src/work/jacint/dijkstra.h
changeset 372 e6a156fc186d
parent 220 7deda4d6a07a
     1.1 --- a/src/work/jacint/dijkstra.h	Thu Apr 22 13:59:37 2004 +0000
     1.2 +++ b/src/work/jacint/dijkstra.h	Thu Apr 22 14:11:28 2004 +0000
     1.3 @@ -1,4 +1,5 @@
     1.4  // -*- C++ -*-
     1.5 +
     1.6  /* 
     1.7   *template <Graph, T, Heap=FibHeap, LengthMap=Graph::EdgeMap<T> >
     1.8   *
     1.9 @@ -26,98 +27,193 @@
    1.10  #ifndef HUGO_DIJKSTRA_H
    1.11  #define HUGO_DIJKSTRA_H
    1.12  
    1.13 +///\file
    1.14 +///\brief Dijkstra algorithm.
    1.15 +
    1.16  #include <fib_heap.h>
    1.17 +#include <bin_heap.h>
    1.18  #include <invalid.h>
    1.19  
    1.20  namespace hugo {
    1.21    
    1.22 -  template <typename Graph, typename T, 
    1.23 -    typename Heap=FibHeap<typename Graph::Node, T, 
    1.24 -    typename Graph::NodeMap<int> >, 
    1.25 -    typename LengthMap=typename Graph::EdgeMap<T> >
    1.26 +  //Alpar: Changed the order of the parameters
    1.27 +  
    1.28 +  ///%Dijkstra algorithm class.
    1.29 +
    1.30 +  ///This class provides an efficient implementation of %Dijkstra algorithm.
    1.31 +  ///The edge lengths are passed to the algorithm using a
    1.32 +  ///\ref ReadMapSkeleton "readable map",
    1.33 +  ///so it is easy to change it to any kind of length.
    1.34 +  ///
    1.35 +  ///The type of the length is determined by the \c ValueType of the length map.
    1.36 +  ///
    1.37 +  ///It is also possible to change the underlying priority heap.
    1.38 +  ///
    1.39 +  ///\param Graph The graph type the algorithm runs on.
    1.40 +  ///\param LengthMap This read-only
    1.41 +  ///EdgeMap
    1.42 +  ///determines the
    1.43 +  ///lengths of the edges. It is read once for each edge, so the map
    1.44 +  ///may involve in relatively time consuming process to compute the edge
    1.45 +  ///length if it is necessary. The default map type is
    1.46 +  ///\ref GraphSkeleton::EdgeMap "Graph::EdgeMap<int>"
    1.47 +  ///\param Heap The heap type used by the %Dijkstra
    1.48 +  ///algorithm. The default
    1.49 +  ///is using \ref BinHeap "binary heap".
    1.50 +  
    1.51 +#ifdef DOXYGEN
    1.52 +  template <typename Graph,
    1.53 +	    typename LengthMap,
    1.54 +	    typename Heap>
    1.55 +#else
    1.56 +  template <typename Graph,
    1.57 +	    typename LengthMap=typename Graph::EdgeMap<int>,
    1.58 +	    template <class,class,class> class Heap = BinHeap >
    1.59 +#endif
    1.60    class Dijkstra{
    1.61 +  public:
    1.62      typedef typename Graph::Node Node;
    1.63      typedef typename Graph::NodeIt NodeIt;
    1.64      typedef typename Graph::Edge Edge;
    1.65      typedef typename Graph::OutEdgeIt OutEdgeIt;
    1.66      
    1.67 +    typedef typename LengthMap::ValueType ValueType;
    1.68 +    typedef typename Graph::NodeMap<Edge> PredMap;
    1.69 +    typedef typename Graph::NodeMap<Node> PredNodeMap;
    1.70 +    typedef typename Graph::NodeMap<ValueType> DistMap;
    1.71 +
    1.72 +  private:
    1.73      const Graph& G;
    1.74      const LengthMap& length;
    1.75 -    typename Graph::NodeMap<Edge> predecessor;
    1.76 -    typename Graph::NodeMap<T> distance;
    1.77 -    //FIXME:
    1.78 -    typename Graph::NodeMap<bool> reach;
    1.79 -    //typename Graph::NodeMap<int> reach;
    1.80 +    PredMap predecessor;
    1.81 +    PredNodeMap pred_node;
    1.82 +    DistMap distance;
    1.83      
    1.84    public :
    1.85      
    1.86 -    /*
    1.87 -      The distance of the nodes is 0.
    1.88 -    */
    1.89 -    Dijkstra(Graph& _G, LengthMap& _length) : G(_G), 
    1.90 -      length(_length), predecessor(_G), distance(_G), reach(_G) { }
    1.91 +    Dijkstra(Graph& _G, LengthMap& _length) :
    1.92 +      G(_G), length(_length), predecessor(_G), pred_node(_G), distance(_G) { }
    1.93      
    1.94 +    void run(Node s);
    1.95 +    
    1.96 +    ///The distance of a node from the source.
    1.97  
    1.98 -    void run(Node s) {
    1.99 -      
   1.100 -      NodeIt u;
   1.101 -      for ( G.first(u) ; G.valid(u) ; G.next(u) ) {
   1.102 -	predecessor.set(u,INVALID);
   1.103 -	distance.set(u,0);
   1.104 -	reach.set(u,false);
   1.105 -      }
   1.106 -     
   1.107 -      //FIXME:
   1.108 -      typename Graph::NodeMap<bool> scanned(G,false);
   1.109 -      //typename Graph::NodeMap<int> scanned(G,false);
   1.110 -      typename Graph::NodeMap<int> heap_map(G,-1);
   1.111 -      
   1.112 -      Heap heap(heap_map);
   1.113 +    ///Returns the distance of a node from the source.
   1.114 +    ///\pre \ref run() must be called before using this function.
   1.115 +    ///\warning If node \c v in unreachable from the source the return value
   1.116 +    ///of this funcion is undefined.
   1.117 +    ValueType dist(Node v) const { return distance[v]; }
   1.118 +    ///Returns the edges of the shortest path tree.
   1.119  
   1.120 -      heap.push(s,0); 
   1.121 -      reach.set(s, true);
   1.122 +    ///For a node \c v it returns the last edge of the shortest path
   1.123 +    ///from the source to \c v or INVALID if \c v is unreachable
   1.124 +    ///from the source.
   1.125 +    ///\pre \ref run() must be called before using this function.
   1.126 +    Edge pred(Node v) const { return predecessor[v]; }
   1.127 +    ///Returns the nodes of the shortest paths.
   1.128  
   1.129 +    ///For a node \c v it returns the last but one node of the shortest path
   1.130 +    ///from the source to \c v or INVALID if \c v is unreachable
   1.131 +    ///from the source.
   1.132 +    ///\pre \ref run() must be called before using this function.
   1.133 +    Node predNode(Node v) const { return pred_node[v]; }
   1.134 +    
   1.135 +    ///Returns a reference to the NodeMap of distances.
   1.136 +
   1.137 +    ///\pre \ref run() must be called before using this function.
   1.138 +    ///
   1.139 +    const DistMap &distMap() const { return distance;}
   1.140 +    ///Returns a reference to the shortest path tree map.
   1.141 +
   1.142 +    ///Returns a reference to the NodeMap of the edges of the
   1.143 +    ///shortest path tree.
   1.144 +    ///\pre \ref run() must be called before using this function.
   1.145 +    const PredMap &predMap() const { return predecessor;}
   1.146 +    ///Returns a reference to the map of nodes of  shortest paths.
   1.147 +
   1.148 +    ///Returns a reference to the NodeMap of the last but one nodes of the
   1.149 +    ///shortest paths.
   1.150 +    ///\pre \ref run() must be called before using this function.
   1.151 +    const PredNodeMap &predNodeMap() const { return pred_node;}
   1.152 +
   1.153 +    ///Checks if a node is reachable from the source.
   1.154 +
   1.155 +    ///Returns \c true if \c v is reachable from the source.
   1.156 +    ///\warning the source node is reported to be unreached!
   1.157 +    ///\todo Is this what we want?
   1.158 +    ///\pre \ref run() must be called before using this function.
   1.159 +    ///
   1.160 +    bool reached(Node v) { return G.valid(predecessor[v]); }
   1.161 +    
   1.162 +  };
   1.163 +  
   1.164 +
   1.165 +  // **********************************************************************
   1.166 +  //  IMPLEMENTATIONS
   1.167 +  // **********************************************************************
   1.168 +
   1.169 +  ///Runs %Dijkstra algorithm from node the source.
   1.170 +
   1.171 +  ///This method runs the %Dijkstra algorithm from a source node \c s
   1.172 +  ///in order to
   1.173 +  ///compute the
   1.174 +  ///shortest path to each node. The algorithm computes
   1.175 +  ///- The shortest path tree.
   1.176 +  ///- The distance of each node from the source.
   1.177 +  template <typename Graph, typename LengthMap,
   1.178 +	    template<class,class,class> class Heap >
   1.179 +  void Dijkstra<Graph,LengthMap,Heap>::run(Node s) {
   1.180 +    
   1.181 +    NodeIt u;
   1.182 +    for ( G.first(u) ; G.valid(u) ; G.next(u) ) {
   1.183 +      predecessor.set(u,INVALID);
   1.184 +      pred_node.set(u,INVALID);
   1.185 +      // If a node is unreacheable, then why should be the dist=0?
   1.186 +      // distance.set(u,0);
   1.187 +      //      reach.set(u,false);
   1.188 +    }
   1.189 +    
   1.190 +    typename Graph::NodeMap<int> heap_map(G,-1);
   1.191 +    
   1.192 +    Heap<Node,ValueType,typename Graph::NodeMap<int> > heap(heap_map);
   1.193 +    
   1.194 +    heap.push(s,0); 
   1.195 +    
   1.196        while ( !heap.empty() ) {
   1.197  	
   1.198  	Node v=heap.top(); 
   1.199 -	T oldvalue=heap.get(v);
   1.200 +	ValueType oldvalue=heap[v];
   1.201  	heap.pop();
   1.202  	distance.set(v, oldvalue);
   1.203 -	scanned.set(v,true);
   1.204 -
   1.205 -	OutEdgeIt e;
   1.206 -	for( G.first(e,v); G.valid(e); G.next(e)) {
   1.207 +	
   1.208 +	{ //FIXME this bracket is for e to be local
   1.209 +	  OutEdgeIt e;
   1.210 +	for(G.first(e, v);
   1.211 +	    G.valid(e); G.next(e)) {
   1.212  	  Node w=G.head(e); 
   1.213 -	    
   1.214 -	  if ( !scanned[w] ) {
   1.215 -	    if ( !reach[w] ) {
   1.216 -	      reach.set(w,true);
   1.217 -	      heap.push(w,oldvalue+length[e]); 
   1.218 +	  
   1.219 +	  switch(heap.state(w)) {
   1.220 +	  case heap.PRE_HEAP:
   1.221 +	    heap.push(w,oldvalue+length[e]); 
   1.222 +	    predecessor.set(w,e);
   1.223 +	    pred_node.set(w,v);
   1.224 +	    break;
   1.225 +	  case heap.IN_HEAP:
   1.226 +	    if ( oldvalue+length[e] < heap[w] ) {
   1.227 +	      heap.decrease(w, oldvalue+length[e]); 
   1.228  	      predecessor.set(w,e);
   1.229 -	    } else if ( oldvalue+length[e] < heap.get(w) ) {
   1.230 -	      predecessor.set(w,e);
   1.231 -	      heap.decrease(w, oldvalue+length[e]); 
   1.232 +	      pred_node.set(w,v);
   1.233  	    }
   1.234 +	    break;
   1.235 +	  case heap.POST_HEAP:
   1.236 +	    break;
   1.237  	  }
   1.238  	}
   1.239 +      } //FIXME tis bracket
   1.240        }
   1.241 -    }
   1.242 -    
   1.243 -    T dist(Node v) {
   1.244 -      return distance[v];
   1.245 -    }
   1.246 -
   1.247 -    Edge pred(Node v) {
   1.248 -      return predecessor[v];
   1.249 -    }
   1.250 -     
   1.251 -    bool reached(Node v) {
   1.252 -      return reach[v];
   1.253 -    }
   1.254 -    
   1.255 -  };
   1.256 +  }
   1.257    
   1.258 -}
   1.259 +} //END OF NAMESPACE HUGO
   1.260  
   1.261  #endif
   1.262