gui/graph_displayer_canvas-node.cc
author hegyi
Wed, 27 Jul 2005 11:35:13 +0000
changeset 1597 15b51d278bf0
parent 1581 9bb83c7f479b
child 1599 c2f95eac652b
permissions -rwxr-xr-x
No maps with the same name can be added.
     1 #include <graph_displayer_canvas.h>
     2 #include <broken_edge.h>
     3 #include <math.h>
     4 
     5 
     6 int GraphDisplayerCanvas::changeNodeRadius (std::string mapname, Graph::Node node)
     7 {
     8   Graph::NodeMap<double> * actual_map;
     9   if(mapname=="Default")
    10     {
    11       actual_map=new Graph::NodeMap<double>(g,node_property_defaults[N_RADIUS]);
    12     }
    13   else
    14     {
    15       actual_map=(mapstorage.nodemap_storage)[mapname];
    16     }
    17 
    18   if(node==INVALID)
    19     {
    20       for (NodeIt i(g); i!=INVALID; ++i)
    21 	{
    22 	  int w=(int)(*actual_map)[i];
    23 	  if(w>=0)
    24 	    {
    25 	      double x1, y1, x2, y2;
    26 	      x1=nodesmap[i]->property_x1().get_value();
    27 	      x2=nodesmap[i]->property_x2().get_value();
    28 	      y1=nodesmap[i]->property_y1().get_value();
    29 	      y2=nodesmap[i]->property_y2().get_value();
    30 	      nodesmap[i]->property_x1().set_value((x1+x2)/2-w);
    31 	      nodesmap[i]->property_x2().set_value((x1+x2)/2+w);
    32 	      nodesmap[i]->property_y1().set_value((y1+y2)/2-w);
    33 	      nodesmap[i]->property_y2().set_value((y1+y2)/2+w);
    34 	    }
    35 	}
    36     }
    37   else
    38     {
    39       //I think only new nodes use this case
    40 //       int w=(int)(*actual_map)[node];
    41       int w=(int)(node_property_defaults[N_RADIUS]);
    42       if(w>=0)
    43 	{
    44 	  double x1, y1, x2, y2;
    45 	  x1=nodesmap[node]->property_x1().get_value();
    46 	  x2=nodesmap[node]->property_x2().get_value();
    47 	  y1=nodesmap[node]->property_y1().get_value();
    48 	  y2=nodesmap[node]->property_y2().get_value();
    49 	  nodesmap[node]->property_x1().set_value((x1+x2)/2-w);
    50 	  nodesmap[node]->property_x2().set_value((x1+x2)/2+w);
    51 	  nodesmap[node]->property_y1().set_value((y1+y2)/2-w);
    52 	  nodesmap[node]->property_y2().set_value((y1+y2)/2+w);
    53 	}
    54     }
    55   return 0;
    56 };
    57 
    58 int GraphDisplayerCanvas::changeNodeColor (std::string mapname, Graph::Node node)
    59 {  
    60 
    61   //function maps the range of the maximum and
    62   //the minimum of the nodemap to the range of
    63   //green in RGB
    64 
    65   Graph::NodeMap<double> * actual_map;
    66   if(mapname=="Default")
    67     {
    68       actual_map=new Graph::NodeMap<double>(g,node_property_defaults[N_COLOR]);
    69     }
    70   else
    71     {
    72       actual_map=(mapstorage.nodemap_storage)[mapname];
    73     }
    74 
    75   double max, min;
    76 
    77   if(mapname!="Default")
    78     {
    79       max=mapstorage.maxOfNodeMap(mapname);
    80       min=mapstorage.minOfNodeMap(mapname);
    81     }
    82   else
    83     {
    84       max=node_property_defaults[N_COLOR];
    85       min=node_property_defaults[N_COLOR];
    86     }
    87 
    88 
    89   if(node==INVALID)
    90     {
    91 
    92       for (NodeIt i(g); i!=INVALID; ++i)
    93 	{
    94 	  Gdk::Color color;
    95 
    96 	  double w=(*actual_map)[i];
    97 
    98 	  if(max!=min)
    99 	    {
   100 	      color.set_rgb_p (0, 0, 100*(w-min)/(max-min));
   101 	    }
   102 	  else
   103 	    {
   104 	      color.set_rgb_p (0, 0, 100);
   105 	    }
   106 
   107 	  nodesmap[i]->property_fill_color_gdk().set_value(color);
   108 	}
   109     }
   110   else
   111     {
   112       Gdk::Color color;
   113 
   114       double w=(*actual_map)[node];
   115 
   116       if(max!=min)
   117 	{
   118 	  color.set_rgb_p (0, 0, 100*(w-min)/(max-min));
   119 	}
   120       else
   121 	{
   122 	  color.set_rgb_p (0, 0, 100);
   123 	}
   124 
   125       nodesmap[node]->property_fill_color_gdk().set_value(color);
   126     }
   127   return 0;
   128 };
   129 
   130 int GraphDisplayerCanvas::changeNodeText (std::string mapname, Graph::Node node)
   131 {
   132 
   133   //the number in the map will be written on the node
   134   //EXCEPT when the name of the map is Text, because
   135   //in that case empty string will be written, because
   136   //that is the deleter map
   137 
   138   Graph::NodeMap<double> * actual_map=NULL;
   139   if(mapname!="Default")
   140     {
   141       actual_map=(mapstorage.nodemap_storage)[mapname];
   142     }
   143 
   144   if(node==INVALID)
   145     {
   146       for (NodeIt i(g); i!=INVALID; ++i)
   147 	{
   148 	  if(mapname!="Default")
   149 	    {
   150 	      nodemap_to_edit=mapname;
   151 	      double number=(*actual_map)[i];
   152 
   153 	      std::ostringstream ostr;
   154 	      ostr << number;
   155 	      
   156       	      nodetextmap[i]->property_text().set_value(ostr.str());
   157 	    }
   158 	  else
   159 	    {
   160 	      nodemap_to_edit="";
   161 	      nodetextmap[i]->property_text().set_value("");
   162 	    }
   163 	}
   164     }
   165   else
   166     {
   167       if(mapname!="Default")
   168 	{
   169 	  double number=(*actual_map)[node];
   170 
   171 	  std::ostringstream ostr;
   172 	  ostr << number;
   173 	      
   174 	  nodetextmap[node]->property_text().set_value(ostr.str());
   175 	}
   176       else
   177 	{
   178 	  nodetextmap[node]->property_text().set_value("");
   179 	}
   180     }
   181   return 0;
   182 };