src/work/alpar/path.h
author alpar
Tue, 15 Jun 2004 06:29:27 +0000
changeset 684 11d480a922b1
parent 683 src/work/klao/path.h@3cbf51510180
permissions -rw-r--r--
Branch from path.h to extend its documentation.
     1 // -*- c++ -*- //
     2 
     3 /**
     4 @defgroup paths Path Structures
     5 @ingroup datas
     6 \brief Path structures implemented in Hugo.
     7 
     8 Hugolib provides flexible data structures
     9 to work with paths.
    10 
    11 All of them have the same interface, especially they can be built or extended
    12 using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
    13 algorithm to store its result in any kind of path structure.
    14 
    15 */
    16 
    17 ///\ingroup paths
    18 ///\file
    19 ///\brief Classes for representing paths in graphs.
    20 
    21 #ifndef HUGO_PATH_H
    22 #define HUGO_PATH_H
    23 
    24 #include <deque>
    25 #include <vector>
    26 #include <algorithm>
    27 
    28 #include <hugo/invalid.h>
    29 #include <hugo/error.h>
    30 #include <debug.h>
    31 
    32 namespace hugo {
    33 
    34   /// \addtogroup paths
    35   /// @{
    36 
    37 
    38   //! \brief A structure for representing directed path in a graph.
    39   //!
    40   //! A structure for representing directed path in a graph.
    41   //! \param Graph The graph type in which the path is.
    42   //! \param DM DebugMode, defaults to DefaultDebugMode.
    43   //! 
    44   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
    45   //! and \c EdgeIt with the same usage. These types converts to the \c Node
    46   //! and \c Edge of the original graph.
    47   //!
    48   //! \todo Thoroughfully check all the range and consistency tests.
    49   template<typename Graph, typename DM = DefaultDebugMode>
    50   class DirPath {
    51   public:
    52     /// Edge type of the underlying graph.
    53     typedef typename Graph::Edge GraphEdge; 
    54     /// Node type of the underlying graph.
    55     typedef typename Graph::Node GraphNode;
    56     class NodeIt;
    57     class EdgeIt;
    58 
    59   protected:
    60     const Graph *gr;
    61     typedef std::vector<GraphEdge> Container;
    62     Container edges;
    63 
    64   public:
    65 
    66     /// \param _G The graph in which the path is.
    67     ///
    68     DirPath(const Graph &_G) : gr(&_G) {}
    69 
    70     /// \brief Subpath constructor.
    71     ///
    72     /// Subpath defined by two nodes.
    73     /// \warning It is an error if the two edges are not in order!
    74     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
    75       if( DM::range_check && (!a.valid() || !b.valid) ) {
    76 	// FIXME: this check should be more elaborate...
    77 	fault("DirPath, subpath ctor: invalid bounding nodes");
    78       }
    79       gr = P.gr;
    80       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
    81     }
    82 
    83     /// \brief Subpath constructor.
    84     ///
    85     /// Subpath defined by two edges. Contains edges in [a,b)
    86     /// \warning It is an error if the two edges are not in order!
    87     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
    88       if( DM::range_check && (!a.valid() || !b.valid) ) {
    89 	// FIXME: this check should be more elaborate...
    90 	fault("DirPath, subpath ctor: invalid bounding nodes");
    91       }
    92       gr = P.gr;
    93       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
    94     }
    95 
    96     /// Length of the path.
    97     size_t length() const { return edges.size(); }
    98     /// Returns whether the path is empty.
    99     bool empty() const { return edges.empty(); }
   100 
   101     /// Resets the path to an empty path.
   102     void clear() { edges.clear(); }
   103 
   104     /// \brief Starting point of the path.
   105     ///
   106     /// Starting point of the path.
   107     /// Returns INVALID if the path is empty.
   108     GraphNode from() const {
   109       return empty() ? INVALID : gr->tail(edges[0]);
   110     }
   111     /// \brief End point of the path.
   112     ///
   113     /// End point of the path.
   114     /// Returns INVALID if the path is empty.
   115     GraphNode to() const {
   116       return empty() ? INVALID : gr->head(edges[length()-1]);
   117     }
   118 
   119     /// \brief Initializes node or edge iterator to point to the first
   120     /// node or edge.
   121     ///
   122     /// \sa nth
   123     template<typename It>
   124     It& first(It &i) const { return i=It(*this); }
   125 
   126     /// \brief Initializes node iterator to point to the node of a given index.
   127     NodeIt& nth(NodeIt &i, int n) const {
   128       if( DM::range_check && (n<0 || n>int(length())) )
   129 	fault("DirPath::nth: index out of range");
   130       return i=NodeIt(*this, n);
   131     }
   132 
   133     /// \brief Initializes edge iterator to point to the edge of a given index.
   134     EdgeIt& nth(EdgeIt &i, int n) const {
   135       if( DM::range_check && (n<0 || n>=int(length())) )
   136 	fault("DirPath::nth: index out of range");
   137       return i=EdgeIt(*this, n);
   138     }
   139 
   140     /// Checks validity of a node or edge iterator.
   141     template<typename It>
   142     static
   143     bool valid(const It &i) { return i.valid(); }
   144 
   145     /// Steps the given node or edge iterator.
   146     template<typename It>
   147     static
   148     It& next(It &e) {
   149       if( DM::range_check && !e.valid() )
   150 	fault("DirPath::next() on invalid iterator");
   151       return ++e;
   152     }
   153 
   154     /// \brief Returns node iterator pointing to the head node of the
   155     /// given edge iterator.
   156     NodeIt head(const EdgeIt& e) const {
   157       if( DM::range_check && !e.valid() )
   158 	fault("DirPath::head() on invalid iterator");
   159       return NodeIt(*this, e.idx+1);
   160     }
   161 
   162     /// \brief Returns node iterator pointing to the tail node of the
   163     /// given edge iterator.
   164     NodeIt tail(const EdgeIt& e) const {
   165       if( DM::range_check && !e.valid() )
   166 	fault("DirPath::tail() on invalid iterator");
   167       return NodeIt(*this, e.idx);
   168     }
   169 
   170 
   171     /* Iterator classes */
   172 
   173     /**
   174      * \brief Iterator class to iterate on the edges of the paths
   175      * 
   176      * \ingroup paths
   177      * This class is used to iterate on the edges of the paths
   178      *
   179      * Of course it converts to Graph::Edge
   180      * 
   181      * \todo Its interface differs from the standard edge iterator.
   182      * Yes, it shouldn't.
   183      */
   184     class EdgeIt {
   185       friend class DirPath;
   186 
   187       int idx;
   188       const DirPath *p;
   189     public:
   190       /// Default constructor
   191       EdgeIt() {}
   192       /// Invalid constructor
   193       EdgeIt(Invalid) : idx(-1), p(0) {}
   194       /// Constructor with starting point
   195       EdgeIt(const DirPath &_p, int _idx = 0) :
   196 	idx(_idx), p(&_p) { validate(); }
   197 
   198       ///Validity check
   199       bool valid() const { return idx!=-1; }
   200 
   201       ///Conversion to Graph::Edge
   202       operator GraphEdge () const {
   203 	return valid() ? p->edges[idx] : INVALID;
   204       }
   205 
   206       /// Next edge
   207       EdgeIt& operator++() { ++idx; validate(); return *this; }
   208 
   209       /// Comparison operator
   210       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   211       /// Comparison operator
   212       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   213       /// Comparison operator
   214       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   215 
   216     private:
   217       // FIXME: comparison between signed and unsigned...
   218       // Jo ez igy? Vagy esetleg legyen a length() int?
   219       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
   220     };
   221 
   222     /**
   223      * \brief Iterator class to iterate on the nodes of the paths
   224      * 
   225      * \ingroup paths
   226      * This class is used to iterate on the nodes of the paths
   227      *
   228      * Of course it converts to Graph::Node
   229      * 
   230      * \todo Its interface differs from the standard node iterator.
   231      * Yes, it shouldn't.
   232      */
   233     class NodeIt {
   234       friend class DirPath;
   235 
   236       int idx;
   237       const DirPath *p;
   238     public:
   239       /// Default constructor
   240       NodeIt() {}
   241       /// Invalid constructor
   242       NodeIt(Invalid) : idx(-1), p(0) {}
   243       /// Constructor with starting point
   244       NodeIt(const DirPath &_p, int _idx = 0) :
   245 	idx(_idx), p(&_p) { validate(); }
   246 
   247       ///Validity check
   248       bool valid() const { return idx!=-1; }
   249 
   250       ///Conversion to Graph::Node
   251       operator const GraphNode& () const {
   252 	if(idx >= p->length())
   253 	  return p->to();
   254 	else if(idx >= 0)
   255 	  return p->gr->tail(p->edges[idx]);
   256 	else
   257 	  return INVALID;
   258       }
   259       /// Next node
   260       NodeIt& operator++() { ++idx; validate(); return *this; }
   261 
   262       /// Comparison operator
   263       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   264       /// Comparison operator
   265       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   266       /// Comparison operator
   267       bool operator<(const NodeIt& e) const { return idx<e.idx; }
   268 
   269     private:
   270       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   271     };
   272 
   273     friend class Builder;    
   274 
   275     /**
   276      * \brief Class to build paths
   277      * 
   278      * \ingroup paths
   279      * This class is used to fill a path with edges.
   280      *
   281      * You can push new edges to the front and to the back of the path in
   282      * arbitrary order then you should commit these changes to the graph.
   283      *
   284      * Fundamentally, for most "Paths" (classes fulfilling the
   285      * PathConcept) while the builder is active (after the first modifying
   286      * operation and until the commit()) the original Path is in a
   287      * "transitional" state (operations on it have undefined result). But
   288      * in the case of DirPath the original path remains unchanged until the
   289      * commit. However we don't recomend that you use this feature.
   290      */
   291     class Builder {
   292       DirPath &P;
   293       Container front, back;
   294 
   295     public:
   296       ///\param _P the path you want to fill in.
   297       ///
   298       Builder(DirPath &_P) : P(_P) {}
   299 
   300       /// Sets the starting node of the path.
   301       
   302       /// Sets the starting node of the path. Edge added to the path
   303       /// afterwards have to be incident to this node.
   304       /// It should be called iff the path is empty and before any call to
   305       /// \ref pushFront() or \ref pushBack()
   306       void setStart(const GraphNode &) {}
   307 
   308       ///Push a new edge to the front of the path
   309 
   310       ///Push a new edge to the front of the path.
   311       ///\sa setStart
   312       void pushFront(const GraphEdge& e) {
   313 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
   314 	  fault("DirPath::Builder::pushFront: nonincident edge");
   315 	}
   316 	front.push_back(e);
   317       }
   318 
   319       ///Push a new edge to the back of the path
   320 
   321       ///Push a new edge to the back of the path.
   322       ///\sa setStart
   323       void pushBack(const GraphEdge& e) {
   324 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
   325 	  fault("DirPath::Builder::pushBack: nonincident edge");
   326 	}
   327 	back.push_back(e);
   328       }
   329 
   330       ///Commit the changes to the path.
   331       void commit() {
   332 	if( !(front.empty() && back.empty()) ) {
   333 	  Container tmp;
   334 	  tmp.reserve(front.size()+back.size()+P.length());
   335 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   336 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   337 	  tmp.insert(tmp.end(), back.begin(), back.end());
   338 	  P.edges.swap(tmp);
   339 	  front.clear();
   340 	  back.clear();
   341 	}
   342       }
   343 
   344       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
   345       // Hogy kenyelmes egy ilyet hasznalni?
   346   
   347       ///Reserve storage in advance for the builder
   348 
   349       ///If you know an reasonable upper bound of the number of the edges
   350       ///to add, using this function you can speed up the building.
   351       void reserve(size_t r) {
   352 	front.reserve(r);
   353 	back.reserve(r);
   354       }
   355 
   356     private:
   357       bool empty() {
   358 	return front.empty() && back.empty() && P.empty();
   359       }
   360 
   361       GraphNode from() const {
   362 	if( ! front.empty() )
   363 	  return P.gr->tail(front[front.size()-1]);
   364 	else if( ! P.empty() )
   365 	  return P.gr->tail(P.edges[0]);
   366 	else if( ! back.empty() )
   367 	  return P.gr->tail(back[0]);
   368 	else
   369 	  return INVALID;
   370       }
   371       GraphNode to() const {
   372 	if( ! back.empty() )
   373 	  return P.gr->head(back[back.size()-1]);
   374 	else if( ! P.empty() )
   375 	  return P.gr->head(P.edges[P.length()-1]);
   376 	else if( ! front.empty() )
   377 	  return P.gr->head(front[0]);
   378 	else
   379 	  return INVALID;
   380       }
   381 
   382     };
   383 
   384   };
   385 
   386 
   387 
   388 
   389 
   390 
   391   /**********************************************************************/
   392 
   393 
   394   //! \brief A structure for representing undirected path in a graph.
   395   //!
   396   //! A structure for representing undirected path in a graph. Ie. this is
   397   //! a path in a \e directed graph but the edges should not be directed
   398   //! forward.
   399   //!
   400   //! \param Graph The graph type in which the path is.
   401   //! \param DM DebugMode, defaults to DefaultDebugMode.
   402   //! 
   403   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
   404   //! and \c EdgeIt with the same usage. These types converts to the \c Node
   405   //! and \c Edge of the original graph.
   406   //!
   407   //! \todo Thoroughfully check all the range and consistency tests.
   408   template<typename Graph, typename DM = DefaultDebugMode>
   409   class UndirPath {
   410   public:
   411     /// Edge type of the underlying graph.
   412     typedef typename Graph::Edge GraphEdge;
   413      /// Node type of the underlying graph.
   414    typedef typename Graph::Node GraphNode;
   415     class NodeIt;
   416     class EdgeIt;
   417 
   418   protected:
   419     const Graph *gr;
   420     typedef std::vector<GraphEdge> Container;
   421     Container edges;
   422 
   423   public:
   424 
   425     /// \param _G The graph in which the path is.
   426     ///
   427     UndirPath(const Graph &_G) : gr(&_G) {}
   428 
   429     /// \brief Subpath constructor.
   430     ///
   431     /// Subpath defined by two nodes.
   432     /// \warning It is an error if the two edges are not in order!
   433     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
   434       if( DM::range_check && (!a.valid() || !b.valid) ) {
   435 	// FIXME: this check should be more elaborate...
   436 	fault("UndirPath, subpath ctor: invalid bounding nodes");
   437       }
   438       gr = P.gr;
   439       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   440     }
   441 
   442     /// \brief Subpath constructor.
   443     ///
   444     /// Subpath defined by two edges. Contains edges in [a,b)
   445     /// \warning It is an error if the two edges are not in order!
   446     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
   447       if( DM::range_check && (!a.valid() || !b.valid) ) {
   448 	// FIXME: this check should be more elaborate...
   449 	fault("UndirPath, subpath ctor: invalid bounding nodes");
   450       }
   451       gr = P.gr;
   452       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
   453     }
   454 
   455     /// Length of the path.
   456     size_t length() const { return edges.size(); }
   457     /// Returns whether the path is empty.
   458     bool empty() const { return edges.empty(); }
   459 
   460     /// Resets the path to an empty path.
   461     void clear() { edges.clear(); }
   462 
   463     /// \brief Starting point of the path.
   464     ///
   465     /// Starting point of the path.
   466     /// Returns INVALID if the path is empty.
   467     GraphNode from() const {
   468       return empty() ? INVALID : gr->tail(edges[0]);
   469     }
   470     /// \brief End point of the path.
   471     ///
   472     /// End point of the path.
   473     /// Returns INVALID if the path is empty.
   474     GraphNode to() const {
   475       return empty() ? INVALID : gr->head(edges[length()-1]);
   476     }
   477 
   478     /// \brief Initializes node or edge iterator to point to the first
   479     /// node or edge.
   480     ///
   481     /// \sa nth
   482     template<typename It>
   483     It& first(It &i) const { return i=It(*this); }
   484 
   485     /// \brief Initializes node iterator to point to the node of a given index.
   486     NodeIt& nth(NodeIt &i, int n) const {
   487       if( DM::range_check && (n<0 || n>int(length())) )
   488 	fault("UndirPath::nth: index out of range");
   489       return i=NodeIt(*this, n);
   490     }
   491 
   492     /// \brief Initializes edge iterator to point to the edge of a given index.
   493     EdgeIt& nth(EdgeIt &i, int n) const {
   494       if( DM::range_check && (n<0 || n>=int(length())) )
   495 	fault("UndirPath::nth: index out of range");
   496       return i=EdgeIt(*this, n);
   497     }
   498 
   499     /// Checks validity of a node or edge iterator.
   500     template<typename It>
   501     static
   502     bool valid(const It &i) { return i.valid(); }
   503 
   504     /// Steps the given node or edge iterator.
   505     template<typename It>
   506     static
   507     It& next(It &e) {
   508       if( DM::range_check && !e.valid() )
   509 	fault("UndirPath::next() on invalid iterator");
   510       return ++e;
   511     }
   512 
   513     /// \brief Returns node iterator pointing to the head node of the
   514     /// given edge iterator.
   515     NodeIt head(const EdgeIt& e) const {
   516       if( DM::range_check && !e.valid() )
   517 	fault("UndirPath::head() on invalid iterator");
   518       return NodeIt(*this, e.idx+1);
   519     }
   520 
   521     /// \brief Returns node iterator pointing to the tail node of the
   522     /// given edge iterator.
   523     NodeIt tail(const EdgeIt& e) const {
   524       if( DM::range_check && !e.valid() )
   525 	fault("UndirPath::tail() on invalid iterator");
   526       return NodeIt(*this, e.idx);
   527     }
   528 
   529 
   530 
   531     /**
   532      * \brief Iterator class to iterate on the edges of the paths
   533      * 
   534      * \ingroup paths
   535      * This class is used to iterate on the edges of the paths
   536      *
   537      * Of course it converts to Graph::Edge
   538      * 
   539      * \todo Its interface differs from the standard edge iterator.
   540      * Yes, it shouldn't.
   541      */
   542     class EdgeIt {
   543       friend class UndirPath;
   544 
   545       int idx;
   546       const UndirPath *p;
   547     public:
   548       /// Default constructor
   549       EdgeIt() {}
   550       /// Invalid constructor
   551       EdgeIt(Invalid) : idx(-1), p(0) {}
   552       /// Constructor with starting point
   553       EdgeIt(const UndirPath &_p, int _idx = 0) :
   554 	idx(_idx), p(&_p) { validate(); }
   555 
   556       ///Validity check
   557       bool valid() const { return idx!=-1; }
   558 
   559       ///Conversion to Graph::Edge
   560       operator GraphEdge () const {
   561 	return valid() ? p->edges[idx] : INVALID;
   562       }
   563       /// Next edge
   564      EdgeIt& operator++() { ++idx; validate(); return *this; }
   565 
   566       /// Comparison operator
   567       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
   568       /// Comparison operator
   569       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
   570       /// Comparison operator
   571       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
   572 
   573     private:
   574       // FIXME: comparison between signed and unsigned...
   575       // Jo ez igy? Vagy esetleg legyen a length() int?
   576       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
   577     };
   578 
   579     /**
   580      * \brief Iterator class to iterate on the nodes of the paths
   581      * 
   582      * \ingroup paths
   583      * This class is used to iterate on the nodes of the paths
   584      *
   585      * Of course it converts to Graph::Node
   586      * 
   587      * \todo Its interface differs from the standard node iterator.
   588      * Yes, it shouldn't.
   589      */
   590     class NodeIt {
   591       friend class UndirPath;
   592 
   593       int idx;
   594       const UndirPath *p;
   595     public:
   596       /// Default constructor
   597       NodeIt() {}
   598       /// Invalid constructor
   599       NodeIt(Invalid) : idx(-1), p(0) {}
   600       /// Constructor with starting point
   601       NodeIt(const UndirPath &_p, int _idx = 0) :
   602 	idx(_idx), p(&_p) { validate(); }
   603 
   604       ///Validity check
   605       bool valid() const { return idx!=-1; }
   606 
   607       ///Conversion to Graph::Node
   608       operator const GraphNode& () const {
   609 	if(idx >= p->length())
   610 	  return p->to();
   611 	else if(idx >= 0)
   612 	  return p->gr->tail(p->edges[idx]);
   613 	else
   614 	  return INVALID;
   615       }
   616       /// Next node
   617       NodeIt& operator++() { ++idx; validate(); return *this; }
   618 
   619       /// Comparison operator
   620       bool operator==(const NodeIt& e) const { return idx==e.idx; }
   621       /// Comparison operator
   622       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
   623        /// Comparison operator
   624      bool operator<(const NodeIt& e) const { return idx<e.idx; }
   625 
   626     private:
   627       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
   628     };
   629 
   630     friend class Builder;    
   631 
   632     /**
   633      * \brief Class to build paths
   634      * 
   635      * \ingroup paths
   636      * This class is used to fill a path with edges.
   637      *
   638      * You can push new edges to the front and to the back of the path in
   639      * arbitrary order then you should commit these changes to the graph.
   640      *
   641      * Fundamentally, for most "Paths" (classes fulfilling the
   642      * PathConcept) while the builder is active (after the first modifying
   643      * operation and until the commit()) the original Path is in a
   644      * "transitional" state (operations ot it have undefined result). But
   645      * in the case of UndirPath the original path is unchanged until the
   646      * commit. However we don't recomend that you use this feature.
   647      */
   648     class Builder {
   649       UndirPath &P;
   650       Container front, back;
   651 
   652     public:
   653       ///\param _P the path you want to fill in.
   654       ///
   655       Builder(UndirPath &_P) : P(_P) {}
   656 
   657       /// Sets the starting node of the path.
   658       
   659       /// Sets the starting node of the path. Edge added to the path
   660       /// afterwards have to be incident to this node.
   661       /// It should be called iff the path is empty and before any call to
   662       /// \ref pushFront() or \ref pushBack()
   663       void setStart(const GraphNode &) {}
   664 
   665       ///Push a new edge to the front of the path
   666 
   667       ///Push a new edge to the front of the path.
   668       ///\sa setStart
   669       void pushFront(const GraphEdge& e) {
   670 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
   671 	  fault("UndirPath::Builder::pushFront: nonincident edge");
   672 	}
   673 	front.push_back(e);
   674       }
   675 
   676       ///Push a new edge to the back of the path
   677 
   678       ///Push a new edge to the back of the path.
   679       ///\sa setStart
   680       void pushBack(const GraphEdge& e) {
   681 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
   682 	  fault("UndirPath::Builder::pushBack: nonincident edge");
   683 	}
   684 	back.push_back(e);
   685       }
   686 
   687       ///Commit the changes to the path.
   688       void commit() {
   689 	if( !(front.empty() && back.empty()) ) {
   690 	  Container tmp;
   691 	  tmp.reserve(front.size()+back.size()+P.length());
   692 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
   693 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
   694 	  tmp.insert(tmp.end(), back.begin(), back.end());
   695 	  P.edges.swap(tmp);
   696 	  front.clear();
   697 	  back.clear();
   698 	}
   699       }
   700 
   701       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
   702       // Hogy kenyelmes egy ilyet hasznalni?
   703 
   704       ///Reserve storage in advance for the builder
   705 
   706       ///If you know an reasonable upper bound of the number of the edges
   707       ///to add, using this function you can speed up the building.
   708        void reserve(size_t r) {
   709 	front.reserve(r);
   710 	back.reserve(r);
   711       }
   712 
   713     private:
   714       bool empty() {
   715 	return front.empty() && back.empty() && P.empty();
   716       }
   717 
   718       GraphNode from() const {
   719 	if( ! front.empty() )
   720 	  return P.gr->tail(front[front.size()-1]);
   721 	else if( ! P.empty() )
   722 	  return P.gr->tail(P.edges[0]);
   723 	else if( ! back.empty() )
   724 	  return P.gr->tail(back[0]);
   725 	else
   726 	  return INVALID;
   727       }
   728       GraphNode to() const {
   729 	if( ! back.empty() )
   730 	  return P.gr->head(back[back.size()-1]);
   731 	else if( ! P.empty() )
   732 	  return P.gr->head(P.edges[P.length()-1]);
   733 	else if( ! front.empty() )
   734 	  return P.gr->head(front[0]);
   735 	else
   736 	  return INVALID;
   737       }
   738 
   739     };
   740 
   741   };
   742 
   743 
   744   ///@}
   745 
   746 } // namespace hugo
   747 
   748 #endif // HUGO_PATH_H