lemon/bin_heap.h
author alpar
Sat, 03 Mar 2007 16:30:37 +0000
changeset 2391 14a343be7a5a
parent 2263 9273fe7d850c
child 2529 93de38566e6c
permissions -rw-r--r--
Happy New Year to all source files!
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2007
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_BIN_HEAP_H
    20 #define LEMON_BIN_HEAP_H
    21 
    22 ///\ingroup auxdat
    23 ///\file
    24 ///\brief Binary Heap implementation.
    25 
    26 #include <vector>
    27 #include <utility>
    28 #include <functional>
    29 
    30 namespace lemon {
    31 
    32   /// \ingroup auxdat
    33 
    34   /// A Binary Heap implementation.
    35   
    36   ///This class implements the \e binary \e heap data structure. A \e heap
    37   ///is a data structure for storing items with specified values called \e
    38   ///priorities in such a way that finding the item with minimum priority is
    39   ///efficient. \c Compare specifies the ordering of the priorities. In a heap
    40   ///one can change the priority of an item, add or erase an item, etc.
    41   ///
    42   ///\param Prio Type of the priority of the items.
    43   ///\param ItemIntMap A read and writable Item int map, used internally
    44   ///to handle the cross references.
    45   ///\param Compare A class for the ordering of the priorities. The
    46   ///default is \c std::less<Prio>.
    47   ///
    48   ///\sa FibHeap
    49   ///\sa Dijkstra
    50   template <typename Prio, typename ItemIntMap,
    51 	    typename Compare = std::less<Prio> >
    52   class BinHeap {
    53 
    54   public:
    55     typedef typename ItemIntMap::Key         ItemType;
    56     typedef Prio                             PrioType;
    57     typedef std::pair<ItemType,PrioType>     PairType;
    58     typedef ItemIntMap                       ItemIntMapType;
    59     typedef Compare                          PrioCompare;
    60 
    61     /// \brief Type to represent the items states.
    62     ///
    63     /// Each Item element have a state associated to it. It may be "in heap",
    64     /// "pre heap" or "post heap". The latter two are indifferent from the
    65     /// heap's point of view, but may be useful to the user.
    66     ///
    67     /// The ItemIntMap \e should be initialized in such way that it maps
    68     /// PRE_HEAP (-1) to any element to be put in the heap...
    69     enum state_enum {
    70       IN_HEAP = 0,
    71       PRE_HEAP = -1,
    72       POST_HEAP = -2
    73     };
    74 
    75   private:
    76     std::vector<PairType> data;
    77     Compare comp;
    78     ItemIntMap &iim;
    79 
    80   public:
    81     /// \brief The constructor.
    82     ///
    83     /// The constructor.
    84     /// \param _iim should be given to the constructor, since it is used
    85     /// internally to handle the cross references. The value of the map
    86     /// should be PRE_HEAP (-1) for each element.
    87     explicit BinHeap(ItemIntMap &_iim) : iim(_iim) {}
    88     
    89     /// \brief The constructor.
    90     ///
    91     /// The constructor.
    92     /// \param _iim should be given to the constructor, since it is used
    93     /// internally to handle the cross references. The value of the map
    94     /// should be PRE_HEAP (-1) for each element.
    95     ///
    96     /// \param _comp The comparator function object.
    97     BinHeap(ItemIntMap &_iim, const Compare &_comp) 
    98       : iim(_iim), comp(_comp) {}
    99 
   100 
   101     /// The number of items stored in the heap.
   102     ///
   103     /// \brief Returns the number of items stored in the heap.
   104     int size() const { return data.size(); }
   105     
   106     /// \brief Checks if the heap stores no items.
   107     ///
   108     /// Returns \c true if and only if the heap stores no items.
   109     bool empty() const { return data.empty(); }
   110 
   111     /// \brief Make empty this heap.
   112     /// 
   113     /// Make empty this heap. It does not change the cross reference map.
   114     /// If you want to reuse what is not surely empty you should first clear
   115     /// the heap and after that you should set the cross reference map for
   116     /// each item to \c PRE_HEAP.
   117     void clear() { 
   118       data.clear(); 
   119     }
   120 
   121   private:
   122     static int parent(int i) { return (i-1)/2; }
   123     static int second_child(int i) { return 2*i+2; }
   124     bool less(const PairType &p1, const PairType &p2) const {
   125       return comp(p1.second, p2.second);
   126     }
   127 
   128     int bubble_up(int hole, PairType p);
   129     int bubble_down(int hole, PairType p, int length);
   130 
   131     void move(const PairType &p, int i) {
   132       data[i] = p;
   133       iim.set(p.first, i);
   134     }
   135 
   136     void rmidx(int h) {
   137       int n = data.size()-1;
   138       if( h>=0 && h<=n ) {
   139 	iim.set(data[h].first, POST_HEAP);
   140 	if ( h<n ) {
   141 	  bubble_down(h, data[n], n);
   142 	}
   143 	data.pop_back();
   144       }
   145     }
   146 
   147   public:
   148     /// \brief Insert a pair of item and priority into the heap.
   149     ///
   150     /// Adds \c p.first to the heap with priority \c p.second.
   151     /// \param p The pair to insert.
   152     void push(const PairType &p) {
   153       int n = data.size();
   154       data.resize(n+1);
   155       bubble_up(n, p);
   156     }
   157 
   158     /// \brief Insert an item into the heap with the given heap.
   159     ///    
   160     /// Adds \c i to the heap with priority \c p. 
   161     /// \param i The item to insert.
   162     /// \param p The priority of the item.
   163     void push(const ItemType &i, const Prio &p) { push(PairType(i,p)); }
   164 
   165     /// \brief Returns the item with minimum priority relative to \c Compare.
   166     ///
   167     /// This method returns the item with minimum priority relative to \c
   168     /// Compare.  
   169     /// \pre The heap must be nonempty.  
   170     ItemType top() const {
   171       return data[0].first;
   172     }
   173 
   174     /// \brief Returns the minimum priority relative to \c Compare.
   175     ///
   176     /// It returns the minimum priority relative to \c Compare.
   177     /// \pre The heap must be nonempty.
   178     Prio prio() const {
   179       return data[0].second;
   180     }
   181 
   182     /// \brief Deletes the item with minimum priority relative to \c Compare.
   183     ///
   184     /// This method deletes the item with minimum priority relative to \c
   185     /// Compare from the heap.  
   186     /// \pre The heap must be non-empty.  
   187     void pop() {
   188       rmidx(0);
   189     }
   190 
   191     /// \brief Deletes \c i from the heap.
   192     ///
   193     /// This method deletes item \c i from the heap, if \c i was
   194     /// already stored in the heap.
   195     /// \param i The item to erase. 
   196     void erase(const ItemType &i) {
   197       rmidx(iim[i]);
   198     }
   199 
   200     
   201     /// \brief Returns the priority of \c i.
   202     ///
   203     /// This function returns the priority of item \c i.  
   204     /// \pre \c i must be in the heap.
   205     /// \param i The item.
   206     Prio operator[](const ItemType &i) const {
   207       int idx = iim[i];
   208       return data[idx].second;
   209     }
   210 
   211     /// \brief \c i gets to the heap with priority \c p independently 
   212     /// if \c i was already there.
   213     ///
   214     /// This method calls \ref push(\c i, \c p) if \c i is not stored
   215     /// in the heap and sets the priority of \c i to \c p otherwise.
   216     /// \param i The item.
   217     /// \param p The priority.
   218     void set(const ItemType &i, const Prio &p) {
   219       int idx = iim[i];
   220       if( idx < 0 ) {
   221 	push(i,p);
   222       }
   223       else if( comp(p, data[idx].second) ) {
   224 	bubble_up(idx, PairType(i,p));
   225       }
   226       else {
   227 	bubble_down(idx, PairType(i,p), data.size());
   228       }
   229     }
   230 
   231     /// \brief Decreases the priority of \c i to \c p.
   232 
   233     /// This method decreases the priority of item \c i to \c p.
   234     /// \pre \c i must be stored in the heap with priority at least \c
   235     /// p relative to \c Compare.
   236     /// \param i The item.
   237     /// \param p The priority.
   238     void decrease(const ItemType &i, const Prio &p) {
   239       int idx = iim[i];
   240       bubble_up(idx, PairType(i,p));
   241     }
   242     
   243     /// \brief Increases the priority of \c i to \c p.
   244     ///
   245     /// This method sets the priority of item \c i to \c p. 
   246     /// \pre \c i must be stored in the heap with priority at most \c
   247     /// p relative to \c Compare.
   248     /// \param i The item.
   249     /// \param p The priority.
   250     void increase(const ItemType &i, const Prio &p) {
   251       int idx = iim[i];
   252       bubble_down(idx, PairType(i,p), data.size());
   253     }
   254 
   255     /// \brief Returns if \c item is in, has already been in, or has 
   256     /// never been in the heap.
   257     ///
   258     /// This method returns PRE_HEAP if \c item has never been in the
   259     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   260     /// otherwise. In the latter case it is possible that \c item will
   261     /// get back to the heap again.
   262     /// \param i The item.
   263     state_enum state(const ItemType &i) const {
   264       int s = iim[i];
   265       if( s>=0 )
   266 	s=0;
   267       return state_enum(s);
   268     }
   269 
   270     /// \brief Sets the state of the \c item in the heap.
   271     ///
   272     /// Sets the state of the \c item in the heap. It can be used to
   273     /// manually clear the heap when it is important to achive the
   274     /// better time complexity.
   275     /// \param i The item.
   276     /// \param st The state. It should not be \c IN_HEAP. 
   277     void state(const ItemType& i, state_enum st) {
   278       switch (st) {
   279       case POST_HEAP:
   280       case PRE_HEAP:
   281         if (state(i) == IN_HEAP) {
   282           erase(i);
   283         }
   284         iim[i] = st;
   285         break;
   286       case IN_HEAP:
   287         break;
   288       }
   289     }
   290 
   291   }; // class BinHeap
   292 
   293   
   294   template <typename V, typename M, typename C>
   295   int BinHeap<V,M,C>::bubble_up(int hole, PairType p) {
   296     int par = parent(hole);
   297     while( hole>0 && less(p,data[par]) ) {
   298       move(data[par],hole);
   299       hole = par;
   300       par = parent(hole);
   301     }
   302     move(p, hole);
   303     return hole;
   304   }
   305 
   306   template <typename V, typename M, typename C>
   307   int BinHeap<V,M,C>::bubble_down(int hole, PairType p, int length) {
   308     int child = second_child(hole);
   309     while(child < length) {
   310       if( less(data[child-1], data[child]) ) {
   311 	--child;
   312       }
   313       if( !less(data[child], p) )
   314 	goto ok;
   315       move(data[child], hole);
   316       hole = child;
   317       child = second_child(hole);
   318     }
   319     child--;
   320     if( child<length && less(data[child], p) ) {
   321       move(data[child], hole);
   322       hole=child;
   323     }
   324   ok:
   325     move(p, hole);
   326     return hole;
   327   }
   328 
   329 
   330 } // namespace lemon
   331 
   332 #endif // LEMON_BIN_HEAP_H