src/lemon/list_graph.h
author alpar
Wed, 30 Mar 2005 13:01:58 +0000
changeset 1275 16980bf77bd3
parent 1164 80bb73097736
child 1281 164ca6938d09
permissions -rw-r--r--
Minor improvements
     1 /* -*- C++ -*-
     2  * src/lemon/list_graph.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef LEMON_LIST_GRAPH_H
    18 #define LEMON_LIST_GRAPH_H
    19 
    20 ///\ingroup graphs
    21 ///\file
    22 ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
    23 
    24 #include <lemon/erasable_graph_extender.h>
    25 #include <lemon/clearable_graph_extender.h>
    26 #include <lemon/extendable_graph_extender.h>
    27 #include <lemon/iterable_graph_extender.h>
    28 #include <lemon/alteration_notifier.h>
    29 #include <lemon/default_map.h>
    30 
    31 #include <lemon/undir_graph_extender.h>
    32 
    33 #include <list>
    34 
    35 namespace lemon {
    36 
    37   class ListGraphBase {
    38 
    39   protected:
    40     struct NodeT {
    41       int first_in,first_out;
    42       int prev, next;
    43     };
    44  
    45     struct EdgeT {
    46       int target, source;
    47       int prev_in, prev_out;
    48       int next_in, next_out;
    49     };
    50 
    51     std::vector<NodeT> nodes;
    52 
    53     int first_node;
    54 
    55     int first_free_node;
    56 
    57     std::vector<EdgeT> edges;
    58 
    59     int first_free_edge;
    60     
    61   public:
    62     
    63     typedef ListGraphBase Graph;
    64     
    65     class Node {
    66       friend class ListGraphBase;
    67     protected:
    68 
    69       int id;
    70       Node(int pid) { id = pid;}
    71 
    72     public:
    73       Node() {}
    74       Node (Invalid) { id = -1; }
    75       bool operator==(const Node& node) const {return id == node.id;}
    76       bool operator!=(const Node& node) const {return id != node.id;}
    77       bool operator<(const Node& node) const {return id < node.id;}
    78     };
    79 
    80     class Edge {
    81       friend class ListGraphBase;
    82     protected:
    83 
    84       int id;
    85       Edge(int pid) { id = pid;}
    86 
    87     public:
    88       Edge() {}
    89       Edge (Invalid) { id = -1; }
    90       bool operator==(const Edge& edge) const {return id == edge.id;}
    91       bool operator!=(const Edge& edge) const {return id != edge.id;}
    92       bool operator<(const Edge& edge) const {return id < edge.id;}
    93     };
    94 
    95 
    96 
    97     ListGraphBase()
    98       : nodes(), first_node(-1),
    99 	first_free_node(-1), edges(), first_free_edge(-1) {}
   100 
   101     
   102     /// Maximum node ID.
   103     
   104     /// Maximum node ID.
   105     ///\sa id(Node)
   106     int maxId(Node = INVALID) const { return nodes.size()-1; } 
   107 
   108     /// Maximum edge ID.
   109     
   110     /// Maximum edge ID.
   111     ///\sa id(Edge)
   112     int maxId(Edge = INVALID) const { return edges.size()-1; }
   113 
   114     Node source(Edge e) const { return edges[e.id].source; }
   115     Node target(Edge e) const { return edges[e.id].target; }
   116 
   117 
   118     void first(Node& node) const { 
   119       node.id = first_node;
   120     }
   121 
   122     void next(Node& node) const {
   123       node.id = nodes[node.id].next;
   124     }
   125 
   126 
   127     void first(Edge& e) const { 
   128       int n;
   129       for(n = first_node; 
   130 	  n!=-1 && nodes[n].first_in == -1; 
   131 	  n = nodes[n].next);
   132       e.id = (n == -1) ? -1 : nodes[n].first_in;
   133     }
   134 
   135     void next(Edge& edge) const {
   136       if (edges[edge.id].next_in != -1) {
   137 	edge.id = edges[edge.id].next_in;
   138       } else {
   139 	int n;
   140 	for(n = nodes[edges[edge.id].target].next;
   141 	  n!=-1 && nodes[n].first_in == -1; 
   142 	  n = nodes[n].next);
   143 	edge.id = (n == -1) ? -1 : nodes[n].first_in;
   144       }      
   145     }
   146 
   147     void firstOut(Edge &e, const Node& v) const {
   148       e.id = nodes[v.id].first_out;
   149     }
   150     void nextOut(Edge &e) const {
   151       e.id=edges[e.id].next_out;
   152     }
   153 
   154     void firstIn(Edge &e, const Node& v) const {
   155       e.id = nodes[v.id].first_in;
   156     }
   157     void nextIn(Edge &e) const {
   158       e.id=edges[e.id].next_in;
   159     }
   160 
   161     
   162     static int id(Node v) { return v.id; }
   163     static int id(Edge e) { return e.id; }
   164 
   165     static Node fromId(int id, Node) { return Node(id);}
   166     static Edge fromId(int id, Edge) { return Edge(id);}
   167 
   168     /// Adds a new node to the graph.
   169 
   170     /// \warning It adds the new node to the front of the list.
   171     /// (i.e. the lastly added node becomes the first.)
   172     Node addNode() {     
   173       int n;
   174       
   175       if(first_free_node==-1) {
   176 	n = nodes.size();
   177 	nodes.push_back(NodeT());
   178       } else {
   179 	n = first_free_node;
   180 	first_free_node = nodes[n].next;
   181       }
   182       
   183       nodes[n].next = first_node;
   184       if(first_node != -1) nodes[first_node].prev = n;
   185       first_node = n;
   186       nodes[n].prev = -1;
   187       
   188       nodes[n].first_in = nodes[n].first_out = -1;
   189       
   190       return Node(n);
   191     }
   192     
   193     Edge addEdge(Node u, Node v) {
   194       int n;      
   195 
   196       if (first_free_edge == -1) {
   197 	n = edges.size();
   198 	edges.push_back(EdgeT());
   199       } else {
   200 	n = first_free_edge;
   201 	first_free_edge = edges[n].next_in;
   202       }
   203       
   204       edges[n].source = u.id; 
   205       edges[n].target = v.id;
   206 
   207       edges[n].next_out = nodes[u.id].first_out;
   208       if(nodes[u.id].first_out != -1) {
   209 	edges[nodes[u.id].first_out].prev_out = n;
   210       }
   211       
   212       edges[n].next_in = nodes[v.id].first_in;
   213       if(nodes[v.id].first_in != -1) {
   214 	edges[nodes[v.id].first_in].prev_in = n;
   215       }
   216       
   217       edges[n].prev_in = edges[n].prev_out = -1;
   218 	
   219       nodes[u.id].first_out = nodes[v.id].first_in = n;
   220 
   221       return Edge(n);
   222     }
   223     
   224     void erase(const Node& node) {
   225       int n = node.id;
   226       
   227       if(nodes[n].next != -1) {
   228 	nodes[nodes[n].next].prev = nodes[n].prev;
   229       }
   230       
   231       if(nodes[n].prev != -1) {
   232 	nodes[nodes[n].prev].next = nodes[n].next;
   233       } else {
   234 	first_node = nodes[n].next;
   235       }
   236       
   237       nodes[n].next = first_free_node;
   238       first_free_node = n;
   239 
   240     }
   241     
   242     void erase(const Edge& edge) {
   243       int n = edge.id;
   244       
   245       if(edges[n].next_in!=-1) {
   246 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
   247       }
   248 
   249       if(edges[n].prev_in!=-1) {
   250 	edges[edges[n].prev_in].next_in = edges[n].next_in;
   251       } else {
   252 	nodes[edges[n].target].first_in = edges[n].next_in;
   253       }
   254 
   255       
   256       if(edges[n].next_out!=-1) {
   257 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
   258       } 
   259 
   260       if(edges[n].prev_out!=-1) {
   261 	edges[edges[n].prev_out].next_out = edges[n].next_out;
   262       } else {
   263 	nodes[edges[n].source].first_out = edges[n].next_out;
   264       }
   265       
   266       edges[n].next_in = first_free_edge;
   267       first_free_edge = n;      
   268 
   269     }
   270 
   271     void clear() {
   272       edges.clear();
   273       nodes.clear();
   274       first_node = first_free_node = first_free_edge = -1;
   275     }
   276 
   277   protected:
   278     void _moveTarget(Edge e, Node n) 
   279     {
   280       if(edges[e.id].next_in != -1)
   281 	edges[edges[e.id].next_in].prev_in = edges[e.id].prev_in;
   282       if(edges[e.id].prev_in != -1)
   283 	edges[edges[e.id].prev_in].next_in = edges[e.id].next_in;
   284       else nodes[edges[e.id].target].first_in = edges[e.id].next_in;
   285       edges[e.id].target = n.id;
   286       edges[e.id].prev_in = -1;
   287       edges[e.id].next_in = nodes[n.id].first_in;
   288       nodes[n.id].first_in = e.id;
   289     }
   290     void _moveSource(Edge e, Node n) 
   291     {
   292       if(edges[e.id].next_out != -1)
   293 	edges[edges[e.id].next_out].prev_out = edges[e.id].prev_out;
   294       if(edges[e.id].prev_out != -1)
   295 	edges[edges[e.id].prev_out].next_out = edges[e.id].next_out;
   296       else nodes[edges[e.id].source].first_out = edges[e.id].next_out;
   297       edges[e.id].source = n.id;
   298       edges[e.id].prev_out = -1;
   299       edges[e.id].next_out = nodes[n.id].first_out;
   300       nodes[n.id].first_out = e.id;
   301     }
   302 
   303   };
   304 
   305   typedef AlterableGraphExtender<ListGraphBase> AlterableListGraphBase;
   306   typedef IterableGraphExtender<AlterableListGraphBase> IterableListGraphBase;
   307   typedef DefaultMappableGraphExtender<IterableListGraphBase> MappableListGraphBase;
   308   typedef ExtendableGraphExtender<MappableListGraphBase> ExtendableListGraphBase;
   309   typedef ClearableGraphExtender<ExtendableListGraphBase> ClearableListGraphBase;
   310   typedef ErasableGraphExtender<ClearableListGraphBase> ErasableListGraphBase;
   311 
   312 /// \addtogroup graphs
   313 /// @{
   314 
   315   ///A list graph class.
   316 
   317   ///This is a simple and fast erasable graph implementation.
   318   ///
   319   ///It addition that it conforms to the
   320   ///\ref concept::ErasableGraph "ErasableGraph" concept,
   321   ///it also provides several additional useful extra functionalities.
   322   ///\sa concept::ErasableGraph.
   323 
   324   class ListGraph : public ErasableListGraphBase 
   325   {
   326   public:
   327     /// Moves the target of \c e to \c n
   328 
   329     /// Moves the target of \c e to \c n
   330     ///
   331     ///\note The <tt>Edge</tt>'s and <tt>OutEdge</tt>'s
   332     ///referencing the moved edge remain
   333     ///valid. However <tt>InEdge</tt>'s are invalidated.
   334     void moveTarget(Edge e, Node n) { _moveTarget(e,n); }
   335     /// Moves the source of \c e to \c n
   336 
   337     /// Moves the source of \c e to \c n
   338     ///
   339     ///\note The <tt>Edge</tt>'s and <tt>InEdge</tt>'s
   340     ///referencing the moved edge remain
   341     ///valid. However <tt>OutEdge</tt>'s are invalidated.
   342     void moveSource(Edge e, Node n) { _moveSource(e,n); }
   343 
   344     /// Invert the direction of an edge.
   345 
   346     ///\note The <tt>Edge</tt>'s
   347     ///referencing the moved edge remain
   348     ///valid. However <tt>OutEdge</tt>'s  and <tt>InEdge</tt>'s are invalidated.
   349     void reverseEdge(Edge e) {
   350       Node t=target(e);
   351       _moveTarget(e,source(e));
   352       _moveSource(e,t);
   353     }
   354 
   355     ///Using this it possible to avoid the superfluous memory allocation.
   356 
   357     ///Using this it possible to avoid the superfluous memory allocation.
   358     ///\todo more docs...
   359     void reserveEdge(int n) { edges.reserve(n); };
   360 
   361     ///Contract two nodes.
   362 
   363     ///This function contracts two nodes.
   364     ///
   365     ///Node \p b will be removed but instead of deleting
   366     ///its neighboring edges, they will be joined to \p a.
   367     ///The last parameter \p r controls whether to remove loops. \c true
   368     ///means that loops will be removed.
   369     ///
   370     ///\note The <tt>Edge</tt>s
   371     ///referencing the moved edge remain
   372     ///valid. However <tt>InEdge</tt>'s and <tt>OutEdge</tt>'s
   373     ///may be invalidated.
   374     void contract(Node a,Node b,bool r=true) 
   375     {
   376       for(OutEdgeIt e(*this,b);e!=INVALID;) {
   377 	OutEdgeIt f=e;
   378 	++f;
   379 	if(r && target(e)==a) erase(e);
   380 	else moveSource(e,a);
   381 	e=f;
   382       }
   383       for(InEdgeIt e(*this,b);e!=INVALID;) {
   384 	InEdgeIt f=e;
   385 	++f;
   386 	if(r && source(e)==a) erase(e);
   387 	else moveTarget(e,a);
   388 	e=f;
   389       }
   390       erase(b);
   391     }
   392 
   393 
   394     ///Class to make a snapshot of the graph and to restrore to it later.
   395 
   396     ///Class to make a snapshot of the graph and to restrore to it later.
   397     ///
   398     ///The newly added nodes and edges can be removed using the
   399     ///restore() function.
   400     ///
   401     ///\warning Edge and node deletions cannot be restored.
   402     ///\warning SnapShots cannot be nested.
   403     ///\todo \c SnapShot or \c Snapshot?
   404     class SnapShot : protected AlterationNotifier<Node>::ObserverBase,
   405 		     protected AlterationNotifier<Edge>::ObserverBase
   406     {
   407       protected:
   408       
   409       ListGraph *g;
   410       std::list<Node> added_nodes;
   411       std::list<Edge> added_edges;
   412       
   413       bool active;
   414       virtual void add(const Node& n) {
   415 	added_nodes.push_back(n);
   416       };
   417       ///\bug Exception...
   418       ///
   419       virtual void erase(const Node&) 
   420       {
   421 	exit(1);
   422       }
   423       virtual void add(const Edge& n) {
   424 	added_edges.push_back(n);
   425       };
   426       ///\bug Exception...
   427       ///
   428       virtual void erase(const Edge&) 
   429       {
   430 	exit(1);
   431       }
   432 
   433       void regist(ListGraph &_g) {
   434 	g=&_g;
   435 	AlterationNotifier<Node>::ObserverBase::
   436 	  attach(g->getNotifier(Node()));
   437 	AlterationNotifier<Edge>::ObserverBase::
   438 	  attach(g->getNotifier(Edge()));
   439       }
   440             
   441       void deregist() {
   442 	AlterationNotifier<Node>::ObserverBase::
   443 	  detach();
   444 	AlterationNotifier<Edge>::ObserverBase::
   445 	  detach();
   446 	g=0;
   447       }
   448             
   449     public:
   450       ///Default constructur.
   451       
   452       ///Default constructur.
   453       ///To actually make a snapshot you must call save().
   454       ///
   455       SnapShot() : g(0) {}
   456       ///Constructor that immediately makes a snapshot.
   457       
   458       ///This constructor immediately makes a snapshot of the graph.
   459       ///\param _g The graph we make a snapshot of.
   460       SnapShot(ListGraph &_g) {
   461 	regist(_g);
   462       }
   463       ///\bug Is it necessary?
   464       ///
   465       ~SnapShot() 
   466       {
   467 	if(g) deregist();
   468       }
   469       
   470       ///Make a snapshot.
   471 
   472       ///Make a snapshot of the graph.
   473       ///
   474       ///This function can be called more than once. In case of a repeated
   475       ///call, the previous snapshot gets lost.
   476       ///\param _g The graph we make the snapshot of.
   477       void save(ListGraph &_g) 
   478       {
   479 	if(g!=&_g) {
   480 	  if(g) deregist();
   481 	  regist(_g);
   482 	}
   483 	added_nodes.clear();
   484 	added_edges.clear();
   485       }
   486       
   487     ///Undo the changes until the last snapshot.
   488 
   489     ///Undo the changes until last snapshot created by save().
   490     ///
   491     ///\todo This function might be called undo().
   492       void restore() {
   493 	deregist();
   494 	while(!added_edges.empty()) {
   495 	  g->erase(added_edges.front());
   496 	  added_edges.pop_front();
   497 	}
   498  	while(!added_nodes.empty()) {
   499 	  g->erase(added_nodes.front());
   500 	  added_nodes.pop_front();
   501 	}
   502       }
   503     };
   504     
   505   };
   506 
   507 
   508   /**************** Undirected List Graph ****************/
   509 
   510   typedef ErasableUndirGraphExtender<
   511     ClearableUndirGraphExtender<
   512     ExtendableUndirGraphExtender<
   513     MappableUndirGraphExtender<
   514     IterableUndirGraphExtender<
   515     AlterableUndirGraphExtender<
   516     UndirGraphExtender<ListGraphBase> > > > > > > ErasableUndirListGraphBase;
   517 
   518   ///An undirected list graph class.
   519 
   520   ///This is a simple and fast erasable undirected graph implementation.
   521   ///
   522   ///It conforms to the
   523   ///\ref concept::UndirGraph "UndirGraph" concept.
   524   ///
   525   ///\sa concept::UndirGraph.
   526   ///
   527   ///\todo SnapShot, reverseEdge(), moveTarget(), moveSource(), contract()
   528   ///haven't been implemented yet.
   529   ///
   530   class UndirListGraph : public ErasableUndirListGraphBase {
   531   };
   532 
   533   
   534   /// @}  
   535 } //namespace lemon
   536   
   537 
   538 #endif