); return e; }
   1.188 -    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   1.189 -      e=InEdgeIt(*this,v); return e; }
   1.190  
   1.191 -    /// Node ID.
   1.192 +    void first(Node& node) const { 
   1.193 +      node.id = first_node;
   1.194 +    }
   1.195 +
   1.196 +    void next(Node& node) const {
   1.197 +      node.id = nodes[node.id].next;
   1.198 +    }
   1.199 +
   1.200 +
   1.201 +    void first(Edge& e) const { 
   1.202 +      int n;
   1.203 +      for(n = first_node; 
   1.204 +	  n!=-1 && nodes[n].first_in == -1; 
   1.205 +	  n = nodes[n].next);
   1.206 +      e.id = (n == -1) ? -1 : nodes[n].first_in;
   1.207 +    }
   1.208 +
   1.209 +    void next(Edge& edge) const {
   1.210 +      if (edges[edge.id].next_in != -1) {
   1.211 +	edge.id = edges[edge.id].next_in;
   1.212 +      } else {
   1.213 +	int n;
   1.214 +	for(n = nodes[edges[edge.id].head].next;
   1.215 +	  n!=-1 && nodes[n].first_in == -1; 
   1.216 +	  n = nodes[n].next);
   1.217 +	edge.id = (n == -1) ? -1 : nodes[n].first_in;
   1.218 +      }      
   1.219 +    }
   1.220 +
   1.221 +    void firstOut(Edge &e, const Node& v) const {
   1.222 +      e.id = nodes[v.id].first_out;
   1.223 +    }
   1.224 +    void nextOut(Edge &e) const {
   1.225 +      e.id=edges[e.id].next_out;
   1.226 +    }
   1.227 +
   1.228 +    void firstIn(Edge &e, const Node& v) const {
   1.229 +      e.id = nodes[v.id].first_in;
   1.230 +    }
   1.231 +    void nextIn(Edge &e) const {
   1.232 +      e.id=edges[e.id].next_in;
   1.233 +    }
   1.234 +
   1.235      
   1.236 -    /// The ID of a valid Node is a nonnegative integer not greater than
   1.237 -    /// \ref maxNodeId(). The range of the ID's is not surely continuous
   1.238 -    /// and the greatest node ID can be actually less then \ref maxNodeId().
   1.239 -    ///
   1.240 -    /// The ID of the \ref INVALID node is -1.
   1.241 -    ///\return The ID of the node \c v. 
   1.242 -    static int id(Node v) { return v.n; }
   1.243 -    /// Edge ID.
   1.244 -    
   1.245 -    /// The ID of a valid Edge is a nonnegative integer not greater than
   1.246 -    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   1.247 -    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   1.248 -    ///
   1.249 -    /// The ID of the \ref INVALID edge is -1.
   1.250 -    ///\return The ID of the edge \c e. 
   1.251 -    static int id(Edge e) { return e.n; }
   1.252 +    static int id(Node v) { return v.id; }
   1.253 +    static int id(Edge e) { return e.id; }
   1.254  
   1.255      /// Adds a new node to the graph.
   1.256  
   1.257      /// \warning It adds the new node to the front of the list.
   1.258      /// (i.e. the lastly added node becomes the first.)
   1.259 -    Node addNode() {
   1.260 +    Node addNode() {     
   1.261        int n;
   1.262        
   1.263 -      if(first_free_node==-1)
   1.264 -	{
   1.265 -	  n = nodes.size();
   1.266 -	  nodes.push_back(NodeT());
   1.267 -	}
   1.268 -      else {
   1.269 +      if(first_free_node==-1) {
   1.270 +	n = nodes.size();
   1.271 +	nodes.push_back(NodeT());
   1.272 +      } else {
   1.273  	n = first_free_node;
   1.274  	first_free_node = nodes[n].next;
   1.275        }
   1.276 @@ -181,1319 +170,108 @@
   1.277        
   1.278        nodes[n].first_in = nodes[n].first_out = -1;
   1.279        
   1.280 -      Node nn; nn.n=n;
   1.281 -
   1.282 -      //Update dynamic maps
   1.283 -      node_maps.add(nn);
   1.284 -
   1.285 -      return nn;
   1.286 +      return Node(n);
   1.287      }
   1.288      
   1.289      Edge addEdge(Node u, Node v) {
   1.290 -      int n;
   1.291 -      
   1.292 -      if(first_free_edge==-1)
   1.293 -	{
   1.294 -	  n = edges.size();
   1.295 -	  edges.push_back(EdgeT());
   1.296 -	}
   1.297 -      else {
   1.298 +      int n;      
   1.299 +
   1.300 +      if (first_free_edge == -1) {
   1.301 +	n = edges.size();
   1.302 +	edges.push_back(EdgeT());
   1.303 +      } else {
   1.304  	n = first_free_edge;
   1.305  	first_free_edge = edges[n].next_in;
   1.306        }
   1.307        
   1.308 -      edges[n].tail = u.n; edges[n].head = v.n;
   1.309 +      edges[n].tail = u.id; 
   1.310 +      edges[n].head = v.id;
   1.311  
   1.312 -      edges[n].next_out = nodes[u.n].first_out;
   1.313 -      if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
   1.314 -      edges[n].next_in = nodes[v.n].first_in;
   1.315 -      if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
   1.316 +      edges[n].next_out = nodes[u.id].first_out;
   1.317 +      if(nodes[u.id].first_out != -1) {
   1.318 +	edges[nodes[u.id].first_out].prev_out = n;
   1.319 +      }
   1.320 +      
   1.321 +      edges[n].next_in = nodes[v.id].first_in;
   1.322 +      if(nodes[v.id].first_in != -1) {
   1.323 +	edges[nodes[v.id].first_in].prev_in = n;
   1.324 +      }
   1.325 +      
   1.326        edges[n].prev_in = edges[n].prev_out = -1;
   1.327  	
   1.328 -      nodes[u.n].first_out = nodes[v.n].first_in = n;
   1.329 +      nodes[u.id].first_out = nodes[v.id].first_in = n;
   1.330  
   1.331 -      Edge e; e.n=n;
   1.332 -
   1.333 -      //Update dynamic maps
   1.334 -      edge_maps.add(e);
   1.335 -
   1.336 -      return e;
   1.337 +      return Edge(n);
   1.338      }
   1.339      
   1.340 -    /// Finds an edge between two nodes.
   1.341 +    void erase(const Node& node) {
   1.342 +      int n = node.id;
   1.343 +      
   1.344 +      if(nodes[n].next != -1) {
   1.345 +	nodes[nodes[n].next].prev = nodes[n].prev;
   1.346 +      }
   1.347 +      
   1.348 +      if(nodes[n].prev != -1) {
   1.349 +	nodes[nodes[n].prev].next = nodes[n].next;
   1.350 +      } else {
   1.351 +	first_node = nodes[n].next;
   1.352 +      }
   1.353 +      
   1.354 +      nodes[n].next = first_free_node;
   1.355 +      first_free_node = n;
   1.356  
   1.357 -    /// Finds an edge from node \c u to node \c v.
   1.358 -    ///
   1.359 -    /// If \c prev is \ref INVALID (this is the default value), then
   1.360 -    /// It finds the first edge from \c u to \c v. Otherwise it looks for
   1.361 -    /// the next edge from \c u to \c v after \c prev.
   1.362 -    /// \return The found edge or INVALID if there is no such an edge.
   1.363 -    Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   1.364 -    {
   1.365 -      int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
   1.366 -      while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
   1.367 -      prev.n=e;
   1.368 -      return prev;
   1.369      }
   1.370      
   1.371 -  private:
   1.372 -    void eraseEdge(int n) {
   1.373 +    void erase(const Edge& edge) {
   1.374 +      int n = edge.id;
   1.375        
   1.376 -      if(edges[n].next_in!=-1)
   1.377 +      if(edges[n].next_in!=-1) {
   1.378  	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   1.379 -      if(edges[n].prev_in!=-1)
   1.380 +      }
   1.381 +
   1.382 +      if(edges[n].prev_in!=-1) {
   1.383  	edges[edges[n].prev_in].next_in = edges[n].next_in;
   1.384 -      else nodes[edges[n].head].first_in = edges[n].next_in;
   1.385 +      } else {
   1.386 +	nodes[edges[n].head].first_in = edges[n].next_in;
   1.387 +      }
   1.388 +
   1.389        
   1.390 -      if(edges[n].next_out!=-1)
   1.391 +      if(edges[n].next_out!=-1) {
   1.392  	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   1.393 -      if(edges[n].prev_out!=-1)
   1.394 +      } 
   1.395 +
   1.396 +      if(edges[n].prev_out!=-1) {
   1.397  	edges[edges[n].prev_out].next_out = edges[n].next_out;
   1.398 -      else nodes[edges[n].tail].first_out = edges[n].next_out;
   1.399 +      } else {
   1.400 +	nodes[edges[n].tail].first_out = edges[n].next_out;
   1.401 +      }
   1.402        
   1.403        edges[n].next_in = first_free_edge;
   1.404        first_free_edge = n;      
   1.405  
   1.406 -      //Update dynamic maps
   1.407 -      Edge e; e.n=n;
   1.408 -      edge_maps.erase(e);
   1.409 -
   1.410      }
   1.411 -      
   1.412 -  public:
   1.413 -
   1.414 -    void erase(Node nn) {
   1.415 -      int n=nn.n;
   1.416 -      
   1.417 -      int m;
   1.418 -      while((m=nodes[n].first_in)!=-1) eraseEdge(m);
   1.419 -      while((m=nodes[n].first_out)!=-1) eraseEdge(m);
   1.420 -
   1.421 -      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   1.422 -      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   1.423 -      else first_node = nodes[n].next;
   1.424 -      
   1.425 -      nodes[n].next = first_free_node;
   1.426 -      first_free_node = n;
   1.427 -
   1.428 -      //Update dynamic maps
   1.429 -      node_maps.erase(nn);
   1.430 -
   1.431 -    }
   1.432 -    
   1.433 -    void erase(Edge e) { eraseEdge(e.n); }
   1.434  
   1.435      void clear() {
   1.436 -      edge_maps.clear();
   1.437        edges.clear();
   1.438 -      node_maps.clear();
   1.439        nodes.clear();
   1.440 -      first_node=first_free_node=first_free_edge=-1;
   1.441 -    }
   1.442 -
   1.443 -    class Node {
   1.444 -      friend class ListGraph;
   1.445 -      template <typename T> friend class NodeMap;
   1.446 -       
   1.447 -      friend class Edge;
   1.448 -      friend class OutEdgeIt;
   1.449 -      friend class InEdgeIt;
   1.450 -      friend class SymEdge;
   1.451 -
   1.452 -    protected:
   1.453 -      int n;
   1.454 -      friend int ListGraph::id(Node v); 
   1.455 -      Node(int nn) {n=nn;}
   1.456 -    public:
   1.457 -      Node() {}
   1.458 -      Node (Invalid) { n=-1; }
   1.459 -      bool operator==(const Node i) const {return n==i.n;}
   1.460 -      bool operator!=(const Node i) const {return n!=i.n;}
   1.461 -      bool operator<(const Node i) const {return n<i.n;}
   1.462 -      //      ///Validity check
   1.463 -      //      operator bool() { return n!=-1; }
   1.464 -    };
   1.465 -    
   1.466 -    class NodeIt : public Node {
   1.467 -      const ListGraph *G;
   1.468 -      friend class ListGraph;
   1.469 -    public:
   1.470 -      NodeIt() : Node() { }
   1.471 -      NodeIt(Invalid i) : Node(i) { }
   1.472 -      NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
   1.473 -      NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
   1.474 -      NodeIt &operator++() {
   1.475 -	n=G->nodes[n].next; 
   1.476 -	return *this; 
   1.477 -      }
   1.478 -      //      ///Validity check
   1.479 -      //      operator bool() { return Node::operator bool(); }      
   1.480 -    };
   1.481 -
   1.482 -    class Edge {
   1.483 -      friend class ListGraph;
   1.484 -      template <typename T> friend class EdgeMap;
   1.485 -
   1.486 -      friend class SymListGraph;
   1.487 -      
   1.488 -      friend class Node;
   1.489 -      friend class NodeIt;
   1.490 -    protected:
   1.491 -      int n;
   1.492 -      friend int ListGraph::id(Edge e);
   1.493 -
   1.494 -    public:
   1.495 -      /// An Edge with id \c n.
   1.496 -
   1.497 -      /// \bug It should be
   1.498 -      /// obtained by a member function of the Graph.
   1.499 -      Edge(int nn) {n=nn;}
   1.500 -
   1.501 -      Edge() { }
   1.502 -      Edge (Invalid) { n=-1; }
   1.503 -      bool operator==(const Edge i) const {return n==i.n;}
   1.504 -      bool operator!=(const Edge i) const {return n!=i.n;}
   1.505 -      bool operator<(const Edge i) const {return n<i.n;}
   1.506 -      //      ///Validity check
   1.507 -      //      operator bool() { return n!=-1; }
   1.508 -   };
   1.509 -    
   1.510 -    class EdgeIt : public Edge {
   1.511 -      const ListGraph *G;
   1.512 -      friend class ListGraph;
   1.513 -    public:
   1.514 -      EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
   1.515 -      	int m;
   1.516 -	for(m=_G.first_node;
   1.517 -	    m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
   1.518 -	n = (m==-1)?-1:_G.nodes[m].first_in;
   1.519 -      }
   1.520 -      EdgeIt (Invalid i) : Edge(i) { }
   1.521 -      EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   1.522 -      EdgeIt() : Edge() { }
   1.523 -      EdgeIt &operator++() {
   1.524 -	if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
   1.525 -	else {
   1.526 -	  int nn;
   1.527 -	  for(nn=G->nodes[G->edges[n].head].next;
   1.528 -	      nn!=-1 && G->nodes[nn].first_in == -1;
   1.529 -	      nn = G->nodes[nn].next) ;
   1.530 -	  n = (nn==-1)?-1:G->nodes[nn].first_in;
   1.531 -	}
   1.532 -	return *this;
   1.533 -      }
   1.534 -      //      ///Validity check
   1.535 -      //      operator bool() { return Edge::operator bool(); }      
   1.536 -    };
   1.537 -    
   1.538 -    class OutEdgeIt : public Edge {
   1.539 -      const ListGraph *G;
   1.540 -      friend class ListGraph;
   1.541 -    public: 
   1.542 -      OutEdgeIt() : Edge() { }
   1.543 -      OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   1.544 -      OutEdgeIt (Invalid i) : Edge(i) { }
   1.545 -
   1.546 -      OutEdgeIt(const ListGraph& _G,const Node v)
   1.547 -	: Edge(_G.nodes[v.n].first_out), G(&_G) {}
   1.548 -      OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
   1.549 -      //      ///Validity check
   1.550 -      //      operator bool() { return Edge::operator bool(); }      
   1.551 -    };
   1.552 -    
   1.553 -    class InEdgeIt : public Edge {
   1.554 -      const ListGraph *G;
   1.555 -      friend class ListGraph;
   1.556 -    public: 
   1.557 -      InEdgeIt() : Edge() { }
   1.558 -      InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   1.559 -      InEdgeIt (Invalid i) : Edge(i) { }
   1.560 -      InEdgeIt(const ListGraph& _G,Node v)
   1.561 -	: Edge(_G.nodes[v.n].first_in), G(&_G) { }
   1.562 -      InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
   1.563 -      //      ///Validity check
   1.564 -      //      operator bool() { return Edge::operator bool(); }      
   1.565 -    };
   1.566 -  };
   1.567 -
   1.568 -  ///Graph for bidirectional edges.
   1.569 -
   1.570 -  ///The purpose of this graph structure is to handle graphs
   1.571 -  ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
   1.572 -  ///of oppositely directed edges.
   1.573 -  ///There is a new edge map type called
   1.574 -  ///\ref lemon::SymListGraph::SymEdgeMap "SymEdgeMap"
   1.575 -  ///that complements this
   1.576 -  ///feature by
   1.577 -  ///storing shared values for the edge pairs. The usual
   1.578 -  ///\ref lemon::skeleton::StaticGraph::EdgeMap "EdgeMap"
   1.579 -  ///can be used
   1.580 -  ///as well.
   1.581 -  ///
   1.582 -  ///The oppositely directed edge can also be obtained easily
   1.583 -  ///using \ref lemon::SymListGraph::opposite() "opposite()" member function.
   1.584 -  ///
   1.585 -  ///Here erase(Edge) deletes a pair of edges.
   1.586 -  ///
   1.587 -  ///\todo this date structure need some reconsiderations. Maybe it
   1.588 -  ///should be implemented independently from ListGraph.
   1.589 -  /*  
   1.590 -  class SymListGraph : public ListGraph
   1.591 -  {
   1.592 -  public:
   1.593 -
   1.594 -    typedef SymListGraph Graph;
   1.595 -
   1.596 -    // Create symmetric map registry.
   1.597 -    CREATE_SYM_EDGE_MAP_REGISTRY;
   1.598 -    // Create symmetric edge map.
   1.599 -    CREATE_SYM_EDGE_MAP(ArrayMap);
   1.600 -
   1.601 -    SymListGraph() : ListGraph() { }
   1.602 -    SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
   1.603 -    ///Adds a pair of oppositely directed edges to the graph.
   1.604 -    Edge addEdge(Node u, Node v)
   1.605 -    {
   1.606 -      Edge e = ListGraph::addEdge(u,v);
   1.607 -      Edge f = ListGraph::addEdge(v,u);
   1.608 -      sym_edge_maps.add(e);
   1.609 -      sym_edge_maps.add(f);
   1.610 -      
   1.611 -      return e;
   1.612 -    }
   1.613 -
   1.614 -    void erase(Node n) { ListGraph::erase(n);}
   1.615 -    ///The oppositely directed edge.
   1.616 -
   1.617 -    ///Returns the oppositely directed
   1.618 -    ///pair of the edge \c e.
   1.619 -    static Edge opposite(Edge e)
   1.620 -    {
   1.621 -      Edge f;
   1.622 -      f.n = e.n - 2*(e.n%2) + 1;
   1.623 -      return f;
   1.624 -    }
   1.625 -    
   1.626 -    ///Removes a pair of oppositely directed edges to the graph.
   1.627 -    void erase(Edge e) {
   1.628 -      Edge f = opposite(e);
   1.629 -      sym_edge_maps.erase(e);
   1.630 -      sym_edge_maps.erase(f);
   1.631 -      ListGraph::erase(f);
   1.632 -      ListGraph::erase(e);
   1.633 -    }    
   1.634 -    };*/
   1.635 -
   1.636 -  class SymListGraph : public ListGraph {
   1.637 -    typedef ListGraph Parent;
   1.638 -  public:
   1.639 -
   1.640 -    typedef SymListGraph Graph;
   1.641 -
   1.642 -    typedef ListGraph::Node Node;
   1.643 -    typedef ListGraph::NodeIt NodeIt;
   1.644 -
   1.645 -    class SymEdge;
   1.646 -    class SymEdgeIt;
   1.647 -
   1.648 -    class Edge;
   1.649 -    class EdgeIt;
   1.650 -    class OutEdgeIt;
   1.651 -    class InEdgeIt;
   1.652 -
   1.653 -    template <typename Value>
   1.654 -    class NodeMap : public Parent::NodeMap<Value> {      
   1.655 -    public:
   1.656 -      NodeMap(const SymListGraph& g) 
   1.657 -	: SymListGraph::Parent::NodeMap<Value>(g) {}
   1.658 -      NodeMap(const SymListGraph& g, Value v) 
   1.659 -	: SymListGraph::Parent::NodeMap<Value>(g, v) {}
   1.660 -      template<typename TT> 
   1.661 -      NodeMap(const NodeMap<TT>& copy) 
   1.662 -	: SymListGraph::Parent::NodeMap<Value>(copy) { }            
   1.663 -    };
   1.664 -
   1.665 -    template <typename Value>
   1.666 -    class SymEdgeMap : public Parent::EdgeMap<Value> {
   1.667 -    public:
   1.668 -      typedef SymEdge KeyType;
   1.669 -
   1.670 -      SymEdgeMap(const SymListGraph& g) 
   1.671 -	: SymListGraph::Parent::EdgeMap<Value>(g) {}
   1.672 -      SymEdgeMap(const SymListGraph& g, Value v) 
   1.673 -	: SymListGraph::Parent::EdgeMap<Value>(g, v) {}
   1.674 -      template<typename TT> 
   1.675 -      SymEdgeMap(const SymEdgeMap<TT>& copy) 
   1.676 -	: SymListGraph::Parent::EdgeMap<Value>(copy) { }
   1.677 -      
   1.678 -    };
   1.679 -
   1.680 -    // Create edge map registry.
   1.681 -    CREATE_EDGE_MAP_REGISTRY;
   1.682 -    // Create edge maps.
   1.683 -    CREATE_EDGE_MAP(ArrayMap);
   1.684 -
   1.685 -    class Edge {
   1.686 -      friend class SymListGraph;
   1.687 -      friend class SymListGraph::EdgeIt;
   1.688 -      friend class SymListGraph::OutEdgeIt;
   1.689 -      friend class SymListGraph::InEdgeIt;
   1.690 -      
   1.691 -    protected:
   1.692 -      int id;
   1.693 -
   1.694 -      Edge(int pid) { id = pid; }
   1.695 -
   1.696 -    public:
   1.697 -      /// An Edge with id \c n.
   1.698 -
   1.699 -      Edge() { }
   1.700 -      Edge (Invalid) { id = -1; }
   1.701 -
   1.702 -      operator SymEdge(){ return SymEdge(id >> 1);}
   1.703 -      
   1.704 -      bool operator==(const Edge i) const {return id == i.id;}
   1.705 -      bool operator!=(const Edge i) const {return id != i.id;}
   1.706 -      bool operator<(const Edge i) const {return id < i.id;}
   1.707 -      //      ///Validity check
   1.708 -      //      operator bool() { return n!=-1; }
   1.709 -    };
   1.710 -
   1.711 -    class SymEdge : public ListGraph::Edge {
   1.712 -      friend class SymListGraph;
   1.713 -      friend class SymListGraph::Edge;
   1.714 -      typedef ListGraph::Edge Parent;
   1.715 -
   1.716 -    protected:      
   1.717 -      SymEdge(int pid) : Parent(pid) {}
   1.718 -    public:
   1.719 -
   1.720 -      SymEdge() { }
   1.721 -      SymEdge(const ListGraph::Edge& i) : Parent(i) {} 
   1.722 -      SymEdge (Invalid) : Parent(INVALID) {}
   1.723 -
   1.724 -    };
   1.725 -
   1.726 -    class OutEdgeIt {
   1.727 -      Parent::OutEdgeIt out;
   1.728 -      Parent::InEdgeIt in;      
   1.729 -    public: 
   1.730 -      OutEdgeIt() {}
   1.731 -      OutEdgeIt(const SymListGraph& g, Edge e) { 
   1.732 -	if ((e.id & 1) == 0) {	
   1.733 -	  out = Parent::OutEdgeIt(g, SymEdge(e));
   1.734 -	  in = Parent::InEdgeIt(g, g.tail(e));
   1.735 -	} else {
   1.736 -	  out = Parent::OutEdgeIt(INVALID);
   1.737 -	  in = Parent::InEdgeIt(g, SymEdge(e));
   1.738 -	}
   1.739 -      }
   1.740 -      OutEdgeIt (Invalid i) : out(INVALID), in(INVALID) { }
   1.741 -
   1.742 -      OutEdgeIt(const SymListGraph& g, const Node v)
   1.743 -	: out(g, v), in(g, v) {}
   1.744 -      OutEdgeIt &operator++() { 
   1.745 -	if (out != INVALID) {
   1.746 -	  ++out;
   1.747 -	} else {
   1.748 -	  ++in;
   1.749 -	}
   1.750 -	return *this; 
   1.751 -      }
   1.752 -
   1.753 -      operator Edge() const {
   1.754 -	if (out == INVALID && in == INVALID) return INVALID;
   1.755 -	return out != INVALID ? forward(out) : backward(in);
   1.756 -      }
   1.757 -
   1.758 -      bool operator==(const Edge i) const {return Edge(*this) == i;}
   1.759 -      bool operator!=(const Edge i) const {return Edge(*this) != i;}
   1.760 -      bool operator<(const Edge i) const {return Edge(*this) < i;}
   1.761 -    };
   1.762 -
   1.763 -    class InEdgeIt {
   1.764 -      Parent::OutEdgeIt out;
   1.765 -      Parent::InEdgeIt in;      
   1.766 -    public: 
   1.767 -      InEdgeIt() {}
   1.768 -      InEdgeIt(const SymListGraph& g, Edge e) { 
   1.769 -	if ((e.id & 1) == 0) {	
   1.770 -	  out = Parent::OutEdgeIt(g, SymEdge(e));
   1.771 -	  in = Parent::InEdgeIt(g, g.tail(e));
   1.772 -	} else {
   1.773 -	  out = Parent::OutEdgeIt(INVALID);
   1.774 -	  in = Parent::InEdgeIt(g, SymEdge(e));
   1.775 -	}
   1.776 -      }
   1.777 -      InEdgeIt (Invalid i) : out(INVALID), in(INVALID) { }
   1.778 -
   1.779 -      InEdgeIt(const SymListGraph& g, const Node v)
   1.780 -	: out(g, v), in(g, v) {}
   1.781 -
   1.782 -      InEdgeIt &operator++() { 
   1.783 -	if (out != INVALID) {
   1.784 -	  ++out;
   1.785 -	} else {
   1.786 -	  ++in;
   1.787 -	}
   1.788 -	return *this; 
   1.789 -      }
   1.790 -
   1.791 -      operator Edge() const {
   1.792 -	if (out == INVALID && in == INVALID) return INVALID;
   1.793 -	return out != INVALID ? backward(out) : forward(in);
   1.794 -      }
   1.795 -
   1.796 -      bool operator==(const Edge i) const {return Edge(*this) == i;}
   1.797 -      bool operator!=(const Edge i) const {return Edge(*this) != i;}
   1.798 -      bool operator<(const Edge i) const {return Edge(*this) < i;}
   1.799 -    };
   1.800 -
   1.801 -    class SymEdgeIt : public Parent::EdgeIt {
   1.802 -
   1.803 -    public:
   1.804 -      SymEdgeIt() {}
   1.805 -
   1.806 -      SymEdgeIt(const SymListGraph& g) 
   1.807 -	: SymListGraph::Parent::EdgeIt(g) {}
   1.808 -
   1.809 -      SymEdgeIt(const SymListGraph& g, SymEdge e) 
   1.810 -	: SymListGraph::Parent::EdgeIt(g, e) {}
   1.811 -
   1.812 -      SymEdgeIt(Invalid i) 
   1.813 -	: SymListGraph::Parent::EdgeIt(INVALID) {}
   1.814 -
   1.815 -      SymEdgeIt& operator++() {
   1.816 -	SymListGraph::Parent::EdgeIt::operator++();
   1.817 -	return *this;
   1.818 -      }
   1.819 -
   1.820 -      operator SymEdge() const {
   1.821 -	return SymEdge
   1.822 -	  (static_cast<const SymListGraph::Parent::EdgeIt&>(*this));
   1.823 -      }
   1.824 -      bool operator==(const SymEdge i) const {return SymEdge(*this) == i;}
   1.825 -      bool operator!=(const SymEdge i) const {return SymEdge(*this) != i;}
   1.826 -      bool operator<(const SymEdge i) const {return SymEdge(*this) < i;}
   1.827 -    };
   1.828 -
   1.829 -    class EdgeIt {
   1.830 -      SymEdgeIt it;
   1.831 -      bool fw;
   1.832 -    public:
   1.833 -      EdgeIt(const SymListGraph& g) : it(g), fw(true) {}
   1.834 -      EdgeIt (Invalid i) : it(i) { }
   1.835 -      EdgeIt(const SymListGraph& g, Edge e) 
   1.836 -	: it(g, SymEdge(e)), fw(id(e) & 1 == 0) { }
   1.837 -      EdgeIt() { }
   1.838 -      EdgeIt& operator++() {
   1.839 -	fw = !fw;
   1.840 -	if (fw) ++it;
   1.841 -	return *this;
   1.842 -      }
   1.843 -      operator Edge() const {
   1.844 -	if (it == INVALID) return INVALID;
   1.845 -	return fw ? forward(it) : backward(it);
   1.846 -      }
   1.847 -      bool operator==(const Edge i) const {return Edge(*this) == i;}
   1.848 -      bool operator!=(const Edge i) const {return Edge(*this) != i;}
   1.849 -      bool operator<(const Edge i) const {return Edge(*this) < i;}
   1.850 -
   1.851 -    };
   1.852 -
   1.853 -    ///Number of nodes.
   1.854 -    int nodeNum() const { return Parent::nodeNum(); }
   1.855 -    ///Number of edges.
   1.856 -    int edgeNum() const { return 2*Parent::edgeNum(); }
   1.857 -    ///Number of symmetric edges.
   1.858 -    int symEdgeNum() const { return Parent::edgeNum(); }
   1.859 -
   1.860 -    ///Set the expected maximum number of edges.
   1.861 -
   1.862 -    ///With this function, it is possible to set the expected number of edges.
   1.863 -    ///The use of this fasten the building of the graph and makes
   1.864 -    ///it possible to avoid the superfluous memory allocation.
   1.865 -    void reserveSymEdge(int n) { Parent::reserveEdge(n); };
   1.866 -    
   1.867 -    /// Maximum node ID.
   1.868 -    
   1.869 -    /// Maximum node ID.
   1.870 -    ///\sa id(Node)
   1.871 -    int maxNodeId() const { return Parent::maxNodeId(); } 
   1.872 -    /// Maximum edge ID.
   1.873 -    
   1.874 -    /// Maximum edge ID.
   1.875 -    ///\sa id(Edge)
   1.876 -    int maxEdgeId() const { return 2*Parent::maxEdgeId(); }
   1.877 -    /// Maximum symmetric edge ID.
   1.878 -    
   1.879 -    /// Maximum symmetric edge ID.
   1.880 -    ///\sa id(SymEdge)
   1.881 -    int maxSymEdgeId() const { return Parent::maxEdgeId(); }
   1.882 -
   1.883 -
   1.884 -    Node tail(Edge e) const { 
   1.885 -      return (e.id & 1) == 0 ? 
   1.886 -	Parent::tail(SymEdge(e)) : Parent::head(SymEdge(e)); 
   1.887 -    }
   1.888 -
   1.889 -    Node head(Edge e) const { 
   1.890 -      return (e.id & 1) == 0 ? 
   1.891 -	Parent::head(SymEdge(e)) : Parent::tail(SymEdge(e)); 
   1.892 -    }
   1.893 -
   1.894 -    Node tail(SymEdge e) const { 
   1.895 -      return Parent::tail(e); 
   1.896 -    }
   1.897 -
   1.898 -    Node head(SymEdge e) const { 
   1.899 -      return Parent::head(e); 
   1.900 -    }
   1.901 -
   1.902 -    NodeIt& first(NodeIt& v) const { 
   1.903 -      v=NodeIt(*this); return v; }
   1.904 -    EdgeIt& first(EdgeIt& e) const { 
   1.905 -      e=EdgeIt(*this); return e; }
   1.906 -    SymEdgeIt& first(SymEdgeIt& e) const {
   1.907 -      e=SymEdgeIt(*this); return e; }
   1.908 -    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   1.909 -      e=OutEdgeIt(*this,v); return e; }
   1.910 -    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   1.911 -      e=InEdgeIt(*this,v); return e; }
   1.912 -
   1.913 -    /// Node ID.
   1.914 -    
   1.915 -    /// The ID of a valid Node is a nonnegative integer not greater than
   1.916 -    /// \ref maxNodeId(). The range of the ID's is not surely continuous
   1.917 -    /// and the greatest node ID can be actually less then \ref maxNodeId().
   1.918 -    ///
   1.919 -    /// The ID of the \ref INVALID node is -1.
   1.920 -    ///\return The ID of the node \c v. 
   1.921 -    static int id(Node v) { return Parent::id(v); }
   1.922 -    /// Edge ID.
   1.923 -    
   1.924 -    /// The ID of a valid Edge is a nonnegative integer not greater than
   1.925 -    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
   1.926 -    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
   1.927 -    ///
   1.928 -    /// The ID of the \ref INVALID edge is -1.
   1.929 -    ///\return The ID of the edge \c e. 
   1.930 -    static int id(Edge e) { return e.id; }
   1.931 -
   1.932 -    /// The ID of a valid SymEdge is a nonnegative integer not greater than
   1.933 -    /// \ref maxSymEdgeId(). The range of the ID's is not surely continuous
   1.934 -    /// and the greatest edge ID can be actually less then \ref maxSymEdgeId().
   1.935 -    ///
   1.936 -    /// The ID of the \ref INVALID symmetric edge is -1.
   1.937 -    ///\return The ID of the edge \c e. 
   1.938 -    static int id(SymEdge e) { return Parent::id(e); }
   1.939 -
   1.940 -    /// Adds a new node to the graph.
   1.941 -
   1.942 -    /// \warning It adds the new node to the front of the list.
   1.943 -    /// (i.e. the lastly added node becomes the first.)
   1.944 -    Node addNode() {
   1.945 -      return Parent::addNode();
   1.946 -    }
   1.947 -    
   1.948 -    SymEdge addEdge(Node u, Node v) {
   1.949 -      SymEdge se = Parent::addEdge(u, v);
   1.950 -      edge_maps.add(forward(se));
   1.951 -      edge_maps.add(backward(se));
   1.952 -      return se;
   1.953 -    }
   1.954 -    
   1.955 -    /// Finds an edge between two nodes.
   1.956 -
   1.957 -    /// Finds an edge from node \c u to node \c v.
   1.958 -    ///
   1.959 -    /// If \c prev is \ref INVALID (this is the default value), then
   1.960 -    /// It finds the first edge from \c u to \c v. Otherwise it looks for
   1.961 -    /// the next edge from \c u to \c v after \c prev.
   1.962 -    /// \return The found edge or INVALID if there is no such an edge.
   1.963 -    Edge findEdge(Node u, Node v, Edge prev = INVALID) 
   1.964 -    {     
   1.965 -      if (prev == INVALID || id(prev) & 1 == 0) {
   1.966 -	SymEdge se = Parent::findEdge(u, v, SymEdge(prev));
   1.967 -	if (se != INVALID) return forward(se);
   1.968 -      } else {
   1.969 -	SymEdge se = Parent::findEdge(v, u, SymEdge(prev));
   1.970 -	if (se != INVALID) return backward(se);	
   1.971 -      }
   1.972 -      return INVALID;
   1.973 -    }
   1.974 -
   1.975 -//     /// Finds an symmetric edge between two nodes.
   1.976 -
   1.977 -//     /// Finds an symmetric edge from node \c u to node \c v.
   1.978 -//     ///
   1.979 -//     /// If \c prev is \ref INVALID (this is the default value), then
   1.980 -//     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   1.981 -//     /// the next edge from \c u to \c v after \c prev.
   1.982 -//     /// \return The found edge or INVALID if there is no such an edge.
   1.983 -
   1.984 -//     SymEdge findEdge(Node u, Node v, SymEdge prev = INVALID) 
   1.985 -//     {     
   1.986 -//       if (prev == INVALID || id(prev) & 1 == 0) {
   1.987 -// 	SymEdge se = Parent::findEdge(u, v, SymEdge(prev));
   1.988 -// 	if (se != INVALID) return se;
   1.989 -//       } else {
   1.990 -// 	SymEdge se = Parent::findEdge(v, u, SymEdge(prev));
   1.991 -// 	if (se != INVALID) return se;	
   1.992 -//       }
   1.993 -//       return INVALID;
   1.994 -//     }
   1.995 -    
   1.996 -  public:
   1.997 -
   1.998 -    void erase(Node n) {      
   1.999 -      for (OutEdgeIt it(*this, n); it != INVALID; ++it) {
  1.1000 -	edge_maps.erase(it);
  1.1001 -	edge_maps.erase(opposite(it));
  1.1002 -      }
  1.1003 -      Parent::erase(n);
  1.1004 -    }
  1.1005 -    
  1.1006 -    void erase(SymEdge e) { 
  1.1007 -      edge_maps.erase(forward(e));
  1.1008 -      edge_maps.erase(backward(e));
  1.1009 -      Parent::erase(e); 
  1.1010 -    };
  1.1011 -
  1.1012 -    void clear() {
  1.1013 -      edge_maps.clear();
  1.1014 -      Parent::clear();
  1.1015 -    }
  1.1016 -
  1.1017 -    static Edge opposite(Edge e) {
  1.1018 -      return Edge(id(e) ^ 1);
  1.1019 -    }
  1.1020 -
  1.1021 -    static Edge forward(SymEdge e) {
  1.1022 -      return Edge(id(e) << 1);
  1.1023 -    }
  1.1024 -
  1.1025 -    static Edge backward(SymEdge e) {
  1.1026 -      return Edge((id(e) << 1) | 1);
  1.1027 +      first_node = first_free_node = first_free_edge = -1;
  1.1028      }
  1.1029  
  1.1030    };
  1.1031  
  1.1032 -  ///A graph class containing only nodes.
  1.1033 +  typedef AlterableGraphExtender<ListGraphBase> AlterableListGraphBase;
  1.1034 +  typedef IterableGraphExtender<AlterableListGraphBase> IterableListGraphBase;
  1.1035 +  typedef IdMappableGraphExtender<IterableListGraphBase> IdMappableListGraphBase;
  1.1036 +  typedef DefaultMappableGraphExtender<IdMappableListGraphBase> MappableListGraphBase;
  1.1037 +  typedef ExtendableGraphExtender<MappableListGraphBase> ExtendableListGraphBase;
  1.1038 +  typedef ClearableGraphExtender<ExtendableListGraphBase> ClearableListGraphBase;
  1.1039 +  typedef ErasableGraphExtender<ClearableListGraphBase> ErasableListGraphBase;
  1.1040  
  1.1041 -  ///This class implements a graph structure without edges.
  1.1042 -  ///The most useful application of this class is to be the node set of an
  1.1043 -  ///\ref EdgeSet class.
  1.1044 -  ///
  1.1045 -  ///It conforms to 
  1.1046 -  ///the \ref skeleton::ExtendableGraph "ExtendableGraph" concept
  1.1047 -  ///with the exception that you cannot
  1.1048 -  ///add (or delete) edges. The usual edge iterators are exists, but they are
  1.1049 -  ///always \ref INVALID.
  1.1050 -  ///\sa skeleton::ExtendableGraph
  1.1051 -  ///\sa EdgeSet
  1.1052 -  class NodeSet {
  1.1053 +  typedef ErasableListGraphBase ListGraph;
  1.1054  
  1.1055 -    //Nodes are double linked.
  1.1056 -    //The free nodes are only single linked using the "next" field.
  1.1057 -    struct NodeT 
  1.1058 -    {
  1.1059 -      int first_in,first_out;
  1.1060 -      int prev, next;
  1.1061 -      //      NodeT() {}
  1.1062 -    };
  1.1063 +}
  1.1064  
  1.1065 -    std::vector<NodeT> nodes;
  1.1066 -    //The first node
  1.1067 -    int first_node;
  1.1068 -    //The first free node
  1.1069 -    int first_free_node;
  1.1070 -    
  1.1071 -  public:
  1.1072  
  1.1073 -    typedef NodeSet Graph;
  1.1074 -    
  1.1075 -    class Node;
  1.1076 -    class Edge;
  1.1077 +  
  1.1078  
  1.1079 -  public:
  1.1080 -
  1.1081 -    class NodeIt;
  1.1082 -    class EdgeIt;
  1.1083 -    class OutEdgeIt;
  1.1084 -    class InEdgeIt;
  1.1085 -    
  1.1086 -    // Create node map registry.
  1.1087 -    CREATE_NODE_MAP_REGISTRY;
  1.1088 -    // Create node maps.
  1.1089 -    CREATE_NODE_MAP(ArrayMap);
  1.1090 -
  1.1091 -    /// Creating empty map structure for edges.
  1.1092 -    template <typename Value>
  1.1093 -    class EdgeMap {
  1.1094 -    public:
  1.1095 -      EdgeMap(const Graph&) {}
  1.1096 -      EdgeMap(const Graph&, const Value&) {}
  1.1097 -
  1.1098 -      EdgeMap(const EdgeMap&) {}
  1.1099 -      template <typename CMap> EdgeMap(const CMap&) {}
  1.1100 -
  1.1101 -      EdgeMap& operator=(const EdgeMap&) {}
  1.1102 -      template <typename CMap> EdgeMap& operator=(const CMap&) {}
  1.1103 -      
  1.1104 -      class ConstIterator {
  1.1105 -      public:
  1.1106 -	bool operator==(const ConstIterator&) {return true;}
  1.1107 -	bool operator!=(const ConstIterator&) {return false;}
  1.1108 -      };
  1.1109 -
  1.1110 -      typedef ConstIterator Iterator;
  1.1111 -      
  1.1112 -      Iterator begin() { return Iterator();}
  1.1113 -      Iterator end() { return Iterator();}
  1.1114 -
  1.1115 -      ConstIterator begin() const { return ConstIterator();}
  1.1116 -      ConstIterator end() const { return ConstIterator();}
  1.1117 -
  1.1118 -    };
  1.1119 -    
  1.1120 -  public:
  1.1121 -
  1.1122 -    ///Default constructor
  1.1123 -    NodeSet() 
  1.1124 -      : nodes(), first_node(-1), first_free_node(-1) {}
  1.1125 -    ///Copy constructor
  1.1126 -    NodeSet(const NodeSet &_g) 
  1.1127 -      : nodes(_g.nodes), first_node(_g.first_node),
  1.1128 -	first_free_node(_g.first_free_node) {}
  1.1129 -    
  1.1130 -    ///Number of nodes.
  1.1131 -    int nodeNum() const { return nodes.size(); }
  1.1132 -    ///Number of edges.
  1.1133 -    int edgeNum() const { return 0; }
  1.1134 -
  1.1135 -    /// Maximum node ID.
  1.1136 -    
  1.1137 -    /// Maximum node ID.
  1.1138 -    ///\sa id(Node)
  1.1139 -    int maxNodeId() const { return nodes.size()-1; }
  1.1140 -    /// Maximum edge ID.
  1.1141 -    
  1.1142 -    /// Maximum edge ID.
  1.1143 -    ///\sa id(Edge)
  1.1144 -    int maxEdgeId() const { return 0; }
  1.1145 -
  1.1146 -    Node tail(Edge e) const { return INVALID; }
  1.1147 -    Node head(Edge e) const { return INVALID; }
  1.1148 -
  1.1149 -    NodeIt& first(NodeIt& v) const { 
  1.1150 -      v=NodeIt(*this); return v; }
  1.1151 -    EdgeIt& first(EdgeIt& e) const { 
  1.1152 -      e=EdgeIt(*this); return e; }
  1.1153 -    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
  1.1154 -      e=OutEdgeIt(*this,v); return e; }
  1.1155 -    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
  1.1156 -      e=InEdgeIt(*this,v); return e; }
  1.1157 -
  1.1158 -    /// Node ID.
  1.1159 -    
  1.1160 -    /// The ID of a valid Node is a nonnegative integer not greater than
  1.1161 -    /// \ref maxNodeId(). The range of the ID's is not surely continuous
  1.1162 -    /// and the greatest node ID can be actually less then \ref maxNodeId().
  1.1163 -    ///
  1.1164 -    /// The ID of the \ref INVALID node is -1.
  1.1165 -    ///\return The ID of the node \c v. 
  1.1166 -    static int id(Node v) { return v.n; }
  1.1167 -    /// Edge ID.
  1.1168 -    
  1.1169 -    /// The ID of a valid Edge is a nonnegative integer not greater than
  1.1170 -    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
  1.1171 -    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
  1.1172 -    ///
  1.1173 -    /// The ID of the \ref INVALID edge is -1.
  1.1174 -    ///\return The ID of the edge \c e. 
  1.1175 -    static int id(Edge e) { return -1; }
  1.1176 -
  1.1177 -    /// Adds a new node to the graph.
  1.1178 -
  1.1179 -    /// \warning It adds the new node to the front of the list.
  1.1180 -    /// (i.e. the lastly added node becomes the first.)
  1.1181 -    Node addNode() {
  1.1182 -      int n;
  1.1183 -      
  1.1184 -      if(first_free_node==-1)
  1.1185 -	{
  1.1186 -	  n = nodes.size();
  1.1187 -	  nodes.push_back(NodeT());
  1.1188 -	}
  1.1189 -      else {
  1.1190 -	n = first_free_node;
  1.1191 -	first_free_node = nodes[n].next;
  1.1192 -      }
  1.1193 -      
  1.1194 -      nodes[n].next = first_node;
  1.1195 -      if(first_node != -1) nodes[first_node].prev = n;
  1.1196 -      first_node = n;
  1.1197 -      nodes[n].prev = -1;
  1.1198 -      
  1.1199 -      nodes[n].first_in = nodes[n].first_out = -1;
  1.1200 -      
  1.1201 -      Node nn; nn.n=n;
  1.1202 -
  1.1203 -      //Update dynamic maps
  1.1204 -      node_maps.add(nn);
  1.1205 -
  1.1206 -      return nn;
  1.1207 -    }
  1.1208 -    
  1.1209 -    void erase(Node nn) {
  1.1210 -      int n=nn.n;
  1.1211 -      
  1.1212 -      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
  1.1213 -      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
  1.1214 -      else first_node = nodes[n].next;
  1.1215 -      
  1.1216 -      nodes[n].next = first_free_node;
  1.1217 -      first_free_node = n;
  1.1218 -
  1.1219 -      //Update dynamic maps
  1.1220 -      node_maps.erase(nn);
  1.1221 -    }
  1.1222 -    
  1.1223 -        
  1.1224 -    Edge findEdge(Node u,Node v, Edge prev = INVALID) 
  1.1225 -    {
  1.1226 -      return INVALID;
  1.1227 -    }
  1.1228 -    
  1.1229 -    void clear() {
  1.1230 -      node_maps.clear();
  1.1231 -      nodes.clear();
  1.1232 -      first_node = first_free_node = -1;
  1.1233 -    }
  1.1234 -
  1.1235 -    class Node {
  1.1236 -      friend class NodeSet;
  1.1237 -      template <typename T> friend class NodeMap;
  1.1238 -      
  1.1239 -      friend class Edge;
  1.1240 -      friend class OutEdgeIt;
  1.1241 -      friend class InEdgeIt;
  1.1242 -
  1.1243 -    protected:
  1.1244 -      int n;
  1.1245 -      friend int NodeSet::id(Node v); 
  1.1246 -      Node(int nn) {n=nn;}
  1.1247 -    public:
  1.1248 -      Node() {}
  1.1249 -      Node (Invalid i) { n=-1; }
  1.1250 -      bool operator==(const Node i) const {return n==i.n;}
  1.1251 -      bool operator!=(const Node i) const {return n!=i.n;}
  1.1252 -      bool operator<(const Node i) const {return n<i.n;}
  1.1253 -    };
  1.1254 -    
  1.1255 -    class NodeIt : public Node {
  1.1256 -      const NodeSet *G;
  1.1257 -      friend class NodeSet;
  1.1258 -    public:
  1.1259 -      NodeIt() : Node() { }
  1.1260 -      NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
  1.1261 -      NodeIt(Invalid i) : Node(i) { }
  1.1262 -      NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
  1.1263 -      NodeIt &operator++() {
  1.1264 -	n=G->nodes[n].next; 
  1.1265 -	return *this; 
  1.1266 -      }
  1.1267 -    };
  1.1268 -
  1.1269 -    class Edge {
  1.1270 -    public:
  1.1271 -      Edge() { }
  1.1272 -      Edge (Invalid) { }
  1.1273 -      bool operator==(const Edge i) const {return true;}
  1.1274 -      bool operator!=(const Edge i) const {return false;}
  1.1275 -      bool operator<(const Edge i) const {return false;}
  1.1276 -    };
  1.1277 -    
  1.1278 -    class EdgeIt : public Edge {
  1.1279 -    public:
  1.1280 -      EdgeIt(const NodeSet& G) : Edge() { }
  1.1281 -      EdgeIt(const NodeSet&, Edge) : Edge() { }
  1.1282 -      EdgeIt (Invalid i) : Edge(i) { }
  1.1283 -      EdgeIt() : Edge() { }
  1.1284 -      EdgeIt operator++() { return INVALID; }
  1.1285 -    };
  1.1286 -    
  1.1287 -    class OutEdgeIt : public Edge {
  1.1288 -      friend class NodeSet;
  1.1289 -    public: 
  1.1290 -      OutEdgeIt() : Edge() { }
  1.1291 -      OutEdgeIt(const NodeSet&, Edge) : Edge() { }
  1.1292 -      OutEdgeIt (Invalid i) : Edge(i) { }
  1.1293 -      OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
  1.1294 -      OutEdgeIt operator++() { return INVALID; }
  1.1295 -    };
  1.1296 -    
  1.1297 -    class InEdgeIt : public Edge {
  1.1298 -      friend class NodeSet;
  1.1299 -    public: 
  1.1300 -      InEdgeIt() : Edge() { }
  1.1301 -      InEdgeIt(const NodeSet&, Edge) : Edge() { }
  1.1302 -      InEdgeIt (Invalid i) : Edge(i) { }
  1.1303 -      InEdgeIt(const NodeSet& G,Node v) :Edge() {}
  1.1304 -      InEdgeIt operator++() { return INVALID; }
  1.1305 -    };
  1.1306 -
  1.1307 -  };
  1.1308 -
  1.1309 -
  1.1310 -
  1.1311 -  ///Graph structure using a node set of another graph.
  1.1312 -
  1.1313 -  ///This structure can be used to establish another graph over a node set
  1.1314 -  /// of an existing one. The node iterator will go through the nodes of the
  1.1315 -  /// original graph, and the NodeMap's of both graphs will convert to
  1.1316 -  /// each other.
  1.1317 -  ///
  1.1318 -  ///\warning Adding or deleting nodes from the graph is not safe if an
  1.1319 -  ///\ref EdgeSet is currently attached to it!
  1.1320 -  ///
  1.1321 -  ///\todo Make it possible to add/delete edges from the base graph
  1.1322 -  ///(and from \ref EdgeSet, as well)
  1.1323 -  ///
  1.1324 -  ///\param GG The type of the graph which shares its node set with this class.
  1.1325 -  ///Its interface must conform to the
  1.1326 -  ///\ref skeleton::StaticGraph "StaticGraph" concept.
  1.1327 -  ///
  1.1328 -  ///It conforms to the 
  1.1329 -  ///\ref skeleton::ExtendableGraph "ExtendableGraph" concept.
  1.1330 -  ///\sa skeleton::ExtendableGraph.
  1.1331 -  ///\sa NodeSet.
  1.1332 -  template<typename GG>
  1.1333 -  class EdgeSet {
  1.1334 -
  1.1335 -    typedef GG NodeGraphType;
  1.1336 -
  1.1337 -    NodeGraphType &G;
  1.1338 -
  1.1339 -  public:
  1.1340 -
  1.1341 -    class Node;
  1.1342 -    class Edge;
  1.1343 -    class OutEdgeIt;
  1.1344 -    class InEdgeIt;
  1.1345 -    class SymEdge;
  1.1346 -
  1.1347 -    typedef EdgeSet Graph;
  1.1348 -
  1.1349 -    int id(Node v) const; 
  1.1350 -
  1.1351 -    class Node : public NodeGraphType::Node {
  1.1352 -      friend class EdgeSet;
  1.1353 -      
  1.1354 -      friend class Edge;
  1.1355 -      friend class OutEdgeIt;
  1.1356 -      friend class InEdgeIt;
  1.1357 -      friend class SymEdge;
  1.1358 -
  1.1359 -    public:
  1.1360 -      friend int EdgeSet::id(Node v) const; 
  1.1361 -    public:
  1.1362 -      Node() : NodeGraphType::Node() {}
  1.1363 -      Node (Invalid i) : NodeGraphType::Node(i) {}
  1.1364 -      Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
  1.1365 -    };
  1.1366 -    
  1.1367 -    class NodeIt : public NodeGraphType::NodeIt {
  1.1368 -      friend class EdgeSet;
  1.1369 -    public:
  1.1370 -      NodeIt() : NodeGraphType::NodeIt() { }
  1.1371 -      NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
  1.1372 -      NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
  1.1373 -      NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
  1.1374 -      NodeIt(const typename NodeGraphType::NodeIt &n)
  1.1375 -	: NodeGraphType::NodeIt(n) {}
  1.1376 -
  1.1377 -      operator Node() { return Node(*this);}
  1.1378 -      NodeIt &operator++()
  1.1379 -      { this->NodeGraphType::NodeIt::operator++(); return *this;} 
  1.1380 -    };
  1.1381 -
  1.1382 -  private:
  1.1383 -    //Edges are double linked.
  1.1384 -    //The free edges are only single linked using the "next_in" field.
  1.1385 -    struct NodeT 
  1.1386 -    {
  1.1387 -      int first_in,first_out;
  1.1388 -      NodeT() : first_in(-1), first_out(-1) { }
  1.1389 -    };
  1.1390 -
  1.1391 -    struct EdgeT 
  1.1392 -    {
  1.1393 -      Node head, tail;
  1.1394 -      int prev_in, prev_out;
  1.1395 -      int next_in, next_out;
  1.1396 -    };
  1.1397 -
  1.1398 -    
  1.1399 -    typename NodeGraphType::template NodeMap<NodeT> nodes;
  1.1400 -    
  1.1401 -    std::vector<EdgeT> edges;
  1.1402 -    //The first free edge
  1.1403 -    int first_free_edge;
  1.1404 -    
  1.1405 -  public:
  1.1406 -    
  1.1407 -    class Node;
  1.1408 -    class Edge;
  1.1409 -
  1.1410 -    class NodeIt;
  1.1411 -    class EdgeIt;
  1.1412 -    class OutEdgeIt;
  1.1413 -    class InEdgeIt;
  1.1414 -
  1.1415 -
  1.1416 -    // Create edge map registry.
  1.1417 -    CREATE_EDGE_MAP_REGISTRY;
  1.1418 -    // Create edge maps.
  1.1419 -    CREATE_EDGE_MAP(ArrayMap);
  1.1420 -
  1.1421 -    // Import node maps from the NodeGraphType.
  1.1422 -    IMPORT_NODE_MAP(NodeGraphType, graph.G, EdgeSet, graph);
  1.1423 -    
  1.1424 -    
  1.1425 -  public:
  1.1426 -
  1.1427 -    ///Constructor
  1.1428 -    
  1.1429 -    ///Construates a new graph based on the nodeset of an existing one.
  1.1430 -    ///\param _G the base graph.
  1.1431 -    explicit EdgeSet(NodeGraphType &_G) 
  1.1432 -      : G(_G), nodes(_G), edges(),
  1.1433 -	first_free_edge(-1) {}
  1.1434 -    ///Copy constructor
  1.1435 -
  1.1436 -    ///Makes a copy of an EdgeSet.
  1.1437 -    ///It will be based on the same graph.
  1.1438 -    explicit EdgeSet(const EdgeSet &_g) 
  1.1439 -      : G(_g.G), nodes(_g.G), edges(_g.edges),
  1.1440 -	first_free_edge(_g.first_free_edge) {}
  1.1441 -    
  1.1442 -    ///Number of nodes.
  1.1443 -    int nodeNum() const { return G.nodeNum(); }
  1.1444 -    ///Number of edges.
  1.1445 -    int edgeNum() const { return edges.size(); }
  1.1446 -
  1.1447 -    /// Maximum node ID.
  1.1448 -    
  1.1449 -    /// Maximum node ID.
  1.1450 -    ///\sa id(Node)
  1.1451 -    int maxNodeId() const { return G.maxNodeId(); }
  1.1452 -    /// Maximum edge ID.
  1.1453 -    
  1.1454 -    /// Maximum edge ID.
  1.1455 -    ///\sa id(Edge)
  1.1456 -    int maxEdgeId() const { return edges.size()-1; }
  1.1457 -
  1.1458 -    Node tail(Edge e) const { return edges[e.n].tail; }
  1.1459 -    Node head(Edge e) const { return edges[e.n].head; }
  1.1460 -
  1.1461 -    NodeIt& first(NodeIt& v) const { 
  1.1462 -      v=NodeIt(*this); return v; }
  1.1463 -    EdgeIt& first(EdgeIt& e) const { 
  1.1464 -      e=EdgeIt(*this); return e; }
  1.1465 -    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
  1.1466 -      e=OutEdgeIt(*this,v); return e; }
  1.1467 -    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
  1.1468 -      e=InEdgeIt(*this,v); return e; }
  1.1469 -
  1.1470 -    /// Node ID.
  1.1471 -    
  1.1472 -    /// The ID of a valid Node is a nonnegative integer not greater than
  1.1473 -    /// \ref maxNodeId(). The range of the ID's is not surely continuous
  1.1474 -    /// and the greatest node ID can be actually less then \ref maxNodeId().
  1.1475 -    ///
  1.1476 -    /// The ID of the \ref INVALID node is -1.
  1.1477 -    ///\return The ID of the node \c v. 
  1.1478 -    int id(Node v) { return G.id(v); }
  1.1479 -    /// Edge ID.
  1.1480 -    
  1.1481 -    /// The ID of a valid Edge is a nonnegative integer not greater than
  1.1482 -    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
  1.1483 -    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
  1.1484 -    ///
  1.1485 -    /// The ID of the \ref INVALID edge is -1.
  1.1486 -    ///\return The ID of the edge \c e. 
  1.1487 -    static int id(Edge e) { return e.n; }
  1.1488 -
  1.1489 -    /// Adds a new node to the graph.
  1.1490 -    Node addNode() { return G.addNode(); }
  1.1491 -    
  1.1492 -    Edge addEdge(Node u, Node v) {
  1.1493 -      int n;
  1.1494 -      
  1.1495 -      if(first_free_edge==-1)
  1.1496 -	{
  1.1497 -	  n = edges.size();
  1.1498 -	  edges.push_back(EdgeT());
  1.1499 -	}
  1.1500 -      else {
  1.1501 -	n = first_free_edge;
  1.1502 -	first_free_edge = edges[n].next_in;
  1.1503 -      }
  1.1504 -      
  1.1505 -      edges[n].tail = u; edges[n].head = v;
  1.1506 -
  1.1507 -      edges[n].next_out = nodes[u].first_out;
  1.1508 -      if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
  1.1509 -      edges[n].next_in = nodes[v].first_in;
  1.1510 -      if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
  1.1511 -      edges[n].prev_in = edges[n].prev_out = -1;
  1.1512 -	
  1.1513 -      nodes[u].first_out = nodes[v].first_in = n;
  1.1514 -
  1.1515 -      Edge e; e.n=n;
  1.1516 -
  1.1517 -      //Update dynamic maps
  1.1518 -      edge_maps.add(e);
  1.1519 -
  1.1520 -      return e;
  1.1521 -    }
  1.1522 -
  1.1523 -    /// Finds an edge between two nodes.
  1.1524 -
  1.1525 -    /// Finds an edge from node \c u to node \c v.
  1.1526 -    ///
  1.1527 -    /// If \c prev is \ref INVALID (this is the default value), then
  1.1528 -    /// It finds the first edge from \c u to \c v. Otherwise it looks for
  1.1529 -    /// the next edge from \c u to \c v after \c prev.
  1.1530 -    /// \return The found edge or INVALID if there is no such an edge.
  1.1531 -    Edge findEdge(Node u,Node v, Edge prev = INVALID) 
  1.1532 -    {
  1.1533 -      int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
  1.1534 -      while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
  1.1535 -      prev.n=e;
  1.1536 -      return prev;
  1.1537 -    }
  1.1538 -    
  1.1539 -  private:
  1.1540 -    void eraseEdge(int n) {
  1.1541 -      
  1.1542 -      if(edges[n].next_in!=-1)
  1.1543 -	edges[edges[n].next_in].prev_in = edges[n].prev_in;
  1.1544 -      if(edges[n].prev_in!=-1)
  1.1545 -	edges[edges[n].prev_in].next_in = edges[n].next_in;
  1.1546 -      else nodes[edges[n].head].first_in = edges[n].next_in;
  1.1547 -      
  1.1548 -      if(edges[n].next_out!=-1)
  1.1549 -	edges[edges[n].next_out].prev_out = edges[n].prev_out;
  1.1550 -      if(edges[n].prev_out!=-1)
  1.1551 -	edges[edges[n].prev_out].next_out = edges[n].next_out;
  1.1552 -      else nodes[edges[n].tail].first_out = edges[n].next_out;
  1.1553 -      
  1.1554 -      edges[n].next_in = first_free_edge;
  1.1555 -      first_free_edge = -1;      
  1.1556 -
  1.1557 -      //Update dynamic maps
  1.1558 -      Edge e; e.n = n;
  1.1559 -      edge_maps.erase(e);
  1.1560 -    }
  1.1561 -      
  1.1562 -  public:
  1.1563 -
  1.1564 -    void erase(Edge e) { eraseEdge(e.n); }
  1.1565 -
  1.1566 -    ///Clear all edges. (Doesn't clear the nodes!)
  1.1567 -    void clear() {
  1.1568 -      edge_maps.clear();
  1.1569 -      edges.clear();
  1.1570 -      first_free_edge=-1;
  1.1571 -    }
  1.1572 -
  1.1573 -
  1.1574 -    class Edge {
  1.1575 -    public:
  1.1576 -      friend class EdgeSet;
  1.1577 -      template <typename T> friend class EdgeMap;
  1.1578 -
  1.1579 -      friend class Node;
  1.1580 -      friend class NodeIt;
  1.1581 -    protected:
  1.1582 -      int n;
  1.1583 -      friend int EdgeSet::id(Edge e) const;
  1.1584 -
  1.1585 -      Edge(int nn) {n=nn;}
  1.1586 -    public:
  1.1587 -      Edge() { }
  1.1588 -      Edge (Invalid) { n=-1; }
  1.1589 -      bool operator==(const Edge i) const {return n==i.n;}
  1.1590 -      bool operator!=(const Edge i) const {return n!=i.n;}
  1.1591 -      bool operator<(const Edge i) const {return n<i.n;}
  1.1592 -    };
  1.1593 -    
  1.1594 -    class EdgeIt : public Edge {
  1.1595 -      friend class EdgeSet;
  1.1596 -      template <typename T> friend class EdgeMap;
  1.1597 -    
  1.1598 -      const EdgeSet *G;
  1.1599 -    public:
  1.1600 -      EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
  1.1601 -        NodeIt m;
  1.1602 -	for(G->first(m);
  1.1603 -	    m!=INVALID && G->nodes[m].first_in == -1;  ++m);
  1.1604 -	///\bug AJJAJ! This is a non sense!!!!!!!
  1.1605 -	this->n = m!=INVALID?-1:G->nodes[m].first_in;
  1.1606 -      }
  1.1607 -      EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1.1608 -      EdgeIt (Invalid i) : Edge(i) { }
  1.1609 -      EdgeIt() : Edge() { }
  1.1610 -      ///.
  1.1611 -      
  1.1612 -      ///\bug UNIMPLEMENTED!!!!!
  1.1613 -      //
  1.1614 -      EdgeIt &operator++() {
  1.1615 -	return *this;
  1.1616 -      }
  1.1617 -    };
  1.1618 -    
  1.1619 -    class OutEdgeIt : public Edge {
  1.1620 -      const EdgeSet *G;
  1.1621 -      friend class EdgeSet;
  1.1622 -    public: 
  1.1623 -      OutEdgeIt() : Edge() { }
  1.1624 -      OutEdgeIt (Invalid i) : Edge(i) { }
  1.1625 -      OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1.1626 -
  1.1627 -      OutEdgeIt(const EdgeSet& _G,const Node v) :
  1.1628 -	Edge(_G.nodes[v].first_out), G(&_G) { }
  1.1629 -      OutEdgeIt &operator++() { 
  1.1630 -	Edge::n = G->edges[Edge::n].next_out;
  1.1631 -	return *this; 
  1.1632 -      }
  1.1633 -    };
  1.1634 -    
  1.1635 -    class InEdgeIt : public Edge {
  1.1636 -      const EdgeSet *G;
  1.1637 -      friend class EdgeSet;
  1.1638 -    public: 
  1.1639 -      InEdgeIt() : Edge() { }
  1.1640 -      InEdgeIt (Invalid i) : Edge(i) { }
  1.1641 -      InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1.1642 -      InEdgeIt(const EdgeSet& _G,Node v)
  1.1643 -	: Edge(_G.nodes[v].first_in), G(&_G) { }
  1.1644 -      InEdgeIt &operator++() { 
  1.1645 -	Edge::n = G->edges[Edge::n].next_in; 
  1.1646 -	return *this; 
  1.1647 -      }
  1.1648 -    };
  1.1649 -    
  1.1650 -  };
  1.1651 -
  1.1652 -  template<typename GG>
  1.1653 -  inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
  1.1654 -
  1.1655 -/// @}  
  1.1656 -
  1.1657 -} //namespace lemon
  1.1658 -
  1.1659 -#endif //LEMON_LIST_GRAPH_H
  1.1660 +#endif