lemon/bits/base_extender.h
author deba
Fri, 12 May 2006 09:51:45 +0000
changeset 2076 10681ee9d8ae
parent 2031 080d51024ac5
child 2187 a54a2dd03f03
permissions -rw-r--r--
Extenders modified

UGraphBaseExtender => UndirGraphExtender
BpUGraphBaseExtender merged into BpUGraphExtender
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_BITS_BASE_EXTENDER_H
    20 #define LEMON_BITS_BASE_EXTENDER_H
    21 
    22 #include <lemon/bits/invalid.h>
    23 #include <lemon/error.h>
    24 
    25 #include <lemon/bits/map_extender.h>
    26 #include <lemon/bits/default_map.h>
    27 
    28 #include <lemon/concept_check.h>
    29 #include <lemon/concept/maps.h>
    30 
    31 ///\ingroup graphbits
    32 ///\file
    33 ///\brief Extenders for the graph types
    34 namespace lemon {
    35 
    36   /// \ingroup graphbits
    37   ///
    38   /// \brief BaseExtender for the UGraphs
    39   template <typename Base>
    40   class UndirGraphExtender : public Base {
    41 
    42   public:
    43 
    44     typedef Base Parent;
    45     typedef typename Parent::Edge UEdge;
    46     typedef typename Parent::Node Node;
    47 
    48     typedef True UndirectedTag;
    49 
    50     class Edge : public UEdge {
    51       friend class UndirGraphExtender;
    52 
    53     protected:
    54       bool forward;
    55 
    56       Edge(const UEdge &ue, bool _forward) :
    57         UEdge(ue), forward(_forward) {}
    58 
    59     public:
    60       Edge() {}
    61 
    62       /// Invalid edge constructor
    63       Edge(Invalid i) : UEdge(i), forward(true) {}
    64 
    65       bool operator==(const Edge &that) const {
    66 	return forward==that.forward && UEdge(*this)==UEdge(that);
    67       }
    68       bool operator!=(const Edge &that) const {
    69 	return forward!=that.forward || UEdge(*this)!=UEdge(that);
    70       }
    71       bool operator<(const Edge &that) const {
    72 	return forward<that.forward ||
    73 	  (!(that.forward<forward) && UEdge(*this)<UEdge(that));
    74       }
    75     };
    76 
    77 
    78 
    79     using Parent::source;
    80 
    81     /// Source of the given Edge.
    82     Node source(const Edge &e) const {
    83       return e.forward ? Parent::source(e) : Parent::target(e);
    84     }
    85 
    86     using Parent::target;
    87 
    88     /// Target of the given Edge.
    89     Node target(const Edge &e) const {
    90       return e.forward ? Parent::target(e) : Parent::source(e);
    91     }
    92 
    93     /// \brief Directed edge from an undirected edge.
    94     ///
    95     /// Returns a directed edge corresponding to the specified UEdge.
    96     /// If the given bool is true the given undirected edge and the
    97     /// returned edge have the same source node.
    98     static Edge direct(const UEdge &ue, bool d) {
    99       return Edge(ue, d);
   100     }
   101 
   102     /// Returns whether the given directed edge is same orientation as the
   103     /// corresponding undirected edge.
   104     ///
   105     /// \todo reference to the corresponding point of the undirected graph
   106     /// concept. "What does the direction of an undirected edge mean?"
   107     static bool direction(const Edge &e) { return e.forward; }
   108 
   109 
   110     using Parent::first;
   111     using Parent::next;
   112 
   113     void first(Edge &e) const {
   114       Parent::first(e);
   115       e.forward=true;
   116     }
   117 
   118     void next(Edge &e) const {
   119       if( e.forward ) {
   120 	e.forward = false;
   121       }
   122       else {
   123 	Parent::next(e);
   124 	e.forward = true;
   125       }
   126     }
   127 
   128     void firstOut(Edge &e, const Node &n) const {
   129       Parent::firstIn(e,n);
   130       if( UEdge(e) != INVALID ) {
   131 	e.forward = false;
   132       }
   133       else {
   134 	Parent::firstOut(e,n);
   135 	e.forward = true;
   136       }
   137     }
   138     void nextOut(Edge &e) const {
   139       if( ! e.forward ) {
   140 	Node n = Parent::target(e);
   141 	Parent::nextIn(e);
   142 	if( UEdge(e) == INVALID ) {
   143 	  Parent::firstOut(e, n);
   144 	  e.forward = true;
   145 	}
   146       }
   147       else {
   148 	Parent::nextOut(e);
   149       }
   150     }
   151 
   152     void firstIn(Edge &e, const Node &n) const {
   153       Parent::firstOut(e,n);
   154       if( UEdge(e) != INVALID ) {
   155 	e.forward = false;
   156       }
   157       else {
   158 	Parent::firstIn(e,n);
   159 	e.forward = true;
   160       }
   161     }
   162     void nextIn(Edge &e) const {
   163       if( ! e.forward ) {
   164 	Node n = Parent::source(e);
   165 	Parent::nextOut(e);
   166 	if( UEdge(e) == INVALID ) {
   167 	  Parent::firstIn(e, n);
   168 	  e.forward = true;
   169 	}
   170       }
   171       else {
   172 	Parent::nextIn(e);
   173       }
   174     }
   175 
   176     void firstInc(UEdge &e, bool &d, const Node &n) const {
   177       d = true;
   178       Parent::firstOut(e, n);
   179       if (e != INVALID) return;
   180       d = false;
   181       Parent::firstIn(e, n);
   182     }
   183 
   184     void nextInc(UEdge &e, bool &d) const {
   185       if (d) {
   186 	Node s = Parent::source(e);
   187 	Parent::nextOut(e);
   188 	if (e != INVALID) return;
   189 	d = false;
   190 	Parent::firstIn(e, s);
   191       } else {
   192 	Parent::nextIn(e);
   193       }
   194     }
   195 
   196     Node nodeFromId(int id) const {
   197       return Parent::nodeFromId(id);
   198     }
   199 
   200     Edge edgeFromId(int id) const {
   201       return direct(Parent::edgeFromId(id >> 1), bool(id & 1));
   202     }
   203 
   204     UEdge uEdgeFromId(int id) const {
   205       return Parent::edgeFromId(id >> 1);
   206     }
   207 
   208     int id(const Node &n) const {
   209       return Parent::id(n);
   210     }
   211 
   212     int id(const UEdge &e) const {
   213       return Parent::id(e);
   214     }
   215 
   216     int id(const Edge &e) const {
   217       return 2 * Parent::id(e) + int(e.forward);
   218     }
   219 
   220     int maxNodeId() const {
   221       return Parent::maxNodeId();
   222     }
   223 
   224     int maxEdgeId() const {
   225       return 2 * Parent::maxEdgeId() + 1;
   226     }
   227 
   228     int maxUEdgeId() const {
   229       return Parent::maxEdgeId();
   230     }
   231 
   232 
   233     int edgeNum() const {
   234       return 2 * Parent::edgeNum();
   235     }
   236 
   237     int uEdgeNum() const {
   238       return Parent::edgeNum();
   239     }
   240 
   241     Edge findEdge(Node source, Node target, Edge prev) const {
   242       if (prev == INVALID) {
   243 	UEdge edge = Parent::findEdge(source, target);
   244 	if (edge != INVALID) return direct(edge, true);
   245 	edge = Parent::findEdge(target, source);
   246 	if (edge != INVALID) return direct(edge, false);
   247       } else if (direction(prev)) {
   248 	UEdge edge = Parent::findEdge(source, target, prev);
   249 	if (edge != INVALID) return direct(edge, true);
   250 	edge = Parent::findEdge(target, source);
   251 	if (edge != INVALID) return direct(edge, false);	
   252       } else {
   253 	UEdge edge = Parent::findEdge(target, source, prev);
   254 	if (edge != INVALID) return direct(edge, false);	      
   255       }
   256       return INVALID;
   257     }
   258 
   259     UEdge findUEdge(Node source, Node target, UEdge prev) const {
   260       if (prev == INVALID) {
   261 	UEdge edge = Parent::findEdge(source, target);
   262 	if (edge != INVALID) return edge;
   263 	edge = Parent::findEdge(target, source);
   264 	if (edge != INVALID) return edge;
   265       } else if (Parent::source(prev) == source) {
   266 	UEdge edge = Parent::findEdge(source, target, prev);
   267 	if (edge != INVALID) return edge;
   268 	edge = Parent::findEdge(target, source);
   269 	if (edge != INVALID) return edge;	
   270       } else {
   271 	UEdge edge = Parent::findEdge(target, source, prev);
   272 	if (edge != INVALID) return edge;	      
   273       }
   274       return INVALID;
   275     }
   276   };
   277 
   278 }
   279 
   280 #endif