src/hugo/list_graph.h
author marci
Thu, 02 Sep 2004 17:56:40 +0000
changeset 792 147eb3a58706
parent 774 4297098d9677
child 798 6d1abeb62dd3
permissions -rw-r--r--
Nicer and more documented graph_wrapper.h file.
These are only the first steps for making this file more beautiful.
     1 // -*- mode:C++ -*-
     2 
     3 #ifndef HUGO_LIST_GRAPH_H
     4 #define HUGO_LIST_GRAPH_H
     5 
     6 ///\ingroup graphs
     7 ///\file
     8 ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
     9 
    10 #include <vector>
    11 #include <climits>
    12 
    13 #include <hugo/invalid.h>
    14 
    15 #include <hugo/map_registry.h>
    16 #include <hugo/array_map_factory.h>
    17 
    18 #include <hugo/sym_map_factory.h>
    19 
    20 #include <hugo/map_defines.h>
    21 
    22 
    23 namespace hugo {
    24 
    25 /// \addtogroup graphs
    26 /// @{
    27 
    28 //  class SymListGraph;
    29 
    30   ///A list graph class.
    31 
    32   ///This is a simple and fast erasable graph implementation.
    33   ///
    34   ///It conforms to the graph interface documented under
    35   ///the description of \ref GraphSkeleton.
    36   ///\sa \ref GraphSkeleton.
    37   class ListGraph {
    38 
    39     //Nodes are double linked.
    40     //The free nodes are only single linked using the "next" field.
    41     struct NodeT 
    42     {
    43       int first_in,first_out;
    44       int prev, next;
    45       //      NodeT() {}
    46     };
    47     //Edges are double linked.
    48     //The free edges are only single linked using the "next_in" field.
    49     struct EdgeT 
    50     {
    51       int head, tail;
    52       int prev_in, prev_out;
    53       int next_in, next_out;
    54       //FIXME: is this necessary?
    55       //      EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {}  
    56     };
    57 
    58     std::vector<NodeT> nodes;
    59     //The first node
    60     int first_node;
    61     //The first free node
    62     int first_free_node;
    63     std::vector<EdgeT> edges;
    64     //The first free edge
    65     int first_free_edge;
    66     
    67   public:
    68     
    69     typedef ListGraph Graph;
    70     
    71     class Node;
    72     class Edge;
    73 
    74     
    75   public:
    76 
    77     class NodeIt;
    78     class EdgeIt;
    79     class OutEdgeIt;
    80     class InEdgeIt;
    81 
    82     CREATE_MAP_REGISTRIES;
    83     CREATE_MAPS(ArrayMapFactory);
    84 
    85   public:
    86 
    87     ListGraph() 
    88       : nodes(), first_node(-1),
    89 	first_free_node(-1), edges(), first_free_edge(-1) {}
    90 
    91     ListGraph(const ListGraph &_g) 
    92       : nodes(_g.nodes), first_node(_g.first_node),
    93 	first_free_node(_g.first_free_node), edges(_g.edges),
    94 	first_free_edge(_g.first_free_edge) {}
    95     
    96     int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
    97     int edgeNum() const { return edges.size(); }  //FIXME: What is this?
    98 
    99     ///Set the expected number of edges
   100 
   101     ///With this function, it is possible to set the expected number of edges.
   102     ///The use of this fasten the building of the graph and makes
   103     ///it possible to avoid the superfluous memory allocation.
   104     void reserveEdge(int n) { edges.reserve(n); };
   105     
   106     ///\bug This function does something different than
   107     ///its name would suggests...
   108     int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
   109     ///\bug This function does something different than
   110     ///its name would suggests...
   111     int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
   112 
   113     Node tail(Edge e) const { return edges[e.n].tail; }
   114     Node head(Edge e) const { return edges[e.n].head; }
   115 
   116     NodeIt& first(NodeIt& v) const { 
   117       v=NodeIt(*this); return v; }
   118     EdgeIt& first(EdgeIt& e) const { 
   119       e=EdgeIt(*this); return e; }
   120     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   121       e=OutEdgeIt(*this,v); return e; }
   122     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   123       e=InEdgeIt(*this,v); return e; }
   124 
   125     static int id(Node v) { return v.n; }
   126     static int id(Edge e) { return e.n; }
   127 
   128     /// Adds a new node to the graph.
   129 
   130     /// \todo It adds the nodes in a reversed order.
   131     /// (i.e. the lastly added node becomes the first.)
   132     Node addNode() {
   133       int n;
   134       
   135       if(first_free_node==-1)
   136 	{
   137 	  n = nodes.size();
   138 	  nodes.push_back(NodeT());
   139 	}
   140       else {
   141 	n = first_free_node;
   142 	first_free_node = nodes[n].next;
   143       }
   144       
   145       nodes[n].next = first_node;
   146       if(first_node != -1) nodes[first_node].prev = n;
   147       first_node = n;
   148       nodes[n].prev = -1;
   149       
   150       nodes[n].first_in = nodes[n].first_out = -1;
   151       
   152       Node nn; nn.n=n;
   153 
   154       //Update dynamic maps
   155       node_maps.add(nn);
   156 
   157       return nn;
   158     }
   159     
   160     Edge addEdge(Node u, Node v) {
   161       int n;
   162       
   163       if(first_free_edge==-1)
   164 	{
   165 	  n = edges.size();
   166 	  edges.push_back(EdgeT());
   167 	}
   168       else {
   169 	n = first_free_edge;
   170 	first_free_edge = edges[n].next_in;
   171       }
   172       
   173       edges[n].tail = u.n; edges[n].head = v.n;
   174 
   175       edges[n].next_out = nodes[u.n].first_out;
   176       if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
   177       edges[n].next_in = nodes[v.n].first_in;
   178       if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
   179       edges[n].prev_in = edges[n].prev_out = -1;
   180 	
   181       nodes[u.n].first_out = nodes[v.n].first_in = n;
   182 
   183       Edge e; e.n=n;
   184 
   185       //Update dynamic maps
   186       edge_maps.add(e);
   187 
   188       return e;
   189     }
   190     
   191     /// Finds an edge between two nodes.
   192 
   193     /// Finds an edge from node \c u to node \c v.
   194     ///
   195     /// If \c prev is \ref INVALID (this is the default value), then
   196     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   197     /// the next edge from \c u to \c v after \c prev.
   198     /// \return The found edge or INVALID if there is no such an edge.
   199     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   200     {
   201       int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
   202       while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
   203       prev.n=e;
   204       return prev;
   205     }
   206     
   207   private:
   208     void eraseEdge(int n) {
   209       
   210       if(edges[n].next_in!=-1)
   211 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   212       if(edges[n].prev_in!=-1)
   213 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   214       else nodes[edges[n].head].first_in = edges[n].next_in;
   215       
   216       if(edges[n].next_out!=-1)
   217 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   218       if(edges[n].prev_out!=-1)
   219 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   220       else nodes[edges[n].tail].first_out = edges[n].next_out;
   221       
   222       edges[n].next_in = first_free_edge;
   223       first_free_edge = n;      
   224 
   225       //Update dynamic maps
   226       Edge e; e.n=n;
   227       edge_maps.erase(e);
   228 
   229     }
   230       
   231   public:
   232 
   233     void erase(Node nn) {
   234       int n=nn.n;
   235       
   236       int m;
   237       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
   238       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
   239 
   240       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   241       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   242       else first_node = nodes[n].next;
   243       
   244       nodes[n].next = first_free_node;
   245       first_free_node = n;
   246 
   247       //Update dynamic maps
   248       node_maps.erase(nn);
   249 
   250     }
   251     
   252     void erase(Edge e) { eraseEdge(e.n); }
   253 
   254     void clear() {
   255       edge_maps.clear();
   256       edges.clear();
   257       node_maps.clear();
   258       nodes.clear();
   259       first_node=first_free_node=first_free_edge=-1;
   260     }
   261 
   262     class Node {
   263       friend class ListGraph;
   264       template <typename T> friend class NodeMap;
   265        
   266       friend class Edge;
   267       friend class OutEdgeIt;
   268       friend class InEdgeIt;
   269       friend class SymEdge;
   270 
   271     protected:
   272       int n;
   273       friend int ListGraph::id(Node v); 
   274       Node(int nn) {n=nn;}
   275     public:
   276       Node() {}
   277       Node (Invalid) { n=-1; }
   278       bool operator==(const Node i) const {return n==i.n;}
   279       bool operator!=(const Node i) const {return n!=i.n;}
   280       bool operator<(const Node i) const {return n<i.n;}
   281       //      ///Validity check
   282       //      operator bool() { return n!=-1; }
   283     };
   284     
   285     class NodeIt : public Node {
   286       const ListGraph *G;
   287       friend class ListGraph;
   288     public:
   289       NodeIt() : Node() { }
   290       NodeIt(Invalid i) : Node(i) { }
   291       NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
   292       ///\todo Undocumented conversion Node -\> NodeIt.
   293       NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
   294       NodeIt &operator++() {
   295 	n=G->nodes[n].next; 
   296 	return *this; 
   297       }
   298       //      ///Validity check
   299       //      operator bool() { return Node::operator bool(); }      
   300     };
   301 
   302     class Edge {
   303       friend class ListGraph;
   304       template <typename T> friend class EdgeMap;
   305 
   306       //template <typename T> friend class SymListGraph::SymEdgeMap;      
   307       //friend Edge SymListGraph::opposite(Edge) const;
   308       
   309       friend class Node;
   310       friend class NodeIt;
   311     protected:
   312       int n;
   313       friend int ListGraph::id(Edge e);
   314 
   315     public:
   316       /// An Edge with id \c n.
   317 
   318       /// \bug It should be
   319       /// obtained by a member function of the Graph.
   320       Edge(int nn) {n=nn;}
   321 
   322       Edge() { }
   323       Edge (Invalid) { n=-1; }
   324       bool operator==(const Edge i) const {return n==i.n;}
   325       bool operator!=(const Edge i) const {return n!=i.n;}
   326       bool operator<(const Edge i) const {return n<i.n;}
   327       ///\bug This is a workaround until somebody tells me how to
   328       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   329       int &idref() {return n;}
   330       const int &idref() const {return n;} 
   331       //      ///Validity check
   332       //      operator bool() { return n!=-1; }
   333    };
   334     
   335     class EdgeIt : public Edge {
   336       const ListGraph *G;
   337       friend class ListGraph;
   338     public:
   339       EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
   340       	int m;
   341 	for(m=_G.first_node;
   342 	    m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
   343 	n = (m==-1)?-1:_G.nodes[m].first_in;
   344       }
   345       EdgeIt (Invalid i) : Edge(i) { }
   346       EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   347       EdgeIt() : Edge() { }
   348       ///\bug This is a workaround until somebody tells me how to
   349       ///make class \c SymListGraph::SymEdgeMap friend of Edge
   350       int &idref() {return n;}
   351       EdgeIt &operator++() {
   352 	if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
   353 	else {
   354 	  int nn;
   355 	  for(nn=G->nodes[G->edges[n].head].next;
   356 	      nn!=-1 && G->nodes[nn].first_in == -1;
   357 	      nn = G->nodes[nn].next) ;
   358 	  n = (nn==-1)?-1:G->nodes[nn].first_in;
   359 	}
   360 	return *this;
   361       }
   362       //      ///Validity check
   363       //      operator bool() { return Edge::operator bool(); }      
   364     };
   365     
   366     class OutEdgeIt : public Edge {
   367       const ListGraph *G;
   368       friend class ListGraph;
   369     public: 
   370       OutEdgeIt() : Edge() { }
   371       OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   372       OutEdgeIt (Invalid i) : Edge(i) { }
   373 
   374       OutEdgeIt(const ListGraph& _G,const Node v)
   375 	: Edge(_G.nodes[v.n].first_out), G(&_G) {}
   376       OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
   377       //      ///Validity check
   378       //      operator bool() { return Edge::operator bool(); }      
   379     };
   380     
   381     class InEdgeIt : public Edge {
   382       const ListGraph *G;
   383       friend class ListGraph;
   384     public: 
   385       InEdgeIt() : Edge() { }
   386       InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
   387       InEdgeIt (Invalid i) : Edge(i) { }
   388       InEdgeIt(const ListGraph& _G,Node v)
   389 	: Edge(_G.nodes[v.n].first_in), G(&_G) { }
   390       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
   391       //      ///Validity check
   392       //      operator bool() { return Edge::operator bool(); }      
   393     };
   394   };
   395 
   396   ///Graph for bidirectional edges.
   397 
   398   ///The purpose of this graph structure is to handle graphs
   399   ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
   400   ///of oppositely directed edges.
   401   ///There is a new edge map type called
   402   ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
   403   ///that complements this
   404   ///feature by
   405   ///storing shared values for the edge pairs. The usual
   406   ///\ref GraphSkeleton::EdgeMap "EdgeMap"
   407   ///can be used
   408   ///as well.
   409   ///
   410   ///The oppositely directed edge can also be obtained easily
   411   ///using \ref opposite.
   412   ///
   413   ///Here erase(Edge) deletes a pair of edges.
   414   ///
   415   ///\todo this date structure need some reconsiderations. Maybe it
   416   ///should be implemented independently from ListGraph.
   417   
   418   class SymListGraph : public ListGraph
   419   {
   420   public:
   421 
   422     typedef SymListGraph Graph;
   423 
   424     KEEP_NODE_MAP(ListGraph);
   425     KEEP_EDGE_MAP(ListGraph);
   426 
   427     CREATE_SYM_EDGE_MAP_REGISTRY;
   428     CREATE_SYM_EDGE_MAP_FACTORY(ArrayMapFactory);
   429     IMPORT_SYM_EDGE_MAP(SymEdgeMapFactory);
   430 
   431     SymListGraph() : ListGraph() { }
   432     SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
   433     ///Adds a pair of oppositely directed edges to the graph.
   434     Edge addEdge(Node u, Node v)
   435     {
   436       Edge e = ListGraph::addEdge(u,v);
   437       Edge f = ListGraph::addEdge(v,u);
   438       sym_edge_maps.add(e);
   439       sym_edge_maps.add(f);
   440       
   441       return e;
   442     }
   443 
   444     void erase(Node n) { ListGraph::erase(n);}
   445     ///The oppositely directed edge.
   446 
   447     ///Returns the oppositely directed
   448     ///pair of the edge \c e.
   449     static Edge opposite(Edge e)
   450     {
   451       Edge f;
   452       f.idref() = e.idref() - 2*(e.idref()%2) + 1;
   453       return f;
   454     }
   455     
   456     ///Removes a pair of oppositely directed edges to the graph.
   457     void erase(Edge e) {
   458       Edge f = opposite(e);
   459       sym_edge_maps.erase(e);
   460       sym_edge_maps.erase(f);
   461       ListGraph::erase(f);
   462       ListGraph::erase(e);
   463     }    
   464   };
   465 
   466 
   467   ///A graph class containing only nodes.
   468 
   469   ///This class implements a graph structure without edges.
   470   ///The most useful application of this class is to be the node set of an
   471   ///\ref EdgeSet class.
   472   ///
   473   ///It conforms to the graph interface documented under
   474   ///the description of \ref GraphSkeleton with the exception that you cannot
   475   ///add (or delete) edges. The usual edge iterators are exists, but they are
   476   ///always \ref INVALID.
   477   ///\sa \ref GraphSkeleton
   478   ///\sa \ref EdgeSet
   479   class NodeSet {
   480 
   481     //Nodes are double linked.
   482     //The free nodes are only single linked using the "next" field.
   483     struct NodeT 
   484     {
   485       int first_in,first_out;
   486       int prev, next;
   487       //      NodeT() {}
   488     };
   489 
   490     std::vector<NodeT> nodes;
   491     //The first node
   492     int first_node;
   493     //The first free node
   494     int first_free_node;
   495     
   496   public:
   497 
   498     typedef NodeSet Graph;
   499     
   500     class Node;
   501     class Edge;
   502 
   503   public:
   504 
   505     class NodeIt;
   506     class EdgeIt;
   507     class OutEdgeIt;
   508     class InEdgeIt;
   509     
   510     CREATE_MAP_REGISTRIES;
   511     CREATE_MAPS(ArrayMapFactory);
   512     
   513   public:
   514 
   515     ///Default constructor
   516     NodeSet() 
   517       : nodes(), first_node(-1), first_free_node(-1) {}
   518     ///Copy constructor
   519     NodeSet(const NodeSet &_g) 
   520       : nodes(_g.nodes), first_node(_g.first_node),
   521 	first_free_node(_g.first_free_node) {}
   522     
   523     int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
   524     int edgeNum() const { return 0; }  //FIXME: What is this?
   525 
   526     ///\bug This function does something different than
   527     ///its name would suggests...
   528     int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
   529     ///\bug This function does something different than
   530     ///its name would suggests...
   531     int maxEdgeId() const { return 0; }  //FIXME: What is this?
   532 
   533     Node tail(Edge e) const { return INVALID; }
   534     Node head(Edge e) const { return INVALID; }
   535 
   536     NodeIt& first(NodeIt& v) const { 
   537       v=NodeIt(*this); return v; }
   538     EdgeIt& first(EdgeIt& e) const { 
   539       e=EdgeIt(*this); return e; }
   540     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   541       e=OutEdgeIt(*this,v); return e; }
   542     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   543       e=InEdgeIt(*this,v); return e; }
   544 
   545     int id(Node v) const { return v.n; }
   546     int id(Edge e) const { return -1; }
   547 
   548     /// Adds a new node to the graph.
   549 
   550     /// \todo It adds the nodes in a reversed order.
   551     /// (i.e. the lastly added node becomes the first.)
   552     Node addNode() {
   553       int n;
   554       
   555       if(first_free_node==-1)
   556 	{
   557 	  n = nodes.size();
   558 	  nodes.push_back(NodeT());
   559 	}
   560       else {
   561 	n = first_free_node;
   562 	first_free_node = nodes[n].next;
   563       }
   564       
   565       nodes[n].next = first_node;
   566       if(first_node != -1) nodes[first_node].prev = n;
   567       first_node = n;
   568       nodes[n].prev = -1;
   569       
   570       nodes[n].first_in = nodes[n].first_out = -1;
   571       
   572       Node nn; nn.n=n;
   573 
   574       //Update dynamic maps
   575       node_maps.add(nn);
   576 
   577       return nn;
   578     }
   579     
   580     void erase(Node nn) {
   581       int n=nn.n;
   582       
   583       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
   584       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
   585       else first_node = nodes[n].next;
   586       
   587       nodes[n].next = first_free_node;
   588       first_free_node = n;
   589 
   590       //Update dynamic maps
   591       node_maps.erase(nn);
   592     }
   593     
   594         
   595     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   596     {
   597       return INVALID;
   598     }
   599     
   600     void clear() {
   601       node_maps.clear();
   602       nodes.clear();
   603       first_node = first_free_node = -1;
   604     }
   605 
   606     class Node {
   607       friend class NodeSet;
   608       template <typename T> friend class NodeMap;
   609       
   610       friend class Edge;
   611       friend class OutEdgeIt;
   612       friend class InEdgeIt;
   613 
   614     protected:
   615       int n;
   616       friend int NodeSet::id(Node v) const; 
   617       Node(int nn) {n=nn;}
   618     public:
   619       Node() {}
   620       Node (Invalid i) { n=-1; }
   621       bool operator==(const Node i) const {return n==i.n;}
   622       bool operator!=(const Node i) const {return n!=i.n;}
   623       bool operator<(const Node i) const {return n<i.n;}
   624     };
   625     
   626     class NodeIt : public Node {
   627       const NodeSet *G;
   628       friend class NodeSet;
   629     public:
   630       NodeIt() : Node() { }
   631       NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
   632       NodeIt(Invalid i) : Node(i) { }
   633       NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
   634       NodeIt &operator++() {
   635 	n=G->nodes[n].next; 
   636 	return *this; 
   637       }
   638     };
   639 
   640     class Edge {
   641       //friend class NodeSet;
   642       //template <typename T> friend class EdgeMap;
   643 
   644       //template <typename T> friend class SymNodeSet::SymEdgeMap;      
   645       //friend Edge SymNodeSet::opposite(Edge) const;
   646       
   647       //      friend class Node;
   648       //      friend class NodeIt;
   649     protected:
   650       //friend int NodeSet::id(Edge e) const;
   651       //      Edge(int nn) {}
   652     public:
   653       Edge() { }
   654       Edge (Invalid) { }
   655       bool operator==(const Edge i) const {return true;}
   656       bool operator!=(const Edge i) const {return false;}
   657       bool operator<(const Edge i) const {return false;}
   658       ///\bug This is a workaround until somebody tells me how to
   659       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   660       //      int idref() {return -1;}
   661       //      int idref() const {return -1;}
   662     };
   663     
   664     class EdgeIt : public Edge {
   665       //friend class NodeSet;
   666     public:
   667       EdgeIt(const NodeSet& G) : Edge() { }
   668       EdgeIt(const NodeSet&, Edge) : Edge() { }
   669       EdgeIt (Invalid i) : Edge(i) { }
   670       EdgeIt() : Edge() { }
   671       ///\bug This is a workaround until somebody tells me how to
   672       ///make class \c SymNodeSet::SymEdgeMap friend of Edge
   673       //      int idref() {return -1;}
   674       EdgeIt operator++() { return INVALID; }
   675     };
   676     
   677     class OutEdgeIt : public Edge {
   678       friend class NodeSet;
   679     public: 
   680       OutEdgeIt() : Edge() { }
   681       OutEdgeIt(const NodeSet&, Edge) : Edge() { }
   682       OutEdgeIt (Invalid i) : Edge(i) { }
   683       OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
   684       OutEdgeIt operator++() { return INVALID; }
   685     };
   686     
   687     class InEdgeIt : public Edge {
   688       friend class NodeSet;
   689     public: 
   690       InEdgeIt() : Edge() { }
   691       InEdgeIt(const NodeSet&, Edge) : Edge() { }
   692       InEdgeIt (Invalid i) : Edge(i) { }
   693       InEdgeIt(const NodeSet& G,Node v) :Edge() {}
   694       InEdgeIt operator++() { return INVALID; }
   695     };
   696 
   697   };
   698 
   699 
   700 
   701   ///Graph structure using a node set of another graph.
   702 
   703   ///This structure can be used to establish another graph over a node set
   704   /// of an existing one. The node iterator will go through the nodes of the
   705   /// original graph, and the NodeMap's of both graphs will convert to
   706   /// each other.
   707   ///
   708   ///\warning Adding or deleting nodes from the graph is not safe if an
   709   ///\ref EdgeSet is currently attached to it!
   710   ///
   711   ///\todo Make it possible to add/delete edges from the base graph
   712   ///(and from \ref EdgeSet, as well)
   713   ///
   714   ///\param GG The type of the graph which shares its node set with this class.
   715   ///Its interface must conform with \ref GraphSkeleton.
   716   ///
   717   ///It conforms to the graph interface documented under
   718   ///the description of \ref GraphSkeleton.
   719   ///\sa \ref GraphSkeleton.
   720   ///\sa \ref NodeSet.
   721   template<typename GG>
   722   class EdgeSet {
   723 
   724     typedef GG NodeGraphType;
   725 
   726     NodeGraphType &G;
   727 
   728   public:
   729 
   730     class Node;
   731     class Edge;
   732     class OutEdgeIt;
   733     class InEdgeIt;
   734     class SymEdge;
   735 
   736     typedef EdgeSet Graph;
   737 
   738     int id(Node v) const; 
   739 
   740     class Node : public NodeGraphType::Node {
   741       friend class EdgeSet;
   742       //      template <typename T> friend class NodeMap;
   743       
   744       friend class Edge;
   745       friend class OutEdgeIt;
   746       friend class InEdgeIt;
   747       friend class SymEdge;
   748 
   749     public:
   750       friend int EdgeSet::id(Node v) const; 
   751       //      Node(int nn) {n=nn;}
   752     public:
   753       Node() : NodeGraphType::Node() {}
   754       Node (Invalid i) : NodeGraphType::Node(i) {}
   755       Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
   756     };
   757     
   758     class NodeIt : public NodeGraphType::NodeIt {
   759       friend class EdgeSet;
   760     public:
   761       NodeIt() : NodeGraphType::NodeIt() { }
   762       NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
   763       NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
   764       NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
   765       NodeIt(const typename NodeGraphType::NodeIt &n)
   766 	: NodeGraphType::NodeIt(n) {}
   767 
   768       operator Node() { return Node(*this);}
   769       NodeIt &operator++()
   770       { this->NodeGraphType::NodeIt::operator++(); return *this;} 
   771     };
   772 
   773   private:
   774     //Edges are double linked.
   775     //The free edges are only single linked using the "next_in" field.
   776     struct NodeT 
   777     {
   778       int first_in,first_out;
   779       NodeT() : first_in(-1), first_out(-1) { }
   780     };
   781 
   782     struct EdgeT 
   783     {
   784       Node head, tail;
   785       int prev_in, prev_out;
   786       int next_in, next_out;
   787     };
   788 
   789     
   790     typename NodeGraphType::template NodeMap<NodeT> nodes;
   791     
   792     std::vector<EdgeT> edges;
   793     //The first free edge
   794     int first_free_edge;
   795     
   796   public:
   797     
   798     class Node;
   799     class Edge;
   800 
   801     class NodeIt;
   802     class EdgeIt;
   803     class OutEdgeIt;
   804     class InEdgeIt;
   805 
   806 
   807     CREATE_EDGE_MAP_REGISTRY;
   808     CREATE_EDGE_MAP_FACTORY(ArrayMapFactory);
   809     IMPORT_EDGE_MAP(EdgeMapFactory);
   810     
   811     
   812   public:
   813 
   814     ///Constructor
   815     
   816     ///Construates a new graph based on the nodeset of an existing one.
   817     ///\param _G the base graph.
   818     ///\todo It looks like a copy constructor, but it isn't.
   819     EdgeSet(NodeGraphType &_G) 
   820       : G(_G), nodes(_G), edges(),
   821 	first_free_edge(-1) {}
   822     ///Copy constructor
   823 
   824     ///Makes a copy of an EdgeSet.
   825     ///It will be based on the same graph.
   826     EdgeSet(const EdgeSet &_g) 
   827       : G(_g.G), nodes(_g.G), edges(_g.edges),
   828 	first_free_edge(_g.first_free_edge) {}
   829     
   830     int nodeNum() const { return G.nodeNum(); }  //FIXME: What is this?
   831     int edgeNum() const { return edges.size(); }  //FIXME: What is this?
   832 
   833     ///\bug This function does something different than
   834     ///its name would suggests...
   835     int maxNodeId() const { return G.maxNodeId(); }  //FIXME: What is this?
   836     ///\bug This function does something different than
   837     ///its name would suggests...
   838     int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
   839 
   840     Node tail(Edge e) const { return edges[e.n].tail; }
   841     Node head(Edge e) const { return edges[e.n].head; }
   842 
   843     NodeIt& first(NodeIt& v) const { 
   844       v=NodeIt(*this); return v; }
   845     EdgeIt& first(EdgeIt& e) const { 
   846       e=EdgeIt(*this); return e; }
   847     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
   848       e=OutEdgeIt(*this,v); return e; }
   849     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
   850       e=InEdgeIt(*this,v); return e; }
   851 
   852     int id(Edge e) const { return e.n; }
   853 
   854     /// Adds a new node to the graph.
   855     Node addNode() { return G.addNode(); }
   856     
   857     Edge addEdge(Node u, Node v) {
   858       int n;
   859       
   860       if(first_free_edge==-1)
   861 	{
   862 	  n = edges.size();
   863 	  edges.push_back(EdgeT());
   864 	}
   865       else {
   866 	n = first_free_edge;
   867 	first_free_edge = edges[n].next_in;
   868       }
   869       
   870       edges[n].tail = u; edges[n].head = v;
   871 
   872       edges[n].next_out = nodes[u].first_out;
   873       if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
   874       edges[n].next_in = nodes[v].first_in;
   875       if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
   876       edges[n].prev_in = edges[n].prev_out = -1;
   877 	
   878       nodes[u].first_out = nodes[v].first_in = n;
   879 
   880       Edge e; e.n=n;
   881 
   882       //Update dynamic maps
   883       edge_maps.add(e);
   884 
   885       return e;
   886     }
   887 
   888     /// Finds an edge between two nodes.
   889 
   890     /// Finds an edge from node \c u to node \c v.
   891     ///
   892     /// If \c prev is \ref INVALID (this is the default value), then
   893     /// It finds the first edge from \c u to \c v. Otherwise it looks for
   894     /// the next edge from \c u to \c v after \c prev.
   895     /// \return The found edge or INVALID if there is no such an edge.
   896     Edge findEdge(Node u,Node v, Edge prev = INVALID) 
   897     {
   898       int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
   899       while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
   900       prev.n=e;
   901       return prev;
   902     }
   903     
   904   private:
   905     void eraseEdge(int n) {
   906       
   907       if(edges[n].next_in!=-1)
   908 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   909       if(edges[n].prev_in!=-1)
   910 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   911       else nodes[edges[n].head].first_in = edges[n].next_in;
   912       
   913       if(edges[n].next_out!=-1)
   914 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   915       if(edges[n].prev_out!=-1)
   916 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   917       else nodes[edges[n].tail].first_out = edges[n].next_out;
   918       
   919       edges[n].next_in = first_free_edge;
   920       first_free_edge = -1;      
   921 
   922       //Update dynamic maps
   923       Edge e; e.n = n;
   924       edge_maps.erase(e);
   925     }
   926       
   927   public:
   928 
   929 //     void erase(Node nn) {
   930 //       int n=nn.n;
   931 //       int m;
   932 //       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
   933 //       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
   934 //     }
   935     
   936     void erase(Edge e) { eraseEdge(e.n); }
   937 
   938     ///Clear all edges. (Doesn't clear the nodes!)
   939     void clear() {
   940       edge_maps.clear();
   941       edges.clear();
   942       first_free_edge=-1;
   943     }
   944 
   945 
   946     class Edge {
   947     public:
   948       friend class EdgeSet;
   949       template <typename T> friend class EdgeMap;
   950 
   951       friend class Node;
   952       friend class NodeIt;
   953     public:
   954       ///\bug It should be at least protected
   955       ///
   956       int n;
   957     protected:
   958       friend int EdgeSet::id(Edge e) const;
   959 
   960       Edge(int nn) {n=nn;}
   961     public:
   962       Edge() { }
   963       Edge (Invalid) { n=-1; }
   964       bool operator==(const Edge i) const {return n==i.n;}
   965       bool operator!=(const Edge i) const {return n!=i.n;}
   966       bool operator<(const Edge i) const {return n<i.n;}
   967       ///\bug This is a workaround until somebody tells me how to
   968       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
   969       int &idref() {return n;}
   970       const int &idref() const {return n;}
   971     };
   972     
   973     class EdgeIt : public Edge {
   974       friend class EdgeSet;
   975       template <typename T> friend class EdgeMap;
   976     
   977       const EdgeSet *G;
   978     public:
   979       EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
   980 	//      	typename NodeGraphType::Node m;
   981         NodeIt m;
   982 	for(G->first(m);
   983 	    m!=INVALID && G->nodes[m].first_in == -1;  ++m);
   984 	///\bug AJJAJ! This is a non sense!!!!!!!
   985 	this->n = m!=INVALID?-1:G->nodes[m].first_in;
   986       }
   987       EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
   988       EdgeIt (Invalid i) : Edge(i) { }
   989       EdgeIt() : Edge() { }
   990       ///.
   991       
   992       ///\bug UNIMPLEMENTED!!!!!
   993       //
   994       EdgeIt &operator++() {
   995 	return *this;
   996       }
   997        ///\bug This is a workaround until somebody tells me how to
   998       ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
   999       int &idref() {return this->n;}
  1000     };
  1001     
  1002     class OutEdgeIt : public Edge {
  1003       const EdgeSet *G;
  1004       friend class EdgeSet;
  1005     public: 
  1006       OutEdgeIt() : Edge() { }
  1007       OutEdgeIt (Invalid i) : Edge(i) { }
  1008       OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1009 
  1010       OutEdgeIt(const EdgeSet& _G,const Node v) :
  1011 	Edge(_G.nodes[v].first_out), G(&_G) { }
  1012       OutEdgeIt &operator++() { n = G->edges[n].next_out; return *this; }
  1013     };
  1014     
  1015     class InEdgeIt : public Edge {
  1016       const EdgeSet *G;
  1017       friend class EdgeSet;
  1018     public: 
  1019       InEdgeIt() : Edge() { }
  1020       InEdgeIt (Invalid i) : Edge(i) { }
  1021       InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
  1022       InEdgeIt(const EdgeSet& _G,Node v)
  1023 	: Edge(_G.nodes[v].first_in), G(&_G) { }
  1024       InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
  1025     };
  1026 
  1027     
  1028     template <typename V> class NodeMap 
  1029       : public NodeGraphType::template NodeMap<V>
  1030     {
  1031       //This is a must, the constructors need it.
  1032       typedef typename NodeGraphType::template NodeMap<V> MapImpl;
  1033       typedef V Value;
  1034     public:
  1035       NodeMap() : MapImpl() {}
  1036       
  1037       NodeMap(const EdgeSet& graph) 
  1038 	: MapImpl(graph.G) { }
  1039 
  1040       NodeMap(const EdgeSet& graph, const Value& value) 
  1041 	: MapImpl(graph.G, value) { }
  1042 
  1043       NodeMap(const NodeMap& copy) 
  1044 	: MapImpl(static_cast<const MapImpl&>(copy)) {}
  1045 
  1046       template<typename CMap>
  1047       NodeMap(const CMap& copy)
  1048 	: MapImpl(copy) { }
  1049 
  1050       NodeMap& operator=(const NodeMap& copy) {
  1051 	MapImpl::operator=(static_cast<const MapImpl&>(copy));
  1052 	return *this;
  1053       }
  1054 
  1055       template <typename CMap>
  1056       NodeMap& operator=(const CMap& copy) {
  1057 	MapImpl::operator=(copy);
  1058 	return *this;
  1059       }
  1060 
  1061     };
  1062   };
  1063 
  1064   template<typename GG>
  1065   inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
  1066 
  1067 /// @}  
  1068 
  1069 } //namespace hugo
  1070 
  1071 #endif //HUGO_LIST_GRAPH_H