src/lemon/concept/graph.h
author ladanyi
Tue, 05 Apr 2005 22:37:19 +0000
changeset 1308 0274efa2222f
parent 1136 8d066154b66a
child 1359 1581f961cfaa
permissions -rw-r--r--
Applied the changes which somehow vanished during my last merge. Thanks goes
to Marci for noticing this. In detail:
- added amsmath and amssymb latex packages for latex documentation
- src/demo is also scanned for doxygen input files
     1 /* -*- C++ -*-
     2  * src/lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef LEMON_CONCEPT_GRAPH_H
    18 #define LEMON_CONCEPT_GRAPH_H
    19 
    20 ///\ingroup graph_concepts
    21 ///\file
    22 ///\brief Declaration of Graph.
    23 
    24 #include <lemon/invalid.h>
    25 #include <lemon/concept/maps.h>
    26 #include <lemon/concept_check.h>
    27 #include <lemon/concept/graph_component.h>
    28 
    29 namespace lemon {
    30   namespace concept {
    31 
    32     
    33     /// \addtogroup graph_concepts
    34     /// @{
    35 
    36     /**************** The full-featured graph concepts ****************/
    37 
    38 
    39     /// \brief Modular builded static graph class.
    40     ///     
    41     /// It should be the same as the \c StaticGraph class.
    42     class _StaticGraph 
    43       :  virtual public BaseGraphComponent,
    44 	 public IterableGraphComponent, public MappableGraphComponent {
    45     public:
    46       typedef BaseGraphComponent::Node Node;
    47       typedef BaseGraphComponent::Edge Edge;
    48 
    49       template <typename _Graph>
    50       struct Constraints {
    51 	void constraints() {
    52 	  checkConcept<IterableGraphComponent, _Graph>();
    53 	  checkConcept<MappableGraphComponent, _Graph>();
    54 	}
    55       };
    56     };
    57 
    58     /// \brief Modular builded extendable graph class.
    59     ///     
    60     /// It should be the same as the \c ExtendableGraph class.
    61     class _ExtendableGraph 
    62       :  virtual public BaseGraphComponent, public _StaticGraph,
    63 	 public ExtendableGraphComponent, public ClearableGraphComponent {
    64     public:
    65       typedef BaseGraphComponent::Node Node;
    66       typedef BaseGraphComponent::Edge Edge;
    67 
    68       template <typename _Graph>
    69       struct Constraints {
    70 	void constraints() {
    71 	  checkConcept<_StaticGraph, _Graph >();
    72 	  checkConcept<ExtendableGraphComponent, _Graph >();
    73 	  checkConcept<ClearableGraphComponent, _Graph >();
    74 	}
    75       };
    76     };
    77 
    78     /// \brief Modular builded erasable graph class.
    79     ///     
    80     /// It should be the same as the \c ErasableGraph class.
    81     class _ErasableGraph 
    82       :  virtual public BaseGraphComponent, public _ExtendableGraph,
    83 	 public ErasableGraphComponent {
    84     public:
    85       typedef BaseGraphComponent::Node Node;
    86       typedef BaseGraphComponent::Edge Edge;
    87 
    88       template <typename _Graph>
    89       struct Constraints {
    90 	void constraints() {
    91 	  checkConcept<_ExtendableGraph, _Graph >();
    92 	  checkConcept<ErasableGraphComponent, _Graph >();
    93 	}
    94       };
    95     };
    96 
    97     /// An empty static graph class.
    98   
    99     /// This class provides all the common features of a graph structure,
   100     /// however completely without implementations and real data structures
   101     /// behind the interface.
   102     /// All graph algorithms should compile with this class, but it will not
   103     /// run properly, of course.
   104     ///
   105     /// It can be used for checking the interface compatibility,
   106     /// or it can serve as a skeleton of a new graph structure.
   107     /// 
   108     /// Also, you will find here the full documentation of a certain graph
   109     /// feature, the documentation of a real graph imlementation
   110     /// like @ref ListGraph or
   111     /// @ref SmartGraph will just refer to this structure.
   112     ///
   113     /// \todo A pages describing the concept of concept description would
   114     /// be nice.
   115     class StaticGraph
   116     {
   117     public:
   118       /// Defalult constructor.
   119 
   120       /// Defalult constructor.
   121       ///
   122       StaticGraph() { }
   123       ///Copy consructor.
   124 
   125 //       ///\todo It is not clear, what we expect from a copy constructor.
   126 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
   127 //       StaticGraph(const StaticGraph& g) { }
   128 
   129       /// The base type of node iterators, 
   130       /// or in other words, the trivial node iterator.
   131 
   132       /// This is the base type of each node iterator,
   133       /// thus each kind of node iterator converts to this.
   134       /// More precisely each kind of node iterator should be inherited 
   135       /// from the trivial node iterator.
   136       class Node {
   137       public:
   138 	/// Default constructor
   139 
   140 	/// @warning The default constructor sets the iterator
   141 	/// to an undefined value.
   142 	Node() { }
   143 	/// Copy constructor.
   144 
   145 	/// Copy constructor.
   146 	///
   147 	Node(const Node&) { }
   148 
   149 	/// Invalid constructor \& conversion.
   150 
   151 	/// This constructor initializes the iterator to be invalid.
   152 	/// \sa Invalid for more details.
   153 	Node(Invalid) { }
   154 	/// Equality operator
   155 
   156 	/// Two iterators are equal if and only if they point to the
   157 	/// same object or both are invalid.
   158 	bool operator==(Node) const { return true; }
   159 
   160 	/// Inequality operator
   161 	
   162 	/// \sa operator==(Node n)
   163 	///
   164 	bool operator!=(Node) const { return true; }
   165 
   166       };
   167     
   168       /// This iterator goes through each node.
   169 
   170       /// This iterator goes through each node.
   171       /// Its usage is quite simple, for example you can count the number
   172       /// of nodes in graph \c g of type \c Graph like this:
   173       /// \code
   174       /// int count=0;
   175       /// for (Graph::NodeIt n(g); n!=INVALID ++n) ++count;
   176       /// \endcode
   177       class NodeIt : public Node {
   178       public:
   179 	/// Default constructor
   180 
   181 	/// @warning The default constructor sets the iterator
   182 	/// to an undefined value.
   183 	NodeIt() { }
   184 	/// Copy constructor.
   185 	
   186 	/// Copy constructor.
   187 	///
   188 	NodeIt(const NodeIt&) { }
   189 	/// Invalid constructor \& conversion.
   190 
   191 	/// Initialize the iterator to be invalid.
   192 	/// \sa Invalid for more details.
   193 	NodeIt(Invalid) { }
   194 	/// Sets the iterator to the first node.
   195 
   196 	/// Sets the iterator to the first node of \c g.
   197 	///
   198 	NodeIt(const StaticGraph& g) { }
   199 	/// Node -> NodeIt conversion.
   200 
   201 	/// Sets the iterator to the node of \c g pointed by the trivial 
   202 	/// iterator n.
   203 	/// This feature necessitates that each time we 
   204 	/// iterate the edge-set, the iteration order is the same.
   205 	NodeIt(const StaticGraph& g, const Node& n) { }
   206 	/// Next node.
   207 
   208 	/// Assign the iterator to the next node.
   209 	///
   210 	NodeIt& operator++() { return *this; }
   211       };
   212     
   213     
   214       /// The base type of the edge iterators.
   215 
   216       /// The base type of the edge iterators.
   217       ///
   218       class Edge {
   219       public:
   220 	/// Default constructor
   221 
   222 	/// @warning The default constructor sets the iterator
   223 	/// to an undefined value.
   224 	Edge() { }
   225 	/// Copy constructor.
   226 
   227 	/// Copy constructor.
   228 	///
   229 	Edge(const Edge&) { }
   230 	/// Initialize the iterator to be invalid.
   231 
   232 	/// Initialize the iterator to be invalid.
   233 	///
   234 	Edge(Invalid) { }
   235 	/// Equality operator
   236 
   237 	/// Two iterators are equal if and only if they point to the
   238 	/// same object or both are invalid.
   239 	bool operator==(Edge) const { return true; }
   240 	/// Inequality operator
   241 
   242 	/// \sa operator==(Node n)
   243 	///
   244 	bool operator!=(Edge) const { return true; }
   245       };
   246     
   247       /// This iterator goes trough the outgoing edges of a node.
   248 
   249       /// This iterator goes trough the \e outgoing edges of a certain node
   250       /// of a graph.
   251       /// Its usage is quite simple, for example you can count the number
   252       /// of outgoing edges of a node \c n
   253       /// in graph \c g of type \c Graph as follows.
   254       /// \code
   255       /// int count=0;
   256       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   257       /// \endcode
   258     
   259       class OutEdgeIt : public Edge {
   260       public:
   261 	/// Default constructor
   262 
   263 	/// @warning The default constructor sets the iterator
   264 	/// to an undefined value.
   265 	OutEdgeIt() { }
   266 	/// Copy constructor.
   267 
   268 	/// Copy constructor.
   269 	///
   270 	OutEdgeIt(const OutEdgeIt&) { }
   271 	/// Initialize the iterator to be invalid.
   272 
   273 	/// Initialize the iterator to be invalid.
   274 	///
   275 	OutEdgeIt(Invalid) { }
   276 	/// This constructor sets the iterator to first outgoing edge.
   277     
   278 	/// This constructor set the iterator to the first outgoing edge of
   279 	/// node
   280 	///@param n the node
   281 	///@param g the graph
   282 	OutEdgeIt(const StaticGraph& g, const Node& n) { }
   283 	/// Edge -> OutEdgeIt conversion
   284 
   285 	/// Sets the iterator to the value of the trivial iterator \c e.
   286 	/// This feature necessitates that each time we 
   287 	/// iterate the edge-set, the iteration order is the same.
   288 	OutEdgeIt(const StaticGraph& g, const Edge& e) { }
   289 	///Next outgoing edge
   290 	
   291 	/// Assign the iterator to the next 
   292 	/// outgoing edge of the corresponding node.
   293 	OutEdgeIt& operator++() { return *this; }
   294       };
   295 
   296       /// This iterator goes trough the incoming edges of a node.
   297 
   298       /// This iterator goes trough the \e incoming edges of a certain node
   299       /// of a graph.
   300       /// Its usage is quite simple, for example you can count the number
   301       /// of outgoing edges of a node \c n
   302       /// in graph \c g of type \c Graph as follows.
   303       /// \code
   304       /// int count=0;
   305       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   306       /// \endcode
   307 
   308       class InEdgeIt : public Edge {
   309       public:
   310 	/// Default constructor
   311 
   312 	/// @warning The default constructor sets the iterator
   313 	/// to an undefined value.
   314 	InEdgeIt() { }
   315 	/// Copy constructor.
   316 
   317 	/// Copy constructor.
   318 	///
   319 	InEdgeIt(const InEdgeIt&) { }
   320 	/// Initialize the iterator to be invalid.
   321 
   322 	/// Initialize the iterator to be invalid.
   323 	///
   324 	InEdgeIt(Invalid) { }
   325 	/// This constructor sets the iterator to first incoming edge.
   326     
   327 	/// This constructor set the iterator to the first incoming edge of
   328 	/// node
   329 	///@param n the node
   330 	///@param g the graph
   331 	InEdgeIt(const StaticGraph& g, const Node& n) { }
   332 	/// Edge -> InEdgeIt conversion
   333 
   334 	/// Sets the iterator to the value of the trivial iterator \c e.
   335 	/// This feature necessitates that each time we 
   336 	/// iterate the edge-set, the iteration order is the same.
   337 	InEdgeIt(const StaticGraph& g, const Edge& n) { }
   338 	/// Next incoming edge
   339 
   340 	/// Assign the iterator to the next inedge of the corresponding node.
   341 	///
   342 	InEdgeIt& operator++() { return *this; }
   343       };
   344       /// This iterator goes through each edge.
   345 
   346       /// This iterator goes through each edge of a graph.
   347       /// Its usage is quite simple, for example you can count the number
   348       /// of edges in a graph \c g of type \c Graph as follows:
   349       /// \code
   350       /// int count=0;
   351       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   352       /// \endcode
   353       class EdgeIt : public Edge {
   354       public:
   355 	/// Default constructor
   356 
   357 	/// @warning The default constructor sets the iterator
   358 	/// to an undefined value.
   359 	EdgeIt() { }
   360 	/// Copy constructor.
   361 
   362 	/// Copy constructor.
   363 	///
   364 	EdgeIt(const EdgeIt&) { }
   365 	/// Initialize the iterator to be invalid.
   366 
   367 	/// Initialize the iterator to be invalid.
   368 	///
   369 	EdgeIt(Invalid) { }
   370 	/// This constructor sets the iterator to first edge.
   371     
   372 	/// This constructor set the iterator to the first edge of
   373 	/// node
   374 	///@param g the graph
   375 	EdgeIt(const StaticGraph& g) { }
   376 	/// Edge -> EdgeIt conversion
   377 
   378 	/// Sets the iterator to the value of the trivial iterator \c e.
   379 	/// This feature necessitates that each time we 
   380 	/// iterate the edge-set, the iteration order is the same.
   381 	EdgeIt(const StaticGraph&, const Edge&) { } 
   382     	///Next edge
   383 	
   384 	/// Assign the iterator to the next 
   385 	/// edge of the corresponding node.
   386 	EdgeIt& operator++() { return *this; }
   387       };
   388       ///Gives back the target node of an edge.
   389 
   390       ///Gives back the target node of an edge.
   391       ///
   392       Node target(Edge) const { return INVALID; }
   393       ///Gives back the source node of an edge.
   394 
   395       ///Gives back the source node of an edge.
   396       ///
   397       Node source(Edge) const { return INVALID; }
   398       /// Read write map of the nodes to type \c T.
   399 
   400       /// \ingroup concept
   401       /// ReadWrite map of the nodes to type \c T.
   402       /// \sa Reference
   403       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   404       /// needs some extra attention!
   405       template<class T> 
   406       class NodeMap : public ReadWriteMap< Node, T >
   407       {
   408       public:
   409 
   410 	///\e
   411 	NodeMap(const StaticGraph&) { }
   412 	///\e
   413 	NodeMap(const StaticGraph&, T) { }
   414 
   415 	///Copy constructor
   416 	NodeMap(const NodeMap&) { }
   417 	///Assignment operator
   418 	NodeMap& operator=(const NodeMap&) { return *this; }
   419 	// \todo fix this concept
   420       };
   421 
   422       /// Read write map of the edges to type \c T.
   423 
   424       /// \ingroup concept
   425       ///Reference map of the edges to type \c T.
   426       /// \sa Reference
   427       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   428       /// needs some extra attention!
   429       template<class T> 
   430       class EdgeMap : public ReadWriteMap<Edge,T>
   431       {
   432       public:
   433 
   434 	///\e
   435 	EdgeMap(const StaticGraph&) { }
   436 	///\e
   437 	EdgeMap(const StaticGraph&, T) { }
   438 	///Copy constructor
   439 	EdgeMap(const EdgeMap&) { }
   440 	///Assignment operator
   441 	EdgeMap& operator=(const EdgeMap&) { return *this; }
   442 	// \todo fix this concept    
   443       };
   444 
   445       template <typename _Graph>
   446       struct Constraints : public _StaticGraph::Constraints<_Graph> {};
   447 
   448     };
   449 
   450     /// An empty non-static graph class.
   451     
   452     /// This class provides everything that \ref StaticGraph
   453     /// with additional functionality which enables to build a
   454     /// graph from scratch.
   455     class ExtendableGraph : public StaticGraph
   456     {
   457     public:
   458       /// Defalult constructor.
   459 
   460       /// Defalult constructor.
   461       ///
   462       ExtendableGraph() { }
   463       ///Add a new node to the graph.
   464 
   465       /// \return the new node.
   466       ///
   467       Node addNode() { return INVALID; }
   468       ///Add a new edge to the graph.
   469 
   470       ///Add a new edge to the graph with source node \c s
   471       ///and target node \c t.
   472       ///\return the new edge.
   473       Edge addEdge(Node s, Node t) { return INVALID; }
   474     
   475       /// Resets the graph.
   476 
   477       /// This function deletes all edges and nodes of the graph.
   478       /// It also frees the memory allocated to store them.
   479       /// \todo It might belong to \ref ErasableGraph.
   480       void clear() { }
   481 
   482       template <typename _Graph>
   483       struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
   484 
   485     };
   486 
   487     /// An empty erasable graph class.
   488   
   489     /// This class is an extension of \ref ExtendableGraph. It also makes it
   490     /// possible to erase edges or nodes.
   491     class ErasableGraph : public ExtendableGraph
   492     {
   493     public:
   494       /// Defalult constructor.
   495 
   496       /// Defalult constructor.
   497       ///
   498       ErasableGraph() { }
   499       /// Deletes a node.
   500 
   501       /// Deletes node \c n node.
   502       ///
   503       void erase(Node n) { }
   504       /// Deletes an edge.
   505 
   506       /// Deletes edge \c e edge.
   507       ///
   508       void erase(Edge e) { }
   509 
   510       template <typename _Graph>
   511       struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
   512 
   513     };
   514 
   515     
   516     /************* New GraphBase stuff **************/
   517 
   518 
   519 //     /// A minimal GraphBase concept
   520 
   521 //     /// This class describes a minimal concept which can be extended to a
   522 //     /// full-featured graph with \ref GraphFactory.
   523 //     class GraphBase {
   524 //     public:
   525 
   526 //       GraphBase() {}
   527 
   528 //       /// \bug Should we demand that Node and Edge be subclasses of the
   529 //       /// Graph class???
   530 
   531 //       typedef GraphItem<'n'> Node;
   532 //       typedef GraphItem<'e'> Edge;
   533 
   534 // //       class Node : public BaseGraphItem<'n'> {};
   535 // //       class Edge : public BaseGraphItem<'e'> {};
   536 
   537 //       // Graph operation
   538 //       void firstNode(Node &n) const { }
   539 //       void firstEdge(Edge &e) const { }
   540 
   541 //       void firstOutEdge(Edge &e, Node) const { }
   542 //       void firstInEdge(Edge &e, Node) const { }
   543 
   544 //       void nextNode(Node &n) const { }
   545 //       void nextEdge(Edge &e) const { }
   546 
   547 
   548 //       // Question: isn't it reasonable if this methods have a Node
   549 //       // parameter? Like this:
   550 //       // Edge& nextOut(Edge &e, Node) const { return e; }
   551 //       void nextOutEdge(Edge &e) const { }
   552 //       void nextInEdge(Edge &e) const { }
   553 
   554 //       Node target(Edge) const { return Node(); }
   555 //       Node source(Edge) const { return Node(); }
   556       
   557 
   558 //       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
   559 //       // concept?
   560 
   561 
   562 //       // Maps.
   563 //       //
   564 //       // We need a special slimer concept which does not provide maps (it
   565 //       // wouldn't be strictly slimer, cause for map-factory id() & friends
   566 //       // a required...)
   567 
   568 //       template<typename T>
   569 //       class NodeMap : public GraphMap<GraphBase, Node, T> {};
   570 
   571 //       template<typename T>
   572 //       class EdgeMap : public GraphMap<GraphBase, Node, T> {};
   573 //     };
   574 
   575     // @}
   576   } //namespace concept  
   577 } //namespace lemon
   578 
   579 
   580 
   581 #endif // LEMON_CONCEPT_GRAPH_H